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How to get a motorcycle in Once Human

Since Once Human is an open world game, you’ll want to find any way possible to get around the map… Continue reading How to get a motorcycle in Once Human
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Since Once Human is an open world game, you’ll want to find any way possible to get around the map as fast as possible.

One way of guaranteeing some quick traversal is via hopping on a motorcycle and zooming your way through the overgrowth.

But, knowing how to get a motorcycle in Once Human is your first step as you don’t start your playthrough with one.

How to get a motorcycle in Once Human

There are a couple of ways to get a motorcycle in Once Human, with the first that we’re going to cover being completely free of charge.

To secure this free motorcycle, simply advance the story until you’re tasked with Stardust Journey, and meet the NPC called Mary in Deadsville.

After talking with her she will actually give you her motorcycle that you can use as well as a little tutorial on how to ride it.

If you skipped through this or have simply forgotten, the default key to get the bike out is G then left click to spawn it.

Onto a second method of acquiring a motorcycle, this is done by crafting one yourself.

The key here though is that you need a Garage in your territory, so ensure you’ve crafted and placed one of those before even thinking about progressing. Moreover, you will also need to have unlocked the recipes for the motorcycle parts – Abandoned Oil Tank, Bald Tire, Metal Frame, and Old Engine.

If you have a garage set up and recipes prepped, you should have the ability to craft a motorcycle. The Tier 1 version of this will set you back 15 Bronze Ingots, 30 Rubber, and 15 Metal Scrap.

This seems a little hefty after already jumping through some hoops, but overall, it isn’t too costly, even in the early game. Upper Tiers of motorcycle cost even more though, so it’ll take you a good while to get enough for these consistently.

Other Once Human pages you may like:

Once Human server transfer: Can you have the same character on multiple servers?
Once Human controller support explained: Is it available on launch?
Once Human PvP explained: Can you just play PvE?
Does Once Human have crossplay?
Once Human – system requirements and is it coming to consoles?
When is the Once Human server reset?
All the Once Human codes out there, how to redeem them and what they do

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Google Maps is finally bringing speed limits to iPhones

Apple users will soon get alerted when they’re driving too fast as the speed limits feature is coming to Google… Continue reading Google Maps is finally bringing speed limits to iPhones
The post Google Maps is finally bringing speed limits to iPhones appeared first on ReadWrite.

Apple users will soon get alerted when they’re driving too fast as the speed limits feature is coming to Google Maps on iOS and Carplay.

The feature acts as a speedometer, with the tool showing drivers when they’re going too quickly which should help prevent speeding. It does so by the indicator changing colors when and if you go over the limit in the area.

While the speed limits tool will be new for Apple users and soon to be rolled out globally, it debuted on Android more than five years ago.

The feature is old news to those with an Android phone as it was first introduced in 2019 and then expanded upon in May of the same year, with more than 40 countries being added.

On the Google Maps Help page, the company explains how the feature should be for “informational use only,” as they urge people to use their vehicle’s speedometer to confirm the actual driving speed.

How AI is used in Google Maps to implement speed limits

Google Maps holds information about the speed limits for many streets around the world, as they aim to help keep drivers safe.

To do this, they rely on AI to help identify the speed limits along with imagery. “To map the world, we rely on data from many sources; the same is true for how we understand speed limits.”

Information from local government, alongside other authoritative sources, is used where possible too. “For example, in California, 25 miles per hour is the default speed limit in residential areas.”

The nuances are then captured with the help of technology. “Our sophisticated AI models are designed to identify speed limit information from sources like our Street View imagery, as well as third-party imagery.

“We train the AI models on hundreds of different types of signs from all over the world so no matter how different a sign looks, the AI model can still detect the speed limit.

“Once the AI model identifies a sign, we use GPS information from the image to match it to its exact geographic location so we know precisely when to change the speed limit displayed to you on Google Maps based on where you are on your route.”

