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Netflix’s latest feature lets you easily share and rewatch your favorite scenes
Netflix is rolling out a new feature called Moments that lets you save, share and easily rewatch certain scenes from shows and movies. So if there’s a killer bit in a comedy special that you want a friend to see, or a shocking twist in Squid Game that you can’t get enough of, this might be useful.
The feature will be mobile-only for the time being. Moments is debuting worldwide on Netflix’s iOS app today. It’ll be available on Android in the coming weeks.
When you see a scene you want to save or share, you just need to tap the Moments button at the top of the screen. It’ll be saved to the My Netflix tab. You’ll be able to jump back to Moments on your phone whenever you like. Netflix says that episodes and films will start playing from bookmarked scenes when you rewatch them. There’s also the option to share a moment on social media platforms or in messages as you create a moment. You can share scenes with friends from the My Netflix tab as well.
Netflix has long had social sharing options for episodes and films, but adding an easy way to help users revisit favorite scenes and share them with friends is a smart idea. It looks like the company’s take on the clips feature that Twitch and YouTube have offered for several years. There may be more to come from Netflix on this front though, as the company wrote in a blog post that “Moments will hopefully expand in the future, offering even more ways for members to use and enjoy the feature.”This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflixs-latest-feature-lets-you-easily-share-and-rewatch-your-favorite-scenes-151053954.html?src=rss
Netflix is rolling out a new feature called Moments that lets you save, share and easily rewatch certain scenes from shows and movies. So if there’s a killer bit in a comedy special that you want a friend to see, or a shocking twist in Squid Game that you can’t get enough of, this might be useful.
The feature will be mobile-only for the time being. Moments is debuting worldwide on Netflix’s iOS app today. It’ll be available on Android in the coming weeks.
When you see a scene you want to save or share, you just need to tap the Moments button at the top of the screen. It’ll be saved to the My Netflix tab. You’ll be able to jump back to Moments on your phone whenever you like. Netflix says that episodes and films will start playing from bookmarked scenes when you rewatch them. There’s also the option to share a moment on social media platforms or in messages as you create a moment. You can share scenes with friends from the My Netflix tab as well.
Netflix has long had social sharing options for episodes and films, but adding an easy way to help users revisit favorite scenes and share them with friends is a smart idea. It looks like the company’s take on the clips feature that Twitch and YouTube have offered for several years. There may be more to come from Netflix on this front though, as the company wrote in a blog post that “Moments will hopefully expand in the future, offering even more ways for members to use and enjoy the feature.”
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflixs-latest-feature-lets-you-easily-share-and-rewatch-your-favorite-scenes-151053954.html?src=rss
Amazon’s Fire Kids tablets are up to 54 percent off right now
The holidays are fast approaching and if you want to get gifts for the children in your life early (a true feat), then Amazon has a sale for you. Right now, a few of Amazon’s Fire Kids tablets are on sale, including our pick for best kids tablet: the Fire HD 10 Kids Pro tablet. It’s currently down to $110 from $190 — a 42 percent discount.
The Fire HD 10 Kids Pro tablet is available in the colors Mint, Nebula and Happy Days. It has a 10.1-inch screen with 1080p full display and 13 hours of battery life. It’s meant for kids aged six to 12 and comes with a one-year subscription to Amazon Kids+, which offers books, games, apps and more.
The Amazon Fire 10 Kids tablet has the same sale as its counterpart, dropping to $110 from $190. Then there’s the Fire 7 Kids tablet, which is offering the best discounts at the moment. You can grab the 16GB model for half off — $55, down from $110 — or the 32GB model for 54 percent off — $60, down from $130. Unlike the other two, this one is geared towards children aged three to seven, but does offer many of the same features as its counterparts.
Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/amazons-fire-kids-tablets-are-up-to-54-percent-off-right-now-150046661.html?src=rss
The holidays are fast approaching and if you want to get gifts for the children in your life early (a true feat), then Amazon has a sale for you. Right now, a few of Amazon’s Fire Kids tablets are on sale, including our pick for best kids tablet: the Fire HD 10 Kids Pro tablet. It’s currently down to $110 from $190 — a 42 percent discount.
The Fire HD 10 Kids Pro tablet is available in the colors Mint, Nebula and Happy Days. It has a 10.1-inch screen with 1080p full display and 13 hours of battery life. It’s meant for kids aged six to 12 and comes with a one-year subscription to Amazon Kids+, which offers books, games, apps and more.
