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A TikTok alternative called Loops is coming for the fediverse
Image: Loops
The fediverse answer to TikTok is on its way. Signups opened this week for Loops, a short-form looping video app from the creator of Instagram alternative Pixelfed, reports TechCrunch.
Users who’ve signed up can post up to 60 seconds of video, according to details shared by developer Daniel Supernault on Mastodon. He added that using sounds and remixing others’ videos is coming, as are pinned profile videos, and that users will be able to “curate” their comment sections. Videos can be categorized, but hashtags and mentions aren’t yet supported.
The Loops Pixelfed account has posted videos like the one below of Loops in action. Supernault has posted screenshots and screen recordings, as well.
Creating an account isn’t instantaneous as you’ll have to wait for a confirmation email, which could take time, according to Supernault. Its iOS app will be available initially in TestFlight, Apple’s program for testing unreleased apps that requires a free developer account. Loops will also have a “side-loadable” Android app, Supernault posted.
Loops will rely on human moderators, which Supernault put out a call for on Mastodon. Videos posted to the site will be moderated based on a trust score that every local user has, Supernault posted. Videos uploaded by people with low scores will be held for moderation before they go live, while those from “trusted users” will be posted right away.
Loops’ fediverse integration is in-progress but not live, and the platform hasn’t been open-sourced yet, according to a FAQ on the site. Users own their content, and Loops doesn’t sell or provide videos to third-party advertisers or train AI on them, the FAQ says. The site is instead relying on grants, sponsorships, and donations for funding. You can review the privacy policy here.
Image: Loops
The fediverse answer to TikTok is on its way. Signups opened this week for Loops, a short-form looping video app from the creator of Instagram alternative Pixelfed, reports TechCrunch.
Users who’ve signed up can post up to 60 seconds of video, according to details shared by developer Daniel Supernault on Mastodon. He added that using sounds and remixing others’ videos is coming, as are pinned profile videos, and that users will be able to “curate” their comment sections. Videos can be categorized, but hashtags and mentions aren’t yet supported.
The Loops Pixelfed account has posted videos like the one below of Loops in action. Supernault has posted screenshots and screen recordings, as well.
Creating an account isn’t instantaneous as you’ll have to wait for a confirmation email, which could take time, according to Supernault. Its iOS app will be available initially in TestFlight, Apple’s program for testing unreleased apps that requires a free developer account. Loops will also have a “side-loadable” Android app, Supernault posted.
Loops will rely on human moderators, which Supernault put out a call for on Mastodon. Videos posted to the site will be moderated based on a trust score that every local user has, Supernault posted. Videos uploaded by people with low scores will be held for moderation before they go live, while those from “trusted users” will be posted right away.
Loops’ fediverse integration is in-progress but not live, and the platform hasn’t been open-sourced yet, according to a FAQ on the site. Users own their content, and Loops doesn’t sell or provide videos to third-party advertisers or train AI on them, the FAQ says. The site is instead relying on grants, sponsorships, and donations for funding. You can review the privacy policy here.
The Lake House is a welcome return to Alan Wake 2 — and a bridge to the future
Image: Remedy Entertainment
Remedy’s latest release is connective tissue for its growing video game universe. After a year, Finnish studio Remedy Entertainment has opened the gates to a mysterious location in the 2023 third-person horror hit Alan Wake 2, known as The Lake House. In this short DLC, released just in time for Halloween, players step into the shoes of Kiran Estevez, the long-suffering agent of the mysterious Federal Bureau of Control we meet in the main game, who allies with Alan Wake 2’s protagonists, Alan Wake and Saga Anderson. Set before the events of Alan Wake 2, The Lake House sees Kiran recounting a horrifying event at the titular location to Saga, yet the plot is almost firmly removed from the main game itself.
This is both a boon and a curse, depending on what you were looking for. But as a bridge to the continuation of Remedy’s grand connected universe narrative — which also includes the supernatural thriller Control — it’s ideal. Instead of waving goodbye to Alan and Saga, Remedy is extending a hand to take us on its next weird journey.
Kiran is investigating a research station, where FBC researchers, doctors Jules and Diana Marmont and their teams, are looking into the effects of Cauldron Lake. In Remedy’s lore, there is a connection between the power of creating “art” and the power of otherworldly forces to misuse such gifts.
The Marmonts are experimenting on a painter, Rudolf Lane, who some might remember from the main game. Lane’s creativity has a tendency to illustrate — and possibly create — the future, much as Alan’s writing did. (God forbid those two ever make a comic book together.) I won’t spoil what the Marmonts did, save to say they were monsters long before any otherworldly forces came into the frame. Regardless, the Lake House is suddenly cut off and unresponsive to FBC HQ, resulting in Kiran investigating with a small team.
Image: Remedy Entertainment
Remedy has been playing with a connected universe since Control, and the Lake House is a firm bridge backward and forward to that story. Of course, being an Alan Wake DLC, players can expect the solid third-person survival horror of the main game.
The Lake House, as a setting, is as unnerving as most of the spaces in Alan Wake 2. However, there’s more of a focus on the brutalist and office-space aesthetics from Control, without the outside or natural environments that dominated about half of the main game. In the eerily quiet office spaces, there are visual wonders like looping hallways and rooms of infinite typewriters, which have been programmed to “write” like Alan Wake.
