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Google lays out its vision for an Android XR ecosystem
Google’s latest push into extended reality is taking shape. While the company isn’t entirely ready to show off any products just yet, it has laid out a vision for a unified Android XR ecosystem that will span a range of devices — such as virtual reality headsets and mixed reality glasses — in partnership with Samsung and Qualcomm.
This is evidently Alphabet’s latest attempt to compete with the likes of Meta and Apple on the extended reality front. The company has dabbled in this arena in the past with the likes of Google Glass, Daydream and Google Cardboard, programs that have found their way to the Google Graveyard. Android XR seems much more ambitious, and having some big-name partners on board from the jump indicates that Alphabet is much more serious about extended reality this time around.
Google has been beavering away on XR behind the scenes despite shutting down some of its higher-profile projects in that realm. “Google is not a stranger to this category,” Sameer Samat, president of Android Ecosystem at Google, told reporters ahead of the announcement. “We, like many others, have made some attempts here before. I think the vision was correct, but the technology wasn’t quite ready.”
One area where Google thinks that technology has advanced to the point where it’s ready to try again with XR is artificial intelligence. Gemini will be deeply integrated into Android XR. By tapping into the power of the chatbot and having a user interface based around voice and natural conversation, Google and its partners are aiming to deliver experiences that aren’t exactly possible to pull off using gestures and controllers.
“We are fully in what we refer to as the Gemini Era, and the breakthroughs in AI with muti-modal models are giving all of us totally new ways of interacting with computers,” Samat said. “We believe a digital assistant integrated with your XR experience is the killer app for the form factor, like what email or texting was for the smartphone.”
Google believes that smart glasses and headsets are a more natural form factor to explore this tech with, rather than holding up your smartphone to something in the world that you want Gemini to take a look at. To that end, the wide array of XR devices that are popping up, such as VR headsets with passthrough (the ability to see the outside world while wearing one) is another factor in Google’s push into that space.
We’ll get our first real look at Android XR products next year, including one that Google is developing in partnership with Samsung. The first headset, currently dubbed Project Moohan (which means “infinity” in Korean), will feature “state-of-the-art displays,” passthrough and natural multi-modal input, according to Samsung. It’s slated to be a lightweight headset that’s ergonomically designed to maximize comfort.
Renderings of the Moohan prototype (pictured above) suggest the headset will look a little like the Apple Vision Pro, perhaps with a glass visor on the front. Along with the headset, Samsung is working on Google XR glasses, with more details to come soon.
Google
But nailing the hardware won’t matter much if you can’t do anything interesting with it. As such, Google is now looking to bring developers into the fold to create apps and products for Android XR. The company is offering developers APIs, an emulator and hardware development kits to help them build out XR experiences.
On its side of things, Google is promising an “infinite desktop” for those using the platform for productivity. Its core apps are being reimagined for extended reality as well. Those include Chrome, Photos, Meet, Maps (with an immersive view of landmarks) and Google Play. On top of that, mobile and tablet apps from Google Play are said to work out of the box.
On YouTube, it looks like you’ll be able to easily transition from augmented reality into a VR experience. And in Google TV, you’ll be able to switch from an AR view to a virtual home movie theater when you start a film.
A demo video showed a headset wearer using a combination of their voice and a physical keyboard and mouse to navigate a series of Chrome windows. Circle to Search will be one of the many features. After you’ve used the tool to look up something, you can use a Gemini command to refine the results. It’ll be possible to pull 3D image renderings from image search results and manipulate them with gestures.
Google
As for AR glasses — essentially next-gen Google Glass — it seems that you’ll be able to use those to translate signage and speech, then ask Gemini questions about the details of, say, a restaurant menu. Other use cases include advice on how to position shelves on a wall (and perhaps asking Gemini to help you find a tool you put down somewhere), getting directions to a store and summarizing group chats while you’re on the go.
Thanks to advances in technology, AR glasses look much like regular spectacles these days, as we’ve seen from the likes of Meta and Snap. That should help Google avoid the whole “Glass-holes” discourse this time around given that there shouldn’t be an obscenely obvious camera attached to the front. But the advancements might give cause for concern when it comes to privacy and letting those caught in the camera’s cone of vision know that they’re perhaps being filmed.
Privacy is an important consideration for Android XR. Google says it’s building new privacy controls for Gemini on the platform. More details about those will be revealed next year.
Google
Meanwhile, games could play a major factor in the success of Android XR. They’re a focus for Meta’s Quest headsets, of course. On the heels of its various missteps with Stadia, Google is hoping to make it as easy as possible for developers to port their games to its ecosystem.
Not only that, Unity is one of the companies that’s supporting Android XR. Developers will be able to create experiences for it using the engine. Unity says it will offer full support for Android XR, including documentation and optimizations to help devs get started. They can do that now in public experimental versions of Unity 6.
Resolution Games (Demeo) and Google’s own Owlchemy Labs (Job Simulator) are among the studios that plan to bring titles built in Unity to Android XR. The process is said to be straightforward. “This is as simple a port as you’re ever going to encounter,” Owlchemy Labs CEO Andrew Eiche said in a statement.
Meanwhile, Unity has teamed up with Google and film director Doug Liman’s studio 30 Ninjas to make a “new and innovative immersive film app that will combine AI and XR to redefine the cinematic experience.”
