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Two of our favorite Ooni pizza ovens are deeply discounted right now

Ooni has dropped the price on two of its most popular pizza ovens. The Fyra 2 is down to $250, from $350, and the high-end Karu 16 is $650 instead of $800. These are great deals that get close to record low prices.
The Fyra 12 easily made our list of the best pizza ovens, and for good reason. This outdoor oven features a tried-and-true compact design, so it won’t take up that much storage space when not in use. It’s also just 22 pounds. It uses wood pellets instead of chunks, which makes tending the fire much easier. 

It’s also easy to refill the unit with pellets, as there’s a handy chute up top. This oven excels with high-heat bakes, up to 950 degrees Fahrenheit. With temperatures this high, a pizza will cook in around a minute. The only real downside? The oven maxes out at 12-inch pies, which is indicated in the name. Budding pizzaioli will have to bake multiple pies to feed a hungry family, though the rapid cook time helps with this.
The Karu 16 actually topped our list of the best pizza ovens, and we named it best multi-fuel unit. It’s the company’s largest multi-fuel model, meaning people can choose from wood, charcoal or gas to cook up some pies. However, propane and natural gas burners are sold separately.
There’s a hinged glass door for taking a look at the pie as it cooks along with a digital thermometer to monitor the indoor temp. The larger size is also a boon, as this oven will accommodate 16-inch pizzas. That’s around the size of an extra-large pie from a legit pizza joint.
Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/two-of-our-favorite-ooni-pizza-ovens-are-deeply-discounted-right-no-163146867.html?src=rss

Ooni has dropped the price on two of its most popular pizza ovens. The Fyra 2 is down to $250, from $350, and the high-end Karu 16 is $650 instead of $800. These are great deals that get close to record low prices.

The Fyra 12 easily made our list of the best pizza ovens, and for good reason. This outdoor oven features a tried-and-true compact design, so it won’t take up that much storage space when not in use. It’s also just 22 pounds. It uses wood pellets instead of chunks, which makes tending the fire much easier. 

It’s also easy to refill the unit with pellets, as there’s a handy chute up top. This oven excels with high-heat bakes, up to 950 degrees Fahrenheit. With temperatures this high, a pizza will cook in around a minute. The only real downside? The oven maxes out at 12-inch pies, which is indicated in the name. Budding pizzaioli will have to bake multiple pies to feed a hungry family, though the rapid cook time helps with this.

The Karu 16 actually topped our list of the best pizza ovens, and we named it best multi-fuel unit. It’s the company’s largest multi-fuel model, meaning people can choose from wood, charcoal or gas to cook up some pies. However, propane and natural gas burners are sold separately.

There’s a hinged glass door for taking a look at the pie as it cooks along with a digital thermometer to monitor the indoor temp. The larger size is also a boon, as this oven will accommodate 16-inch pizzas. That’s around the size of an extra-large pie from a legit pizza joint.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/two-of-our-favorite-ooni-pizza-ovens-are-deeply-discounted-right-no-163146867.html?src=rss

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Apple’s 14-inch M3 MacBook Pro is $300 off

Those seeking a good deal on a powerhouse MacBook need not look much further. The base M3 14-inch MacBook has dropped to its lowest price to date. Apple’s laptop is available for $1,300 from Amazon when you apply a $99 coupon.
This was already the most affordable M3 MacBook Pro. But thanks to this deal, you can grab the laptop for $300 less than the regular price.

This model comes with the standard M3 chip, 8GB of RAM and 512GB of storage. We typically recommend opting for a configuration with at least 16GB of RAM, especially if you plan to use your MacBook Pro for video editing. But given this deal, there’s currently a $600 gap between the base model and one that has 16GB of RAM and 1TB of storage. However, if you just need more storage, a model with 8GB of RAM and a 1TB SSD will run you $1,500 when you apply a coupon. That’s also $300 off.
The M3 MacBook Pro is our pick for the best MacBook for creatives, especially if you’re able to swing a higher-specced configuration. But the base 14-inch model still has a lot going for it. There’s a great MiniLED Liquid Retina XDR display with a 120Hz refresh rate, for one thing. While there’s a 16-inch M3 MBP available, the 14-inch form factor strikes a nice sweet spot in terms of portability and screen real estate.
The six-speaker array and built-in mics do an excellent job of handling the audio side of things. The MacBook Pro also has far more ports than the current MacBook Air as you’ll get an SD card slot, headphone jack, HDMI port and two Thunderbolt 4 sockets as well as the MagSafe charging port. The 14-inch MBP’s battery, meanwhile, lasted for 20 and a half hours in our video rundown test.
Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/apples-14-inch-m3-macbook-pro-is-300-off-154142961.html?src=rss

Those seeking a good deal on a powerhouse MacBook need not look much further. The base M3 14-inch MacBook has dropped to its lowest price to date. Apple’s laptop is available for $1,300 from Amazon when you apply a $99 coupon.

This was already the most affordable M3 MacBook Pro. But thanks to this deal, you can grab the laptop for $300 less than the regular price.

This model comes with the standard M3 chip, 8GB of RAM and 512GB of storage. We typically recommend opting for a configuration with at least 16GB of RAM, especially if you plan to use your MacBook Pro for video editing. But given this deal, there’s currently a $600 gap between the base model and one that has 16GB of RAM and 1TB of storage. However, if you just need more storage, a model with 8GB of RAM and a 1TB SSD will run you $1,500 when you apply a coupon. That’s also $300 off.

The M3 MacBook Pro is our pick for the best MacBook for creatives, especially if you’re able to swing a higher-specced configuration. But the base 14-inch model still has a lot going for it. There’s a great MiniLED Liquid Retina XDR display with a 120Hz refresh rate, for one thing. While there’s a 16-inch M3 MBP available, the 14-inch form factor strikes a nice sweet spot in terms of portability and screen real estate.

The six-speaker array and built-in mics do an excellent job of handling the audio side of things. The MacBook Pro also has far more ports than the current MacBook Air as you’ll get an SD card slot, headphone jack, HDMI port and two Thunderbolt 4 sockets as well as the MagSafe charging port. The 14-inch MBP’s battery, meanwhile, lasted for 20 and a half hours in our video rundown test.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/apples-14-inch-m3-macbook-pro-is-300-off-154142961.html?src=rss

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UK opens antitrust investigation into Amazon over its ties to AI startup Anthropic

The UK’s antitrust regulator is set to carry out an antitrust investigation into Amazon and its ties with AI startup Anthropic. This comes after Amazon completed a $4 billion investment into the company. For the uninitiated, Anthropic is the organization behind the AI chatbot Claude.
The investigation will decide whether the aforementioned $4 billion investment qualifies as a merger under current regulations set forth by the country’s Competition and Markets Authority (CMA.) If it’s officially considered a merger, the investigation will then look into whether or not it will harm competition in the country. The investigators have 40 working days to come to a decision.
Amazon has previously stated the investment does not give it a majority stake in Anthropic, according to a report by TechCrunch. The company also told Financial Times that the investment “does not raise any competition concerns or meet the CMA’s own threshold for review.” Anthropic has also dismissed the notion that the investment indicates a merger of any kind.
Today, we’re announcing that @Amazon will invest up to $4 billion in Anthropic. The agreement is part of a broader collaboration to develop reliable and high-performing foundation models. pic.twitter.com/lPJ03oqr6C— Anthropic (@AnthropicAI) September 25, 2023

