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Just Crow Things: release date, trailer and everything we know

Indie developers Unbound Creations have announced a release date for their upcoming game Just Crow Things, where players take control… Continue reading Just Crow Things: release date, trailer and everything we know
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Indie developers Unbound Creations have announced a release date for their upcoming game Just Crow Things, where players take control of a little crow and fly around causing mischief.

In the game, players will play as a lonely crow who had her shiny family heirloom stolen, traveling the world through 10 sandbox levels making friends, causing mayhem, and recovering what is yours.

According to the game’s website, the highlights we can expect are:

Explore 10 unique and sandbox-y levels
Customize your crow with cute hats, scarves, and more
Eat delicious foods and discover new “poop modes”
Use a variety of tools and objects you pick up
Make new animal friends along the way

The game consists of exploring the large “sandbox-y” levels to find the game’s animals and critters who need your help. Build up your Crowputation by completing tests of skill, intellect, and silliness to impress your new friends.

You’ll be undertaking tasks from reuniting a panicked mom squirrel with her missing children to competing in challenging races against the speedy ferret to tagging city walls with graffiti spray cans.

In addition, players will be able to customize their crow and dress her up with a range of hats and accessories.

To say that fans are excited the game has a release date is an understatement. “YYYEEEEESSSSSS ITS CROW TIME” exclaimed one user on X. “I can’t WAIT to play the full game!!!” said another.

When is Just Crow Things being released?

Currently, the release date for Just Crow Things is August 15, 2024. The game will be released initially on PC, Nintendo Switch, Xbox One, and Xbox Series X|S. The game will be released on PlayStation 4 and PlayStation 5, but the release date for that platform is currently unannounced.

Just Crow Things looks poised to be a silly, fun experience filled with joy. Ideal for taking a break from rounds in the Black Ops 6 beta.

Featured image credit: Unbound Creations

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Apple denies using YouTube content to train Apple Intelligence

Apple has denied using an unethically collected dataset from EleutherAI to train its flagship artificial intelligence (AI) product, Apple Intelligence.… Continue reading Apple denies using YouTube content to train Apple Intelligence
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Apple has denied using an unethically collected dataset from EleutherAI to train its flagship artificial intelligence (AI) product, Apple Intelligence. However, they state they have used the dataset for another AI model.

After it was revealed this week that a company called EleutherAI used a dataset containing hundreds of thousands of YouTube video captions to create a dataset to aid in AI training, Apple spoke to Apple Insider, denying that EleutherAI’s ‘Pile’ was used to train Apple Intelligence.

However, they confirmed that ‘the Pile’ was used when developing the open-source OpenELM models released earlier this year.

What is EleutherAI’s ‘the Pile’?

EleutherAI is a non-profit organization that wants to make AI research and development more accessible to companies outside of the huge tech firms we see primarily working on huge AI models like OpenAI.

One of the ways they do this is by providing training datasets for large language models and other AI applications. However, instead of paying licensing fees to access data, or entering into partnerships to use data from sources, EleutherAI scrapes the web to obtain its data. This includes the captions from over 170,000 YouTube videos.

‘The Pile’ is the result of this – a huge corpus of unethically sourced training data is intended to lower the barrier to entry for smaller firms to enter the AI market. However, larger companies have also made use of the dataset.

What is Apple’s OpenELM?

Although they did not use ‘the Pile’ to train Apple Intelligence (and claim Apple Intelligence models were trained “on licensed data, including data selected to enhance specific features, as well as publicly available data collected by our web crawler,”) Apple has admitted to using it to develop their OpenELM models.

Apple released OpenELM in April. It was created for research purposes and is not used to power any of Apple Intelligence’s functions or features. Apple has told 9to5Mac that they have no plans to expand on OpenELM or release any further versions of the tool.

Featured image credit: Apple

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No Man’s Sky: How to use Photo Mode in the new Worlds update

With the new Worlds Part 1 update for No Man’s Sky, this beautiful space sim just got even more lovely… Continue reading No Man’s Sky: How to use Photo Mode in the new Worlds update
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With the new Worlds Part 1 update for No Man’s Sky, this beautiful space sim just got even more lovely to look at. NMS has always been able to generate great screenshots for your PC wallpapers, or even just to share around, but now, with all the improvements to the look of the game, it’s just got even more important that you know how to use No Man’s Sky’s Photo Mode properly.

