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Netflix has closed its AAA gaming studio

Netflix’s gaming arm is best known for its indie and mobile titles, but the company recently made a push into AAA by hiring execs from high-profile franchises like Halo, Overwatch and God of War. That strategy may be coming to an end, though, as Netflix is shutting down its AAA studio known as Team Blue, the company confirmed to Game File.
In 2022, Netflix brought on former Overwatch boss Chacko Sonny to head up a new SoCal-based AAA studio. A year later, former Halo exec Joseph Staten was hired on as Creative Director, followed by God of War art director Rafael Grassetti. At the time, both Staten said he was working on a multi-platform AAA game with all-new IP. 
Those executives are no longer with the company and Netflix confirmed to Game File that Team Blue has been shut down. Engadget reached out to Staten and Grassetti for comment.
Netflix got into gaming in 2017 with its retro-inspired Stranger Things mobile game. In the following years, its strategy was primarily centered around obtaining mobile publishing rights to respected indie titles like Into the Breach and Terra Nil. It also built a number of mobile games in-house. In 2023, Netflix had nearly 90 such titles in development with in-house and partner studios.
Those can be accessed through Netflix’s app and played directly on your device, so they fit in pretty well with its overall streaming strategy. The Team Blue studio venture didn’t quite line up as neatly with that model, though, which made it a bit of a surprise. As Engadget’s Igor Bonifacic noted at the time, “funding the development of a multiplatform AAA game is significantly more ambitious and, it should be noted, risky.”This article originally appeared on Engadget at https://www.engadget.com/gaming/netflix-has-closed-its-aaa-gaming-studio-133014946.html?src=rss

Netflix’s gaming arm is best known for its indie and mobile titles, but the company recently made a push into AAA by hiring execs from high-profile franchises like Halo, Overwatch and God of War. That strategy may be coming to an end, though, as Netflix is shutting down its AAA studio known as Team Blue, the company confirmed to Game File.

In 2022, Netflix brought on former Overwatch boss Chacko Sonny to head up a new SoCal-based AAA studio. A year later, former Halo exec Joseph Staten was hired on as Creative Director, followed by God of War art director Rafael Grassetti. At the time, both Staten said he was working on a multi-platform AAA game with all-new IP. 

Those executives are no longer with the company and Netflix confirmed to Game File that Team Blue has been shut down. Engadget reached out to Staten and Grassetti for comment.

Netflix got into gaming in 2017 with its retro-inspired Stranger Things mobile game. In the following years, its strategy was primarily centered around obtaining mobile publishing rights to respected indie titles like Into the Breach and Terra Nil. It also built a number of mobile games in-house. In 2023, Netflix had nearly 90 such titles in development with in-house and partner studios.

Those can be accessed through Netflix’s app and played directly on your device, so they fit in pretty well with its overall streaming strategy. The Team Blue studio venture didn’t quite line up as neatly with that model, though, which made it a bit of a surprise. As Engadget’s Igor Bonifacic noted at the time, “funding the development of a multiplatform AAA game is significantly more ambitious and, it should be noted, risky.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/netflix-has-closed-its-aaa-gaming-studio-133014946.html?src=rss

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Blade Runner 2049 producer sues Elon Musk for image used in Cybercab launch

When Elon Musk introduced Tesla’s robotaxi, the Cybercab, earlier this month, he showed a slide during his presentation that probably looked familiar to Blade Runner 2049 fans. It featured the back of a person wearing a trench coat against a desert-like landscape with high-rise buildings in the background. Now, a producer behind the movie is suing him for copyright infringement. According to The New York Times, Alcon Entertainment accused him of using “AI-created images mirroring scenes from Blade Runner 2049, including one featuring a Ryan Gosling look-alike.” It said that it previously denied a request by Musk, Tesla and Warner Bros. Discovery to use imagery from the film as part of the Cybercab event. The companies were also named as defendants in the lawsuit. 
Alcon called Tesla’s use of AI to create images nearly identical to scenes from the movie an “intentionally malicious gambit.” It argued that by connecting the product announcement to the movie, the automaker made the event “more attractive to a global audience” and misappropriated “the Blade Runner 2049 brand to help sell Teslas.” In its lawsuit, Alcon said that the connection between Musk and its film has a financial impact on the company, even going so far as calling the defendants’ actions as a “massive economic theft,” because it’s currently in talks with other potential automative partners for its upcoming Blade Runner 2099 television series. 
“Any prudent brand considering any Tesla partnership has to take Musk’s massively amplified, highly politicized, capricious and arbitrary behavior, which sometimes veers into hate speech, into account,” it reportedly wrote in its complaint. It said it “adamantly objected” to being associated with Musk or any of his companies, and that Musk was personally aware that it refused his company’s request. “He thus personally knew and understood that to incorporate ‘BR2049’ into the event presentation at all would be improper and an unauthorized misappropriation of ‘BR2049’ goodwill,” the producer wrote. It’s worth noting that Musk mentioned Blade Runner during the event, saying that he loves the franchise, but he doesn’t “know if we want that future.” Musk is one of the biggest supporters of Republican presidential nominee Donald Trump and is known for making divisive, controversial tweets. He had also been caught retweeting fake news in the past, including a doctored Kamala Harris video. 
Alcon called the movie still that Tesla allegedly copied “one of the most iconic images” from Blade Runner 2049. We took the image above from Tesla’s live stream, and you can see the still from the film below. 
Warner Bros. Picture
This article originally appeared on Engadget at https://www.engadget.com/transportation/blade-runner-2049-producer-sues-elon-musk-for-image-used-in-cybercab-launch-120048345.html?src=rss

When Elon Musk introduced Tesla’s robotaxi, the Cybercab, earlier this month, he showed a slide during his presentation that probably looked familiar to Blade Runner 2049 fans. It featured the back of a person wearing a trench coat against a desert-like landscape with high-rise buildings in the background. Now, a producer behind the movie is suing him for copyright infringement. According to The New York Times, Alcon Entertainment accused him of using “AI-created images mirroring scenes from Blade Runner 2049, including one featuring a Ryan Gosling look-alike.” It said that it previously denied a request by Musk, Tesla and Warner Bros. Discovery to use imagery from the film as part of the Cybercab event. The companies were also named as defendants in the lawsuit. 

Alcon called Tesla’s use of AI to create images nearly identical to scenes from the movie an “intentionally malicious gambit.” It argued that by connecting the product announcement to the movie, the automaker made the event “more attractive to a global audience” and misappropriated “the Blade Runner 2049 brand to help sell Teslas.” In its lawsuit, Alcon said that the connection between Musk and its film has a financial impact on the company, even going so far as calling the defendants’ actions as a “massive economic theft,” because it’s currently in talks with other potential automative partners for its upcoming Blade Runner 2099 television series. 

