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Bitcoin ATM scams have cost Americans over $10 million per month this year

The Federal Trade Commission has published a report that aims to warn people about Bitcoin ATM (or BTM) scams, which have apparently increased tenfold from 2020 to 2023. Americans had lost $65 million to fraud losses involving BTMs within the first six months of this year alone, and the actual amount may be a lot more than that, since most scams go unreported. Further, losses due to BTM scams have been exceptionally high, with people reporting a median loss of $10,000 over the past six months. 
In most of the BTM scams reported, the bad actors impersonated government and business entities, as well as tech support representatives. Almost half of the instances reported started with a phone call, though some victims were fooled by fake security warnings from online ads, pop-ups and emails from scammers pretending to be from Microsoft or Apple. 
Some scammers pretend to be government agents or employees from utility providers, for instance, and tell people that they have to settle their bills by paying through a nearby BTM. Others pretend to be feds or bank agents and scare would-be victims into believing that their accounts are being targeted by hackers, so they have to transfer their money to a “secure account.” Those are just some examples of how the bad actors can fool their victims. 
According to the commission’s warning, scammers tend to send their targets to specific BTM locations, showing that they prefer some operators over others. Those preferences have changed over time, though, likely due to the fraud prevention measures crypto companies introduce to their systems. Whatever operator the scammer chooses, they send QR codes to their victims, since BTMs typically require depositors to scan one linked to the recipient’s account. Those QR codes, of course, send money straight to the scammers’ wallets. 
As you can guess, most of the BTM scam victims are older people. The FTC says $46 million of the total losses involving BTMs in the first half of 2024 — that’s 71 percent of the overall amount — came from people over 60. If you take BTMs out of the equation, most of the losses from cryptocurrency fraud were reported by people between 18 and 59 years old who fell victim to fake investment opportunities. 
If you have an older person in your life, it’s best to warn them about potential BTM scams before they get targeted, because recovering the money they lose from these schemes would most likely be impossible. In addition, it may be time for all BTM operators, as well as the supermarkets, convenience stores and other locations where the machines are installed, to post warnings next to BTMs about these scams. This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/bitcoin-atm-scams-have-cost-americans-over-10-million-per-month-this-year-140031675.html?src=rss

The Federal Trade Commission has published a report that aims to warn people about Bitcoin ATM (or BTM) scams, which have apparently increased tenfold from 2020 to 2023. Americans had lost $65 million to fraud losses involving BTMs within the first six months of this year alone, and the actual amount may be a lot more than that, since most scams go unreported. Further, losses due to BTM scams have been exceptionally high, with people reporting a median loss of $10,000 over the past six months. 

In most of the BTM scams reported, the bad actors impersonated government and business entities, as well as tech support representatives. Almost half of the instances reported started with a phone call, though some victims were fooled by fake security warnings from online ads, pop-ups and emails from scammers pretending to be from Microsoft or Apple. 

Some scammers pretend to be government agents or employees from utility providers, for instance, and tell people that they have to settle their bills by paying through a nearby BTM. Others pretend to be feds or bank agents and scare would-be victims into believing that their accounts are being targeted by hackers, so they have to transfer their money to a “secure account.” Those are just some examples of how the bad actors can fool their victims. 

According to the commission’s warning, scammers tend to send their targets to specific BTM locations, showing that they prefer some operators over others. Those preferences have changed over time, though, likely due to the fraud prevention measures crypto companies introduce to their systems. Whatever operator the scammer chooses, they send QR codes to their victims, since BTMs typically require depositors to scan one linked to the recipient’s account. Those QR codes, of course, send money straight to the scammers’ wallets. 

As you can guess, most of the BTM scam victims are older people. The FTC says $46 million of the total losses involving BTMs in the first half of 2024 — that’s 71 percent of the overall amount — came from people over 60. If you take BTMs out of the equation, most of the losses from cryptocurrency fraud were reported by people between 18 and 59 years old who fell victim to fake investment opportunities. 

If you have an older person in your life, it’s best to warn them about potential BTM scams before they get targeted, because recovering the money they lose from these schemes would most likely be impossible. In addition, it may be time for all BTM operators, as well as the supermarkets, convenience stores and other locations where the machines are installed, to post warnings next to BTMs about these scams. 

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/bitcoin-atm-scams-have-cost-americans-over-10-million-per-month-this-year-140031675.html?src=rss

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Microsoft is testing a new on-screen keyboard layout that works better with game controllers

Microsoft has been working on improving small-screen and touchscreen input, focusing on making it more accessible to Windows handheld console users (think the ASUS ROG Ally). Typing with a controller isn’t convenient, but Microsoft’s latest small update introduced a new onscreen keyboard layout that’s a lot easier to use with an Xbox controller, or the controls on a portable gaming PC.
Windows
The new layout isn’t confined to moving cursors and selecting specific keys anymore. For example, the X button can be used to backspace, while the Y button is a space bar. The left trigger opens the symbols and numbers page as well. It’s almost like a mobile keyboard but optimized for Xbox controller usage. Most importantly, all keys are vertically aligned, making navigating the keyboard easier.
The target users for this change include Windows-powered handheld users and PC gamers who prefer to stick to an Xbox controller while playing games. This latest update follows another change Microsoft made a few weeks ago that makes the Windows Game Bar easier to use on handhelds.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/microsoft-is-testing-a-new-on-screen-keyboard-layout-that-works-better-with-game-controllers-135058122.html?src=rss

Microsoft has been working on improving small-screen and touchscreen input, focusing on making it more accessible to Windows handheld console users (think the ASUS ROG Ally). Typing with a controller isn’t convenient, but Microsoft’s latest small update introduced a new onscreen keyboard layout that’s a lot easier to use with an Xbox controller, or the controls on a portable gaming PC.

