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California state IDs can now be stored in Apple Wallet and Google Wallet

California is the latest state to make its driver’s licenses mobile. Today, Governor Gavin Newsom’s office announced that both Apple Wallet and Google Wallet will be adding support for California driver’s licenses and state IDs. The release clarified that residents still need to carry a physical copy of their identification, but that the mobile option would make age verification faster during air travel and at participating businesses.
“We’re partnering with two iconic California companies – Apple and Google – to provide convenient, private and secure driver’s licenses and ID cards directly on people’s phones,” Newsom said. “This is a big step in our efforts to better serve all Californians, meeting people where they’re at and with technology people use every day.”
The addition of licenses to these tech companies’ wallet apps is part of a bigger program by California’s Department of Motor Vehicles. The mobile Drivers License (mDL) pilot introduced a proprietary wallet app from the state agency that gave California residents the same capabilities to upload their driver’s licenses to their smartphones. More than 500,000 residents have done so to date in the mDL program.
Arizona was the first state to bring driver’s licenses to Apple Wallet in 2022, although both iOS and Android were exploring the technology years before. Maryland, Arizona, Colorado, Georgia and Ohio have also adopted support for mobile identification. And any news about identification is a good reminder that Real ID laws, which require more documentation to board a plane or enter some government facilities, are slated to take effect in 2025.This article originally appeared on Engadget at https://www.engadget.com/apps/california-state-ids-can-now-be-stored-in-apple-wallet-and-google-wallet-200021839.html?src=rss

California is the latest state to make its driver’s licenses mobile. Today, Governor Gavin Newsom’s office announced that both Apple Wallet and Google Wallet will be adding support for California driver’s licenses and state IDs. The release clarified that residents still need to carry a physical copy of their identification, but that the mobile option would make age verification faster during air travel and at participating businesses.

“We’re partnering with two iconic California companies – Apple and Google – to provide convenient, private and secure driver’s licenses and ID cards directly on people’s phones,” Newsom said. “This is a big step in our efforts to better serve all Californians, meeting people where they’re at and with technology people use every day.”

The addition of licenses to these tech companies’ wallet apps is part of a bigger program by California’s Department of Motor Vehicles. The mobile Drivers License (mDL) pilot introduced a proprietary wallet app from the state agency that gave California residents the same capabilities to upload their driver’s licenses to their smartphones. More than 500,000 residents have done so to date in the mDL program.

Arizona was the first state to bring driver’s licenses to Apple Wallet in 2022, although both iOS and Android were exploring the technology years before. Maryland, Arizona, Colorado, Georgia and Ohio have also adopted support for mobile identification. And any news about identification is a good reminder that Real ID laws, which require more documentation to board a plane or enter some government facilities, are slated to take effect in 2025.

This article originally appeared on Engadget at https://www.engadget.com/apps/california-state-ids-can-now-be-stored-in-apple-wallet-and-google-wallet-200021839.html?src=rss

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Arizona Sunshine Remake brings the undead back to VR with enhanced graphics

It’s only been seven years since the “Fred” started to rise up in the VR zombie shooter Arizona Sunshine, but a remake is already lumbering your way and will land on VR headsets on October 17. Vertigo Games announced the upcoming release of Arizona Sunshine Remake at the first VR Games Showcase. It’s slated to come to the Meta Quest 2 and 3, PS VR2 and Steam.
The Arizona Sunshine Remake will feature the same central story and multiplayer modes but with a noticeable graphics update. The zombies look more defined and real in the trailer, with an advanced mutilation system that looks bloody great (pun intended). The remake also comes with all five of the game’s DLC storylines and gameplay modes.

