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Call of Duty: Mobile passes 1 billion downloads
Call of Duty: Mobile has been downloaded over one billion times around the world since it became available, Activision has announced along with the rest of the game’s fifth anniversary offerings. The game was released back in 2019 for Android and iOS and reached 270 million downloads within its first year of availability. Despite the game’s success, Microsoft told the UK’s Competition and Markets Authority in a filing for its Activision Blizzard acquisition that “Call of Duty: Mobile is expected to be phased out over time” with the launch of Warzone Mobile.
In response to fans’ concerns after that information came out, Activision said that it plans to continue supporting the game and that it has a “robust roadmap” of new content and updates “for the long haul.” It didn’t directly address Microsoft’s revelation, however, and it didn’t say when the game will be phased out. Call of Duty: Warzone Mobile rolled out on March 21st.
The Season 10 — 5th Anniversary update for CoD: Mobile is going out today, November 6, at 5PM Pacific time/8PM Eastern time. It will include a new Battle Royale map for a location called Krai, which is described as a “dense urban landscape at the base of the Ural Mountain.” Each character gets one respawn in the map, and they drop a scannable dog tag if they’re eliminated a second time. Their squad will need to reach it and scan it before they can get back in. Players will also be able to buy new passes to get anniversary-related content, such as new operator skins, weapon blueprints and calling cards.
This article originally appeared on Engadget at https://www.engadget.com/gaming/call-of-duty-mobile-passes-1-billion-downloads-133012839.html?src=rss
Call of Duty: Mobile has been downloaded over one billion times around the world since it became available, Activision has announced along with the rest of the game’s fifth anniversary offerings. The game was released back in 2019 for Android and iOS and reached 270 million downloads within its first year of availability. Despite the game’s success, Microsoft told the UK’s Competition and Markets Authority in a filing for its Activision Blizzard acquisition that “Call of Duty: Mobile is expected to be phased out over time” with the launch of Warzone Mobile.
In response to fans’ concerns after that information came out, Activision said that it plans to continue supporting the game and that it has a “robust roadmap” of new content and updates “for the long haul.” It didn’t directly address Microsoft’s revelation, however, and it didn’t say when the game will be phased out. Call of Duty: Warzone Mobile rolled out on March 21st.
The Season 10 — 5th Anniversary update for CoD: Mobile is going out today, November 6, at 5PM Pacific time/8PM Eastern time. It will include a new Battle Royale map for a location called Krai, which is described as a “dense urban landscape at the base of the Ural Mountain.” Each character gets one respawn in the map, and they drop a scannable dog tag if they’re eliminated a second time. Their squad will need to reach it and scan it before they can get back in. Players will also be able to buy new passes to get anniversary-related content, such as new operator skins, weapon blueprints and calling cards.
This article originally appeared on Engadget at https://www.engadget.com/gaming/call-of-duty-mobile-passes-1-billion-downloads-133012839.html?src=rss
DJI’s Goggles N3 for FPV drones improve comfort and allow eyeglasses
DJI’s has introduced a new affordable headset for FPV drones designed to address complaints about its previous model. The $229 Goggles N3 offers improved comfort over the Goggles 3 and allows users to wear their eyeglasses, all at less than half the price — albeit with a downgrade to the OLED displays and a limited selection of drones.
The Goggles 3 could cause discomfort due to insufficient padding and excessive weight that’s poorly distributed. The Goggles N3 largely eliminates this problem with a design that’s larger yet somehow lighter, with extra cushioning and excellent balance. At the same time, it can accommodate even fairly large eyeglasses, so you no longer need to make diopter adjustments or order special lenses for conditions like astigmatism.
Samuel Dejours for Engadget
It comes with a 1080p display and wider field of view than the Goggles 3, at 54 instead of 44 degrees. Image quality isn’t technically as good, though, as the display is downgraded to a single LCD instead of dual Micro-OLED screens as before.
The Goggles N3 use DJI’s O4 transmission system with a bitrate up to 60 Mbps. The battery is integrated into the headphone as before and can run it for up to 2.7 hours, down a bit from 3 hours on the Goggles 3. It only offers live feed sharing to a smartphone over USB-C, with Wi-Fi sharing not available. You can use it with just two drones now, the DJI Neo and Avata 2, where the previous model also worked with the Air 3 and Mini 4 Pro.
As for controllers, it supports DJI’s RC Motion 3 or FPV Remote Controller 3. As with the Goggles 3, it allows head tracking for camera control and comes with a new feature, an augmented reality cursor that can be used when paired with the RC Motion 3. You can also do one-tap power loops, flips, rolls and other tricks. Finally, it offers a new one-tap defogging feature that activates a fan to instantly clear any mist.
DJI
I tried the Goggles N3 with both the Avata 2 and Neo, and was impressed. Comfort was far better than before, with none of the forehead pinching that bordered on painful after less than an hour of use. Rather, it felt like it was barely there and remained comfy even after an hour or so of use. Better still, I could remove the headset when I needed to see the environment without having to fumble for my eyeglasses. Image quality was sharp and bright, and didn’t feel like a huge downgrade from the Goggles 3.
The Goggles N3 headset is now on pre-order for $229, a huge discount over the Goggles 3 without a lot of downside that I can see. You can also order it (in Europe only for now at €529 or £449) as part of the DJI Neo Motion Fly More Combo, which includes the Neo drone, Goggles N3, RC Remote 3, three batteries and a charging hub. Shipping will start later this month, with hopefully no delays stateside.
This article originally appeared on Engadget at https://www.engadget.com/cameras/djis-goggles-n3-for-fpv-drones-improve-comfort-and-allow-eyeglasses-130012665.html?src=rss
DJI’s has introduced a new affordable headset for FPV drones designed to address complaints about its previous model. The $229 Goggles N3 offers improved comfort over the Goggles 3 and allows users to wear their eyeglasses, all at less than half the price — albeit with a downgrade to the OLED displays and a limited selection of drones.
The Goggles 3 could cause discomfort due to insufficient padding and excessive weight that’s poorly distributed. The Goggles N3 largely eliminates this problem with a design that’s larger yet somehow lighter, with extra cushioning and excellent balance. At the same time, it can accommodate even fairly large eyeglasses, so you no longer need to make diopter adjustments or order special lenses for conditions like astigmatism.
It comes with a 1080p display and wider field of view than the Goggles 3, at 54 instead of 44 degrees. Image quality isn’t technically as good, though, as the display is downgraded to a single LCD instead of dual Micro-OLED screens as before.