So if you have never dabbled before, or just need a refresher on how to to pull off great screenshots, look no further.

How to use Photo Mode in NMS

We didn’t get a Photo Mode in No Man’s Sky until we got the Pathfinder update in March 2017, but immediately it became clear that we could take some spectacular images with a little imagination using the tools that Hello Games had given us.

Photo Mode allows the game to pause while you move the camera around to get the optimum position for your shot. You can also change the time of day of the shot so you can capture Golden Hour or even the stars and moons in the sky.

You also have the option to add a Portal Address to the screenshot to identify later what planet it was taken on. Note though if you use the Photo Mode to actually take the image here you won’t get the Portal Address on it, you need to use your normal screen capture for this which is obviously a weird buggy, oversight.

To enter Photo Mode bring up the quick menu (X on PC) and select the camera. This will pause the game and bring up a control box.

From here you can switch between two tabs – Scene and Lens

Scene Tab

From here you can change the following aspects of your scene.

Time of Day
Fog Density
Cloud Level (surface only)
Vignette
Bloom
Screen Filter

Lens Tab

Switching to the Lens tab gives access to the following controls

Field of View
Depth of Field
Focal Point
Focal Range

By playing around with all of these controls you should be able to get the perfect look for your shot. You can also move the camera around (and quite a large distance away from your subject) and alter the tilt for that extra arty shot.

Applying a filter

If you have ever used Instagram or just about any Photo app you will know how much a filter can change your shot. No Man’s Sky comes with 24 filters that can be applied, some are better than others but flick through them all to find your favorite.

Here are a few of our faves:

Default
Pikisi
Phono
Revisti
Vintage

Feel free to tag us in your best screenshots on X.

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No Man’s Sky Worlds Part 1 – Patch notes and highlights for the game’s massive update

No Man’s Sky World’s (Part 1) is a huge update, not only to content and expeditions but just the way… Continue reading No Man’s Sky Worlds Part 1 – Patch notes and highlights for the game’s massive update
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No Man’s Sky World’s (Part 1) is a huge update, not only to content and expeditions but just the way the game feels. New weather systems, and cloud and water effects make NMS feel more alive than it ever has, and it used to feel as though you were on alien planets at times anyway.

These new effects that have come into play are a game changer – although I will admit, it hit my frame rate and caused more than a little stuttering when I tried it out with my save game from a couple of years ago. This will need more investigation but with the increased tech hit, I may need to tweak my settings south a little.

No Man’s Sky Worlds Part 1 – Patch v5 highlights

The patch notes are huge and you can read them all here if you have the time, but we have plucked the main highlights around what makes the game so different now. There is rarely exciting stuff in patch notes, but some of the things in here are certainly exciting if you are a No Man’s Sky fanatic.

SKY AND CLOUD RENDERING

The atmospheric and volumetric cloud rendering system has been completely rewritten for vastly increased detail and definition.
Planets now exhibit a greater range of cloud coverage: over time; from planet-to-planet; and in response to weather conditions.
Planets with rain will no longer use the ambient rain effect when cloud coverage is insufficient.
Daytime sky colours are now significantly more varied.
Night-time ambient lighting is no longer always blue, and can vary according to the planet’s natural environment.
Night-time darkness levels now vary as the night progresses.
Night-time darkness now varies from planet-to-planet, with some being significantly darker than others.

WATER RENDERING

Water rendering has been completely overhauled, and now uses a mesh-based system that allows for true wave and foam generation.

Water conditions vary over time in response to both local weather and the depth of the water at any particular location, producing effects from stormy seas and huge ocean swells to tranquil still ponds.
Water now reflects the sun and features ambient planetary reflections for dramatically increased visual quality.
Water colour variety has been significantly increased.
Base parts with glass now accurately render the water conditions outside.
Sealed underwater base parts will no longer “leak” water into the base.
Ships now leave splashes and trails in the water when flying low.
Underwater jetpack effects have been significantly improved.
Swimming effects have been significantly improved.
Starships can now be fitted with aquatic landing jets, allowing them to land or be summoned just above the surface of the ocean.
A biological equivalent of this technology has been added for living ships.

