There’s a reason Metaphor: ReFantanzio’s battle music sounds as cool as it does
Image: Atlus
Metaphor: ReFantanzio is one of 2024’s best games racking up a stack of Game Awards including best RPG, best art direction, and best narrative. But one category in which Metaphor particularly stood out was its music. The soundtrack, produced by Shoji Meguro – the long-time music director of the Persona series, is one of the outstanding achievements in video game music this year, particularly its battle theme which became a viral hit. In an interview with The Verge, Meguro talked about his work on the Metaphor soundtrack including what went into what is perhaps the coolest piece of video game battle music ever made.
Meguro, known for his work producing the pop-y, jazzy vibes of the Persona soundtracks, acknowledged that Metaphor’s heavy orchestral / choral sound is not something Persona fans would expect from him and definitely outside his own wheelhouse. He said in order to effectively change gears from Persona to Metaphor, he had to relearn classical music theory.
“But that’s what makes creating this score so exciting,” he said. “When I was first told about Metaphor: ReFantazio, I was told it would be an epic, high-fantasy RPG. And immediately I heard the sound of great…
Read the full story at The Verge.
Image: Atlus
Metaphor: ReFantanzio is one of 2024’s best games racking up a stack of Game Awards including best RPG, best art direction, and best narrative. But one category in which Metaphor particularly stood out was its music. The soundtrack, produced by Shoji Meguro – the long-time music director of the Persona series, is one of the outstanding achievements in video game music this year, particularly its battle theme which became a viral hit. In an interview with The Verge, Meguro talked about his work on the Metaphor soundtrack including what went into what is perhaps the coolest piece of video game battle music ever made.
Meguro, known for his work producing the pop-y, jazzy vibes of the Persona soundtracks, acknowledged that Metaphor’s heavy orchestral / choral sound is not something Persona fans would expect from him and definitely outside his own wheelhouse. He said in order to effectively change gears from Persona to Metaphor, he had to relearn classical music theory.
“But that’s what makes creating this score so exciting,” he said. “When I was first told about Metaphor: ReFantazio, I was told it would be an epic, high-fantasy RPG. And immediately I heard the sound of great…
Read the full story at The Verge.