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Xbox’s streaming app is coming to more Fire TV devices

The Xbox August update is here, bringing with it plenty of little tweaks and new features. Perhaps the biggest news is that the Xbox streaming app is coming to more Fire TV devices. This means that more people will be able to access the wonderful world of Xbox Cloud Gaming. 
It was already available for the Fire TV Stick 4K Max (2nd Gen) and the Fire TV Stick 4K (2nd Gen), but now it’s available for the previous iterations of those devices, alongside the Fire TV Cube (3rd Gen.) Expanding the availability of cloud-gaming is never a bad thing. There’s the usual caveat, however, as a Game Pass subscription is required here.
Xbox is also amping up Discord integration, which is welcome news. Xbox consoles will now deliver let people know when a friend is playing, chatting or streaming, making it easy to jump into a voice chat or watch that stream. This can all be done directly from the console, without having to use the Discord app on PC or mobile.
As indicated above, users can now watch Discord streams straight from Xbox consoles — or stream their gameplay directly to Discord — which is a nice add-on.
Xbox
The update will also let people customize downloads. This should allow users to only download what’s needed to actually play the game, saving crucial hard drive space. Somebody should get the Call of Duty team on the horn about this one. 
Finally, there are additional controller customization options. Toggle hold is coming to the Elite Wireless Controller Series 2 and the Xbox Adaptive Controller. When enabled, toggle sends a string of consecutive inputs just like old-school ‘turbo’ buttons, but without the need to keep that button depressed. That sounds like a great way to sail past “push this button a million times” minigames.
This update is rolling out now and should reach all users by the end of the week. It applies to the Xbox One, Xbox Series X and Xbox Series S.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xboxs-streaming-app-is-coming-to-more-fire-tv-devices-172946436.html?src=rss

The Xbox August update is here, bringing with it plenty of little tweaks and new features. Perhaps the biggest news is that the Xbox streaming app is coming to more Fire TV devices. This means that more people will be able to access the wonderful world of Xbox Cloud Gaming. 

It was already available for the Fire TV Stick 4K Max (2nd Gen) and the Fire TV Stick 4K (2nd Gen), but now it’s available for the previous iterations of those devices, alongside the Fire TV Cube (3rd Gen.) Expanding the availability of cloud-gaming is never a bad thing. There’s the usual caveat, however, as a Game Pass subscription is required here.

Xbox is also amping up Discord integration, which is welcome news. Xbox consoles will now deliver let people know when a friend is playing, chatting or streaming, making it easy to jump into a voice chat or watch that stream. This can all be done directly from the console, without having to use the Discord app on PC or mobile.

As indicated above, users can now watch Discord streams straight from Xbox consoles — or stream their gameplay directly to Discord — which is a nice add-on.

Xbox

The update will also let people customize downloads. This should allow users to only download what’s needed to actually play the game, saving crucial hard drive space. Somebody should get the Call of Duty team on the horn about this one

Finally, there are additional controller customization options. Toggle hold is coming to the Elite Wireless Controller Series 2 and the Xbox Adaptive Controller. When enabled, toggle sends a string of consecutive inputs just like old-school ‘turbo’ buttons, but without the need to keep that button depressed. That sounds like a great way to sail past “push this button a million times” minigames.

This update is rolling out now and should reach all users by the end of the week. It applies to the Xbox One, Xbox Series X and Xbox Series S.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xboxs-streaming-app-is-coming-to-more-fire-tv-devices-172946436.html?src=rss

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Concord aside, PlayStation is having a great year

By all accounts, Concord has landed with a heady thud.
The team-based shooter is one of a scant few new first-party PlayStation games that’s coming out this year. Sony released it on both PS5 and PC on August 23. The company doesn’t typically reveal detailed player numbers for its own platforms. However, Steam does. The numbers there are not pretty.
A Steam player count isn’t entirely reflective of a game’s success, Still, it’s a key data point from which we can extrapolate some assumptions. In its first weekend, Concord failed to break 700 concurrent players on Steam. That’s a dismal figure for a reasonably high-profile launch, especially one from a major publisher.
For perspective, Galaxy Burger, an indie cooking sim I’d never heard of that came out on the same day, had more than four times the number of concurrent players on Steam (469) as Concord (104) at one point on Wednesday. As far as a comparison for a supposed blockbuster from this year goes, Suicide Squad: Kill the Justice League peaked at more than 13,400 simultaneous players on Steam. That co-op game was a notorious flop that led to a $200 million loss for Warner Bros. Discovery.

In addition, Concord has amassed 444 reviews on Steam at the time of writing. Some analysts estimate that each Steam review translates to between 30 and 50 sales. At the upper end of the scale, that would put Concord’s volume of sales on Steam at around 22,000.
We don’t have a strong idea of the sales numbers on PlayStation just yet, but as a thought exercise, let’s say three times as many people have bought Concord on PS5 so far. At 40 bucks a pop and a speculative total of 88,000 units sold, that would put Concord’s gross revenue at around $3.5 million (that’s before the cut Valve takes of Steam purchases). That would not remotely come close to covering the development and marketing costs for a game that took Firewalk Studios (which Sony bought last year) eight years to make. So yeah, Concord has all the signs of being a disaster.
There are a bunch of reasons why Concord just hasn’t grabbed people’s attention. I played a few rounds during the open beta and thought it was so-so. The combat is okay and some of the core ideas — such as a cool, lore-filled map — are interesting, but it felt like there was not enough novelty.
The first wave of characters is bland, which is not ideal for a hero shooter when Apex Legends and Overwatch 2 (vastly more popular rival titles that are free-to-play) each have dozens of distinct, engaging personalities for fans to connect with. The influence of Guardians of the Galaxy is keenly felt, for better or worse, which makes it seem even more like Firewalk and Sony are chasing after trends that were popular in 2016.
The biggest mistake of all looks to be the price point. With players able to access so many similar games without paying a penny, having to shell out $40 for Concord was evidently not an enticing proposition for the vast majority of PS5 and PC owners.
It’s not completely impossible that we’ll see a remarkable No Man’s Sky-style turnaround. But the stage looks set for Concord to swiftly hit PlayStation Plus to juice up the player base, then going free-to-play at a later date just like many other live-service games before it.
And yet, Concord seems to only be the one real sour note on what’s actually been a quietly strong year for PlayStation overall so far.