GENERAL ENGINE IMPROVEMENTS

The shadow-rendering system has been reworked to take advantage of screenspace shadowing techniques, resulting in more richly lit planets and more accurate and more detailed shadows.
The rendering of planetary objects such as trees, rocks, and grass has been rewritten and moved to a more modern GPU-based system, allowing for more objects at a better performance.
Distant planetary objects now look significantly more detailed and realistic.
Terrain generation has been rewritten to incorporate dual marching cubes voxel meshing, which reduces vertex count, increases terrain generation speed, improves framerate and saves significant amounts of memory.
The component system has been reworked for increased speed and improved memory usage.
Networking systems have been improved for reduced bandwidth usage.
Significant memory and performance optimisations have been made across the entire game, particularly in metadata usage, texture streaming, LOD generation and procedural mesh generation.

PLANETARY VARIETY

Planetary variety and diversity has been increased all across the universe.
New frozen, lush, desert, scorched, radioactive and toxic worlds await discovery and exploration.
Underlying terrain shapes have not been reset and existing planetary bases will not be moved.
The chance of a world having ancient bones or salvageable scrap has been increased.
Worlds with salvageable scrap occasionally feature additional rusted remnants to collect.

ENVIRONMENTAL EFFECTS

The wind simulation has been reworked to bring planets to life and provide a consistent effect across each world, moving trees and leaves, smoke effects, rain, fog, and snow all in a unified system.
Fogging and particle systems have been improved for increased fidelity and better performance.
All ambient planetary environment effects have been totally reworked.
Storm effects have been completely overhauled.
Planets can now have a range of additional atmospheric effects that match their ambient weather and hazard conditions.
The visual effects for the jetpack have been overhauled.
The visual effects for storm crystals have been reworked and improved.
Footstep effect colouring has been improved.
Fixed an issue that caused starship contrails to display a low speed.
CREATURES
A new type of procedurally-generated arthropod-style creature has been added and may appear on any world.
New types of procedurally-generated plant/animal hybrids have been added and may appear on any world.
New types of procedurally-generated synthetic constructs can now be found on selected worlds…
A new type of hostile creature has been added – the Brood Mother.
Some worlds have become infested with the Vile Brood. On such worlds, players can now find juicy grubs. Structurally harming these grubs will summon the Brood
Mother to project their young…
A new multiplayer mission has been added to the Nexus to find and destroy the vile brood.
Players who defeat brood mothers in combat may earn a variety of new titles and insectoid-themed helmet customisation options.
Over 40 new cooking recipes have been added, making use of products harvested from new creatures.
Biological horrors now drop cookable meat when killed.
When under AI pilot control, the Minotaur will now target and exterminate biological horrors.
The camera shake generated by the footsteps of colossal creatures has been reduced.
The “boss battle” style UI used when fighting capital ships is now also used when fighting Sentinel Walkers and the Vessel of Many Mouths, giving extra details about their health and status.
The Vessel of Many Mouths has been given additional ranged attacks, increasing the challenge of their encounter.
Fixed an issue that prevented the acquisition of worm-cult story documents from the titan worm’s vile spawn.

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Why is Nasdaq down? Tech stocks plummet amid fear of US crackdown on chipmakers

The Nasdaq took a significant plunge on Wednesday driven by falling tech stocks as fears mounted over potential new restrictions… Continue reading Why is Nasdaq down? Tech stocks plummet amid fear of US crackdown on chipmakers
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The Nasdaq took a significant plunge on Wednesday driven by falling tech stocks as fears mounted over potential new restrictions on semiconductor exports to China.

The sell-off was triggered by a Bloomberg report suggesting Joe Biden administration is considering implementing sweeping regulations to further limit sales of critical chipmaking equipment to China.

The Philadelphia Semiconductor Index experienced its most substantial one-day decline since the COVID-19 pandemic, plummeting 6.8%.

One day’s trading saw $500 billion in market value from chip-related stocks wiped out. Yet, despite the setback, the index remains up 30% for the year, outperforming the broader S&P 500 index.

Why are tech stocks down?

Chipmaker giants were among the hardest hit. Nvidia, one of the world’s most valuable companies and the chipmaker at the heart of the AI revolution, saw its stock fall nearly 7%, wiping out more than $200 billion in market capitalization.