The Goggles N3 use DJI’s O4 transmission system with a bitrate up to 60 Mbps. The battery is integrated into the headphone as before and can run it for up to 2.7 hours, down a bit from 3 hours on the Goggles 3. It only offers live feed sharing to a smartphone over USB-C, with Wi-Fi sharing not available. You can use it with just two drones now, the DJI Neo and Avata 2, where the previous model also worked with the Air 3 and Mini 4 Pro.
As for controllers, it supports DJI’s RC Motion 3 or FPV Remote Controller 3. As with the Goggles 3, it allows head tracking for camera control and comes with a new feature, an augmented reality cursor that can be used when paired with the RC Motion 3. You can also do one-tap power loops, flips, rolls and other tricks. Finally, it offers a new one-tap defogging feature that activates a fan to instantly clear any mist.
I tried the Goggles N3 with both the Avata 2 and Neo, and was impressed. Comfort was far better than before, with none of the forehead pinching that bordered on painful after less than an hour of use. Rather, it felt like it was barely there and remained comfy even after an hour or so of use. Better still, I could remove the headset when I needed to see the environment without having to fumble for my eyeglasses. Image quality was sharp and bright, and didn’t feel like a huge downgrade from the Goggles 3.
The Goggles N3 headset is now on pre-order for $229, a huge discount over the Goggles 3 without a lot of downside that I can see. You can also order it (in Europe only for now at €529 or £449) as part of the DJI Neo Motion Fly More Combo, which includes the Neo drone, Goggles N3, RC Remote 3, three batteries and a charging hub. Shipping will start later this month, with hopefully no delays stateside.
This article originally appeared on Engadget at https://www.engadget.com/cameras/djis-goggles-n3-for-fpv-drones-improve-comfort-and-allow-eyeglasses-130012665.html?src=rss
The Morning After: Your Switch games will work on Nintendo’s next console
You won’t have to worry about repurchasing your Nintendo favorites when the Switch’s successor finally arrives. In its earnings report, Nintendo said its next console will have backwards compatibility and be able to run games made for the Switch. In addition, Switch Online will also be available on the Switch 2.
The earnings report takes a philosophical tone in talking about the why. Its online service, Nintendo Account, ties a user’s history to one account and enables the company, it said, to “maintain a continuous relationship” with them across console generations.
We’re all waiting: Nintendo downgraded its sales forecast for the fiscal year due to a big decline in console sales compared to last year.
— Mat Smith
The biggest tech stories you missed
The Internet Archive’s Wayback Machine is fully back in action with saving pages
Sony will discontinue its pricey camera drone
You could’ve tracked US election results with Apple’s Live Activity feature
Get this delivered daily direct to your inbox. Subscribe right here!
Japan sent a wooden satellite to space
It’s a test to see if the material is durable enough.
Japanese researchers just sent the world’s first wooden satellite to space, in a bid to figure out whether wood could be a future suitable material for all kinds of space activities. “With timber, a material we can produce by ourselves, we will be able to build houses, live and work in space forever,” said Takao Doi, an astronaut affiliated with Kyoto University.
Continue reading.
Amazon promises to fix the Kindle Colorsoft’s yellow display discoloration
We’ve adjusted our review.
While we felt the Kindle Colorsoft was a solid first stab at a color ereader by Amazon, there’s an issue. After several buyers pointed out that a yellow band was discoloring the bottom of the display, the same issue occurred on our review unit. Now, the company says it’s offering refunds and replacements for anyone seeing the same issue. For the time being, Amazon has delayed shipments of the ereader while it juggles replacements. We’ve also pulled the score from our review until it’s resolved.
Continue reading.
Bees reportedly stopped Meta from building a nuclear-powered AI data center
Bees?
Fox
Meta had plans to build an AI data center that relies on nuclear power in the US — it even already knew where it wanted to build the facility. According to the Financial Times, though, the company had to scrap its plans because a rare bee species was discovered on the land reserved for the project. The report didn’t say whether Meta is looking for a new site — one without rare bees.
Continue reading.This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-your-switch-games-will-work-on-nintendos-next-console-121526165.html?src=rss
You won’t have to worry about repurchasing your Nintendo favorites when the Switch’s successor finally arrives. In its earnings report, Nintendo said its next console will have backwards compatibility and be able to run games made for the Switch. In addition, Switch Online will also be available on the Switch 2.
The earnings report takes a philosophical tone in talking about the why. Its online service, Nintendo Account, ties a user’s history to one account and enables the company, it said, to “maintain a continuous relationship” with them across console generations.
We’re all waiting: Nintendo downgraded its sales forecast for the fiscal year due to a big decline in console sales compared to last year.
— Mat Smith
The biggest tech stories you missed
The Internet Archive’s Wayback Machine is fully back in action with saving pages
Sony will discontinue its pricey camera drone
You could’ve tracked US election results with Apple’s Live Activity feature
Get this delivered daily direct to your inbox. Subscribe right here!
Japan sent a wooden satellite to space
It’s a test to see if the material is durable enough.
Japanese researchers just sent the world’s first wooden satellite to space, in a bid to figure out whether wood could be a future suitable material for all kinds of space activities. “With timber, a material we can produce by ourselves, we will be able to build houses, live and work in space forever,” said Takao Doi, an astronaut affiliated with Kyoto University.
Amazon promises to fix the Kindle Colorsoft’s yellow display discoloration
We’ve adjusted our review.
While we felt the Kindle Colorsoft was a solid first stab at a color ereader by Amazon, there’s an issue. After several buyers pointed out that a yellow band was discoloring the bottom of the display, the same issue occurred on our review unit. Now, the company says it’s offering refunds and replacements for anyone seeing the same issue. For the time being, Amazon has delayed shipments of the ereader while it juggles replacements. We’ve also pulled the score from our review until it’s resolved.
Bees reportedly stopped Meta from building a nuclear-powered AI data center
Bees?
Meta had plans to build an AI data center that relies on nuclear power in the US — it even already knew where it wanted to build the facility. According to the Financial Times, though, the company had to scrap its plans because a rare bee species was discovered on the land reserved for the project. The report didn’t say whether Meta is looking for a new site — one without rare bees.