Since gaming is set to play a sizable role in Android XR, it stands to reason that physical controllers will still be a part of the ecosystem. Not many people are going to want to play games using their voice.
But that’s the key: Android XR is shaping up to be a broad ecosystem of devices, not just one. This strategy has paid dividends for Google, given the spectrum of phones, tablets, cars and TVs that variants of Android are available on. It will be hoping to replicate that success with Android XR.This article originally appeared on Engadget at https://www.engadget.com/ar-vr/google-lays-out-its-vision-for-an-android-xr-ecosystem-160001103.html?src=rss
Google’s latest push into extended reality is taking shape. While the company isn’t entirely ready to show off any products just yet, it has laid out a vision for a unified Android XR ecosystem that will span a range of devices — such as virtual reality headsets and mixed reality glasses — in partnership with Samsung and Qualcomm.
This is evidently Alphabet’s latest attempt to compete with the likes of Meta and Apple on the extended reality front. The company has dabbled in this arena in the past with the likes of Google Glass, Daydream and Google Cardboard, programs that have found their way to the Google Graveyard. Android XR seems much more ambitious, and having some big-name partners on board from the jump indicates that Alphabet is much more serious about extended reality this time around.
Google has been beavering away on XR behind the scenes despite shutting down some of its higher-profile projects in that realm. “Google is not a stranger to this category,” Sameer Samat, president of Android Ecosystem at Google, told reporters ahead of the announcement. “We, like many others, have made some attempts here before. I think the vision was correct, but the technology wasn’t quite ready.”
One area where Google thinks that technology has advanced to the point where it’s ready to try again with XR is artificial intelligence. Gemini will be deeply integrated into Android XR. By tapping into the power of the chatbot and having a user interface based around voice and natural conversation, Google and its partners are aiming to deliver experiences that aren’t exactly possible to pull off using gestures and controllers.
“We are fully in what we refer to as the Gemini Era, and the breakthroughs in AI with muti-modal models are giving all of us totally new ways of interacting with computers,” Samat said. “We believe a digital assistant integrated with your XR experience is the killer app for the form factor, like what email or texting was for the smartphone.”
Google believes that smart glasses and headsets are a more natural form factor to explore this tech with, rather than holding up your smartphone to something in the world that you want Gemini to take a look at. To that end, the wide array of XR devices that are popping up, such as VR headsets with passthrough (the ability to see the outside world while wearing one) is another factor in Google’s push into that space.
We’ll get our first real look at Android XR products next year, including one that Google is developing in partnership with Samsung. The first headset, currently dubbed Project Moohan (which means “infinity” in Korean), will feature “state-of-the-art displays,” passthrough and natural multi-modal input, according to Samsung. It’s slated to be a lightweight headset that’s ergonomically designed to maximize comfort.
Renderings of the Moohan prototype (pictured above) suggest the headset will look a little like the Apple Vision Pro, perhaps with a glass visor on the front. Along with the headset, Samsung is working on Google XR glasses, with more details to come soon.
But nailing the hardware won’t matter much if you can’t do anything interesting with it. As such, Google is now looking to bring developers into the fold to create apps and products for Android XR. The company is offering developers APIs, an emulator and hardware development kits to help them build out XR experiences.
On its side of things, Google is promising an “infinite desktop” for those using the platform for productivity. Its core apps are being reimagined for extended reality as well. Those include Chrome, Photos, Meet, Maps (with an immersive view of landmarks) and Google Play. On top of that, mobile and tablet apps from Google Play are said to work out of the box.
On YouTube, it looks like you’ll be able to easily transition from augmented reality into a VR experience. And in Google TV, you’ll be able to switch from an AR view to a virtual home movie theater when you start a film.
A demo video showed a headset wearer using a combination of their voice and a physical keyboard and mouse to navigate a series of Chrome windows. Circle to Search will be one of the many features. After you’ve used the tool to look up something, you can use a Gemini command to refine the results. It’ll be possible to pull 3D image renderings from image search results and manipulate them with gestures.
As for AR glasses — essentially next-gen Google Glass — it seems that you’ll be able to use those to translate signage and speech, then ask Gemini questions about the details of, say, a restaurant menu. Other use cases include advice on how to position shelves on a wall (and perhaps asking Gemini to help you find a tool you put down somewhere), getting directions to a store and summarizing group chats while you’re on the go.
Thanks to advances in technology, AR glasses look much like regular spectacles these days, as we’ve seen from the likes of Meta and Snap. That should help Google avoid the whole “Glass-holes” discourse this time around given that there shouldn’t be an obscenely obvious camera attached to the front. But the advancements might give cause for concern when it comes to privacy and letting those caught in the camera’s cone of vision know that they’re perhaps being filmed.
Privacy is an important consideration for Android XR. Google says it’s building new privacy controls for Gemini on the platform. More details about those will be revealed next year.
Meanwhile, games could play a major factor in the success of Android XR. They’re a focus for Meta’s Quest headsets, of course. On the heels of its various missteps with Stadia, Google is hoping to make it as easy as possible for developers to port their games to its ecosystem.