That last quirk appears to be a clear jab by Remedy’s writers at AI slop, with a page of Alan’s real writing saying, “The art was not art. Just content for the experiment.” Indeed, the whole thesis of The Lake House is the misuse of art for the acquisition of some end product, rather than relishing in the beauty art can create. This is all the more obvious when you figure out who the villain is and who has created the new terrifying humanoid paint beasts that slither out of the walls. Remedy is not subtle in its disdain for the corporatization of creativity, the reconfiguration of art into a harvest field of bland capitalistic fervor. There’s no love lost and much hate gained in the Lake House’s story, outlining the interaction between artistic freedom and corporate control: a golden hand wrapped around imagination’s throat.
Image: Remedy Entertainment
To say too much about this already short game would spoil it, so I won’t go into detail about the clever set pieces that would feel right at home in Control. Let’s just say, light switches and motels make a welcome return, as does a familiar and powerful character.
Kiran, unfortunately, does not mechanically demonstrate any prowess fighting otherworldly beings, despite her years as an FBC agent. She plays no different to Saga or Alan Wake, once again using a flashlight to whittle down enemies’ shadowy armor before unloading a satisfying number of bullets into their bodies. There is also only one new enemy type: the aforementioned long-limbed painting creatures who can only be destroyed with a new weapon Kiran discovers late in the story.
I would’ve liked some new ability or mechanic that demonstrates her years of experience in dealing with the weird. Instead, this is relegated to her interactions with the odd object / entity, being able to quickly control her fear, and knowing how to deal with recurring “items” Control veterans like myself know all too well.
Much of the joy of the Lake House is discovering what occurred and experiencing the few floors for yourself. The DLC takes about two hours to complete. But in that short span of time, it made for not only a satisfying send-off of one of my favorite recent games but also a bridge back into the world of Control.
All signs seem to indicate Remedy will be taking the grand plot of this connected universe to an almost apocalyptic level. We can probably expect to see plenty of returning characters, including Kiran herself, as Remedy steers us through its creepy weird lake of stories.
The Lake House expansion for Alan Wake 2 is available now.
Image: Remedy Entertainment
Remedy’s latest release is connective tissue for its growing video game universe.
After a year, Finnish studio Remedy Entertainment has opened the gates to a mysterious location in the 2023 third-person horror hit Alan Wake 2, known as The Lake House. In this short DLC, released just in time for Halloween, players step into the shoes of Kiran Estevez, the long-suffering agent of the mysterious Federal Bureau of Control we meet in the main game, who allies with Alan Wake 2’s protagonists, Alan Wake and Saga Anderson. Set before the events of Alan Wake 2, The Lake House sees Kiran recounting a horrifying event at the titular location to Saga, yet the plot is almost firmly removed from the main game itself.
This is both a boon and a curse, depending on what you were looking for. But as a bridge to the continuation of Remedy’s grand connected universe narrative — which also includes the supernatural thriller Control — it’s ideal. Instead of waving goodbye to Alan and Saga, Remedy is extending a hand to take us on its next weird journey.
Kiran is investigating a research station, where FBC researchers, doctors Jules and Diana Marmont and their teams, are looking into the effects of Cauldron Lake. In Remedy’s lore, there is a connection between the power of creating “art” and the power of otherworldly forces to misuse such gifts.
The Marmonts are experimenting on a painter, Rudolf Lane, who some might remember from the main game. Lane’s creativity has a tendency to illustrate — and possibly create — the future, much as Alan’s writing did. (God forbid those two ever make a comic book together.) I won’t spoil what the Marmonts did, save to say they were monsters long before any otherworldly forces came into the frame. Regardless, the Lake House is suddenly cut off and unresponsive to FBC HQ, resulting in Kiran investigating with a small team.
Image: Remedy Entertainment
Remedy has been playing with a connected universe since Control, and the Lake House is a firm bridge backward and forward to that story. Of course, being an Alan Wake DLC, players can expect the solid third-person survival horror of the main game.
The Lake House, as a setting, is as unnerving as most of the spaces in Alan Wake 2. However, there’s more of a focus on the brutalist and office-space aesthetics from Control, without the outside or natural environments that dominated about half of the main game. In the eerily quiet office spaces, there are visual wonders like looping hallways and rooms of infinite typewriters, which have been programmed to “write” like Alan Wake.
That last quirk appears to be a clear jab by Remedy’s writers at AI slop, with a page of Alan’s real writing saying, “The art was not art. Just content for the experiment.” Indeed, the whole thesis of The Lake House is the misuse of art for the acquisition of some end product, rather than relishing in the beauty art can create. This is all the more obvious when you figure out who the villain is and who has created the new terrifying humanoid paint beasts that slither out of the walls. Remedy is not subtle in its disdain for the corporatization of creativity, the reconfiguration of art into a harvest field of bland capitalistic fervor. There’s no love lost and much hate gained in the Lake House’s story, outlining the interaction between artistic freedom and corporate control: a golden hand wrapped around imagination’s throat.
Image: Remedy Entertainment
To say too much about this already short game would spoil it, so I won’t go into detail about the clever set pieces that would feel right at home in Control. Let’s just say, light switches and motels make a welcome return, as does a familiar and powerful character.
Kiran, unfortunately, does not mechanically demonstrate any prowess fighting otherworldly beings, despite her years as an FBC agent. She plays no different to Saga or Alan Wake, once again using a flashlight to whittle down enemies’ shadowy armor before unloading a satisfying number of bullets into their bodies. There is also only one new enemy type: the aforementioned long-limbed painting creatures who can only be destroyed with a new weapon Kiran discovers late in the story.