The Sony-published Helldivers 2 is the second-best selling game in the US so far this year, according to industry analysts at Circana. Only College Football 25 has sold more copies in the country. In fact, Helldivers 2 is the fastest-selling game Sony has ever put out, with more than 12 million copies sold in its first 12 weeks.
Opting to release the game on PS5 and PC simultaneously paid off, as most of the initial wave of sales came via Steam, per analysts. However, the Steam player count has dropped off significantly in recent months, in part because of a controversial account-linking requirement.
Stellar Blade, another Sony-published game from a third-party studio, received a generally positive response from critics and it’s doing well commercially too. Developer Shift Up estimated that sales topped 1 million units within the first two months and said in June that a PC port was under consideration as a result.
Sony’s strategy of bringing its major exclusives to PC in the years following their PlayStation debut has been paying off over the last few years. It’s released two somewhat older games on Steam this year in the form of Horizon Forbidden West and Ghost of Tsushima. Both are excellent, faithful ports that perform well on my high-end PC as well as my Steam Deck. They were successful sales-wise too, with the former cracking the list of the top 10 best-selling games in the US in its first week. Ghost topped the overall US game sales charts for May overall, per Circana, just after Stellar Blade did the same thing in April.
Sony has at least two more blockbuster PC ports on the way this year. God of War: Ragnarök will hit that platform on September 19. The previous game sold more than 2.5 million units on PC as of last February, per the major Insomniac leak, so the sequel seems primed to do well too. The Until Dawn remake is coming to PC and PS5 just a couple of weeks later.
And then there’s the small matter of The Last of Us Part 2 Remastered, which arrived on PS5 earlier this year with a great new roguelike mode included. There’s no PC release date yet, but TLOU Day (Naughty Dog’s annual celebration of the series on September 26) is fast approaching. That seems like a prime opportunity for an announcement ahead of the second season of the HBO adaptation debuting in 2025.
A cautious approach seems wise for Part 2. Sony will want to make sure the PC port has nothing like the kinds of technical issues Part 1 had when it arrived on that platform, so giving developers as much time as they need for polish is important.

Sony even has a couple more first-party games lined up for the last chunk of the year. It might not have to wait long to wash off the stink of Concord as the highly anticipated and completely adorable platformer Astro Bot lands on PS5 on September 6. Lego Horizon Adventures — a more family-friendly take on the Horizon series — is headed to PS5, PC and Nintendo Switch in a notable multi-platform debut this holiday season.
And then there’s the hardware side of the equation. In the first half of the calendar year, Sony sold just under 7 million PS5s. That’s down from 9.3 million over the same period in 2023, but a dip’s to be expected at this point in the system’s life cycle.
How the PS5 stacks up against the competition tells a bigger story. Although Microsoft has long kept quiet about how many Xboxes it’s selling, earlier this year some analysts pegged the ratio of PS5 to Xbox Series X/S sales at more than five to one. Yeesh. Given Sony’s larger install base, it’s little wonder why Microsoft is increasingly eager to bring its first-party games to PlayStation.
Meanwhile, at first glance, the PlayStation Portal seemed like an edge-case peripheral for the diehards. All it does is let you play games from your own PS5 remotely without even supporting Sony’s cloud gaming service.
However, the Portal has proven to be a surprising hit. Sony said the device, which was often sold out for months, exceeded its expectations. It’s the best-selling games accessory so far this year by dollar amount, according to Circana. And rumors are swirling that Sony is “paying very close attention to the current handheld market,” perhaps suggesting that the company is finally ready to work on a proper Vita/PSP successor. One can hope.
Even the beleaguered PS VR2 seems to have had an upturn in fortunes after a recent sale and the release of a dongle that lets owners use it to play virtual reality games on PC. According to one report, the lower price led to a sudden 2,350 percent spike in sales. Sony may have even sold more units in a single day (July 28) than it did in the previous seven months overall, according to The Shortcut. Reports suggest that PS VR2 sales have been disappointing for Sony, but such a sharp increase (or anything close to it) would be astonishing. Along with the discount, the extra utility of being able to use the headset for PC gaming surely helped, as the actual PS VR2 games library remains fairly small.
There’s one other piece of hardware that could make 2024 even more of a barnburner for Sony: the widely rumored PS5 Pro. For months, leaks have been suggesting that a mid-generation refresh is coming this holiday season. Rumors point to the PS5 Pro being able to deliver higher speeds, faster game rendering, improved graphics, better ray-tracing performance and an 8K performance mode. Given that Microsoft’s new Xbox variants either add internal storage, change the box’s color or take away a disc drive, the PS5 Pro may look like an even tastier option for current-gen holdouts.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/concord-aside-playstation-is-having-a-great-year-171506490.html?src=rss

By all accounts, Concord has landed with a heady thud.