Not only that, Unity is one of the companies that’s supporting Android XR. Developers will be able to create experiences for it using the engine. Unity says it will offer full support for Android XR, including documentation and optimizations to help devs get started. They can do that now in public experimental versions of Unity 6.
Resolution Games (Demeo) and Google’s own Owlchemy Labs (Job Simulator) are among the studios that plan to bring titles built in Unity to Android XR. The process is said to be straightforward. “This is as simple a port as you’re ever going to encounter,” Owlchemy Labs CEO Andrew Eiche said in a statement.
Meanwhile, Unity has teamed up with Google and film director Doug Liman’s studio 30 Ninjas to make a “new and innovative immersive film app that will combine AI and XR to redefine the cinematic experience.”
Since gaming is set to play a sizable role in Android XR, it stands to reason that physical controllers will still be a part of the ecosystem. Not many people are going to want to play games using their voice.
But that’s the key: Android XR is shaping up to be a broad ecosystem of devices, not just one. This strategy has paid dividends for Google, given the spectrum of phones, tablets, cars and TVs that variants of Android are available on. It will be hoping to replicate that success with Android XR.
This article originally appeared on Engadget at https://www.engadget.com/ar-vr/google-lays-out-its-vision-for-an-android-xr-ecosystem-160001103.html?src=rss
Australia demands big social platforms pay local news publishers
Australia is not messing around when it comes to big tech. Last month the country introduced a law that, if passed, would ban all people 16 and younger from social media. Now, its coming after social media and search engines alike, ensuring they pay publishers for their content after Meta backed out of doing so, the Financial Times reports. The Australian Taxation Office would be in charge of collecting the money, though it shouldn’t profit from the deal in any way, instead sending all the profits to media companies.
The new amendments would require any platform that makes more an Australian revenue of more than $250 million (160 million USD) to pay a set fee or create a direct agreement with publishers. In 2021, Meta and Google made a deal to paid a range of large and small Australian media companies more than 200 million AUD (128 million USD) per year — though these agreements were pretty much forced by legislation. Meta backed out earlier this year, claiming its users don’t come to its platforms for news content.
Leaders in the industry like Michael Miller, executive chair of News Corp Australia, applauded the government’s recent step, with Miller stating, “This will provide a foundation for rebuilding the media industry after the loss of an estimated 1,000 jobs this year, and ensuring Australian news media businesses will continue to deliver inquiring and professional journalism, which has never been more important to cohesive, democratic societies.”
Canada previously took a similar step, enacting a bill in 2023 that required social media platforms and search engines to pay publishers. Meta responded by pulling news in the country but, while Google first threatened to take action, the company agreed to pay news publishers about 100 million CAD (71 million USD) each year. This article originally appeared on Engadget at https://www.engadget.com/big-tech/australia-demands-big-social-platforms-pay-local-news-publishers-153044135.html?src=rss
Australia is not messing around when it comes to big tech. Last month the country introduced a law that, if passed, would ban all people 16 and younger from social media. Now, its coming after social media and search engines alike, ensuring they pay publishers for their content after Meta backed out of doing so, the Financial Times reports. The Australian Taxation Office would be in charge of collecting the money, though it shouldn’t profit from the deal in any way, instead sending all the profits to media companies.
The new amendments would require any platform that makes more an Australian revenue of more than $250 million (160 million USD) to pay a set fee or create a direct agreement with publishers. In 2021, Meta and Google made a deal to paid a range of large and small Australian media companies more than 200 million AUD (128 million USD) per year — though these agreements were pretty much forced by legislation. Meta backed out earlier this year, claiming its users don’t come to its platforms for news content.
Leaders in the industry like Michael Miller, executive chair of News Corp Australia, applauded the government’s recent step, with Miller stating, “This will provide a foundation for rebuilding the media industry after the loss of an estimated 1,000 jobs this year, and ensuring Australian news media businesses will continue to deliver inquiring and professional journalism, which has never been more important to cohesive, democratic societies.”
Canada previously took a similar step, enacting a bill in 2023 that required social media platforms and search engines to pay publishers. Meta responded by pulling news in the country but, while Google first threatened to take action, the company agreed to pay news publishers about 100 million CAD (71 million USD) each year.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/australia-demands-big-social-platforms-pay-local-news-publishers-153044135.html?src=rss
NASA is investigating the Ingenuity helicopter’s final flight on Mars
When the Ingenuity Mars Helicopter finally flew for the last time and went silent, many people thought that would be the last we heard about it. However, NASA engineers from the Jet Propulsion Laboratory in Southern California are assessing its final flight right now. This is the first-ever aircraft accident investigation performed on a craft on another planet. Ingenuity already had the distinct honor of being the first aircraft to fly on another world.
Ingenuity was only meant to fly five times over 30 days, but it flew for almost three years, clocking 72 total flights. Flight 72, its last, resulted in a crash that caused it to be permanently grounded. All four of its rotor blades snapped as the helicopter fell onto a sand ripple and rolled, permanently grounding it.
