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Sam Altman’s Worldcoin startup is dropping the coin and doubling down on Orbs
Sam Altman’s Worldcoin is going to need some new business cards printed up because it’s dropping the “coin” in its name. The OpenAI CEO’s startup is shifting from cryptocurrency to focus more on its identification technology and it just unveiled a new version of its signature gadget.
Bloomberg reported that the new company called (wait for it) World will focus its eye scanning tech on confirming identities, something that could come in handy in a world of deep fake videos popping up all over the internet.
Co-founder and CEO Alex Blania introduced the World’s newest device called Orb, a biometric eye scanner used to confirm human identities through an identity service called Deep Face.
The latest model of the Orb, which uses NVIDIA’s Jetson chipset, will roll out to customers as the need arises. Chief Device Officer Rich Heley said at the San Francisco event that access to the Orb will be on demand and delivered the same way that people order pizza. A company statement says, “These advancements make it possible to offer new ways of providing World ID’s proof of human verification in more places around the world.”
According to the company’s website, almost 7 million people have been scanned by World Orbs to date. Everyone in attendance at the San Francisco launch event received a free Orb for their human identifying needs.This article originally appeared on Engadget at https://www.engadget.com/big-tech/sam-altmans-worldcoin-startup-is-dropping-the-coin-and-doubling-down-on-orbs-232105287.html?src=rss
Sam Altman’s Worldcoin is going to need some new business cards printed up because it’s dropping the “coin” in its name. The OpenAI CEO’s startup is shifting from cryptocurrency to focus more on its identification technology and it just unveiled a new version of its signature gadget.
Bloomberg reported that the new company called (wait for it) World will focus its eye scanning tech on confirming identities, something that could come in handy in a world of deep fake videos popping up all over the internet.
Co-founder and CEO Alex Blania introduced the World’s newest device called Orb, a biometric eye scanner used to confirm human identities through an identity service called Deep Face.
The latest model of the Orb, which uses NVIDIA’s Jetson chipset, will roll out to customers as the need arises. Chief Device Officer Rich Heley said at the San Francisco event that access to the Orb will be on demand and delivered the same way that people order pizza. A company statement says, “These advancements make it possible to offer new ways of providing World ID’s proof of human verification in more places around the world.”
According to the company’s website, almost 7 million people have been scanned by World Orbs to date. Everyone in attendance at the San Francisco launch event received a free Orb for their human identifying needs.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/sam-altmans-worldcoin-startup-is-dropping-the-coin-and-doubling-down-on-orbs-232105287.html?src=rss
YouTube is testing a new version of its Premium Lite subscription
YouTube is testing a revamp of its Premium Lite subscription tier. User screenshots made the rounds on social media this week, and today a Google rep later confirmed to multiple other outlets that the plan is being tested in Australia, Germany and Thailand. This new version would have “limited ads,” which the fine print describes as most videos being ad-free, “but you may see video ads on music content and Shorts, and non-interruptive ads when you search and browse.”
The original Premium Lite subscription began testing in Europe in 2021, but it only lasted a few years, with the video platform eliminating the option in October 2023. The plan’s only benefit was removing all ads; it didn’t offer the offline or background viewing options of the regular Premium offering.
We were able to confirm that the pricing model in Australia is $9 a month for Premium Lite, compared with $17 a month for full Premium access. That’s in line with the costs from the original Lite, which were about half the rate of a regular plan. With the current costs of a YouTube subscription — $14 a month for an individual or $23 a month for the family option — having a mid-tier choice could certainly be appealing.This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-is-testing-a-new-version-of-its-premium-lite-subscription-220050877.html?src=rss
YouTube is testing a revamp of its Premium Lite subscription tier. User screenshots made the rounds on social media this week, and today a Google rep later confirmed to multiple other outlets that the plan is being tested in Australia, Germany and Thailand. This new version would have “limited ads,” which the fine print describes as most videos being ad-free, “but you may see video ads on music content and Shorts, and non-interruptive ads when you search and browse.”