The Amazon Fire 10 Kids tablet has the same sale as its counterpart, dropping to $110 from $190. Then there’s the Fire 7 Kids tablet, which is offering the best discounts at the moment. You can grab the 16GB model for half off — $55, down from $110 — or the 32GB model for 54 percent off — $60, down from $130. Unlike the other two, this one is geared towards children aged three to seven, but does offer many of the same features as its counterparts.
Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.
This article originally appeared on Engadget at https://www.engadget.com/deals/amazons-fire-kids-tablets-are-up-to-54-percent-off-right-now-150046661.html?src=rss
Grok can try and explain Elon Musk’s terrible jokes
Elon Musk’s social media platform X is home to the Grok AI model, and it just received an update today to help it understand images. Musk showcased Grok explaining a joke in an X post and mentioned that the technology is still in the early stages. Other than that, neither Musk himself or the Grok account elaborated further.
Grok now understands images, even explaining the meaning of a joke.This is an early version. It will rapidly improve. https://t.co/gQ5BBISVRc— Elon Musk (@elonmusk) October 28, 2024
Musk owns xAI, the company that powers Grok’s image understanding function. You can see Grok’s six-point explanation of a meme Musk chose for the demonstration here. Thankfully, a premium X subscription is not needed to read Grok’s explanation.
As things stand, Grok’s image understanding abilities are still subpar relative to ChatGPT, as the joke explanation reads somewhat off, but it’s true that Musk’s AI company is working hard to improve Grok’s capabilities. That still hasn’t prevented Grok from providing misleading information about the presidential election. For now, it’s best to approach Musk’s pet AI with a healthy dose of skepticism.This article originally appeared on Engadget at https://www.engadget.com/ai/grok-can-try-and-explain-elon-musks-terrible-jokes-144522210.html?src=rss
Elon Musk’s social media platform X is home to the Grok AI model, and it just received an update today to help it understand images. Musk showcased Grok explaining a joke in an X post and mentioned that the technology is still in the early stages. Other than that, neither Musk himself or the Grok account elaborated further.
Grok now understands images, even explaining the meaning of a joke.
This is an early version. It will rapidly improve.
— Elon Musk (@elonmusk) October 28, 2024
Musk owns xAI, the company that powers Grok’s image understanding function. You can see Grok’s six-point explanation of a meme Musk chose for the demonstration here. Thankfully, a premium X subscription is not needed to read Grok’s explanation.
As things stand, Grok’s image understanding abilities are still subpar relative to ChatGPT, as the joke explanation reads somewhat off, but it’s true that Musk’s AI company is working hard to improve Grok’s capabilities. That still hasn’t prevented Grok from providing misleading information about the presidential election. For now, it’s best to approach Musk’s pet AI with a healthy dose of skepticism.
This article originally appeared on Engadget at https://www.engadget.com/ai/grok-can-try-and-explain-elon-musks-terrible-jokes-144522210.html?src=rss
The Video Game History Foundation’s fight for game preservation isn’t over
Last week, the Video Game History Foundation (VGHF) released a statement expressing its regret that the US Copyright Office’s refused to grant an exemption to the Digital Millennium Copyright Act (DMCA) to help preserve rare video games. However, the VGHF continued by saying it won’t back down and will continue advocating for improved video game preservation.
For some context, the VGHF had been a longtime supporter of the Software Preservation Network’s (SPN) petition to receive a DMCA exemption for the sake of preserving video games, especially for researchers who need access to them and can’t do so due to unavailability. As the only currently legal way is to get a legitimate hard or soft copy of the game and play it on its corresponding console, researchers are encountering difficulties in progressing in their studies. Piracy would be illegal, of course, which is why the SPN is fighting for an exemption. However, there are those who don’t see things this way.
Despite not convincing the Entertainment Software Association (ESA) and the US Copyright Office, the VGHF doesn’t regret supporting the SPN’s petition for a DMCA exemption. Its goal, and that of several like-minded organizations (as mentioned by Rock Paper Shotgun), is to help preserve out-of-print and obscure video games for future generations to enjoy. The petition sought to allow researchers to access these games remotely from libraries and archives.