Since Ingenuity’s vision navigation system couldn’t find enough surface features in the Jezero Crater to track, it couldn’t land properly. The hard landing likely caused the helicopter to roll, but this tragic final flight isn’t all bad news. Today, scientists and engineers use data from Ingenuity’s flights to work toward a better aircraft design. The Mars Chopper is one such example, a rotorcraft that could theoretically fly up to two miles a day.This article originally appeared on Engadget at https://www.engadget.com/science/nasa-is-investigating-the-ingenuity-helicopters-final-flight-on-mars-152714096.html?src=rss
When the Ingenuity Mars Helicopter finally flew for the last time and went silent, many people thought that would be the last we heard about it. However, NASA engineers from the Jet Propulsion Laboratory in Southern California are assessing its final flight right now. This is the first-ever aircraft accident investigation performed on a craft on another planet. Ingenuity already had the distinct honor of being the first aircraft to fly on another world.
Ingenuity was only meant to fly five times over 30 days, but it flew for almost three years, clocking 72 total flights. Flight 72, its last, resulted in a crash that caused it to be permanently grounded. All four of its rotor blades snapped as the helicopter fell onto a sand ripple and rolled, permanently grounding it.
Since Ingenuity’s vision navigation system couldn’t find enough surface features in the Jezero Crater to track, it couldn’t land properly. The hard landing likely caused the helicopter to roll, but this tragic final flight isn’t all bad news. Today, scientists and engineers use data from Ingenuity’s flights to work toward a better aircraft design. The Mars Chopper is one such example, a rotorcraft that could theoretically fly up to two miles a day.
This article originally appeared on Engadget at https://www.engadget.com/science/nasa-is-investigating-the-ingenuity-helicopters-final-flight-on-mars-152714096.html?src=rss
Most US teens still use TikTok daily as ban looms
With a TikTok ban in the United States looking more and more likely, a new report from Pew Research on teen social media use underscores just how influential the app is among its youngest users. Not only is it one of the most-used social media services by teens, 57 percent of 13 to 17-year-olds scroll TikTok every single day, Pew reports.
The report underscores the impact a ban would have on teens. Sixty-three percent of teens report “ever” using the app, while 57 percent say they log on at least once a day. TikTok also has the highest percentage of teens reporting that they use the service “almost constantly,” with 16 percent. A little more than a third report checking the app “several times a day.”
Pew Research Center
Pew’s report arrives as TikTok is running out of options to avoid a ban in the United States. The company lost its initial legal challenge to a law requiring that parent company ByteDance sell the app or face a total ban in the country. TikTok has asked the courts for a temporary delay of the law, which is currently scheduled to take effect January 19, while it looks to take its next appeal to the Supreme Court.
Should the ban actually happen, Pew’s report suggests that YouTube and Instagram are best-positioned to benefit. YouTube was once again the most-used app among teens, with 90 percent of 13 to 17 year-olds saying they use the service and 73 percent reporting daily use. Meta’s Instagram, which ranked just below TikTok with 61 percent of teens, is another likely successor, though only half of teens said they check the app daily.This article originally appeared on Engadget at https://www.engadget.com/social-media/most-us-teens-still-use-tiktok-daily-as-ban-looms-150002335.html?src=rss
With a TikTok ban in the United States looking more and more likely, a new report from Pew Research on teen social media use underscores just how influential the app is among its youngest users. Not only is it one of the most-used social media services by teens, 57 percent of 13 to 17-year-olds scroll TikTok every single day, Pew reports.
The report underscores the impact a ban would have on teens. Sixty-three percent of teens report “ever” using the app, while 57 percent say they log on at least once a day. TikTok also has the highest percentage of teens reporting that they use the service “almost constantly,” with 16 percent. A little more than a third report checking the app “several times a day.”
Pew’s report arrives as TikTok is running out of options to avoid a ban in the United States. The company lost its initial legal challenge to a law requiring that parent company ByteDance sell the app or face a total ban in the country. TikTok has asked the courts for a temporary delay of the law, which is currently scheduled to take effect January 19, while it looks to take its next appeal to the Supreme Court.
Should the ban actually happen, Pew’s report suggests that YouTube and Instagram are best-positioned to benefit. YouTube was once again the most-used app among teens, with 90 percent of 13 to 17 year-olds saying they use the service and 73 percent reporting daily use. Meta’s Instagram, which ranked just below TikTok with 61 percent of teens, is another likely successor, though only half of teens said they check the app daily.
This article originally appeared on Engadget at https://www.engadget.com/social-media/most-us-teens-still-use-tiktok-daily-as-ban-looms-150002335.html?src=rss
LG will stop making all of its UHD Blu-ray and Blu-ray players
LG has discontinued all of its Blu-ray players, including its UBK80 and UBK90 UHD Blu-ray players, according to FlatpanelsHD. Remaining stock will still be available, but the company doesn’t have plans to make more. This decision isn’t surprising, as LG isn’t the first company to pull out of the UHD Blu-ray player market.
UHD Blu-ray is a separate format from standard Blu-ray, as the former has a maximum resolution of 3840×2160 pixels (4K). Blu-ray is 1920×1080 (FHD) instead.
The UBK80 and UBK90 UHD Blu-ray players were introduced in 2018, which was also the year Oppo exited this market. Samsung would make its own exit in 2019, giving consumers even fewer choices for UHD Blu-ray players. Even though LG is discontinuing all of its Blu-ray players, LG Korea has confirmed in a statement to FlatpanelsHD that a total exit isn’t what’s happening, as the company as a whole is leaving the door open for a comeback if demand grows.
