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Apple may tap into a beloved retro design for its smart home display
Apple’s rumored smart home display may look a lot like an old friend — the iMac G4 of the early 2000s. In the Power On newsletter this weekend, Mark Gurman reports that the countertop tablet will feature a square screen that’s “positioned at an angle on a small base, making it reminiscent of the circular bottom of the iMac G4.” That may be where the speakers are housed too. The device is expected to arrive sometime next year, followed later on by a higher-end version with a robotic limb that can change the position of the display.
The more affordable model, which will be released first, will have a relatively small screen, according to Gurman, being “about the size of two iPhones side by side.” It’s intended to be used for smart home controls, but will also run apps like FaceTime and Calendar, and display photos and videos. The more expensive model will boast a larger screen in addition to its robotic capabilities, according to Gurman. We likely won’t see that product until at least 2026, as he previously predicted, and it may run you almost $1,000. Both models are expected to come with Apple Intelligence.
This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/apple-may-tap-into-a-beloved-retro-design-for-its-smart-home-display-210412601.html?src=rss
Apple’s rumored smart home display may look a lot like an old friend — the iMac G4 of the early 2000s. In the Power On newsletter this weekend, Mark Gurman reports that the countertop tablet will feature a square screen that’s “positioned at an angle on a small base, making it reminiscent of the circular bottom of the iMac G4.” That may be where the speakers are housed too. The device is expected to arrive sometime next year, followed later on by a higher-end version with a robotic limb that can change the position of the display.
The more affordable model, which will be released first, will have a relatively small screen, according to Gurman, being “about the size of two iPhones side by side.” It’s intended to be used for smart home controls, but will also run apps like FaceTime and Calendar, and display photos and videos. The more expensive model will boast a larger screen in addition to its robotic capabilities, according to Gurman. We likely won’t see that product until at least 2026, as he previously predicted, and it may run you almost $1,000. Both models are expected to come with Apple Intelligence.
This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/apple-may-tap-into-a-beloved-retro-design-for-its-smart-home-display-210412601.html?src=rss
Panic hits pause on the Playdate Stereo Dock, says it’s unlikely we’ll see it anytime soon
The long-promised Playdate Stereo Dock is officially dead, at least for now. After many months with the desktop accessory stuck in development limbo, Panic has updated the product page so it no longer says it’s “coming soon,” but instead that it’s been put on pause indefinitely due to issues with the Bluetooth experience, the factory that handled it and the rising costs of resolving it all. The Stereo Dock, first announced in 2021, was meant to be a charging dock that doubles as a Bluetooth speaker (and pen holder), along with being a cute way to display your Playdate when it’s not in use. But, things didn’t quite work out as planned.
The Playdate team said it hit some unexpected hurdles in trying to bring the idea to life, and found that “making the Stereo Dock was almost more challenging than making the Playdate itself.” The statement explains:
What happened? Well, our first regret was assuming that our factory at that time — a factory that made lots of Bluetooth speakers — could easily design the electronics for us, saving us lots of time and money. That went pretty well at first. But they, in turn, outsourced the Bluetooth software and chipset to another company in another country.
As a result, the Stereo Dock would crash often — rapidly adjusting the volume would do it. The Bluetooth pairing/unpairing experience was rough. And when we played music, it just didn’t sound very good. The back-and-forth between three companies trying to fix bugs became a huge challenge. And worst of all: the cost of the Stereo Dock kept getting higher and higher.
It goes on to say that the team worked to improve the experience, even buying the Bluetooth chipset source code in hopes to fix the issues, to no avail. While there are “a number of beautiful finished prototypes,” Panic says “they weren’t very good to use.” The official update was foreshadowed in a social media exchange shared on Reddit earlier this month in which Panic’s Cabel Sasser, replying to a question about the Stereo Dock’s status, said it “turned out to be incredibly hard for lots of incredibly dumb reasons” and was put on pause.