“We are an independent company,” a spokesperson said in a statement. “Amazon does not have a seat on Anthropic’s board, nor does it have any board observer rights. We intend to cooperate with the CMA and provide them with a comprehensive understanding of Amazon’s investment and our commercial collaboration.”
The investigation is a small piece of a larger puzzle in which UK regulators look to curb “quasi-mergers.” This is when larger companies exert outsized influence over startups via strategic investments or by scooping up talent. This would, in theory, give the older company all of the benefits of a merger but without the regulatory scrutiny that would accompany an official acquisition.
To that end, the CMA is also preparing to launch an investigation into Google and its own massive investments into Anthropic. The company reportedly made two large investments, one for $300 million and another for $2 billion. Anthropic has raised $10 billion since its inception back in 2021, so Google and Amazon account for over half of that amount.
The regulatory agency is carrying out a related inquiry into Microsoft’s close partnership with OpenAI, which could represent a quasi-merger. It’s also looking into Microsoft hiring the core team behind Inflection AI, a rival to OpenAI. Last month, the CMA said it would be extending that last one into a full probe.This article originally appeared on Engadget at https://www.engadget.com/ai/uk-opens-antitrust-investigation-into-amazon-over-its-ties-to-ai-startup-anthropic-153026609.html?src=rss

The UK’s antitrust regulator is set to carry out an antitrust investigation into Amazon and its ties with AI startup Anthropic. This comes after Amazon completed a $4 billion investment into the company. For the uninitiated, Anthropic is the organization behind the AI chatbot Claude.

The investigation will decide whether the aforementioned $4 billion investment qualifies as a merger under current regulations set forth by the country’s Competition and Markets Authority (CMA.) If it’s officially considered a merger, the investigation will then look into whether or not it will harm competition in the country. The investigators have 40 working days to come to a decision.

Amazon has previously stated the investment does not give it a majority stake in Anthropic, according to a report by TechCrunch. The company also told Financial Times that the investment “does not raise any competition concerns or meet the CMA’s own threshold for review.” Anthropic has also dismissed the notion that the investment indicates a merger of any kind.

Today, we’re announcing that @Amazon will invest up to $4 billion in Anthropic. The agreement is part of a broader collaboration to develop reliable and high-performing foundation models. pic.twitter.com/lPJ03oqr6C

— Anthropic (@AnthropicAI) September 25, 2023

“We are an independent company,” a spokesperson said in a statement. “Amazon does not have a seat on Anthropic’s board, nor does it have any board observer rights. We intend to cooperate with the CMA and provide them with a comprehensive understanding of Amazon’s investment and our commercial collaboration.”

The investigation is a small piece of a larger puzzle in which UK regulators look to curb “quasi-mergers.” This is when larger companies exert outsized influence over startups via strategic investments or by scooping up talent. This would, in theory, give the older company all of the benefits of a merger but without the regulatory scrutiny that would accompany an official acquisition.

To that end, the CMA is also preparing to launch an investigation into Google and its own massive investments into Anthropic. The company reportedly made two large investments, one for $300 million and another for $2 billion. Anthropic has raised $10 billion since its inception back in 2021, so Google and Amazon account for over half of that amount.

The regulatory agency is carrying out a related inquiry into Microsoft’s close partnership with OpenAI, which could represent a quasi-merger. It’s also looking into Microsoft hiring the core team behind Inflection AI, a rival to OpenAI. Last month, the CMA said it would be extending that last one into a full probe.

This article originally appeared on Engadget at https://www.engadget.com/ai/uk-opens-antitrust-investigation-into-amazon-over-its-ties-to-ai-startup-anthropic-153026609.html?src=rss

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Fitbit Ace LTE review: A kids’ activity tracker that was fun for me, an adult

On more occasions in the last few weeks than I’d like to admit, I found myself doing jumping jacks in my kitchen an hour before going to bed.
That’s not when I’d usually prefer to do any exercise, but on those nights, I looked down at my watch only to see I was so close to hitting my Move Goal, yet still far enough away that shuffling around doing my nightly routines wouldn’t get the job done. And there’s no way I’d finish the day without making the elongated blue cat on my watch face vomit up a bunch of ice cream and turn rainbow-colored. Or, in other words, close my movement ring and watch it play a celebratory animation. I guess you could say the Fitbit Ace LTE has been a great motivator.

How the Fitbit Ace LTE works
The Fitbit Ace LTE is Google’s latest kid-focused activity tracker. It offers some smartwatch features, like location-tracking and the ability to call and text parent-approved contacts (who have downloaded the Fitbit Ace companion app). It looks a lot like the company’s adult fitness smartwatches from the Sense and Versa lines compared to the original Fitbit Ace, but more fun.
The digital clock face, for one, is trimmed with a faint ring that’s gradually overtaken by a cartoonish “Noodle” design as the wearer’s activity points rack up throughout the day. That includes the cat I mentioned, a dog, a tentacle, a robot arm and a deeply unsettling anthropomorphic hotdog that surely only kids in a certain pre-tween age range will get a kick out of. By swapping out the Ace LTE’s “Cartridge” band with one of the other styles (sold separately), you can add different Noodles and themes to the watch. There are built-in movement-based games as well, including quirky interpretations of a kart racer, golf and fishing.
Meet the eejie
Then there’s the eejie: a customizable humanoid creature that lives in the device, whose happiness is dependent on the completion of daily health goals.

Photo by Cheyenne MacDonald/Engadget

I’ll be honest, I wasn’t that drawn to the eejie at first glance. When it comes to virtual companions, I’m typically more interested in weird little critters that in no way look human. But after designing my own eejie, I couldn’t help but get attached. It turns out there are a bunch of skin colors, eye shapes, hair types and mouths to choose from, so you can make your eejie as human or nonhuman as you want. Creating a character is always fun, and I could see kids getting really into crafting their virtual friends and switching up their outfits as they unlock more clothing and accessories. My eejie is a freaky-cute Nosferatu-like child with purple skin, sporting a huge pink bow.
The watch’s Daily Quests and Arcade are really the main stars, as they’re what actually entice you to move. Every day, there are four new quests to complete, which feels like a comfortable amount of tasks to be achievable without taking over a kid’s life. These include playing a game — the quests will always pick up from the last game you played — and hitting the daily Move Goal, which kids can set in the app. The other two items have less to do with activity. You might be instructed to visit Bit Valley, where the eejies live, and shown a brief tap-to-open fact to learn more about the watch’s health features. These more random tasks also sometimes included small mindfulness exercises, which is a thoughtful touch that I’m sure parents would appreciate.
Called Community Notes, these challenges asked me to do things like write down the sights and smells around me, or turn off the lights in a room that isn’t being used. The watch will sometimes show fun facts to complement your movement goals, like “walk 5,000 steps, the length of 33,333 hot dogs.” It’ll also deliver gentle reminders to complete your quests in the notification section. (Parents have the option to silence these and other notifications during designated “School time” so they don’t become a distraction).
Games on the Fitbit Ace LTE