The original Premium Lite subscription began testing in Europe in 2021, but it only lasted a few years, with the video platform eliminating the option in October 2023. The plan’s only benefit was removing all ads; it didn’t offer the offline or background viewing options of the regular Premium offering.
We were able to confirm that the pricing model in Australia is $9 a month for Premium Lite, compared with $17 a month for full Premium access. That’s in line with the costs from the original Lite, which were about half the rate of a regular plan. With the current costs of a YouTube subscription — $14 a month for an individual or $23 a month for the family option — having a mid-tier choice could certainly be appealing.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-is-testing-a-new-version-of-its-premium-lite-subscription-220050877.html?src=rss
A new trailer for the Dune: Prophecy series just dropped
A new trailer dropped on the opening day of the New York Comic Con for the new six-episode spinoff series Dune: Prophecy, a prequel to the recent films directed by Denis Villeneuve.
The new series will premiere November 17 at 9PM on HBO. Each episode will be available to stream on Max on Sundays following its TV broadcast.
The Dune prequel is based on the novel Sisterhood of Dune by Kevin J. Anderson and Brian Herbert, the son of Dune creator and science fiction writer Frank Herbert. The new HBO series takes place 10,000 years before the rise of Paul Atreides when the Bene Gesserit begins its ascension to power.
It tells the story of two Harkonnen sisters Valya and Tula, played by Emily Watson and Olivia Williams, who create the sisterhood that will inevitably become the Bene Gesserit, the social, spiritual and political order of powerful women seeking to control and shape the universe. Other members of the cast include Travis Fimmel, Jodhi May and Mark Strong.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a-new-trailer-for-the-dune-prophecy-series-just-dropped-212154554.html?src=rss
A new trailer dropped on the opening day of the New York Comic Con for the new six-episode spinoff series Dune: Prophecy, a prequel to the recent films directed by Denis Villeneuve.
The new series will premiere November 17 at 9PM on HBO. Each episode will be available to stream on Max on Sundays following its TV broadcast.
The Dune prequel is based on the novel Sisterhood of Dune by Kevin J. Anderson and Brian Herbert, the son of Dune creator and science fiction writer Frank Herbert. The new HBO series takes place 10,000 years before the rise of Paul Atreides when the Bene Gesserit begins its ascension to power.
It tells the story of two Harkonnen sisters Valya and Tula, played by Emily Watson and Olivia Williams, who create the sisterhood that will inevitably become the Bene Gesserit, the social, spiritual and political order of powerful women seeking to control and shape the universe. Other members of the cast include Travis Fimmel, Jodhi May and Mark Strong.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a-new-trailer-for-the-dune-prophecy-series-just-dropped-212154554.html?src=rss
Unity mounts a comeback with launch of Unity 6 game engine
Unity has released the latest version of its engine for developing games and interactive experiences. Unity 6 has new workflows for creating online multiplayer games and more tools for projects intended for mobile platforms, including mobile web support for Android and iOS browsers. The engine promises improved performance, particularly in graphics rendering, and adds several features for creating more realistic environments via global lighting and other VFX. And it wouldn’t be a tech announcement without some AI component; the company has also released the latest version of its Sentis neural network inference library for using AI models within the Unity engine.
The company took a real hit to its public perception when it attempted to revise its pricing structure last September. The proposed payment model would charge devs a fee whenever a player downloaded their creation. The move led to outcry among game developers, particularly the indie scene. After a leadership shakeup and a massive workforce reduction, the company walked back most of the changes it had announced. This September, the controversial fee was dropped entirely.
This article originally appeared on Engadget at https://www.engadget.com/gaming/unity-mounts-a-comeback-with-launch-of-unity-6-game-engine-205332034.html?src=rss
Unity has released the latest version of its engine for developing games and interactive experiences. Unity 6 has new workflows for creating online multiplayer games and more tools for projects intended for mobile platforms, including mobile web support for Android and iOS browsers. The engine promises improved performance, particularly in graphics rendering, and adds several features for creating more realistic environments via global lighting and other VFX. And it wouldn’t be a tech announcement without some AI component; the company has also released the latest version of its Sentis neural network inference library for using AI models within the Unity engine.