Windows

The new layout isn’t confined to moving cursors and selecting specific keys anymore. For example, the X button can be used to backspace, while the Y button is a space bar. The left trigger opens the symbols and numbers page as well. It’s almost like a mobile keyboard but optimized for Xbox controller usage. Most importantly, all keys are vertically aligned, making navigating the keyboard easier.

The target users for this change include Windows-powered handheld users and PC gamers who prefer to stick to an Xbox controller while playing games. This latest update follows another change Microsoft made a few weeks ago that makes the Windows Game Bar easier to use on handhelds.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/microsoft-is-testing-a-new-on-screen-keyboard-layout-that-works-better-with-game-controllers-135058122.html?src=rss

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Microsoft is sharing Copilot’s ‘next phase’ in a September 16 livestream

According to Microsoft, it’s time for the “next phase of Copilot innovation.” On September 16, the company is live streaming an event called Microsoft 365 Copilot: Wave 2. Microsoft’s CEO Satya Nadella and corporate vice president of AI at work, Jared Spataro, will host the event on LinkedIn (It is “your AI assistant for work,” so it’s a fitting platform). The stream starts at 8 AM PT/11 AM ET and is available here. 
Spataro first announced Microsoft 365 Copilot in early 2023 to create responses, draft presentations, and break down data — to name a few of its uses. In the year and a half since, CoPilot has folded in Microsoft’s chatbot Bing and expanded to serve entire teams, generate images, and reference multiple documents when it writes. It currently costs $360 annually per user. 
This article originally appeared on Engadget at https://www.engadget.com/ai/microsoft-is-sharing-copilots-next-phase-in-a-september-16-livestream-134451868.html?src=rss

According to Microsoft, it’s time for the “next phase of Copilot innovation.” On September 16, the company is live streaming an event called Microsoft 365 Copilot: Wave 2. Microsoft’s CEO Satya Nadella and corporate vice president of AI at work, Jared Spataro, will host the event on LinkedIn (It is “your AI assistant for work,” so it’s a fitting platform). The stream starts at 8 AM PT/11 AM ET and is available here

Spataro first announced Microsoft 365 Copilot in early 2023 to create responses, draft presentations, and break down data — to name a few of its uses. In the year and a half since, CoPilot has folded in Microsoft’s chatbot Bing and expanded to serve entire teams, generate images, and reference multiple documents when it writes. It currently costs $360 annually per user

This article originally appeared on Engadget at https://www.engadget.com/ai/microsoft-is-sharing-copilots-next-phase-in-a-september-16-livestream-134451868.html?src=rss

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Our favorite smart plug drops to only $35 for a four-pack

My nighttime, dim lamp is just out of reach from my bed, forcing me to get up every night just as I’ve gotten cozy and turn it off. I finally need to pull the trigger and get smart plugs. Thankfully, our favorite smart plug, the Kasa Smart Plug Mini EP25, is currently on sale with a four-pack costing $35, down from $50 — a solid $15 savings. The deal comes courtesy of a 22 percent discount and a $4 coupon you can tack on (just remember to click it). It’s only $2 more than the four-pack’s all-time low price on Prime Day. 
The Kasa Smart Plug Mini EP25 is our top choice thanks to its reliability and fuss-free setup. The plug connects to Wi-Fi and works with iOS and Android devices, letting you access assistant support from Siri, Google Assistant, Alexa and Samsung SmartThings. The assistants can do tasks like turning your plug on and off. The EP25 also lets you track your device’s power consumption and see your real-time energy usage.

The setup is straightforward for the Kasa Smart Plug Mini EP25. You can choose a name for each plug and designate which room it lives in (so you don’t accidentally turn the kitchen lights off on someone). Then, program it to switch on at certain times and enjoy getting to stay in bed while turning the light off down the hall. 
Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/our-favorite-smart-plug-drops-to-only-35-for-a-four-pack-131535200.html?src=rss

My nighttime, dim lamp is just out of reach from my bed, forcing me to get up every night just as I’ve gotten cozy and turn it off. I finally need to pull the trigger and get smart plugs. Thankfully, our favorite smart plug, the Kasa Smart Plug Mini EP25, is currently on sale with a four-pack costing $35, down from $50 — a solid $15 savings. The deal comes courtesy of a 22 percent discount and a $4 coupon you can tack on (just remember to click it). It’s only $2 more than the four-pack’s all-time low price on Prime Day. 