Cheyenne MacDonald/Engadget

As I would imagine will also be the case for kids, completing my game quest for the day has been easy. The games are a lot of fun, more so than I was expecting. So far, the Fitbit Ace LTE offers six: Kaiju Golf, Pollo 13, Jelly Jam, Smokey Lake, Galaxy Rangers and Otal’s Secret. And Google said that new games will periodically be added to keep things fresh. Two more — Spirit Garden and a virtual pet game, Sproutlings — are already on the way.
Games require a bit of patience on startup, though, with slow loading times and a few too many dialogue boxes to tap through before you can actually play, especially the first time. Even I was antsy trying to get through this, so I can only imagine how a kid might be squirming. But once you’re in, it’s smooth sailing. There’s a good amount of variety in the small catalog, too, with options for both relaxed and more active play.
Pollo 13, in which you play as a chicken racing through space in an inflatable tub, had me out of my seat, moving around and shouting. On the other hand, Otal’s Secret had me solving puzzles, which I did from the comfort of my couch. At first, I was unsure how such seemingly involved games would work on the watch’s small screen, but everything was well-sized and laid out nicely.
You can only play for limited amounts of time before the game will stop and prompt you to get moving in order to proceed. Only after hitting certain activity milestones will the game be unlocked again. Most of the time, this meant I’d just play in short bursts and return later after I’d naturally racked up more move points over the course of the day. But there were a few moments where I had nothing better to do, so I’d set out to hit those goals right away, taking a brisk walk in the vicinity of my house or, again, launching into some jumping jacks (I’m not very creative).

Pollo 13 on the Fitbit Ace LTE.

Photo by Cheyenne MacDonald/Engadget

After months of using a Fitbit Charge 6 prior to this, I found that the Ace LTE was turning me into a much more active participant in my fitness. I exercise a fair amount in general, and my Charge 6 has basically become a way to passively keep track of my habits. But the visual rewards that came with achieving my goals on the Fitbit Ace LTE felt more like a gratifying pat on the back than the boring notifications on the standard trackers, so I worked to keep earning them. In addition to the silly Noodle animations, I’d be surprised here and there with the appearance of a bouncing pug piñata that I could tap to break open, revealing presents like arcade tickets to buy things for my eejie.
Fitbit also slyly uses a dash of guilt as a motivator by tying the eejie’s emotional state to the fulfillment of quests. After the first time I saw how dejected she looked when I accidentally neglected my goals for a few days, I never wanted to let her down again.
The Fitbit Ace LTE versus Tamagotchi and Digimon
All of these things make it a really great health-focused device for kids. Hell, if a software update could bring some of these features to Fitbit’s regular fitness trackers, I’d download it in a heartbeat. The Fitbit Ace LTE is essentially a fully realized version of something toymakers have dipped their toes into with wearable virtual pets like recent Tamagotchi and Digimon devices. It straps a little companion to your kid’s wrist in hopes that it’ll encourage them to get moving, and uses games to make it all go down easier.
Bandai’s Digimon Vital Bracelet — which was released in Japan in 2021 before coming to the US the following year with the Vital Hero model — took a direct approach to fitness, using metrics like daily steps and heart rate activity to influence the outcome of the monsters’ evolution paths. With a companion app, you can also participate in battles, and more monsters can be unlocked by buying and swapping in what are known as DIM cards.
The Tamagotchi Uni, the first version of which came out in 2021, expanded on the basic step-counters of earlier models to include a full-fledged walking activity. Rather than simply logging steps, initiating a Tama Walk will send your pet on a 20-minute stroll, during which it can pick up supplies that can later be used to craft special items. How fruitful these outings are depends on how much you moved in real life to fill up the red activity bar. Plus, going on Tama Walks is a good way to boost your pet’s happiness.

Photo by Cheyenne MacDonald/Engadget

As a sophisticated fitness device rather than a toy, Fitbit Ace LTE is able to go so much further. Its game Jelly Jam, for example, almost exactly mirrors a movement-based dancing game found on the Tamagotchi Uni and the Japan-exclusive Tamagotchi Smart. But while the Tamagotchi version is something I stopped playing pretty quickly after the novelty wore off — it’s boring and the toy’s sensors don’t correctly log the motions half the time — Fitbit Ace LTE’s spin on an arm-tracking dance game is pretty fun, if only because it actually works as it’s meant to.
Best of all, it could come with me anywhere. I swam with it, went horseback riding and even put it through a few dance classes. It’s lightweight and never felt cumbersome in any of those situations.
Still, a part of me wishes there were more ways to get involved with the eejie’s care beyond simply dressing it up and keeping it happy, like feeding or playing with it directly. Right now, it doesn’t have much depth and mostly feels like a mascot. I wouldn’t mind seeing future eejie options that include more animal-like creatures, either. My only real gripe with the watch is its battery life. It’ll need to be charged every night, which might be tricky for kids to remember. I woke up to find it dead several times after taking it off and forgetting to pop it on the charger. And it doesn’t track sleep.
Nonetheless, the watch is also a good peace-of-mind option for parents just as much as it is a solid wellness device. The call/messaging features are as basic as they come, but they work just fine for the intended purpose — giving parents and trusted individuals an easy way to get in touch with their kids, and vice versa. 

Screenshot by Cheyenne MacDonald/Engadget

Calls with the watch sounded decent on both ends, and the location-sharing feature accurately reflected the device’s position when I checked it in the app. The Fitbit Ace app itself is easy to set up and navigate, with a simple interface that shouldn’t be hard to work with, even for someone who isn’t very tech savvy.
It’s not a full-featured smartwatch with an app library or even a way to communicate outside of the Fitbit Ace app, but its limitations are designed to keep risks to an absolute minimum. Given it’s made for kids starting at age 7, I think this is worth the trade-off. At $230 plus the $10/month Fitbit Ace Pass (which allows you to use the LTE connectivity without adding a new line to your existing phone plan), it is pricey. But it should be able to grow with a kid for at least a few years into the early double-digits without coming off as age-inappropriate. Pop off that bright green protective bumper, and it looks like any other smartwatch.This article originally appeared on Engadget at https://www.engadget.com/wearables/fitbit-ace-lte-review-a-kids-activity-tracker-that-was-fun-for-me-an-adult-140043586.html?src=rss

On more occasions in the last few weeks than I’d like to admit, I found myself doing jumping jacks in my kitchen an hour before going to bed.

That’s not when I’d usually prefer to do any exercise, but on those nights, I looked down at my watch only to see I was so close to hitting my Move Goal, yet still far enough away that shuffling around doing my nightly routines wouldn’t get the job done. And there’s no way I’d finish the day without making the elongated blue cat on my watch face vomit up a bunch of ice cream and turn rainbow-colored. Or, in other words, close my movement ring and watch it play a celebratory animation. I guess you could say the Fitbit Ace LTE has been a great motivator.

How the Fitbit Ace LTE works

The Fitbit Ace LTE is Google’s latest kid-focused activity tracker. It offers some smartwatch features, like location-tracking and the ability to call and text parent-approved contacts (who have downloaded the Fitbit Ace companion app). It looks a lot like the company’s adult fitness smartwatches from the Sense and Versa lines compared to the original Fitbit Ace, but more fun.