Google Maps then cross-analyzes information and looks to traffic trends if they suspect a speed limit change has occurred, so they can keep it as up-to-date as possible.

Featured Image: Via Ideogram

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Another classic gaming licence runs out and will see famous Cave shmup delisted from the Switch eShop

Another gaming classic is about to disappear from digital shelves due to licensing issues. Hot on the heels (wheels?) of… Continue reading Another classic gaming licence runs out and will see famous Cave shmup delisted from the Switch eShop
The post Another classic gaming licence runs out and will see famous Cave shmup delisted from the Switch eShop appeared first on ReadWrite.

Another gaming classic is about to disappear from digital shelves due to licensing issues. Hot on the heels (wheels?) of the fuss over the delisting of Forza Horizon 4 – a move that removed one of the best racing games in modern times away from ever being bought again, or more importantly preserved, comes news of another game being removed from availability. This time it is the more niche, but equally important for other reasons, Cave shoot ‘em-up Mushihimesama, which is about to be eradicated from history as far as the Nintendo Switch version goes.

The Switch has been a good home to many classic arcade shoot ‘em-ups from the likes of Cave. Some of the best shmups ever found a player base on Nintendo’s handheld so this is very annoying at best and shows scant regard for players at worst.

Mushihimesama is a Japanese shmup that is ludicrously difficult and expensive to get hold of in a physical form so the last hope for so many who wanted to play this bullet-hell classic was the Switch downloadable version. Yeah, that’s going now with the reasoning, “Due to the expiration of the license agreement for Nintendo Switch…will be delisted on August 10th, 2024”

So, it will still be available for a month and if you purchase it you will be able to keep it and even download it again in the future, but this again shows the fragility of digital products.

Once again, as with Forza, in a few weeks time the only way to get your hands on Mushihimesama will be to pirate it and play it through a Nintendo Switch emulator – remember those, you can’t readily get those easily now, or a modded early Switch.

Mushihimesama (or Bug Princess) is still available on Steam and there’s no mention of a delisting there as yet, but you have to wonder what the license is that is expiring to prevent it from continuing to be sold on the handheld format.

If you want to pick it up on the Switch before it vanishes forever, it will set you back $19.99 for this particular bit of gaming history.

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Experts Predict Incoming DOGE Rally – Will It Be Outperformed by This New P2E Meme Coin at Launch?

Dogecoin, the top meme coin, is down today, yet some experts remain optimistic about its potential to rally in the… Continue reading Experts Predict Incoming DOGE Rally – Will It Be Outperformed by This New P2E Meme Coin at Launch?
The post Experts Predict Incoming DOGE Rally – Will It Be Outperformed by This New P2E Meme Coin at Launch? appeared first on ReadWrite.

Dogecoin, the top meme coin, is down today, yet some experts remain optimistic about its potential to rally in the coming weeks.

Recent news and updates suggest that this token could surge again, potentially achieving gains of 2x to 10x for investors who buy and hold.

Today, we’re diving into the current state of Dogecoin, its recent performance, and some exciting updates that could signal significant gains for investors.

This article also explores the latest Play-to-Earn meme coin, PlayDoge, expected to explode and outperform others upon its launch.

Dogecoin real-world utility and community support

Dogecoin aims not to be the largest cryptocurrency in terms of gains but rather to function as a practical digital currency. This insight comes directly from their official X account, which boasts 3.9 million followers.

While many cryptocurrency projects prioritize profit, Dogecoin’s focus remains on providing a straightforward means of exchange for everyday transactions. We’re witnessing some crypto initiatives leveraging Dogecoin to facilitate $5 billion in global aid, a remarkable feat.

For instance, purchasing Dogecoin on Coinbase, which offers lower transfer fees compared to other cryptocurrencies or stablecoins, supports global humanitarian efforts, cementing Dogecoin’s role as a utility coin in the real world.