The game puts you in the shoes of an unnamed survivor who treats the presence of zombies the way you’d treat a noisy upstairs neighbor who can’t take a hint. The protagonist calls the shambling ghouls “Fred” as a way to mentally normalize the madness and mayhem unfolding around him as he treks across the titular state, following a radio signal in the hopes of finding other human survivors.
Arizona Sunshine was one of the first big breakout titles in VR that didn’t have a connection to another pop culture property like Marvel Comics or the Batman Arkham games. It came out the same year as other big VR hits like Superhot VR, the first I Expect You to Die puzzle game and Job Simulator. It’s part of a boom time of sorts for VR gaming when the medium was able to find its footing.
Arizona Sunshine is not just a mindless zombie killing machine even if it has multiplayer and endless swarming modes if that’s all you want to do. It’s got a great mix of VR gaming elements with puzzles to solve, strategies to plan as you prepare for a big wave of “Fred” and some genuine tense, immersive moments. It’s everything I always wanted from a zombie apocalypse and the remake sounds like a fun way to play with “Fred” all over again.This article originally appeared on Engadget at https://www.engadget.com/gaming/arizona-sunshine-remake-brings-the-undead-back-to-vr-with-enhanced-graphics-194535362.html?src=rss

It’s only been seven years since the “Fred” started to rise up in the VR zombie shooter Arizona Sunshine, but a remake is already lumbering your way and will land on VR headsets on October 17. Vertigo Games announced the upcoming release of Arizona Sunshine Remake at the first VR Games Showcase. It’s slated to come to the Meta Quest 2 and 3, PS VR2 and Steam.

The Arizona Sunshine Remake will feature the same central story and multiplayer modes but with a noticeable graphics update. The zombies look more defined and real in the trailer, with an advanced mutilation system that looks bloody great (pun intended). The remake also comes with all five of the game’s DLC storylines and gameplay modes.

The game puts you in the shoes of an unnamed survivor who treats the presence of zombies the way you’d treat a noisy upstairs neighbor who can’t take a hint. The protagonist calls the shambling ghouls “Fred” as a way to mentally normalize the madness and mayhem unfolding around him as he treks across the titular state, following a radio signal in the hopes of finding other human survivors.

Arizona Sunshine was one of the first big breakout titles in VR that didn’t have a connection to another pop culture property like Marvel Comics or the Batman Arkham games. It came out the same year as other big VR hits like Superhot VR, the first I Expect You to Die puzzle game and Job Simulator. It’s part of a boom time of sorts for VR gaming when the medium was able to find its footing.

Arizona Sunshine is not just a mindless zombie killing machine even if it has multiplayer and endless swarming modes if that’s all you want to do. It’s got a great mix of VR gaming elements with puzzles to solve, strategies to plan as you prepare for a big wave of “Fred” and some genuine tense, immersive moments. It’s everything I always wanted from a zombie apocalypse and the remake sounds like a fun way to play with “Fred” all over again.

This article originally appeared on Engadget at https://www.engadget.com/gaming/arizona-sunshine-remake-brings-the-undead-back-to-vr-with-enhanced-graphics-194535362.html?src=rss

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Trombone Champ is coming to VR headsets this fall

Trombone Champ, a ridiculous rhythm game that gets funnier the worse you are at it, is coming to virtual reality headsets. You won’t have to wait an incredibly long time to try Trombone Champ: Unflattened either: it’s coming to Meta Quest, Steam VR and PlayStation VR2 this fall.
Flat2VR Studios worked on the “reimiagining” of Holy Wow Studios’ original game. You can perform on a virtual stage as notes careen toward you in a Guitar Hero-esque fashion. Your trombone is customizable as you can spray on the colors of your choosing and have absurd variants of the instrument.
There are more than 50 songs to play through. However, as with Guitar Hero and Rock Band, it’s possible to mod the game and add your own tracks and characters. So if you really wanted to toot your way through “Baby One More Time” on a trombone with a fish attached, you could probably do just that.
turned off the trump elon thing watching this instead pic.twitter.com/sGwN6YHgMX— Jules Suzdaltsev (@jules_su) August 13, 2024

This article originally appeared on Engadget at https://www.engadget.com/gaming/trombone-champ-is-coming-to-vr-headsets-this-fall-193041345.html?src=rss

Trombone Champ, a ridiculous rhythm game that gets funnier the worse you are at it, is coming to virtual reality headsets. You won’t have to wait an incredibly long time to try Trombone Champ: Unflattened either: it’s coming to Meta Quest, Steam VR and PlayStation VR2 this fall.

Flat2VR Studios worked on the “reimiagining” of Holy Wow Studios’ original game. You can perform on a virtual stage as notes careen toward you in a Guitar Hero-esque fashion. Your trombone is customizable as you can spray on the colors of your choosing and have absurd variants of the instrument.