“Any prudent brand considering any Tesla partnership has to take Musk’s massively amplified, highly politicized, capricious and arbitrary behavior, which sometimes veers into hate speech, into account,” it reportedly wrote in its complaint. It said it “adamantly objected” to being associated with Musk or any of his companies, and that Musk was personally aware that it refused his company’s request. “He thus personally knew and understood that to incorporate ‘BR2049’ into the event presentation at all would be improper and an unauthorized misappropriation of ‘BR2049’ goodwill,” the producer wrote. It’s worth noting that Musk mentioned Blade Runner during the event, saying that he loves the franchise, but he doesn’t “know if we want that future.” Musk is one of the biggest supporters of Republican presidential nominee Donald Trump and is known for making divisive, controversial tweets. He had also been caught retweeting fake news in the past, including a doctored Kamala Harris video. 

Alcon called the movie still that Tesla allegedly copied “one of the most iconic images” from Blade Runner 2049. We took the image above from Tesla’s live stream, and you can see the still from the film below. 

Warner Bros. Picture

This article originally appeared on Engadget at https://www.engadget.com/transportation/blade-runner-2049-producer-sues-elon-musk-for-image-used-in-cybercab-launch-120048345.html?src=rss

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The Morning After: Ford tells EV owners to stop using its Tesla adapter

Ford has issued a bulletin urging people to stop using its Tesla Supercharger adapter. It says the adapter, which hooks Ford EVs up to any NACS charger, has an issue that risks reducing charging speed or even damage the port. The company says it will send a replacement adapter soon and asks users to return the faulty one. Both the replacement and the shipping cost to send back the original will be free of charge.
It’s another high-profile stumble for Ford, especially since this adapter was delayed several times already due to supplier issues. Plus, it’s not as if these adapters are toys, given they’re hooking up to Superchargers capable of pumping out 250kW. Ford must also be smarting that it had to sign a charging pact with Tesla in the first place and will adopt NACS as its charging standard in 2025.
— Dan Cooper
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The biggest tech stories you missed

Disney’s Daredevil series lands March 4, 2025
Meta is bringing back facial recognition with new safety features for Facebook and Instagram
Foursquare is killing its city guide app to focus on the check-in app Swarm
Star Citizen spinoff Squadron 42 has been delayed again until 2026
The Samsung Galaxy Z Fold Special Edition will only be sold in Korea and China
iOS 18.1 launches next week with Apple Intelligence and AirPods Pro hearing tests and aids
Star Trek: Section 31 will premiere on January 25

Wall Street Journal and New York Post are suing Perplexity AI for copyright infringement
Yet another round of newspapers versus AI startups.

The Wall Street Journal and The New York Post are suing Perplexity AI for using their content without permission. It comes just a week after The New York Times did the same, with all three arguing that Perplexity is stealing their content. Let another round of AI vs. newspaper courtroom skirmish begin!
Continue Reading.
Nintendo Alarmo review: Charming yet frustrating
Yes, we paid someone money to review an alarm clock.
Devindra Hardawar for Engadget
Nintendo is such a storied company that even its silly side projects get a deep level of rigorous scrutiny. Devindra Hardawar has reviewed Alarmo, Nintendo’s attempt to bring a little bit of extra joy to waking up. It’s designed to rouse you from your slumber with sounds from a variety of Nintendo titles, including Mario Odyssey and Breath of the Wild. Whether it’s worth the $100 asking price, you’ll have to read the review to learn why it’s both charming and frustrating.
Continue Reading.
Qualcomm’s Snapdragon 8 Elite is its next premium mobile chip
I just wish the naming convention was easier to grasp.
Qualcomm
Qualcomm has announced the Snapdragon 8 Elite, the company’s newest premium smartphone system on chip. It’s packing the Oryon CPU found in last year’s X Elite laptop chip and uses a 3nm process, which should offer significant leaps in performance. It’ll be interesting to see which devices this pops up in and how much faster it is compared to its immediate predecessors.
Continue Reading.This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111538980.html?src=rss

Ford has issued a bulletin urging people to stop using its Tesla Supercharger adapter. It says the adapter, which hooks Ford EVs up to any NACS charger, has an issue that risks reducing charging speed or even damage the port. The company says it will send a replacement adapter soon and asks users to return the faulty one. Both the replacement and the shipping cost to send back the original will be free of charge.

It’s another high-profile stumble for Ford, especially since this adapter was delayed several times already due to supplier issues. Plus, it’s not as if these adapters are toys, given they’re hooking up to Superchargers capable of pumping out 250kW. Ford must also be smarting that it had to sign a charging pact with Tesla in the first place and will adopt NACS as its charging standard in 2025.

— Dan Cooper

Get this delivered daily direct to your inbox. Subscribe right here!

The biggest tech stories you missed

Disney’s Daredevil series lands March 4, 2025

Meta is bringing back facial recognition with new safety features for Facebook and Instagram

Foursquare is killing its city guide app to focus on the check-in app Swarm

Star Citizen spinoff Squadron 42 has been delayed again until 2026

The Samsung Galaxy Z Fold Special Edition will only be sold in Korea and China

iOS 18.1 launches next week with Apple Intelligence and AirPods Pro hearing tests and aids

Star Trek: Section 31 will premiere on January 25

Wall Street Journal and New York Post are suing Perplexity AI for copyright infringement

Yet another round of newspapers versus AI startups.

The Wall Street Journal and The New York Post are suing Perplexity AI for using their content without permission. It comes just a week after The New York Times did the same, with all three arguing that Perplexity is stealing their content. Let another round of AI vs. newspaper courtroom skirmish begin!

Continue Reading.

Nintendo Alarmo review: Charming yet frustrating

Yes, we paid someone money to review an alarm clock.

Devindra Hardawar for Engadget

Nintendo is such a storied company that even its silly side projects get a deep level of rigorous scrutiny. Devindra Hardawar has reviewed Alarmo, Nintendo’s attempt to bring a little bit of extra joy to waking up. It’s designed to rouse you from your slumber with sounds from a variety of Nintendo titles, including Mario Odyssey and Breath of the Wild. Whether it’s worth the $100 asking price, you’ll have to read the review to learn why it’s both charming and frustrating.

Continue Reading.

Qualcomm’s Snapdragon 8 Elite is its next premium mobile chip

I just wish the naming convention was easier to grasp.