This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-your-switch-games-will-work-on-nintendos-next-console-121526165.html?src=rss
PlayStation 5 Pro review: A superpowered $700 console for gamers who won’t buy a PC
It’s pretty easy to tell if the PlayStation 5 Pro is for you. If you have no problems with the PS5’s existing performance, if you balk at the $700 price tag, or if you don’t have a modern 4K TV, you can just ignore this console entirely. But if you’ve been annoyed about losing graphical fidelity in 60 fps performance modes, or just want to avoid 30 fps gaming entirely, it could be the console you’ve been waiting for.
There’s no doubt that the PS5 Pro is a niche product, not an upgrade targeted at all PS5 owners. It’s meant for the Sony devotees who want the absolute best PlayStation experience, and who will never upgrade to a gaming PC. After all, those rigs typically run well over $1,000 for similar graphics performance, and they also involve all the complexity of Windows PCs, like driver issues, OS instability and juggling multiple game storefronts.
So sure, if you’re eager to see what Spider-Man 2 looks like in 60 fps with extra graphical flourishes, it may be worth stepping up to the PS5 Pro. And if you haven’t jumped on the PS5 bandwagon yet, it’s a solid option if you just want a no-compromise experience. To echo our preview, you might not need it, but you’ll want it.
While the PS5 Pro certainly lives up to the hype, at least based on my week of testing, it’s also a bittersweet product. When the PS5 debuted in 2020, Sony touted it as a powerful console that could finally give players a taste of PC gaming with features like ray tracing, while also delivering 4K playback. The reality was far more complicated: While some games ran at 4K, they were typically limited to 30 fps in fidelity modes. If you wanted smoother 60 fps gaming, you typically had to give up ray tracing and/or graphical quality for the performance mode.
But of course, the same was true for the Xbox Series X. Both Sony and Microsoft were limited by hardware constraints and the economics of console gaming. But now, Sony is finally able to deliver on the initial promise of the PS5 by swapping in a more modern GPU and pushing for a higher price. The PS5 Pro is certainly great news for anyone who desires more performance, but I wouldn’t blame some PS5 owners for being a bit miffed.
The PS5 Pro’s new features: A faster GPU and AI upscaling
So what do you get for a $700 gaming console? Sony threw in a new GPU with 67 percent more compute units, alongside 28 percent faster memory. That leads to 45 percent faster rendering performance, according to Sony, and up to triple the ray tracing power of the launch PS5. All of that new hardware is assisted by PlayStation Spectral Super Resolution (PSSR), an AI upscaling technology that can make lower-resolution graphics appear as if they’re natively 4K.
We’ve already seen similar AI upscaling in action with NVIDIA’s DLSS, which has been around since the RTX 20-series cards debuted in 2018. While DLSS wasn’t always perfect early on, NVIDIA steadily improved on it to the point where I prefer it to natively rendering a game in 4K. True 4K gaming is far too resource-demanding for a minor visual upgrade (in my eyes, at least) over 1440p. I’d typically rather play a game that’s upscaled from a lower resolution if it leads to smoother gameplay.
Engadget
The PS5 and Xbox Series consoles already support AMD’s FSR upscaling, but in my experience on PCs, it’s not as effective as DLSS. FSR upscaling places dead last in comparisons among PC upscalers, and a recent Digital Foundry deep dive had PSSR (which I just love to pronounce phonetically) beating out FSR, since it delivers a more stable and detailed image with better anti-aliasing around edges. When using the PS5 Pro, PSSR essentially replaces FSR upscaling, making it yet another selling point for fidelity obsessives.
The two other big upgrades are 2TB of storage — 1.86TB is available out of the box, though you can claw some back by deleting Astro’s Playroom — and Wi-Fi 7 support. While your best bet will always be a direct, wired connection to your router, Wi-Fi 7 is a meaningful upgrade for those who can’t or don’t want to use a network cable. We didn’t have a Wi-Fi 7 router on hand, but the Pro was slightly faster than a launch edition PS5 when connected to a Wi-Fi 6 Nighthawk router. The standard PS5 had max download speeds of 401 Mbps and upload speeds of 53 Mbps. The Pro (in the same location and time of day), clocked 484 Mbps down and 53 Mbps up.
What you don’t get with the PS5 Pro, oddly enough, is a disc drive. You’ll have to pay $80 to add on Sony’s disc drive, which was released alongside the PS5 Slim last year, or just rely entirely on digital downloads. With its 2TB SSD, plus room for an additional drive, the PS5 Pro certainly has enough room to hold a decent library of games.
But why give up on the disc drive? Sony is likely just reading the tea leaves: A report by the gaming analytics firm NewZoo (via Destructoid) noted that 72 percent of console title sales in 2022 were digital. Still, it’s odd to see what’s ostensibly the ultimate PS5 missing a feature that was included in the launch model four years ago. Without a bundled disc drive, players will have to pay extra to take advantage of cheaper used games and watch 4K Blu-ray titles.
Engadget
The PS5 Pro in action: The most powerful gaming console yet
The PlayStation 5 Pro is a beast, simply put. Sony makes that clear the moment you power it on, when you’re welcomed by a bombastic opening sequence that’ll give your surround sound speakers a workout. (Remember when The Simpson’s Milhouse played Bonestorm for the first time? It’s basically that.) It’s a minor thing, but it’s one way to impress someone who just spent $700 on a console.
I jumped right into Spider-Man 2’s Performance Pro mode, and I was knocked out by how clear and smooth the game looked. It brings over all of the features from the game’s standard Fidelity mode, including ray-traced reflections across windows and water, but it also delivers 60 fps with higher-res textures, thanks to PSSR. It was as if I were playing Spider-Man 2 on a gaming PC. Swinging around the city was silky smooth and the reflections on buildings were simply stunning. I found myself just wandering around the streets of NYC or hanging out on rooftops just to drink in the additional detail.
Spider-Man 2’s Performance Pro mode basically delivers everything I wanted from the game on the original PS5, where you had to choose between a less graphically intense, 60 fps Performance mode, or the 30 fps Fidelity setting with ray tracing. But, as if to constantly rub compromise in our face, there’s also a new Fidelity Pro mode that once again brings the frame rate down to 30 fps to make room for new graphical features, including ray-traced ambient occlusion, key light shadows, and enhanced reflections and interiors.
Much like a gaming PC, you can tweak the levels of those new ray tracing settings to your liking. The Fidelity Pro mode looked fine when there wasn’t much action on the screen, but swinging around NYC was far less thrilling at a sluggish 30 fps. It also made me feel a bit dissatisfied with the graphics of the Performance Pro mode. While some console gamers probably won’t mind, I can’t see myself playing a modern title at 30 fps when I know the same hardware can deliver a more fulfilling 60 fps experience.