The team says it’s now turning its focus wholly back to the continuing production of the Playdate. There may still be a chance that we see the Stereo Dock at some point down the line, but don’t hold your breath. “Will it arrive someday? We still hope so,” Panic said. “Will it arrive anytime soon? Unlikely.”This article originally appeared on Engadget at https://www.engadget.com/gaming/panic-hits-pause-on-the-playdate-stereo-dock-says-its-unlikely-well-see-it-anytime-soon-191607744.html?src=rss
The long-promised Playdate Stereo Dock is officially dead, at least for now. After many months with the desktop accessory stuck in development limbo, Panic has updated the product page so it no longer says it’s “coming soon,” but instead that it’s been put on pause indefinitely due to issues with the Bluetooth experience, the factory that handled it and the rising costs of resolving it all. The Stereo Dock, first announced in 2021, was meant to be a charging dock that doubles as a Bluetooth speaker (and pen holder), along with being a cute way to display your Playdate when it’s not in use. But, things didn’t quite work out as planned.
The Playdate team said it hit some unexpected hurdles in trying to bring the idea to life, and found that “making the Stereo Dock was almost more challenging than making the Playdate itself.” The statement explains:
What happened? Well, our first regret was assuming that our factory at that time — a factory that made lots of Bluetooth speakers — could easily design the electronics for us, saving us lots of time and money. That went pretty well at first. But they, in turn, outsourced the Bluetooth software and chipset to another company in another country.
As a result, the Stereo Dock would crash often — rapidly adjusting the volume would do it. The Bluetooth pairing/unpairing experience was rough. And when we played music, it just didn’t sound very good. The back-and-forth between three companies trying to fix bugs became a huge challenge. And worst of all: the cost of the Stereo Dock kept getting higher and higher.
It goes on to say that the team worked to improve the experience, even buying the Bluetooth chipset source code in hopes to fix the issues, to no avail. While there are “a number of beautiful finished prototypes,” Panic says “they weren’t very good to use.” The official update was foreshadowed in a social media exchange shared on Reddit earlier this month in which Panic’s Cabel Sasser, replying to a question about the Stereo Dock’s status, said it “turned out to be incredibly hard for lots of incredibly dumb reasons” and was put on pause.
The team says it’s now turning its focus wholly back to the continuing production of the Playdate. There may still be a chance that we see the Stereo Dock at some point down the line, but don’t hold your breath. “Will it arrive someday? We still hope so,” Panic said. “Will it arrive anytime soon? Unlikely.”
This article originally appeared on Engadget at https://www.engadget.com/gaming/panic-hits-pause-on-the-playdate-stereo-dock-says-its-unlikely-well-see-it-anytime-soon-191607744.html?src=rss
Google is reportedly developing ‘Jarvis’ AI that could take over your web browser
Google may be close to unveiling an AI agent that can operate a web browser to help users automate everyday tasks. The Information reports that the company is working on a “computer-using agent” under the codename Project Jarvis, and it may be ready to be previewed as soon as December. According to sources that spoke to The Information, Jarvis “responds to a person’s commands by capturing frequent screenshots of what’s on their computer screen, and interpreting the shots before taking actions like clicking on a button or typing into a text field.”
Jarvis is reportedly made to work only with web browsers — particularly Chrome — to assist with common tasks like research, shopping and booking flights. It comes as Google continues to expand the capabilities of its Gemini AI, the next-gen model of which is expected to be revealed in December, as reported by The Verge. Gemini Live, Google’s AI chatbot, gained support for dozens of new languages this month, and Gemini integration has recently made it to Google Meet, Photos and other applications.
The news of Jarvis comes days after Anthropic introduced a similar but seemingly more expansive feature for its Claude AI, which it says has been equipped with computer skills so it can “use a wide range of standard tools and software programs designed for people.” That’s available now in a public beta.This article originally appeared on Engadget at https://www.engadget.com/ai/google-is-reportedly-developing-jarvis-ai-that-could-take-over-your-web-browser-163404705.html?src=rss
Google may be close to unveiling an AI agent that can operate a web browser to help users automate everyday tasks. The Information reports that the company is working on a “computer-using agent” under the codename Project Jarvis, and it may be ready to be previewed as soon as December. According to sources that spoke to The Information, Jarvis “responds to a person’s commands by capturing frequent screenshots of what’s on their computer screen, and interpreting the shots before taking actions like clicking on a button or typing into a text field.”