There are more than 50 songs to play through. However, as with Guitar Hero and Rock Band, it’s possible to mod the game and add your own tracks and characters. So if you really wanted to toot your way through “Baby One More Time” on a trombone with a fish attached, you could probably do just that.

turned off the trump elon thing watching this instead pic.twitter.com/sGwN6YHgMX

— Jules Suzdaltsev (@jules_su) August 13, 2024

This article originally appeared on Engadget at https://www.engadget.com/gaming/trombone-champ-is-coming-to-vr-headsets-this-fall-193041345.html?src=rss

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Activision is finally addressing those massive Call of Duty download sizes

Activision is finally taking some steps to stop Call of Duty games from hogging up hard drive space. The games are notoriously giant but the company is going to lessen the load a bit ahead of the October 25 release of Black Ops 6.
How will this work? One big change is that Warzone is being decoupled from the rest of the games with regard to the default download for annual titles. This change happens on August 21, accompanying the launch of Season 5 Reloaded, and should actually help a lot. Warzone is huge (around 130GB) and this can be frustrating for those who don’t even participate in the battle royale-style mode.
As a matter of fact, when folks purchase an annual title in the near future, they’ll only download files for that particular game. Hard drives everywhere suddenly have a bit of spring in their step. Of course, the masochistic among us will still be able to opt-in and add Warzone game files with any purchase.
That’s not the only action Activision is taking, though it’s likely the most important one. The company is also expanding its usage of texture streaming, starting with the forthcoming Warzone update. This means that users won’t have to download everything directly to their hard drives, as the devs will “cycle content that is less frequently used by players to a streaming cache.”
The devs do warn, however, that this could result in some of this content appearing at a lower quality until the streaming cache has fully loaded. To that end, there are multiple settings for this feature. Finally, forthcoming PS5 downloads will be split into multiple parts, many of which can be scooped up ahead of time. These downloads will also include file optimizations to further reduce the size.

As previously stated, Call of Duty: Black Ops 6 hits consoles and PCs on October 26. It’s also going to be available on Game Pass from release day.This article originally appeared on Engadget at https://www.engadget.com/gaming/activision-is-finally-addressing-those-massive-call-of-duty-download-sizes-191616063.html?src=rss

Activision is finally taking some steps to stop Call of Duty games from hogging up hard drive space. The games are notoriously giant but the company is going to lessen the load a bit ahead of the October 25 release of Black Ops 6.

How will this work? One big change is that Warzone is being decoupled from the rest of the games with regard to the default download for annual titles. This change happens on August 21, accompanying the launch of Season 5 Reloaded, and should actually help a lot. Warzone is huge (around 130GB) and this can be frustrating for those who don’t even participate in the battle royale-style mode.

As a matter of fact, when folks purchase an annual title in the near future, they’ll only download files for that particular game. Hard drives everywhere suddenly have a bit of spring in their step. Of course, the masochistic among us will still be able to opt-in and add Warzone game files with any purchase.

That’s not the only action Activision is taking, though it’s likely the most important one. The company is also expanding its usage of texture streaming, starting with the forthcoming Warzone update. This means that users won’t have to download everything directly to their hard drives, as the devs will “cycle content that is less frequently used by players to a streaming cache.”

The devs do warn, however, that this could result in some of this content appearing at a lower quality until the streaming cache has fully loaded. To that end, there are multiple settings for this feature. Finally, forthcoming PS5 downloads will be split into multiple parts, many of which can be scooped up ahead of time. These downloads will also include file optimizations to further reduce the size.

As previously stated, Call of Duty: Black Ops 6 hits consoles and PCs on October 26. It’s also going to be available on Game Pass from release day.