I would’ve liked some new ability or mechanic that demonstrates her years of experience in dealing with the weird. Instead, this is relegated to her interactions with the odd object / entity, being able to quickly control her fear, and knowing how to deal with recurring “items” Control veterans like myself know all too well.
Much of the joy of the Lake House is discovering what occurred and experiencing the few floors for yourself. The DLC takes about two hours to complete. But in that short span of time, it made for not only a satisfying send-off of one of my favorite recent games but also a bridge back into the world of Control.
All signs seem to indicate Remedy will be taking the grand plot of this connected universe to an almost apocalyptic level. We can probably expect to see plenty of returning characters, including Kiran herself, as Remedy steers us through its creepy weird lake of stories.
The Lake House expansion for Alan Wake 2 is available now.
Apple wins a battle (and $250) in its smartwatch patent fight with Masimo
Image: Cath Virginia / The Verge
Apple got a mixed victory in a patent infringement lawsuit against medical device maker Masimo. On Friday, a federal jury determined that Masimo had infringed on some Apple patents, and as part of the verdict, Apple was awarded $250 — yes, just $250 — as a statutory remedy for Masimo’s infringement.
$250 is the statutory minimum damages for the alleged infringement and Apple had sought that figure, Bloomberg Law reports. “We’re not here for the money,” Apple attorney John Desmarais said to jurors in closing arguments, according to the publication.
Masimo’s W1 smartwatch, Freedom smartwatch, and health module infringed on one patent, while Masimo’s charger infringed on another, per the verdict form. The jury also found that Masimo’s infringement was willful.
Earlier this year, Apple stopped selling the Apple Watch Series 9 and Ultra 2 with blood oxygen features in the US following an International Trade Commission ruling that Apple infringed on Masimo patents for pulse oximetry. The recently-launched Apple Watch Series 10 lacks them, too.
Image: Cath Virginia / The Verge
Apple got a mixed victory in a patent infringement lawsuit against medical device maker Masimo. On Friday, a federal jury determined that Masimo had infringed on some Apple patents, and as part of the verdict, Apple was awarded $250 — yes, just $250 — as a statutory remedy for Masimo’s infringement.
$250 is the statutory minimum damages for the alleged infringement and Apple had sought that figure, Bloomberg Law reports. “We’re not here for the money,” Apple attorney John Desmarais said to jurors in closing arguments, according to the publication.
Masimo’s W1 smartwatch, Freedom smartwatch, and health module infringed on one patent, while Masimo’s charger infringed on another, per the verdict form. The jury also found that Masimo’s infringement was willful.
Earlier this year, Apple stopped selling the Apple Watch Series 9 and Ultra 2 with blood oxygen features in the US following an International Trade Commission ruling that Apple infringed on Masimo patents for pulse oximetry. The recently-launched Apple Watch Series 10 lacks them, too.
Boeing reportedly considers selling off its space business
Image: Boeing
Kelly Ortberg, who took over as Boeing CEO in August, is weighing the sale of the company’s space division as part of an attempt to turn things around, according to a report from The Wall Street Journal. The plans, which are reportedly at an early stage, could involve Boeing offloading the Starliner spacecraft and its projects supporting the International Space Station.
Boeing is facing a series of predicaments, including a fraud charge over 737 Max plane crashes and Starliner issues that left two astronauts at the ISS for months. Just this week, a Boeing-made satellite for Intelsat stopped working and fell apart suddenly after suffering an “anomaly.”
“We’re better off doing less and doing it better than doing more and not doing it well,” Ortberg said during an earnings call this week. “Clearly, our core of commercial airplanes and defense systems are going to stay with the Boeing Company for the long run. But there’s probably some things on the fringe there that we can be more efficient with or that distract us from our main goal here.”
However, sources tell the WSJ that Boeing will likely continue to oversee the Space Launch System, which will eventually help bring NASA astronauts back to the Moon. It’s also reportedly expected to hang onto its commercial and military satellite businesses.
Ortberg will have some big changes to make in the coming months, especially as the company continues to bleed cash. Boeing’s earnings results on Wednesday revealed $6.17 billion in losses during the quarter, with the company burning through $250 million on its Starliner project alone. The company predicts that it continue to lose money throughout 2025.
Image: Boeing
Kelly Ortberg, who took over as Boeing CEO in August, is weighing the sale of the company’s space division as part of an attempt to turn things around, according to a report from The Wall Street Journal. The plans, which are reportedly at an early stage, could involve Boeing offloading the Starliner spacecraft and its projects supporting the International Space Station.
Boeing is facing a series of predicaments, including a fraud charge over 737 Max plane crashes and Starliner issues that left two astronauts at the ISS for months. Just this week, a Boeing-made satellite for Intelsat stopped working and fell apart suddenly after suffering an “anomaly.”
“We’re better off doing less and doing it better than doing more and not doing it well,” Ortberg said during an earnings call this week. “Clearly, our core of commercial airplanes and defense systems are going to stay with the Boeing Company for the long run. But there’s probably some things on the fringe there that we can be more efficient with or that distract us from our main goal here.”
However, sources tell the WSJ that Boeing will likely continue to oversee the Space Launch System, which will eventually help bring NASA astronauts back to the Moon. It’s also reportedly expected to hang onto its commercial and military satellite businesses.