The company took a real hit to its public perception when it attempted to revise its pricing structure last September. The proposed payment model would charge devs a fee whenever a player downloaded their creation. The move led to outcry among game developers, particularly the indie scene. After a leadership shakeup and a massive workforce reduction, the company walked back most of the changes it had announced. This September, the controversial fee was dropped entirely.
This article originally appeared on Engadget at https://www.engadget.com/gaming/unity-mounts-a-comeback-with-launch-of-unity-6-game-engine-205332034.html?src=rss
Amazon is rebooting its live-action adaptation of the God of War reboot
Amazon is reshuffling the deck with its God of War series. After the success of Fallout, it wants its next Prime Video gaming adaptation to live up to those lofty expectations — and it’s apparently willing to start fresh to do so. Deadline first reported on Thursday that the series showrunner and two executive producers have left the project as the streamer recalibrates “to move in a different creative direction.”
Showrunner and executive producer Rafe Judkins (Wheel of Time) and executive producers Mark Fergus and Hawk Otsby (Children of Men and Iron Man) are no longer involved with the project. Amazon and Sony reportedly praised their screenplays, which suggests the shakeup is more about wanting a fresh take than quality concerns. According to Variety, Amazon plans to hire a new showrunner and put together a new writers’ room to take another stab at a live-action Kratos.
Sony / Santa Monica Studio
The series is an adaptation of the 2018 franchise reboot that shifted the action from Greek to Norse mythology. Amazon’s description should sound familiar to anyone who played the game:
“When his beloved wife dies, Kratos sets off on a dangerous journey with his estranged son to spread her ashes from the highest peak — his wife’s final wish.[The quest] will test the bonds between father and son, and force Kratos to battle new gods and monsters for the fate of the world.”
Amazon Studios is co-producing the series alongside Sony Pictures Television. According to Deadline, Santa Monica Studio creative director Cory Barlog is staying on as an executive producer. Also reportedly remaining are PlayStation Productions’ Asad Qizilbash and Carter Swan, as well as Santa Monica Studio’s Yumi Yang and Vertigo’s Roy Lee.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/amazon-is-rebooting-its-live-action-adaptation-of-the-god-of-war-reboot-203305237.html?src=rss
Amazon is reshuffling the deck with its God of War series. After the success of Fallout, it wants its next Prime Video gaming adaptation to live up to those lofty expectations — and it’s apparently willing to start fresh to do so. Deadline first reported on Thursday that the series showrunner and two executive producers have left the project as the streamer recalibrates “to move in a different creative direction.”
Showrunner and executive producer Rafe Judkins (Wheel of Time) and executive producers Mark Fergus and Hawk Otsby (Children of Men and Iron Man) are no longer involved with the project. Amazon and Sony reportedly praised their screenplays, which suggests the shakeup is more about wanting a fresh take than quality concerns. According to Variety, Amazon plans to hire a new showrunner and put together a new writers’ room to take another stab at a live-action Kratos.
The series is an adaptation of the 2018 franchise reboot that shifted the action from Greek to Norse mythology. Amazon’s description should sound familiar to anyone who played the game:
“When his beloved wife dies, Kratos sets off on a dangerous journey with his estranged son to spread her ashes from the highest peak — his wife’s final wish.[The quest] will test the bonds between father and son, and force Kratos to battle new gods and monsters for the fate of the world.”
Amazon Studios is co-producing the series alongside Sony Pictures Television. According to Deadline, Santa Monica Studio creative director Cory Barlog is staying on as an executive producer. Also reportedly remaining are PlayStation Productions’ Asad Qizilbash and Carter Swan, as well as Santa Monica Studio’s Yumi Yang and Vertigo’s Roy Lee.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/amazon-is-rebooting-its-live-action-adaptation-of-the-god-of-war-reboot-203305237.html?src=rss
ESPN faces $146K fine for using emergency alert tones in NBA ads
The Federal Communications Commission (FCC) could go all the way with a proposed fine against ESPN.
