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Nintendo Alarmo review: Charming, yet frustrating
Alarmo is the quintessential Nintendo product: It’s a fun and quirky spin on a bedside alarm clock (with a motion sensor!) that mines your love for everything Nintendo. It’s a $100 device entirely meant to surprise and delight you. But there are also usability issues that make me think the company’s engineers haven’t encountered any modern gadgets over the past decade (which is how long they’ve been developing Alarmo).
Here’s an example: There’s no easy way to input your Wi-Fi password if you ever want to download new themes. Instead you have to patiently spin its bulbous top button until you land on the character you need, then press it down like Mario squashing a Goomba. That may not sound like much of an issue, especially since you may only need to do it once, but it’s needlessly frustrating if you have a complex password with multiple letter cases, numbers and symbols. My password is all lowercase letters, thankfully, but it still took me three minutes to punch it in. Instead of getting some rest, it just made me want to throw Alarmo out of my window(-o).
But then I had it lull me to sleep with the sounds of The Legend of Zelda: Breath of the Wild. At 6:30am, rascally Koroks roused me from my slumber and made their telltale noises as I shuffled around my bed. And once I got up, they performed Hestu’s traditional celebratory dance, much to the chagrin of my sleeping cats. All was forgiven.
Devindra Hardawar for Engadget
So, what is Alarmo?
Nobody actually needs Alarmo (officially dubbed the “Nintendo Sound Clock: Alarmo”), but its appeal to Nintendo fans is obvious. It wouldn’t be out of place as a prop in Mario Odyssey, with its cartoonishly round, red case, nubby feet and prominent control knob (which glows, naturally). Its 2.8-inch screen is surprisingly small and square, not round like some of Nintendo’s promotional videos make it seem, and its speakers are loud enough to fill even large bedrooms with undistorted nostalgia bombs. Controlling it is relatively simple: Twist and push the knob, or use the back button to return to the previous screen. You can also view notifications, like updates on your sleep cycle, by tapping the message button.
I’ll admit my bias: I was practically raised on Nintendo consoles, so it’s almost as if Alarmo was built specifically for someone like me. I don’t really mind that Alarmo’s large red case doesn’t really fit with the clean aesthetic of my bedroom. But I’m sure it’ll be a tougher sell if you’re sharing a bed with someone less Nintendo-pilled. (More on that below.)
While Alarmo is mostly pitched as an alarm clock with Nintendo themes — at launch, there are sounds and characters from Mario Odyssey, The Legend of Zelda: Breath of the Wild, Splatoon 3, Pikmin 4 and (strangely enough) Ring Fit Adventure — it also adds a bit of Nintendo charm throughout your day. Alarmo can produce hourly chimes, and also play “Sleepy Sounds” related to your theme. For Breath of the Wild, that includes the crackling of a campfire, nocturnal animals and delightful snippets of the game’s score. (I could be mistaken, but it also sounds like there’s a bit of score from the moments before a Blood Moon arrives. I hope Nintendo snips that out eventually — nobody wants to go to bed dreading a Blood Moon.)
Devindra Hardawar for Engadget
Does Alarmo actually work?
As an alarm clock, Alarmo gets the job done. It managed to wake me up successfully every day over the past week, and it did so far less jarringly than my iPhone’s blaring speaker. It simply felt pleasant to be welcomed into the world by Koroks and Mario. Every toss and turn triggered more sound effects, which slowly nudged me awake. In its default “Steady Mode,” Alarmo also gets progressively louder the longer you stay in bed, and more nefarious characters like Bowser might make an appearance. But if you just want things to stay super chill, there’s also a “Gentle Mode” that doesn’t escalate noise. Alarmo also responds to the mere act of getting out of bed with a huge celebration — honestly, it’s about time someone recognized the effort.
While Nintendo provides some rudimentary sleep statistics, based on Alarmo’s motion sensing and your alarm settings, they’re mostly useless. I think my numbers may have been skewed by my three cats, who sleep on my bed for most of the day, and may be triggering the device’s motion sensor. I certainly wish I could have slept for the 17 hours it recorded at one point. (I’m lucky to get six hours these days.) Even if Alarmo’s sleep-tracking was functional, there’s not much you can do with the data, since it’s all stuck on the device. That’s one of many areas where having a separate app would have been useful. (You’d think it would work with Pokemon Sleep, but no!)
Devindra Hardawar for Engadget
Another issue? Alarmo’s unique motion sensing technology is only made for a single sleeper (just like Google’s latest Nest Hub). If you’re in bed beside a partner or unruly kids, Nintendo recommends switching to “Button mode,” where you have to tap the top knob to disable the alarm. At least it’s easy to change Alarmo’s modes, and if you leave the sensor on by mistake, it’s not the end of the world when it actually goes off. You’ll hear a bit more noise than usual, but you can still hit the top button to quiet things down.
Setting up Alarmo
There are only three things inside Alarmo’s box: The device itself, a USB Type A to USB-C cable and a small instruction booklet. Notably missing is a USB power adapter. That’s something we’ve grown used to with smartphones and some of Nintendo’s handhelds, but not bundling one is still a pain for anyone who doesn’t have spare power adapters. I can just imagine a parent trying to set up Alarmo for their eager child, only to be delayed for a day because they need to run out and buy a separate adapter. That’s not surprising and delightful, Nintendo. It’s just annoying.
The actual onboarding process is pretty straightforward. Once you plug it in, Alarmo teaches you how to use its top dial and button, and explains how the back button works. You can also rotate the dial to adjust its volume and the device directs you to wave your hand in front of it to test its motion sensing. You have to direct Alarmo’s orientation towards your bed and make sure it has a clear view of your sleeping area at the edge of a nightstand or table. The motion sensing won’t work if it’s too high.