The ESA pushed hard against the petition, refusing to allow any remote game access whatsoever. ESA members have even ignored calls for comment on the situation, IGN reports. As the VGHF says, researchers are now forced to use “extra-legal methods to access the vast majority of out-of-print video games that are otherwise unavailable.”
Three years of fighting for a cause and not giving up shows that the VGHF remains committed to video game preservation. The organization ended its statement by calling game industry members to support its cause.This article originally appeared on Engadget at https://www.engadget.com/gaming/the-video-game-history-foundations-fight-for-game-preservation-isnt-over-135817436.html?src=rss
Last week, the Video Game History Foundation (VGHF) released a statement expressing its regret that the US Copyright Office’s refused to grant an exemption to the Digital Millennium Copyright Act (DMCA) to help preserve rare video games. However, the VGHF continued by saying it won’t back down and will continue advocating for improved video game preservation.
For some context, the VGHF had been a longtime supporter of the Software Preservation Network’s (SPN) petition to receive a DMCA exemption for the sake of preserving video games, especially for researchers who need access to them and can’t do so due to unavailability. As the only currently legal way is to get a legitimate hard or soft copy of the game and play it on its corresponding console, researchers are encountering difficulties in progressing in their studies. Piracy would be illegal, of course, which is why the SPN is fighting for an exemption. However, there are those who don’t see things this way.
Despite not convincing the Entertainment Software Association (ESA) and the US Copyright Office, the VGHF doesn’t regret supporting the SPN’s petition for a DMCA exemption. Its goal, and that of several like-minded organizations (as mentioned by Rock Paper Shotgun), is to help preserve out-of-print and obscure video games for future generations to enjoy. The petition sought to allow researchers to access these games remotely from libraries and archives.
The ESA pushed hard against the petition, refusing to allow any remote game access whatsoever. ESA members have even ignored calls for comment on the situation, IGN reports. As the VGHF says, researchers are now forced to use “extra-legal methods to access the vast majority of out-of-print video games that are otherwise unavailable.”
Three years of fighting for a cause and not giving up shows that the VGHF remains committed to video game preservation. The organization ended its statement by calling game industry members to support its cause.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-video-game-history-foundations-fight-for-game-preservation-isnt-over-135817436.html?src=rss
The iPhone 16 is banned from sale in Indonesia after Apple fails to invest enough locally
The iPhone 16 lineup, Apple Watch Series 10 and other devices Apple announced this fall are banned from sale in Indonesia. That’s because Apple has failed to meet its local investment commitments by around $15 million.
It’s said to have invested 1.48 trillion ($94 million) of the 1.71 trillion rupiah ($109 million) it pledged to plow into local sourcing and/or infrastructure to meet Indonesia’s requirements. Due to Apple not meeting the investment threshold, the Ministry of Industry has not issued the certifications that are required for Apple’s latest products to be sold there. The ban doesn’t impact older Apple devices, which the company can still sell in the country.
Under Indonesia’s local content rules, certain devices sold there have to contain at least 40 percent “domestic content.” This can be reached by, for instance, using materials sourced in the country, having manufacturing plants or employing local workers. Apple has established four developer academies in Indonesia and, as of earlier this year, it was looking at setting up a manufacturing facility there. Samsung and Xiaomi are among the smartphone makers that now have factories in the nation.
By not investing the remaining $15 million needed to meet the threshold, Apple can’t sell its latest products in Southeast Asia’s largest economy, which may prove to be shortsighted. While it’s hardly the most popular smartphone brand in Indonesia (it’s not in the top six, Bloomberg notes), Apple has room to grow there. Indonesia is said to have a $1 trillion economy and a youthful population that’s becoming increasingly tech-savvy. The government has also reported that there are 350 million active mobile phones in the country, which has a population of 270 million.
According to officials, there are around 9,000 iPhone 16 units in Indonesia. These have been mailed to the country or brought in by crew and passengers by hand. Bloomberg reports that personal use of the phones is permitted, but they can’t be resold. Since 2020, any mobile phones that are bought overseas and brought in are subject to a tax and have to be registered with the Indonesian government.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-iphone-16-is-banned-from-sale-in-indonesia-after-apple-fails-to-invest-enough-locally-133907141.html?src=rss
The iPhone 16 lineup, Apple Watch Series 10 and other devices Apple announced this fall are banned from sale in Indonesia. That’s because Apple has failed to meet its local investment commitments by around $15 million.