Fellow chipmakers AMD and Micron, experienced declines of 10% and 6% respectively.

ASML Holding, the Dutch chipmaking equipment provider and the world’s only producer of extreme ultraviolet lithography machines was ever worse off seeing shares plummet by 13%.

The potential crackdown is seen as an extension of the U.S. government’s efforts to protect its semiconductor industry, which it views as strategically important in the competition with China.

Washington has made significant efforts to stop or at least limit China’s access to advanced processors used for AI and high-performance computing (HPC) applications for over a year.

Adding to the market turmoil were comments made by former President Donald Trump, who is seeking re-election. Trump criticized Taiwan, a crucial hub in the global chip supply chain, stating that it should pay the United States for its defense.

“Taiwan should pay us for defense,” Trump said according to a transcript of an interview published by Bloomberg. “Taiwan took our chip business from us, I mean, how stupid are we?” he said.

This remark sent shares of Taiwan Semiconductor Manufacturing Company (TSMC) down by 8%.

The broader impact of these developments was felt across global markets. In Asia, the Nikkei 225 in Tokyo declined 0.4%, with companies like Tokyo Electron and Disco Corp experiencing significant drops. European markets also felt the pressure, with Germany’s DAX losing 0.3% and France’s CAC 40 declining 0.1%.

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What is EA Sports FC 25’s new Rush mode? And how does it replace Volta?

The rumors are real, Volta Soccer is gone, hello EA Sports FC 25 Rush. But what exactly is Rush? I… Continue reading What is EA Sports FC 25’s new Rush mode? And how does it replace Volta?
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The rumors are real, Volta Soccer is gone, hello EA Sports FC 25 Rush. But what exactly is Rush?

I played the new mode at a preview event last week in Vancouver, and while it only has five players (four humans, plus a bot goalie) it’s still a compact version of soccer that emphasizes each player, is designed to deliver big goal moments, and overall gives everyone more time on the ball in a cooperative multiplayer game.

“That was the goal,” producer Sam Rivera told me. “Time on the ball. That was the sweet spot. The smaller the amount of players that you have, you lose some depth; but the more players you have creates a lot of depth, but then it can be too much, and you spend a lot of time waiting.”

Rush begins not with a kickoff granted to the visiting side (or coin flip winner), but with everyone sprinting to the ball at midfield to take possession, somewhat like Rocket League. The pitch isn’t full-size, but it is larger than Volta’s, which was a representation of futsal or street soccer, on a hard surface with a smaller goal. EA Sports developers emphasized that Rush does not have assigned roles (other than the AI keeper); everyone has the ability to defend, attack, and score, and they’re expected to play all of these roles if they want to win.

“We experimented with four players, with five players, with six players,” Rivera said, “we changed the size of the pitch multiple times. We started small, then it was very big, until it was like, OK, ‘This feels fun.’ One of the cool components of 11-vs-11 soccer is when you find space, and taking advantage of that, that feels fun.”

Volta Soccer, not to bag on it gratuitously, was a smaller space with fewer players who were locked into dedicated roles like sweeper and striker. Another reason it never caught on was its separation from the main game. Rush, instead, will be integrated not just with Ultimate Team, but also in EA Sports FC 25’s Clubs mode, as well as Career, where Rush matches serve as a practice run for youth academies when players go scout the up-and-comers and get a feel for their potential.

“There were a lot of learnings from Volta,” Rivera said. “One of them is that it was a separate mode. Players in Ultimate Team, in Clubs, they didn’t want to leave Ultimate Team because then they felt like they were missing out. The answer to that was, ‘OK, we’re going to try something new, but we are going to put it in all of the already existing [modes of] the game so you can experience this social play, in Ultimate Team, or in Clubs, you don’t have to leave.”

I played Rush last week and it was good fun, even though I’m bad at soccer (I did get a couple of good through passes off) and we got walloped 8-2. Whenever there’s a score, there’s a chance to send your teammates an emote — in my case it was often “Sorry!” or “Unlucky!” — but the social nature of Rush is emphasized throughout.

How is Rush different from real soccer?