This article originally appeared on Engadget at https://www.engadget.com/gaming/activision-is-finally-addressing-those-massive-call-of-duty-download-sizes-191616063.html?src=rss

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Researchers claim most Google Pixel phones shipped with exploitable bloatware since 2017

Mobile phone security firm iVerify has discovered a vulnerability in Google Pixel smartphones. According to iVerify’s investigation, a piece of third-party software with deep system access is to blame, and troublingly it shipped with “a very large percentage of Pixel devices […] since September 2017.”
The issue relates to “Showcase.apk,” a bit of software made for Verizon and used to put Pixel devices in demo mode while displayed in retail stores. The software downloads a configuration file over an unencrypted web connection, which — because of Showcase’s deep access — might allow bad actors to perform remote code execution or remote package installation on the device.
The especially troubling part of this discovery is that Showcase can’t be uninstalled at the user level. And while it is not enabled by default, iVerify said there could be multiple ways to activate the software. iVerify alerted Google to the vulnerability in May; thus far there’s no confirmed evidence it’s been exploited in the wild.
A Google spokesperson told Wired that Showcase “is no longer being used” by Verizon and that Google would have a software update to remove the software from all Pixel devices “in the coming weeks.” Additionally, the rep said Showcase is not present in the line of Google Pixel 9 devices announced during the Made by Google event this week.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/researchers-claim-most-google-pixel-phones-shipped-with-exploitable-bloatware-since-2017-185926564.html?src=rss

Mobile phone security firm iVerify has discovered a vulnerability in Google Pixel smartphones. According to iVerify’s investigation, a piece of third-party software with deep system access is to blame, and troublingly it shipped with “a very large percentage of Pixel devices […] since September 2017.”

The issue relates to “Showcase.apk,” a bit of software made for Verizon and used to put Pixel devices in demo mode while displayed in retail stores. The software downloads a configuration file over an unencrypted web connection, which — because of Showcase’s deep access — might allow bad actors to perform remote code execution or remote package installation on the device.

The especially troubling part of this discovery is that Showcase can’t be uninstalled at the user level. And while it is not enabled by default, iVerify said there could be multiple ways to activate the software. iVerify alerted Google to the vulnerability in May; thus far there’s no confirmed evidence it’s been exploited in the wild.

A Google spokesperson told Wired that Showcase “is no longer being used” by Verizon and that Google would have a software update to remove the software from all Pixel devices “in the coming weeks.” Additionally, the rep said Showcase is not present in the line of Google Pixel 9 devices announced during the Made by Google event this week.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/researchers-claim-most-google-pixel-phones-shipped-with-exploitable-bloatware-since-2017-185926564.html?src=rss

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Kim Dotcom, roguish face of 2010s online piracy, will finally be extradited to the US

Kim Dotcom, the Megaupload founder and hard-partying face of early 2010s online piracy, is finally headed to the US. Reuters reports that New Zealand’s justice minister signed an extradition order on Thursday to end the entrepreneur’s nearly 13-year legal battle, paving the way for the German-born Dotcom to face charges from the US government.
“I considered all of the information carefully, and have decided that Mr Dotcom should be surrendered to the U.S. to face trial,” Goldsmith said in a statement. The decision came more than six years after a New Zealand court ruled Dotcom could be extradited to the US, paving the way for appeals that culminated in today’s decision.
YouTube / Kim Dotcom
Once the 13th most visited site online, the file-hosting site Megaupload was a hotbed for pirated content. In early 2012, American authorities charged Dotcom and six others with racketeering, copyright infringement, money laundering and copyright distribution. The US indictment claimed Megaupload cost copyright holders $500 million in damages while making $175 million from ads and premium subscriptions.
The raid on Dotcom’s Auckland mansion was dramatic fare among 2012’s relatively tame headlines. The New York Times reported at the time that when he saw the police, Dotcom barricaded himself inside, activating several electronic locks and waited in a safe room. When officers cut their way inside, they saw Dotcom standing near “a firearm that they said looked like a sawed-off shotgun.”
YouTube / Kim Dotcom
Dotcom (born Kim Schmitz) had several brushes with the law before that. He at least claimed to have spent three months in a Munich jail in 1994 for “breaking into Pentagon computers and observing real-time satellite photos of Saddam Hussein’s palaces.” Soon after, he received a suspended two-year sentence for a scam involving stolen phone card numbers.
In 2001, he was accused in the largest insider-trading case in German history. He reportedly fled Germany to escape those charges, was captured in Thailand, extradited (this week isn’t his first go-round) and convicted in 2002. At some point after that, he moved to New Zealand, holing up in a luxurious mansion.
You can see that mansion — and a taste of his larger-than-life persona — in his music video “Good Life.”