Ortberg will have some big changes to make in the coming months, especially as the company continues to bleed cash. Boeing’s earnings results on Wednesday revealed $6.17 billion in losses during the quarter, with the company burning through $250 million on its Starliner project alone. The company predicts that it continue to lose money throughout 2025.
Video game preservationists have lost a legal fight to study games remotely
Collage by Cath Virginia / The Verge | Photos from Getty Images
When video game scholars want to study games that are no longer on sale, they sometimes have to drive many hours to do it legally — and that won’t be changing anytime soon. The US Copyright Office has just denied a request from video game preservationists to let libraries, archives and museums temporarily lend individuals some virtual, remotely accessible copies of those works.
Kendra Albert, who made the argument on behalf of the Software Preservation Network and the Library Copyright Alliance, says preservationists weren’t asking for a lot: “It was the thing that basically exists for all kinds of special collections in libraries: the library reviews the request, makes sure it’s not harmful, and allows access to the work.”
While the Copyright Office already lets institutions lend out other forms of media and even software programs remotely — so long as they don’t lend out more copies than they own — video games are still treated differently as of today.
“It’s frustrating that the process that’s widely used to access all sorts of different materials is not good enough for video games,” Albert tells The Verge.
Opponents, most prominently the Entertainment Software Association (ESA) which represents video game publishers, argued that people would take advantage of libraries to play games for free, that they would damage the market for classic video games, and that preservationists didn’t have “appropriately tailored restrictions to ensure that uses would be limited to teaching, research, or scholarship uses.”
While the preservationists extensively argued that the vast, vast majority of games are never re-released in any form, and that those that do are typically changed or remastered in ways that make them less valuable for study, the Librarian of Congress wasn’t convinced, concluding:
The Register concludes that proponents did not show that […] permitting off-premises access to video games are likely to be noninfringing. She also notes the greater risk of market harm with removing the video game exemption’s premises limitation, given the market for legacy video games.
“I’m gutted by this result,” Albert wrote on Bluesky, adding that it seemed the Copyright Office didn’t bother to consider evidence from some video game publishers — who testified that granting limited remote access wouldn’t impact the market for their video game re-releases.
If the Copyright Office had granted the request, it wouldn’t have been a permanent change. Every three years, groups get a chance to lobby the Library of Congress for very specific exemptions to section 1201 of the Digital Millennium Copyright Act, and those exemptions have to be renewed every three years.
The Copyright Office did renew the exemption that lets libraries and institutions preserve video games to begin with, and lets individuals play them in person. It also granted an exemption that should finally make it legal to repair busted McDonalds ice cream machines.
Here is the actual proposed DMCA exemption that game preservationists asked for:
Video games in the form of computer programs embodied in physical or downloaded formats that have been lawfully acquired as complete games, that do not require access to an external computer server for gameplay, and that are no longer reasonably available in the commercial marketplace, solely for the purpose of preservation of the game in a playable form by an eligible library, archives, or museum, where such activities are carried out without any purpose of direct or indirect commercial advantage.
Any electronic distribution, display, or performance made outside of the physical premises of an eligible library, archives, or museum of works preserved under this paragraph may be made only for a limited time and after the eligible institution acts to ensure that users seeking off-premises access to works are doing so primarily for the purposes of private study, scholarship, teaching, or research by: 1) specifically determining that the user’s interest is private study, scholarship, teaching, or research, 2) instituting access restrictions appropriate to the nature of the use and the material, and 3) notifying users that they are receiving access to copyrighted material subject to adherence with applicable laws.
Here’s the ESA’s statement on its victory:
We recognize the importance of preserving video games and protecting game hardware given their significance in culture and society. With today’s decision, the U.S. Copyright Office confirms that the current level of video game preservation is appropriate and recognizes that video games present unique copyright concerns that should always be taken into consideration. We thank the Library of Congress and the Copyright Office for supporting existing copyright protection, which is critical to increasing access to and inspiring new video game experiences for players, while also protecting artists and their creative works.
And, here’s the relevant section of the Copyright Office’s final rule today.
Page 28 of Exemption to Prohibition on Circumvention of Copyright Protection Systems for Access Control Technologies
Contributed to DocumentCloud by The Verge (Vox.com) • View document or read text
Collage by Cath Virginia / The Verge | Photos from Getty Images
When video game scholars want to study games that are no longer on sale, they sometimes have to drive many hours to do it legally — and that won’t be changing anytime soon. The US Copyright Office has just denied a request from video game preservationists to let libraries, archives and museums temporarily lend individuals some virtual, remotely accessible copies of those works.
Kendra Albert, who made the argument on behalf of the Software Preservation Network and the Library Copyright Alliance, says preservationists weren’t asking for a lot: “It was the thing that basically exists for all kinds of special collections in libraries: the library reviews the request, makes sure it’s not harmful, and allows access to the work.”
While the Copyright Office already lets institutions lend out other forms of media and even software programs remotely — so long as they don’t lend out more copies than they own — video games are still treated differently as of today.
“It’s frustrating that the process that’s widely used to access all sorts of different materials is not good enough for video games,” Albert tells The Verge.
Opponents, most prominently the Entertainment Software Association (ESA) which represents video game publishers, argued that people would take advantage of libraries to play games for free, that they would damage the market for classic video games, and that preservationists didn’t have “appropriately tailored restrictions to ensure that uses would be limited to teaching, research, or scholarship uses.”