It’s said to have invested 1.48 trillion ($94 million) of the 1.71 trillion rupiah ($109 million) it pledged to plow into local sourcing and/or infrastructure to meet Indonesia’s requirements. Due to Apple not meeting the investment threshold, the Ministry of Industry has not issued the certifications that are required for Apple’s latest products to be sold there. The ban doesn’t impact older Apple devices, which the company can still sell in the country.
Under Indonesia’s local content rules, certain devices sold there have to contain at least 40 percent “domestic content.” This can be reached by, for instance, using materials sourced in the country, having manufacturing plants or employing local workers. Apple has established four developer academies in Indonesia and, as of earlier this year, it was looking at setting up a manufacturing facility there. Samsung and Xiaomi are among the smartphone makers that now have factories in the nation.
By not investing the remaining $15 million needed to meet the threshold, Apple can’t sell its latest products in Southeast Asia’s largest economy, which may prove to be shortsighted. While it’s hardly the most popular smartphone brand in Indonesia (it’s not in the top six, Bloomberg notes), Apple has room to grow there. Indonesia is said to have a $1 trillion economy and a youthful population that’s becoming increasingly tech-savvy. The government has also reported that there are 350 million active mobile phones in the country, which has a population of 270 million.
According to officials, there are around 9,000 iPhone 16 units in Indonesia. These have been mailed to the country or brought in by crew and passengers by hand. Bloomberg reports that personal use of the phones is permitted, but they can’t be resold. Since 2020, any mobile phones that are bought overseas and brought in are subject to a tax and have to be registered with the Indonesian government.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-iphone-16-is-banned-from-sale-in-indonesia-after-apple-fails-to-invest-enough-locally-133907141.html?src=rss
The Beats Studio Pro headphones are back on sale for 51 percent off
I only hopped on the headphone trend earlier this year after being a forever earbud devotee, and they’re truly life changing. They’re so expensive, though, so a sale — especially a big one — can make all the difference. Right now, the Beats Studio Pro are just $169, down from $350 — a 51 percent discount. This all-time low price is available in Black, Sandstone, Deep Brown and Navy, though every other colorway but one is close at 46 percent off.
We gave the Beats Studio Pro an 81 when they came out last year, thanks to improved sound quality and spatial audio with dynamic head tracking. It offers “near-zero” distortion, even at the highest volumes, which provides it with an 80 percent improvement from the Studio 3. That heavy bass that Beats was once known for is long gone here, only appearing when a track actually calls for it. The headphones also have transparency mode and new USB-C EQ modes: Signature, Conversation and Entertainment. Plus, they have up to 40 hours of battery life.
There are some drawbacks worth mentioning when discussing the Beats Studio Pro. They are not the most comfortable headphones on the market, so you might not want to wear them for extended periods of time. They also have no automatic pausing or multipoint connectivity for iOS.
Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/the-beats-studio-pro-headphones-are-back-on-sale-for-51-percent-off-131525350.html?src=rss
I only hopped on the headphone trend earlier this year after being a forever earbud devotee, and they’re truly life changing. They’re so expensive, though, so a sale — especially a big one — can make all the difference. Right now, the Beats Studio Pro are just $169, down from $350 — a 51 percent discount. This all-time low price is available in Black, Sandstone, Deep Brown and Navy, though every other colorway but one is close at 46 percent off.
We gave the Beats Studio Pro an 81 when they came out last year, thanks to improved sound quality and spatial audio with dynamic head tracking. It offers “near-zero” distortion, even at the highest volumes, which provides it with an 80 percent improvement from the Studio 3. That heavy bass that Beats was once known for is long gone here, only appearing when a track actually calls for it. The headphones also have transparency mode and new USB-C EQ modes: Signature, Conversation and Entertainment. Plus, they have up to 40 hours of battery life.
There are some drawbacks worth mentioning when discussing the Beats Studio Pro. They are not the most comfortable headphones on the market, so you might not want to wear them for extended periods of time. They also have no automatic pausing or multipoint connectivity for iOS.
Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.