There’s a bit of a silver lining for the UHD Blu-ray market still. Magnetar’s UDP800 player can handle the format and more, even functioning as a hi-fi audio player. Plus, the PS5 can also handle the format, but it can’t play Dolby Vision, a favorite of high-end video enthusiasts. And the Xbox Series X only plays Dolby Vision for games and streaming apps, not optical discs.
Streaming has only become more popular by the day, and many people no longer own a functioning CD player, much less a Blu-ray one. With demand being so low, it’s not hard to see why LG decided to discontinue its Blu-ray players.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/lg-will-stop-making-all-of-its-uhd-blu-ray-and-blu-ray-players-145054425.html?src=rss
LG has discontinued all of its Blu-ray players, including its UBK80 and UBK90 UHD Blu-ray players, according to FlatpanelsHD. Remaining stock will still be available, but the company doesn’t have plans to make more. This decision isn’t surprising, as LG isn’t the first company to pull out of the UHD Blu-ray player market.
UHD Blu-ray is a separate format from standard Blu-ray, as the former has a maximum resolution of 3840×2160 pixels (4K). Blu-ray is 1920×1080 (FHD) instead.
The UBK80 and UBK90 UHD Blu-ray players were introduced in 2018, which was also the year Oppo exited this market. Samsung would make its own exit in 2019, giving consumers even fewer choices for UHD Blu-ray players. Even though LG is discontinuing all of its Blu-ray players, LG Korea has confirmed in a statement to FlatpanelsHD that a total exit isn’t what’s happening, as the company as a whole is leaving the door open for a comeback if demand grows.
There’s a bit of a silver lining for the UHD Blu-ray market still. Magnetar’s UDP800 player can handle the format and more, even functioning as a hi-fi audio player. Plus, the PS5 can also handle the format, but it can’t play Dolby Vision, a favorite of high-end video enthusiasts. And the Xbox Series X only plays Dolby Vision for games and streaming apps, not optical discs.
Streaming has only become more popular by the day, and many people no longer own a functioning CD player, much less a Blu-ray one. With demand being so low, it’s not hard to see why LG decided to discontinue its Blu-ray players.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/lg-will-stop-making-all-of-its-uhd-blu-ray-and-blu-ray-players-145054425.html?src=rss
One of our favorite air fryers is 27 percent off right now
There are far too many fads that are blown out of proportion, as if a single item could really change your life. The air fryer — arguably one of the most talked about devices of the past few years — does not fall into this category. Having an air fryer is as good or better than everyone makes it out to be.
Yet, there are two barriers to getting an air fryer: cost and counter space. While, there’s nothing we can do to expand your kitchen, we’re happy to point out a great deal on the Cosori 6-quart 9-in-1 air fryer. Our runner up for best air fryer of 2024 is currently down to $88 from $120 — a 27 percent discount. This price is only $3 more than its all-time low as a Prime Exclusive a few months ago.
The Cosori 6-quart 9-in-1 air fryer fits a ton of food considering its not a horrible footprint in your kitchen. It has nine present modes, including preheat, broil, bake, roast, proof and frozen settings. The air fryer also includes a touchscreen, basket-release button and spacious cooking basket.
Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/one-of-our-favorite-air-fryers-is-27-percent-off-right-now-144244059.html?src=rss
There are far too many fads that are blown out of proportion, as if a single item could really change your life. The air fryer — arguably one of the most talked about devices of the past few years — does not fall into this category. Having an air fryer is as good or better than everyone makes it out to be.
Yet, there are two barriers to getting an air fryer: cost and counter space. While, there’s nothing we can do to expand your kitchen, we’re happy to point out a great deal on the Cosori 6-quart 9-in-1 air fryer. Our runner up for best air fryer of 2024 is currently down to $88 from $120 — a 27 percent discount. This price is only $3 more than its all-time low as a Prime Exclusive a few months ago.
The Cosori 6-quart 9-in-1 air fryer fits a ton of food considering its not a horrible footprint in your kitchen. It has nine present modes, including preheat, broil, bake, roast, proof and frozen settings. The air fryer also includes a touchscreen, basket-release button and spacious cooking basket.
Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.
This article originally appeared on Engadget at https://www.engadget.com/deals/one-of-our-favorite-air-fryers-is-27-percent-off-right-now-144244059.html?src=rss
BeReal accused of annoying users into sharing their data
BeReal, the in the moment social media platform, is far from its 2022 heyday, but that hasn’t stopped one organization from going after it. Austrian advocacy group Noyb has filed a complaint surrounding the platform’s data consent banner practices. The organization claims that the banner disappears if users accept that their personal data can inform advertising practices, but if they click reject then the banner appears daily. Noyb filed its complaint with the French data protection authority (CNIL) as Voodoo, a French company, bought BeReal in June — the practice in question started in July.
“BeReal’s daily attempt to pressure its users into accepting the tracking for personalised advertising has a significant impact on user behaviour. Consent given under these circumstances is not freely given, which means it doesn’t meet the requirements established in Article 4(11) GDPR,” Noyb argued in its complaint. It asked the CNIL to fine BeReal and force it to be compliant.