In The Last of Us Part 2, the new 4K/60 fps Pro mode is a striking upgrade over when I originally played it on the PS4. It also looks noticeably more fluid and realistic than the previous PS5 revamp. While the game is being rendered at 1440p and relies on PSSR to hit 4K, textures and skin tones appear sharp, and characters’ hair is far more natural. I wasn’t the biggest fan of The Last Of Us Part 2 when it debuted (the revenge narrative felt a bit simplistic), but the visual leap on the PS5 Pro is enough to make me want to replay the entire campaign.
Sony
Demon’s Souls, a game that already looked great on PS5, also gets an impressive update. The new Pro mode looks sharper than the old Performance option, it still runs at 60 fps and it features a more lifelike contact shadow system. While it’s arguably a game that didn’t need a huge graphical bump, the improvements are still welcome. Once again, it feels reminiscent of playing Dark Souls 3 and Elden Ring on my gaming PC.
I spent most of this review playing the PS5 Pro on my Formovie UST 4K projector, which was outputting to a 120-inch screen around eight feet away from my seat. So, as you can imagine, I had a pretty close look at graphical details. It’s often annoying to play console games on such a large screen, where every imperfection is magnified to an obscene degree. But the PS5 Pro felt similar to projecting from my RTX 4090 gaming PC: Gameplay looked wonderful at 60 fps and it was all delivered in scrumptious detail.
The author of our PS5 Pro preview, Jessica Conditt, tested out the new console on a 55-inch LG OLED C2. Her impressions are as follows:
After playing a bunch of games on the PS5 Pro at Sony’s office last month, I really just wanted to take the console home, boot up one of my favorite titles, and see how it felt from the comfort of my own couch. So, that’s exactly what I did. I played Alan Wake 2’s The Lake House DLC on the Pro, swapping between Quality and Performance modes, and generally ooh-ing and aah-ing between the jump scares. Quality mode on the Pro keeps Alan Wake 2’s framerate at 30 fps and enables ray-traced reflections, a feature that doesn’t exist in the standard PS5 version. Performance mode is essentially the launch version’s highest-res Quality mode, which outputs at 2160p, but it runs at 60 fps. Both modes utilize PSSR upscaling.Alan Wake 2 performs beautifully in either setting on the Pro, but ray tracing makes the most noticeable impact. Accurate, responsive reflections help ground the game’s environments, adding realistic depth and movement to the concrete hallways and metal elevators in The Lake House. In Quality mode, details like whiteboard scribbles and scattered documents render crisply, preserving tension and immersion. Alan Wake 2 isn’t really an action game at its core — as I’ve previously argued — so the 30 fps limit in Quality mode isn’t a huge bother. Truly, it only stands out when you play in performance mode and then swap back.That said, Alan Wake 2 feels fantastic at 60 fps. Performance mode removes the sense of sluggishness and visual nausea that sometimes accompanies 30 fps play, and the game still looks like a dream — rather, a beautiful nightmare. Alan Wake 2’s Performance setting on PS5 Pro is the solution for anyone who couldn’t decide between the game’s two modes at launch: Now you can have high res and 60 fps at the same time.Similar to Devindra’s complaints about Fidelity Pro in Spider-Man 2, the fact that some upgraded PS5 Pro games include the option to play at 60 fps or with ray tracing only highlights how much I want to play with both features enabled. I realize this could be viewed as a bratty take, but it’s born out of pure excitement — games on the PS5 Pro look and feel so fantastic that I can’t help imagining how much better it can actually get from here. There are already a handful of PS5 Pro titles that offer 60 fps and ray tracing at once, including Spider-Man 2, Ratchet & Clank: Rift Apart and EA Sports F1 24, and this is an excellent sign for the future, considering it’s early days and developers are still testing the limits of Sony’s new hardware. The PS5 Pro is laying the foundation for the next generation of console gaming and, damn, things are looking good.
Alan Wake 2’s Quality mode vs. its Performance setting.
Remedy Entertainment
PSSR certainly isn’t without fault, though. Sometimes while playing Spider-Man 2, objects like spinning fans or signs with fine text would get distorted. Some textures would start shimmering for no reason. I remember coming across similar issues in the early days of DLSS, and I still frequently see these issues while using AMD’s FSR technology on PS5 and PC titles. There’s still room for Sony to improve PSSR down the line, so hopefully obvious problems will get ironed out soon.
The PS5 Pro can enhance the quality of PS4 titles, similar to the PS4 Pro’s boost mode. Bloodborne was the only older game I was eager to try out, and I can confirm that it looks a bit more detailed, particularly when it comes to the intricacies of your wardrobe. But while the facelift is nice to see, and it’s the best we’ll get until Sony listens to fan demands and remakes Bloodborne, it’s still not running at 60 fps.
Should you buy the PlayStation 5 Pro?
A $700 game console isn’t for everyone — that much is obvious. Most players would be better off with the $450 all-digital PS5, or the standard $500 model if you need disc support. Given how long the console has been around, you can also often find used or refurbished PS5s for $400 or less.
The PS5 Pro clearly isn’t meant for anyone who is prioritizing value — unless, of course, you’re comparing it to a full-fledged gaming PC. If you want 4K-like graphics with ray tracing at 60 fps, the PS5 Pro is simply your best choice under $1,000.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstation-5-pro-review-a-superpowered-700-console-for-gamers-who-wont-buy-a-pc-110056410.html?src=rss
It’s pretty easy to tell if the PlayStation 5 Pro is for you. If you have no problems with the PS5’s existing performance, if you balk at the $700 price tag, or if you don’t have a modern 4K TV, you can just ignore this console entirely. But if you’ve been annoyed about losing graphical fidelity in 60 fps performance modes, or just want to avoid 30 fps gaming entirely, it could be the console you’ve been waiting for.
There’s no doubt that the PS5 Pro is a niche product, not an upgrade targeted at all PS5 owners. It’s meant for the Sony devotees who want the absolute best PlayStation experience, and who will never upgrade to a gaming PC. After all, those rigs typically run well over $1,000 for similar graphics performance, and they also involve all the complexity of Windows PCs, like driver issues, OS instability and juggling multiple game storefronts.
So sure, if you’re eager to see what Spider-Man 2 looks like in 60 fps with extra graphical flourishes, it may be worth stepping up to the PS5 Pro. And if you haven’t jumped on the PS5 bandwagon yet, it’s a solid option if you just want a no-compromise experience. To echo our preview, you might not need it, but you’ll want it.
