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Starlink’s local bank accounts are frozen as X prepares to be shut down in Brazil

A judge in Brazil has blocked Starlink’s bank accounts in the country amid a deepening dispute with X. The move comes as the same Supreme Court judge has threatened to shut down X in the country, and is a direct response to the ongoing legal battle with the social media company, Reuters reported.
X owner Elon Musk has been feuding with Brazil Supreme Court judge Alexandre de Moraes for months over demands to block certain accounts in the country. The company closed down its operations in Brazil earlier this month as a result of the court orders, which X has characterized as “censorship orders.”
Now, Moraes is apparently attempting to use one of Musk’s other companies, SpaceX-owned Starlink, in an attempt to get X to comply with the court order. “This order is based on an unfounded determination that Starlink should be responsible for the fines levied—unconstitutionally—against X,” Starlink wrote in a statement on X. “It was issued in secret and without affording Starlink any of the due process of law guaranteed by the Constitution of Brazil. We intend to address the matter legally.”
Moraes has also threatened to shut down X in the country entirely. On Wednesday, the judge said X would be shut down in Brazil if they didn’t appoint a legal representative in the country. X said in an update Thursday, shortly after that deadline had passed, that it “soon” expects Moraes to order the shutdown.
“We are absolutely not insisting that other countries have the same free speech laws as the United States,” the company wrote in a statement published in English and Portuguese. “The fundamental issue at stake here is that Judge de Moraes demands we break Brazil’s own laws. We simply won’t do that.” The company said it planned to publish Moraes’ “illegal demands and all related court filings” in the coming days. This article originally appeared on Engadget at https://www.engadget.com/social-media/starlinks-local-bank-accounts-are-frozen-as-x-prepares-to-be-shut-down-in-brazil-234046493.html?src=rss

A judge in Brazil has blocked Starlink’s bank accounts in the country amid a deepening dispute with X. The move comes as the same Supreme Court judge has threatened to shut down X in the country, and is a direct response to the ongoing legal battle with the social media company, Reuters reported.

X owner Elon Musk has been feuding with Brazil Supreme Court judge Alexandre de Moraes for months over demands to block certain accounts in the country. The company closed down its operations in Brazil earlier this month as a result of the court orders, which X has characterized as “censorship orders.”

Now, Moraes is apparently attempting to use one of Musk’s other companies, SpaceX-owned Starlink, in an attempt to get X to comply with the court order. “This order is based on an unfounded determination that Starlink should be responsible for the fines levied—unconstitutionally—against X,” Starlink wrote in a statement on X. “It was issued in secret and without affording Starlink any of the due process of law guaranteed by the Constitution of Brazil. We intend to address the matter legally.”

Moraes has also threatened to shut down X in the country entirely. On Wednesday, the judge said X would be shut down in Brazil if they didn’t appoint a legal representative in the country. X said in an update Thursday, shortly after that deadline had passed, that it “soon” expects Moraes to order the shutdown.

“We are absolutely not insisting that other countries have the same free speech laws as the United States,” the company wrote in a statement published in English and Portuguese. “The fundamental issue at stake here is that Judge de Moraes demands we break Brazil’s own laws. We simply won’t do that.” The company said it planned to publish Moraes’ “illegal demands and all related court filings” in the coming days. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/starlinks-local-bank-accounts-are-frozen-as-x-prepares-to-be-shut-down-in-brazil-234046493.html?src=rss

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ChatGPT has doubled its weekly active users to 200 million

ChatGPT now has 200 million weekly active users, according to OpenAI. That represents a doubling of the weekly audience of 100 million the company announced last November. A representative from the company told Engadget that API usage has also doubled since the July release of GPT-4o mini.
User numbers aren’t the only big growth OpenAI has seen over the past year. CEO Sam Altman reportedly told employees this summer that the company’s annualized revenue — which takes a monthly revenue figure and stretches it out over a whole year — had reached $3.4 billion, up from $1.6 billion at the end of 2023.
Separately from today’s usercount announcement, The Wall Street Journal reported that Apple, Nvidia and Microsoft are in talks to invest in a new fundraising round for OpenAI. The only detail the report had about the scale of this funding round was that it would push OpenAI’s valuation above $100 billion.
Microsoft has invested $13 billion into the AI business since 2019, while Apple revealed that ChatGPT will form a large part of its upcoming Apple Intelligence push. Both Microsoft and Apple gave up their seats on OpenAI’s board of directors this summer after the European Commission raised antitrust concerns about the businesses’ close relationships.This article originally appeared on Engadget at https://www.engadget.com/ai/chatgpt-has-doubled-its-weekly-active-users-to-200-million-233037951.html?src=rss

ChatGPT now has 200 million weekly active users, according to OpenAI. That represents a doubling of the weekly audience of 100 million the company announced last November. A representative from the company told Engadget that API usage has also doubled since the July release of GPT-4o mini.