Devindra Hardawar for Engadget
To finish off the setup process, you have to lay down and make sure Alarmo can actually detect your movement. That worked without much fuss on my end, but when it asked me to sit up and lean in a specific direction, there was a delay of a few minutes before it noticed correctly when I was leaning to the right.
At the very least, Nintendo didn’t force me to connect to Wi-Fi during the initial setup. Instead, that’s triggered when you choose to update its themes, and the entire process required is just frustrating, as I described above. Now, it’s not as if Nintendo hasn’t learned to use QR codes via websites and apps to simplify logins. You also have to sign in to your Nintendo account once Alarmo is connected to Wi-Fi, but I was thankfully able to use a QR code to do so over my iPhone.
I suppose Nintendo wanted to have a simpler onboarding experience for Alarmo, one that didn’t require external authentication or an additional app. But that desire for simplicity still leads to needless frustration.
It would be nice to see a wider selection of themes, as well. I’m not sure many Nintendo fans are clamoring to re-experience the characters and music from Ring Fit Adventure, after all. Where’s Kirby? Where’s Mario Kart? If there’s room for Splatoon and Pikmin, there should be room for Nintendo’s more iconic franchises.
Devindra Hardawar for Engadget
Is Alarmo worth it?
I’m no stranger to tech-infused alarms. My nightstand is already overloaded with gadgets, including an Amazon Echo Dot (which I use to play radio stations), an older Phillips SmartSleep rise light, a Homedics white noise machine, my iPhone 15 Pro Max (charging on a Belkin MagSafe stand) and a Hatch Baby video monitor. As much as I appreciated having bits of Nintendo magic in my bedroom, I didn’t love it enough to replace any of the devices I’m already using.
But my daughter Sophia is another story. We’ve played through most of Tears of the Kingdom together, and I’ve done my best to teach her in the ways of Nintendo. (I’ll save the issues with the company’s extreme litigiousness for when she’s older.) She’s eager to use Alarmo to wake up on her own, without my early-morning badgering. She also loves Koroks, so I’m pretty sure the Zelda theme will be permanently enabled. At least, until Kirby arrives.
I’m not going to try and justify the need for a $100 alarm clock. If you’re a big enough Nintendo fan, you’ve probably already locked in your pre-order. And there’s a chance it’ll become more compelling over time, if Nintendo manages to add themes and drive down the price. For now, though, it’s a reminder that Nintendo can do more than just churn out consoles and games. There’s still room for the company to take weird swings, it’s just too bad Alarmo is expensive and imperfect.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-alarmo-review-charming-yet-frustrating-194432214.html?src=rss
Alarmo is the quintessential Nintendo product: It’s a fun and quirky spin on a bedside alarm clock (with a motion sensor!) that mines your love for everything Nintendo. It’s a $100 device entirely meant to surprise and delight you. But there are also usability issues that make me think the company’s engineers haven’t encountered any modern gadgets over the past decade (which is how long they’ve been developing Alarmo).
Here’s an example: There’s no easy way to input your Wi-Fi password if you ever want to download new themes. Instead you have to patiently spin its bulbous top button until you land on the character you need, then press it down like Mario squashing a Goomba. That may not sound like much of an issue, especially since you may only need to do it once, but it’s needlessly frustrating if you have a complex password with multiple letter cases, numbers and symbols. My password is all lowercase letters, thankfully, but it still took me three minutes to punch it in. Instead of getting some rest, it just made me want to throw Alarmo out of my window(-o).
But then I had it lull me to sleep with the sounds of The Legend of Zelda: Breath of the Wild. At 6:30am, rascally Koroks roused me from my slumber and made their telltale noises as I shuffled around my bed. And once I got up, they performed Hestu’s traditional celebratory dance, much to the chagrin of my sleeping cats. All was forgiven.
So, what is Alarmo?
Nobody actually needs Alarmo (officially dubbed the “Nintendo Sound Clock: Alarmo”), but its appeal to Nintendo fans is obvious. It wouldn’t be out of place as a prop in Mario Odyssey, with its cartoonishly round, red case, nubby feet and prominent control knob (which glows, naturally). Its 2.8-inch screen is surprisingly small and square, not round like some of Nintendo’s promotional videos make it seem, and its speakers are loud enough to fill even large bedrooms with undistorted nostalgia bombs. Controlling it is relatively simple: Twist and push the knob, or use the back button to return to the previous screen. You can also view notifications, like updates on your sleep cycle, by tapping the message button.
I’ll admit my bias: I was practically raised on Nintendo consoles, so it’s almost as if Alarmo was built specifically for someone like me. I don’t really mind that Alarmo’s large red case doesn’t really fit with the clean aesthetic of my bedroom. But I’m sure it’ll be a tougher sell if you’re sharing a bed with someone less Nintendo-pilled. (More on that below.)
While Alarmo is mostly pitched as an alarm clock with Nintendo themes — at launch, there are sounds and characters from Mario Odyssey, The Legend of Zelda: Breath of the Wild, Splatoon 3, Pikmin 4 and (strangely enough) Ring Fit Adventure — it also adds a bit of Nintendo charm throughout your day. Alarmo can produce hourly chimes, and also play “Sleepy Sounds” related to your theme. For Breath of the Wild, that includes the crackling of a campfire, nocturnal animals and delightful snippets of the game’s score. (I could be mistaken, but it also sounds like there’s a bit of score from the moments before a Blood Moon arrives. I hope Nintendo snips that out eventually — nobody wants to go to bed dreading a Blood Moon.)
Does Alarmo actually work?