While the PS5 Pro certainly lives up to the hype, at least based on my week of testing, it’s also a bittersweet product. When the PS5 debuted in 2020, Sony touted it as a powerful console that could finally give players a taste of PC gaming with features like ray tracing, while also delivering 4K playback. The reality was far more complicated: While some games ran at 4K, they were typically limited to 30 fps in fidelity modes. If you wanted smoother 60 fps gaming, you typically had to give up ray tracing and/or graphical quality for the performance mode.
But of course, the same was true for the Xbox Series X. Both Sony and Microsoft were limited by hardware constraints and the economics of console gaming. But now, Sony is finally able to deliver on the initial promise of the PS5 by swapping in a more modern GPU and pushing for a higher price. The PS5 Pro is certainly great news for anyone who desires more performance, but I wouldn’t blame some PS5 owners for being a bit miffed.
The PS5 Pro’s new features: A faster GPU and AI upscaling
So what do you get for a $700 gaming console? Sony threw in a new GPU with 67 percent more compute units, alongside 28 percent faster memory. That leads to 45 percent faster rendering performance, according to Sony, and up to triple the ray tracing power of the launch PS5. All of that new hardware is assisted by PlayStation Spectral Super Resolution (PSSR), an AI upscaling technology that can make lower-resolution graphics appear as if they’re natively 4K.
We’ve already seen similar AI upscaling in action with NVIDIA’s DLSS, which has been around since the RTX 20-series cards debuted in 2018. While DLSS wasn’t always perfect early on, NVIDIA steadily improved on it to the point where I prefer it to natively rendering a game in 4K. True 4K gaming is far too resource-demanding for a minor visual upgrade (in my eyes, at least) over 1440p. I’d typically rather play a game that’s upscaled from a lower resolution if it leads to smoother gameplay.
The PS5 and Xbox Series consoles already support AMD’s FSR upscaling, but in my experience on PCs, it’s not as effective as DLSS. FSR upscaling places dead last in comparisons among PC upscalers, and a recent Digital Foundry deep dive had PSSR (which I just love to pronounce phonetically) beating out FSR, since it delivers a more stable and detailed image with better anti-aliasing around edges. When using the PS5 Pro, PSSR essentially replaces FSR upscaling, making it yet another selling point for fidelity obsessives.
The two other big upgrades are 2TB of storage — 1.86TB is available out of the box, though you can claw some back by deleting Astro’s Playroom — and Wi-Fi 7 support. While your best bet will always be a direct, wired connection to your router, Wi-Fi 7 is a meaningful upgrade for those who can’t or don’t want to use a network cable. We didn’t have a Wi-Fi 7 router on hand, but the Pro was slightly faster than a launch edition PS5 when connected to a Wi-Fi 6 Nighthawk router. The standard PS5 had max download speeds of 401 Mbps and upload speeds of 53 Mbps. The Pro (in the same location and time of day), clocked 484 Mbps down and 53 Mbps up.
What you don’t get with the PS5 Pro, oddly enough, is a disc drive. You’ll have to pay $80 to add on Sony’s disc drive, which was released alongside the PS5 Slim last year, or just rely entirely on digital downloads. With its 2TB SSD, plus room for an additional drive, the PS5 Pro certainly has enough room to hold a decent library of games.
But why give up on the disc drive? Sony is likely just reading the tea leaves: A report by the gaming analytics firm NewZoo (via Destructoid) noted that 72 percent of console title sales in 2022 were digital. Still, it’s odd to see what’s ostensibly the ultimate PS5 missing a feature that was included in the launch model four years ago. Without a bundled disc drive, players will have to pay extra to take advantage of cheaper used games and watch 4K Blu-ray titles.
The PS5 Pro in action: The most powerful gaming console yet
The PlayStation 5 Pro is a beast, simply put. Sony makes that clear the moment you power it on, when you’re welcomed by a bombastic opening sequence that’ll give your surround sound speakers a workout. (Remember when The Simpson’s Milhouse played Bonestorm for the first time? It’s basically that.) It’s a minor thing, but it’s one way to impress someone who just spent $700 on a console.
I jumped right into Spider-Man 2‘s Performance Pro mode, and I was knocked out by how clear and smooth the game looked. It brings over all of the features from the game’s standard Fidelity mode, including ray-traced reflections across windows and water, but it also delivers 60 fps with higher-res textures, thanks to PSSR. It was as if I were playing Spider-Man 2 on a gaming PC. Swinging around the city was silky smooth and the reflections on buildings were simply stunning. I found myself just wandering around the streets of NYC or hanging out on rooftops just to drink in the additional detail.
Spider-Man 2‘s Performance Pro mode basically delivers everything I wanted from the game on the original PS5, where you had to choose between a less graphically intense, 60 fps Performance mode, or the 30 fps Fidelity setting with ray tracing. But, as if to constantly rub compromise in our face, there’s also a new Fidelity Pro mode that once again brings the frame rate down to 30 fps to make room for new graphical features, including ray-traced ambient occlusion, key light shadows, and enhanced reflections and interiors.
Much like a gaming PC, you can tweak the levels of those new ray tracing settings to your liking. The Fidelity Pro mode looked fine when there wasn’t much action on the screen, but swinging around NYC was far less thrilling at a sluggish 30 fps. It also made me feel a bit dissatisfied with the graphics of the Performance Pro mode. While some console gamers probably won’t mind, I can’t see myself playing a modern title at 30 fps when I know the same hardware can deliver a more fulfilling 60 fps experience.
In The Last of Us Part 2, the new 4K/60 fps Pro mode is a striking upgrade over when I originally played it on the PS4. It also looks noticeably more fluid and realistic than the previous PS5 revamp. While the game is being rendered at 1440p and relies on PSSR to hit 4K, textures and skin tones appear sharp, and characters’ hair is far more natural. I wasn’t the biggest fan of The Last Of Us Part 2 when it debuted (the revenge narrative felt a bit simplistic), but the visual leap on the PS5 Pro is enough to make me want to replay the entire campaign.
Demon’s Souls, a game that already looked great on PS5, also gets an impressive update. The new Pro mode looks sharper than the old Performance option, it still runs at 60 fps and it features a more lifelike contact shadow system. While it’s arguably a game that didn’t need a huge graphical bump, the improvements are still welcome. Once again, it feels reminiscent of playing Dark Souls 3 and Elden Ring on my gaming PC.