Jarvis is reportedly made to work only with web browsers — particularly Chrome — to assist with common tasks like research, shopping and booking flights. It comes as Google continues to expand the capabilities of its Gemini AI, the next-gen model of which is expected to be revealed in December, as reported by The Verge. Gemini Live, Google’s AI chatbot, gained support for dozens of new languages this month, and Gemini integration has recently made it to Google Meet, Photos and other applications.
The news of Jarvis comes days after Anthropic introduced a similar but seemingly more expansive feature for its Claude AI, which it says has been equipped with computer skills so it can “use a wide range of standard tools and software programs designed for people.” That’s available now in a public beta.
This article originally appeared on Engadget at https://www.engadget.com/ai/google-is-reportedly-developing-jarvis-ai-that-could-take-over-your-web-browser-163404705.html?src=rss
‘Ongoing notifications’ similar to Apple’s Live Activities could be coming to Android
Google is reportedly working on a new Android API for what it’s calling Rich Ongoing Notifications, which would allow apps to display at-a-glance information in a status bar much like Apple’s Live Activities in the Dynamic Island on iPhone. This is according to journalist Mishaal Rahman, who spotted the code in the Android 15 QPR1 Beta 3 release. It could work a lot like the time tracker that currently appears when you’re on a phone call, with a bit of text in a bubble at the top of the display that you can tap to open the app for more details.
Writing for Android Authority, Rahman says the API “will let apps create chips with their own text and background color that live in the status bar.” It could be especially useful for things like transit updates, allowing users to keep track of pertinent information like departure times or an Uber’s ETA while using other apps. The feature isn’t yet complete, though, and it could still be some time before we see it. Rahman predicts it’ll arrive with Android 16.
This article originally appeared on Engadget at https://www.engadget.com/mobile/ongoing-notifications-similar-to-apples-live-activities-could-be-coming-to-android-210443338.html?src=rss
Google is reportedly working on a new Android API for what it’s calling Rich Ongoing Notifications, which would allow apps to display at-a-glance information in a status bar much like Apple’s Live Activities in the Dynamic Island on iPhone. This is according to journalist Mishaal Rahman, who spotted the code in the Android 15 QPR1 Beta 3 release. It could work a lot like the time tracker that currently appears when you’re on a phone call, with a bit of text in a bubble at the top of the display that you can tap to open the app for more details.
Writing for Android Authority, Rahman says the API “will let apps create chips with their own text and background color that live in the status bar.” It could be especially useful for things like transit updates, allowing users to keep track of pertinent information like departure times or an Uber’s ETA while using other apps. The feature isn’t yet complete, though, and it could still be some time before we see it. Rahman predicts it’ll arrive with Android 16.
This article originally appeared on Engadget at https://www.engadget.com/mobile/ongoing-notifications-similar-to-apples-live-activities-could-be-coming-to-android-210443338.html?src=rss
What to read this weekend: Jeff VanderMeer returns to Area X
New releases in fiction, nonfiction and comics that caught our attention.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/what-to-read-this-weekend-jeff-vandermeer-returns-to-area-x-160004379.html?src=rss
New releases in fiction, nonfiction and comics that caught our attention.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/what-to-read-this-weekend-jeff-vandermeer-returns-to-area-x-160004379.html?src=rss
Apple wins $250 in Masimo smartwatch patent case
The legal battle between Apple and medical technology company Masimo rages on, with the bigger company — sorta, kinda — winning their latest face off. A federal jury has agreed with Apple that previous versions of Masimo’s W1 and Freedom (pictured above) watches infringed on its design patents, according to Reuters. It only awarded Apple $250 in damages, which is the smallest amount that could be awarded for patent infringement, but the company’s lawyers reportedly told the court that it wasn’t after money anyway.