“Dogecoin is my favorite because it has the best humor and has dogs”

pic.twitter.com/sMGv1Ab214

— DogeDesigner (@cb_doge) July 7, 2024

Recently, DogeDesigner tweeted about Elon Musk’s preference for Dogecoin, citing its humor and canine appeal as factors. Whether this tweet is recent or not, the key takeaway is Elon Musk’s enthusiastic endorsement of the project.

If Elon decides to tweet, meme, or promote Dogecoin, it could lead to a substantial surge. This year, influencers like Elon Musk and Andrew Tate have significantly influenced various coin prices, highlighting the potential impact of Elon’s involvement on Dogecoin’s value.

Elon Musk’s participation could potentially ignite another rally, pushing Dogecoin to new all-time highs, potentially reaching $1.

Dogecoin price prediction

Dogecoin’s current performance shows a mix: it has risen 2% in the past hour and 0.50% over the past 24 hours, but has fallen by 8.24% over the week, with a market cap of $15.8 billion. In comparison, Shiba Inu, another popular meme coin, holds a market cap of $9.7 billion.

This raises the question: Can Shiba Inu surpass Dogecoin, or will Dogecoin maintain its lead and potentially achieve new all-time highs?

With a market cap of $15.8 billion, Dogecoin ranks among the top 9 cryptocurrencies. Despite recent fluctuations, its long-term chart indicates it is near pre-bull run prices.

Over the past month, Dogecoin has shown a steady decline, though historical data shows prices were near $0.07 before the bull run. Currently priced at $0.10, this represents a $0.03 increase from its pre-bull run value.

This suggests there is latent value, with potential for a 2x return if purchased at $0.10 and pushed to $0.20. If it surpasses its all-time high of $0.7376, an 8x increase could be possible.

However, Dogecoin remains a long-term investment, different from flashier meme coins. Presently, technical indicators for Dogecoin are neutral, with moving averages indicating a strong sell-off.

Despite this, ongoing news continues to generate interest, keeping Dogecoin in the limelight. It is currently testing critical levels and showing bullish divergence, indicating a possible rebound.

This analysis excludes factors like Elon Musk’s influence or Dogecoin’s practical applications, which could drive future gains. With its substantial online presence and real-world utility efforts, Dogecoin appears poised for significant development.

Whether bullish or bearish, Dogecoin remains a meme token with considerable potential.

Alternative dog coin with Play-to-Earn features

PlayDoge (PLAY) combines the popular play-to-earn (P2E) model with Doge memes, and traders are curious if it’s set to surge after its presale ends.

PlayDoge has already raised over $5.5 million in its presale. Investors can buy $PLAY tokens at $0.00517 each, but they need to act fast – the price goes up again in just less than 24 hours. Presale buyers can use ETH, USDT, BNB, or a credit/debit card for purchases.

The key to PlayDoge’s success lies in its upcoming play-to-earn crypto game, inspired by the 1990s hit Tamagotchi. In PlayDoge, players earn $PLAY tokens by nurturing a virtual doge companion. They can use these tokens for in-game upgrades to care for their pet better and earn even more $PLAY.

PlayDoge also expands the gameplay by allowing players to take their doge companions on 20 side adventures reminiscent of classic video games like Super Mario Bros. The more players achieve with their doge, the more $PLAY tokens they earn.

These tokens aren’t just virtual; they have real utility in-game, allowing players to purchase treats for their pets or stake them for additional rewards. Speaking of staking, the project offers rewards with a current APY of 89%, but this rate will drop as more people stake their tokens.

Launching on iOS and Android, PlayDoge aims to reach a vast global audience, potentially bridging crypto gaming with mainstream users. Despite current market turbulence affecting meme coins, PlayDoge remains steadfast.

PlayDoge plans to grow steadily in the crypto world with its unique approach, staking options, and soon-to-launch mobile game. By combining old-school fun with crypto rewards, PlayDoge aims to succeed and stand strong in the changing crypto market.

To take part in the $PLAY token presale, visit playdoge.io.