The digital clock face, for one, is trimmed with a faint ring that’s gradually overtaken by a cartoonish “Noodle” design as the wearer’s activity points rack up throughout the day. That includes the cat I mentioned, a dog, a tentacle, a robot arm and a deeply unsettling anthropomorphic hotdog that surely only kids in a certain pre-tween age range will get a kick out of. By swapping out the Ace LTE’s “Cartridge” band with one of the other styles (sold separately), you can add different Noodles and themes to the watch. There are built-in movement-based games as well, including quirky interpretations of a kart racer, golf and fishing.

Meet the eejie

Then there’s the eejie: a customizable humanoid creature that lives in the device, whose happiness is dependent on the completion of daily health goals.

Photo by Cheyenne MacDonald/Engadget

I’ll be honest, I wasn’t that drawn to the eejie at first glance. When it comes to virtual companions, I’m typically more interested in weird little critters that in no way look human. But after designing my own eejie, I couldn’t help but get attached. It turns out there are a bunch of skin colors, eye shapes, hair types and mouths to choose from, so you can make your eejie as human or nonhuman as you want. Creating a character is always fun, and I could see kids getting really into crafting their virtual friends and switching up their outfits as they unlock more clothing and accessories. My eejie is a freaky-cute Nosferatu-like child with purple skin, sporting a huge pink bow.

The watch’s Daily Quests and Arcade are really the main stars, as they’re what actually entice you to move. Every day, there are four new quests to complete, which feels like a comfortable amount of tasks to be achievable without taking over a kid’s life. These include playing a game — the quests will always pick up from the last game you played — and hitting the daily Move Goal, which kids can set in the app. The other two items have less to do with activity. You might be instructed to visit Bit Valley, where the eejies live, and shown a brief tap-to-open fact to learn more about the watch’s health features. These more random tasks also sometimes included small mindfulness exercises, which is a thoughtful touch that I’m sure parents would appreciate.

Called Community Notes, these challenges asked me to do things like write down the sights and smells around me, or turn off the lights in a room that isn’t being used. The watch will sometimes show fun facts to complement your movement goals, like “walk 5,000 steps, the length of 33,333 hot dogs.” It’ll also deliver gentle reminders to complete your quests in the notification section. (Parents have the option to silence these and other notifications during designated “School time” so they don’t become a distraction).

Games on the Fitbit Ace LTE

Cheyenne MacDonald/Engadget

As I would imagine will also be the case for kids, completing my game quest for the day has been easy. The games are a lot of fun, more so than I was expecting. So far, the Fitbit Ace LTE offers six: Kaiju Golf, Pollo 13, Jelly Jam, Smokey Lake, Galaxy Rangers and Otal’s Secret. And Google said that new games will periodically be added to keep things fresh. Two more — Spirit Garden and a virtual pet game, Sproutlings — are already on the way.

Games require a bit of patience on startup, though, with slow loading times and a few too many dialogue boxes to tap through before you can actually play, especially the first time. Even I was antsy trying to get through this, so I can only imagine how a kid might be squirming. But once you’re in, it’s smooth sailing. There’s a good amount of variety in the small catalog, too, with options for both relaxed and more active play.

Pollo 13, in which you play as a chicken racing through space in an inflatable tub, had me out of my seat, moving around and shouting. On the other hand, Otal’s Secret had me solving puzzles, which I did from the comfort of my couch. At first, I was unsure how such seemingly involved games would work on the watch’s small screen, but everything was well-sized and laid out nicely.

You can only play for limited amounts of time before the game will stop and prompt you to get moving in order to proceed. Only after hitting certain activity milestones will the game be unlocked again. Most of the time, this meant I’d just play in short bursts and return later after I’d naturally racked up more move points over the course of the day. But there were a few moments where I had nothing better to do, so I’d set out to hit those goals right away, taking a brisk walk in the vicinity of my house or, again, launching into some jumping jacks (I’m not very creative).

Pollo 13 on the Fitbit Ace LTE.

Photo by Cheyenne MacDonald/Engadget

After months of using a Fitbit Charge 6 prior to this, I found that the Ace LTE was turning me into a much more active participant in my fitness. I exercise a fair amount in general, and my Charge 6 has basically become a way to passively keep track of my habits. But the visual rewards that came with achieving my goals on the Fitbit Ace LTE felt more like a gratifying pat on the back than the boring notifications on the standard trackers, so I worked to keep earning them. In addition to the silly Noodle animations, I’d be surprised here and there with the appearance of a bouncing pug piñata that I could tap to break open, revealing presents like arcade tickets to buy things for my eejie.

Fitbit also slyly uses a dash of guilt as a motivator by tying the eejie’s emotional state to the fulfillment of quests. After the first time I saw how dejected she looked when I accidentally neglected my goals for a few days, I never wanted to let her down again.

The Fitbit Ace LTE versus Tamagotchi and Digimon

All of these things make it a really great health-focused device for kids. Hell, if a software update could bring some of these features to Fitbit’s regular fitness trackers, I’d download it in a heartbeat. The Fitbit Ace LTE is essentially a fully realized version of something toymakers have dipped their toes into with wearable virtual pets like recent Tamagotchi and Digimon devices. It straps a little companion to your kid’s wrist in hopes that it’ll encourage them to get moving, and uses games to make it all go down easier.

Bandai’s Digimon Vital Bracelet — which was released in Japan in 2021 before coming to the US the following year with the Vital Hero model — took a direct approach to fitness, using metrics like daily steps and heart rate activity to influence the outcome of the monsters’ evolution paths. With a companion app, you can also participate in battles, and more monsters can be unlocked by buying and swapping in what are known as DIM cards.

The Tamagotchi Uni, the first version of which came out in 2021, expanded on the basic step-counters of earlier models to include a full-fledged walking activity. Rather than simply logging steps, initiating a Tama Walk will send your pet on a 20-minute stroll, during which it can pick up supplies that can later be used to craft special items. How fruitful these outings are depends on how much you moved in real life to fill up the red activity bar. Plus, going on Tama Walks is a good way to boost your pet’s happiness.

Photo by Cheyenne MacDonald/Engadget

As a sophisticated fitness device rather than a toy, Fitbit Ace LTE is able to go so much further. Its game Jelly Jam, for example, almost exactly mirrors a movement-based dancing game found on the Tamagotchi Uni and the Japan-exclusive Tamagotchi Smart. But while the Tamagotchi version is something I stopped playing pretty quickly after the novelty wore off — it’s boring and the toy’s sensors don’t correctly log the motions half the time — Fitbit Ace LTE’s spin on an arm-tracking dance game is pretty fun, if only because it actually works as it’s meant to.

Best of all, it could come with me anywhere. I swam with it, went horseback riding and even put it through a few dance classes. It’s lightweight and never felt cumbersome in any of those situations.

Still, a part of me wishes there were more ways to get involved with the eejie’s care beyond simply dressing it up and keeping it happy, like feeding or playing with it directly. Right now, it doesn’t have much depth and mostly feels like a mascot. I wouldn’t mind seeing future eejie options that include more animal-like creatures, either. My only real gripe with the watch is its battery life. It’ll need to be charged every night, which might be tricky for kids to remember. I woke up to find it dead several times after taking it off and forgetting to pop it on the charger. And it doesn’t track sleep.

Nonetheless, the watch is also a good peace-of-mind option for parents just as much as it is a solid wellness device. The call/messaging features are as basic as they come, but they work just fine for the intended purpose — giving parents and trusted individuals an easy way to get in touch with their kids, and vice versa. 