User numbers aren’t the only big growth OpenAI has seen over the past year. CEO Sam Altman reportedly told employees this summer that the company’s annualized revenue — which takes a monthly revenue figure and stretches it out over a whole year — had reached $3.4 billion, up from $1.6 billion at the end of 2023.

Separately from today’s usercount announcement, The Wall Street Journal reported that Apple, Nvidia and Microsoft are in talks to invest in a new fundraising round for OpenAI. The only detail the report had about the scale of this funding round was that it would push OpenAI’s valuation above $100 billion.

Microsoft has invested $13 billion into the AI business since 2019, while Apple revealed that ChatGPT will form a large part of its upcoming Apple Intelligence push. Both Microsoft and Apple gave up their seats on OpenAI’s board of directors this summer after the European Commission raised antitrust concerns about the businesses’ close relationships.

This article originally appeared on Engadget at https://www.engadget.com/ai/chatgpt-has-doubled-its-weekly-active-users-to-200-million-233037951.html?src=rss

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The world’s largest TV and movie piracy streaming ring is dead

The highly illegal but very popular media streaming site Fmovies and an affiliated network of pirated movie and TV show websites have been shut down. The Alliance for Creativity and Entertainment (ACE), a global coalition of movie studios and entertainment companies including Disney, NBCUniversal and MGM, announced the dismantling of the illegal streaming site, several of its other websites including bflixz, flixtorz, movies7, myflixer and aniwave and its video hosting provider vidsrc.to, according to The Hollywood Reporter.
The Fmovies operation was based in Vietnam. Hanoi police arrested two unidentified men in connection with the pirated media empire who are awaiting charges.
Fmovies launched in 2016 and racked up 374 million monthly visits more than 6.7 billion visits from January 2023-June 2024. Data from SimilarWeb ranked Fmovies as the 280th most visited website in any category and the 11th most popular TV, movies and streaming website. ACE called the Fmovies syndicate “the largest piracy ring in the world,” according to a statement released earlier today.
The website even has its own subreddit where users could request and share links to TV shows and movies. As authorities closed in on the Fmovies operators, Reddit users started posting notices that the syndicate’s streaming sites weren’t working or starting to shut down. When news of Fmovies’ demise started to surface, users started asking for suggestions of alternate pirating sites.
ACE Chairman and CEO Charles Rivkin called the shutdown and arrests “a stunning victory for casts, crews, directors, studios and the creative community across the globe.”
The walls seem to be closing around some of the web’s bigger media pirates. ACE claimed an earlier victory on August 15 following the shutdown of the aniwave illegal anime streaming website. Another pirate website, fboxz.to, shut down a few days later and posted a goodbye note on its homepage telling its visitors to “Please pay for the movies/shows, that’s what we should do to show our respect to people behind the movies/shows,” according to TorrentFreak.
The past month hasn’t been kinder to online pirates either. Earlier this month, the US extradited Kim Dotcom, the founder of Megaupload who was the poster child for online piracy in the 2010s, from New Zealand to face charges for operating his video downloading empire.
Authorities arrested Dotcom in 2012 in his New Zealand home on counts including racketeering, copyright infringement, money laundering and copyright distribution. His indictment claims that Megaupload caused $500 million in damages and made $175 million in advertising and subscription revenue from its illegal media library.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/the-worlds-largest-tv-and-movies-piracy-streaming-ring-is-dead-230141145.html?src=rss

The highly illegal but very popular media streaming site Fmovies and an affiliated network of pirated movie and TV show websites have been shut down. The Alliance for Creativity and Entertainment (ACE), a global coalition of movie studios and entertainment companies including Disney, NBCUniversal and MGM, announced the dismantling of the illegal streaming site, several of its other websites including bflixz, flixtorz, movies7, myflixer and aniwave and its video hosting provider vidsrc.to, according to The Hollywood Reporter.

The Fmovies operation was based in Vietnam. Hanoi police arrested two unidentified men in connection with the pirated media empire who are awaiting charges.

Fmovies launched in 2016 and racked up 374 million monthly visits more than 6.7 billion visits from January 2023-June 2024. Data from SimilarWeb ranked Fmovies as the 280th most visited website in any category and the 11th most popular TV, movies and streaming website. ACE called the Fmovies syndicate “the largest piracy ring in the world,” according to a statement released earlier today.

The website even has its own subreddit where users could request and share links to TV shows and movies. As authorities closed in on the Fmovies operators, Reddit users started posting notices that the syndicate’s streaming sites weren’t working or starting to shut down. When news of Fmovies’ demise started to surface, users started asking for suggestions of alternate pirating sites.