Qualcomm

Qualcomm has announced the Snapdragon 8 Elite, the company’s newest premium smartphone system on chip. It’s packing the Oryon CPU found in last year’s X Elite laptop chip and uses a 3nm process, which should offer significant leaps in performance. It’ll be interesting to see which devices this pops up in and how much faster it is compared to its immediate predecessors.

Continue Reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111538980.html?src=rss

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Wall Street Journal and New York Post are suing Perplexity AI for copyright infringement

The Wall Street Journal’s parent company, Dow Jones, and the New York Post are suing AI-powered search startup Perplexity for using their content to train its large language models. Both News Corp. publications are accusing Perplexity of copyright infringement for using their articles to generate answers to people’s queries, thereby taking traffic away from the publications’ websites. “This suit is brought by news publishers who seek redress for Perplexity’s brazen scheme to compete for readers while simultaneously freeriding on the valuable content the publishers produce,” the publishers wrote in their complaint, according to the Journal. 
In their lawsuit, the publications argued that Perplexity can serve users not just snippets of copyrighted articles, but the whole thing, especially for those paying for its premium subscription plan. They cited an instance wherein the service allegedly served up the entirety of a New York Post piece when the user typed in “Can you provide the fultext of that article.” In addition, the publications are accusing Perplexity of harming their brand by citing information that never appeared on their websites. The company’s AI can hallucinate, they explained, and add incorrect details. In one instance, it allegedly attributed quotes to a Wall Street Journal article about the US arming Ukraine-bound F-16 jets that were never in the piece. The publications said they sent a letter to Perplexity in July to raise these legal issues, but the AI startup never responded.  
Various news organizations have sued AI companies in the past for copyright infringement. The New York Times, as well as The Intercept, Raw Story and AlterNet, sued OpenAI for using their content to train its LLMs. In its lawsuit, the Times said OpenAI and Microsoft “seek to free-ride” on its massive investment in journalism. Condé Nast previously sent a cease-and-desist letter to Perplexity to demand that it stop using its publications’ articles as responses to users’ queries. And in June, Wired reported that Amazon had started investigating the AI company over reports that it scrapes websites without consent. 
News Corp. is asking the court to prohibit Perplexity from using its publications’ content without permission, and it’s also asking for damages of up to $150,000 for each incident of copyright infringement. Whether the company is willing to negotiate a content agreement remains to be seen — News Corp. struck a licensing deal with OpenAI earlier this year, which allows the ChatGPT owner to use its websites’ articles for training over the next five years in exchange for a reported $250 million.This article originally appeared on Engadget at https://www.engadget.com/ai/wall-street-journal-and-new-york-post-are-suing-perplexity-ai-for-copyright-infringement-050135219.html?src=rss

The Wall Street Journal’s parent company, Dow Jones, and the New York Post are suing AI-powered search startup Perplexity for using their content to train its large language models. Both News Corp. publications are accusing Perplexity of copyright infringement for using their articles to generate answers to people’s queries, thereby taking traffic away from the publications’ websites. “This suit is brought by news publishers who seek redress for Perplexity’s brazen scheme to compete for readers while simultaneously freeriding on the valuable content the publishers produce,” the publishers wrote in their complaint, according to the Journal

In their lawsuit, the publications argued that Perplexity can serve users not just snippets of copyrighted articles, but the whole thing, especially for those paying for its premium subscription plan. They cited an instance wherein the service allegedly served up the entirety of a New York Post piece when the user typed in “Can you provide the fultext of that article.” In addition, the publications are accusing Perplexity of harming their brand by citing information that never appeared on their websites. The company’s AI can hallucinate, they explained, and add incorrect details. In one instance, it allegedly attributed quotes to a Wall Street Journal article about the US arming Ukraine-bound F-16 jets that were never in the piece. The publications said they sent a letter to Perplexity in July to raise these legal issues, but the AI startup never responded.  

Various news organizations have sued AI companies in the past for copyright infringement. The New York Times, as well as The Intercept, Raw Story and AlterNet, sued OpenAI for using their content to train its LLMs. In its lawsuit, the Times said OpenAI and Microsoft “seek to free-ride” on its massive investment in journalism. Condé Nast previously sent a cease-and-desist letter to Perplexity to demand that it stop using its publications’ articles as responses to users’ queries. And in June, Wired reported that Amazon had started investigating the AI company over reports that it scrapes websites without consent. 

News Corp. is asking the court to prohibit Perplexity from using its publications’ content without permission, and it’s also asking for damages of up to $150,000 for each incident of copyright infringement. Whether the company is willing to negotiate a content agreement remains to be seen — News Corp. struck a licensing deal with OpenAI earlier this year, which allows the ChatGPT owner to use its websites’ articles for training over the next five years in exchange for a reported $250 million.

This article originally appeared on Engadget at https://www.engadget.com/ai/wall-street-journal-and-new-york-post-are-suing-perplexity-ai-for-copyright-infringement-050135219.html?src=rss

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Meta is bringing back facial recognition with new safety features for Facebook and Instagram

Meta is bringing facial recognition tech back to its apps more than three years after it shut down Facebook’s “face recognition” system amid a broader backlash against the technology. Now, the social network will begin to deploy facial recognition tools on Facebook and Instagram to fight scams and help users who have lost access to their accounts, the company said in an update.
The first test will use facial recognition to detect scam ads that use the faces of celebrities and other public figures. “If our systems suspect that an ad may be a scam that contains the image of a public figure at risk for celeb-bait, we will try to use facial recognition technology to compare faces in the ad against the public figure’s Facebook and Instagram profile pictures,” Meta explained in a blog post. “If we confirm a match and that the ad is a scam, we’ll block it.”
The company said that it’s already begun to roll the feature out to a small group of celebs and public figures and that it will begin automatically enrolling more people into the feature “in the coming weeks,” though individuals have the ability to opt out of the protection. While Meta already has systems in place to review ads for potential scams, the company isn’t always able to catch “celeb-bait” ads as many legitimate companies use celebrities and public figures to market their products, Monika Bickert, VP of content policy at Meta, said in a briefing. “This is a real time process,” she said of the new facial recognition feature. “It’s faster and it’s more accurate than manual review.”
Separately, Meta is also testing facial recognition tools to address another long-running issue on Facebook and Instagram: account recovery. The company is experimenting with a new “video selfie” option that allows users to upload a clip of themselves, which Meta will then match to their profile photos, when users have been locked out of their accounts. The company will also use it in cases of a suspected account compromise to prevent hackers from accessing accounts using stolen credentials.
The tool won’t be able to help everyone who loses access to a Facebook or Instagram account. Many business pages, for example, don’t include a profile photo of a person, so those users would need to use Meta’s existing account recovery options. But Bickert says the new process will make it much more difficult for bad actors to game the company’s support tools “It will be a much higher level of difficulty for them in trying to bypass our systems,” Bickert said.
With both new features, Meta says it will “immediately delete” facial data that’s used for comparisons and that the scans won’t be used for another purpose. The company is also making the features optional, though celebrities will need to opt-out of the scam ad protection rather than opt-ion.
That could draw criticism from privacy advocates, particularly given Meta’s messy history with facial recognition. The company previously used the technology to power automatic photo-tagging, which allowed the company to automatically recognize the faces of users in photos and videos. The feature was discontinued in 2021, with Meta deleting the facial data of more than 1 billion people, citing “growing societal concerns.” The company also faces lawsuits, notably from the Texas and Illinois, over its use of the tech. Meta paid $650 million to settle a lawsuit related to the Illinois law and $1.4 billion to resolve a similar suit in Texas.
It’s notable, then, that the new tools won’t be available in either Illinois or Texas to start. It also won’t roll out to users in the United Kingdom or European Union as the company is “continuing to have conversations there with regulators” in the region, according to Bickert. But the company is “hoping to scale this technology globally sometime in 2025,” according to a Meta spokesperson.This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-bringing-back-facial-recognition-with-new-safety-features-for-facebook-and-instagram-222523426.html?src=rss