Related

Dogecoin Price Aims for Recovery – Is It Time to Buy the Dip?
Analysts Predict Bullish Trends for Meme Coins, and This P2E Presale is Poised for Major Gains

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Palworld signs deal with Sony, new business forms to bolster popular game

The developer behind Palworld and Sony have joined forces to form a new business called Palworld Entertainment to expand on… Continue reading Palworld signs deal with Sony, new business forms to bolster popular game
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The developer behind Palworld and Sony have joined forces to form a new business called Palworld Entertainment to expand on the success of the game.

The Japanese-based Pocketpair saw its game being a breakout hit with the number of players surpassing 25 million after only one month in release. Now, they’re hoping to replicate success with the new partnership.

Sony Music Entertainment, Aniplex Inc, and Pocketpair will be developing “new businesses associated with the hit game,” the trio wrote in a press release.

ANNOUNCEMENT #1
Pocketpair is excited to announce a joint venture company with Sony Music Entertainment (Japan) Inc. and Aniplex, Inc., to establish Palworld Entertainment, Inc., for the purpose of accelerating the multifaceted global development of Palworld and its further… pic.twitter.com/aHnlC8M6Pu

— Palworld (@Palworld_EN) July 10, 2024

This will include merchandise and music, amongst other non-video game products.

The new business is headed up by the Pocketpair CEO Takuro Mizobe. The joint venture will be “responsible for developing the reach of the intellectual property and for expanding commercial business endeavors, including the global licensing and merchandising activities associated with “Palworld,” outside of the interactive game.”

The business will focus initially on the development of exclusive merchandise based on the game which will debut on Friday (July 12) during the Bilbili World 2024 event.

How successful has Palworld been?

Palworld is a multiplayer open-world survival game that is currently available on PC, Xbox Series X/S, Xbox One, and through Xbox Game Pass. It has been dubbed ‘Pokemon with guns.’

It includes a blend of elements like battle, monster-capturing, training, and base building. Players of the game are able to wield a range of weapons, including bows and spears to modern rifles and rocket launchers. The gameplay also involves locating Pals who can become powerful allies in combat.

The survival game was released on 19 January 2024 and it quickly became the biggest third-party Game Pass launch of all time after 15 million copies were sold on Steam alone.

Two months later, in March, the CEO said the game cost less than ¥1 billion ($6.7 million) to make and had made tens of billions of yen in profit.

Now, with the backing of the giant Sony, the possibilities are endless for the small Japanese developer.

Featured Image: Via Xbox on X

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Game Pass needs a Family Plan and quickly – We’re reaching the point where it’s no longer “a great deal”

Price rises. Everybody is doing it. The problem is that everybody is doing it. What might be seen as “Oh… Continue reading Game Pass needs a Family Plan and quickly – We’re reaching the point where it’s no longer “a great deal”
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Price rises. Everybody is doing it. The problem is that everybody is doing it. What might be seen as “Oh Game Pass is only going up a couple of dollars/pounds a month, it’s still a great deal” is never seen on top of the rise of everything else. I’m not even talking about the cost of living crisis, I am talking about the cost of subscribing crisis. Spotify, Netflix, YouTube – the cost of using multiple services on the internet is rising faster than most people can cumulatively cope with and something will have to give. It’s not like Broadband/fiber is cheap to start with.

Take Game Pass in my household – I have to pay for two Game Pass Ultimate subscriptions – one for me (probably for work, ahem) and one for our son. In the UK the price will rise to £14.99 from £12.99. So times that by two and that’s £4 a month more. Times that by 12 and that’s a £48 a year increase. Don’t forget the price also rose last year as well and who is to say it won’t again next year.

Now when you consider a single game can cost $70 or so it still looks okay, but the problem is I probably still have to buy most games anyway. It will still cost £80 when EA FC 25 comes out (his favorite game). The best games of last year, BG3, Alan Wake 2, etc were not on Game Pass – in reality, between us both, we don’t play 99% of what is on Game Pass, and this is a stat that is probably replicated the world over but we still need two accounts to keep saves separate or play at the same time.