ACE Chairman and CEO Charles Rivkin called the shutdown and arrests “a stunning victory for casts, crews, directors, studios and the creative community across the globe.”

The walls seem to be closing around some of the web’s bigger media pirates. ACE claimed an earlier victory on August 15 following the shutdown of the aniwave illegal anime streaming website. Another pirate website, fboxz.to, shut down a few days later and posted a goodbye note on its homepage telling its visitors to “Please pay for the movies/shows, that’s what we should do to show our respect to people behind the movies/shows,” according to TorrentFreak.

The past month hasn’t been kinder to online pirates either. Earlier this month, the US extradited Kim Dotcom, the founder of Megaupload who was the poster child for online piracy in the 2010s, from New Zealand to face charges for operating his video downloading empire.

Authorities arrested Dotcom in 2012 in his New Zealand home on counts including racketeering, copyright infringement, money laundering and copyright distribution. His indictment claims that Megaupload caused $500 million in damages and made $175 million in advertising and subscription revenue from its illegal media library.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/the-worlds-largest-tv-and-movies-piracy-streaming-ring-is-dead-230141145.html?src=rss

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Spotify says Apple broke some of its volume controls on iOS

The latest round in the Spotify vs. Apple battle concerns volume controls. The streaming service says Apple “discontinued the technology” that allowed it to employ the volume buttons on iOS devices to make level adjustments when using Spotify Connect. Spotify says it’s working on a solution, but for now, you’ll have to use the volume slider in the iOS app. The company explains that this issue doesn’t affect Bluetooth or AirPlay connections, nor does it impact Android users. 
“Apple has discontinued the technology that enables Spotify to control volume for connected devices using the volume buttons on the device,” the company says in a support article. “While we work with them on a solution, you can use the Spotify app to easily adjust the volume on your connected device.”
Spotify Connect allows you to sync with speakers, TVs, and other devices from inside the streaming app. It works with either Bluetooth or WiFi, showing a list of compatible options when you click the display/speaker icon on the app’s media player. Once connected, you have full control over the device from inside the Spotify app. It’s a lot faster than swiping through the settings menu on your phone. 
Until recently, that included the ability to use an iPhone’s volume buttons to make adjustments. This functionality works on Apple TV and HomePod, but TechCrunch reports that Apple told Spotify it would need to integrate with HomePod in order to restore the controls. Direct Spotify integration has been absent on HomePod since the first device launched in 2018. Pandora support was added in 2020 and YouTube Music followed in 2023. Deezer, TuneIn, and iHeartRadio are also on the list.
For now, Spotify will prompt users to make volume changes inside the app with a notification when they try to use the buttons. If you’re already inside the app, the volume slider will pop up directly. This is certainly less convenient than before, but it sounds like it’s only temporary. What’s more, the issue seems to also impact Google Cast on iOS, as users reported a similar issue on Spotify’s forums back in February. 
According to TechCrunch, Spotify is once again blaming Apple for violating the Digital Markets Act (DMA), which aims to stop “gatekeepers” from using “unfair practices” with their products and services. This includes interoperability with operating systems and software features. Spotify was only able to display pricing in its app in the EU this month, following a €1.8 billion ($1.95 billion) fine back in March for restrictions it placed on other music streaming apps on the App Store.
Engadget has asked Apple for comment.This article originally appeared on Engadget at https://www.engadget.com/big-tech/spotify-says-apple-broke-some-of-its-volume-controls-on-ios-204746045.html?src=rss

The latest round in the Spotify vs. Apple battle concerns volume controls. The streaming service says Apple “discontinued the technology” that allowed it to employ the volume buttons on iOS devices to make level adjustments when using Spotify Connect. Spotify says it’s working on a solution, but for now, you’ll have to use the volume slider in the iOS app. The company explains that this issue doesn’t affect Bluetooth or AirPlay connections, nor does it impact Android users. 

“Apple has discontinued the technology that enables Spotify to control volume for connected devices using the volume buttons on the device,” the company says in a support article. “While we work with them on a solution, you can use the Spotify app to easily adjust the volume on your connected device.”

Spotify Connect allows you to sync with speakers, TVs, and other devices from inside the streaming app. It works with either Bluetooth or WiFi, showing a list of compatible options when you click the display/speaker icon on the app’s media player. Once connected, you have full control over the device from inside the Spotify app. It’s a lot faster than swiping through the settings menu on your phone. 