The team-based shooter is one of a scant few new first-party PlayStation games that’s coming out this year. Sony released it on both PS5 and PC on August 23. The company doesn’t typically reveal detailed player numbers for its own platforms. However, Steam does. The numbers there are not pretty.

A Steam player count isn’t entirely reflective of a game’s success, Still, it’s a key data point from which we can extrapolate some assumptions. In its first weekend, Concord failed to break 700 concurrent players on Steam. That’s a dismal figure for a reasonably high-profile launch, especially one from a major publisher.

For perspective, Galaxy Burger, an indie cooking sim I’d never heard of that came out on the same day, had more than four times the number of concurrent players on Steam (469) as Concord (104) at one point on Wednesday. As far as a comparison for a supposed blockbuster from this year goes, Suicide Squad: Kill the Justice League peaked at more than 13,400 simultaneous players on Steam. That co-op game was a notorious flop that led to a $200 million loss for Warner Bros. Discovery.

In addition, Concord has amassed 444 reviews on Steam at the time of writing. Some analysts estimate that each Steam review translates to between 30 and 50 sales. At the upper end of the scale, that would put Concord‘s volume of sales on Steam at around 22,000.

We don’t have a strong idea of the sales numbers on PlayStation just yet, but as a thought exercise, let’s say three times as many people have bought Concord on PS5 so far. At 40 bucks a pop and a speculative total of 88,000 units sold, that would put Concord‘s gross revenue at around $3.5 million (that’s before the cut Valve takes of Steam purchases). That would not remotely come close to covering the development and marketing costs for a game that took Firewalk Studios (which Sony bought last year) eight years to make. So yeah, Concord has all the signs of being a disaster.

There are a bunch of reasons why Concord just hasn’t grabbed people’s attention. I played a few rounds during the open beta and thought it was so-so. The combat is okay and some of the core ideas — such as a cool, lore-filled map — are interesting, but it felt like there was not enough novelty.

The first wave of characters is bland, which is not ideal for a hero shooter when Apex Legends and Overwatch 2 (vastly more popular rival titles that are free-to-play) each have dozens of distinct, engaging personalities for fans to connect with. The influence of Guardians of the Galaxy is keenly felt, for better or worse, which makes it seem even more like Firewalk and Sony are chasing after trends that were popular in 2016.

The biggest mistake of all looks to be the price point. With players able to access so many similar games without paying a penny, having to shell out $40 for Concord was evidently not an enticing proposition for the vast majority of PS5 and PC owners.

It’s not completely impossible that we’ll see a remarkable No Man’s Sky-style turnaround. But the stage looks set for Concord to swiftly hit PlayStation Plus to juice up the player base, then going free-to-play at a later date just like many other live-service games before it.

And yet, Concord seems to only be the one real sour note on what’s actually been a quietly strong year for PlayStation overall so far.

The Sony-published Helldivers 2 is the second-best selling game in the US so far this year, according to industry analysts at Circana. Only College Football 25 has sold more copies in the country. In fact, Helldivers 2 is the fastest-selling game Sony has ever put out, with more than 12 million copies sold in its first 12 weeks.

Opting to release the game on PS5 and PC simultaneously paid off, as most of the initial wave of sales came via Steam, per analysts. However, the Steam player count has dropped off significantly in recent months, in part because of a controversial account-linking requirement.

Stellar Blade, another Sony-published game from a third-party studio, received a generally positive response from critics and it’s doing well commercially too. Developer Shift Up estimated that sales topped 1 million units within the first two months and said in June that a PC port was under consideration as a result.

Sony’s strategy of bringing its major exclusives to PC in the years following their PlayStation debut has been paying off over the last few years. It’s released two somewhat older games on Steam this year in the form of Horizon Forbidden West and Ghost of Tsushima. Both are excellent, faithful ports that perform well on my high-end PC as well as my Steam Deck. They were successful sales-wise too, with the former cracking the list of the top 10 best-selling games in the US in its first week. Ghost topped the overall US game sales charts for May overall, per Circana, just after Stellar Blade did the same thing in April.

Sony has at least two more blockbuster PC ports on the way this year. God of War: Ragnarök will hit that platform on September 19. The previous game sold more than 2.5 million units on PC as of last February, per the major Insomniac leak, so the sequel seems primed to do well too. The Until Dawn remake is coming to PC and PS5 just a couple of weeks later.

And then there’s the small matter of The Last of Us Part 2 Remastered, which arrived on PS5 earlier this year with a great new roguelike mode included. There’s no PC release date yet, but TLOU Day (Naughty Dog’s annual celebration of the series on September 26) is fast approaching. That seems like a prime opportunity for an announcement ahead of the second season of the HBO adaptation debuting in 2025.

A cautious approach seems wise for Part 2. Sony will want to make sure the PC port has nothing like the kinds of technical issues Part 1 had when it arrived on that platform, so giving developers as much time as they need for polish is important.

Sony even has a couple more first-party games lined up for the last chunk of the year. It might not have to wait long to wash off the stink of Concord as the highly anticipated and completely adorable platformer Astro Bot lands on PS5 on September 6. Lego Horizon Adventures — a more family-friendly take on the Horizon series — is headed to PS5, PC and Nintendo Switch in a notable multi-platform debut this holiday season.

And then there’s the hardware side of the equation. In the first half of the calendar year, Sony sold just under 7 million PS5s. That’s down from 9.3 million over the same period in 2023, but a dip’s to be expected at this point in the system’s life cycle.