As an alarm clock, Alarmo gets the job done. It managed to wake me up successfully every day over the past week, and it did so far less jarringly than my iPhone’s blaring speaker. It simply felt pleasant to be welcomed into the world by Koroks and Mario. Every toss and turn triggered more sound effects, which slowly nudged me awake. In its default “Steady Mode,” Alarmo also gets progressively louder the longer you stay in bed, and more nefarious characters like Bowser might make an appearance. But if you just want things to stay super chill, there’s also a “Gentle Mode” that doesn’t escalate noise. Alarmo also responds to the mere act of getting out of bed with a huge celebration — honestly, it’s about time someone recognized the effort.
While Nintendo provides some rudimentary sleep statistics, based on Alarmo’s motion sensing and your alarm settings, they’re mostly useless. I think my numbers may have been skewed by my three cats, who sleep on my bed for most of the day, and may be triggering the device’s motion sensor. I certainly wish I could have slept for the 17 hours it recorded at one point. (I’m lucky to get six hours these days.) Even if Alarmo’s sleep-tracking was functional, there’s not much you can do with the data, since it’s all stuck on the device. That’s one of many areas where having a separate app would have been useful. (You’d think it would work with Pokemon Sleep, but no!)
Another issue? Alarmo’s unique motion sensing technology is only made for a single sleeper (just like Google’s latest Nest Hub). If you’re in bed beside a partner or unruly kids, Nintendo recommends switching to “Button mode,” where you have to tap the top knob to disable the alarm. At least it’s easy to change Alarmo’s modes, and if you leave the sensor on by mistake, it’s not the end of the world when it actually goes off. You’ll hear a bit more noise than usual, but you can still hit the top button to quiet things down.
Setting up Alarmo
There are only three things inside Alarmo’s box: The device itself, a USB Type A to USB-C cable and a small instruction booklet. Notably missing is a USB power adapter. That’s something we’ve grown used to with smartphones and some of Nintendo’s handhelds, but not bundling one is still a pain for anyone who doesn’t have spare power adapters. I can just imagine a parent trying to set up Alarmo for their eager child, only to be delayed for a day because they need to run out and buy a separate adapter. That’s not surprising and delightful, Nintendo. It’s just annoying.
The actual onboarding process is pretty straightforward. Once you plug it in, Alarmo teaches you how to use its top dial and button, and explains how the back button works. You can also rotate the dial to adjust its volume and the device directs you to wave your hand in front of it to test its motion sensing. You have to direct Alarmo’s orientation towards your bed and make sure it has a clear view of your sleeping area at the edge of a nightstand or table. The motion sensing won’t work if it’s too high.
To finish off the setup process, you have to lay down and make sure Alarmo can actually detect your movement. That worked without much fuss on my end, but when it asked me to sit up and lean in a specific direction, there was a delay of a few minutes before it noticed correctly when I was leaning to the right.
At the very least, Nintendo didn’t force me to connect to Wi-Fi during the initial setup. Instead, that’s triggered when you choose to update its themes, and the entire process required is just frustrating, as I described above. Now, it’s not as if Nintendo hasn’t learned to use QR codes via websites and apps to simplify logins. You also have to sign in to your Nintendo account once Alarmo is connected to Wi-Fi, but I was thankfully able to use a QR code to do so over my iPhone.
I suppose Nintendo wanted to have a simpler onboarding experience for Alarmo, one that didn’t require external authentication or an additional app. But that desire for simplicity still leads to needless frustration.
It would be nice to see a wider selection of themes, as well. I’m not sure many Nintendo fans are clamoring to re-experience the characters and music from Ring Fit Adventure, after all. Where’s Kirby? Where’s Mario Kart? If there’s room for Splatoon and Pikmin, there should be room for Nintendo’s more iconic franchises.
Is Alarmo worth it?
I’m no stranger to tech-infused alarms. My nightstand is already overloaded with gadgets, including an Amazon Echo Dot (which I use to play radio stations), an older Phillips SmartSleep rise light, a Homedics white noise machine, my iPhone 15 Pro Max (charging on a Belkin MagSafe stand) and a Hatch Baby video monitor. As much as I appreciated having bits of Nintendo magic in my bedroom, I didn’t love it enough to replace any of the devices I’m already using.
But my daughter Sophia is another story. We’ve played through most of Tears of the Kingdom together, and I’ve done my best to teach her in the ways of Nintendo. (I’ll save the issues with the company’s extreme litigiousness for when she’s older.) She’s eager to use Alarmo to wake up on her own, without my early-morning badgering. She also loves Koroks, so I’m pretty sure the Zelda theme will be permanently enabled. At least, until Kirby arrives.
I’m not going to try and justify the need for a $100 alarm clock. If you’re a big enough Nintendo fan, you’ve probably already locked in your pre-order. And there’s a chance it’ll become more compelling over time, if Nintendo manages to add themes and drive down the price. For now, though, it’s a reminder that Nintendo can do more than just churn out consoles and games. There’s still room for the company to take weird swings, it’s just too bad Alarmo is expensive and imperfect.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-alarmo-review-charming-yet-frustrating-194432214.html?src=rss
Foursquare is killing its city guide app to focus on the check-in app Swarm
It’s the end of an era for one of the App Store’s earliest success stories. Foursquare is shutting down its signature city guide app in order to “focus our efforts on building an even better experience in Swarm,” the company said in an update. The app will shut down December 15, while the web version will stay online until “early 2025.”
The shutdown is a notable reversal of a strategy the company announced a decade ago when it, controversially, opted to split its famed “check-in” service into a separate app. That app became known as Swarm while the Foursquare-branded app became a “city guide” full of user-generated reviews and local recommendations.