Noyb also pointed to guidelines the European Data Protection Board (EDPB) adopted in early 2023 around such a technique. “The continuous prompting deceptive design pattern occurs when users are pushed to provide more personal data than necessary for the purposes of processing or to agree with another use of their data, by being repeatedly asked to provide additional data or to consent to a purpose of processing,” the EDPB stated. “Such repetitive prompts can happen through one or several devices. Users are likely to end up giving in, as they are wearied from having to refuse the request each time they use the platform. “This article originally appeared on Engadget at https://www.engadget.com/big-tech/bereal-accused-of-annoying-users-into-sharing-their-data-160024570.html?src=rss
BeReal, the in the moment social media platform, is far from its 2022 heyday, but that hasn’t stopped one organization from going after it. Austrian advocacy group Noyb has filed a complaint surrounding the platform’s data consent banner practices. The organization claims that the banner disappears if users accept that their personal data can inform advertising practices, but if they click reject then the banner appears daily. Noyb filed its complaint with the French data protection authority (CNIL) as Voodoo, a French company, bought BeReal in June — the practice in question started in July.
“BeReal’s daily attempt to pressure its users into accepting the tracking for personalised advertising has a significant impact on user behaviour. Consent given under these circumstances is not freely given, which means it doesn’t meet the requirements established in Article 4(11) GDPR,” Noyb argued in its complaint. It asked the CNIL to fine BeReal and force it to be compliant.
Noyb also pointed to guidelines the European Data Protection Board (EDPB) adopted in early 2023 around such a technique. “The continuous prompting deceptive design pattern occurs when users are pushed to provide more personal data than necessary for the purposes of processing or to agree with another use of their data, by being repeatedly asked to provide additional data or to consent to a purpose of processing,” the EDPB stated. “Such repetitive prompts can happen through one or several devices. Users are likely to end up giving in, as they are wearied from having to refuse the request each time they use the platform. “
This article originally appeared on Engadget at https://www.engadget.com/big-tech/bereal-accused-of-annoying-users-into-sharing-their-data-160024570.html?src=rss
Star Trek: Lower Decks sets up its finale elbowing its own ribs
Spoilers for Lower Decks, “Fissure Quest.”
It turns out you can have your cake and eat it.
The penultimate episode of Star Trek: Lower Decks is an exercise in box ticking for the show’s creative team. It does the grunt work of laying the table and raising the stakes for next week’s series finale. But it’s also the show’s last — for now — chance to wring a gag or two out of all those deep-cut, Extremely Online Trek in-jokes. It’s fortunate that while the episode is a little on the thin side, the stuff that’s thrown at the wall is charming enough for it not to matter.
For the second week in a row, we’re pulling focus from the lead quintet to catch up on William Boimler. (That, if your memory isn’t too sharp, is Bomiler’s transporter clone, last seen faking his death to join Section 31.) He’s now captain of the USS Anaximander on a secret mission to close up the interdimensional fissures the show has been encountering all season.
Boimler, the show’s avatar of a Star Trek fan, has been picking up stray figures from the canon during dimension hops. His crew includes T’Pol, Garak and an EMH version of Dr. Bashir, all played by their original actors.. And yes, Garak and Dr. Bashir are a married couple in this universe, because of course the show has to embrace that piece of fan lore that launched a thousand pieces of slash fiction.
The ship picks up an escape pod with Lt. Harry Kim inside, who learns most of the rest of the crew is Harries Kim as well. He’s the only one who’s ever been promoted above the rank of ensign, nodding to the rumor that longtime series head Rick Berman said someone had to be the lowest-ranked member of the crew. And / or as punishment for clashing with the production team, as outlined in an interview Wang gave in 2011.
They soon encounter an alternate universe Mariner who, unlike our version, is a timid engineer. She, however, has worked out a way to track the vessel that’s punching holes in the fabric of the universe. So the Anaximander lays a trap, only to reveal that it’s an old Enterprise-class ship called the Beagle. It’s an exploration vessel with a human and Vulcan crew, led by Lily Sloane.
Paramount+
Sloane isn’t trying to tear the universe to shreds, their universe just discovered to discover interdimensional travel ahead of warp. They’ve been leaping between universes exploring strange similar worlds, the same life and civilizations boldly… examining the differences. It’s a mission statement that outrages Boimler, who’s gorged himself on fanservice and is now looking for something, anything new to cleanse his palate.
Naturally, this is Lower Decks winking toward its own major flaw, given its reverence for ‘90s era Trek. I’ve always found it quite successful in bobbing and weaving around simply milking the audience’s ‘memberberries. But that doesn’t mean it isn’t at least complicit in the concept of serving up the same old crap, again and again.
Sloane disagrees, saying her crew looks to explore the ways in which people grow and evolve in different environments. She says she’s met several different Boimlers, all of whom have their own Mariner, as their connection endures across the universes. And that exploration isn’t just about exploring what’s beyond us but finding what’s true inside us. That’s a journey that can be just as perilous, and rewarding, as traveling to the furthest edges of the universe.
Kim, outraged at his namesakes’ stalled careers, steals the Beagle with plans to return to his own dimension. The Anaximander pursues, and while the other Kims mutiny and beam back, the Beagle successfully makes a jump but explodes in the process. That sends a huge wave of energy that will wipe out every universe in existence unless it’s dumped in a single place. Thankfully, Boimler knows where to send it — to his transporter twin and the crew of the Cerritos.