Until recently, that included the ability to use an iPhone’s volume buttons to make adjustments. This functionality works on Apple TV and HomePod, but TechCrunch reports that Apple told Spotify it would need to integrate with HomePod in order to restore the controls. Direct Spotify integration has been absent on HomePod since the first device launched in 2018. Pandora support was added in 2020 and YouTube Music followed in 2023. Deezer, TuneIn, and iHeartRadio are also on the list.

For now, Spotify will prompt users to make volume changes inside the app with a notification when they try to use the buttons. If you’re already inside the app, the volume slider will pop up directly. This is certainly less convenient than before, but it sounds like it’s only temporary. What’s more, the issue seems to also impact Google Cast on iOS, as users reported a similar issue on Spotify’s forums back in February. 

According to TechCrunch, Spotify is once again blaming Apple for violating the Digital Markets Act (DMA), which aims to stop “gatekeepers” from using “unfair practices” with their products and services. This includes interoperability with operating systems and software features. Spotify was only able to display pricing in its app in the EU this month, following a €1.8 billion ($1.95 billion) fine back in March for restrictions it placed on other music streaming apps on the App Store.

Engadget has asked Apple for comment.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/spotify-says-apple-broke-some-of-its-volume-controls-on-ios-204746045.html?src=rss

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Nintendo can’t repair your New 3DS because it ran out of parts

Nintendo has stopped offering repairs for the New Nintendo 3DS. While it’s unsurprising for a company to end support for hardware that’s a decade old, the reason in this case is that Nintendo has simply run out of parts. The news circulated in a translated social media post from the company’s Japanese support team.
Time is also running out for official repairs of the Nintendo 2DS and New Nintendo 3DS LL (known as the XL model in the US). Nintendo said it will stop offering repairs on those handhelds when they likewise deplete their stock of replacement parts.
Nintendo stopped manufacturing the entire 3DS line in 2020. The handhelds had a long and impactful run as the game company’s leading handheld. The New 3DS and New 3DS XL shipped 9.94 million units globally at the close of 2016, while the entire 3DS family’s sales reached 75.94 million by 2020.
For the time being, US customers can still take advantage of Nintendo’s repair service for late-model 3DS XLs. New 3DS owners can still attempt the DIY approach if their handhelds break. Third-party repair platform iFixit currently has a stock of replacement parts and guides for the handheld in its online catalog. But as with any piece of hardware that’s getting along in years, it might be wise to exercise a little extra care when you use it. Just like the 3DS eShop, nothing lasts forever.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-cant-repair-your-new-3ds-because-it-ran-out-of-parts-192615658.html?src=rss

Nintendo has stopped offering repairs for the New Nintendo 3DS. While it’s unsurprising for a company to end support for hardware that’s a decade old, the reason in this case is that Nintendo has simply run out of parts. The news circulated in a translated social media post from the company’s Japanese support team.

Time is also running out for official repairs of the Nintendo 2DS and New Nintendo 3DS LL (known as the XL model in the US). Nintendo said it will stop offering repairs on those handhelds when they likewise deplete their stock of replacement parts.

Nintendo stopped manufacturing the entire 3DS line in 2020. The handhelds had a long and impactful run as the game company’s leading handheld. The New 3DS and New 3DS XL shipped 9.94 million units globally at the close of 2016, while the entire 3DS family’s sales reached 75.94 million by 2020.

For the time being, US customers can still take advantage of Nintendo’s repair service for late-model 3DS XLs. New 3DS owners can still attempt the DIY approach if their handhelds break. Third-party repair platform iFixit currently has a stock of replacement parts and guides for the handheld in its online catalog. But as with any piece of hardware that’s getting along in years, it might be wise to exercise a little extra care when you use it. Just like the 3DS eShop, nothing lasts forever.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-cant-repair-your-new-3ds-because-it-ran-out-of-parts-192615658.html?src=rss

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OpenAI and Anthropic agree to share their models with the US AI Safety Institute