Now, Foursquare says its future is, once again, the check-in. “We’re also introducing exciting new features and capabilities into Swarm throughout the year (👀 some of which may look familiar to you) in order to unlock new use cases that may better support your needs,” the company said, adding that additional updates are expected “early next year.”
It’s not clear why the company is changing its strategy to elevate Swarm over its namesake app. The company laid off more than 100 employees earlier this year in an effort to “streamline” operations. Foursquare founder Dennis Crowley, who is currently co-chair of the company’s board of directors, said in a post on Threads that the company is “doing fine,” though he expressed disappointment with the news. “I would be lying if I didn’t admit that I have been in a real funk these last few days over this news,” he wrote.This article originally appeared on Engadget at https://www.engadget.com/social-media/foursquare-is-killing-its-city-guide-app-to-focus-on-the-check-in-app-swarm-191054153.html?src=rss
It’s the end of an era for one of the App Store’s earliest success stories. Foursquare is shutting down its signature city guide app in order to “focus our efforts on building an even better experience in Swarm,” the company said in an update. The app will shut down December 15, while the web version will stay online until “early 2025.”
The shutdown is a notable reversal of a strategy the company announced a decade ago when it, controversially, opted to split its famed “check-in” service into a separate app. That app became known as Swarm while the Foursquare-branded app became a “city guide” full of user-generated reviews and local recommendations.
Now, Foursquare says its future is, once again, the check-in. “We’re also introducing exciting new features and capabilities into Swarm throughout the year (👀 some of which may look familiar to you) in order to unlock new use cases that may better support your needs,” the company said, adding that additional updates are expected “early next year.”
It’s not clear why the company is changing its strategy to elevate Swarm over its namesake app. The company laid off more than 100 employees earlier this year in an effort to “streamline” operations. Foursquare founder Dennis Crowley, who is currently co-chair of the company’s board of directors, said in a post on Threads that the company is “doing fine,” though he expressed disappointment with the news. “I would be lying if I didn’t admit that I have been in a real funk these last few days over this news,” he wrote.
This article originally appeared on Engadget at https://www.engadget.com/social-media/foursquare-is-killing-its-city-guide-app-to-focus-on-the-check-in-app-swarm-191054153.html?src=rss
Star Citizen spinoff Squadron 42 has been delayed again until 2026
The single-player Squadron 42, set in the Star Citizen universe, has been delayed all the way to 2026. This is interesting because the developers said the game was “feature complete” last year. Squadron 42 was first announced in 2014 and has experienced numerous delays throughout the past decade.
The stated reason for the delay is to apply more polish. Cloud Imperium Games (CIG) boss Chris Roberts said at this weekend’s CitizenCon that he’s “confident” the title will make its 2026 release window. To sate eager fans, the developer dropped an hour-long gameplay video that chronicles the opening segments, seen below.
Roberts also told convention-goers that Squadron 42 would feature “30 to 40 hours of gameplay.” He went on to note that there’s still some work left to “bring the quality of the game up to” the level shown in the gameplay video.
Squadron 42 is a first-person action game that features on-foot exploration and combat, ship piloting and more. It has an absolutely stacked voice and mocap cast, many of whom are featured in the above gameplay video. The cast includes Gary Oldman, Henry Cavill, Mark Hamill, Gillian Anderson, Andy Serkis and Sophie Wu, among many others.
There’s also the matter of the parent game Star Citizen. It’s still not ready for a full release, after being a huge Kickstarter success story in 2012. However, the game has an active alpha community and is still racking up impressive crowdfunding numbers. All told, CIG has raised over $729 million for the title in the past 12 years.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/star-citizen-spinoff-squadron-42-has-been-delayed-again-until-2026-180946358.html?src=rss
The single-player Squadron 42, set in the Star Citizen universe, has been delayed all the way to 2026. This is interesting because the developers said the game was “feature complete” last year. Squadron 42 was first announced in 2014 and has experienced numerous delays throughout the past decade.
The stated reason for the delay is to apply more polish. Cloud Imperium Games (CIG) boss Chris Roberts said at this weekend’s CitizenCon that he’s “confident” the title will make its 2026 release window. To sate eager fans, the developer dropped an hour-long gameplay video that chronicles the opening segments, seen below.
Roberts also told convention-goers that Squadron 42 would feature “30 to 40 hours of gameplay.” He went on to note that there’s still some work left to “bring the quality of the game up to” the level shown in the gameplay video.
Squadron 42 is a first-person action game that features on-foot exploration and combat, ship piloting and more. It has an absolutely stacked voice and mocap cast, many of whom are featured in the above gameplay video. The cast includes Gary Oldman, Henry Cavill, Mark Hamill, Gillian Anderson, Andy Serkis and Sophie Wu, among many others.
There’s also the matter of the parent game Star Citizen. It’s still not ready for a full release, after being a huge Kickstarter success story in 2012. However, the game has an active alpha community and is still racking up impressive crowdfunding numbers. All told, CIG has raised over $729 million for the title in the past 12 years.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/star-citizen-spinoff-squadron-42-has-been-delayed-again-until-2026-180946358.html?src=rss
Qualcomm’s Snapdragon 8 Elite is its next premium mobile chip
Another year, another flagship Qualcomm mobile chip. But things are a bit different with the Snapdragon 8 Elite, the company’s newest offering headed to premium smartphones. For one, it’s using the Oryon CPU that debuted in X Elite chips for laptops last year, according to a leaked slide from Videocardz. It’s also using a new 3nm process node, instead of last year’s 4nm node. That helps the Snapdragon 8 Elite deliver 45 percent faster single and multi-core performance while using 27 percent less power than the Snapdragon 8 Gen 3.