See you next week for the finale.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/star-trek-lower-decks-sets-up-its-finale-elbowing-its-own-ribs-140054114.html?src=rss
Spoilers for Lower Decks, “Fissure Quest.”
It turns out you can have your cake and eat it.
The penultimate episode of Star Trek: Lower Decks is an exercise in box ticking for the show’s creative team. It does the grunt work of laying the table and raising the stakes for next week’s series finale. But it’s also the show’s last — for now — chance to wring a gag or two out of all those deep-cut, Extremely Online Trek in-jokes. It’s fortunate that while the episode is a little on the thin side, the stuff that’s thrown at the wall is charming enough for it not to matter.
For the second week in a row, we’re pulling focus from the lead quintet to catch up on William Boimler. (That, if your memory isn’t too sharp, is Bomiler’s transporter clone, last seen faking his death to join Section 31.) He’s now captain of the USS Anaximander on a secret mission to close up the interdimensional fissures the show has been encountering all season.
Boimler, the show’s avatar of a Star Trek fan, has been picking up stray figures from the canon during dimension hops. His crew includes T’Pol, Garak and an EMH version of Dr. Bashir, all played by their original actors.. And yes, Garak and Dr. Bashir are a married couple in this universe, because of course the show has to embrace that piece of fan lore that launched a thousand pieces of slash fiction.
The ship picks up an escape pod with Lt. Harry Kim inside, who learns most of the rest of the crew is Harries Kim as well. He’s the only one who’s ever been promoted above the rank of ensign, nodding to the rumor that longtime series head Rick Berman said someone had to be the lowest-ranked member of the crew. And / or as punishment for clashing with the production team, as outlined in an interview Wang gave in 2011.
They soon encounter an alternate universe Mariner who, unlike our version, is a timid engineer. She, however, has worked out a way to track the vessel that’s punching holes in the fabric of the universe. So the Anaximander lays a trap, only to reveal that it’s an old Enterprise-class ship called the Beagle. It’s an exploration vessel with a human and Vulcan crew, led by Lily Sloane.
Sloane isn’t trying to tear the universe to shreds, their universe just discovered to discover interdimensional travel ahead of warp. They’ve been leaping between universes exploring strange similar worlds, the same life and civilizations boldly… examining the differences. It’s a mission statement that outrages Boimler, who’s gorged himself on fanservice and is now looking for something, anything new to cleanse his palate.
Naturally, this is Lower Decks winking toward its own major flaw, given its reverence for ‘90s era Trek. I’ve always found it quite successful in bobbing and weaving around simply milking the audience’s ‘memberberries. But that doesn’t mean it isn’t at least complicit in the concept of serving up the same old crap, again and again.
Sloane disagrees, saying her crew looks to explore the ways in which people grow and evolve in different environments. She says she’s met several different Boimlers, all of whom have their own Mariner, as their connection endures across the universes. And that exploration isn’t just about exploring what’s beyond us but finding what’s true inside us. That’s a journey that can be just as perilous, and rewarding, as traveling to the furthest edges of the universe.
Kim, outraged at his namesakes’ stalled careers, steals the Beagle with plans to return to his own dimension. The Anaximander pursues, and while the other Kims mutiny and beam back, the Beagle successfully makes a jump but explodes in the process. That sends a huge wave of energy that will wipe out every universe in existence unless it’s dumped in a single place. Thankfully, Boimler knows where to send it — to his transporter twin and the crew of the Cerritos.
See you next week for the finale.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/star-trek-lower-decks-sets-up-its-finale-elbowing-its-own-ribs-140054114.html?src=rss
Toyota takes on Volvo’s EX30 with the Urban Cruiser compact electric SUV
Toyota just introduced a new compact electric SUV and dug into the past for inspiration. The new Urban Cruiser EV borrows its name for a car that first came along in the early 2000s and is based on the company’s Urban SUV Concept unveiled last year. It looks like it’s designed to compete with Volvo’s EX30 and much like that vehicle, will come with a number of battery and drive options.
To give you an idea of size, the Urban Cruiser will be slightly larger than Toyota’s hybrid compact SUV, the Yaris Cross. It’ll be built on a new battery electric vehicle (BEV) platform that frees up extra space for the battery and occupants.
It’ll come with two battery pack options, 49kWh and 61kWh, a bit smaller than the EX30’s offerings (51kWh and 69kWh). The smaller pack supports up to 144 HP and 140 pound feet, while the larger pack option ups that to 174 HP and the same torque. If you upgrade to the dual-motor system, you’ll see 184 HP and 221 pound feet of torque. Those power levels are far less than the EX30, which offers 268 HP as standard and a wild 422 HP on the twin-motor performance version.
Toyota
The Urban Cruiser will offer active safety features like adaptive cruise, active collision avoidance and lane-departure warning, along with a 360 degree camera. Inside, you’ll get a 10.1-inch infotainment display along with a 10.25-inch driver’s display, all in one unit. Apple CarPlay and Android Auto will be standard.