Screenshot by Cheyenne MacDonald/Engadget

Calls with the watch sounded decent on both ends, and the location-sharing feature accurately reflected the device’s position when I checked it in the app. The Fitbit Ace app itself is easy to set up and navigate, with a simple interface that shouldn’t be hard to work with, even for someone who isn’t very tech savvy.

It’s not a full-featured smartwatch with an app library or even a way to communicate outside of the Fitbit Ace app, but its limitations are designed to keep risks to an absolute minimum. Given it’s made for kids starting at age 7, I think this is worth the trade-off. At $230 plus the $10/month Fitbit Ace Pass (which allows you to use the LTE connectivity without adding a new line to your existing phone plan), it is pricey. But it should be able to grow with a kid for at least a few years into the early double-digits without coming off as age-inappropriate. Pop off that bright green protective bumper, and it looks like any other smartwatch.

This article originally appeared on Engadget at https://www.engadget.com/wearables/fitbit-ace-lte-review-a-kids-activity-tracker-that-was-fun-for-me-an-adult-140043586.html?src=rss

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Vampire Survivors hits PS4 and PS5 on August 29

As developer Poncle promised, Vampire Survivors is making its way to PlayStation this summer and now there’s a firm release date. Many people’s pick for the best game of 2022 is coming to PS4 and PS5 on August 29. All of the paid expansions will be available on launch day as well.
PlayStation was the last remaining major platform for the all-conquering, vampire-less game to land on. After coming out of early access on PC and Mac in October 2022, it hit Xbox the following month and then mobile that December (an ad-free version arrived on Apple Arcade earlier this month). The Switch port dropped a year ago. The only place that’s really left to go now is VR.
For the uninitiated, each character in Vampire Survivors has a unique starting perk and weapon, which fires automatically. All you essentially have to do is control your character’s movement and make careful choices about weapon and perk additions and upgrades when you level up as you fend off literally thousands of monsters. Runs typically last for up to 30 minutes, if you can survive that long. It’s terrifically chaotic and, best of all, the game costs just five bucks. This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/vampire-survivors-hits-ps4-and-ps5-on-august-29-134602924.html?src=rss

As developer Poncle promised, Vampire Survivors is making its way to PlayStation this summer and now there’s a firm release date. Many people’s pick for the best game of 2022 is coming to PS4 and PS5 on August 29. All of the paid expansions will be available on launch day as well.

PlayStation was the last remaining major platform for the all-conquering, vampire-less game to land on. After coming out of early access on PC and Mac in October 2022, it hit Xbox the following month and then mobile that December (an ad-free version arrived on Apple Arcade earlier this month). The Switch port dropped a year ago. The only place that’s really left to go now is VR.

For the uninitiated, each character in Vampire Survivors has a unique starting perk and weapon, which fires automatically. All you essentially have to do is control your character’s movement and make careful choices about weapon and perk additions and upgrades when you level up as you fend off literally thousands of monsters. Runs typically last for up to 30 minutes, if you can survive that long. It’s terrifically chaotic and, best of all, the game costs just five bucks. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/vampire-survivors-hits-ps4-and-ps5-on-august-29-134602924.html?src=rss

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Tenways AGO-T is a well-equipped, but heavy e-bike

There’s a problem with most e-bikes, which is that you’ll never find one that does every job perfectly. A city cruiser with no grunt will leave you stranded when you reach an incline while a beefy cargo bike can haul gear, but it’s too big for commuting. Tenways’ AGO-T has tried to square many of these circles by sticking almost too much power onto a Dutch-style step-thru frame.
It’s marketed as a bike for city living, but for cities where you’re not just dealing with flat, well paved roads. It’s got a beefy motor and battery, giving it enough power to tackle the steepest hill with ease, and a decent pannier rack for cargo capacity. But all of that extra power comes with the weight that comes with it, and so while it’s meant to be nimble, it’s also hefty.

Photo by Daniel Cooper / Engadget

The e-bike market is sufficiently homogeneous that I won’t look at a unit unless it’s got some eye-catching features. The AGO-T’s spec-list sold me on a test ride given the sheer volume of stuff bolted onto its frame: A Bafang M420 mid-drive motor with 80 Nm max torque (although you’ll get less of that in day-to-day-use); a Gates carbon belt; and Enviolo’s stepless shifting hub. You also get hydraulic disc brakes, a Selle Royal seat, an integrated front light and an integrated rear light built into the pannier rack.
There’s often something a little medicinal about most bikes with a step-through frame. But a combination of paneling to hide away a lot of its mechanisms and the fancy “Jungle Green” paint job sets the AGO-T apart. In fact, I’d go so far as to say that it’s a rather stylish way to get around town, even if it’s built more for power than maneuverability.
You can expect to pay a pretty penny for those sorts of specs, and the AGO-T is priced £2,699 (around $3,500). That’s a lot of cash for a bike, but not unreasonable given the gear on show, and the fact it’s been packaged so neatly. You can get a cheaper alternative like Gazelle’s Paris C7+ for a grand less, but you’ll notice compromises, like the weaker motor.

Photo by Daniel Cooper / Engadget

The AGO-T has a range of 100km (62 miles) with its motor-assisted top speed limited, as per the law, to 15 miles per hour. Put it this way, I rarely if ever felt like I was going too slow on this thing, and often had to dial down its speed.
The last few e-bikes I’ve tested had basic digital displays offering little more than your speed and how much assist the bike was giving you. By comparison, the AGO-T’s full-color LCD display comes across almost as too much, especially given its enormous size. There’s a lot of negative space in the UI, too, and it looks more like the instrument cluster on a car. Sometimes less is more. And, yes, a TFT LCD isn’t ideal when you’re out in really strong sunlight.

Photo by Daniel Cooper / Engadget

Up top is the time and battery level, while the middle shows speed in miles or kilometers per hour. The lower third indicates the assist level (from 0-5) and then there are two boxes, which cycle through a number of data points: Average speed, maximum speed, trip time, range, the amount of CO2 you haven’t burned and the trees you’ve commensurately saved. I’m not sure I’d ever need those last two data points available to me all the time, and I’m not sure what the basis for that claim is anyway. Especially when those sorts of metrics are far better suited to the app than the primary display.
As for the app, it’s like every other e-bike app in that you probably won’t ever look at it except to satisfy your curiosity. There is a built-in GPS that you can use by mounting your phone to the handlebars or, even better, with the directions pushed to the bike display. Sadly, the quality of the GPS on offer is well below Google or Apple Maps, with many local landmarks not listed. Similarly, the turn-by-turn directions routed to the bike screen consist only of turn signal and distance, which is a far cry from what a good GPS should offer. This is a feature that could be world class and suffers by merely being adequate, if that.