How the PS5 stacks up against the competition tells a bigger story. Although Microsoft has long kept quiet about how many Xboxes it’s selling, earlier this year some analysts pegged the ratio of PS5 to Xbox Series X/S sales at more than five to one. Yeesh. Given Sony’s larger install base, it’s little wonder why Microsoft is increasingly eager to bring its first-party games to PlayStation.

Meanwhile, at first glance, the PlayStation Portal seemed like an edge-case peripheral for the diehards. All it does is let you play games from your own PS5 remotely without even supporting Sony’s cloud gaming service.

However, the Portal has proven to be a surprising hit. Sony said the device, which was often sold out for months, exceeded its expectations. It’s the best-selling games accessory so far this year by dollar amount, according to Circana. And rumors are swirling that Sony is “paying very close attention to the current handheld market,” perhaps suggesting that the company is finally ready to work on a proper Vita/PSP successor. One can hope.

Even the beleaguered PS VR2 seems to have had an upturn in fortunes after a recent sale and the release of a dongle that lets owners use it to play virtual reality games on PC. According to one report, the lower price led to a sudden 2,350 percent spike in sales. Sony may have even sold more units in a single day (July 28) than it did in the previous seven months overall, according to The Shortcut. Reports suggest that PS VR2 sales have been disappointing for Sony, but such a sharp increase (or anything close to it) would be astonishing. Along with the discount, the extra utility of being able to use the headset for PC gaming surely helped, as the actual PS VR2 games library remains fairly small.

There’s one other piece of hardware that could make 2024 even more of a barnburner for Sony: the widely rumored PS5 Pro. For months, leaks have been suggesting that a mid-generation refresh is coming this holiday season. Rumors point to the PS5 Pro being able to deliver higher speeds, faster game rendering, improved graphics, better ray-tracing performance and an 8K performance mode. Given that Microsoft’s new Xbox variants either add internal storage, change the box’s color or take away a disc drive, the PS5 Pro may look like an even tastier option for current-gen holdouts.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/concord-aside-playstation-is-having-a-great-year-171506490.html?src=rss

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Instagram may be adding real-time Spotify integration

Mobile developer Alessandro Paluzzi spotted an Instagram feature that may be in development: real-time Spotify integration. The extant code seems to indicate that songs played on Spotify will create Notes automatically within Instagram. These Notes appear on top of your inbox and profile picture if people tap to view your Instagram profile.
This sort of feature already exists in Discord. And Instagram Users can already add Spotify tracks to their Notes or Stories manually, so iterating on that isn’t completely outrageous. That said, Instagram isn’t the type of chat platform people keep open for extended periods so it’s unclear if there would be as much value in real-time music integration, should the feature ever properly see the light of day.
This article originally appeared on Engadget at https://www.engadget.com/apps/instagram-may-be-adding-real-time-spotify-integration-170040342.html?src=rss

Mobile developer Alessandro Paluzzi spotted an Instagram feature that may be in development: real-time Spotify integration. The extant code seems to indicate that songs played on Spotify will create Notes automatically within Instagram. These Notes appear on top of your inbox and profile picture if people tap to view your Instagram profile.

This sort of feature already exists in Discord. And Instagram Users can already add Spotify tracks to their Notes or Stories manually, so iterating on that isn’t completely outrageous. That said, Instagram isn’t the type of chat platform people keep open for extended periods so it’s unclear if there would be as much value in real-time music integration, should the feature ever properly see the light of day.

This article originally appeared on Engadget at https://www.engadget.com/apps/instagram-may-be-adding-real-time-spotify-integration-170040342.html?src=rss

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Get up to $150 off fire pits and pizza ovens in Solo Stove’s Labor Day sale

It’s almost fall, when the leaves start to turn colors and the weather gets a bit crisp. In other words, it’s nearly bonfire season. To commemorate this fact, Solo Stove is holding a sitewide Labor Day sale that includes fire pits, pizza ovens and just about everything else.
Here’s how it works. Purchases of at least $250 get a discount of $25, while purchases of at least $450 receive a discount of $75. If you really splurge and buy at least $850 worth of stuff, the discount balloons up to $150. Just pop in the code “LABORDAY” at checkout. Also, any purchase of a fire pit comes with some free accessories and tools.

Perhaps the best deal of the bunch is this bundle that includes the Bonfire 2.0 firepit, a removable base plate and ash pan, a stand, a lid, a carrying case and a shelter for outdoor storage. This bundle costs $455, which is a discount of $75 (with the coupon code.) We praised not just the Bonfire 2.0, but many of the accessories that ship with this kit. The removable base plate and ash plan makes it much easier to clean than rival products.
Multiple Solo Stove products made our list of the best outdoor gear, including the aforementioned Bonfire 2.0. If fire pits aren’t your bag, the code can also be used for the company’s line of pizza ovens. Who doesn’t love pizza?!
Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/get-up-to-150-off-fire-pits-and-pizza-ovens-in-solo-stoves-labor-day-sale-164539357.html?src=rss

It’s almost fall, when the leaves start to turn colors and the weather gets a bit crisp. In other words, it’s nearly bonfire season. To commemorate this fact, Solo Stove is holding a sitewide Labor Day sale that includes fire pits, pizza ovens and just about everything else.

Here’s how it works. Purchases of at least $250 get a discount of $25, while purchases of at least $450 receive a discount of $75. If you really splurge and buy at least $850 worth of stuff, the discount balloons up to $150. Just pop in the code “LABORDAY” at checkout. Also, any purchase of a fire pit comes with some free accessories and tools.