Rush has some rules modifications, too. One is that offsides is judged in the attacking third of the pitch, as opposed to the attacking half, giving freelancers more room to run. Another is the Blue Card, taking inspiration from an idea that the International Football Association Board mothballed earlier this year. A blue card is shown instead of a red card, and instead of removing the offender from the match permanently, they’re sent off for one minute and allowed to return later, somewhat like the penalty box in professional hockey.

“We know that when you have only four outfielders, if you lose one, the game loses a big part of its balance,” Rivera said. “So we were like, OK, do we really want, after a foul, you get one player sent off permanently. And we experimented, and it was just too punishing. After all, the point is to have fun.”

In one of the matches I played, a teammate made a very hard and even more unjustified slide tackle into an opponent standing still on the ball as they measured up the field. “Sorry,” my teammate giggled, “I had to see the blue card.” Everyone laughed. Though it can be intensely competitive, Rush is meant to deliver these kinds of silly, social moments, too.

But from Rivera’s point of view, the difference is that Rush behaves more like “real” soccer than Volta did, where Volta was an altogether different version of the game that required its own investment, commitment, and knowledge of its style of play. “Instead of trying to create something new, we decided to just take the fundamentals of 11-on-11 and put them in a new environment,” he told me.

The newness that comes from Rush, he said, is more in its surroundings, like the virtual arena developed in partnership with Nike (the pitch is pretty standard, but the exterior is wild, inspired by the shoe’s swoosh logo).

In all, it feels like EA Sports FC developers aren’t necessarily walking away from Volta as an embarrassment or a failure, they’re just learning a lesson from player feedback, and building something that is more suitable to those tastes.

We’ll see when EA Sports FC 25 launches Sept. 27 for Nintendo Switch, PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X.

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Crypto Analyst Projects Shiba Inu Price Surge as Buying Activity Jumps 180%

Despite the Fear & Greed Index signaling extreme fear recently, with retail investors showing significant apprehension, the Shiba Inu meme… Continue reading Crypto Analyst Projects Shiba Inu Price Surge as Buying Activity Jumps 180%
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Despite the Fear & Greed Index signaling extreme fear recently, with retail investors showing significant apprehension, the Shiba Inu meme coin has seen a remarkable 180% surge in buys.

This unexpected increase raises the question: Is a reversal incoming for the Shiba Inu meme coin? Crypto analysts believe so. The market is driven by investor emotions, which tend to fluctuate in cycles.

While the market currently sits in a neutral state, this sentiment is likely to swing towards extreme greed, pushing prices upward.

In such a scenario, the Shiba Inu meme coin, with its passionate community and speculative allure, is well-positioned to experience significant gains. Likewise, this new AI-powered meme coin is also expected to benefit from market dynamics.

Shiba Inu meme coin: A potential beneficiary of market cycles

Shiba Inu coin is seeing a notable rise in buying activity, as evidenced by on-chain data. While this surge in purchases doesn’t guarantee a price increase, it does indicate a temporary boost in buying power.

This pattern could signal a turning point in the market, especially considering the recent climate of fear.

Retail investors are known for their emotional responses to market fluctuations. A 5% drop can trigger panic selling, while a 5% gain can lead to impulsive buying.

This emotional volatility could play a role in the market bottoming out and subsequently experiencing a price increase. Currently, Shiba Inu coin is trading around $0.00001878, showing slight gains despite facing significant resistance levels.

The recent fear-driven market might see a shift as whales start accumulating, potentially leading to a price rally.

Against this backdrop of extreme fear recently gripping the crypto market, an AI-powered meme coin, WienerAI, is poised for launch as its presale nears its conclusion. This could position WienerAI to capitalize on a potential shift in market sentiment once it launches.

WienerAI: Launching at the perfect time

WienerAI’s presale is in full swing, attracting over $7.5 million in funding with just 13 days remaining. This impressive feat comes despite a recent downturn in the crypto market, where the gauge dipped to a concerning level of 25.

WienerAI’s success highlights a growing trend: meme coin interest remains strong. This is evident not just in their community reaching 15,000 followers on X, but also in the ease with which investors can participate in the presale by simply connecting their wallets.

For long-term holders, WienerAI offers more than just a funny meme. With staking rewards providing a compelling 150% annualized interest rate, investors can accumulate more tokens regardless of market fluctuations.