This article originally appeared on Engadget at https://www.engadget.com/deals/the-beats-studio-pro-headphones-are-back-on-sale-for-51-percent-off-131525350.html?src=rss
The best earbuds for Android devices in 2024
Fair or not, Apple has turned its AirPods into the default option for most iPhone owners casually shopping for a new pair of wireless earbuds. But if you’re one of the many people who use an Android phone, the options worth considering aren’t as obvious. Fortunately, we’re here to help. We’ve tested and reviewed dozens of wireless earbuds over the years and broken down our favorite options for Android users below. Whether you use a Galaxy phone or Pixel, and whether you want something for the gym or your morning commute, these are the best AirPods alternatives for Android.
Photo by Jeff Dunn / Engadget
What to look for in wireless earbuds for Android devices
For the most part, the features you want from a set of “Android earbuds” are the same as what you want from any headphones. Pleasing sound quality, a comfortable fit and sufficient battery life are still the foundations. Adequate water resistance is good for workouts, and nobody wants a crummy mic for making calls. Once you approach the $100 range, features like active noise cancellation (ANC), wireless charging, an ambient sound mode (which lets you better hear outside noise without turning off your music) and multipoint connectivity (the ability to pair with multiple devices simultaneously) should be expected.
For Android devices specifically, there are a few extras to consider. A dedicated app that makes it easy to switch sound modes, customize the audio profile, locate your earbuds if they ever get misplaced or adjust other settings is strongly preferred. Features like Google Fast Pair or NFC-based pairing, which can help you avoid having to dig through your Bluetooth menu to connect your earbuds for the first time, are also nice perks. Some Android devices can also utilize higher-quality Bluetooth codecs such as aptX Adaptive or Sony’s LDAC — these aren’t nearly as important to audio quality as the actual architecture of your earbuds, but they can help wring out a little more detail if the buds are capable enough and you’re streaming lossless files. AptX Adaptive can also help reduce latency, which is good for streaming video or gaming.
Diversity is Android’s greatest strength, but it also means that some wireless earbuds play nicer with certain devices, typically those made by the same company. Recent Samsung earbuds, for instance, come with a few perks that are only available if you use a Galaxy phone. We have a couple of recommendations related to this idea above.This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/best-earbuds-for-android-devices-120015765.html?src=rss
Fair or not, Apple has turned its AirPods into the default option for most iPhone owners casually shopping for a new pair of wireless earbuds. But if you’re one of the many people who use an Android phone, the options worth considering aren’t as obvious. Fortunately, we’re here to help. We’ve tested and reviewed dozens of wireless earbuds over the years and broken down our favorite options for Android users below. Whether you use a Galaxy phone or Pixel, and whether you want something for the gym or your morning commute, these are the best AirPods alternatives for Android.
What to look for in wireless earbuds for Android devices
For the most part, the features you want from a set of “Android earbuds” are the same as what you want from any headphones. Pleasing sound quality, a comfortable fit and sufficient battery life are still the foundations. Adequate water resistance is good for workouts, and nobody wants a crummy mic for making calls. Once you approach the $100 range, features like active noise cancellation (ANC), wireless charging, an ambient sound mode (which lets you better hear outside noise without turning off your music) and multipoint connectivity (the ability to pair with multiple devices simultaneously) should be expected.
For Android devices specifically, there are a few extras to consider. A dedicated app that makes it easy to switch sound modes, customize the audio profile, locate your earbuds if they ever get misplaced or adjust other settings is strongly preferred. Features like Google Fast Pair or NFC-based pairing, which can help you avoid having to dig through your Bluetooth menu to connect your earbuds for the first time, are also nice perks. Some Android devices can also utilize higher-quality Bluetooth codecs such as aptX Adaptive or Sony’s LDAC — these aren’t nearly as important to audio quality as the actual architecture of your earbuds, but they can help wring out a little more detail if the buds are capable enough and you’re streaming lossless files. AptX Adaptive can also help reduce latency, which is good for streaming video or gaming.
Diversity is Android’s greatest strength, but it also means that some wireless earbuds play nicer with certain devices, typically those made by the same company. Recent Samsung earbuds, for instance, come with a few perks that are only available if you use a Galaxy phone. We have a couple of recommendations related to this idea above.