Toyota
Price and range have yet to be revealed, but Toyota will be in tough against the much more powerful Volvo EX30 if the sticker isn’t substantially lower. The Urban Cruiser is also arguably less attractive as well. It’s set to arrive in the UK and elsewhere in Europe in the third quarter next year. This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/toyota-takes-on-volvos-ex30-with-the-urban-cruiser-compact-electric-suv-143041000.html?src=rss
Toyota just introduced a new compact electric SUV and dug into the past for inspiration. The new Urban Cruiser EV borrows its name for a car that first came along in the early 2000s and is based on the company’s Urban SUV Concept unveiled last year. It looks like it’s designed to compete with Volvo’s EX30 and much like that vehicle, will come with a number of battery and drive options.
To give you an idea of size, the Urban Cruiser will be slightly larger than Toyota’s hybrid compact SUV, the Yaris Cross. It’ll be built on a new battery electric vehicle (BEV) platform that frees up extra space for the battery and occupants.
It’ll come with two battery pack options, 49kWh and 61kWh, a bit smaller than the EX30’s offerings (51kWh and 69kWh). The smaller pack supports up to 144 HP and 140 pound feet, while the larger pack option ups that to 174 HP and the same torque. If you upgrade to the dual-motor system, you’ll see 184 HP and 221 pound feet of torque. Those power levels are far less than the EX30, which offers 268 HP as standard and a wild 422 HP on the twin-motor performance version.
The Urban Cruiser will offer active safety features like adaptive cruise, active collision avoidance and lane-departure warning, along with a 360 degree camera. Inside, you’ll get a 10.1-inch infotainment display along with a 10.25-inch driver’s display, all in one unit. Apple CarPlay and Android Auto will be standard.
Price and range have yet to be revealed, but Toyota will be in tough against the much more powerful Volvo EX30 if the sticker isn’t substantially lower. The Urban Cruiser is also arguably less attractive as well. It’s set to arrive in the UK and elsewhere in Europe in the third quarter next year.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/toyota-takes-on-volvos-ex30-with-the-urban-cruiser-compact-electric-suv-143041000.html?src=rss
ACLU highlights the rise of AI-generated police reports — what could go wrong?
The American Civil Liberties Association (ACLU) is sounding a warning about the use of AI in creating police reports, saying the tech could produce errors that affect evidence and court cases. The nonprofit highlighted the dangers of the tech in a white paper, following news that police departments in California are using a program called Draft One from Axon to transcribe body camera recording and create a first draft of police reports.
One police department in Fresno said that it’s using Draft One under a pilot program, but only for misdemeanor reports. “It’s nothing more than a template,” deputy chief Rob Beckwith told Industry Insider. “It’s not designed to have an officer push a button and generate a report.” He said that the department has seen any errors with transcriptions and that it consulted with the Fresno County DA’s office in training the force,
However, the ACLU noted four issues with the use of AI. First off, it said that AI is “quirky and unreliable and prone to making up fact… [and] is also biased.” Secondly, it said that an officer’s memories of an incident should be memorialized “before they are contaminated by an AI’s body camera based storytelling.” It added that if a police report is just an AI rehash of body camera video, certain facts might be omitted and it may even allow officers to lie if they did something illegal that wasn’t captured on camera.
The third point was around transparency, as the public needs to understand exactly how it works based on analysis by independent experts, according to the ACLU. Defendants in criminal cases also need to be able to interrogate the evidence, “yet much of the operation of these systems remains mysterious.” Finally, the group noted that the use of AI transcriptions might remove accountability around the use of discretionary power. “For these reasons, the ACLU does not believe police departments should allow officers to use AI to generate draft police reports,” it said.
This article originally appeared on Engadget at https://www.engadget.com/ai/aclu-highlights-the-rise-of-ai-generated-police-reports–what-could-go-wrong-133030452.html?src=rss
The American Civil Liberties Association (ACLU) is sounding a warning about the use of AI in creating police reports, saying the tech could produce errors that affect evidence and court cases. The nonprofit highlighted the dangers of the tech in a white paper, following news that police departments in California are using a program called Draft One from Axon to transcribe body camera recording and create a first draft of police reports.
One police department in Fresno said that it’s using Draft One under a pilot program, but only for misdemeanor reports. “It’s nothing more than a template,” deputy chief Rob Beckwith told Industry Insider. “It’s not designed to have an officer push a button and generate a report.” He said that the department has seen any errors with transcriptions and that it consulted with the Fresno County DA’s office in training the force,
However, the ACLU noted four issues with the use of AI. First off, it said that AI is “quirky and unreliable and prone to making up fact… [and] is also biased.” Secondly, it said that an officer’s memories of an incident should be memorialized “before they are contaminated by an AI’s body camera based storytelling.” It added that if a police report is just an AI rehash of body camera video, certain facts might be omitted and it may even allow officers to lie if they did something illegal that wasn’t captured on camera.
The third point was around transparency, as the public needs to understand exactly how it works based on analysis by independent experts, according to the ACLU. Defendants in criminal cases also need to be able to interrogate the evidence, “yet much of the operation of these systems remains mysterious.” Finally, the group noted that the use of AI transcriptions might remove accountability around the use of discretionary power. “For these reasons, the ACLU does not believe police departments should allow officers to use AI to generate draft police reports,” it said.
This article originally appeared on Engadget at https://www.engadget.com/ai/aclu-highlights-the-rise-of-ai-generated-police-reports–what-could-go-wrong-133030452.html?src=rss