The Kasa Smart Plug Mini EP25 is our top choice thanks to its reliability and fuss-free setup. The plug connects to Wi-Fi and works with iOS and Android devices, letting you access assistant support from Siri, Google Assistant, Alexa and Samsung SmartThings. The assistants can do tasks like turning your plug on and off. The EP25 also lets you track your device’s power consumption and see your real-time energy usage.

The setup is straightforward for the Kasa Smart Plug Mini EP25. You can choose a name for each plug and designate which room it lives in (so you don’t accidentally turn the kitchen lights off on someone). Then, program it to switch on at certain times and enjoy getting to stay in bed while turning the light off down the hall. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/our-favorite-smart-plug-drops-to-only-35-for-a-four-pack-131535200.html?src=rss

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The Legend of Zelda: Echoes of Wisdom plays like a traditional Zelda game, remixed

The Legend of Zelda: Echoes of Wisdom feels like a kindred spirit to the 2019 remake of Link’s Awakening, both in challenge and in vibes. It’s a far cry from the incredibly intricate and complex worlds in Tears of the Kingdom, and while I only played for about 90 minutes (spread over two different parts of the game),I came away from the demo charmed by the gorgeous, tilt-shift art style. Not to mention being quite pleased to finally be playing as Zelda for the first time in the series that bears her damn name. And while plenty of adults will surely enjoy The Legend of Zelda: Echoes of Wisdom, it also feels tailor-made as an entry point for younger players.
We already knew about the art style and playing as Zelda — what was most important about this preview was that I got a chance to see just how Zelda’s “echoes” worked in the game itself. As you’d expect, there’s a gentle tutorial that shows you the ropes. My playthrough started not long into the game, with Zelda imprisoned; my first challenge was finding a way to sneak her out of the dungeon. Fortunately, Zelda is equipped with the Tri Rod, a tool that lets her clone objects and beasts alike. Shimmering objects on the screen can be saved as echoes, the first of which was a humble crate. Once you learn an echo, you can summon it with a tap of a button — but echoes use up power so you can only have a few on the screen at once. Along with the Tri Rod is a little spectral creature Tri who helps you along and indicates how much power you have to make echoes at any given time.
Nintendo
I was surprised at how many random things I could turn into echoes and how useful they ended up being. After learning the crate, I also learned how to create an “old bed” — something that doesn’t provide as much height as the crate, but is long enough to span small chasms. Making three of them on top of each other made for a solid little bridge.
But you can’t fight off enemies with a crate — that’s where learning echoes of monsters comes in. The first bad guy I encountered was defeated by clobbering it with a boulder. But after that, I was able to summon the same gelatinous little bad guy with the Tri Rod and sic him on other enemies. Beating more monsters greatly expands your attacking capabilities. I soon took down a Keese, which I could then use to attack other aerial baddies. I further expanded my arsenal by taking down a spear-throwing Moblin and a powerful knight who has a wicked swing attack.
I’m very much looking forward to seeing what other echoes you can learn throughout the adventure and how you can combine them to bizarre and hilarious effect. For example, I was able to learn an echo for a trampoline, and then drop a Moblin on it and have him bounce up to a higher level in a dungeon to go after enemies up there. I’m sure that there are going to be a ton of wacky and creative ways that people combine echoes, especially as Zelda’s capabilities grow and you’re able to have more on the screen at one time. It’s not nearly as complex as the Ultrahand ability from Tears of the Kingdom, but it does allow players to figure out puzzle solutions in a variety of ways — there won’t always be a “right” way but there may be lots of ways to get the job done.
Nintendo
Zelda also has a “bind” ability, which lets her attach herself to objects that then follow her movements. The example of this shown off in a recent trailer is a great intro to the new power: after grabbing a giant boulder, you can just walk “down” the screen; the boulder follows and is then perched over a chasm that you can drop it into, clearing the path forward. You can also bind yourself to moving objects, like floating platforms, and grab a ride along with them.

Sometimes, though, just relying on echoes to do your dirty work for you won’t be enough. Fortunately, Zelda picks up a crucial new ability in the first dungeon I played: the ability to switch into “swordfighter” mode. To do this, I had to beat up a possessed version of Link, who you might remember as the hero in literally every other Zelda game. Once you defeat this pseudo-link, Zelda is outfitted with a cute shield and sword and can attack enemies head-on. The only catch is that she can only stay in this mode for a limited time. If you run out of power, you’ll need to grab crystals from downed enemies to refresh yourself and switch modes again.
This adds a fun way to get some of the classic Zelda experience in this game, but with a time constraint to make sure players don’t abuse it. Further complicating things is that you can’t use echoes when you’re wielding a sword, so you’ll need to pick your sports. The boss at the end of the Suthorn Ruins dungeon I played through was a great example of how you can use your powers in concert — using echoes and the bind ability, I was able to make the cartoonishly menacing Seismic Talus vulnerable, and then I switched to sword mode and walloped it until I took it down.
Nintendo
While most of my demo took place in the aforementioned dungeon, I was able to explore a relatively small slice of Hyrule. Rest assured, this map is quite different from other versions of Hyrule you’ve explored, though there are some classic traits from other games (mountains to the north, a castle smack in the center, a beach to the south). What I saw was colorful and vibrant, and tailor-made to using your echoes to get around more efficiently.
As for difficulty, this feels like one of the most approachable Zelda games I’ve played in a while — but it’ll present some challenges of its own. The first dungeon was short and sweet, but I did die a few times while I tried to figure out which echoes I needed to combat some powerful enemies. Similarly, the environmental puzzles aren’t too tough, but they differ significantly from other games because you need to use echoes to solve them. For me, it wasn’t always obvious what solution the game was pushing me towards. But I think that was primarily because I often forgot about some of the echoes I had at my disposal. Once I remembered the right tools, the solution was pretty evident.