While we’re still waiting for more details on the Snapdragon 8 Elite at Qualcomm’s Snapdragon Summit later today, there’s still a lot we can learn from that single leaked slide. As expected, the company is doubling down on its generative AI capabilities, with a 45 percent faster NPU (neural processing unit) than before, and gaming performance will also see a 40 percent boost. The 8 Elite will reach a maximum speed of 4.32 GHz across two cores, according to Videocardz, and it’ll hit up to 3.53 GHz in six smaller cores.
Qualcomm
Given how impressed we were by the Snapdragon X Elite in the Surface Pro and Surface Laptop Copilot+ PCs, it wouldn’t be too surprising to see the Oryon CPU working out well on smartphones. According to Smartprix and Onleaks, early benchmarks of the Snapdragon 8 Elite show it scoring 3,025,991 in Antutu, compared to the Snapdragon 8 Gen 3’s best of around 2.1 million.
Developing… This article originally appeared on Engadget at https://www.engadget.com/mobile/qualcomms-snapdragon-8-elite-is-its-next-premium-mobile-chip-173525493.html?src=rss
Another year, another flagship Qualcomm mobile chip. But things are a bit different with the Snapdragon 8 Elite, the company’s newest offering headed to premium smartphones. For one, it’s using the Oryon CPU that debuted in X Elite chips for laptops last year, according to a leaked slide from Videocardz. It’s also using a new 3nm process node, instead of last year’s 4nm node. That helps the Snapdragon 8 Elite deliver 45 percent faster single and multi-core performance while using 27 percent less power than the Snapdragon 8 Gen 3.
While we’re still waiting for more details on the Snapdragon 8 Elite at Qualcomm’s Snapdragon Summit later today, there’s still a lot we can learn from that single leaked slide. As expected, the company is doubling down on its generative AI capabilities, with a 45 percent faster NPU (neural processing unit) than before, and gaming performance will also see a 40 percent boost. The 8 Elite will reach a maximum speed of 4.32 GHz across two cores, according to Videocardz, and it’ll hit up to 3.53 GHz in six smaller cores.
Given how impressed we were by the Snapdragon X Elite in the Surface Pro and Surface Laptop Copilot+ PCs, it wouldn’t be too surprising to see the Oryon CPU working out well on smartphones. According to Smartprix and Onleaks, early benchmarks of the Snapdragon 8 Elite show it scoring 3,025,991 in Antutu, compared to the Snapdragon 8 Gen 3’s best of around 2.1 million.
Developing…
This article originally appeared on Engadget at https://www.engadget.com/mobile/qualcomms-snapdragon-8-elite-is-its-next-premium-mobile-chip-173525493.html?src=rss
Alan Wake 2’s upcoming PS5 Pro update will add a 4K ray-tracing mode
Today marks five days before Alan Wake 2’s first anniversary, and the developers at Remedy Entertainment have some great news for players. Firstly, those who plan to get the game on PS5 Pro will get to enjoy improved Quality and Performance modes. There will also be a free anniversary update promising many improvements and “cheats.”
The team at Remedy dove deep into Alan Wake 2’s PS5 Pro improvements, but we’ll keep things brief here. Both quality and performance modes depend on Sony’s PlayStation Spectral Super Resolution (PSSR) upscaling method. This allows quality mode to reach an output resolution of 4K while the render resolution is 2,176 x 1,224. Ray-traced reflections are on, but only at 30FPS On the other hand, the performance mode also outputs at 4K, but the render resolution is only 1,536 x 864, and there’s no ray-tracing. However, the FPS counter will reach 60.
Remedy also claims that Pro performance mode has improved fog, volumetric lighting, shadow accuracy and image stability. The company further explains that performance mode for the PS5 Pro is superior to the base PS5’s quality mode in terms of output resolution and visual detail. The render detail isn’t exactly the same, but it’s close.
Moving on to the anniversary update, Alan Wake 2 players (all of you, not just PS5 Pro owners) will be able to enjoy improvements like an inverted X axis on mouse and keyboard, DualSense gyro aiming support, haptics support for more items and the Gameplay Assist menu. The menu contains some “features” including invulnerability to damage, immortality, unlimited ammo, flashlight batteries not running out and more.
We aren’t sure about you, but it sounds like a recipe for disaster and chaos, but that’s what some players want. Remedy Entertainment is improving the game’s accessibility first and foremost, and it’s a welcome sight for those who struggle with the currently available control schemes. The anniversary update will be available tomorrow on October 22, while the PS5 Pro enhancements don’t have a release date yet.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/alan-wake-2s-upcoming-ps5-pro-update-will-add-a-4k-ray-tracing-mode-170403388.html?src=rss
Today marks five days before Alan Wake 2’s first anniversary, and the developers at Remedy Entertainment have some great news for players. Firstly, those who plan to get the game on PS5 Pro will get to enjoy improved Quality and Performance modes. There will also be a free anniversary update promising many improvements and “cheats.”
The team at Remedy dove deep into Alan Wake 2’s PS5 Pro improvements, but we’ll keep things brief here. Both quality and performance modes depend on Sony’s PlayStation Spectral Super Resolution (PSSR) upscaling method. This allows quality mode to reach an output resolution of 4K while the render resolution is 2,176 x 1,224. Ray-traced reflections are on, but only at 30FPS On the other hand, the performance mode also outputs at 4K, but the render resolution is only 1,536 x 864, and there’s no ray-tracing. However, the FPS counter will reach 60.