WienerAI has quickly established its credibility in the market by addressing concerns over investor safety amidst the rising occurrence of rug pulls in the memecoin sector.

Proactively demonstrating its commitment to security, WienerAI underwent a rigorous audit conducted by Coinsult, a respected blockchain security firm. The audit confirmed the integrity of WienerAI’s smart contract, finding no significant vulnerabilities.

This reassurance not only bolsters investor confidence but also underscores WienerAI’s dedication to transparency and robust security measures. Potential investors can visit our guide on how to buy WienerAI tokens here.

WienerAI’s strategic positioning and broader market impact

At its core, WienerAI leverages the power of meme coin culture with its humorous and sharable graphics. But beneath the surface lies a sophisticated feature set, including an AI-powered trading system, frictionless sausage swaps, zero fees, and MEV bot protection.

The tokenomics are designed to cater to meme coin enthusiasts, boasting a total supply of 69 billion tokens. This, coupled with WienerAI’s ability to build a strong community even in a fearful market, positions the project for continued growth.

That Tuesday feeling with WienerAI…

Our AI will handle your trades while you crush the week!🌭🤖 pic.twitter.com/2rHoWwMJdj

— WienerAI (@WienerDogAI) July 16, 2024

As the market sentiment starts to shift from fear to greed, retail investors are likely to jump on board, drawn by WienerAI’s potential for high returns.

The recent market correction, fueled by news like Germany’s Bitcoin sell-off (of which only $200 million remains), has undoubtedly contributed to the current atmosphere. However, the market has weathered this storm and is poised to do so again in the face of future challenges.

The choice for investors is clear: succumb to fear and sell at a loss, or hold firm and potentially profit by buying during these uncertain times.

WienerAI presents a unique opportunity for those willing to invest against the prevailing sentiment. See what the future holds for WienerAI with our $WAI price predictions here.

Conclusion

WienerAI is poised for a potentially successful launch, aligning with a likely shift in market sentiment. As retail investors overcome their fears and look for high-return opportunities, meme coins like WienerAI could see substantial growth.

There are only 13 days left in the presale. Now is the time for investors to consider participating in what could be a significant market event.

To stay updated on the project’s latest developments, follow their social media channels. Secure your spot in the $WAI token presale by visiting wienerdog.ai.

Related

The Hottest Meme Coins in Presale to Consider for Your Crypto Portfolio – WienerAI, Pepe Unchained, and PlayDoge
WienerAI Meme Coin Presale Ending Soon – Potential for 100x Gains with CEX Listings Confirmed

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Xbox 360’s marketplace turns off the lights with some great deals

If you have an Xbox and you’re in nostalgic mood, a visit to the soon-to-be-closed Xbox 360 Marketplace just might… Continue reading Xbox 360’s marketplace turns off the lights with some great deals
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If you have an Xbox and you’re in nostalgic mood, a visit to the soon-to-be-closed Xbox 360 Marketplace just might give you the dopamine hit you need, for pennies on the dollar. Microsoft and its publishing partners have put dozens of games from that era on deep discount in the last big sale before the whole thing shuts down at the end of the month.

Microsoft just announced the last sale on Xbox 360 titles on the soon-to-be-deactivated Xbox 360 Marketplace, and the discounts are rather steep considering these were titles commanding our attention just 10 short years ago.

Triple-A features like Dead Island and Metro 2033 stand alongside art-house pitches like Mighty No. 9 in the “95% off” column. Bulletstorm, a triple-A relic of Epic Games before Fortnite, is also 90% off. Even NCAA Basketball 09, a game which got the NCAA Football franchise sued out of existence, is available.

There’s so much good stuff in here. The names alone take me back. But be careful first, and be sure that you either own an Xbox 360, or know that these goods are compatible on Xbox One or Xbox Series X, before you hit buy.

These games are part of your Microsoft/Xbox account, and if they are compatible on modern hardware, it’s a great value.

I still have my Xbox 360, and I know what I’m buying first. As if the question needed an answer: Kane & Lynch: Dead Men, for $2.99. I can’t believe that thing is old enough to drive. My, how they grow up so fast …

Nostalgia or no, the Xbox 360 Marketplace goes out of business on July 29.