Nintendo
Probably the biggest challenge that I can see is going to be managing all of those echoes. At the end of the demo, I had picked up more than a dozen, and the linear menu system that I used to switch between them could get extremely unwieldy once that list grows. If you’ve played Tears of the Kingdom, it’s similar to the menu you use to choose an item to attach to an arrow before you fire it, another pretty unwieldy system. I believe you can access different echoes through the pause menu, sort of like selecting weapons or items in the Zelda games of old, but I didn’t spend too much time messing around with such things.
From what I’ve seen so far, Echoes of Wisdom is simultaneously a throwback and a new adventure. The top-down presentation and overall vibe remind me of plenty of old Zelda games besides the obvious Link’s Awakening comparison. But the gameplay is completely different in a way that should provide experienced players with a totally different challenge, and the lower difficulty level will make it, along with Link’s Awakening, a great first Zelda game for younger adventurers.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-legend-of-zelda-echoes-of-wisdom-plays-like-a-traditional-zelda-game-remixed-130053301.html?src=rss

The Legend of Zelda: Echoes of Wisdom feels like a kindred spirit to the 2019 remake of Link’s Awakening, both in challenge and in vibes. It’s a far cry from the incredibly intricate and complex worlds in Tears of the Kingdom, and while I only played for about 90 minutes (spread over two different parts of the game),I came away from the demo charmed by the gorgeous, tilt-shift art style. Not to mention being quite pleased to finally be playing as Zelda for the first time in the series that bears her damn name. And while plenty of adults will surely enjoy The Legend of Zelda: Echoes of Wisdom, it also feels tailor-made as an entry point for younger players.

We already knew about the art style and playing as Zelda — what was most important about this preview was that I got a chance to see just how Zelda’s “echoes” worked in the game itself. As you’d expect, there’s a gentle tutorial that shows you the ropes. My playthrough started not long into the game, with Zelda imprisoned; my first challenge was finding a way to sneak her out of the dungeon. Fortunately, Zelda is equipped with the Tri Rod, a tool that lets her clone objects and beasts alike. Shimmering objects on the screen can be saved as echoes, the first of which was a humble crate. Once you learn an echo, you can summon it with a tap of a button — but echoes use up power so you can only have a few on the screen at once. Along with the Tri Rod is a little spectral creature Tri who helps you along and indicates how much power you have to make echoes at any given time.

Nintendo

I was surprised at how many random things I could turn into echoes and how useful they ended up being. After learning the crate, I also learned how to create an “old bed” — something that doesn’t provide as much height as the crate, but is long enough to span small chasms. Making three of them on top of each other made for a solid little bridge.

But you can’t fight off enemies with a crate — that’s where learning echoes of monsters comes in. The first bad guy I encountered was defeated by clobbering it with a boulder. But after that, I was able to summon the same gelatinous little bad guy with the Tri Rod and sic him on other enemies. Beating more monsters greatly expands your attacking capabilities. I soon took down a Keese, which I could then use to attack other aerial baddies. I further expanded my arsenal by taking down a spear-throwing Moblin and a powerful knight who has a wicked swing attack.

I’m very much looking forward to seeing what other echoes you can learn throughout the adventure and how you can combine them to bizarre and hilarious effect. For example, I was able to learn an echo for a trampoline, and then drop a Moblin on it and have him bounce up to a higher level in a dungeon to go after enemies up there. I’m sure that there are going to be a ton of wacky and creative ways that people combine echoes, especially as Zelda’s capabilities grow and you’re able to have more on the screen at one time. It’s not nearly as complex as the Ultrahand ability from Tears of the Kingdom, but it does allow players to figure out puzzle solutions in a variety of ways — there won’t always be a “right” way but there may be lots of ways to get the job done.

Nintendo

Zelda also has a “bind” ability, which lets her attach herself to objects that then follow her movements. The example of this shown off in a recent trailer is a great intro to the new power: after grabbing a giant boulder, you can just walk “down” the screen; the boulder follows and is then perched over a chasm that you can drop it into, clearing the path forward. You can also bind yourself to moving objects, like floating platforms, and grab a ride along with them.