Remedy also claims that Pro performance mode has improved fog, volumetric lighting, shadow accuracy and image stability. The company further explains that performance mode for the PS5 Pro is superior to the base PS5’s quality mode in terms of output resolution and visual detail. The render detail isn’t exactly the same, but it’s close.
Moving on to the anniversary update, Alan Wake 2 players (all of you, not just PS5 Pro owners) will be able to enjoy improvements like an inverted X axis on mouse and keyboard, DualSense gyro aiming support, haptics support for more items and the Gameplay Assist menu. The menu contains some “features” including invulnerability to damage, immortality, unlimited ammo, flashlight batteries not running out and more.
We aren’t sure about you, but it sounds like a recipe for disaster and chaos, but that’s what some players want. Remedy Entertainment is improving the game’s accessibility first and foremost, and it’s a welcome sight for those who struggle with the currently available control schemes. The anniversary update will be available tomorrow on October 22, while the PS5 Pro enhancements don’t have a release date yet.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/alan-wake-2s-upcoming-ps5-pro-update-will-add-a-4k-ray-tracing-mode-170403388.html?src=rss
The critically acclaimed Neva will get a physical release next year
The indie platformer Neva, from the same developer that made the beloved Gris, is getting a physical edition. It comes out on March 14, 2025 for both the Nintendo Switch and the PS5. Preorders are available now in both standard and deluxe editions.
The standard edition will get you the game and a box. The deluxe edition, however, also ships with a collector’s box, the original soundtrack on CD and an 88-page artbook. Neva has absolutely stunning art design, so that artbook is likely going to be something special.
For the uninitiated, Neva is an indie platformer that came out last week to near-universal rave reviews. We called it “perfect” and a “faultless game” in our official review. That’s high praise, but well-deserved. The graphics and art design are top-tier and the narrative is a masterclass in environmental storytelling. The platforming is also pretty darn great, with “light and responsive” controls.
As for the story, the less said the better. It involves a woman and her wolf as they rely on each other to traverse a dangerous world. Yes, you can pet the wolf. There’s actually an achievement for that. Neva was developed by Nomada Studio and published by Devolver Digital. It’s also available for PC, macOS and Xbox Series X/S, but those platforms aren’t getting a physical edition.This article originally appeared on Engadget at https://www.engadget.com/gaming/the-critically-acclaimed-neva-will-get-a-physical-release-next-year-162247507.html?src=rss
The indie platformer Neva, from the same developer that made the beloved Gris, is getting a physical edition. It comes out on March 14, 2025 for both the Nintendo Switch and the PS5. Preorders are available now in both standard and deluxe editions.
The standard edition will get you the game and a box. The deluxe edition, however, also ships with a collector’s box, the original soundtrack on CD and an 88-page artbook. Neva has absolutely stunning art design, so that artbook is likely going to be something special.
For the uninitiated, Neva is an indie platformer that came out last week to near-universal rave reviews. We called it “perfect” and a “faultless game” in our official review. That’s high praise, but well-deserved. The graphics and art design are top-tier and the narrative is a masterclass in environmental storytelling. The platforming is also pretty darn great, with “light and responsive” controls.
As for the story, the less said the better. It involves a woman and her wolf as they rely on each other to traverse a dangerous world. Yes, you can pet the wolf. There’s actually an achievement for that. Neva was developed by Nomada Studio and published by Devolver Digital. It’s also available for PC, macOS and Xbox Series X/S, but those platforms aren’t getting a physical edition.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-critically-acclaimed-neva-will-get-a-physical-release-next-year-162247507.html?src=rss
Vampire Survivors is getting a Castlevania expansion, but still no vampires
Vampire Survivors is one of the biggest gaming success stories of recent years and developer Poncle hasn’t taken its foot off the gas. It continues to ship updates and expansions, and the latest is a crossover that (almost) makes all the sense in the world.
Poncle has revealed a DLC based on its biggest inspiration, Castlevania. The studio says it’s “an all-out celebration of Konami’s iconic franchise.”
The largest paid Vampire Survivors expansion to date has more than 20 new characters, such as some Belmonts and Belnades. There are dozens of additional weapons, including eight more whips. As a devotee of the game’s original whip, I’m pleased to hear that. Alucard’s sword, spear and shield are present, as is elemental magic in a first for Vampire Survivors. There will be more than 30 new music tracks as well, with Poncle borrowing dozens of them from the Castlevania series.
What’s more, the DLC will introduce the largest Vampire Survivors level so far, with a whole heap of secrets and bosses to track down. Despite this expansion tying into a series that is all about vampires and vampire hunters, Vampire Survivors still won’t actually feature any vampires — even though we’re “literally at Dracula’s castle.” This lack-of-vampires bit continues to be pretty funny.
Vampire Survivors: Ode to Castlevania will arrive on Halloween (October 31) on PC, Nintendo Switch, Xbox, PS4, PS5 and mobile. It’ll cost $4.
In the meantime, Poncle has opened up a very ‘90s-style online guest book, which is perhaps inspired by Castlevania: Harmony of Despair. There’s also a Castlevania sale on Steam that highlights some of the series’ other collaborations.This article originally appeared on Engadget at https://www.engadget.com/gaming/vampire-survivors-is-getting-a-castlevania-expansion-but-still-no-vampires-143149407.html?src=rss
Vampire Survivors is one of the biggest gaming success stories of recent years and developer Poncle hasn’t taken its foot off the gas. It continues to ship updates and expansions, and the latest is a crossover that (almost) makes all the sense in the world.
Poncle has revealed a DLC based on its biggest inspiration, Castlevania. The studio says it’s “an all-out celebration of Konami’s iconic franchise.”