Justice Minister Paul Goldsmith signed the extradition order on Thursday and followed standard practice in giving Dotcom “a short period of time to consider and take advice” on his decision.
Dotcom, never one to mince words, posted a message on X that “the obedient US colony in the South Pacific just decided to extradite me for what users uploaded to Megaupload.”This article originally appeared on Engadget at https://www.engadget.com/general/kim-dotcom-roguish-face-of-2010s-online-piracy-will-finally-be-extradited-to-the-us-172100627.html?src=rss

Kim Dotcom, the Megaupload founder and hard-partying face of early 2010s online piracy, is finally headed to the US. Reuters reports that New Zealand’s justice minister signed an extradition order on Thursday to end the entrepreneur’s nearly 13-year legal battle, paving the way for the German-born Dotcom to face charges from the US government.

“I considered all of the information carefully, and have decided that Mr Dotcom should be surrendered to the U.S. to face trial,” Goldsmith said in a statement. The decision came more than six years after a New Zealand court ruled Dotcom could be extradited to the US, paving the way for appeals that culminated in today’s decision.

YouTube / Kim Dotcom

Once the 13th most visited site online, the file-hosting site Megaupload was a hotbed for pirated content. In early 2012, American authorities charged Dotcom and six others with racketeering, copyright infringement, money laundering and copyright distribution. The US indictment claimed Megaupload cost copyright holders $500 million in damages while making $175 million from ads and premium subscriptions.

The raid on Dotcom’s Auckland mansion was dramatic fare among 2012’s relatively tame headlines. The New York Times reported at the time that when he saw the police, Dotcom barricaded himself inside, activating several electronic locks and waited in a safe room. When officers cut their way inside, they saw Dotcom standing near “a firearm that they said looked like a sawed-off shotgun.”

YouTube / Kim Dotcom

Dotcom (born Kim Schmitz) had several brushes with the law before that. He at least claimed to have spent three months in a Munich jail in 1994 for “breaking into Pentagon computers and observing real-time satellite photos of Saddam Hussein’s palaces.” Soon after, he received a suspended two-year sentence for a scam involving stolen phone card numbers.

In 2001, he was accused in the largest insider-trading case in German history. He reportedly fled Germany to escape those charges, was captured in Thailand, extradited (this week isn’t his first go-round) and convicted in 2002. At some point after that, he moved to New Zealand, holing up in a luxurious mansion.

You can see that mansion — and a taste of his larger-than-life persona — in his music video “Good Life.”

Justice Minister Paul Goldsmith signed the extradition order on Thursday and followed standard practice in giving Dotcom “a short period of time to consider and take advice” on his decision.

Dotcom, never one to mince words, posted a message on X that “the obedient US colony in the South Pacific just decided to extradite me for what users uploaded to Megaupload.”

This article originally appeared on Engadget at https://www.engadget.com/general/kim-dotcom-roguish-face-of-2010s-online-piracy-will-finally-be-extradited-to-the-us-172100627.html?src=rss

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T-Mobile fined $60 million for failing to stop data breaches

T-Mobile has been fined $60 million for failing to both report and stop data breaches, as indicated by Bloomberg. The hefty fine was levied by the Committee on Foreign Investment in the US (CFIUS) and represents the largest such financial penalty the organization has ever issued. T-Mobile is owned by Deutsche Telekom, a company based in Germany, which is why CFIUS got involved.
These penalties have their origins in the terms of a 2020 deal in which T-Mobile purchased Sprint. CFIUS put some conditions on the purchase, including some related to protecting consumer data. The Committee found that T-Mobile didn’t comply with these conditions by failing to secure data and then by failing to report unauthorized access to this data, as reported by Reuters.
The data breaches occurred in 2020 and 2021. T-Mobile has blamed the breaches on technical issues that occurred during its post-merger integration with Sprint. The company says that the breaches targeted “information shared from a small number of law enforcement information requests.”
It also says that the data stayed within the law enforcement community, even after the breaches. T-Mobile claims that the breaches were reported “in a timely manner” and that they were “quickly addressed.”
CFIUS has been getting more aggressive in recent months with regard to fines and affiliated penalties. It issued six large penalties in the past year or so, though none get close to the $60 million fine T-Mobile was just hit with. This is approximately three times the number of penalties it has issued during any other similar timeframe throughout its existence, from 1975 until 2022.
“The $60 million penalty announcement highlights the committee’s commitment to ramping up CFIUS enforcement by holding companies accountable when they fail to comply with their obligations,” a US official told Reuters.This article originally appeared on Engadget at https://www.engadget.com/big-tech/t-mobile-fined-60-million-for-failing-to-stop-data-breaches-170438570.html?src=rss