OpenAI and Anthropic have agreed to share AI models — before and after release — with the US AI Safety Institute. The agency, established through an executive order by President Biden in 2023, will offer safety feedback to the companies to improve their models. OpenAI CEO Sam Altman hinted at the agreement earlier this month.
“Safety is essential to fueling breakthrough technological innovation. With these agreements in place, we look forward to beginning our technical collaborations with Anthropic and OpenAI to advance the science of AI safety,” Elizabeth Kelly, director of the US AI Safety Institute, wrote in a statement. “These agreements are just the start, but they are an important milestone as we work to help responsibly steward the future of AI.”
The US AI Safety Institute is part of the National Institute of Standards and Technology (NIST). It creates and publishes guidelines, benchmark tests and best practices for testing and evaluating potentially dangerous AI systems. “Just as AI has the potential to do profound good, it also has the potential to cause profound harm, from AI-enabled cyber-attacks at a scale beyond anything we have seen before to AI-formulated bioweapons that could endanger the lives of millions,” Vice President Kamala Harris said in late 2023 after the agency was established.
The first-of-its-kind agreement is through a (formal but non-binding) Memorandum of Understanding. The agency will receive access to each company’s “major new models” ahead of and following their public release. The agency describes the agreements as collaborative, risk-mitigating research that will evaluate capabilities and safety. The US AI Safety Institute will also collaborate with the UK AI Safety Institute.
The US AI Safety Institute didn’t mention other companies tackling AI. Engadget emailed Google, which began rolling out updated chatbot and image generator models this week, for a comment on its omission. We’ll update this story if we hear back.
It comes as federal and state regulators try to establish AI guardrails while the rapidly advancing technology is still nascent. On Wednesday, the California state assembly approved an AI safety bill (SB 10147) that mandates safety testing for AI models that cost more than $100 million to develop or require a set amount of computing power. The bill requires AI companies to have kill switches that can shut down the models if they become “unwieldy or uncontrollable.”
Unlike the non-binding agreement with the federal government, the California bill would have some teeth for enforcement. It gives the state’s attorney general license to sue if AI developers don’t comply, especially during threat-level events. However, it still requires one more process vote — and the signature of Governor Gavin Newsom, who will have until September 30 to decide whether to give it the green light.This article originally appeared on Engadget at https://www.engadget.com/ai/openai-and-anthropic-agree-to-share-their-models-with-the-us-ai-safety-institute-191440093.html?src=rss

OpenAI and Anthropic have agreed to share AI models — before and after release — with the US AI Safety Institute. The agency, established through an executive order by President Biden in 2023, will offer safety feedback to the companies to improve their models. OpenAI CEO Sam Altman hinted at the agreement earlier this month.

“Safety is essential to fueling breakthrough technological innovation. With these agreements in place, we look forward to beginning our technical collaborations with Anthropic and OpenAI to advance the science of AI safety,” Elizabeth Kelly, director of the US AI Safety Institute, wrote in a statement. “These agreements are just the start, but they are an important milestone as we work to help responsibly steward the future of AI.”

The US AI Safety Institute is part of the National Institute of Standards and Technology (NIST). It creates and publishes guidelines, benchmark tests and best practices for testing and evaluating potentially dangerous AI systems. “Just as AI has the potential to do profound good, it also has the potential to cause profound harm, from AI-enabled cyber-attacks at a scale beyond anything we have seen before to AI-formulated bioweapons that could endanger the lives of millions,” Vice President Kamala Harris said in late 2023 after the agency was established.

The first-of-its-kind agreement is through a (formal but non-binding) Memorandum of Understanding. The agency will receive access to each company’s “major new models” ahead of and following their public release. The agency describes the agreements as collaborative, risk-mitigating research that will evaluate capabilities and safety. The US AI Safety Institute will also collaborate with the UK AI Safety Institute.

The US AI Safety Institute didn’t mention other companies tackling AI. Engadget emailed Google, which began rolling out updated chatbot and image generator models this week, for a comment on its omission. We’ll update this story if we hear back.

It comes as federal and state regulators try to establish AI guardrails while the rapidly advancing technology is still nascent. On Wednesday, the California state assembly approved an AI safety bill (SB 10147) that mandates safety testing for AI models that cost more than $100 million to develop or require a set amount of computing power. The bill requires AI companies to have kill switches that can shut down the models if they become “unwieldy or uncontrollable.”

Unlike the non-binding agreement with the federal government, the California bill would have some teeth for enforcement. It gives the state’s attorney general license to sue if AI developers don’t comply, especially during threat-level events. However, it still requires one more process vote — and the signature of Governor Gavin Newsom, who will have until September 30 to decide whether to give it the green light.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-and-anthropic-agree-to-share-their-models-with-the-us-ai-safety-institute-191440093.html?src=rss

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The best Playdate games for 2024

Owning a Playdate comes with the perk of already having access to 24 games at no additional cost from the bundled-in Season One — and some pretty good ones to boot. But there are a ton of great games outside the Season One offerings too, for when you’ve finished the whole batch or, for newer players, while you’re waiting for new games between the weekly drops. Here, I’ll highlight some of the best games I’ve played so far from the Playdate Catalog. It’ll mainly be split two ways: games that use the crank and games that don’t. There are also a couple of titles that aren’t quite games, but are worth checking out all the same.
Games that use the crank

Games that don’t use the crank

Comics, visual novels and more

Check out our entire Best Games series including the best Nintendo Switch games, the best PS5 games, the best Xbox games, the best PC games and the best free games you can play today. This article originally appeared on Engadget at https://www.engadget.com/gaming/best-playdate-games-190049201.html?src=rss

Owning a Playdate comes with the perk of already having access to 24 games at no additional cost from the bundled-in Season One — and some pretty good ones to boot. But there are a ton of great games outside the Season One offerings too, for when you’ve finished the whole batch or, for newer players, while you’re waiting for new games between the weekly drops. Here, I’ll highlight some of the best games I’ve played so far from the Playdate Catalog. It’ll mainly be split two ways: games that use the crank and games that don’t. There are also a couple of titles that aren’t quite games, but are worth checking out all the same.