Meta is bringing facial recognition tech back to its apps more than three years after it shut down Facebook’s “face recognition” system amid a broader backlash against the technology. Now, the social network will begin to deploy facial recognition tools on Facebook and Instagram to fight scams and help users who have lost access to their accounts, the company said in an update.

The first test will use facial recognition to detect scam ads that use the faces of celebrities and other public figures. “If our systems suspect that an ad may be a scam that contains the image of a public figure at risk for celeb-bait, we will try to use facial recognition technology to compare faces in the ad against the public figure’s Facebook and Instagram profile pictures,” Meta explained in a blog post. “If we confirm a match and that the ad is a scam, we’ll block it.”

The company said that it’s already begun to roll the feature out to a small group of celebs and public figures and that it will begin automatically enrolling more people into the feature “in the coming weeks,” though individuals have the ability to opt out of the protection. While Meta already has systems in place to review ads for potential scams, the company isn’t always able to catch “celeb-bait” ads as many legitimate companies use celebrities and public figures to market their products, Monika Bickert, VP of content policy at Meta, said in a briefing. “This is a real time process,” she said of the new facial recognition feature. “It’s faster and it’s more accurate than manual review.”

Separately, Meta is also testing facial recognition tools to address another long-running issue on Facebook and Instagram: account recovery. The company is experimenting with a new “video selfie” option that allows users to upload a clip of themselves, which Meta will then match to their profile photos, when users have been locked out of their accounts. The company will also use it in cases of a suspected account compromise to prevent hackers from accessing accounts using stolen credentials.

The tool won’t be able to help everyone who loses access to a Facebook or Instagram account. Many business pages, for example, don’t include a profile photo of a person, so those users would need to use Meta’s existing account recovery options. But Bickert says the new process will make it much more difficult for bad actors to game the company’s support tools “It will be a much higher level of difficulty for them in trying to bypass our systems,” Bickert said.

With both new features, Meta says it will “immediately delete” facial data that’s used for comparisons and that the scans won’t be used for another purpose. The company is also making the features optional, though celebrities will need to opt-out of the scam ad protection rather than opt-ion.

That could draw criticism from privacy advocates, particularly given Meta’s messy history with facial recognition. The company previously used the technology to power automatic photo-tagging, which allowed the company to automatically recognize the faces of users in photos and videos. The feature was discontinued in 2021, with Meta deleting the facial data of more than 1 billion people, citing “growing societal concerns.” The company also faces lawsuits, notably from the Texas and Illinois, over its use of the tech. Meta paid $650 million to settle a lawsuit related to the Illinois law and $1.4 billion to resolve a similar suit in Texas.

It’s notable, then, that the new tools won’t be available in either Illinois or Texas to start. It also won’t roll out to users in the United Kingdom or European Union as the company is “continuing to have conversations there with regulators” in the region, according to Bickert. But the company is “hoping to scale this technology globally sometime in 2025,” according to a Meta spokesperson.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-bringing-back-facial-recognition-with-new-safety-features-for-facebook-and-instagram-222523426.html?src=rss

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8BitDo’s $40 Analogue 3D controller arrives on March 19

Peripheral maker 8BitDo has revealed when you’ll be able to get your hands on its 64 Controller. This is designed to work with the upcoming Analogue 3D, a remake of the Nintendo 64 that will support 4K output. Pre-orders for the $40 controller are open now. It comes in black or white to match the Analogue 3D and it will ship on March 19.
The peripheral appears to be a version of 8BitDo’s Ultimate controller, albeit with only one thumbstick and six control buttons on the face — A, B and the four C buttons. There are four bumper buttons and it appears that you can use either trigger in place of the original N64 controller’s Z button (the peripheral is fully remappable thanks to 8BitDo’s Ultimate software).
In a nice nod to the controller’s forebear, the thumbstick has an octagonal gate around it. The Hall effect sensor and wear-resistant metal joystick ring should help ensure there’s very little chance of suffering from stick drift. The peripheral has a Rumble Pak built in too. This works with both the Analogue 3D and the Nintendo Switch. The 64 Controller is also compatible with PC and Android devices.
The original trident-shaped Nintendo 64 remains baffling nearly three decades later. Most people don’t have three hands, Nintendo! So, for anyone looking to emulate a N64 game with a controller that actually makes sense, this looks like a strong contender.
Pre-orders for the Analogue 3D also opened on Monday. At the time of writing, the black version is still available. Unfortunately, the console doesn’t come with a controller, so if you need one, you’ll have to buy it separately.

This article originally appeared on Engadget at https://www.engadget.com/gaming/8bitdos-40-analogue-3d-controller-arrives-on-march-19-200752420.html?src=rss

Peripheral maker 8BitDo has revealed when you’ll be able to get your hands on its 64 Controller. This is designed to work with the upcoming Analogue 3D, a remake of the Nintendo 64 that will support 4K output. Pre-orders for the $40 controller are open now. It comes in black or white to match the Analogue 3D and it will ship on March 19.

The peripheral appears to be a version of 8BitDo’s Ultimate controller, albeit with only one thumbstick and six control buttons on the face — A, B and the four C buttons. There are four bumper buttons and it appears that you can use either trigger in place of the original N64 controller’s Z button (the peripheral is fully remappable thanks to 8BitDo’s Ultimate software).