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Shytoshi Kusama’s First Interview – Can Shiba Inu’s Vision Help $SHIB Surpass $DOGE

Shiba Inu coin has been one of the most talked-about meme cryptocurrencies of all time. The entire Shiba Inu coin… Continue reading Shytoshi Kusama’s First Interview – Can Shiba Inu’s Vision Help $SHIB Surpass $DOGE
The post Shytoshi Kusama’s First Interview – Can Shiba Inu’s Vision Help $SHIB Surpass $DOGE appeared first on ReadWrite.

Shiba Inu coin has been one of the most talked-about meme cryptocurrencies of all time. The entire Shiba Inu coin community has been turned into a meme by Shytoshi and Kaal, the so-called lead developer and actual developer of the Shiba Inu coin community.

These individuals have recently revealed themselves to be nothing more than Uber drivers and DoorDash drivers who essentially sold everything to the Shiba Inu coin community. Now, they plan on walking away and leaving the community to pick up the scraps.

This piece delves into the recent developments surrounding Shiba Inu coin, including a much-anticipated interview with lead developer Shytoshi Kusama.

It also explores some promising meme coins with real-world utility, such as Pepe Unchained‘s innovative Layer 2 blockchain project, which is attracting significant investment.

Shytoshi’s First Interview and Shiba Inu Coin’s Future

Shytoshi Kusama, the lead developer of the Shiba Inu project, recently gave his first interview, outlining a bold vision for the future. He addressed speculation about his identity, clarifying that he is not Elon Musk, despite some cryptic messages in the past.

The interview itself was the result of weeks of negotiations and security protocols, highlighting the importance of anonymity for Shytoshi.

Previously, the identities of Shiba Inu’s founders were unknown. However, in this interview, Shytoshi Kusama and Kaal Dhairya revealed themselves and shared their ambitious plans. These plans include making Shiba Inu a trillion-dollar decentralized entity and using memes to drive mainstream adoption of cryptocurrency.

They also plan to relinquish control of the project to the community by the end of 2024. While there’s nothing inherently wrong with the founders’ backgrounds, the issue lies in their perception. Shytoshi and Kaal presented themselves as tech masterminds, a portrayal that wasn’t entirely accurate.

This perception, combined with their meme-centric approach, may have led some to view the Shiba Inu community more humorously than intended.

However, there’s a potentially positive development: with Shytoshi and Kaal planning to step down by the end of 2024, Shiba Inu will return to the community’s control. This could empower the community to drive the coin towards future growth without the potential burden of misleading leadership.

Shiba Inu faces challenges as Pepe Unchained secures $3.9 million funding

Amidst Shiba Inu Coin’s turmoil, Pepe Unchained has emerged as a formidable competitor. In contrast to Shiba Inu coin, Pepe Unchained is building a Layer 2 blockchain and has successfully raised $3.9 million at a time when the entire cryptocurrency market is fearful.

Investors are hesitant to make decisions due to the current Fear and Greed Index, which indicates extreme fear at a level of 25. Despite this fear, people are buying Pepe Unchained tokens, demonstrating their belief in the project’s potential.

Pepe Unchained is creating one of the strongest and most dedicated communities in the space. The project offers impressive rewards, with an annualized interest rate of 485% for staking. This is made possible by allocating 30% of the total token supply for staking rewards.

The tokenomics also dedicate 20% of the tokens to the presale, ensuring a well-distributed and incentivized ecosystem. The project’s roadmap is straightforward, and the team is highly responsive to community inquiries on their X account.

The Pepe Unchained community is growing rapidly, with over 7,000 active followers who engage with the project daily. This level of engagement and transparency is something the Shiba Inu meme coin did not achieve.

The advantages of Pepe Unchained’s Layer 2 blockchain

Pepe Unchained’s Layer 2 blockchain offers significant advantages over Shiba Inu coin’s Shibarium. One key feature is instant bridging between Pepe’s blockchain and Ethereum, whereas Shibarium requires a seven-day bridging period.

Breaking News!

Pepe is set to launch his own Layer 2 blockchain! Exciting times ahead 🐸⛓️ pic.twitter.com/d9nXoQZ2dA

— Pepe Unchained (@pepe_unchained) July 16, 2024

This instant-bridging capability enhances the usability and flexibility of the Pepe Unchained ecosystem. Moreover, Pepe Unchained has managed to secure $3.9 million in inflows over the past few weeks, despite the market’s extreme fear.