What Apple, which is worth $3.5 trillion, wanted was an injunction on the sales of Masimo’s current smartwatch models. However, the jury determined that those newer models don’t violate Apple’s intellectual property. That is why Masimo is also treating the jury’s decision as a win, telling the news organization that it’s thankful for the verdict that’s “in favor of Masimo and against Apple on nearly all issues.” Apparently, the ruling only affects a “discontinued module and charger.” As for Apple, it told Reuters that it was “glad the jury’s decision today will protect the innovations [it advances] on behalf of [its] customers.”
Masimo sued Apple in 2021, accusing it of infringing on several of its light-based blood-oxygen monitoring patents, while the tech giant countersued a year later. A court sided with Masimo in 2023, forcing Apple to pause sales on its latest smartwatch models, as the US International Trade Commission blocked all Watch Series 9 and Ultra 2 imports into the country. The company appealed and was ultimately able to sell its watches in the country earlier this year by removing the technology from the units offered in the US. This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-wins-250-in-masimo-smartwatch-patent-case-150020340.html?src=rss
The legal battle between Apple and medical technology company Masimo rages on, with the bigger company — sorta, kinda — winning their latest face off. A federal jury has agreed with Apple that previous versions of Masimo’s W1 and Freedom (pictured above) watches infringed on its design patents, according to Reuters. It only awarded Apple $250 in damages, which is the smallest amount that could be awarded for patent infringement, but the company’s lawyers reportedly told the court that it wasn’t after money anyway.
What Apple, which is worth $3.5 trillion, wanted was an injunction on the sales of Masimo’s current smartwatch models. However, the jury determined that those newer models don’t violate Apple’s intellectual property. That is why Masimo is also treating the jury’s decision as a win, telling the news organization that it’s thankful for the verdict that’s “in favor of Masimo and against Apple on nearly all issues.” Apparently, the ruling only affects a “discontinued module and charger.” As for Apple, it told Reuters that it was “glad the jury’s decision today will protect the innovations [it advances] on behalf of [its] customers.”
Masimo sued Apple in 2021, accusing it of infringing on several of its light-based blood-oxygen monitoring patents, while the tech giant countersued a year later. A court sided with Masimo in 2023, forcing Apple to pause sales on its latest smartwatch models, as the US International Trade Commission blocked all Watch Series 9 and Ultra 2 imports into the country. The company appealed and was ultimately able to sell its watches in the country earlier this year by removing the technology from the units offered in the US.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-wins-250-in-masimo-smartwatch-patent-case-150020340.html?src=rss
Lyft will have to tell drivers how much they can truly earn, with evidence
Lyft has agreed to to tell its drivers how much they can truly earn on the ride-hailing platform — and back it up with evidence — as part of its settlement for a lawsuit filed by the US Justice Department and the Federal Trade Commission. The lawsuit accused the company of making “numerous false and misleading claims” in the advertisements it released in 2021 and 2022, when the demand for rides recovered following COVID-19 lockdowns in the previous years. Lyft promised drivers up to $43 an hour in some locations, the FTC said, without revealing that those numbers were based on the earnings of its top drivers.
The rates it published allegedly didn’t represent drivers’ average earnings and inflated actual earnings by up to 30 percent. Further, the FTC said that Lyft “failed to disclose” that information, as well as the fact that the amounts it published included passengers’ tips. The company also promised in its ads that drivers will get paid a set amount if they complete a certain number of rides within a specific timeframe. A driver is supposed to make $975, for instance, if they complete 45 rides over a weekend.
Lyft allegedly didn’t clarify that it will only pay the difference between the what the drivers’ earn and its promised guaranteed earnings. Drivers thought they were getting those guaranteed payments on top of their ride payments as a bonus for completing a specific number of rides. The FTC accused Lyft of continuing to make “deceptive earnings claims” even after it sent the company a notice of its concerns in October 2021, as well.