Photo by Daniel Cooper / Engadget

The AGO-T weighs 31kg (68 pounds) and you will feel every gram of that weight when you’re holding it. I do not recommend carrying it up and down stairs unless you’re built like the worst person you see at the gym. If you live in a poorly-served apartment building I don’t think this is the bike for you, but if you can safely store this at ground level, go for it. It’s like owning an SUV which is great when you’re tooling around town, and awful when you can’t fit into a small space in the parking lot.
Its heaviness means it’s a little stodgier when you’re on the road, especially at low speeds where you’ll have to work harder to maintain balance. There’s an accessibility argument often made about e-bikes that they help empower folks who may not be as physically strong. A bike like this might fall at this hurdle given its heft. But in motion, the AGO-T is tuned to be sedate, gliding around the roads rather than zooming down them. This smoothness makes sense, because you’re looking at this to get you from A to B, as well as haul some bags or a kid along with you.
Tenways markets the AGO-T on the basis it can take whatever a city can throw at it. I had no doubts, given the power of that Bafang mid-drive motor, that it would be able to tackle the steep hills in my home city of Norwich. When I test e-bikes or scooters, I try to zip up a hill with an incline of 22.4 degrees, which regularly defeats lesser bikes. But with the AGO-T, I actually had to turn the gears down because it felt too easy and weightless with the assist up to the max. Even after I’d tweaked things, I think this is the first time I’ve ridden up that hill and not broken even the merest hint of a sweat.
This does, however, come at the cost of the range, and the estimates quickly started dropping once I’d started tackling hills. That said, you can easily get 30 miles out of this on a charge, which is more than enough for most days, right?
Tenways also claims the AGO-T can tackle rough terrain on this bike, so I took it over a few dirt tracks. The adjustable front forks and suspension seat meant that the bike evened out some pretty bumpy areas. Obviously, I wouldn’t want to take this off-roading but I was surprised at how well it coped with gravel tracks and dirt pathways riddled with tree branches.

Photo by Daniel Cooper / Engadget

As a city cruiser that can eat hills like they’re cotton candy, the Tenways’ AGO-T is a bit of a fantasy bike. I could easily see myself using this as my primary bike, especially given the variable terrain of my home city. Whether you should buy one becomes less a question of its qualities that your needs in the given moment. Are you in need of a bike that can handle all types of terrain at any gradient that’ll also give you cargo space? Are you strong enough to wrestle with its considerable weight? And, of course, do you have enough cash in the bank to buy it and then make sure there’s safe places to park it? If the answer to all of those is yes, then this is pretty much a slam dunk.This article originally appeared on Engadget at https://www.engadget.com/transportation/tenways-ago-t-is-a-well-equipped-but-heavy-e-bike-133005101.html?src=rss

There’s a problem with most e-bikes, which is that you’ll never find one that does every job perfectly. A city cruiser with no grunt will leave you stranded when you reach an incline while a beefy cargo bike can haul gear, but it’s too big for commuting. Tenways’ AGO-T has tried to square many of these circles by sticking almost too much power onto a Dutch-style step-thru frame.

It’s marketed as a bike for city living, but for cities where you’re not just dealing with flat, well paved roads. It’s got a beefy motor and battery, giving it enough power to tackle the steepest hill with ease, and a decent pannier rack for cargo capacity. But all of that extra power comes with the weight that comes with it, and so while it’s meant to be nimble, it’s also hefty.

Photo by Daniel Cooper / Engadget

The e-bike market is sufficiently homogeneous that I won’t look at a unit unless it’s got some eye-catching features. The AGO-T’s spec-list sold me on a test ride given the sheer volume of stuff bolted onto its frame: A Bafang M420 mid-drive motor with 80 Nm max torque (although you’ll get less of that in day-to-day-use); a Gates carbon belt; and Enviolo’s stepless shifting hub. You also get hydraulic disc brakes, a Selle Royal seat, an integrated front light and an integrated rear light built into the pannier rack.

There’s often something a little medicinal about most bikes with a step-through frame. But a combination of paneling to hide away a lot of its mechanisms and the fancy “Jungle Green” paint job sets the AGO-T apart. In fact, I’d go so far as to say that it’s a rather stylish way to get around town, even if it’s built more for power than maneuverability.

You can expect to pay a pretty penny for those sorts of specs, and the AGO-T is priced £2,699 (around $3,500). That’s a lot of cash for a bike, but not unreasonable given the gear on show, and the fact it’s been packaged so neatly. You can get a cheaper alternative like Gazelle’s Paris C7+ for a grand less, but you’ll notice compromises, like the weaker motor.

Photo by Daniel Cooper / Engadget

The AGO-T has a range of 100km (62 miles) with its motor-assisted top speed limited, as per the law, to 15 miles per hour. Put it this way, I rarely if ever felt like I was going too slow on this thing, and often had to dial down its speed.

The last few e-bikes I’ve tested had basic digital displays offering little more than your speed and how much assist the bike was giving you. By comparison, the AGO-T’s full-color LCD display comes across almost as too much, especially given its enormous size. There’s a lot of negative space in the UI, too, and it looks more like the instrument cluster on a car. Sometimes less is more. And, yes, a TFT LCD isn’t ideal when you’re out in really strong sunlight.

Photo by Daniel Cooper / Engadget

Up top is the time and battery level, while the middle shows speed in miles or kilometers per hour. The lower third indicates the assist level (from 0-5) and then there are two boxes, which cycle through a number of data points: Average speed, maximum speed, trip time, range, the amount of CO2 you haven’t burned and the trees you’ve commensurately saved. I’m not sure I’d ever need those last two data points available to me all the time, and I’m not sure what the basis for that claim is anyway. Especially when those sorts of metrics are far better suited to the app than the primary display.

As for the app, it’s like every other e-bike app in that you probably won’t ever look at it except to satisfy your curiosity. There is a built-in GPS that you can use by mounting your phone to the handlebars or, even better, with the directions pushed to the bike display. Sadly, the quality of the GPS on offer is well below Google or Apple Maps, with many local landmarks not listed. Similarly, the turn-by-turn directions routed to the bike screen consist only of turn signal and distance, which is a far cry from what a good GPS should offer. This is a feature that could be world class and suffers by merely being adequate, if that.

Photo by Daniel Cooper / Engadget

The AGO-T weighs 31kg (68 pounds) and you will feel every gram of that weight when you’re holding it. I do not recommend carrying it up and down stairs unless you’re built like the worst person you see at the gym. If you live in a poorly-served apartment building I don’t think this is the bike for you, but if you can safely store this at ground level, go for it. It’s like owning an SUV which is great when you’re tooling around town, and awful when you can’t fit into a small space in the parking lot.

Its heaviness means it’s a little stodgier when you’re on the road, especially at low speeds where you’ll have to work harder to maintain balance. There’s an accessibility argument often made about e-bikes that they help empower folks who may not be as physically strong. A bike like this might fall at this hurdle given its heft. But in motion, the AGO-T is tuned to be sedate, gliding around the roads rather than zooming down them. This smoothness makes sense, because you’re looking at this to get you from A to B, as well as haul some bags or a kid along with you.

Tenways markets the AGO-T on the basis it can take whatever a city can throw at it. I had no doubts, given the power of that Bafang mid-drive motor, that it would be able to tackle the steep hills in my home city of Norwich. When I test e-bikes or scooters, I try to zip up a hill with an incline of 22.4 degrees, which regularly defeats lesser bikes. But with the AGO-T, I actually had to turn the gears down because it felt too easy and weightless with the assist up to the max. Even after I’d tweaked things, I think this is the first time I’ve ridden up that hill and not broken even the merest hint of a sweat.