This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/best-earbuds-for-android-devices-120015765.html?src=rss
OpenAI’s Whisper invents parts of transcriptions — a lot
Imagine going to the doctor, telling them exactly how you’re feeling and then a transcription later adds false information and alters your story. That could be the case in medical centers that use Whisper, OpenAI’s transcription tool. Over a dozen developers, software engineers and academic researchers have found evidence that Whisper creates hallucinations — invented text — that includes made up medications, racial commentary and violent remarks, ABC News reports. Yet, in the last month, open-source AI platform HuggingFace saw 4.2 million downloads of Whisper’s latest version. The tool is also built into Oracle and Microsoft’s cloud computing platforms, along with some versions of ChatGPT.
The harmful evidence is quite extensive, with experts finding significant faults with Whisper across the board. Take a University of Michigan researcher who found invented text in eight out of ten audio transcriptions of public meetings. In another study, computer scientists found 187 hallucinations while analyzing over 13,000 audio recordings. The trend continues: A machine learning engineer found them in about half of 100 hours-plus worth of transcriptions, while a developer spotted hallucinations in almost all of the 26,000 transcriptions he had Whisper create.
The potential danger becomes even clearer when looking at specific examples of these hallucinations. Two professors, Allison Koenecke and Mona Sloane of Cornell University and the University of Virginia, respectively, looked at clips from a research repository called TalkBank. The pair found that nearly 40 percent of the hallucinations had the potential to be misinterpreted or misrepresented. In one case, Whisper invented that three people discussed were Black. In another, Whisper changed “He, the boy, was going to, I’m not sure exactly, take the umbrella.” to “He took a big piece of a cross, a teeny, small piece … I’m sure he didn’t have a terror knife so he killed a number of people.”
Whisper’s hallucinations also have risky medical implications. A company called Nabla utilizes Whisper for its medical transcription tool, used by over 30,000 clinicians and 40 health systems — so far transcribing an estimated seven million visits. Though the company is aware of the issue and claims to be addressing it, there is currently no way to check the validity of the transcripts. The tool erases all audio for “data safety reasons,” according to Nabla’s chief technology officer Martin Raison. The company also claims that providers must quickly edit and approve the transcriptions (with all the extra time doctors have?), but that this system may change. Meanwhile, no one else can confirm the transcriptions are accurate because of privacy laws. This article originally appeared on Engadget at https://www.engadget.com/ai/openais-whisper-invents-parts-of-transcriptions–a-lot-120039028.html?src=rss
Imagine going to the doctor, telling them exactly how you’re feeling and then a transcription later adds false information and alters your story. That could be the case in medical centers that use Whisper, OpenAI’s transcription tool. Over a dozen developers, software engineers and academic researchers have found evidence that Whisper creates hallucinations — invented text — that includes made up medications, racial commentary and violent remarks, ABC News reports. Yet, in the last month, open-source AI platform HuggingFace saw 4.2 million downloads of Whisper’s latest version. The tool is also built into Oracle and Microsoft’s cloud computing platforms, along with some versions of ChatGPT.
The harmful evidence is quite extensive, with experts finding significant faults with Whisper across the board. Take a University of Michigan researcher who found invented text in eight out of ten audio transcriptions of public meetings. In another study, computer scientists found 187 hallucinations while analyzing over 13,000 audio recordings. The trend continues: A machine learning engineer found them in about half of 100 hours-plus worth of transcriptions, while a developer spotted hallucinations in almost all of the 26,000 transcriptions he had Whisper create.
The potential danger becomes even clearer when looking at specific examples of these hallucinations. Two professors, Allison Koenecke and Mona Sloane of Cornell University and the University of Virginia, respectively, looked at clips from a research repository called TalkBank. The pair found that nearly 40 percent of the hallucinations had the potential to be misinterpreted or misrepresented. In one case, Whisper invented that three people discussed were Black. In another, Whisper changed “He, the boy, was going to, I’m not sure exactly, take the umbrella.” to “He took a big piece of a cross, a teeny, small piece … I’m sure he didn’t have a terror knife so he killed a number of people.”
Whisper’s hallucinations also have risky medical implications. A company called Nabla utilizes Whisper for its medical transcription tool, used by over 30,000 clinicians and 40 health systems — so far transcribing an estimated seven million visits. Though the company is aware of the issue and claims to be addressing it, there is currently no way to check the validity of the transcripts. The tool erases all audio for “data safety reasons,” according to Nabla’s chief technology officer Martin Raison. The company also claims that providers must quickly edit and approve the transcriptions (with all the extra time doctors have?), but that this system may change. Meanwhile, no one else can confirm the transcriptions are accurate because of privacy laws.