Earlier this month, the company launched an earnings dashboard that showed the estimated hourly rate for each ride, along with the driver’s daily, weekly and yearly earnings. But under the settlement, Lyft will have to explicitly tell drivers how much their potential take-home pay is based on typical, instead of inflated, earnings. It has to take tips out of the equation, and it has to to clarify that it will only pay the difference between what the drivers get from rides and its guaranteed earnings promise. Finally, it will have to pay a $2.1 million civil penalty. This article originally appeared on Engadget at https://www.engadget.com/transportation/lyft-will-have-to-tell-drivers-how-much-they-can-truly-earn-with-evidence-120011572.html?src=rss
Lyft has agreed to to tell its drivers how much they can truly earn on the ride-hailing platform — and back it up with evidence — as part of its settlement for a lawsuit filed by the US Justice Department and the Federal Trade Commission. The lawsuit accused the company of making “numerous false and misleading claims” in the advertisements it released in 2021 and 2022, when the demand for rides recovered following COVID-19 lockdowns in the previous years. Lyft promised drivers up to $43 an hour in some locations, the FTC said, without revealing that those numbers were based on the earnings of its top drivers.
The rates it published allegedly didn’t represent drivers’ average earnings and inflated actual earnings by up to 30 percent. Further, the FTC said that Lyft “failed to disclose” that information, as well as the fact that the amounts it published included passengers’ tips. The company also promised in its ads that drivers will get paid a set amount if they complete a certain number of rides within a specific timeframe. A driver is supposed to make $975, for instance, if they complete 45 rides over a weekend.
Lyft allegedly didn’t clarify that it will only pay the difference between the what the drivers’ earn and its promised guaranteed earnings. Drivers thought they were getting those guaranteed payments on top of their ride payments as a bonus for completing a specific number of rides. The FTC accused Lyft of continuing to make “deceptive earnings claims” even after it sent the company a notice of its concerns in October 2021, as well.
Earlier this month, the company launched an earnings dashboard that showed the estimated hourly rate for each ride, along with the driver’s daily, weekly and yearly earnings. But under the settlement, Lyft will have to explicitly tell drivers how much their potential take-home pay is based on typical, instead of inflated, earnings. It has to take tips out of the equation, and it has to to clarify that it will only pay the difference between what the drivers get from rides and its guaranteed earnings promise. Finally, it will have to pay a $2.1 million civil penalty.
This article originally appeared on Engadget at https://www.engadget.com/transportation/lyft-will-have-to-tell-drivers-how-much-they-can-truly-earn-with-evidence-120011572.html?src=rss
Apple reportedly tested a blood glucose monitoring app
Apple is reportedly still working on glucose management — this time through software. Bloomberg’s Mark Gurman says the company tested an app this year for pre-diabetic people, helping them manage their diet and lifestyle. Apple is said not to have plans to launch the app to consumers, but it could play a part in future health products.
The company reportedly tested the app internally, with employees confirmed through a blood test to be at risk of developing Type 2 diabetes. The subjects “actively monitored their blood sugar via various devices available on the market,” logging corresponding glucose changes. The app would then note correlations between dietary changes and blood sugar levels (for example, “don’t eat the pasta”).
Gurman says Apple paused the test to focus on other health features. Bloomberg notes that the Apple Health app currently lacks meal tracking, something rival services offer. The publication also says Apple could eventually offer deeper third-party glucose tracking integration into its products.
The study reportedly wasn’t directly related to Apple’s 15-year quest to offer non-invasive blood glucose monitoring, something that’s seemingly regurgitated in Apple Watch rumors every cycle. The company’s current hardware prototype is reportedly an iPhone-sized wearable device that uses lasers to shoot light into the skin. Gurman claims Apple’s first consumer-facing version — whether in the Apple Watch or some other form — will likely only notify users if they may be pre-diabetic. Providing specific glucose levels would have to come in later iterations.This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-reportedly-tested-a-blood-glucose-monitoring-app-204241266.html?src=rss
Apple is reportedly still working on glucose management — this time through software. Bloomberg’s Mark Gurman says the company tested an app this year for pre-diabetic people, helping them manage their diet and lifestyle. Apple is said not to have plans to launch the app to consumers, but it could play a part in future health products.
The company reportedly tested the app internally, with employees confirmed through a blood test to be at risk of developing Type 2 diabetes. The subjects “actively monitored their blood sugar via various devices available on the market,” logging corresponding glucose changes. The app would then note correlations between dietary changes and blood sugar levels (for example, “don’t eat the pasta”).