The largest paid Vampire Survivors expansion to date has more than 20 new characters, such as some Belmonts and Belnades. There are dozens of additional weapons, including eight more whips. As a devotee of the game’s original whip, I’m pleased to hear that. Alucard’s sword, spear and shield are present, as is elemental magic in a first for Vampire Survivors. There will be more than 30 new music tracks as well, with Poncle borrowing dozens of them from the Castlevania series.
What’s more, the DLC will introduce the largest Vampire Survivors level so far, with a whole heap of secrets and bosses to track down. Despite this expansion tying into a series that is all about vampires and vampire hunters, Vampire Survivors still won’t actually feature any vampires — even though we’re “literally at Dracula’s castle.” This lack-of-vampires bit continues to be pretty funny.
Vampire Survivors: Ode to Castlevania will arrive on Halloween (October 31) on PC, Nintendo Switch, Xbox, PS4, PS5 and mobile. It’ll cost $4.
In the meantime, Poncle has opened up a very ‘90s-style online guest book, which is perhaps inspired by Castlevania: Harmony of Despair. There’s also a Castlevania sale on Steam that highlights some of the series’ other collaborations.
This article originally appeared on Engadget at https://www.engadget.com/gaming/vampire-survivors-is-getting-a-castlevania-expansion-but-still-no-vampires-143149407.html?src=rss
The Samsung Galaxy Z Fold Special Edition will only be sold in Korea and China
Samsung fans interested in the Galaxy Z Fold series may be curious about the the Galaxy Z Fold Special Edition (SE), which is coming out on October 25, this Friday. However, this smartphone will only reach stores in Korea and China.
The Galaxy Z Fold SE is 1.5mm thinner and three grams lighter than the Galaxy Z Fold 6, measuring 1.6mm thick and weighing 236 grams. The inner and outer screens are 8 and 6.5 inches, respectively. The Galaxy Z Fold 6’s screens are 7.6 and 6.3 inches, in comparison.
While the Galaxy Fold 6 has 12GB of RAM, the Galaxy Z Fold SE will have 16GB of RAM, which allows it to perform better at AI tasks courtesy of Samsung’s Galaxy AI. These tasks include real-time conversation interpretation, image editing, summarizing audio and transcription functions. Samsung aims to help users “unleash” their creativity with these and other functions.
The final notable change is the rear camera. The Special Edition rear sensor has been upgraded to 200 megapixels from 50 on the standard model, which is sure to please smartphone photography fans.
Samsung’s suggested price for the Galaxy Z Fold SE is 2,789,600 won, which is approximately $2,025. There are currently no sources mentioning a Chinese price. The Galaxy Fold SE is fundamentally the same as the other Galaxy Z Fold models, but it’s currently the thinnest and lightest one. It’s more challenging to procure if you’re not in Korea or China, but perhaps Samsung will change that in the future.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-samsung-galaxy-z-fold-special-edition-will-only-be-sold-in-korea-and-china-135302341.html?src=rss
Samsung fans interested in the Galaxy Z Fold series may be curious about the the Galaxy Z Fold Special Edition (SE), which is coming out on October 25, this Friday. However, this smartphone will only reach stores in Korea and China.
The Galaxy Z Fold SE is 1.5mm thinner and three grams lighter than the Galaxy Z Fold 6, measuring 1.6mm thick and weighing 236 grams. The inner and outer screens are 8 and 6.5 inches, respectively. The Galaxy Z Fold 6’s screens are 7.6 and 6.3 inches, in comparison.
While the Galaxy Fold 6 has 12GB of RAM, the Galaxy Z Fold SE will have 16GB of RAM, which allows it to perform better at AI tasks courtesy of Samsung’s Galaxy AI. These tasks include real-time conversation interpretation, image editing, summarizing audio and transcription functions. Samsung aims to help users “unleash” their creativity with these and other functions.
The final notable change is the rear camera. The Special Edition rear sensor has been upgraded to 200 megapixels from 50 on the standard model, which is sure to please smartphone photography fans.
Samsung’s suggested price for the Galaxy Z Fold SE is 2,789,600 won, which is approximately $2,025. There are currently no sources mentioning a Chinese price. The Galaxy Fold SE is fundamentally the same as the other Galaxy Z Fold models, but it’s currently the thinnest and lightest one. It’s more challenging to procure if you’re not in Korea or China, but perhaps Samsung will change that in the future.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-samsung-galaxy-z-fold-special-edition-will-only-be-sold-in-korea-and-china-135302341.html?src=rss
iOS 18.1 launches next week with Apple Intelligence and AirPods Pro hearing tests and aids
Apple iOS 18.1 is officially coming next week, bringing hearing aid software for the AirPods Pro 2 and Apple Intelligence across devices, multiple sources report, including The Wall Street Journal and Tech Crunch. The company previously released a beta version of the update in September. Here’s what we know about iOS 18.1.
Let’s start with the hearing aids. Since late 2022, companies have been allowed to sell hearing aids over-the-counter. Apple announced the new feature at its September keynote event with the FDA approving it for use just a few days later. It involves a test that lets people know if they might have hearing loss and, if you do, it recommends going for a professional exam. It will also allow people to set their AirPods up as hearing aids.
As for the hearing aid aspect, the device will boost sounds and allow users to customize dynamic adjustments in real-time. The one obvious issue? Unlike hearing aids, wearing AirPods while talking to someone might look like you’re not engaging or ignoring them. But, if it helps, then it’s worth it. The update could also make a big difference in access for individuals with hearing loss. Hearing aids can cost thousands of dollars, while the AirPods Pro 2 are $249 (not nothing, but much better in comparison).