Games that use the crank

Games that don’t use the crank

Comics, visual novels and more

Check out our entire Best Games series including the best Nintendo Switch games, the best PS5 games, the best Xbox games, the best PC games and the best free games you can play today.

This article originally appeared on Engadget at https://www.engadget.com/gaming/best-playdate-games-190049201.html?src=rss

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Apple Sports is ready for some football with new game tracking updates

If you’re the kind of pro or college football fan who wishes they could time travel so they can watch every game as they happen, Apple Sports may be able to help. The iPhone sports app can’t break the laws of quantum physics but it can help you keep track of all the games during football season.
Apple Sports’ newest update adds more comprehensive alerts and features for National Football League (NFL) and National Collegiate Athletic Association Football (NCAAF) games. The app will not only provide up-to-the-minute scores and stats on games but it will also deliver play-by-play updates for scoring drives with its new “dynamic drive tracker” that can show the ball’s location on the field. The Apple Sports app will also provide real-time betting odds during every game.
The app will eventually add a drop-down screen that will show the main scorecards from game to game, a feed of updates for your teams and a search function that makes it easier to find and switch between games even if you don’t follow them. It’ll also cannibalize the “Live Activities” alert feature from Apple TV. Both those features will drop when the iOS 18 beta launches in the fall.
The Apple Sports app launched in February for free and is available now on the App Store. As of Thursday, the app can track games for 15 different leagues’ seasons including the NFL, NCAAF, Major League Soccer (MLS), Major League Baseball (MLB) and the National Basketball Association (NBA). Apple says more leagues will be added to the app in future updates.This article originally appeared on Engadget at https://www.engadget.com/apps/apple-sports-is-ready-for-some-football-with-new-game-tracking-updates-181536944.html?src=rss

If you’re the kind of pro or college football fan who wishes they could time travel so they can watch every game as they happen, Apple Sports may be able to help. The iPhone sports app can’t break the laws of quantum physics but it can help you keep track of all the games during football season.

Apple Sports’ newest update adds more comprehensive alerts and features for National Football League (NFL) and National Collegiate Athletic Association Football (NCAAF) games. The app will not only provide up-to-the-minute scores and stats on games but it will also deliver play-by-play updates for scoring drives with its new “dynamic drive tracker” that can show the ball’s location on the field. The Apple Sports app will also provide real-time betting odds during every game.

The app will eventually add a drop-down screen that will show the main scorecards from game to game, a feed of updates for your teams and a search function that makes it easier to find and switch between games even if you don’t follow them. It’ll also cannibalize the “Live Activities” alert feature from Apple TV. Both those features will drop when the iOS 18 beta launches in the fall.

The Apple Sports app launched in February for free and is available now on the App Store. As of Thursday, the app can track games for 15 different leagues’ seasons including the NFL, NCAAF, Major League Soccer (MLS), Major League Baseball (MLB) and the National Basketball Association (NBA). Apple says more leagues will be added to the app in future updates.

This article originally appeared on Engadget at https://www.engadget.com/apps/apple-sports-is-ready-for-some-football-with-new-game-tracking-updates-181536944.html?src=rss

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The Alan Wake and Control universe may expand to film and TV