I’m not stupid, prices go up and never come down and we are told they are down to wars here and there, energy costs, Brexit and currency strength, and the like, but also, and here’s the kicker, costs go up because of greed.

There is no single reason that Microsoft could ever get me to accept that’s not BS that there is no Family Plan for Game Pass beyond a financial one. YouTube has one, Spotify has one, and Netflix has one. So what’s going on? A household pass for £20 or even £25? Throw me a bone, I am a loyal customer. Aren’t you supposed to look after me?

In 2023 Microsoft cancelled their brief trial of a Friends and Family tier and it’s not been mentioned since. So if both of us want to play Starfield after the price rise (we probably don’t but stick with me..) it’s going to cost £30/$40 a month. It’s getting to the point where even for the Day One releases we kinda might as well just buy them if we are going to play them for a period of time.

I talked yesterday about the ridiculous changes to Apex Legends Battle Pass – another game our kid plays. It just looks to the little guy like corporate profiteering and I am not on board.

Don’t get me wrong, these are all first-world problems but something is going to give, and if it is going to give in our household it will give elsewhere. Microsoft needs to be very careful, it is in a weird place in gaming at the moment and if it is now trying to claw back its massive investments in the likes of Activision Blizzard by squeezing the customer and closing small studios, well no, there needs to be a consequence for that original decision, even if it is just losing £15 a month from me and a few others. We need a Family Plan and we need it soon.

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WhatsApp feature makes it easier to identify scam group chats

WhatsApp will soon display a ‘context card’ feature when someone is added to a group chat by someone they don’t… Continue reading WhatsApp feature makes it easier to identify scam group chats
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WhatsApp will soon display a ‘context card’ feature when someone is added to a group chat by someone they don’t know, with the hope of improving user safety and cutting scams on the messaging service.

The added context feature will include information about if the person who created the group is your contact if you have groups in common, and if their phone number is registered in a different country.

The group chat context cards have already begun being rolled out globally to WhatsApps two billion users and will be completed over the coming weeks.

Credit: Meta

The thinking behind it is the user will then have the necessary information to either reply, add them as a contact, block them, or report them.

There’s also an ‘Exit Group’ button for people to leave the group chat quickly and a ‘Safety tools’ link which explains more about the measures WhatsApp is taking.

The Meta-owned communication system says: “Blocking and reporting a suspicious user can help prevent others from getting scammed by the same account.”

WhatsApp strengthens features to prevent suspicious activity

This feature is just another in WhatsApp’s approach to improving the experience for users and raising awareness around suspicious messages.

“Creating a safe space for our users to communicate with each other is our priority. We work diligently to reduce any spam or unwanted messages that might be sent on WhatsApp.”

Like with regular SMS or phone calls, unknown users can contact you through the platform. WhatsApp says: “These people might send you messages because they want to trick you into giving them personal or financial information, or they want to spread misinformation.

“Scams can happen anywhere and affect anyone, so we want to help you recognize and protect yourself from them.”

Some signs have been identified as being potentially suspicious by the messaging platform and these include grammatical errors, asking you to tap on a link or download an app, and the request for personal information amongst other tell-tale clues.

Featured Image: Photo by Ideogram

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U.S. busts Russian AI bot farm spreading disinformation on X

The U.S. Justice Department has revealed it has taken actions to takedown a sophisticated information operation powered by AI, reportedly… Continue reading U.S. busts Russian AI bot farm spreading disinformation on X
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The U.S. Justice Department has revealed it has taken actions to takedown a sophisticated information operation powered by AI, reportedly orchestrated by Russia. According to the department, the operation involved nearly 1,000 accounts on the social platform X, which assumed American identities.

The operation is said to be linked to Russia’s state-run RT News network and managed by the country’s federal security service. The intention behind this was to “disseminate disinformation to sow discord in the United States and elsewhere,” as per the court documents.