I spent most of this review playing the PS5 Pro on my Formovie UST 4K projector, which was outputting to a 120-inch screen around eight feet away from my seat. So, as you can imagine, I had a pretty close look at graphical details. It’s often annoying to play console games on such a large screen, where every imperfection is magnified to an obscene degree. But the PS5 Pro felt similar to projecting from my RTX 4090 gaming PC: Gameplay looked wonderful at 60 fps and it was all delivered in scrumptious detail.
The author of our PS5 Pro preview, Jessica Conditt, tested out the new console on a 55-inch LG OLED C2. Her impressions are as follows:
After playing a bunch of games on the PS5 Pro at Sony’s office last month, I really just wanted to take the console home, boot up one of my favorite titles, and see how it felt from the comfort of my own couch. So, that’s exactly what I did. I played Alan Wake 2’s The Lake House DLC on the Pro, swapping between Quality and Performance modes, and generally ooh-ing and aah-ing between the jump scares. Quality mode on the Pro keeps Alan Wake 2’s framerate at 30 fps and enables ray-traced reflections, a feature that doesn’t exist in the standard PS5 version. Performance mode is essentially the launch version’s highest-res Quality mode, which outputs at 2160p, but it runs at 60 fps. Both modes utilize PSSR upscaling.
Alan Wake 2 performs beautifully in either setting on the Pro, but ray tracing makes the most noticeable impact. Accurate, responsive reflections help ground the game’s environments, adding realistic depth and movement to the concrete hallways and metal elevators in The Lake House. In Quality mode, details like whiteboard scribbles and scattered documents render crisply, preserving tension and immersion. Alan Wake 2 isn’t really an action game at its core — as I’ve previously argued — so the 30 fps limit in Quality mode isn’t a huge bother. Truly, it only stands out when you play in performance mode and then swap back.
That said, Alan Wake 2 feels fantastic at 60 fps. Performance mode removes the sense of sluggishness and visual nausea that sometimes accompanies 30 fps play, and the game still looks like a dream — rather, a beautiful nightmare. Alan Wake 2’s Performance setting on PS5 Pro is the solution for anyone who couldn’t decide between the game’s two modes at launch: Now you can have high res and 60 fps at the same time.
Similar to Devindra’s complaints about Fidelity Pro in Spider-Man 2, the fact that some upgraded PS5 Pro games include the option to play at 60 fps or with ray tracing only highlights how much I want to play with both features enabled. I realize this could be viewed as a bratty take, but it’s born out of pure excitement — games on the PS5 Pro look and feel so fantastic that I can’t help imagining how much better it can actually get from here. There are already a handful of PS5 Pro titles that offer 60 fps and ray tracing at once, including Spider-Man 2, Ratchet & Clank: Rift Apart and EA Sports F1 24, and this is an excellent sign for the future, considering it’s early days and developers are still testing the limits of Sony’s new hardware. The PS5 Pro is laying the foundation for the next generation of console gaming and, damn, things are looking good.
Alan Wake 2‘s Quality mode vs. its Performance setting.
PSSR certainly isn’t without fault, though. Sometimes while playing Spider-Man 2, objects like spinning fans or signs with fine text would get distorted. Some textures would start shimmering for no reason. I remember coming across similar issues in the early days of DLSS, and I still frequently see these issues while using AMD’s FSR technology on PS5 and PC titles. There’s still room for Sony to improve PSSR down the line, so hopefully obvious problems will get ironed out soon.
The PS5 Pro can enhance the quality of PS4 titles, similar to the PS4 Pro’s boost mode. Bloodborne was the only older game I was eager to try out, and I can confirm that it looks a bit more detailed, particularly when it comes to the intricacies of your wardrobe. But while the facelift is nice to see, and it’s the best we’ll get until Sony listens to fan demands and remakes Bloodborne, it’s still not running at 60 fps.
Should you buy the PlayStation 5 Pro?
A $700 game console isn’t for everyone — that much is obvious. Most players would be better off with the $450 all-digital PS5, or the standard $500 model if you need disc support. Given how long the console has been around, you can also often find used or refurbished PS5s for $400 or less.
The PS5 Pro clearly isn’t meant for anyone who is prioritizing value — unless, of course, you’re comparing it to a full-fledged gaming PC. If you want 4K-like graphics with ray tracing at 60 fps, the PS5 Pro is simply your best choice under $1,000.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstation-5-pro-review-a-superpowered-700-console-for-gamers-who-wont-buy-a-pc-110056410.html?src=rss
Proton brings more encrypted collaboration features to its Docs app
Proton is continuing to build out its Drive suite of productivity tools for its privacy-focused alternative to Google Docs and Microsoft Word. The latest update is to the Docs app, which now has a “suggesting mode.” Proton claims that this is the “first and only encrypted, real-time collaboration feature designed for teams managing sensitive documents to streamline review processes and allowing seamless and secure collaboration.”
Suggesting mode should be familiar to anyone who’s shared a Google Doc with someone else for feedback. It offers things like suggestions for modifying the text, tracked changes and a way to save a copy of the original version to make sure nothing’s accidentally lost during the editing process.
Proton
Elsewhere, a new public links feature allows you to set permissions to read-only and apply an expiration date, giving you more control over shared documents. In the Proton Drive Windows app, you’ll be able to see all of the files that collaborators have shared with you. It’s possible to sync these for offline access as well.
Since Proton debuted Docs in July, it has been expanding the app’s feature set with options including PDF exporting, keyboard shortcuts, additional formatting tools and a word count function. With the addition of suggested mode, it’s getting closer to having all of the features that folks have come to expect from the likes of Google Docs, making it more of a viable option for collaborative teams who are concerned about sharing documents containing sensitive information.This article originally appeared on Engadget at https://www.engadget.com/apps/proton-brings-more-encrypted-collaboration-features-to-its-docs-app-110045848.html?src=rss
Proton is continuing to build out its Drive suite of productivity tools for its privacy-focused alternative to Google Docs and Microsoft Word. The latest update is to the Docs app, which now has a “suggesting mode.” Proton claims that this is the “first and only encrypted, real-time collaboration feature designed for teams managing sensitive documents to streamline review processes and allowing seamless and secure collaboration.”
Suggesting mode should be familiar to anyone who’s shared a Google Doc with someone else for feedback. It offers things like suggestions for modifying the text, tracked changes and a way to save a copy of the original version to make sure nothing’s accidentally lost during the editing process.