This does, however, come at the cost of the range, and the estimates quickly started dropping once I’d started tackling hills. That said, you can easily get 30 miles out of this on a charge, which is more than enough for most days, right?

Tenways also claims the AGO-T can tackle rough terrain on this bike, so I took it over a few dirt tracks. The adjustable front forks and suspension seat meant that the bike evened out some pretty bumpy areas. Obviously, I wouldn’t want to take this off-roading but I was surprised at how well it coped with gravel tracks and dirt pathways riddled with tree branches.

Photo by Daniel Cooper / Engadget

As a city cruiser that can eat hills like they’re cotton candy, the Tenways’ AGO-T is a bit of a fantasy bike. I could easily see myself using this as my primary bike, especially given the variable terrain of my home city. Whether you should buy one becomes less a question of its qualities that your needs in the given moment. Are you in need of a bike that can handle all types of terrain at any gradient that’ll also give you cargo space? Are you strong enough to wrestle with its considerable weight? And, of course, do you have enough cash in the bank to buy it and then make sure there’s safe places to park it? If the answer to all of those is yes, then this is pretty much a slam dunk.

This article originally appeared on Engadget at https://www.engadget.com/transportation/tenways-ago-t-is-a-well-equipped-but-heavy-e-bike-133005101.html?src=rss

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Google and Meta reportedly teamed up for ads targeting young teens

Google worked with Meta to roll out ads that targeted young teens even if it’s against the former’s rules, according to the Financial Times. Based on the documents seen by the publication, Google worked on a marketing project designed to advertise Instagram to YouTube users within the 13- to 17-year-old age range. Google had blocked age-based ad targeting for users under 18 years ago, but the company reportedly found and used a loophole. 
Since they couldn’t go for the demographic they wanted to reach, they instead targeted a group of users Google had labeled as “unknown.” Google’s staff proposed the group to Meta, The Times said, because the company had data points to prove that a large number of users under the label are below 18 years in age. The company even reportedly told Meta that the daily engagement it gets from 13- to 17-year-old users exceeds TikTok’s and Instagram’s. The Information says using this loophole is against Google’s rules, as well, since it has policies against proxy targeting. 
Meta and Google worked with media agency Spark Foundry to launch the marketing program in Canada between February and April, according to the report. When it did well, they kicked off a trial in the US in May and had made plans to expand it to other regions, as well as to include other Meta apps in the campaign. 
However, Google had investigated and ultimately cancelled the project after being contacted by the Times. “We prohibit ads being personalized to people under-18, period,” the company told the publication. It said that its safeguards worked properly in this case because it didn’t directly target registered YouTube users know to be 18. That said, it didn’t outright deny using the loophole and only said that it will take “additional action to reinforce with sales representatives that they must not help advertisers or agencies run campaigns” that attempt to work around its policies.This article originally appeared on Engadget at https://www.engadget.com/social-media/google-and-meta-reportedly-teamed-up-for-ads-targeting-young-teens-130024683.html?src=rss

Google worked with Meta to roll out ads that targeted young teens even if it’s against the former’s rules, according to the Financial Times. Based on the documents seen by the publication, Google worked on a marketing project designed to advertise Instagram to YouTube users within the 13- to 17-year-old age range. Google had blocked age-based ad targeting for users under 18 years ago, but the company reportedly found and used a loophole. 

Since they couldn’t go for the demographic they wanted to reach, they instead targeted a group of users Google had labeled as “unknown.” Google’s staff proposed the group to Meta, The Times said, because the company had data points to prove that a large number of users under the label are below 18 years in age. The company even reportedly told Meta that the daily engagement it gets from 13- to 17-year-old users exceeds TikTok’s and Instagram’s. The Information says using this loophole is against Google’s rules, as well, since it has policies against proxy targeting. 

Meta and Google worked with media agency Spark Foundry to launch the marketing program in Canada between February and April, according to the report. When it did well, they kicked off a trial in the US in May and had made plans to expand it to other regions, as well as to include other Meta apps in the campaign. 

However, Google had investigated and ultimately cancelled the project after being contacted by the Times. “We prohibit ads being personalized to people under-18, period,” the company told the publication. It said that its safeguards worked properly in this case because it didn’t directly target registered YouTube users know to be 18. That said, it didn’t outright deny using the loophole and only said that it will take “additional action to reinforce with sales representatives that they must not help advertisers or agencies run campaigns” that attempt to work around its policies.

This article originally appeared on Engadget at https://www.engadget.com/social-media/google-and-meta-reportedly-teamed-up-for-ads-targeting-young-teens-130024683.html?src=rss

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Turkey has blocked Roblox over child exploitation reports

Just five days after blocking Instagram, Turkey has banned Roblox over reports of inappropriate sexual content perceived as exploiting children, Türkiye Today reported. An official from the Türkiye Directorate of Communications also cited “promotion of homosexuality” and incentives for children via the game’s Robux virtual currency as reasons for the ban. 
The regulator also said that monitoring content on Roblox is a significant challenge. The countrywide restrictions were imposed following an investigation by the chief public prosecutor’s office. 
Last week, Instagram was blocked in in the country following a dispute over Hamas-related content on the platform. Turkey’s head of communications stated in a post on X that Instagram was “actively preventing people from posting messages of condolences” for Ismail Haniyeh, the Hamas leader who was killed earlier this week.
Turkish authorities have banned major social media services before. Twitter was briefly blocked in the country last year following an earthquake that killed thousands of people. YouTube and Twitter were also blocked in 2014.
Roblox has had its own problems, particularly around complaints of child exploitation. Earlier this year, the company was hit with a lawsuit accusing it of exploiting child labor and deceptive advertising. The company was also sued in 2022 for allowing adult users to sexually prey on a 10-year-old girl. Discord, Snap and Meta were also named in that suit. This article originally appeared on Engadget at https://www.engadget.com/gaming/turkey-has-blocked-roblox-over-child-exploitation-reports-120018044.html?src=rss

Just five days after blocking Instagram, Turkey has banned Roblox over reports of inappropriate sexual content perceived as exploiting children, Türkiye Today reported. An official from the Türkiye Directorate of Communications also cited “promotion of homosexuality” and incentives for children via the game’s Robux virtual currency as reasons for the ban. 

The regulator also said that monitoring content on Roblox is a significant challenge. The countrywide restrictions were imposed following an investigation by the chief public prosecutor’s office. 

Last week, Instagram was blocked in in the country following a dispute over Hamas-related content on the platform. Turkey’s head of communications stated in a post on X that Instagram was “actively preventing people from posting messages of condolences” for Ismail Haniyeh, the Hamas leader who was killed earlier this week.

Turkish authorities have banned major social media services before. Twitter was briefly blocked in the country last year following an earthquake that killed thousands of people. YouTube and Twitter were also blocked in 2014.