Gurman says Apple paused the test to focus on other health features. Bloomberg notes that the Apple Health app currently lacks meal tracking, something rival services offer. The publication also says Apple could eventually offer deeper third-party glucose tracking integration into its products.
The study reportedly wasn’t directly related to Apple’s 15-year quest to offer non-invasive blood glucose monitoring, something that’s seemingly regurgitated in Apple Watch rumors every cycle. The company’s current hardware prototype is reportedly an iPhone-sized wearable device that uses lasers to shoot light into the skin. Gurman claims Apple’s first consumer-facing version — whether in the Apple Watch or some other form — will likely only notify users if they may be pre-diabetic. Providing specific glucose levels would have to come in later iterations.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-reportedly-tested-a-blood-glucose-monitoring-app-204241266.html?src=rss
Cash App users can claim thousands of dollars in a data breach settlement
Heads up if you’ve had a Cash App account over the last six years or so: you may now be able to claim thousands of dollars as a result of a class-action settlement. The company proposed the $15 million settlement earlier this year following two security incidents. If you’re eligible to make a claim, you only have a few weeks to do so.
The first related breach took place in December 2021 when, according to Cash App, a former employee downloaded reports containing information on more than 8 million users. This included their full names, brokerage account numbers and, in some cases, the holdings and value of investment portfolios. Cash App disclosed the incident in April 2022.
The consolidated class-action complaint alleged that Cash App and parent company Block failed to enact sufficient security measures to prevent another data breach. This involved Cash App’s person-to-person payment services. According to the plaintiffs, “an unauthorized user accessed certain Cash App accounts in 2023 using recycled phone numbers.” The complaint contended that Cash App and Block mishandled complaints related to both breaches and fraudulent transactions.
Cash App and Block have denied any wrongdoing, The New York Times reports. They say the settlement is not an admission of liability.
You may be eligible to make a claim if you had a Cash App account between August 23, 2018 and August 20 of this year. The settlement will cover up to $2,500 of out-of-pocket costs stemming from the breaches, as well as up to three hours worth of lost time at $25 per hour. Those who have sustained a monetary loss and haven’t yet been reimbursed can file a claim for that too.
If you plan to file a claim through the settlement website, you’ll need to do so by 2AM ET on November 19. A final court hearing in the case is set for December 16.This article originally appeared on Engadget at https://www.engadget.com/big-tech/cash-app-users-can-claim-thousands-of-dollars-in-a-data-breach-settlement-194520756.html?src=rss
Heads up if you’ve had a Cash App account over the last six years or so: you may now be able to claim thousands of dollars as a result of a class-action settlement. The company proposed the $15 million settlement earlier this year following two security incidents. If you’re eligible to make a claim, you only have a few weeks to do so.
The first related breach took place in December 2021 when, according to Cash App, a former employee downloaded reports containing information on more than 8 million users. This included their full names, brokerage account numbers and, in some cases, the holdings and value of investment portfolios. Cash App disclosed the incident in April 2022.
The consolidated class-action complaint alleged that Cash App and parent company Block failed to enact sufficient security measures to prevent another data breach. This involved Cash App’s person-to-person payment services. According to the plaintiffs, “an unauthorized user accessed certain Cash App accounts in 2023 using recycled phone numbers.” The complaint contended that Cash App and Block mishandled complaints related to both breaches and fraudulent transactions.
Cash App and Block have denied any wrongdoing, The New York Times reports. They say the settlement is not an admission of liability.
You may be eligible to make a claim if you had a Cash App account between August 23, 2018 and August 20 of this year. The settlement will cover up to $2,500 of out-of-pocket costs stemming from the breaches, as well as up to three hours worth of lost time at $25 per hour. Those who have sustained a monetary loss and haven’t yet been reimbursed can file a claim for that too.