Elsewhere, a new public links feature allows you to set permissions to read-only and apply an expiration date, giving you more control over shared documents. In the Proton Drive Windows app, you’ll be able to see all of the files that collaborators have shared with you. It’s possible to sync these for offline access as well.
Since Proton debuted Docs in July, it has been expanding the app’s feature set with options including PDF exporting, keyboard shortcuts, additional formatting tools and a word count function. With the addition of suggested mode, it’s getting closer to having all of the features that folks have come to expect from the likes of Google Docs, making it more of a viable option for collaborative teams who are concerned about sharing documents containing sensitive information.
This article originally appeared on Engadget at https://www.engadget.com/apps/proton-brings-more-encrypted-collaboration-features-to-its-docs-app-110045848.html?src=rss
You’ll be able to play your Nintendo Switch games on its successor
You don’t have to take great pains to preserve your Switch to ensure that you can still play your favorite games on it years and years from now. Nintendo has revealed in its earnings report that the upcoming successor to the Switch will have backwards compatibility and will be able to run games made for the current console. In addition, Switch Online will also be available on the Switch 2, which means your saves stored on the cloud will be carried over and you’ll be able to play NES, SNES and Game Boy titles on the new console.
Nintendo explained that it’s making Switch Online available on the upcoming console, because it thinks it’s important for the company’s future to “carry over the good relationship” it has built with its more than 100 million annual playing users to the new device. The main way to do so is to make use of the Nintendo Account, which ties a user’s history to one account and enables the company to “maintain a continuous relationship” with them across console generations. Before the Nintendo Account was introduced, Nintendo had no easy way to carry a user’s history and purchases over to the next console. “As a result, our relationship with the consumers was interrupted when a new system was purchased,” it said.
The company promised to reveal more information about the Switch 2 “at a later date,” though it didn’t say when exactly. In a recent event where we thought the new Switch could be announced, Nintendo launched an alarm clock instead. Based on its earnings results, it looks like people could be choosing to wait for the new console instead of buying the current Switch: The company had to downgrade its sales forecast for the fiscal year due to a big decline in console sales compared to the same periods last year.
This is Furukawa. At today’s Corporate Management Policy Briefing, we announced that Nintendo Switch software will also be playable on the successor to Nintendo Switch. Nintendo Switch Online will be available on the successor to Nintendo Switch as well. Further information about…— 任天堂株式会社(企業広報・IR) (@NintendoCoLtd) November 6, 2024
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/youll-be-able-to-play-your-nintendo-switch-games-on-its-successor-045657774.html?src=rss
You don’t have to take great pains to preserve your Switch to ensure that you can still play your favorite games on it years and years from now. Nintendo has revealed in its earnings report that the upcoming successor to the Switch will have backwards compatibility and will be able to run games made for the current console. In addition, Switch Online will also be available on the Switch 2, which means your saves stored on the cloud will be carried over and you’ll be able to play NES, SNES and Game Boy titles on the new console.
Nintendo explained that it’s making Switch Online available on the upcoming console, because it thinks it’s important for the company’s future to “carry over the good relationship” it has built with its more than 100 million annual playing users to the new device. The main way to do so is to make use of the Nintendo Account, which ties a user’s history to one account and enables the company to “maintain a continuous relationship” with them across console generations. Before the Nintendo Account was introduced, Nintendo had no easy way to carry a user’s history and purchases over to the next console. “As a result, our relationship with the consumers was interrupted when a new system was purchased,” it said.
The company promised to reveal more information about the Switch 2 “at a later date,” though it didn’t say when exactly. In a recent event where we thought the new Switch could be announced, Nintendo launched an alarm clock instead. Based on its earnings results, it looks like people could be choosing to wait for the new console instead of buying the current Switch: The company had to downgrade its sales forecast for the fiscal year due to a big decline in console sales compared to the same periods last year.
This is Furukawa. At today’s Corporate Management Policy Briefing, we announced that Nintendo Switch software will also be playable on the successor to Nintendo Switch. Nintendo Switch Online will be available on the successor to Nintendo Switch as well. Further information about…
— 任天堂株式会社(企業広報・IR) (@NintendoCoLtd) November 6, 2024
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/youll-be-able-to-play-your-nintendo-switch-games-on-its-successor-045657774.html?src=rss
New report details ‘vast spying’ by China-linked telecom hackers
New details are continuing to surface about the hacking of US telecom companies by a China-linked group that targeted US officials and campaign staffers. Now, The Wall Street Journal reports that the hackers’ access was even greater than what’s been previously reported, and that the communications of “potentially thousands of Americans” may have been impacted.
Last week, The New York Times reported that FBI investigators suspected call logs and SMS messages had been accessed by the hacking group, known as “Salt Typhoon.” The group reportedly targeted the phones of diplomats and government officials, as well as people associated with both presidential campaigns.
Now, The WSJ is reporting that the hackers, who were “likely” working for a Chinese intelligence agency, spent “eight months or more” in US telecom infrastructure, and that they may have been able to scoop up the data of thousands of people who were in contact with the targeted individuals.
The Journal confirms earlier reports that the hackers “limited their targets to several dozen select, high-value political and national-security figures.” But the hackers, who reportedly exploited routers used by telecom firms, had “the ability to access the phone data of virtually any American who is a customer of a compromised carrier — a group that includes AT&T and Verizon.” Both AT&T and Verizon declined to comment on the report.This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/new-report-details-vast-spying-by-china-linked-telecom-hackers-010347224.html?src=rss
New details are continuing to surface about the hacking of US telecom companies by a China-linked group that targeted US officials and campaign staffers. Now, The Wall Street Journal reports that the hackers’ access was even greater than what’s been previously reported, and that the communications of “potentially thousands of Americans” may have been impacted.
Last week, The New York Times reported that FBI investigators suspected call logs and SMS messages had been accessed by the hacking group, known as “Salt Typhoon.” The group reportedly targeted the phones of diplomats and government officials, as well as people associated with both presidential campaigns.
Now, The WSJ is reporting that the hackers, who were “likely” working for a Chinese intelligence agency, spent “eight months or more” in US telecom infrastructure, and that they may have been able to scoop up the data of thousands of people who were in contact with the targeted individuals.