The proposal calls for a penalty of $146,976 against ESPN for violating the Emergency Alert System (EAS) rules when the network aired ads to promote the 2023-2024 NBA season. The FCC said the tones were used “in the absence of an actual emergency.”
Penalty! ESPN faces a proposed FCC fine for using an emergency alert tone in a promo ad. Using this tone is out of bounds – it’s a public safety hazard to confuse or desensitize viewers to actual emergency alerts. As the refs for these important systems, we made the call.— The FCC (@FCC) October 17, 2024
The offending ads contained the unauthorized EAS tune and were aired six times from October 20 to 24, 2023. Several complaints were filed on October 20 about the TV spots. The cable network admitted in response to a letter of inquiry that it used the EAS attention signals in the ads.
ESPN will have an opportunity to respond to the proposed fine. The Commission will examine all the evidence and legal arguments surrounding the alleged illegal tone use before making a final decision on the matter.
This is the third time the network misused an emergency tone on air. The FCC issued a $1.12 million fine as part of a forfeiture order in 2015 when ESPN used EAS tones a total of 13 times across three of its cable networks. ESPN violated EAS tone usage rules a second time during an airing of one of its 30 for 30 documentaries Roll Tide/War Eagle, leading to a $20,000 fine in 2021.This article originally appeared on Engadget at https://www.engadget.com/big-tech/espn-faces-146k-fine-for-using-emergency-alert-tones-in-nba-ads-200054993.html?src=rss
The Federal Communications Commission (FCC) could go all the way with a proposed fine against ESPN.
The proposal calls for a penalty of $146,976 against ESPN for violating the Emergency Alert System (EAS) rules when the network aired ads to promote the 2023-2024 NBA season. The FCC said the tones were used “in the absence of an actual emergency.”
Penalty! ESPN faces a proposed FCC fine for using an emergency alert tone in a promo ad. Using this tone is out of bounds – it’s a public safety hazard to confuse or desensitize viewers to actual emergency alerts. As the refs for these important systems, we made the call.
— The FCC (@FCC) October 17, 2024
The offending ads contained the unauthorized EAS tune and were aired six times from October 20 to 24, 2023. Several complaints were filed on October 20 about the TV spots. The cable network admitted in response to a letter of inquiry that it used the EAS attention signals in the ads.
ESPN will have an opportunity to respond to the proposed fine. The Commission will examine all the evidence and legal arguments surrounding the alleged illegal tone use before making a final decision on the matter.
This is the third time the network misused an emergency tone on air. The FCC issued a $1.12 million fine as part of a forfeiture order in 2015 when ESPN used EAS tones a total of 13 times across three of its cable networks. ESPN violated EAS tone usage rules a second time during an airing of one of its 30 for 30 documentaries Roll Tide/War Eagle, leading to a $20,000 fine in 2021.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/espn-faces-146k-fine-for-using-emergency-alert-tones-in-nba-ads-200054993.html?src=rss
Subnautica 2 hits early access in 2025 with four-player co-op
The sequel to the hugely successful Subnautica is creeping ever closer into the light, and we got our first proper look at it during Xbox’s partner showcase event on Thursday. The Subnautica 2 reveal trailer opens by cutting between a zonked-out diver in the depths with a low-oxygen warning flashing on their helmet and a colorful Finding Nemo-esque coral biome. In the latter space, the diver tries to swim away from a large crab-like creature that emerges, but is sucked into the inky blackness. A fellow human in a submersible shows up and greets them, only for a monstrously huge being to appear.
The presence of the second person is to highlight that Subnautica 2 will feature four-player co-op, something players of the open-water survival series have long requested. “Introducing the optional co-operative experience alongside a whole new planet felt like the best opportunity to make that switch, and we’re certain that it will test your ingenuity and ability to adapt as you explore the world together,” Donya Abramo, a community manager at developer and publisher Unknown Worlds wrote on the Xbox Wire. “But for those who prefer the eerily beautiful solitude of solo play, Subnautica 2 will still provide that familiar experience, and prove equally as challenging.”