In a nice nod to the controller’s forebear, the thumbstick has an octagonal gate around it. The Hall effect sensor and wear-resistant metal joystick ring should help ensure there’s very little chance of suffering from stick drift. The peripheral has a Rumble Pak built in too. This works with both the Analogue 3D and the Nintendo Switch. The 64 Controller is also compatible with PC and Android devices.

The original trident-shaped Nintendo 64 remains baffling nearly three decades later. Most people don’t have three hands, Nintendo! So, for anyone looking to emulate a N64 game with a controller that actually makes sense, this looks like a strong contender.

Pre-orders for the Analogue 3D also opened on Monday. At the time of writing, the black version is still available. Unfortunately, the console doesn’t come with a controller, so if you need one, you’ll have to buy it separately.

This article originally appeared on Engadget at https://www.engadget.com/gaming/8bitdos-40-analogue-3d-controller-arrives-on-march-19-200752420.html?src=rss

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Nintendo Alarmo review: Charming, yet frustrating

Alarmo is the quintessential Nintendo product: It’s a fun and quirky spin on a bedside alarm clock (with a motion sensor!) that mines your love for everything Nintendo. It’s a $100 device entirely meant to surprise and delight you. But there are also usability issues that make me think the company’s engineers haven’t encountered any modern gadgets over the past decade (which is how long they’ve been developing Alarmo).
Here’s an example: There’s no easy way to input your Wi-Fi password if you ever want to download new themes. Instead you have to patiently spin its bulbous top button until you land on the character you need, then press it down like Mario squashing a Goomba. That may not sound like much of an issue, especially since you may only need to do it once, but it’s needlessly frustrating if you have a complex password with multiple letter cases, numbers and symbols. My password is all lowercase letters, thankfully, but it still took me three minutes to punch it in. Instead of getting some rest, it just made me want to throw Alarmo out of my window(-o).

But then I had it lull me to sleep with the sounds of The Legend of Zelda: Breath of the Wild. At 6:30am, rascally Koroks roused me from my slumber and made their telltale noises as I shuffled around my bed. And once I got up, they performed Hestu’s traditional celebratory dance, much to the chagrin of my sleeping cats. All was forgiven.

Devindra Hardawar for Engadget

So, what is Alarmo?
Nobody actually needs Alarmo (officially dubbed the “Nintendo Sound Clock: Alarmo”), but its appeal to Nintendo fans is obvious. It wouldn’t be out of place as a prop in Mario Odyssey, with its cartoonishly round, red case, nubby feet and prominent control knob (which glows, naturally). Its 2.8-inch screen is surprisingly small and square, not round like some of Nintendo’s promotional videos make it seem, and its speakers are loud enough to fill even large bedrooms with undistorted nostalgia bombs. Controlling it is relatively simple: Twist and push the knob, or use the back button to return to the previous screen. You can also view notifications, like updates on your sleep cycle, by tapping the message button.
I’ll admit my bias: I was practically raised on Nintendo consoles, so it’s almost as if Alarmo was built specifically for someone like me. I don’t really mind that Alarmo’s large red case doesn’t really fit with the clean aesthetic of my bedroom. But I’m sure it’ll be a tougher sell if you’re sharing a bed with someone less Nintendo-pilled. (More on that below.)
While Alarmo is mostly pitched as an alarm clock with Nintendo themes — at launch, there are sounds and characters from Mario Odyssey, The Legend of Zelda: Breath of the Wild, Splatoon 3, Pikmin 4 and (strangely enough) Ring Fit Adventure — it also adds a bit of Nintendo charm throughout your day. Alarmo can produce hourly chimes, and also play “Sleepy Sounds” related to your theme. For Breath of the Wild, that includes the crackling of a campfire, nocturnal animals and delightful snippets of the game’s score. (I could be mistaken, but it also sounds like there’s a bit of score from the moments before a Blood Moon arrives. I hope Nintendo snips that out eventually — nobody wants to go to bed dreading a Blood Moon.)

Devindra Hardawar for Engadget

Does Alarmo actually work?
As an alarm clock, Alarmo gets the job done. It managed to wake me up successfully every day over the past week, and it did so far less jarringly than my iPhone’s blaring speaker. It simply felt pleasant to be welcomed into the world by Koroks and Mario. Every toss and turn triggered more sound effects, which slowly nudged me awake. In its default “Steady Mode,” Alarmo also gets progressively louder the longer you stay in bed, and more nefarious characters like Bowser might make an appearance. But if you just want things to stay super chill, there’s also a “Gentle Mode” that doesn’t escalate noise. Alarmo also responds to the mere act of getting out of bed with a huge celebration — honestly, it’s about time someone recognized the effort.
While Nintendo provides some rudimentary sleep statistics, based on Alarmo’s motion sensing and your alarm settings, they’re mostly useless. I think my numbers may have been skewed by my three cats, who sleep on my bed for most of the day, and may be triggering the device’s motion sensor. I certainly wish I could have slept for the 17 hours it recorded at one point. (I’m lucky to get six hours these days.) Even if Alarmo’s sleep-tracking was functional, there’s not much you can do with the data, since it’s all stuck on the device. That’s one of many areas where having a separate app would have been useful. (You’d think it would work with Pokemon Sleep, but no!)

Devindra Hardawar for Engadget

Another issue? Alarmo’s unique motion sensing technology is only made for a single sleeper (just like Google’s latest Nest Hub). If you’re in bed beside a partner or unruly kids, Nintendo recommends switching to “Button mode,” where you have to tap the top knob to disable the alarm. At least it’s easy to change Alarmo’s modes, and if you leave the sensor on by mistake, it’s not the end of the world when it actually goes off. You’ll hear a bit more noise than usual, but you can still hit the top button to quiet things down.

Setting up Alarmo
There are only three things inside Alarmo’s box: The device itself, a USB Type A to USB-C cable and a small instruction booklet. Notably missing is a USB power adapter. That’s something we’ve grown used to with smartphones and some of Nintendo’s handhelds, but not bundling one is still a pain for anyone who doesn’t have spare power adapters. I can just imagine a parent trying to set up Alarmo for their eager child, only to be delayed for a day because they need to run out and buy a separate adapter. That’s not surprising and delightful, Nintendo. It’s just annoying.
The actual onboarding process is pretty straightforward. Once you plug it in, Alarmo teaches you how to use its top dial and button, and explains how the back button works. You can also rotate the dial to adjust its volume and the device directs you to wave your hand in front of it to test its motion sensing. You have to direct Alarmo’s orientation towards your bed and make sure it has a clear view of your sleeping area at the edge of a nightstand or table. The motion sensing won’t work if it’s too high.