While the preservationists extensively argued that the vast, vast majority of games are never re-released in any form, and that those that do are typically changed or remastered in ways that make them less valuable for study, the Librarian of Congress wasn’t convinced, concluding:
The Register concludes that proponents did not show that […] permitting off-premises access to video games are likely to be noninfringing. She also notes the greater risk of market harm with removing the video game exemption’s premises limitation, given the market for legacy video games.
“I’m gutted by this result,” Albert wrote on Bluesky, adding that it seemed the Copyright Office didn’t bother to consider evidence from some video game publishers — who testified that granting limited remote access wouldn’t impact the market for their video game re-releases.
If the Copyright Office had granted the request, it wouldn’t have been a permanent change. Every three years, groups get a chance to lobby the Library of Congress for very specific exemptions to section 1201 of the Digital Millennium Copyright Act, and those exemptions have to be renewed every three years.
The Copyright Office did renew the exemption that lets libraries and institutions preserve video games to begin with, and lets individuals play them in person. It also granted an exemption that should finally make it legal to repair busted McDonalds ice cream machines.
Here is the actual proposed DMCA exemption that game preservationists asked for:
Video games in the form of computer programs embodied in physical or downloaded formats that have been lawfully acquired as complete games, that do not require access to an external computer server for gameplay, and that are no longer reasonably available in the commercial marketplace, solely for the purpose of preservation of the game in a playable form by an eligible library, archives, or museum, where such activities are carried out without any purpose of direct or indirect commercial advantage.
Any electronic distribution, display, or performance made outside of the physical premises of an eligible library, archives, or museum of works preserved under this paragraph may be made only for a limited time and after the eligible institution acts to ensure that users seeking off-premises access to works are doing so primarily for the purposes of private study, scholarship, teaching, or research by: 1) specifically determining that the user’s interest is private study, scholarship, teaching, or research, 2) instituting access restrictions appropriate to the nature of the use and the material, and 3) notifying users that they are receiving access to copyrighted material subject to adherence with applicable laws.
Here’s the ESA’s statement on its victory:
We recognize the importance of preserving video games and protecting game hardware given their significance in culture and society. With today’s decision, the U.S. Copyright Office confirms that the current level of video game preservation is appropriate and recognizes that video games present unique copyright concerns that should always be taken into consideration. We thank the Library of Congress and the Copyright Office for supporting existing copyright protection, which is critical to increasing access to and inspiring new video game experiences for players, while also protecting artists and their creative works.
And, here’s the relevant section of the Copyright Office’s final rule today.
Air taxis: the latest on the flying electric cars bringing the Jetsons dream to life
An Archer eVTOL. | Image: Archer
Here’s all the news on the future of flying cars that look like a cross between small airplanes and helicopters. There’s a future where we don’t need roads and regular folks like you and me can jump into a boat-sized electric pod and just fly anywhere on a whim. While we’ve been perfecting the miracle of human flight for more than a century, instant air transportation has long been relegated to science fiction.
But in the last decade, many companies have stepped up to help get flying cars and air taxis out of the Hollywood movie magic bubble. Startups like Joby Aviation and Archer are building electric vertical take-off and landing (eVTOL) aircraft that can taxi several people around in the sky without burning nasty fuel. The air taxi dream is already passing some regulatory milestones: the FAA has now established rules.
Although these vehicles aren’t exactly the “flying cars” we’ve imagined, this is a rapidly growing new field with big established automakers like Toyota, Hyundai, Stellantis, and others either bankrolling their own ventures or one of the dozens of startups. And there’s a whole lot of drama and unpredictability in this new industry, from fighting over “stolen” patents to the companies that’ve failed to survive, like Lilium and the Larry Page-funded Kitty Hawk. Scroll down to read the latest on air taxis.
An Archer eVTOL. | Image: Archer
Here’s all the news on the future of flying cars that look like a cross between small airplanes and helicopters.
There’s a future where we don’t need roads and regular folks like you and me can jump into a boat-sized electric pod and just fly anywhere on a whim. While we’ve been perfecting the miracle of human flight for more than a century, instant air transportation has long been relegated to science fiction.
But in the last decade, many companies have stepped up to help get flying cars and air taxis out of the Hollywood movie magic bubble. Startups like Joby Aviation and Archer are building electric vertical take-off and landing (eVTOL) aircraft that can taxi several people around in the sky without burning nasty fuel. The air taxi dream is already passing some regulatory milestones: the FAA has now established rules.
Although these vehicles aren’t exactly the “flying cars” we’ve imagined, this is a rapidly growing new field with big established automakers like Toyota, Hyundai, Stellantis, and others either bankrolling their own ventures or one of the dozens of startups. And there’s a whole lot of drama and unpredictability in this new industry, from fighting over “stolen” patents to the companies that’ve failed to survive, like Lilium and the Larry Page-funded Kitty Hawk. Scroll down to read the latest on air taxis.
Apple reportedly tests an app to manage blood sugar
Metabolic health is a burgeoning wearable health trend. | Image: Cath Virginia / The Verge
Apple has long been rumored to be working on noninvasive blood glucose monitoring. Now, a Bloomberg report says the company tested an app that helps people with prediabetes better manage their condition.
Citing anonymous Apple sources, Bloomberg notes the app required Apple employees to validate they were prediabetic via a blood test. Employees then monitored their blood sugar using “various devices available on the market” and logged changes related to what food they were eating.