The Oldest House could be coming to a big screen near you. TV and film adaptations of Control and Alan Wake may be on the way after Remedy Entertainment struck a deal with Annapurna Pictures. Annapurna is stumping up half of the development budget for Control 2 and in return it snapped up the rights to adapt the two franchises. 
Remedy fully owns the intellectual property of both after it bought the rights to Control from 505 Games earlier this year. The two franchises exist in an MCU-style shared universe, and they’re both highly cinematic. Expanding them into audiovisual mediums makes a lot of sense.
Remedy will take the lion’s share of Control 2 game revenue after both sides have recouped their investments. Annapurna will keep most of the proceeds of any TV and film projects. No specifics have been revealed about how it may adapt Control and Alan Wake.
The studio is behind movies such as Zero Dark Thirty, Her and Nimona, which turned out to be a surprise hit on Netflix. It’s starting to turn games published by its excellent Annapurna Interactive division into films as well. An animated Stray movie is on the way.
“Annapurna’s expertise across film, TV and video games makes them an ideal partner for us,” Remedy CEO Tero Virtala said. “This agreement will ensure we can develop Control 2 into the best game possible, allow us to move into self-publishing for selected titles and expand our franchises to other mediums.”
The agreement should alleviate some financial pressure on Remedy. Control 2 had an initial budget of 50 million euros ($55.4 million), but that number could end up rising. Moving into TV and film will give Remedy a fresh revenue stream too.
Remedy’s operating profit nosedived over the last couple of years. It had 19 million euros ($21.1 million) in net cash at the end of June, down from 31.7 million euros a year earlier. Its games have been critically acclaimed. However, Alan Wake 2, which Remedy said in February was its fastest-selling game to date, had only “recouped most of its development and marketing expenses” as of earlier this month.
Control 2 is not yet in full production, so it will still be at least a few years away. Remedy has two other games in the works: a multiplayer Control project and a remake of the first two Max Payne titles. A co-op shooter Remedy was developing with Tencent was scrapped earlier this year.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-alan-wake-and-control-universe-may-expand-to-film-and-tv-175949089.html?src=rss

The Oldest House could be coming to a big screen near you. TV and film adaptations of Control and Alan Wake may be on the way after Remedy Entertainment struck a deal with Annapurna Pictures. Annapurna is stumping up half of the development budget for Control 2 and in return it snapped up the rights to adapt the two franchises. 

Remedy fully owns the intellectual property of both after it bought the rights to Control from 505 Games earlier this year. The two franchises exist in an MCU-style shared universe, and they’re both highly cinematic. Expanding them into audiovisual mediums makes a lot of sense.

Remedy will take the lion’s share of Control 2 game revenue after both sides have recouped their investments. Annapurna will keep most of the proceeds of any TV and film projects. No specifics have been revealed about how it may adapt Control and Alan Wake.

The studio is behind movies such as Zero Dark Thirty, Her and Nimona, which turned out to be a surprise hit on Netflix. It’s starting to turn games published by its excellent Annapurna Interactive division into films as well. An animated Stray movie is on the way.

“Annapurna’s expertise across film, TV and video games makes them an ideal partner for us,” Remedy CEO Tero Virtala said. “This agreement will ensure we can develop Control 2 into the best game possible, allow us to move into self-publishing for selected titles and expand our franchises to other mediums.”

The agreement should alleviate some financial pressure on Remedy. Control 2 had an initial budget of 50 million euros ($55.4 million), but that number could end up rising. Moving into TV and film will give Remedy a fresh revenue stream too.

Remedy’s operating profit nosedived over the last couple of years. It had 19 million euros ($21.1 million) in net cash at the end of June, down from 31.7 million euros a year earlier. Its games have been critically acclaimed. However, Alan Wake 2, which Remedy said in February was its fastest-selling game to date, had only “recouped most of its development and marketing expenses” as of earlier this month.

Control 2 is not yet in full production, so it will still be at least a few years away. Remedy has two other games in the works: a multiplayer Control project and a remake of the first two Max Payne titles. A co-op shooter Remedy was developing with Tencent was scrapped earlier this year.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-alan-wake-and-control-universe-may-expand-to-film-and-tv-175949089.html?src=rss

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It sure seems like the PS5 Pro will be announced in the next few weeks

The PS5 Pro will be announced in mid-September and will likely hit store shelves sometime during the holiday season, according to insider information published by VGC. The information was brought forth by a reliable Dealabs user called billbil-kun, who has a pretty good track record for leaking upcoming games and hardware.
Here’s what the leaker has laid out. Take all of this with a grain of salt, as it’s not coming from Sony. First of all, it’ll actually be called the PS5 Pro. This was assumed, based on the PS4 Pro, but we didn’t have any actual naming details. The user claims to have access to the packaging design, but didn’t feel comfortable sharing copyrighted images. Instead, they sketched out the packaging, as seen below.
Dealabs / billbil-kun
As you can see, the design is similar to the PS5 Slim, with a white colorway. We don’t know if it’ll be available in other colors beyond white. There looks to be three black stripes across the middle, which is a new design element. These stripes could double as cooling vents but, again, we just don’t know. 
The leaker also doesn’t know if the console will have a disc drive, though it has been theorized that it could ship without a drive in order to keep costs down. It’s equally unclear if there will be two versions of the PS5 Pro, one with a disc drive and a digital-only edition.
Adidas x PS5… (no, just joking) 😅The wait is over!It took me some time to finish the drawing,Here is the final design of PS5 Pro with many other details including:📅 Announcement window💿 All Digital?🎮 Included Controller#PS5Pro https://t.co/Egkav2XiV9— billbil-kun (@billbil_kun) August 29, 2024