T-Mobile has been fined $60 million for failing to both report and stop data breaches, as indicated by Bloomberg. The hefty fine was levied by the Committee on Foreign Investment in the US (CFIUS) and represents the largest such financial penalty the organization has ever issued. T-Mobile is owned by Deutsche Telekom, a company based in Germany, which is why CFIUS got involved.

These penalties have their origins in the terms of a 2020 deal in which T-Mobile purchased Sprint. CFIUS put some conditions on the purchase, including some related to protecting consumer data. The Committee found that T-Mobile didn’t comply with these conditions by failing to secure data and then by failing to report unauthorized access to this data, as reported by Reuters.

The data breaches occurred in 2020 and 2021. T-Mobile has blamed the breaches on technical issues that occurred during its post-merger integration with Sprint. The company says that the breaches targeted “information shared from a small number of law enforcement information requests.”

It also says that the data stayed within the law enforcement community, even after the breaches. T-Mobile claims that the breaches were reported “in a timely manner” and that they were “quickly addressed.”

CFIUS has been getting more aggressive in recent months with regard to fines and affiliated penalties. It issued six large penalties in the past year or so, though none get close to the $60 million fine T-Mobile was just hit with. This is approximately three times the number of penalties it has issued during any other similar timeframe throughout its existence, from 1975 until 2022.

“The $60 million penalty announcement highlights the committee’s commitment to ramping up CFIUS enforcement by holding companies accountable when they fail to comply with their obligations,” a US official told Reuters.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/t-mobile-fined-60-million-for-failing-to-stop-data-breaches-170438570.html?src=rss

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Threads introduces a new analytics platform and the option for multiple drafts

Meta CEO Mark Zuckerberg just announced some new features coming to Threads that should make it easier for creators and businesses to build followings and connect with fans. The biggest tool is something called Insights, which is basically an analytics platform.
Insights gives users a zoom-in view on traffic, with data on the age, gender and location of people who view and engage with content. This information can also be split up into followers and non-followers, to help with conversion.
Meta
Meta has been testing Insights for a few days now and it looks fairly useful, particularly for folks with large followings. I’m talking about brands, creators and power users. However, it should be fun for the rest of us to tinker with.
Threads will also now allow for simultaneous multiple drafts. Before this move, a new draft would replace the old one, so people just had one chance to jot something down for later. To that end, Meta’s working on a post scheduling feature, but it’s not ready yet.
Meta
Finally, there’s now a way to drag and drop pinned columns for reorganization purposes. This is only for the desktop client, but it does work with the Insights page. 
Threads has some serious momentum right now. It just passed the 200 million user threshold after just a year of operation and CEO Zuckerberg has plans to bring that number up to one billion.
“We’ve been building this company for 20 years, and there just are not that many opportunities that come around to grow a billion-person app,” Zuckerberg said in a recent earnings call. “Obviously, there’s a ton of work between now and there.”
I’m a fairly regular Threads user. The vibes are immaculate, especially when compared to that other app, but it still needs some work. The “For You” algorithm is incredibly slow, sometimes showing posts that are days old. The platform also has a bizarre aversion to politics and news, throwing it all under the umbrella of “potentially sensitive” content. This is a social media app that wants to be the public town square, like the bird app once was, so stop throttling news.This article originally appeared on Engadget at https://www.engadget.com/social-media/threads-introduces-a-new-analytics-platform-and-the-option-for-multiple-drafts-170033443.html?src=rss

Meta CEO Mark Zuckerberg just announced some new features coming to Threads that should make it easier for creators and businesses to build followings and connect with fans. The biggest tool is something called Insights, which is basically an analytics platform.