This article originally appeared on Engadget at https://www.engadget.com/ai/openais-whisper-invents-parts-of-transcriptions–a-lot-120039028.html?src=rss
The Morning After: Claim your Cash App settlement money
If you’ve used Cash App in the last six years, you might be entitled to compensation as part of a class-action settlement. The company set up a $15 million fund after breaches enabled a trove of user personal data to leak. You can file a claim through a dedicated settlement website, and depending on what you can prove, you could receive up to $2,500. If there’s a downside beyond having your private financial data leaked, it’s that you’ve only got until November 19 to file.
— Dan Cooper
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News in Brief
Panic hits pause on the Playdate Stereo Dock, says it’s unlikely we’ll see it anytime soonAlas, making the dock was almost harder than making the Playdate itself.
Ongoing notifications similar to Apple’s Live Activities could come to AndroidThey’re very useful.
What to read this week: Jeff VanderMeer returns to Area XThis includes a fourth book in the Southern Reach series, which began with Annihilation.
Lyft will have to tell drivers how much they can truly earn, with evidenceIt promised would-be driver rates only its top earners made.
Apple reportedly tested a blood glucose monitoring appStill no closer to the dream of a non-invasive glucose monitor.
8Bitdo has a new $50 Android gaming controller with Hall effect sticks and triggersThere are trade-offs, but for that sort of money, you can’t complain.
McDonald’s restaurants can finally repair their own McFlurry machinesOur long national nightmare is over.
Google is reportedly developing Jarvis AI that could take over your web browser
It’ll be good for, uh, research.
Google
Google is reportedly developing an AI agent for Chrome to act as a live assistant for your daily browsing. Codenamed Jarvis, because of course it is, it will help you with common tasks, like research, shopping and booking flights. Perhaps you could ask it to look at every price comparison website, collate the results and select the cheapest option. Maybe, in future, it could even buy, use and enjoy the thing you’re looking to purchase while you sit at your computer.
Continue Reading.
Mosseri confirms Instagram reduces video quality for posts not raking in views
‘High-resolution playback is for closers.’
If you’ve ever noticed one of your Instagram videos looks worse now than it did before, there’s a reason. Instagram head Adam Mosseri revealed the platform intentionally downgrades video quality for clips not pulling eyeballs. Which feels like Instagram’s putting its finger on the scale for folks who’ve already cracked the secret of virality against those still working it out.
Continue Reading.
Apple may tap into a beloved retro design for its smart home display
Everyone loves the Sunflower iMac G4.
Apple
As elegant as Apple’s computers are, the last one to transcend that and become beautiful was the iMac G4. Now, the rumor mill is hinting the company’s long-rumored smart home display may wind up using the same design. On one hand, great, who doesn’t want to see what Apple can do with that design? On the other, Apple’s lackluster commitment to the smart home means it’ll probably be a pointless waste of money anyway.
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Apple wins $250 in Masimo smartwatch patent case
Siri, can you look up ‘Pyrrhic’ in the dictionary?
Masimo
The endless battle between Apple and Masimo has seen the bigger company win its latest courtroom skirmish. Apple successfully argued some of Masimo’s watches infringed on Apple’s design patents but won just $250 (not a typo) in damages. Sadly, Apple didn’t win big enough to score an injunction preventing Masimo from selling its watches. That sound you can’t hear right now is champagne corks not being popped in the hallowed halls of Apple Park.
Continue Reading.This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111516206.html?src=rss
If you’ve used Cash App in the last six years, you might be entitled to compensation as part of a class-action settlement. The company set up a $15 million fund after breaches enabled a trove of user personal data to leak. You can file a claim through a dedicated settlement website, and depending on what you can prove, you could receive up to $2,500. If there’s a downside beyond having your private financial data leaked, it’s that you’ve only got until November 19 to file.
— Dan Cooper
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Google is reportedly developing Jarvis AI that could take over your web browser
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Mosseri confirms Instagram reduces video quality for posts not raking in views
‘High-resolution playback is for closers.’
If you’ve ever noticed one of your Instagram videos looks worse now than it did before, there’s a reason. Instagram head Adam Mosseri revealed the platform intentionally downgrades video quality for clips not pulling eyeballs. Which feels like Instagram’s putting its finger on the scale for folks who’ve already cracked the secret of virality against those still working it out.