The report also indicates that the console will ship with the same standard DualSense controller that comes with the original PS5 and the PS5 Slim. The leaker, however, offers no information regarding internal specifications. In other words, we are still (mostly) in the dark about the “Pro” part of the PS5 Pro.
To that end, there have been other leaks that hint at the console’s power. Back in March, a YouTuber leaked official documentation from Sony that explained some of the console’s specifications. The document is believed to be legitimate by IGN and other sites, but the video has since been taken down at Sony’s behest.
The video suggested that the forthcoming console will have the same CPU as the standard PS5, but that there will be a “High CPU Frequency Mode” that pushes the chipset by ten percent to 3.85GHz. It has also been indicated that the GPU will be powered by 33.5 teraflops versus the standard PS5’s 10.28 teraflops.
This doesn’t mean that the PS5 Pro will be three times better at rendering than the regular PS5. There have been recent changes in AMD’s architecture that make it difficult to directly compare teraflops between the PS5 and the PS5 Pro, as indicated by The Verge. The leak suggests a 45 percent uptick with rendering. 
Sony has filed a copyright strike against the PS5 Pro leak video from Moore’s Law is Dead. The video has been removed from YouTube pic.twitter.com/lxv5jS9CMY— Tom Warren (@tomwarren) April 15, 2024

In any event, it sure looks like we are mere weeks (or even days) away from an official announcement from Sony. Here’s to hoping the PS5 Pro won’t absolutely shred our bank accounts.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/it-sure-seems-like-the-ps5-pro-will-be-announced-in-the-next-few-weeks-173708822.html?src=rss

The PS5 Pro will be announced in mid-September and will likely hit store shelves sometime during the holiday season, according to insider information published by VGC. The information was brought forth by a reliable Dealabs user called billbil-kun, who has a pretty good track record for leaking upcoming games and hardware.

Here’s what the leaker has laid out. Take all of this with a grain of salt, as it’s not coming from Sony. First of all, it’ll actually be called the PS5 Pro. This was assumed, based on the PS4 Pro, but we didn’t have any actual naming details. The user claims to have access to the packaging design, but didn’t feel comfortable sharing copyrighted images. Instead, they sketched out the packaging, as seen below.

Dealabs / billbil-kun

As you can see, the design is similar to the PS5 Slim, with a white colorway. We don’t know if it’ll be available in other colors beyond white. There looks to be three black stripes across the middle, which is a new design element. These stripes could double as cooling vents but, again, we just don’t know. 

The leaker also doesn’t know if the console will have a disc drive, though it has been theorized that it could ship without a drive in order to keep costs down. It’s equally unclear if there will be two versions of the PS5 Pro, one with a disc drive and a digital-only edition.

Adidas x PS5… (no, just joking) 😅

The wait is over!

It took me some time to finish the drawing,

Here is the final design of PS5 Pro with many other details including:

📅 Announcement window
💿 All Digital?
🎮 Included Controller#PS5Pro https://t.co/Egkav2XiV9

— billbil-kun (@billbil_kun) August 29, 2024

The report also indicates that the console will ship with the same standard DualSense controller that comes with the original PS5 and the PS5 Slim. The leaker, however, offers no information regarding internal specifications. In other words, we are still (mostly) in the dark about the “Pro” part of the PS5 Pro.

To that end, there have been other leaks that hint at the console’s power. Back in March, a YouTuber leaked official documentation from Sony that explained some of the console’s specifications. The document is believed to be legitimate by IGN and other sites, but the video has since been taken down at Sony’s behest.

The video suggested that the forthcoming console will have the same CPU as the standard PS5, but that there will be a “High CPU Frequency Mode” that pushes the chipset by ten percent to 3.85GHz. It has also been indicated that the GPU will be powered by 33.5 teraflops versus the standard PS5’s 10.28 teraflops.

This doesn’t mean that the PS5 Pro will be three times better at rendering than the regular PS5. There have been recent changes in AMD’s architecture that make it difficult to directly compare teraflops between the PS5 and the PS5 Pro, as indicated by The Verge. The leak suggests a 45 percent uptick with rendering. 

Sony has filed a copyright strike against the PS5 Pro leak video from Moore’s Law is Dead. The video has been removed from YouTube pic.twitter.com/lxv5jS9CMY

— Tom Warren (@tomwarren) April 15, 2024

In any event, it sure looks like we are mere weeks (or even days) away from an official announcement from Sony. Here’s to hoping the PS5 Pro won’t absolutely shred our bank accounts.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/it-sure-seems-like-the-ps5-pro-will-be-announced-in-the-next-few-weeks-173708822.html?src=rss

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