Expect a lot more details about the game to be revealed in the coming months, including info on new and improved tools, vehicles and base building. Of course, there are a whole gaggle of creatures — big and small — in store too.
Subnautica 2 will hit early access next year. It’ll initially be available on Steam, the Epic Games Store and, via Game Pass, Xbox game preview on PC and Xbox Series X/S.This article originally appeared on Engadget at https://www.engadget.com/gaming/subnautica-2-hits-early-access-in-2025-with-four-player-co-op-194227017.html?src=rss
The sequel to the hugely successful Subnautica is creeping ever closer into the light, and we got our first proper look at it during Xbox’s partner showcase event on Thursday. The Subnautica 2 reveal trailer opens by cutting between a zonked-out diver in the depths with a low-oxygen warning flashing on their helmet and a colorful Finding Nemo-esque coral biome. In the latter space, the diver tries to swim away from a large crab-like creature that emerges, but is sucked into the inky blackness. A fellow human in a submersible shows up and greets them, only for a monstrously huge being to appear.
The presence of the second person is to highlight that Subnautica 2 will feature four-player co-op, something players of the open-water survival series have long requested. “Introducing the optional co-operative experience alongside a whole new planet felt like the best opportunity to make that switch, and we’re certain that it will test your ingenuity and ability to adapt as you explore the world together,” Donya Abramo, a community manager at developer and publisher Unknown Worlds wrote on the Xbox Wire. “But for those who prefer the eerily beautiful solitude of solo play, Subnautica 2 will still provide that familiar experience, and prove equally as challenging.”
Expect a lot more details about the game to be revealed in the coming months, including info on new and improved tools, vehicles and base building. Of course, there are a whole gaggle of creatures — big and small — in store too.
Subnautica 2 will hit early access next year. It’ll initially be available on Steam, the Epic Games Store and, via Game Pass, Xbox game preview on PC and Xbox Series X/S.
This article originally appeared on Engadget at https://www.engadget.com/gaming/subnautica-2-hits-early-access-in-2025-with-four-player-co-op-194227017.html?src=rss
The FBI arrested an Alabama man for allegedly helping hack the SEC’s X account
A 25-year-old Alabama man has been arrested by the FBI for his alleged role in the takeover of the Securities and Exchange Commission’s X account earlier this year. The hack resulted in a rogue tweet that falsely claimed bitcoin ETFs had been approved by the regulator, which temporarily juiced bitcoin prices.
Now, the FBI has identified Eric Council Jr. as one of the people allegedly behind the exploit. Council was charged with conspiracy to commit aggravated identity theft and access device fraud, according to the Justice Department. While the SEC had previously confirmed that its X account was compromised via a SIM swap attack, the indictment offers new details about how it was allegedly carried out.
According to the indictment, Council worked with co-conspirators who he coordinated with over SMS and encrypted messaging apps. These unnamed individuals allegedly sent him the personal information of someone, identified only as “C.L,” who had access to the SEC X account. Council then printed a fake ID using the information and used it to buy a new SIM in their name, as well as a new iPhone, according to the DoJ. He then coordinated with the other individuals so they could access the SEC’s X account, change its settings and send the rogue tweet, the indictment says.
The tweet from @SECGov, which came one day ahead of the SEC’s actual approval of 11 spot bitcoin ETFS, caused bitcoin prices to temporarily spike by more than $1,000. It also raised questions about why the high profile account wasn’t secured with multi-factor authentication at the time of the attack. “Today’s arrest demonstrates our commitment to holding bad actors accountable for undermining the integrity of the financial markets,” SEC Inspector General Jeffrey said in a statement.