In contrast, the Shiba Inu meme coin is struggling to attract even $10,000 a day in inflows. This stark difference highlights the commitment of investors to new opportunities and their disillusionment with the self-proclaimed leaders of the Shiba Inu coin ecosystem.

Conclusion

The Shiba Inu coin community has been let down by its so-called leaders, Shytoshi and Kaal, who misrepresented themselves and sold off large portions of the ecosystem tokens. As they prepare to leave, the community has an opportunity to reclaim the project and drive it towards future success.

Meanwhile, Pepe Unchained is emerging as a promising new meme coin with a strong community, innovative features, and significant financial backing. Its Layer 2 blockchain, instant bridging, and high staking rewards position it as a potential leader in the next wave of meme coins.

Pepe Unchained’s success in raising funds during such a period suggests a strong belief in its potential and a dedicated community ready to support its growth.

As the cryptocurrency market continues to evolve, projects like Pepe Unchained may offer exciting new opportunities for investors seeking to capitalize on the next big meme coin. To take part in the $PEPU token presale, visit pepeunchained.com.

Related

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EA FC 25 release date and new features announced

EA Sports FC 25 launches Sept. 27, and it will arrive as a comprehensive overhaul that adds a new game… Continue reading EA FC 25 release date and new features announced
The post EA FC 25 release date and new features announced appeared first on ReadWrite.

EA Sports FC 25 launches Sept. 27, and it will arrive as a comprehensive overhaul that adds a new game type, as well as long-requested features and upgrades in existing modes of play.

FC’s staple Career mode will see a slew of significant changes, led by the addition of a women’s career that can cross over to a career coaching in a men’s league. A new 4-on-4, pick-up-and-play mode called Rush will take the place of the less-loved Volta Soccer, and has a presence in both Career and online play.

And the entire project is served by something the developers call FCIQ, which is a new approach to tactical gameplay that allows players greater depth in managing their side, even coaching players up to newer roles if they so choose.

These are the major changes and introductions:

Rush

Already outed by leaks, Rush is EA Sports FC 25’s new pick-up-and-play mode, comprising teams of four (with AI goalkeepers) who sprint to the ball for the first touch, then press the other side throughout a quick match that is meant to be as social as it is fun. Rush will be present in Ultimate Team, in the online group-up Clubs mode of multiplayer, and even in Career, where it is a chance to evaluate up-and-comers on your club’s youth academy.

Tactics

EA Sports FC 25 leans harder into the tactical nature of soccer. Rather than a D-pad choice of five options, ranging from “all-out” to “park the bus,” players can now specify the role they want their stars to perform at an individual level, and not just in-game, but within the larger player management structure of the Career mode.

“FCIQ” as this system is called, incorporates the Opta football data that company collects and which major professional clubs use to evaluate their performers, then translates it to different styles of play on the pitch according to the user’s preference. This has been seen in the past two years with the old FIFA/FC series “Hypermotion” technology, drawing on analytical data as well as captured video that EA Sports has placed at matches in top leagues in Europe.

Now it comes together as a chance to direct player behavior, as a manager would, and if that footballer is unaccustomed to the new role assigned him, coaching them into it, rather than managing around their take-it-or-leave-it traits.

Career

EA Sports FC 25 will deepen its career suite with the inclusion of a full-fledged women’s soccer career path, which can even cross into the men’s game if a player retires and goes on to coach elsewhere. Career in EA Sports FC 25 will also see playable youth academy events, helping virtual managers understand the capabilities of the up-and-comers in their club’s pipeline.

Additionally, Career will be supplemented in a live-service way with starting points that begin mid-season, and let players take over — as player or manager — from a real-world inflection point, such as a player transferred or a manager leaving. Starting points will be updated on a weekly basis in EA FC 25’s career, with special developments available as “snapshots” from which players may continue or rewrite history.

EA Sports FC 25 launches Sept. 27 for Nintendo Switch, PlayStation 4, PlayStation 5, Windows PC, Xbpx One, and Xbox Series X.

The post EA FC 25 release date and new features announced appeared first on ReadWrite.

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