Prediabetes is a metabolic condition when blood sugar levels are higher than normal, and increases a person’s risk of developing Type 2 diabetes. And while there is no cure for diabetes, prediabetes can be reversed through diet and exercise interventions. The idea for an app like this would be to show people how different choices can impact blood sugar levels. For example, a carb-heavy meal might spike blood sugar, but pairing the same meal with protein can blunt the spike.
The report notes that the app was intended to investigate what tools Apple could develop using blood sugar data. However, Bloomberg also says that Apple has since paused work on the app to focus on other health features. Even so, it’s possible that Apple will use its findings in future health tech offerings.
Photo by Amelia Holowaty Krales / The Verge
Dexcom’s Stelo OTC CGM is geared toward prediabetics and Type 2 diabetics who don’t use insulin.
On a larger scale, metabolic health tracking is a burgeoning wearable trend. Earlier this year, Dexcom and Abbott both released over-the-counter CGMs that were aimed at prediabetic, non-diabetics, and Type 2 diabetics who don’t use insulin. There are also continuous glucose monitor (CGM) startups, like Nutrisense and Levels, that use CGM data to help people lose weight, fuel for endurance sports, or learn about how certain foods impact their blood sugar levels.
Given all that, it’s not surprising to hear Apple is interested in exploring this area. For starters, it’s largely shied away from native food logging while also increasing third-party CGM integrations. Apple itself has reportedly spent roughly 15 years tinkering on how to noninvasively monitor blood glucose, though that project is still likely years away from completion.
Metabolic health is a burgeoning wearable health trend. | Image: Cath Virginia / The Verge
Apple has long been rumored to be working on noninvasive blood glucose monitoring. Now, a Bloomberg report says the company tested an app that helps people with prediabetes better manage their condition.
Citing anonymous Apple sources, Bloomberg notes the app required Apple employees to validate they were prediabetic via a blood test. Employees then monitored their blood sugar using “various devices available on the market” and logged changes related to what food they were eating.
Prediabetes is a metabolic condition when blood sugar levels are higher than normal, and increases a person’s risk of developing Type 2 diabetes. And while there is no cure for diabetes, prediabetes can be reversed through diet and exercise interventions. The idea for an app like this would be to show people how different choices can impact blood sugar levels. For example, a carb-heavy meal might spike blood sugar, but pairing the same meal with protein can blunt the spike.
The report notes that the app was intended to investigate what tools Apple could develop using blood sugar data. However, Bloomberg also says that Apple has since paused work on the app to focus on other health features. Even so, it’s possible that Apple will use its findings in future health tech offerings.
Photo by Amelia Holowaty Krales / The Verge
Dexcom’s Stelo OTC CGM is geared toward prediabetics and Type 2 diabetics who don’t use insulin.
On a larger scale, metabolic health tracking is a burgeoning wearable trend. Earlier this year, Dexcom and Abbott both released over-the-counter CGMs that were aimed at prediabetic, non-diabetics, and Type 2 diabetics who don’t use insulin. There are also continuous glucose monitor (CGM) startups, like Nutrisense and Levels, that use CGM data to help people lose weight, fuel for endurance sports, or learn about how certain foods impact their blood sugar levels.
Given all that, it’s not surprising to hear Apple is interested in exploring this area. For starters, it’s largely shied away from native food logging while also increasing third-party CGM integrations. Apple itself has reportedly spent roughly 15 years tinkering on how to noninvasively monitor blood glucose, though that project is still likely years away from completion.
Jeff Bezos reportedly killed the Washington Post’s Kamala Harris endorsement
Washington Post owner Jeff Bezos | Laura Normand / The Verge
The Washington Post’s editorial page had drafted an endorsement of Kamala Harris for president when its owner, Amazon founder Jeff Bezos, intervened to cancel its publication, The Washington Post reports. In its place, The Post ran a bizarre column by its current publisher (and former Rupert Murdoch henchman) Will Lewis, saying The Post would not endorse anyone.
This is now the second American newspaper, after The Los Angeles Times, to kill a Harris endorsement at the owner’s behest
In his editorial, Lewis cited the Post’s decision not to publish an endorsement in the race between John F. Kennedy and Richard Nixon in 1960. Nixon would later be implicated in the Watergate scandal, which generated 69 indictments and 48 criminal convictions in one of the biggest political corruption scandals in American history.
“We recognize that this will be read in a range of ways, including as a tacit endorsement of one candidate, or as a condemnation of another, or as an abdication of responsibility,” Lewis wrote. (It is unclear who the “we” is, here. Lewis? Lewis and Bezos? Some secret third group?) “That is inevitable. We don’t see it that way. We see it as consistent with the values The Post has always stood for and what we hope for in a leader: character and courage in service to the American ethic, veneration for the rule of law, and respect for human freedom in all its aspects.”
This is now the second American newspaper, after The Los Angeles Times, to kill a Harris endorsement at the owner’s behest. Times owner Patrick Soon-Shiong similarly blocked a planned endorsement, prompting the newspaper’s editorials editor to resign in protest.
Readers are already canceling subscriptions
The Post’s union says it is “deeply concerned” that the paper would do this just 11 days before a “immensely consequential” election. “The message from our chief executive, Will Lewis — not from the Editorial Board itself — makes us concerned that management has interfered with the work of our members in Editorial.” Readers are already canceling subscriptions, the statement notes. Neoconservative scholar Robert Kagan resigned his position as editor-at-large, according to Semafor’s Max Tani.