Perhaps the best deal of the bunch is this bundle that includes the Bonfire 2.0 firepit, a removable base plate and ash pan, a stand, a lid, a carrying case and a shelter for outdoor storage. This bundle costs $455, which is a discount of $75 (with the coupon code.) We praised not just the Bonfire 2.0, but many of the accessories that ship with this kit. The removable base plate and ash plan makes it much easier to clean than rival products.

Multiple Solo Stove products made our list of the best outdoor gear, including the aforementioned Bonfire 2.0. If fire pits aren’t your bag, the code can also be used for the company’s line of pizza ovens. Who doesn’t love pizza?!

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/get-up-to-150-off-fire-pits-and-pizza-ovens-in-solo-stoves-labor-day-sale-164539357.html?src=rss

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AMD Ryzen 9000 Zen 5 and Ryzen 7000 Zen 4 CPUs just received a performance boost

If you own a computer with AMD’s Ryzen 9000 Zen 5 or Ryzen 7000 Zen 4 series of CPUs, you can now improve their performance. AMD also just announced that it has clarified why these processors’ performance was lacking in the first place. Before we get into that, let’s talk about the update.
This Windows optional update is labeled KB5041587, and you can immediately download and install it by opening your Windows Update menu. This development means you don’t have to update your Windows to version 24H2. The performance boosts KB5041587 and version 24H2 offer will be identical. Therefore, you don’t have to wait for the increased frames while gaming.
Jeremy Gan/Engadget
The primary reason for the initial slower speeds was that AMD conducted tests in Super Admin mode. This mode isn’t recommended for those who use computers casually or for gaming. Therefore, the new update mentioned above will let you play games at the speeds AMD intended to deliver with their CPUs.This article originally appeared on Engadget at https://www.engadget.com/computing/amd-ryzen-9000-zen-5-and-ryzen-7000-zen-4-cpus-just-received-a-performance-boost-163014261.html?src=rss

If you own a computer with AMD’s Ryzen 9000 Zen 5 or Ryzen 7000 Zen 4 series of CPUs, you can now improve their performance. AMD also just announced that it has clarified why these processors’ performance was lacking in the first place. Before we get into that, let’s talk about the update.

This Windows optional update is labeled KB5041587, and you can immediately download and install it by opening your Windows Update menu. This development means you don’t have to update your Windows to version 24H2. The performance boosts KB5041587 and version 24H2 offer will be identical. Therefore, you don’t have to wait for the increased frames while gaming.

Jeremy Gan/Engadget

The primary reason for the initial slower speeds was that AMD conducted tests in Super Admin mode. This mode isn’t recommended for those who use computers casually or for gaming. Therefore, the new update mentioned above will let you play games at the speeds AMD intended to deliver with their CPUs.

This article originally appeared on Engadget at https://www.engadget.com/computing/amd-ryzen-9000-zen-5-and-ryzen-7000-zen-4-cpus-just-received-a-performance-boost-163014261.html?src=rss

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Gemini will soon generate AI images of people again with the upgraded Imagen 3

Google’s generative AI tools are getting some of the boosts the company previewed at Google I/O. Starting this week, the company is rolling out the next-gen version of its Imagen image generator, which reintroduces the ability to generate AI people (after an embarrassing controversy earlier this year). Google’s Gemini chatbot also adds Gems, the company’s take on bots with custom instructions, similar to ChatGPT’s custom GPTs.
Google’s Imagen 3 is the upgraded version of its image generator, coming to Gemini. The company says the next-gen AI model “sets a new standard for image quality” and is built with guardrails to avoid overcorrecting for diversity, like the bizarre historical AI images that went viral early this year.
“Across a wide range of benchmarks, Imagen 3 performs favorably compared to other image generation models available,” Gemini Product Manager Dave Citron wrote in a press release. The tool allows you to guide the image generation with additional prompts if you don’t like what it spits out the first time.
Citron says Imagen 3 performs “favorably” compared to the competition. It also includes Google’s SynthID tool to watermark images, making it clear that they’re AI-made and not the genuine article.
Google
Citron says the ability to generate people will return in the coming days for paid users, months after Google yanked the feature. He says new guardrails will prevent the generation of “photorealistic, identifiable individuals” — a far cry from the problematic deepfakes generated by Elon Musk’s Grok. Also off-limits are children and (as with other image generators) any gory, violent or sexual scenes. The product manager grounds expectations by saying Gemini’s images won’t be perfect, but he promises the company will continue to listen to user feedback and refine accordingly.
Starting this week, the Imagen 3 model will be available for all users, but reintroducing images featuring people will begin with paid users. English-speaking Gemini Advanced, Business and Enterprise users can expect human image generation to return “over the coming days.”
Google
Initially previewed at Google I/O 2024, Gems are Google’s custom chatbots with user-created instructions. It’s essentially Gemini’s answer to OpenAI’s GPTs, which Google’s competitor rolled out late last year. Gems begin rolling out in the next few days.
“With Gems, you can create a team of experts to help you think through a challenging project, brainstorm ideas for an upcoming event, or write the perfect caption for a social media post,” Citron wrote. “Your Gem can also remember a detailed set of instructions to help you save time on tedious, repetitive or difficult tasks.”
In addition to the blank slate of custom Gems, Gemini will include premade ones “to help you get started” and inspire new ideas. Prebuilt Gems include:

Learning coach – to help you understand complex topics
Brainstormer – to inspire new ideas
Career guide – walk you through skill upgrades, decisions and goals
Writing editor – provide constructive feedback on grammar, tone and structure
Coding partner – upgrade coding skills for developers and inspire new projects

Gems begin rolling out today on desktop and mobile. However, they’re only available for Gemini Advanced, Business and Enterprise subscribers, so you’ll need a paid plan to check them out.This article originally appeared on Engadget at https://www.engadget.com/ai/gemini-will-soon-generate-ai-images-of-people-again-with-the-upgraded-imagen-3-161429310.html?src=rss

Google’s generative AI tools are getting some of the boosts the company previewed at Google I/O. Starting this week, the company is rolling out the next-gen version of its Imagen image generator, which reintroduces the ability to generate AI people (after an embarrassing controversy earlier this year). Google’s Gemini chatbot also adds Gems, the company’s take on bots with custom instructions, similar to ChatGPT’s custom GPTs.