The indictment further notes that Council allegedly performed some seemingly incriminating searches on his personal computer. Among his searchers were: “SECGOV hack,” “telegram sim swap,” “how can I know for sure if I am being investigated by the FBI,” “What are the signs that you are under investigation by law enforcement or the FBI even if you have not been contacted by them,” “what are some signs that the FBl is after you,” “Verizon store list,” “federal identity theft statute,” and “how long does it take to delete telegram account,” the indictment says.This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/the-fbi-arrested-an-alabama-man-for-allegedly-helping-hack-the-secs-x-account-193508179.html?src=rss
A 25-year-old Alabama man has been arrested by the FBI for his alleged role in the takeover of the Securities and Exchange Commission’s X account earlier this year. The hack resulted in a rogue tweet that falsely claimed bitcoin ETFs had been approved by the regulator, which temporarily juiced bitcoin prices.
Now, the FBI has identified Eric Council Jr. as one of the people allegedly behind the exploit. Council was charged with conspiracy to commit aggravated identity theft and access device fraud, according to the Justice Department. While the SEC had previously confirmed that its X account was compromised via a SIM swap attack, the indictment offers new details about how it was allegedly carried out.
According to the indictment, Council worked with co-conspirators who he coordinated with over SMS and encrypted messaging apps. These unnamed individuals allegedly sent him the personal information of someone, identified only as “C.L,” who had access to the SEC X account. Council then printed a fake ID using the information and used it to buy a new SIM in their name, as well as a new iPhone, according to the DoJ. He then coordinated with the other individuals so they could access the SEC’s X account, change its settings and send the rogue tweet, the indictment says.
The tweet from @SECGov, which came one day ahead of the SEC’s actual approval of 11 spot bitcoin ETFS, caused bitcoin prices to temporarily spike by more than $1,000. It also raised questions about why the high profile account wasn’t secured with multi-factor authentication at the time of the attack. “Today’s arrest demonstrates our commitment to holding bad actors accountable for undermining the integrity of the financial markets,” SEC Inspector General Jeffrey said in a statement.
The indictment further notes that Council allegedly performed some seemingly incriminating searches on his personal computer. Among his searchers were: “SECGOV hack,” “telegram sim swap,” “how can I know for sure if I am being investigated by the FBI,” “What are the signs that you are under investigation by law enforcement or the FBI even if you have not been contacted by them,” “what are some signs that the FBl is after you,” “Verizon store list,” “federal identity theft statute,” and “how long does it take to delete telegram account,” the indictment says.
This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/the-fbi-arrested-an-alabama-man-for-allegedly-helping-hack-the-secs-x-account-193508179.html?src=rss
FCC now requires georouting for wireless calls to 988, the National Suicide Prevention Hotline
The Federal Communications Commission has passed rules that will require all wireless calls to the 988 Lifeline to be georouted. Geographic routing ensures that attempts to reach the National Suicide Prevention Hotline for intervention services will be sent to the location where the call is placed rather than to the location of the caller’s area code and exchange.
Once the rules take effect, national providers will have 30 days to implement georouting for these calls. Smaller, non-national providers have a timeline of 24 months to comply. The agency also issued a proposal that the same georouting policy be applied to texts sent to 988.
The FCC has taken several steps to expand the reach of the 988 Lifeline over the past few years. After voting to make the three-digit number the shortcut for reaching the National Suicide Prevention Hotline in 2020, the agency expanded the service to include text support in 2021. T-Mobile was one of the first telecoms to activate 988 for customers to access mental health services.
If you are struggling and need someone to listen, please, call 988. The full number is 1-800-273-8255 (1-800-273-TALK), or you can reach the Lifeline by webchat.This article originally appeared on Engadget at https://www.engadget.com/mobile/fcc-now-requires-georouting-for-wireless-calls-to-988-the-national-suicide-prevention-hotline-192030468.html?src=rss
The Federal Communications Commission has passed rules that will require all wireless calls to the 988 Lifeline to be georouted. Geographic routing ensures that attempts to reach the National Suicide Prevention Hotline for intervention services will be sent to the location where the call is placed rather than to the location of the caller’s area code and exchange.
Once the rules take effect, national providers will have 30 days to implement georouting for these calls. Smaller, non-national providers have a timeline of 24 months to comply. The agency also issued a proposal that the same georouting policy be applied to texts sent to 988.