Devindra Hardawar for Engadget

To finish off the setup process, you have to lay down and make sure Alarmo can actually detect your movement. That worked without much fuss on my end, but when it asked me to sit up and lean in a specific direction, there was a delay of a few minutes before it noticed correctly when I was leaning to the right.
At the very least, Nintendo didn’t force me to connect to Wi-Fi during the initial setup. Instead, that’s triggered when you choose to update its themes, and the entire process required is just frustrating, as I described above. Now, it’s not as if Nintendo hasn’t learned to use QR codes via websites and apps to simplify logins. You also have to sign in to your Nintendo account once Alarmo is connected to Wi-Fi, but I was thankfully able to use a QR code to do so over my iPhone.
I suppose Nintendo wanted to have a simpler onboarding experience for Alarmo, one that didn’t require external authentication or an additional app. But that desire for simplicity still leads to needless frustration.
It would be nice to see a wider selection of themes, as well. I’m not sure many Nintendo fans are clamoring to re-experience the characters and music from Ring Fit Adventure, after all. Where’s Kirby? Where’s Mario Kart? If there’s room for Splatoon and Pikmin, there should be room for Nintendo’s more iconic franchises.

Devindra Hardawar for Engadget

Is Alarmo worth it?
I’m no stranger to tech-infused alarms. My nightstand is already overloaded with gadgets, including an Amazon Echo Dot (which I use to play radio stations), an older Phillips SmartSleep rise light, a Homedics white noise machine, my iPhone 15 Pro Max (charging on a Belkin MagSafe stand) and a Hatch Baby video monitor. As much as I appreciated having bits of Nintendo magic in my bedroom, I didn’t love it enough to replace any of the devices I’m already using.
But my daughter Sophia is another story. We’ve played through most of Tears of the Kingdom together, and I’ve done my best to teach her in the ways of Nintendo. (I’ll save the issues with the company’s extreme litigiousness for when she’s older.) She’s eager to use Alarmo to wake up on her own, without my early-morning badgering. She also loves Koroks, so I’m pretty sure the Zelda theme will be permanently enabled. At least, until Kirby arrives.
I’m not going to try and justify the need for a $100 alarm clock. If you’re a big enough Nintendo fan, you’ve probably already locked in your pre-order. And there’s a chance it’ll become more compelling over time, if Nintendo manages to add themes and drive down the price. For now, though, it’s a reminder that Nintendo can do more than just churn out consoles and games. There’s still room for the company to take weird swings, it’s just too bad Alarmo is expensive and imperfect.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-alarmo-review-charming-yet-frustrating-194432214.html?src=rss

Alarmo is the quintessential Nintendo product: It’s a fun and quirky spin on a bedside alarm clock (with a motion sensor!) that mines your love for everything Nintendo. It’s a $100 device entirely meant to surprise and delight you. But there are also usability issues that make me think the company’s engineers haven’t encountered any modern gadgets over the past decade (which is how long they’ve been developing Alarmo).

Here’s an example: There’s no easy way to input your Wi-Fi password if you ever want to download new themes. Instead you have to patiently spin its bulbous top button until you land on the character you need, then press it down like Mario squashing a Goomba. That may not sound like much of an issue, especially since you may only need to do it once, but it’s needlessly frustrating if you have a complex password with multiple letter cases, numbers and symbols. My password is all lowercase letters, thankfully, but it still took me three minutes to punch it in. Instead of getting some rest, it just made me want to throw Alarmo out of my window(-o).

But then I had it lull me to sleep with the sounds of The Legend of Zelda: Breath of the Wild. At 6:30am, rascally Koroks roused me from my slumber and made their telltale noises as I shuffled around my bed. And once I got up, they performed Hestu’s traditional celebratory dance, much to the chagrin of my sleeping cats. All was forgiven.

Devindra Hardawar for Engadget

So, what is Alarmo?

Nobody actually needs Alarmo (officially dubbed the “Nintendo Sound Clock: Alarmo”), but its appeal to Nintendo fans is obvious. It wouldn’t be out of place as a prop in Mario Odyssey, with its cartoonishly round, red case, nubby feet and prominent control knob (which glows, naturally). Its 2.8-inch screen is surprisingly small and square, not round like some of Nintendo’s promotional videos make it seem, and its speakers are loud enough to fill even large bedrooms with undistorted nostalgia bombs. Controlling it is relatively simple: Twist and push the knob, or use the back button to return to the previous screen. You can also view notifications, like updates on your sleep cycle, by tapping the message button.

I’ll admit my bias: I was practically raised on Nintendo consoles, so it’s almost as if Alarmo was built specifically for someone like me. I don’t really mind that Alarmo’s large red case doesn’t really fit with the clean aesthetic of my bedroom. But I’m sure it’ll be a tougher sell if you’re sharing a bed with someone less Nintendo-pilled. (More on that below.)

While Alarmo is mostly pitched as an alarm clock with Nintendo themes — at launch, there are sounds and characters from Mario Odyssey, The Legend of Zelda: Breath of the Wild, Splatoon 3, Pikmin 4 and (strangely enough) Ring Fit Adventure — it also adds a bit of Nintendo charm throughout your day. Alarmo can produce hourly chimes, and also play “Sleepy Sounds” related to your theme. For Breath of the Wild, that includes the crackling of a campfire, nocturnal animals and delightful snippets of the game’s score. (I could be mistaken, but it also sounds like there’s a bit of score from the moments before a Blood Moon arrives. I hope Nintendo snips that out eventually — nobody wants to go to bed dreading a Blood Moon.)

Devindra Hardawar for Engadget

Does Alarmo actually work?

As an alarm clock, Alarmo gets the job done. It managed to wake me up successfully every day over the past week, and it did so far less jarringly than my iPhone’s blaring speaker. It simply felt pleasant to be welcomed into the world by Koroks and Mario. Every toss and turn triggered more sound effects, which slowly nudged me awake. In its default “Steady Mode,” Alarmo also gets progressively louder the longer you stay in bed, and more nefarious characters like Bowser might make an appearance. But if you just want things to stay super chill, there’s also a “Gentle Mode” that doesn’t escalate noise. Alarmo also responds to the mere act of getting out of bed with a huge celebration — honestly, it’s about time someone recognized the effort.