The Justice Department today announced the seizure of two domain names and the search of 968 social media accounts used by Russian actors to create an AI-enhanced social media bot farm that spread disinformation in the United States and abroad. Learn more: https://t.co/ibmqaruf5U pic.twitter.com/apWv6rGRYL

— FBI (@FBI) July 9, 2024

These X accounts were allegedly set up to disseminate pro-Russian propaganda. However, they were not operated by humans but were automated “bots.” RT, formerly known as Russia Today, broadcasts in English among other languages and is notably more influential online than through traditional broadcast methods.

The initiative for this bot operation was reportedly traced back to RT’s deputy editor-in-chief in 2022 and received backing and funding from an official at the Federal Security Service, the primary successor to the KGB. The Justice Department also took control of two websites instrumental in managing the bot accounts and forced X to surrender details on 968 accounts believed to be bots.

Russian bot fams using AI

The FBI, along with Dutch intelligence and Canadian cybersecurity officials, warned about “Meliorator,” a tool capable of creating “authentic appearing social media personas en masse.” It can also generate text and images, and echo disinformation from other bots.

Court documents revealed that AI was used to create the accounts to disseminate anti-Ukraine sentiments.

“Today’s actions represent a first in disrupting a Russian-sponsored generative AI-enhanced social media bot farm,” said FBI Director Christopher Wray.

“Russia intended to use this bot farm to disseminate AI-generated foreign disinformation, scaling their work with the assistance of AI to undermine our partners in Ukraine and influence geopolitical narratives favorable to the Russian government,” Wray added.

The accounts have since been removed by X, and screenshots provided by FBI investigators showed that they had attracted very few followers.

Faking American identities

The Washington Post reported a major loophole that allowed bots to bypass X’s security measures. According to the news outlet, they “can copy-paste OTPs from their email accounts to log in.” The Justice Department reported that this operation’s use of U.S.-based domain names constitutes a violation of the International Emergency Economic Powers Act. In addition, the financial transactions supporting these operations infringe upon U.S. federal money laundering laws.

Screenshot of an alleged fake account shared by the FBI

Many of these fabricated profiles copied American identities, using U.S.-sounding names and specifying locations across the U.S. on X. The Justice Department pointed out that these profiles generally featured headshots against gray backgrounds, which appeared to have been created using AI.

For example, a profile under the name Ricardo Abbott, claiming to be from Minneapolis, circulated a video of Russian President Vladimir Putin defending Russia’s involvement in Ukraine. Another, named Sue Williamson, shared a video of Putin explaining that the conflict in Ukraine was not about territory but about “principles on which the New World Order will be based.” These posts were subsequently liked and shared by fellow bots within the network.

Further details from the Justice Department revealed that linked email accounts could be created if the user owns the internet domain. For instance, control over the domain www.example.com allows email addresses like EmailAddress@example.com to be opened.

In this case, the perpetrators managed and used the domain names “mlrtr.com” and “otanmail.com,” both registered through a U.S.-based service, to set up email servers that supported the creation of fake social media accounts through their bot farm technology.

Featured image: Canva / Ideogram

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Microsoft are paywalling day one Xbox Game Pass titles now

Xbox’s Game Pass subscription service has had an update, but not everyone is happy with the changes as day-one titles… Continue reading Microsoft are paywalling day one Xbox Game Pass titles now
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Xbox’s Game Pass subscription service has had an update, but not everyone is happy with the changes as day-one titles are now behind an even more expensive subscription version.

Since its inception, the Game Pass has included access to all titles. Now, multiple tiers of membership have been announced which means you won’t be able to access all games under the standard option.

There is now the Xbox Game Pass Core, Standard, and Ultimate along with the PC Game Pass.

The Game Pass Standard edition costs $14.99, but will not include day-one titles. Whereas, the Ultimate edition is priced at $19.99 and gives users the full works.