If you plan to file a claim through the settlement website, you’ll need to do so by 2AM ET on November 19. A final court hearing in the case is set for December 16.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/cash-app-users-can-claim-thousands-of-dollars-in-a-data-breach-settlement-194520756.html?src=rss
8Bitdo has a new $50 Android gaming controller with Hall effect sticks and triggers
8BitDo, once known exclusively as a purveyor of Nintendo-infused nostalgia, has expanded in recent years into all sorts of gaming controllers and accessories. The company’s latest foray is into mobile gaming controllers. The 8Bitdo Ultimate Mobile Gaming Controller takes the highlights of its well-received Ultimate series — Hall effect included! — and brings them to an extendable accessory that latches onto your smartphone, a la Backbone and Razer Kishi.
First, the bad news (for some). The 8Bitdo Ultimate Mobile Gaming Controller is Android only, so no love here for iPhone owners. It’s also a Bluetooth accessory, rather than a plug-in one like Backbone’s, which means it has a 350mAh battery and weighs more than some rivals. (As The Verge notes, it tips the scales at 236g, making it 71 percent heavier than the BackBone One.) 8Bitdo says its battery lasts up to 15 hours from 1.5 hours of charging time.
But for Android device owners, it’s a versatile controller. 8Bitdo says it’s compatible with mobile devices that are 100mm to 170mm in length. That can even include some small tablets, although not many these days are that small. (Even Amazon’s relatively small Fire HD 8 is about 32mm too wide.) However, it should fit just about any Android phone.
8Bitdo
The controller has Hall effect triggers and joysticks, so you shouldn’t have any drifting worries. It includes a standard four action buttons, a “clicky,” “smooth” and “tactile” D-Pad, a profile button and two paddle buttons on its back. The sticks have “wear-resistant metal joystick rings.”
It works with 8BitDo’s Ultimate Software, letting you remap buttons, adjust stick and trigger sensitivity and create or edit profiles. The software is available on Windows and Android. The iOS version is installable on Macs from the App Store.
You can’t get the 8Bitdo Ultimate Mobile Gaming Controller quite yet, but you can pre-order it now from Amazon. It costs $50 (half the price of Backbone One!), comes in black and white options and will arrive on November 29, Black Friday.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/8bitdo-has-a-new-50-android-gaming-controller-with-hall-effect-sticks-and-triggers-192521405.html?src=rss
8BitDo, once known exclusively as a purveyor of Nintendo-infused nostalgia, has expanded in recent years into all sorts of gaming controllers and accessories. The company’s latest foray is into mobile gaming controllers. The 8Bitdo Ultimate Mobile Gaming Controller takes the highlights of its well-received Ultimate series — Hall effect included! — and brings them to an extendable accessory that latches onto your smartphone, a la Backbone and Razer Kishi.
First, the bad news (for some). The 8Bitdo Ultimate Mobile Gaming Controller is Android only, so no love here for iPhone owners. It’s also a Bluetooth accessory, rather than a plug-in one like Backbone’s, which means it has a 350mAh battery and weighs more than some rivals. (As The Verge notes, it tips the scales at 236g, making it 71 percent heavier than the BackBone One.) 8Bitdo says its battery lasts up to 15 hours from 1.5 hours of charging time.
But for Android device owners, it’s a versatile controller. 8Bitdo says it’s compatible with mobile devices that are 100mm to 170mm in length. That can even include some small tablets, although not many these days are that small. (Even Amazon’s relatively small Fire HD 8 is about 32mm too wide.) However, it should fit just about any Android phone.
The controller has Hall effect triggers and joysticks, so you shouldn’t have any drifting worries. It includes a standard four action buttons, a “clicky,” “smooth” and “tactile” D-Pad, a profile button and two paddle buttons on its back. The sticks have “wear-resistant metal joystick rings.”
It works with 8BitDo’s Ultimate Software, letting you remap buttons, adjust stick and trigger sensitivity and create or edit profiles. The software is available on Windows and Android. The iOS version is installable on Macs from the App Store.
You can’t get the 8Bitdo Ultimate Mobile Gaming Controller quite yet, but you can pre-order it now from Amazon. It costs $50 (half the price of Backbone One!), comes in black and white options and will arrive on November 29, Black Friday.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/8bitdo-has-a-new-50-android-gaming-controller-with-hall-effect-sticks-and-triggers-192521405.html?src=rss