Insights gives users a zoom-in view on traffic, with data on the age, gender and location of people who view and engage with content. This information can also be split up into followers and non-followers, to help with conversion.

Meta

Meta has been testing Insights for a few days now and it looks fairly useful, particularly for folks with large followings. I’m talking about brands, creators and power users. However, it should be fun for the rest of us to tinker with.

Threads will also now allow for simultaneous multiple drafts. Before this move, a new draft would replace the old one, so people just had one chance to jot something down for later. To that end, Meta’s working on a post scheduling feature, but it’s not ready yet.

Meta

Finally, there’s now a way to drag and drop pinned columns for reorganization purposes. This is only for the desktop client, but it does work with the Insights page. 

Threads has some serious momentum right now. It just passed the 200 million user threshold after just a year of operation and CEO Zuckerberg has plans to bring that number up to one billion.

“We’ve been building this company for 20 years, and there just are not that many opportunities that come around to grow a billion-person app,” Zuckerberg said in a recent earnings call. “Obviously, there’s a ton of work between now and there.”

I’m a fairly regular Threads user. The vibes are immaculate, especially when compared to that other app, but it still needs some work. The “For You” algorithm is incredibly slow, sometimes showing posts that are days old. The platform also has a bizarre aversion to politics and news, throwing it all under the umbrella of “potentially sensitive” content. This is a social media app that wants to be the public town square, like the bird app once was, so stop throttling news.

This article originally appeared on Engadget at https://www.engadget.com/social-media/threads-introduces-a-new-analytics-platform-and-the-option-for-multiple-drafts-170033443.html?src=rss

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Cute adventure game The Plucky Squire arrives on September 17

The Plucky Squire has been one of my most anticipated games ever since it started popping up in showcases a couple of years ago. It was delayed out of 2023 and into this year, unfortunately, but the long wait to play it is almost over. Publisher Devolver Digital and developer All Possible Futures have revealed that The Plucky Squire is coming to PC, PlayStation 5, Xbox Series X/S and Nintendo Switch on September 17. It’ll be available in the PlayStation Plus Game Catalog for Extra and Premium members at no additional cost on day one.
The action centers around a storybook. After the evil Humgrump realizes he’s the villain of his own tale, he removes the titular squire (aka Jot) from the pages to try and change the narrative. Jot has to navigate 3D and 2D environments as he leaps between planes on his journey to save his friends and make sure there’s a happy ending to the saga.
The visuals look absolutely adorable in both 2D and 3D formats. It looks like a mashup of top-down Zelda games, modern Mario and LittleBigPlanet. The first project from All Possible Futures (one of the heads of which is a former Pokémon artist) is an absurdly promising one. I can’t wait to check it out next month. 
Meanwhile, Sony has unveiled some new details about a couple of other indie games. A new version of the first point-and-click Broken Sword game, The Shadow of the Templars, is coming to PS5 on September 19, 28 years after the original incarnation debuted. Revolution Software has reanimated the game in 4K with over 50 times the resolution of the original PlayStation version. 

Last but not least, Sulfur is a stylized first-person shooter with a lot of playstyle flexibility. There are said to be more than 35 million weapon and modification combos available. The next project from developer Perfect Random is coming to to PS4 and PS5 in 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/cute-adventure-game-the-plucky-squire-arrives-on-september-17-163651349.html?src=rss

The Plucky Squire has been one of my most anticipated games ever since it started popping up in showcases a couple of years ago. It was delayed out of 2023 and into this year, unfortunately, but the long wait to play it is almost over. Publisher Devolver Digital and developer All Possible Futures have revealed that The Plucky Squire is coming to PC, PlayStation 5, Xbox Series X/S and Nintendo Switch on September 17. It’ll be available in the PlayStation Plus Game Catalog for Extra and Premium members at no additional cost on day one.

The action centers around a storybook. After the evil Humgrump realizes he’s the villain of his own tale, he removes the titular squire (aka Jot) from the pages to try and change the narrative. Jot has to navigate 3D and 2D environments as he leaps between planes on his journey to save his friends and make sure there’s a happy ending to the saga.