Google’s Imagen 3 is the upgraded version of its image generator, coming to Gemini. The company says the next-gen AI model “sets a new standard for image quality” and is built with guardrails to avoid overcorrecting for diversity, like the bizarre historical AI images that went viral early this year.

“Across a wide range of benchmarks, Imagen 3 performs favorably compared to other image generation models available,” Gemini Product Manager Dave Citron wrote in a press release. The tool allows you to guide the image generation with additional prompts if you don’t like what it spits out the first time.

Citron says Imagen 3 performs “favorably” compared to the competition. It also includes Google’s SynthID tool to watermark images, making it clear that they’re AI-made and not the genuine article.

Google

Citron says the ability to generate people will return in the coming days for paid users, months after Google yanked the feature. He says new guardrails will prevent the generation of “photorealistic, identifiable individuals” — a far cry from the problematic deepfakes generated by Elon Musk’s Grok. Also off-limits are children and (as with other image generators) any gory, violent or sexual scenes. The product manager grounds expectations by saying Gemini’s images won’t be perfect, but he promises the company will continue to listen to user feedback and refine accordingly.

Starting this week, the Imagen 3 model will be available for all users, but reintroducing images featuring people will begin with paid users. English-speaking Gemini Advanced, Business and Enterprise users can expect human image generation to return “over the coming days.”

Google

Initially previewed at Google I/O 2024, Gems are Google’s custom chatbots with user-created instructions. It’s essentially Gemini’s answer to OpenAI’s GPTs, which Google’s competitor rolled out late last year. Gems begin rolling out in the next few days.

“With Gems, you can create a team of experts to help you think through a challenging project, brainstorm ideas for an upcoming event, or write the perfect caption for a social media post,” Citron wrote. “Your Gem can also remember a detailed set of instructions to help you save time on tedious, repetitive or difficult tasks.”

In addition to the blank slate of custom Gems, Gemini will include premade ones “to help you get started” and inspire new ideas. Prebuilt Gems include:

Learning coach – to help you understand complex topics

Brainstormer – to inspire new ideas

Career guide – walk you through skill upgrades, decisions and goals

Writing editor – provide constructive feedback on grammar, tone and structure

Coding partner – upgrade coding skills for developers and inspire new projects

Gems begin rolling out today on desktop and mobile. However, they’re only available for Gemini Advanced, Business and Enterprise subscribers, so you’ll need a paid plan to check them out.

This article originally appeared on Engadget at https://www.engadget.com/ai/gemini-will-soon-generate-ai-images-of-people-again-with-the-upgraded-imagen-3-161429310.html?src=rss

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Watch out, there’s a new AI pin in town that can transcribe all your conversations

I’m not gonna sugarcoat it. Standalone AI devices have crashed and burned harder than the Hindenburg. They are, as one might say, not ready for prime time. Heck, the jury’s still out on AI for smartphones. However, the show must go on, so here’s another AI pin that will likely cause Marques Brownlee’s hair to fall out when it officially launches.
The Plaud NotePin could solve some of the issues that plagued rival products by limiting the scope. This thing isn’t a purported digital assistant that will streamline every aspect of modern life. It’s a note-taking device, albeit one with some AI bells and whistles.

The NotePin automatically records and transcribes conversations, and that’s pretty much it. I could see this being useful for students, stopping the cruel punishment known as “jotting down notes.” The same goes for people stuck in an endless kaleidoscope of meetings.
The AI comes into play in a number of ways. First of all, this thing isn’t stuck on English. The pin can transcribe and translate 59 languages, with more on the way. It also, allegedly, will pay attention to context to correctly name each speaker and organize the talk into something resembling a script.
Finally, there’s an AI analysis component that summarizes everything. This data can be accessed via a chat window, so you can ask specific questions about any of the dozens of conversations you’ve had while wearing the pin.
Plaud
The NotePin is small and light, with the company saying it weighs about the same as a AA battery. This form factor will let users pin it just about anywhere, so it won’t be quite as obvious as the scalding-hot (and heavy) Humane AI pin. Pre-orders are available now, and it’s fairly reasonable at $170. However, an $80 annual subscription is required if you want to record more than 300 minutes of audio per month.
But I’m not done. Here’s where things get weird. This is just the first step in the company’s plans toward something grandiose. Plaud hopes to one day use the trove of recordings to create a “digital twin” of each user, according to an interview with Wired.
“Someday, you’re going to be able to utilize AI to reproduce yourself—create this real digital twin. That’s kind of this grand mission, where we think if we’re able to help users connect to so many memories, it’s going to be grand,” said Plaud CEO Nathan Hsu.
However, Hsu says this dream may take “decades” to achieve, so at least he’s being realistic, unlike every other AI company out there. Also, I don’t want a digital twin. One of me is enough, thank you very much.
For now, though, there’s the NotePin. I don’t see any reason why it shouldn’t work (mostly) as advertised. I also don’t see why anyone would need it when they already carry around a computer with a microphone that could very easily house software to do everything the NotePin can do. Shrug.This article originally appeared on Engadget at https://www.engadget.com/ai/watch-out-theres-a-new-ai-pin-in-town-that-can-transcribe-all-your-conversations-153131281.html?src=rss

I’m not gonna sugarcoat it. Standalone AI devices have crashed and burned harder than the Hindenburg. They are, as one might say, not ready for prime time. Heck, the jury’s still out on AI for smartphones. However, the show must go on, so here’s another AI pin that will likely cause Marques Brownlee’s hair to fall out when it officially launches.