The FCC has taken several steps to expand the reach of the 988 Lifeline over the past few years. After voting to make the three-digit number the shortcut for reaching the National Suicide Prevention Hotline in 2020, the agency expanded the service to include text support in 2021. T-Mobile was one of the first telecoms to activate 988 for customers to access mental health services.
If you are struggling and need someone to listen, please, call 988. The full number is 1-800-273-8255 (1-800-273-TALK), or you can reach the Lifeline by webchat.
This article originally appeared on Engadget at https://www.engadget.com/mobile/fcc-now-requires-georouting-for-wireless-calls-to-988-the-national-suicide-prevention-hotline-192030468.html?src=rss
The FCC will soon require all hearing aids and phones to work together
On Thursday, the FCC approved new regulations requiring all phone makers to make their handsets compatible with hearing aids. With the number of Americans 65 and older expected to balloon by nearly 50 percent by 2050, the rules will ensure those with hearing loss don’t have to worry about which phones will work with their hearing aids.
“Under the new rules, after a transition period, Americans with hearing loss will no longer be limited in their choice of technologies, features, and prices available in the mobile handset marketplace,” the FCC wrote in a press release.
On the flip side, the FCC also passed a requirement for hearing aid makers that effectively bans proprietary Bluetooth coupling standards in the assistive devices. So, phones must be compatible with hearing aids — and vice versa. The rule even applies to the recently approved over-the-counter hearing aids, which now include AirPods Pro 2.
Other changes include requiring all new mobile handsets sold in the US to let users raise the volume without introducing distortion. In addition, the FCC now mandates that cell phones’ point-of-sale labels clarify hearing aid compatibility and whether the handsets meet Bluetooth or telecoil coupling requirements.
The FCC worked with a consortium of cell carriers, phone makers and researchers to draft and adopt the rules. “Establishing a 100% hearing aid compatibility requirement for all mobile handsets was made possible by the collaborative efforts of members of the Hearing Aid Compatibility Task Force — an independent organization of wireless service providers, handset manufacturers, research institutions and advocates for those with hearing loss,” the Commission wrote. “Members of the Task Force worked together over a period of years to reach a consensus on how the Commission could achieve its objective of requiring 100% of all mobile handsets to be hearing aid compatible.”This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-fcc-will-soon-require-all-hearing-aids-and-phones-to-work-together-190003074.html?src=rss
On Thursday, the FCC approved new regulations requiring all phone makers to make their handsets compatible with hearing aids. With the number of Americans 65 and older expected to balloon by nearly 50 percent by 2050, the rules will ensure those with hearing loss don’t have to worry about which phones will work with their hearing aids.
“Under the new rules, after a transition period, Americans with hearing loss will no longer be limited in their choice of technologies, features, and prices available in the mobile handset marketplace,” the FCC wrote in a press release.
On the flip side, the FCC also passed a requirement for hearing aid makers that effectively bans proprietary Bluetooth coupling standards in the assistive devices. So, phones must be compatible with hearing aids — and vice versa. The rule even applies to the recently approved over-the-counter hearing aids, which now include AirPods Pro 2.
Other changes include requiring all new mobile handsets sold in the US to let users raise the volume without introducing distortion. In addition, the FCC now mandates that cell phones’ point-of-sale labels clarify hearing aid compatibility and whether the handsets meet Bluetooth or telecoil coupling requirements.
The FCC worked with a consortium of cell carriers, phone makers and researchers to draft and adopt the rules. “Establishing a 100% hearing aid compatibility requirement for all mobile handsets was made possible by the collaborative efforts of members of the Hearing Aid Compatibility Task Force — an independent organization of wireless service providers, handset manufacturers, research institutions and advocates for those with hearing loss,” the Commission wrote. “Members of the Task Force worked together over a period of years to reach a consensus on how the Commission could achieve its objective of requiring 100% of all mobile handsets to be hearing aid compatible.”
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-fcc-will-soon-require-all-hearing-aids-and-phones-to-work-together-190003074.html?src=rss