While Nintendo provides some rudimentary sleep statistics, based on Alarmo’s motion sensing and your alarm settings, they’re mostly useless. I think my numbers may have been skewed by my three cats, who sleep on my bed for most of the day, and may be triggering the device’s motion sensor. I certainly wish I could have slept for the 17 hours it recorded at one point. (I’m lucky to get six hours these days.) Even if Alarmo’s sleep-tracking was functional, there’s not much you can do with the data, since it’s all stuck on the device. That’s one of many areas where having a separate app would have been useful. (You’d think it would work with Pokemon Sleep, but no!)

Devindra Hardawar for Engadget

Another issue? Alarmo’s unique motion sensing technology is only made for a single sleeper (just like Google’s latest Nest Hub). If you’re in bed beside a partner or unruly kids, Nintendo recommends switching to “Button mode,” where you have to tap the top knob to disable the alarm. At least it’s easy to change Alarmo’s modes, and if you leave the sensor on by mistake, it’s not the end of the world when it actually goes off. You’ll hear a bit more noise than usual, but you can still hit the top button to quiet things down.

Setting up Alarmo

There are only three things inside Alarmo’s box: The device itself, a USB Type A to USB-C cable and a small instruction booklet. Notably missing is a USB power adapter. That’s something we’ve grown used to with smartphones and some of Nintendo’s handhelds, but not bundling one is still a pain for anyone who doesn’t have spare power adapters. I can just imagine a parent trying to set up Alarmo for their eager child, only to be delayed for a day because they need to run out and buy a separate adapter. That’s not surprising and delightful, Nintendo. It’s just annoying.

The actual onboarding process is pretty straightforward. Once you plug it in, Alarmo teaches you how to use its top dial and button, and explains how the back button works. You can also rotate the dial to adjust its volume and the device directs you to wave your hand in front of it to test its motion sensing. You have to direct Alarmo’s orientation towards your bed and make sure it has a clear view of your sleeping area at the edge of a nightstand or table. The motion sensing won’t work if it’s too high.

Devindra Hardawar for Engadget

To finish off the setup process, you have to lay down and make sure Alarmo can actually detect your movement. That worked without much fuss on my end, but when it asked me to sit up and lean in a specific direction, there was a delay of a few minutes before it noticed correctly when I was leaning to the right.

At the very least, Nintendo didn’t force me to connect to Wi-Fi during the initial setup. Instead, that’s triggered when you choose to update its themes, and the entire process required is just frustrating, as I described above. Now, it’s not as if Nintendo hasn’t learned to use QR codes via websites and apps to simplify logins. You also have to sign in to your Nintendo account once Alarmo is connected to Wi-Fi, but I was thankfully able to use a QR code to do so over my iPhone.

I suppose Nintendo wanted to have a simpler onboarding experience for Alarmo, one that didn’t require external authentication or an additional app. But that desire for simplicity still leads to needless frustration.

It would be nice to see a wider selection of themes, as well. I’m not sure many Nintendo fans are clamoring to re-experience the characters and music from Ring Fit Adventure, after all. Where’s Kirby? Where’s Mario Kart? If there’s room for Splatoon and Pikmin, there should be room for Nintendo’s more iconic franchises.

Devindra Hardawar for Engadget

Is Alarmo worth it?

I’m no stranger to tech-infused alarms. My nightstand is already overloaded with gadgets, including an Amazon Echo Dot (which I use to play radio stations), an older Phillips SmartSleep rise light, a Homedics white noise machine, my iPhone 15 Pro Max (charging on a Belkin MagSafe stand) and a Hatch Baby video monitor. As much as I appreciated having bits of Nintendo magic in my bedroom, I didn’t love it enough to replace any of the devices I’m already using.

But my daughter Sophia is another story. We’ve played through most of Tears of the Kingdom together, and I’ve done my best to teach her in the ways of Nintendo. (I’ll save the issues with the company’s extreme litigiousness for when she’s older.) She’s eager to use Alarmo to wake up on her own, without my early-morning badgering. She also loves Koroks, so I’m pretty sure the Zelda theme will be permanently enabled. At least, until Kirby arrives.

I’m not going to try and justify the need for a $100 alarm clock. If you’re a big enough Nintendo fan, you’ve probably already locked in your pre-order. And there’s a chance it’ll become more compelling over time, if Nintendo manages to add themes and drive down the price. For now, though, it’s a reminder that Nintendo can do more than just churn out consoles and games. There’s still room for the company to take weird swings, it’s just too bad Alarmo is expensive and imperfect.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-alarmo-review-charming-yet-frustrating-194432214.html?src=rss

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Foursquare is killing its city guide app to focus on the check-in app Swarm

It’s the end of an era for one of the App Store’s earliest success stories. Foursquare is shutting down its signature city guide app in order to “focus our efforts on building an even better experience in Swarm,” the company said in an update. The app will shut down December 15, while the web version will stay online until “early 2025.”
The shutdown is a notable reversal of a strategy the company announced a decade ago when it, controversially, opted to split its famed “check-in” service into a separate app. That app became known as Swarm while the Foursquare-branded app became a “city guide” full of user-generated reviews and local recommendations.
Now, Foursquare says its future is, once again, the check-in. “We’re also introducing exciting new features and capabilities into Swarm throughout the year (👀 some of which may look familiar to you) in order to unlock new use cases that may better support your needs,” the company said, adding that additional updates are expected “early next year.”
It’s not clear why the company is changing its strategy to elevate Swarm over its namesake app. The company laid off more than 100 employees earlier this year in an effort to “streamline” operations. Foursquare founder Dennis Crowley, who is currently co-chair of the company’s board of directors, said in a post on Threads that the company is “doing fine,” though he expressed disappointment with the news. “I would be lying if I didn’t admit that I have been in a real funk these last few days over this news,” he wrote.This article originally appeared on Engadget at https://www.engadget.com/social-media/foursquare-is-killing-its-city-guide-app-to-focus-on-the-check-in-app-swarm-191054153.html?src=rss

It’s the end of an era for one of the App Store’s earliest success stories. Foursquare is shutting down its signature city guide app in order to “focus our efforts on building an even better experience in Swarm,” the company said in an update. The app will shut down December 15, while the web version will stay online until “early 2025.”

The shutdown is a notable reversal of a strategy the company announced a decade ago when it, controversially, opted to split its famed “check-in” service into a separate app. That app became known as Swarm while the Foursquare-branded app became a “city guide” full of user-generated reviews and local recommendations.

Now, Foursquare says its future is, once again, the check-in. “We’re also introducing exciting new features and capabilities into Swarm throughout the year (👀 some of which may look familiar to you) in order to unlock new use cases that may better support your needs,” the company said, adding that additional updates are expected “early next year.”