Apple may tap into a beloved retro design for its smart home display
Everyone loves the Sunflower iMac G4.
As elegant as Apple’s computers are, the last one to transcend that and become beautiful was the iMac G4. Now, the rumor mill is hinting the company’s long-rumored smart home display may wind up using the same design. On one hand, great, who doesn’t want to see what Apple can do with that design? On the other, Apple’s lackluster commitment to the smart home means it’ll probably be a pointless waste of money anyway.
Apple wins $250 in Masimo smartwatch patent case
Siri, can you look up ‘Pyrrhic’ in the dictionary?
The endless battle between Apple and Masimo has seen the bigger company win its latest courtroom skirmish. Apple successfully argued some of Masimo’s watches infringed on Apple’s design patents but won just $250 (not a typo) in damages. Sadly, Apple didn’t win big enough to score an injunction preventing Masimo from selling its watches. That sound you can’t hear right now is champagne corks not being popped in the hallowed halls of Apple Park.
This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111516206.html?src=rss
Mosseri confirms Instagram reduces video quality for posts that aren’t raking in views
In an AMA this weekend, Instagram head Adam Mosseri shared some insight into why some videos on the platform appear reduced in quality well after they’re posted, and it all boils down to performance. Responding to a question about old stories looking “blurry” in highlights, Mosseri said, “In general, we want to show the highest-quality video we can. But if something isn’t watched for a long time — because the vast majority of views are in the beginning — we will move to a lower quality video.” If the video later spikes in popularity again, “then we will re-render the higher quality video,” he said in the response, which was reposted by a Threads user (spotted by The Verge).
Further elaborating in a follow-up reply, though, Mosseri added, “We bias to higher quality (more CPU intensive encoding and more expensive storage for bigger files) for creators who drive more views.” The comment has sparked concern from small creators in the replies who say it puts them at a disadvantage competing with others who have larger platforms. Meta has previously said it uses “different encoding configurations to process videos based on their popularity” as part of how it manages its computing resources.
The performance system “works at an aggregate level,” Mosseri said, “not an individual viewer level… It’s not a binary theshhold [sic], but rather a sliding scale.” In response to one user who questioned its fairness for smaller creators, Mosseri said the quality shift “doesn’t seem to matter much” in practice as it “isn’t huge” and viewers appear to care more about video content over quality. “Quality seems to be much more important to the original creator, who is more likely to delete the video if it looks poor, than to their viewers,” he said. Understandably, not everyone seems convinced.This article originally appeared on Engadget at https://www.engadget.com/social-media/mosseri-confirms-instagram-reduces-video-quality-for-posts-that-arent-raking-in-views-233033536.html?src=rss
In an AMA this weekend, Instagram head Adam Mosseri shared some insight into why some videos on the platform appear reduced in quality well after they’re posted, and it all boils down to performance. Responding to a question about old stories looking “blurry” in highlights, Mosseri said, “In general, we want to show the highest-quality video we can. But if something isn’t watched for a long time — because the vast majority of views are in the beginning — we will move to a lower quality video.” If the video later spikes in popularity again, “then we will re-render the higher quality video,” he said in the response, which was reposted by a Threads user (spotted by The Verge).
Further elaborating in a follow-up reply, though, Mosseri added, “We bias to higher quality (more CPU intensive encoding and more expensive storage for bigger files) for creators who drive more views.” The comment has sparked concern from small creators in the replies who say it puts them at a disadvantage competing with others who have larger platforms. Meta has previously said it uses “different encoding configurations to process videos based on their popularity” as part of how it manages its computing resources.
The performance system “works at an aggregate level,” Mosseri said, “not an individual viewer level… It’s not a binary theshhold [sic], but rather a sliding scale.” In response to one user who questioned its fairness for smaller creators, Mosseri said the quality shift “doesn’t seem to matter much” in practice as it “isn’t huge” and viewers appear to care more about video content over quality. “Quality seems to be much more important to the original creator, who is more likely to delete the video if it looks poor, than to their viewers,” he said. Understandably, not everyone seems convinced.
This article originally appeared on Engadget at https://www.engadget.com/social-media/mosseri-confirms-instagram-reduces-video-quality-for-posts-that-arent-raking-in-views-233033536.html?src=rss