The Washington Post, which bears the motto “Democracy Dies in Darkness,” published endorsements of candidates for Virginia’s 7th district on Oct. 13 and for senate in Maryland on Oct. 2. It has routinely published investigations into Donald Trump that allege wrongdoing and illegal behavior.
Two Washington Post board members, Charles Lane and Stephen W. Stromberg, wrote the Harris endorsement, according to The Columbia Journalism Review. David Shipley, the editorial page director, told staff the endorsement was “on track, adding that ‘this is obviously something our owner has an interest in,’” according to The CJR. Today, Shipley told the board there would be no endorsement. That was followed by Lewis’s peculiar editorial.
NPR also reported Shipley had approved and then canceled the editorial, saying that Shipley “told colleagues it was being reviewed by Bezos.” Bezos’s other companies have contracts with the American government. Among them: Amazon’s $10 billion cloud contract with the NSA and Blue Origin’s $3.4 billion contract with NASA to build a lunar lander.
“This is cowardice, a moment of darkness that will leave democracy as a casualty,” said Marty Baron, the former Washington Post executive editor, in a text message to the Post. “Donald Trump will celebrate this as an invitation to further intimidate The Post’s owner, Jeff Bezos (and other media owners). History will mark a disturbing chapter of spinelessness at an institution famed for courage.”
Washington Post owner Jeff Bezos | Laura Normand / The Verge
The Washington Post’s editorial page had drafted an endorsement of Kamala Harris for president when its owner, Amazon founder Jeff Bezos, intervened to cancel its publication, The Washington Post reports. In its place, The Post ran a bizarre column by its current publisher (and former Rupert Murdoch henchman) Will Lewis, saying The Post would not endorse anyone.
In his editorial, Lewis cited the Post’s decision not to publish an endorsement in the race between John F. Kennedy and Richard Nixon in 1960. Nixon would later be implicated in the Watergate scandal, which generated 69 indictments and 48 criminal convictions in one of the biggest political corruption scandals in American history.
“We recognize that this will be read in a range of ways, including as a tacit endorsement of one candidate, or as a condemnation of another, or as an abdication of responsibility,” Lewis wrote. (It is unclear who the “we” is, here. Lewis? Lewis and Bezos? Some secret third group?) “That is inevitable. We don’t see it that way. We see it as consistent with the values The Post has always stood for and what we hope for in a leader: character and courage in service to the American ethic, veneration for the rule of law, and respect for human freedom in all its aspects.”
This is now the second American newspaper, after The Los Angeles Times, to kill a Harris endorsement at the owner’s behest. Times owner Patrick Soon-Shiong similarly blocked a planned endorsement, prompting the newspaper’s editorials editor to resign in protest.
The Post’s union says it is “deeply concerned” that the paper would do this just 11 days before a “immensely consequential” election. “The message from our chief executive, Will Lewis — not from the Editorial Board itself — makes us concerned that management has interfered with the work of our members in Editorial.” Readers are already canceling subscriptions, the statement notes. Neoconservative scholar Robert Kagan resigned his position as editor-at-large, according to Semafor’s Max Tani.
The Washington Post, which bears the motto “Democracy Dies in Darkness,” published endorsements of candidates for Virginia’s 7th district on Oct. 13 and for senate in Maryland on Oct. 2. It has routinely published investigations into Donald Trump that allege wrongdoing and illegal behavior.
Two Washington Post board members, Charles Lane and Stephen W. Stromberg, wrote the Harris endorsement, according to The Columbia Journalism Review. David Shipley, the editorial page director, told staff the endorsement was “on track, adding that ‘this is obviously something our owner has an interest in,’” according to The CJR. Today, Shipley told the board there would be no endorsement. That was followed by Lewis’s peculiar editorial.
NPR also reported Shipley had approved and then canceled the editorial, saying that Shipley “told colleagues it was being reviewed by Bezos.” Bezos’s other companies have contracts with the American government. Among them: Amazon’s $10 billion cloud contract with the NSA and Blue Origin’s $3.4 billion contract with NASA to build a lunar lander.
“This is cowardice, a moment of darkness that will leave democracy as a casualty,” said Marty Baron, the former Washington Post executive editor, in a text message to the Post. “Donald Trump will celebrate this as an invitation to further intimidate The Post’s owner, Jeff Bezos (and other media owners). History will mark a disturbing chapter of spinelessness at an institution famed for courage.”
All the news about Scout Motors, a classic SUV brand gone electric
Image: Scout Motors
Read about Scout Motors’ first new vehicles since the eighties: the electric Traveler SUV and Terra pickup truck. Scout Motors, the classic off-road brand from the sixties, has been reborn as an electric vehicle company and is building a new SUV and pickup truck. The pioneering Jeep rival was brought back to life by Volkswagen in 2022 after the German automaker acquired Scout in 2020 (when it merged its commercial trucking company Traton with Navistar). VW made former Volkswagen Group America CEO Scott Keogh head of the new Scout, and said it would pump $1 billion into the company.
Two years later, Volkswagen’s new Scout has revealed two vehicles: the Traveler SUV and Terra pickup truck, which are advertised as affordable electric off-road vehicles built in the USA. One of the big selling points: more chunky mechanical buttons and fewer software controls. Oh, and an expected starting price under $60,000 before incentives.