It’s not clear why the company is changing its strategy to elevate Swarm over its namesake app. The company laid off more than 100 employees earlier this year in an effort to “streamline” operations. Foursquare founder Dennis Crowley, who is currently co-chair of the company’s board of directors, said in a post on Threads that the company is “doing fine,” though he expressed disappointment with the news. “I would be lying if I didn’t admit that I have been in a real funk these last few days over this news,” he wrote.

This article originally appeared on Engadget at https://www.engadget.com/social-media/foursquare-is-killing-its-city-guide-app-to-focus-on-the-check-in-app-swarm-191054153.html?src=rss

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Star Citizen spinoff Squadron 42 has been delayed again until 2026

The single-player Squadron 42, set in the Star Citizen universe, has been delayed all the way to 2026. This is interesting because the developers said the game was “feature complete” last year. Squadron 42 was first announced in 2014 and has experienced numerous delays throughout the past decade.
The stated reason for the delay is to apply more polish. Cloud Imperium Games (CIG) boss Chris Roberts said at this weekend’s CitizenCon that he’s “confident” the title will make its 2026 release window. To sate eager fans, the developer dropped an hour-long gameplay video that chronicles the opening segments, seen below.

Roberts also told convention-goers that Squadron 42 would feature “30 to 40 hours of gameplay.” He went on to note that there’s still some work left to “bring the quality of the game up to” the level shown in the gameplay video.
Squadron 42 is a first-person action game that features on-foot exploration and combat, ship piloting and more. It has an absolutely stacked voice and mocap cast, many of whom are featured in the above gameplay video. The cast includes Gary Oldman, Henry Cavill, Mark Hamill, Gillian Anderson, Andy Serkis and Sophie Wu, among many others.
There’s also the matter of the parent game Star Citizen. It’s still not ready for a full release, after being a huge Kickstarter success story in 2012. However, the game has an active alpha community and is still racking up impressive crowdfunding numbers. All told, CIG has raised over $729 million for the title in the past 12 years.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/star-citizen-spinoff-squadron-42-has-been-delayed-again-until-2026-180946358.html?src=rss

The single-player Squadron 42, set in the Star Citizen universe, has been delayed all the way to 2026. This is interesting because the developers said the game was “feature complete” last year. Squadron 42 was first announced in 2014 and has experienced numerous delays throughout the past decade.

The stated reason for the delay is to apply more polish. Cloud Imperium Games (CIG) boss Chris Roberts said at this weekend’s CitizenCon that he’s “confident” the title will make its 2026 release window. To sate eager fans, the developer dropped an hour-long gameplay video that chronicles the opening segments, seen below.

Roberts also told convention-goers that Squadron 42 would feature “30 to 40 hours of gameplay.” He went on to note that there’s still some work left to “bring the quality of the game up to” the level shown in the gameplay video.

Squadron 42 is a first-person action game that features on-foot exploration and combat, ship piloting and more. It has an absolutely stacked voice and mocap cast, many of whom are featured in the above gameplay video. The cast includes Gary Oldman, Henry Cavill, Mark Hamill, Gillian Anderson, Andy Serkis and Sophie Wu, among many others.

There’s also the matter of the parent game Star Citizen. It’s still not ready for a full release, after being a huge Kickstarter success story in 2012. However, the game has an active alpha community and is still racking up impressive crowdfunding numbers. All told, CIG has raised over $729 million for the title in the past 12 years.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/star-citizen-spinoff-squadron-42-has-been-delayed-again-until-2026-180946358.html?src=rss

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Qualcomm’s Snapdragon 8 Elite is its next premium mobile chip

Another year, another flagship Qualcomm mobile chip. But things are a bit different with the Snapdragon 8 Elite, the company’s newest offering headed to premium smartphones. For one, it’s using the Oryon CPU that debuted in X Elite chips for laptops last year, according to a leaked slide from Videocardz. It’s also using a new 3nm process node, instead of last year’s 4nm node. That helps the Snapdragon 8 Elite deliver 45 percent faster single and multi-core performance while using 27 percent less power than the Snapdragon 8 Gen 3.
While we’re still waiting for more details on the Snapdragon 8 Elite at Qualcomm’s Snapdragon Summit later today, there’s still a lot we can learn from that single leaked slide. As expected, the company is doubling down on its generative AI capabilities, with a 45 percent faster NPU (neural processing unit) than before, and gaming performance will also see a 40 percent boost. The 8 Elite will reach a maximum speed of 4.32 GHz across two cores, according to Videocardz, and it’ll hit up to 3.53 GHz in six smaller cores.
Qualcomm
Given how impressed we were by the Snapdragon X Elite in the Surface Pro and Surface Laptop Copilot+ PCs, it wouldn’t be too surprising to see the Oryon CPU working out well on smartphones. According to Smartprix and Onleaks, early benchmarks of the Snapdragon 8 Elite show it scoring 3,025,991 in Antutu, compared to the Snapdragon 8 Gen 3’s best of around 2.1 million.  
Developing… This article originally appeared on Engadget at https://www.engadget.com/mobile/qualcomms-snapdragon-8-elite-is-its-next-premium-mobile-chip-173525493.html?src=rss

Another year, another flagship Qualcomm mobile chip. But things are a bit different with the Snapdragon 8 Elite, the company’s newest offering headed to premium smartphones. For one, it’s using the Oryon CPU that debuted in X Elite chips for laptops last year, according to a leaked slide from Videocardz. It’s also using a new 3nm process node, instead of last year’s 4nm node. That helps the Snapdragon 8 Elite deliver 45 percent faster single and multi-core performance while using 27 percent less power than the Snapdragon 8 Gen 3.

While we’re still waiting for more details on the Snapdragon 8 Elite at Qualcomm’s Snapdragon Summit later today, there’s still a lot we can learn from that single leaked slide. As expected, the company is doubling down on its generative AI capabilities, with a 45 percent faster NPU (neural processing unit) than before, and gaming performance will also see a 40 percent boost. The 8 Elite will reach a maximum speed of 4.32 GHz across two cores, according to Videocardz, and it’ll hit up to 3.53 GHz in six smaller cores.

Qualcomm

Given how impressed we were by the Snapdragon X Elite in the Surface Pro and Surface Laptop Copilot+ PCs, it wouldn’t be too surprising to see the Oryon CPU working out well on smartphones. According to Smartprix and Onleaks, early benchmarks of the Snapdragon 8 Elite show it scoring 3,025,991 in Antutu, compared to the Snapdragon 8 Gen 3’s best of around 2.1 million.  

Developing… 

This article originally appeared on Engadget at https://www.engadget.com/mobile/qualcomms-snapdragon-8-elite-is-its-next-premium-mobile-chip-173525493.html?src=rss

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