The Plaud NotePin could solve some of the issues that plagued rival products by limiting the scope. This thing isn’t a purported digital assistant that will streamline every aspect of modern life. It’s a note-taking device, albeit one with some AI bells and whistles.

The NotePin automatically records and transcribes conversations, and that’s pretty much it. I could see this being useful for students, stopping the cruel punishment known as “jotting down notes.” The same goes for people stuck in an endless kaleidoscope of meetings.

The AI comes into play in a number of ways. First of all, this thing isn’t stuck on English. The pin can transcribe and translate 59 languages, with more on the way. It also, allegedly, will pay attention to context to correctly name each speaker and organize the talk into something resembling a script.

Finally, there’s an AI analysis component that summarizes everything. This data can be accessed via a chat window, so you can ask specific questions about any of the dozens of conversations you’ve had while wearing the pin.

Plaud

The NotePin is small and light, with the company saying it weighs about the same as a AA battery. This form factor will let users pin it just about anywhere, so it won’t be quite as obvious as the scalding-hot (and heavy) Humane AI pin. Pre-orders are available now, and it’s fairly reasonable at $170. However, an $80 annual subscription is required if you want to record more than 300 minutes of audio per month.

But I’m not done. Here’s where things get weird. This is just the first step in the company’s plans toward something grandiose. Plaud hopes to one day use the trove of recordings to create a “digital twin” of each user, according to an interview with Wired.

“Someday, you’re going to be able to utilize AI to reproduce yourself—create this real digital twin. That’s kind of this grand mission, where we think if we’re able to help users connect to so many memories, it’s going to be grand,” said Plaud CEO Nathan Hsu.

However, Hsu says this dream may take “decades” to achieve, so at least he’s being realistic, unlike every other AI company out there. Also, I don’t want a digital twin. One of me is enough, thank you very much.

For now, though, there’s the NotePin. I don’t see any reason why it shouldn’t work (mostly) as advertised. I also don’t see why anyone would need it when they already carry around a computer with a microphone that could very easily house software to do everything the NotePin can do. Shrug.

This article originally appeared on Engadget at https://www.engadget.com/ai/watch-out-theres-a-new-ai-pin-in-town-that-can-transcribe-all-your-conversations-153131281.html?src=rss

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MMORPG Blue Protocol shuts down before most people got a chance to play it

When Blue Protocol was announced, many people speculated it would be a “Genshin killer” in reference to miHoYo’s popular title Genshin Impact. But now, nearly a decade after it began development and just over a year since its release in Japan, Blue Protocol has reached an ignominious end. The planned worldwide release is being scrapped, and even the Japanese version is shuttering. Players there can enjoy the game until January 18, 2025.
Blue Protocol was slated to be published in the Western world in collaboration with Amazon Games. Bandai Namco, in announcing the decision, said “we have come to the conclusion that it will not be possible to provide a service that satisfies all of you.”
For those of us looking for a Genshin alternative, it’s back to that and Honkai: Star Rail and Wuthering Waves.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/mmorpg-blue-protocol-shuts-down-before-most-people-got-a-chance-to-play-it-152545183.html?src=rss

When Blue Protocol was announced, many people speculated it would be a “Genshin killer” in reference to miHoYo’s popular title Genshin Impact. But now, nearly a decade after it began development and just over a year since its release in Japan, Blue Protocol has reached an ignominious end. The planned worldwide release is being scrapped, and even the Japanese version is shuttering. Players there can enjoy the game until January 18, 2025.

Blue Protocol was slated to be published in the Western world in collaboration with Amazon Games. Bandai Namco, in announcing the decision, said “we have come to the conclusion that it will not be possible to provide a service that satisfies all of you.”

For those of us looking for a Genshin alternative, it’s back to that and Honkai: Star Rail and Wuthering Waves.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/mmorpg-blue-protocol-shuts-down-before-most-people-got-a-chance-to-play-it-152545183.html?src=rss

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Snap is trying to help educators better understand how students use Snapchat

As millions of young people head back to school, Snap wants to help educators have a better understanding of how teens use Snapchat, and be aware of the safety resources and protections that are available. The Educator’s Guide to Snapchat features videos that detail features that schools can employ, as well as safeguards for young people.
The guide offers educators materials they can pass along to parents and counselors to help students navigate serious online risks such as bullying, mental health concerns and sextortion. Through a new form, Snap is also seeking feedback from educators directly about how the app is used in school communities.
Snap’s aim is to help educators stay connected with their students, and having a working knowledge of online platforms plays an important role in that. A toolkit that the company developed in partnership with Safe and Sound Schools provides educators with information on how to better support the online safety and wellbeing of their students. There is, of course, an onus on explaining how Snapchat works.
According to Snap, more than 20 million US teens use Snapchat. Schools across the country have taken a variety of approaches to managing phone use, with some requiring students to seal their handsets in pouches while they’re in class. Some states have outright banned students from using their phones in classrooms or on school grounds. The merits of sweeping bans on phones in schools are up for debate, but there’s no denying that there’s value in helping educators and students have a better understanding of how to safely use their devices, various apps and the internet.This article originally appeared on Engadget at https://www.engadget.com/apps/snap-is-trying-to-help-educators-better-understand-how-students-use-snapchat-150754158.html?src=rss

As millions of young people head back to school, Snap wants to help educators have a better understanding of how teens use Snapchat, and be aware of the safety resources and protections that are available. The Educator’s Guide to Snapchat features videos that detail features that schools can employ, as well as safeguards for young people.