For those already paying for Game Pass, the price of recurring charges will start from September 12. The updated prices for new member subscriptions have come into force from today (July 10).

The company has quietly introduced the change through an addition to its ‘Subscriptions and Billing’ page on the website. Within this, they explain the difference between the memberships.

“Xbox Game Pass Standard includes hundreds of high-quality games, online console multiplayer, and select member deals and discounts.

“In addition to having all the benefits in Game Pass Standard, Xbox Game Pass Ultimate also includes day one titles, specific entries to the Game Pass Ultimate library, access to EA Play, Xbox Cloud Gaming, Perks, Quests, and discounts on games in the Game Pass library.”

The Standard version will be available in the coming months, with more information coming soon.

Xbox Game Pass users furious over changes to membership and paywalls

MuscleBoundGamer, who runs a Playstation-centric YouTube Channel with almost 100,000 subscribers, took to X (formerly Twitter) to share their thoughts on the update.

“Remember that time Microsoft told regulators and us they wouldn’t raise the price of Game Pass after they acquired Activision Blizzard?

“Turns out they lied. What a shocker.”

The reasoning behind the change to Game Pass hasn’t been announced and isn’t yet known.

Remember that time Microsoft told regulators and us they wouldn’t raise the price of Game Pass after they acquired Activision Blizzard?

Turns out they lied. What a shocker. pic.twitter.com/8bw4xkTuOC

— MBG (@xMBGx) July 9, 2024

Another user branded the change of memberships as being ‘complicated’.

State of Xbox according to Twitter.

After they announced the Game Pass price hike and the new complicated tiers: pic.twitter.com/yOhq4tZT9P

— StateOfXbox (@StateOofXbox) July 10, 2024

Featured Image: Via Ideogram

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Bitcoin transaction cost hits four-year low

On July 7, the average cost per Bitcoin (BTC) transaction fell to its lowest level in four years, reaching $38.69,… Continue reading Bitcoin transaction cost hits four-year low
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On July 7, the average cost per Bitcoin (BTC) transaction fell to its lowest level in four years, reaching $38.69, according to Blockchain.com.

This figure was last seen during the peak of the COVID-19 pandemic in 2020. The cost per transaction, calculated by dividing miners’ revenue by the total number of transactions processed, dropped despite Bitcoin trading above $58,200 on that day.

Two key factors contributed to this decrease: lower demand for block space and reduced data volume. On July 7, Bitcoin miners processed 673,752 transactions over the network. BTC transactions represented 89.7% of this total, with the remaining bandwidth used by other protocols like Ordinals, BRC-20, and Runes.

Miner Profitability and Network Dynamics

Despite the lower cost per transaction, Bitcoin miners maintained profitability. Miners benefited from reduced network difficulty, allowing them to process transactions using comparatively less computational power.

However, market intelligence firm CryptoQuant recently noted signs of miner capitulation as profit margins tighten in the post-halving environment and BTC prices approach $50,000. This capitulation involves miners reducing operational costs or selling portions of their Bitcoin earnings to remain viable during uncertain market conditions. A representative said:

Bitcoin Miner capitulation mirrors December 2022 levels with a 7.7% hashrate drop, similar to post-FTX collapse conditions. Such declines often signal potential market bottoms.

CryptoQuant highlighted several indicators of miner stress, including a significant decline in Bitcoin’s hashrate and miners being “extremely underpaid” according to the miner profit/loss sustainability indicator. Daily miner revenues have seen a substantial decline since the halving when both base block rewards and transaction fee revenue were higher.

These trends suggest evolving challenges for Bitcoin miners as they adapt to changing market dynamics. The situation warrants close observation as it could have broader implications for the cryptocurrency ecosystem. The CryptoQuant representative added:

Total daily revenues have decreased from $79M on March 6 to $29M currently. Moreover, the revenue from transaction fees has fallen to only 3.2% of the total daily revenues, the lowest share since April 8.

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