Sometimes, though, just relying on echoes to do your dirty work for you won’t be enough. Fortunately, Zelda picks up a crucial new ability in the first dungeon I played: the ability to switch into “swordfighter” mode. To do this, I had to beat up a possessed version of Link, who you might remember as the hero in literally every other Zelda game. Once you defeat this pseudo-link, Zelda is outfitted with a cute shield and sword and can attack enemies head-on. The only catch is that she can only stay in this mode for a limited time. If you run out of power, you’ll need to grab crystals from downed enemies to refresh yourself and switch modes again.

This adds a fun way to get some of the classic Zelda experience in this game, but with a time constraint to make sure players don’t abuse it. Further complicating things is that you can’t use echoes when you’re wielding a sword, so you’ll need to pick your sports. The boss at the end of the Suthorn Ruins dungeon I played through was a great example of how you can use your powers in concert — using echoes and the bind ability, I was able to make the cartoonishly menacing Seismic Talus vulnerable, and then I switched to sword mode and walloped it until I took it down.

Nintendo

While most of my demo took place in the aforementioned dungeon, I was able to explore a relatively small slice of Hyrule. Rest assured, this map is quite different from other versions of Hyrule you’ve explored, though there are some classic traits from other games (mountains to the north, a castle smack in the center, a beach to the south). What I saw was colorful and vibrant, and tailor-made to using your echoes to get around more efficiently.

As for difficulty, this feels like one of the most approachable Zelda games I’ve played in a while — but it’ll present some challenges of its own. The first dungeon was short and sweet, but I did die a few times while I tried to figure out which echoes I needed to combat some powerful enemies. Similarly, the environmental puzzles aren’t too tough, but they differ significantly from other games because you need to use echoes to solve them. For me, it wasn’t always obvious what solution the game was pushing me towards. But I think that was primarily because I often forgot about some of the echoes I had at my disposal. Once I remembered the right tools, the solution was pretty evident.

Nintendo

Probably the biggest challenge that I can see is going to be managing all of those echoes. At the end of the demo, I had picked up more than a dozen, and the linear menu system that I used to switch between them could get extremely unwieldy once that list grows. If you’ve played Tears of the Kingdom, it’s similar to the menu you use to choose an item to attach to an arrow before you fire it, another pretty unwieldy system. I believe you can access different echoes through the pause menu, sort of like selecting weapons or items in the Zelda games of old, but I didn’t spend too much time messing around with such things.

From what I’ve seen so far, Echoes of Wisdom is simultaneously a throwback and a new adventure. The top-down presentation and overall vibe remind me of plenty of old Zelda games besides the obvious Link’s Awakening comparison. But the gameplay is completely different in a way that should provide experienced players with a totally different challenge, and the lower difficulty level will make it, along with Link’s Awakening, a great first Zelda game for younger adventurers.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-legend-of-zelda-echoes-of-wisdom-plays-like-a-traditional-zelda-game-remixed-130053301.html?src=rss

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You can finally fish in No Man’s Sky

Worlds Part I, the No Man’s Sky update that rolled out in July, made waters in the game more responsive to wind, depth and weather conditions. An artist drew fan art of their character fishing while perched on the wing of their boat after the update went out, which in turn inspired Hello Games to add a fishing mechanic to No Man’s Sky. If you look at No Man’s Sky communities online, you’ll see a lot of people talk about wanting a fishing feature. Make sure to be on the lookout for the the game’s latest update called Aquarius that’s going out today if you’re one of them.

You can either fish on your own or fish with friends if that would make it easier to wait for a bite. While you can sit, cast your line and wait for a catch on the shore, you can also fish in deep water from a personal platform. The developer says it’s releasing a huge array of fish in the game, “from common minnows to wild alien catches,” and some can only be caught using fishing pots that can bait and trap rare catches. And while you can fish to relax, you can also challenge yourself by completing the fishing logs and taking part in fishing expeditions that will send you on a quest to find the biggest catch of the day. 
Finally, you can cook whatever you catch using new recipes that you can discover around the No Man’s Sky universe. It sounds like Hello Games intends to expand the game’s fishing mechanic, though, so we may get more equipment, competitions and species to catch in the future. For now, if you enjoy fishing mini-games like I do, you may want to grab some snacks and prepare for hours of virtual angling. This article originally appeared on Engadget at https://www.engadget.com/gaming/you-can-finally-fish-in-no-mans-sky-130042803.html?src=rss

Worlds Part I, the No Man’s Sky update that rolled out in July, made waters in the game more responsive to wind, depth and weather conditions. An artist drew fan art of their character fishing while perched on the wing of their boat after the update went out, which in turn inspired Hello Games to add a fishing mechanic to No Man’s Sky. If you look at No Man’s Sky communities online, you’ll see a lot of people talk about wanting a fishing feature. Make sure to be on the lookout for the the game’s latest update called Aquarius that’s going out today if you’re one of them.

You can either fish on your own or fish with friends if that would make it easier to wait for a bite. While you can sit, cast your line and wait for a catch on the shore, you can also fish in deep water from a personal platform. The developer says it’s releasing a huge array of fish in the game, “from common minnows to wild alien catches,” and some can only be caught using fishing pots that can bait and trap rare catches. And while you can fish to relax, you can also challenge yourself by completing the fishing logs and taking part in fishing expeditions that will send you on a quest to find the biggest catch of the day. 