Scout says it will start building the Traveler and Terra in late 2026, with a full production ramp in 2027. Can Scout pull off the modernized resurrection of a classic SUV and deliver it at a competitive price point compared to other electric off-roaders like Rivian’s R1S and the upcoming $45,000 R2? Does it help Scout that VW is now a significant investor in Rivian? Follow along below to find out where Scout is heading.
Image: Scout Motors
Read about Scout Motors’ first new vehicles since the eighties: the electric Traveler SUV and Terra pickup truck.
Scout Motors, the classic off-road brand from the sixties, has been reborn as an electric vehicle company and is building a new SUV and pickup truck. The pioneering Jeep rival was brought back to life by Volkswagen in 2022 after the German automaker acquired Scout in 2020 (when it merged its commercial trucking company Traton with Navistar). VW made former Volkswagen Group America CEO Scott Keogh head of the new Scout, and said it would pump $1 billion into the company.
Two years later, Volkswagen’s new Scout has revealed two vehicles: the Traveler SUV and Terra pickup truck, which are advertised as affordable electric off-road vehicles built in the USA. One of the big selling points: more chunky mechanical buttons and fewer software controls. Oh, and an expected starting price under $60,000 before incentives.
Scout says it will start building the Traveler and Terra in late 2026, with a full production ramp in 2027. Can Scout pull off the modernized resurrection of a classic SUV and deliver it at a competitive price point compared to other electric off-roaders like Rivian’s R1S and the upcoming $45,000 R2? Does it help Scout that VW is now a significant investor in Rivian? Follow along below to find out where Scout is heading.
8BitDo’s first smartphone controller has Hall effect joysticks and triggers
8BitDo’s first smartphone controller is Android-only. | Image: 8BitDo
8BitDo has announced its Ultimate Mobile Gaming Controller, the company’s first gamepad that attaches directly to smartphones and mobile devices using an expanding clamping mechanism. It’s available for preorder now for $49.99 and is expected to be released on November 29th, 2024.
The Ultimate Mobile Gaming Controller can be attached to smartphones or smaller tablet devices measuring between 100mm and 170mm in length. For expanded compatibility, instead of plugging in with USB-C, 8BitDo’s new controller connects wirelessly over Bluetooth but only supports Android devices.
The use of Bluetooth necessitates a 350mAh rechargeable battery in the controller, which 8BitDo says is enough for 15 hours of play on a 1.5-hour charge. That added battery also means the Ultimate Mobile Gaming Controller weighs 236 grams, making it heavier than competitors’ offerings like the Backbone One, which connects through a device’s charging port and weighs 138 grams.
Image: 8BitDo
The controller features Hall effect joysticks and triggers.
Like GameSir’s G8 Plus smartphone controller, 8BitDo is using drift-resistant magnetic Hall effect sensors in its joysticks and triggers so players will potentially avoid experiencing unwanted movements or button presses while gaming. The controller also features a pair of shoulder buttons, a four-way directional pad with a “clicky” feel, turbo, macro, and profile buttons, and two additional programmable paddle buttons on the back.
Image: 8BitDo
The controller is compatible with 8BitDo’s Ultimate Software allowing it to be customized and reconfigured.
Unlike some of 8BitDo’s more budget-friendly offerings, the Ultimate Mobile Gaming Controller fully supports customization through the company’s Ultimate Software, which is available as a desktop and mobile app. In addition to remapping controls, creating macros, and even setting up multiple profiles, if you’re an FPS player, you can use it to adjust the sensitivity of the controller’s triggers so they’re more immediately responsive.
8BitDo’s first smartphone controller is Android-only. | Image: 8BitDo
8BitDo has announced its Ultimate Mobile Gaming Controller, the company’s first gamepad that attaches directly to smartphones and mobile devices using an expanding clamping mechanism. It’s available for preorder now for $49.99 and is expected to be released on November 29th, 2024.
The Ultimate Mobile Gaming Controller can be attached to smartphones or smaller tablet devices measuring between 100mm and 170mm in length. For expanded compatibility, instead of plugging in with USB-C, 8BitDo’s new controller connects wirelessly over Bluetooth but only supports Android devices.
The use of Bluetooth necessitates a 350mAh rechargeable battery in the controller, which 8BitDo says is enough for 15 hours of play on a 1.5-hour charge. That added battery also means the Ultimate Mobile Gaming Controller weighs 236 grams, making it heavier than competitors’ offerings like the Backbone One, which connects through a device’s charging port and weighs 138 grams.
Image: 8BitDo
The controller features Hall effect joysticks and triggers.
Like GameSir’s G8 Plus smartphone controller, 8BitDo is using drift-resistant magnetic Hall effect sensors in its joysticks and triggers so players will potentially avoid experiencing unwanted movements or button presses while gaming. The controller also features a pair of shoulder buttons, a four-way directional pad with a “clicky” feel, turbo, macro, and profile buttons, and two additional programmable paddle buttons on the back.
Image: 8BitDo
The controller is compatible with 8BitDo’s Ultimate Software allowing it to be customized and reconfigured.
Unlike some of 8BitDo’s more budget-friendly offerings, the Ultimate Mobile Gaming Controller fully supports customization through the company’s Ultimate Software, which is available as a desktop and mobile app. In addition to remapping controls, creating macros, and even setting up multiple profiles, if you’re an FPS player, you can use it to adjust the sensitivity of the controller’s triggers so they’re more immediately responsive.