The Journal confirms earlier reports that the hackers “limited their targets to several dozen select, high-value political and national-security figures.” But the hackers, who reportedly exploited routers used by telecom firms, had “the ability to access the phone data of virtually any American who is a customer of a compromised carrier — a group that includes AT&T and Verizon.” Both AT&T and Verizon declined to comment on the report.
This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/new-report-details-vast-spying-by-china-linked-telecom-hackers-010347224.html?src=rss
Sony will discontinue its pricey Airpeak S1 camera drone in March
Sony announced that it will stop selling the Airpeak S1 camera drone. Sales of the product will end on March 31, 2025. Sony will also stop selling most of the drone’s accessories next year, but replacement batteries and propellers will be available until March 31, 2026. Inspections, repairs and software maintenance will continue through March 31, 2030.
The Airpeak S1 was initially introduced during a virtual presentation at CES in 2021. The drone was intended to capture high-definition footage with Sony’s full-frame mirrorless interchangeable-lens Alpha cameras. It could fly for 12 minutes with a camera attached and achieved a max flight speed of 55.9mph. While the high-end drone would set buyers back about $9,000 even before buying accessories, it had middling to flat-out negative reviews.
This article originally appeared on Engadget at https://www.engadget.com/transportation/sony-discontinues-its-pricey-airpeak-s1-camera-drone-in-march-234823252.html?src=rss
Sony announced that it will stop selling the Airpeak S1 camera drone. Sales of the product will end on March 31, 2025. Sony will also stop selling most of the drone’s accessories next year, but replacement batteries and propellers will be available until March 31, 2026. Inspections, repairs and software maintenance will continue through March 31, 2030.
The Airpeak S1 was initially introduced during a virtual presentation at CES in 2021. The drone was intended to capture high-definition footage with Sony’s full-frame mirrorless interchangeable-lens Alpha cameras. It could fly for 12 minutes with a camera attached and achieved a max flight speed of 55.9mph. While the high-end drone would set buyers back about $9,000 even before buying accessories, it had middling to flat-out negative reviews.
This article originally appeared on Engadget at https://www.engadget.com/transportation/sony-discontinues-its-pricey-airpeak-s1-camera-drone-in-march-234823252.html?src=rss
The Internet Archive’s Wayback Machine is fully back in action with saving pages
The Internet Archive is continuing the recovery process after a series of DDoS attacks that took down its servers in early October. On Monday, the nonprofit digital library posted on X that its ‘Save Page Now’ service has been restored to the Wayback Machine.
Save Page Now is back online via the Wayback Machine: https://t.co/0x24WHlhAcWeb pages archived since October 9 will start being added to @waybackmachine. pic.twitter.com/fbQxXKSRL5— Internet Archive (@internetarchive) November 4, 2024
The Wayback Machine resumed operation in read-only mode on October 14; now users can upload new web pages to record their information and access them later. As the X post notes, the Wayback Machine will begin collecting web pages that have been archived since October 9 when the entire site was taken down.
The October DDoS attacks coincided with the Internet Archive’s move to disclose a data breach that saw more than 31 million records taken. Security researcher Troy Hunt, who runs the Have I Been Pwned? service for monitoring compromised accounts, said that the two actions against the Internet Archive were “entirely coincidental” and likely taken by “multiple parties.”This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/the-internet-archives-wayback-machine-is-fully-back-in-action-with-saving-pages-223736576.html?src=rss
The Internet Archive is continuing the recovery process after a series of DDoS attacks that took down its servers in early October. On Monday, the nonprofit digital library posted on X that its ‘Save Page Now’ service has been restored to the Wayback Machine.
Save Page Now is back online via the Wayback Machine: https://t.co/0x24WHlhAc
Web pages archived since October 9 will start being added to @waybackmachine. pic.twitter.com/fbQxXKSRL5
— Internet Archive (@internetarchive) November 4, 2024
The Wayback Machine resumed operation in read-only mode on October 14; now users can upload new web pages to record their information and access them later. As the X post notes, the Wayback Machine will begin collecting web pages that have been archived since October 9 when the entire site was taken down.
The October DDoS attacks coincided with the Internet Archive’s move to disclose a data breach that saw more than 31 million records taken. Security researcher Troy Hunt, who runs the Have I Been Pwned? service for monitoring compromised accounts, said that the two actions against the Internet Archive were “entirely coincidental” and likely taken by “multiple parties.”
This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/the-internet-archives-wayback-machine-is-fully-back-in-action-with-saving-pages-223736576.html?src=rss
Mozilla Foundation cuts 30 percent of its staff
The Mozilla Foundation has made steep cuts to its team. The 30 percent staff cuts will completely eliminate the nonprofit’s advocacy and global programs divisions, according to an internal email sent by Mozilla Foundation Executive Director Nabiha Syed. TechCrunch reported on the news, and Mozilla confirmed the cuts in a statement to the publication.
“The Mozilla Foundation is reorganizing teams to increase agility and impact as we accelerate our work to ensure a more open and equitable technical future for us all,” the statement read. “That unfortunately means ending some of the work we have historically pursued and eliminating associated roles to bring more focus going forward.” We’ve reached out to the Foundation and will update if we receive any additional comment.
The Mozilla Foundation is a nonprofit arm under the bigger Mozilla umbrella; Mozilla Corporation is the arm responsible for the Firefox browser. In February, Mozilla announced that about 60 workers would be laid off, primarily on the product development team.
Developing…This article originally appeared on Engadget at https://www.engadget.com/computing/mozilla-foundation-cuts-30-percent-of-its-staff-203951504.html?src=rss
The Mozilla Foundation has made steep cuts to its team. The 30 percent staff cuts will completely eliminate the nonprofit’s advocacy and global programs divisions, according to an internal email sent by Mozilla Foundation Executive Director Nabiha Syed. TechCrunch reported on the news, and Mozilla confirmed the cuts in a statement to the publication.
“The Mozilla Foundation is reorganizing teams to increase agility and impact as we accelerate our work to ensure a more open and equitable technical future for us all,” the statement read. “That unfortunately means ending some of the work we have historically pursued and eliminating associated roles to bring more focus going forward.” We’ve reached out to the Foundation and will update if we receive any additional comment.
The Mozilla Foundation is a nonprofit arm under the bigger Mozilla umbrella; Mozilla Corporation is the arm responsible for the Firefox browser. In February, Mozilla announced that about 60 workers would be laid off, primarily on the product development team.
Developing…
This article originally appeared on Engadget at https://www.engadget.com/computing/mozilla-foundation-cuts-30-percent-of-its-staff-203951504.html?src=rss