Finally, you can cook whatever you catch using new recipes that you can discover around the No Man’s Sky universe. It sounds like Hello Games intends to expand the game’s fishing mechanic, though, so we may get more equipment, competitions and species to catch in the future. For now, if you enjoy fishing mini-games like I do, you may want to grab some snacks and prepare for hours of virtual angling. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/you-can-finally-fish-in-no-mans-sky-130042803.html?src=rss

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Acer expands Swift line with four new AI laptops

Acer is expanding its line of Swift laptops with four new models, and they each have AI capabilities built in. They share functions such as Microsoft Copilot+, Acer User Sensing technology, Windows Studio Effects, PurifiedVoice 2.0 and PurifiedView. Other features include Wi-Fi 7 and Bluetooth 5.4 connectivity.
We’ll take a look at the Swift 14 AI (SF14-51/T) first, a 14-inch 3K or 2K OLED laptop powered by either Intel Core Ultra 7 or Ultra 5 processors and Intel Arc Graphics. There’s also a model with a 2K IPS touchscreen. Its NPU’s AI performance is rated at 48 trillion of operations per second (TOPS). You get up to 29 hours of video playback and 23 hours of web browsing thanks to the 65Wh battery, perfect for those working on the go.
The Swift 16 AI is the beefier brother of the Swift 14 AI with a 16-inch 3K OLED screen or a 3K touch screen with edge-to-edge glass. The processor is either an Intel Core Ultra 9 or Ultra 7 CPU, and graphics are also handled by the Arc GPU. The NPU’s AI performance is the same as the Swift 14 AI (SF14-51/T), but it has a 75Wh battery.
Those who like AMD CPUs will love the Swift 14 AI (SF14-61/T), which has the AMD Ryzen AI 9 365 GPU (designed to reach 50 TOPS) and AMD Radeon 880M GPU. The 14-inch display is either an OLED 2880×1800 (WQXGA) screen, IPS WQXGA screen or WQXGA touch screen. The first one has DisplayHDR True Black 500 certification, helping reach 500 nits, but the others have a maximum brightness of 400 nits. The laptop has a battery life of 75Wh and is rated for 27 hours of video playback and 18.5 hours of web browsing.
Finally, we have the Swift Go 14 AI powered by a Snapdragon X Plus GPU with eight cores up to 3.2 GHz, while the Hexagon NPU can reach 45 TOPS. A Qualcomm Adreno GPU is responsible for the graphics. The 14.5-inch display comes in WQXGA or 1920×1200 (WUXGA) resolutions, with the former having a 350-nit brightness and the latter 300 nits, both with a 120Hz refresh rate. The 75Wh battery allows for similar battery life as the Swift 14 AI (SF14-61/T), but Acer claims the Swift Go 14 AI has 28 hours of video playback and 19.5 hours of browsing time.
Acer
The Swift 14 AI (SF14-51/T) will be available in the US, EMEA and Australia this September, while the Swift 16 AI comes out during October unless you’re in Australia, where it comes out Q1 2025. Both the Swift Go 14 AI and Swift 14 AI (SF14-61/T) will come out in the US and EMEA during September, but Australian customers must wait for a bit, as the release date is slated to be during Q4 2024.This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/acer-expands-swift-line-with-four-new-ai-laptops-130037605.html?src=rss

Acer is expanding its line of Swift laptops with four new models, and they each have AI capabilities built in. They share functions such as Microsoft Copilot+, Acer User Sensing technology, Windows Studio Effects, PurifiedVoice 2.0 and PurifiedView. Other features include Wi-Fi 7 and Bluetooth 5.4 connectivity.

We’ll take a look at the Swift 14 AI (SF14-51/T) first, a 14-inch 3K or 2K OLED laptop powered by either Intel Core Ultra 7 or Ultra 5 processors and Intel Arc Graphics. There’s also a model with a 2K IPS touchscreen. Its NPU’s AI performance is rated at 48 trillion of operations per second (TOPS). You get up to 29 hours of video playback and 23 hours of web browsing thanks to the 65Wh battery, perfect for those working on the go.

The Swift 16 AI is the beefier brother of the Swift 14 AI with a 16-inch 3K OLED screen or a 3K touch screen with edge-to-edge glass. The processor is either an Intel Core Ultra 9 or Ultra 7 CPU, and graphics are also handled by the Arc GPU. The NPU’s AI performance is the same as the Swift 14 AI (SF14-51/T), but it has a 75Wh battery.

Those who like AMD CPUs will love the Swift 14 AI (SF14-61/T), which has the AMD Ryzen AI 9 365 GPU (designed to reach 50 TOPS) and AMD Radeon 880M GPU. The 14-inch display is either an OLED 2880×1800 (WQXGA) screen, IPS WQXGA screen or WQXGA touch screen. The first one has DisplayHDR True Black 500 certification, helping reach 500 nits, but the others have a maximum brightness of 400 nits. The laptop has a battery life of 75Wh and is rated for 27 hours of video playback and 18.5 hours of web browsing.