Apple Intelligence is the other major feature coming through iOS 18.1. The company first revealed its take on AI at its June Worldwide Developers Conference (WWDC). It includes a range of initial features, including smart audio recording and transcriptions for apps like Mail, Notes and Pages. It also has Writing Tools for things like checking spelling and grammar. Apple should release more features for its AI tool in future updates.This article originally appeared on Engadget at https://www.engadget.com/big-tech/ios-181-launches-next-week-with-apple-intelligence-and-airpods-pro-hearing-tests-and-aids-134617152.html?src=rss
Apple iOS 18.1 is officially coming next week, bringing hearing aid software for the AirPods Pro 2 and Apple Intelligence across devices, multiple sources report, including The Wall Street Journal and Tech Crunch. The company previously released a beta version of the update in September. Here’s what we know about iOS 18.1.
Let’s start with the hearing aids. Since late 2022, companies have been allowed to sell hearing aids over-the-counter. Apple announced the new feature at its September keynote event with the FDA approving it for use just a few days later. It involves a test that lets people know if they might have hearing loss and, if you do, it recommends going for a professional exam. It will also allow people to set their AirPods up as hearing aids.
As for the hearing aid aspect, the device will boost sounds and allow users to customize dynamic adjustments in real-time. The one obvious issue? Unlike hearing aids, wearing AirPods while talking to someone might look like you’re not engaging or ignoring them. But, if it helps, then it’s worth it. The update could also make a big difference in access for individuals with hearing loss. Hearing aids can cost thousands of dollars, while the AirPods Pro 2 are $249 (not nothing, but much better in comparison).
Apple Intelligence is the other major feature coming through iOS 18.1. The company first revealed its take on AI at its June Worldwide Developers Conference (WWDC). It includes a range of initial features, including smart audio recording and transcriptions for apps like Mail, Notes and Pages. It also has Writing Tools for things like checking spelling and grammar. Apple should release more features for its AI tool in future updates.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/ios-181-launches-next-week-with-apple-intelligence-and-airpods-pro-hearing-tests-and-aids-134617152.html?src=rss
Disney’s Daredevil series lands March 4, 2025
It seems like forever ago that Netflix’s Daredevil series was cancelled (it was 2018 to be exact), but the Hell’s Kitchen superhero/lawyer is finally coming back. Marvel Studios announced that Daredevil: Born Again will arrive on Disney+ on March 4, 2025, a bit later than it promised back in 2022. The news was revealed during a New York Comic Con panel that featured returning stars Charlie Cox (Matt Murdock/Daredevil) and Vincent D’Onofrio (Kingpin).
Born Again was first announced in 2022 as an 18-episode, two-season order with some returning characters, new faces and a recast Vanessa Fisk (Kingpin’s wife). Executive producer Brad Winderbaum said earlier this year that the series would enter Marvel canon as part of the “sacred timeline.” That was significant, as Daredevil and other Marvel Television series on Netflix (Luke Cage, Jessica Jones and Iron Fist) were always kept separate from the primary Marvel Cinematic Universe.
The stars of Marvel Television’s #DaredevilBornAgain, Charlie Cox & Vincent D’Onofrio, surprised fans with a special sneak peek during the #NYCC “Marvel Fanfare” panel today.Marvel Television’s Daredevil: Born Again starts streaming March 4, only on @DisneyPlus. pic.twitter.com/hiXGTezZOw— Marvel Studios (@MarvelStudios) October 19, 2024
Charlie Cox’s Daredevil has popped up here and there since the series was cancelled, most recently appearing in Marvel Studio’s Echo series and catching a brick in Spider-Man: No Way Home. The original Daredevil on Netflix was well-liked by critics and audiences alike, so its cancellation came as a small shock. However, it seemed inevitable once the rival Disney+ streaming service launched, plus the show reportedly didn’t generate a massive audience for Netflix and cost a fortune to make This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/disneys-daredevil-series-lands-march-4-2025-130017844.html?src=rss
It seems like forever ago that Netflix’s Daredevil series was cancelled (it was 2018 to be exact), but the Hell’s Kitchen superhero/lawyer is finally coming back. Marvel Studios announced that Daredevil: Born Again will arrive on Disney+ on March 4, 2025, a bit later than it promised back in 2022. The news was revealed during a New York Comic Con panel that featured returning stars Charlie Cox (Matt Murdock/Daredevil) and Vincent D’Onofrio (Kingpin).
Born Again was first announced in 2022 as an 18-episode, two-season order with some returning characters, new faces and a recast Vanessa Fisk (Kingpin’s wife). Executive producer Brad Winderbaum said earlier this year that the series would enter Marvel canon as part of the “sacred timeline.” That was significant, as Daredevil and other Marvel Television series on Netflix (Luke Cage, Jessica Jones and Iron Fist) were always kept separate from the primary Marvel Cinematic Universe.
The stars of Marvel Television’s #DaredevilBornAgain, Charlie Cox & Vincent D’Onofrio, surprised fans with a special sneak peek during the #NYCC “Marvel Fanfare” panel today.
Marvel Television’s Daredevil: Born Again starts streaming March 4, only on @DisneyPlus. pic.twitter.com/hiXGTezZOw
— Marvel Studios (@MarvelStudios) October 19, 2024
Charlie Cox’s Daredevil has popped up here and there since the series was cancelled, most recently appearing in Marvel Studio’s Echo series and catching a brick in Spider-Man: No Way Home. The original Daredevil on Netflix was well-liked by critics and audiences alike, so its cancellation came as a small shock. However, it seemed inevitable once the rival Disney+ streaming service launched, plus the show reportedly didn’t generate a massive audience for Netflix and cost a fortune to make
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/disneys-daredevil-series-lands-march-4-2025-130017844.html?src=rss