The visuals look absolutely adorable in both 2D and 3D formats. It looks like a mashup of top-down Zelda games, modern Mario and LittleBigPlanet. The first project from All Possible Futures (one of the heads of which is a former Pokémon artist) is an absurdly promising one. I can’t wait to check it out next month. 

Meanwhile, Sony has unveiled some new details about a couple of other indie games. A new version of the first point-and-click Broken Sword game, The Shadow of the Templars, is coming to PS5 on September 19, 28 years after the original incarnation debuted. Revolution Software has reanimated the game in 4K with over 50 times the resolution of the original PlayStation version. 

Last but not least, Sulfur is a stylized first-person shooter with a lot of playstyle flexibility. There are said to be more than 35 million weapon and modification combos available. The next project from developer Perfect Random is coming to to PS4 and PS5 in 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/cute-adventure-game-the-plucky-squire-arrives-on-september-17-163651349.html?src=rss

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Dragon Age: The Veilguard comes out on October 31

Dragon Age: The Veilguard will be released on October 31. The BioWare action RPG is the first installment in the franchise since 2014’s Dragon Age: Inquisition. That’s right. We’ve been waiting ten long years for this game and now it’s almost here. Check out the release date trailer below.

This is the fourth major game in the franchise and there’s a lot of hype around it, despite the (relatively) lukewarm response to Inquisition. We had a chance to see the game in action back in June and came away impressed, though cautious. The character creation tool is, as expected, robust and the various landscapes are easy on the eyes.
We actually watched a playthrough of the entire opening chapter of the game and immediately noticed a more cartoonish style when compared to its predecessors. It’s not quite Fable, but it’s getting there. The game does, however, bring back fan favorite characters like Varric and Solas. The latter looks to be the primary antagonist this time around.
It also looks to play a bit faster than the earlier titles, though you can still pause the game to consider tactics. There’s a quick launch menu for activating hotkeys and, of course, a decision wheel for making narrative and dialogue choices that will no doubt come back to bite you in the butt at a later part of the game.

Like previous entries, this is an action RPG. Parries seem to make up the core defense mechanic and party members will work to strip away armor and magical protections before going in to do actual damage. There will be a diverse array of accessibility options, including standard difficulty modes but also custom settings to make select aspects of the game more forgiving.
As for the “caution” mentioned above, we only got a brief look at the game in action, so there are still plenty of unknowns. In any event, we don’t have long to find out. Dragon Age: The Veilguard will be available for PS5, Xbox Series X/S and PC. Preorders are available right now. This article originally appeared on Engadget at https://www.engadget.com/gaming/dragon-age-the-veilguard-comes-out-on-october-31-161317701.html?src=rss

Dragon Age: The Veilguard will be released on October 31. The BioWare action RPG is the first installment in the franchise since 2014’s Dragon Age: Inquisition. That’s right. We’ve been waiting ten long years for this game and now it’s almost here. Check out the release date trailer below.

This is the fourth major game in the franchise and there’s a lot of hype around it, despite the (relatively) lukewarm response to Inquisition. We had a chance to see the game in action back in June and came away impressed, though cautious. The character creation tool is, as expected, robust and the various landscapes are easy on the eyes.

We actually watched a playthrough of the entire opening chapter of the game and immediately noticed a more cartoonish style when compared to its predecessors. It’s not quite Fable, but it’s getting there. The game does, however, bring back fan favorite characters like Varric and Solas. The latter looks to be the primary antagonist this time around.

It also looks to play a bit faster than the earlier titles, though you can still pause the game to consider tactics. There’s a quick launch menu for activating hotkeys and, of course, a decision wheel for making narrative and dialogue choices that will no doubt come back to bite you in the butt at a later part of the game.

Like previous entries, this is an action RPG. Parries seem to make up the core defense mechanic and party members will work to strip away armor and magical protections before going in to do actual damage. There will be a diverse array of accessibility options, including standard difficulty modes but also custom settings to make select aspects of the game more forgiving.

As for the “caution” mentioned above, we only got a brief look at the game in action, so there are still plenty of unknowns. In any event, we don’t have long to find out. Dragon Age: The Veilguard will be available for PS5, Xbox Series X/S and PC. Preorders are available right now. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/dragon-age-the-veilguard-comes-out-on-october-31-161317701.html?src=rss

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