Roblox has had its own problems, particularly around complaints of child exploitation. Earlier this year, the company was hit with a lawsuit accusing it of exploiting child labor and deceptive advertising. The company was also sued in 2022 for allowing adult users to sexually prey on a 10-year-old girl. Discord, Snap and Meta were also named in that suit. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/turkey-has-blocked-roblox-over-child-exploitation-reports-120018044.html?src=rss

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X makes its Premium+ subscription tier fully ad-free

X has updated its Premium+ subscription tier so that paying users don’t have to see any advertisement at all. The website formerly known as Twitter has announced that Premium+, which costs $16 a month in the US, is now fully ad-free. While one of the tier’s original perks is having an ad-free For You and Following timelines, subscribers still saw advertisements on other parts of the social network.
As Social Media Today points out, the FAQ page for X’s subscriptions used to say that the no-ads feature for Premium+ “does not apply to promoted content elsewhere on X, including but not limited to ads on profiles, ads in post replies, ads in Immersive Media Viewer, promoted events in Explore, promoted trends, and promoted accounts to follow.”
no more ads, anywhere on XPremium+ is now *fully* ad freesign up via https://t.co/TJn5WfMiAP— X (@X) August 8, 2024

Some users in that announcement thread on X have expressed concerns about the company’s revenue-sharing scheme. People can earn on the social network by getting some of X’s ad revenue, but they can only earn money for an add if a fellow verified user sees it. That is why X engineer Eric Farraro had to write a post answering a common complaint from creators that their payouts were lower than expected. “Revenue is only earned for ads shown to Verified users. This is one of many ways we mitigate attempts to manipulate the program,” he tweeted. Since ads had been limited for Premium+ subscribers from the start, though, this might not have a big impact on the revenue amount X can share with its users. People paying for the basic tier, the cheapest option at $3 a month, will continue seeing ads like usual. This article originally appeared on Engadget at https://www.engadget.com/social-media/x-makes-its-premium-subscription-tier-fully-ad-free-120017998.html?src=rss

X has updated its Premium+ subscription tier so that paying users don’t have to see any advertisement at all. The website formerly known as Twitter has announced that Premium+, which costs $16 a month in the US, is now fully ad-free. While one of the tier’s original perks is having an ad-free For You and Following timelines, subscribers still saw advertisements on other parts of the social network.

As Social Media Today points out, the FAQ page for X’s subscriptions used to say that the no-ads feature for Premium+ “does not apply to promoted content elsewhere on X, including but not limited to ads on profiles, ads in post replies, ads in Immersive Media Viewer, promoted events in Explore, promoted trends, and promoted accounts to follow.”

no more ads, anywhere on X

Premium+ is now *fully* ad free

sign up via https://t.co/TJn5WfMiAP

— X (@X) August 8, 2024

Some users in that announcement thread on X have expressed concerns about the company’s revenue-sharing scheme. People can earn on the social network by getting some of X’s ad revenue, but they can only earn money for an add if a fellow verified user sees it. That is why X engineer Eric Farraro had to write a post answering a common complaint from creators that their payouts were lower than expected. “Revenue is only earned for ads shown to Verified users. This is one of many ways we mitigate attempts to manipulate the program,” he tweeted. Since ads had been limited for Premium+ subscribers from the start, though, this might not have a big impact on the revenue amount X can share with its users. People paying for the basic tier, the cheapest option at $3 a month, will continue seeing ads like usual. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-makes-its-premium-subscription-tier-fully-ad-free-120017998.html?src=rss

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The Morning After: Humane AI Pins are being returned faster than the company can sell them

Humane’s universally derided AI Pin (“the solution to none of technology’s problems”) is not exactly flying off store shelves, according to internal sales documents published by The Verge. Worse, returns are apparently outpacing purchases. The company had once hoped to sell 100,000 in the first year — but there are only around 7,000 units out in the wild. In our review, we had issues with reliability, how slow it was to process requests, its price and its poor battery life. Its shelf life may be even worse.
— Mat Smith
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Fujifilm X-T50 camera review
A big improvement (for a lot more money).

Fujifilm’s X-T50 is a big improvement on the X-T30 II, thanks to its higher resolution sensor, in-body stabilization and upgraded video capabilities. However, the high price — an extra half grand over the X-T30 — makes it harder to recommend. We’ll also likely see the X-T30 II heavily discounted in the near future. Read on for the full review.
Continue reading.

Disney+’s password-sharing crackdown starts ‘in earnest’ next month
The password ‘snap’ will have nothing on Thanos.

A few months back, Disney promised to further crack down on password sharing. It started targeting account sharing in Canada late last year and, in June, in select other countries. It’s about to expand those efforts in the coming weeks. In a fun bit of timing, this expanded password-sharing crackdown is scheduled just before Disney increases its streaming prices yet again.
The company will apparently also start rolling out what it’s calling “continuous playlists.” These are effectively cable-style channels that will stream around the clock, which will juice its viewing numbers and possibly keep you glued for longer to whatever reheated Star Wars / Marvel creation is currently doing the rounds.
Continue reading.

Balatro, the best game you’re not yet playing, will get its first gameplay update
It’s sold more than 2 million copies in under 6 months.
Balatro

Balatro, the surreal card game vaguely related to poker, will get its first major gameplay update in 2025. Developer LocalThunk promises it will bring “new ideas and strategies to the game.” What’s more, it will be a free update “as a token of huge appreciation to the game’s brilliant and passionate community.” This is the first of three Balatro announcements/surprises LocalThunk and publisher Playstack are revealing this summer. Hopefully, one of them will be the mobile version.
Continue reading.This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-humane-ai-pins-are-being-returned-faster-than-the-company-can-sell-them-111503071.html?src=rss

Humane’s universally derided AI Pin (“the solution to none of technology’s problems”) is not exactly flying off store shelves, according to internal sales documents published by The Verge. Worse, returns are apparently outpacing purchases. The company had once hoped to sell 100,000 in the first year — but there are only around 7,000 units out in the wild. In our review, we had issues with reliability, how slow it was to process requests, its price and its poor battery life. Its shelf life may be even worse.

— Mat Smith

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Fujifilm X-T50 camera review

A big improvement (for a lot more money).

Fujifilm’s X-T50 is a big improvement on the X-T30 II, thanks to its higher resolution sensor, in-body stabilization and upgraded video capabilities. However, the high price — an extra half grand over the X-T30 — makes it harder to recommend. We’ll also likely see the X-T30 II heavily discounted in the near future. Read on for the full review.

Continue reading.

Disney+’s password-sharing crackdown starts ‘in earnest’ next month

The password ‘snap’ will have nothing on Thanos.

A few months back, Disney promised to further crack down on password sharing. It started targeting account sharing in Canada late last year and, in June, in select other countries. It’s about to expand those efforts in the coming weeks. In a fun bit of timing, this expanded password-sharing crackdown is scheduled just before Disney increases its streaming prices yet again.

The company will apparently also start rolling out what it’s calling “continuous playlists.” These are effectively cable-style channels that will stream around the clock, which will juice its viewing numbers and possibly keep you glued for longer to whatever reheated Star Wars / Marvel creation is currently doing the rounds.

Continue reading.

Balatro, the best game you’re not yet playing, will get its first gameplay update

It’s sold more than 2 million copies in under 6 months.

Balatro

Balatro, the surreal card game vaguely related to poker, will get its first major gameplay update in 2025. Developer LocalThunk promises it will bring “new ideas and strategies to the game.” What’s more, it will be a free update “as a token of huge appreciation to the game’s brilliant and passionate community.” This is the first of three Balatro announcements/surprises LocalThunk and publisher Playstack are revealing this summer. Hopefully, one of them will be the mobile version.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-humane-ai-pins-are-being-returned-faster-than-the-company-can-sell-them-111503071.html?src=rss

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