The guide offers educators materials they can pass along to parents and counselors to help students navigate serious online risks such as bullying, mental health concerns and sextortion. Through a new form, Snap is also seeking feedback from educators directly about how the app is used in school communities.

Snap’s aim is to help educators stay connected with their students, and having a working knowledge of online platforms plays an important role in that. A toolkit that the company developed in partnership with Safe and Sound Schools provides educators with information on how to better support the online safety and wellbeing of their students. There is, of course, an onus on explaining how Snapchat works.

According to Snap, more than 20 million US teens use Snapchat. Schools across the country have taken a variety of approaches to managing phone use, with some requiring students to seal their handsets in pouches while they’re in class. Some states have outright banned students from using their phones in classrooms or on school grounds. The merits of sweeping bans on phones in schools are up for debate, but there’s no denying that there’s value in helping educators and students have a better understanding of how to safely use their devices, various apps and the internet.

This article originally appeared on Engadget at https://www.engadget.com/apps/snap-is-trying-to-help-educators-better-understand-how-students-use-snapchat-150754158.html?src=rss

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The best Apple Arcade games for 2024

It’s been nearly five years since Apple Arcade launched, and while the service hasn’t fully delivered on Apple’s promise back in 2019, it can still be worth paying for. Of course, that’s provided you’re willing to hunt through the 200-ish games currently available on the service. I’ve been playing Apple Arcade games since it launched and these are just a few of my favorites that have stood the test of time.
What is Apple Arcade?
Apple originally released Apple Arcade with the promise of high-quality, exclusive games that are playable across basically every device the company makes. That includes the iPhone, iPad, Mac and Apple TV (though you need a controller for the latter). Over time, Apple started allowing games originally launched in the App Store as well, provided that they met certain criteria. All Apple Arcade games are ad-free and have no in-app purchases, something that really helps differentiate its offerings over the flood of low-quality games in the App Store.
While Apple Arcade launched with a pretty excellent lineup, additional games have unfortunately been fewer and farther between in recent years. Apple has also pulled a number of games from the service, including some of the best ones you could get like Sayonara Wild Hearts, Cozy Grove, Assemble with Care, Shinsekai: Into the Depths and numerous others. It’s a reminder that with a subscription service, things can go away at any time.
While we’re not seeing the same cadence of high-quality original games on Apple Arcade as we did a few years ago, I still think the service is worth the $7 per month or $50 per year subscription if you do a lot of gaming on your phone. Some of the best games in the history of the App Store are here (anything with a “plus” symbol denotes a game that was originally sold in the App Store and then brought to Apple Arcade), and there are still a number of excellent originals worth playing. It is worth noting that the “plus” games were not designed with Mac or Apple TV playback in mind and thus only work on an iPhone or iPad. These 16 games are some of the best you can play, and there are a bunch more I want to try for future inclusion on this list. In the meantime, this should be more than enough to get you started.

Check out our entire Best Games series including the best Nintendo Switch games, the best PS5 games, the best Xbox games, the best PC games and the best free games you can play today.This article originally appeared on Engadget at https://www.engadget.com/best-apple-arcade-games-140053796.html?src=rss

It’s been nearly five years since Apple Arcade launched, and while the service hasn’t fully delivered on Apple’s promise back in 2019, it can still be worth paying for. Of course, that’s provided you’re willing to hunt through the 200-ish games currently available on the service. I’ve been playing Apple Arcade games since it launched and these are just a few of my favorites that have stood the test of time.

What is Apple Arcade?

Apple originally released Apple Arcade with the promise of high-quality, exclusive games that are playable across basically every device the company makes. That includes the iPhone, iPad, Mac and Apple TV (though you need a controller for the latter). Over time, Apple started allowing games originally launched in the App Store as well, provided that they met certain criteria. All Apple Arcade games are ad-free and have no in-app purchases, something that really helps differentiate its offerings over the flood of low-quality games in the App Store.

While Apple Arcade launched with a pretty excellent lineup, additional games have unfortunately been fewer and farther between in recent years. Apple has also pulled a number of games from the service, including some of the best ones you could get like Sayonara Wild Hearts, Cozy Grove, Assemble with Care, Shinsekai: Into the Depths and numerous others. It’s a reminder that with a subscription service, things can go away at any time.

While we’re not seeing the same cadence of high-quality original games on Apple Arcade as we did a few years ago, I still think the service is worth the $7 per month or $50 per year subscription if you do a lot of gaming on your phone. Some of the best games in the history of the App Store are here (anything with a “plus” symbol denotes a game that was originally sold in the App Store and then brought to Apple Arcade), and there are still a number of excellent originals worth playing. It is worth noting that the “plus” games were not designed with Mac or Apple TV playback in mind and thus only work on an iPhone or iPad. These 16 games are some of the best you can play, and there are a bunch more I want to try for future inclusion on this list. In the meantime, this should be more than enough to get you started.

Check out our entire Best Games series including the best Nintendo Switch games, the best PS5 games, the best Xbox games, the best PC games and the best free games you can play today.

This article originally appeared on Engadget at https://www.engadget.com/best-apple-arcade-games-140053796.html?src=rss

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