Finally, we have the Swift Go 14 AI powered by a Snapdragon X Plus GPU with eight cores up to 3.2 GHz, while the Hexagon NPU can reach 45 TOPS. A Qualcomm Adreno GPU is responsible for the graphics. The 14.5-inch display comes in WQXGA or 1920×1200 (WUXGA) resolutions, with the former having a 350-nit brightness and the latter 300 nits, both with a 120Hz refresh rate. The 75Wh battery allows for similar battery life as the Swift 14 AI (SF14-61/T), but Acer claims the Swift Go 14 AI has 28 hours of video playback and 19.5 hours of browsing time.

Acer

The Swift 14 AI (SF14-51/T) will be available in the US, EMEA and Australia this September, while the Swift 16 AI comes out during October unless you’re in Australia, where it comes out Q1 2025. Both the Swift Go 14 AI and Swift 14 AI (SF14-61/T) will come out in the US and EMEA during September, but Australian customers must wait for a bit, as the release date is slated to be during Q4 2024.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/acer-expands-swift-line-with-four-new-ai-laptops-130037605.html?src=rss

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Acer announces its latest Predator and Nitro monitors

Acer has just announced its latest Predator and Nitro UltraSpeed gaming monitors while also introducing two new smart monitors. We’ll take a look at the latest Nitro UltraSpeed screens first.
Starting off, we have the 24-inch Nitro XV240 F6 monitor rated for 1080p600Hz (FHD) and up to 0.1ms GTG response time. It has VESA DisplayHDR 400 certification, AMD FreeSync Premium technology, 400-nit brightness and covers 95 percent of the DCI-P3 color gamut. If frames are what you want, then frames are what you’ll get with this one. Unlike all the other IPS monitors announced here, this one has a TN panel.
The Nitro XV270 F5 has a 27-inch IPS panel rated for FHD resolution and maximum refresh rate of 520Hz. Its response time is slightly slower at 0.5ms GTG. Other features include HDR10 certification, 400 nits maximum brightness, and 100,000:1 contrast ratio to separate the whites and blacks.
Acer’s third new Nitro monitor is the Nitro XV270U F5. It’s a 27-inch monitor with a screen resolution of 2560×1440 (WQHD) and a 500Hz refresh rate. The response time and HDR rating are the same as the XV270 F5, but it differs by having a brightness of 250 nits and 99 percent sRGB color gamut support rating. Its dynamic contrast ratio is also 100,000:1.
Moving on to the first of the two smart monitors, we have the Acer CS322QK 31.5-inch monitor. It’s a 4K monitor with 98 percent DCI-Pe coverage, HDR10 support and 350 nit brightness. Acer says it’s great for remote workers and those who stream content frequently. Interestingly, the refresh rate is only 60Hz.
The Nitro GS272U M smart monitor measures 27 inches and has a WQHD screen resolution, but the refresh rate is 180Hz. It’s more suitable for gaming, but the 5ms GTG response time might be slower for power users. The maximum brightness is also 250 nits.
The Predator XB273U F5 has a WQHD resolution paired with a refresh rate of 360Hz. It measures 27 inches. To prevent screen tearing, it’s equipped with NVIDIA’s G-SYNC Pulsar. Other graphical features include HDR support, 90 percent DCI-P3 color gamut and a peak brightness of 550 nits.
For those who prefer gaming in 4K resolution, the Predator XB273K V5 (also 27 inches) is available. Its 160Hz refresh rate and AMD FreeSync Premium capabilities are sure to impress, but you can also run it at up to 1080p320Hz if you want more frames at the cost of screen resolution. Acer also kitted this monitor with a contrast ratio of 100,000:1, 400-nit maximum brightness, VESA DisplayHDR 400 support, and a 95 percent rating for DCI-P3 color gamut.
The Predator monitors and Acer CS322QK will be available starting Q4 2024, while the Nitro UltraSpeed and Nitro GS272U M have a Q1 2025 release date. The UltraSpeed monitors also have a Q4 2024 release date, but only if you live in China.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/acer-announces-its-latest-predator-and-nitro-monitors-130035964.html?src=rss

Acer has just announced its latest Predator and Nitro UltraSpeed gaming monitors while also introducing two new smart monitors. We’ll take a look at the latest Nitro UltraSpeed screens first.

Starting off, we have the 24-inch Nitro XV240 F6 monitor rated for 1080p600Hz (FHD) and up to 0.1ms GTG response time. It has VESA DisplayHDR 400 certification, AMD FreeSync Premium technology, 400-nit brightness and covers 95 percent of the DCI-P3 color gamut. If frames are what you want, then frames are what you’ll get with this one. Unlike all the other IPS monitors announced here, this one has a TN panel.

The Nitro XV270 F5 has a 27-inch IPS panel rated for FHD resolution and maximum refresh rate of 520Hz. Its response time is slightly slower at 0.5ms GTG. Other features include HDR10 certification, 400 nits maximum brightness, and 100,000:1 contrast ratio to separate the whites and blacks.

Acer’s third new Nitro monitor is the Nitro XV270U F5. It’s a 27-inch monitor with a screen resolution of 2560×1440 (WQHD) and a 500Hz refresh rate. The response time and HDR rating are the same as the XV270 F5, but it differs by having a brightness of 250 nits and 99 percent sRGB color gamut support rating. Its dynamic contrast ratio is also 100,000:1.

Moving on to the first of the two smart monitors, we have the Acer CS322QK 31.5-inch monitor. It’s a 4K monitor with 98 percent DCI-Pe coverage, HDR10 support and 350 nit brightness. Acer says it’s great for remote workers and those who stream content frequently. Interestingly, the refresh rate is only 60Hz.

The Nitro GS272U M smart monitor measures 27 inches and has a WQHD screen resolution, but the refresh rate is 180Hz. It’s more suitable for gaming, but the 5ms GTG response time might be slower for power users. The maximum brightness is also 250 nits.

The Predator XB273U F5 has a WQHD resolution paired with a refresh rate of 360Hz. It measures 27 inches. To prevent screen tearing, it’s equipped with NVIDIA’s G-SYNC Pulsar. Other graphical features include HDR support, 90 percent DCI-P3 color gamut and a peak brightness of 550 nits.

For those who prefer gaming in 4K resolution, the Predator XB273K V5 (also 27 inches) is available. Its 160Hz refresh rate and AMD FreeSync Premium capabilities are sure to impress, but you can also run it at up to 1080p320Hz if you want more frames at the cost of screen resolution. Acer also kitted this monitor with a contrast ratio of 100,000:1, 400-nit maximum brightness, VESA DisplayHDR 400 support, and a 95 percent rating for DCI-P3 color gamut.

The Predator monitors and Acer CS322QK will be available starting Q4 2024, while the Nitro UltraSpeed and Nitro GS272U M have a Q1 2025 release date. The UltraSpeed monitors also have a Q4 2024 release date, but only if you live in China.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/acer-announces-its-latest-predator-and-nitro-monitors-130035964.html?src=rss

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The Acer Nitro V 16 gaming laptop now comes in an Intel flavor

IFA is upon us, which means that along with offering us some truly ridiculous new concepts, a whole bunch of manufacturers are giving their gaming laptops iterative upgrades and introducing some fresh variants. Acer is one of the companies doing just that (though in fairness, it has some more exciting announcements elsewhere, such as its first gaming handheld). The company is refreshing the Nitro V 16 system and introducing the Nitro V 14, though which one you opt for will be determined by more than just screen size.
The Nitro V 16 configurations max out with an Intel Core i7-14650HX CPU, an NVIDIA GeForce RTX 4060 laptop GPU, 32GB of memory and a 2TB SSD. The previous model bore an AMD processor. On the display side, you can have a 16-inch 180Hz 16:10 WQXGA panel with a resolution of 2,500 x 1,600, if you desire it.
Acer says it has optimized performance with a dual-fan, quad-intake and quad-exhaust thermal system that draws cold air from the the top keyboard and button cover and expels heat through the rear and side vents to prevent throttling. You can activate an MUX (multiplexer) switch to manually toggle the iGPU to boost graphics performance for gaming when needed.
Acer
The 14.5-inch Nitro V 14 model is a new addition to the Acer lineup. It comes with an AMD CPU instead, up to a Ryzen 7 8845HS Processor. If you’re willing to go for a high-end configuration, you can trick out the laptop with an NVIDIA GeForce RTX 4050 GPU, 32GB DDR5 memory and a 2TB SSD. You can have a WQXGA (2,560 x 1,600) or WUXGA (1,920 x 1,200) display with a 120 Hz refresh rate, 3ms overdrive response time and 100 percent sRGB color gamut support. There’s an MUX switch here too, while the pearl white chassis is quite fetching.
Both laptops come with support for NVIDIA’s ray-tracing and DLSS 3.5 upscaling tech. As with all new Windows laptops, there’s a dedicated button to open Microsoft’s Copilot assistant (if anyone’s ever pressed that on purpose on their laptop yet, please do let me know). There are some other fairly standard AI-powered features too, such as noise reduction tech that’s employed when you use the triple microphone array.
The Nitro V 14 will hit North America in September and it will start at $1,100. The Nitro V 16 will arrive the following month and start at $1,300.This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/the-acer-nitro-v-16-gaming-laptop-now-comes-in-an-intel-flavor-130030058.html?src=rss

IFA is upon us, which means that along with offering us some truly ridiculous new concepts, a whole bunch of manufacturers are giving their gaming laptops iterative upgrades and introducing some fresh variants. Acer is one of the companies doing just that (though in fairness, it has some more exciting announcements elsewhere, such as its first gaming handheld). The company is refreshing the Nitro V 16 system and introducing the Nitro V 14, though which one you opt for will be determined by more than just screen size.

The Nitro V 16 configurations max out with an Intel Core i7-14650HX CPU, an NVIDIA GeForce RTX 4060 laptop GPU, 32GB of memory and a 2TB SSD. The previous model bore an AMD processor. On the display side, you can have a 16-inch 180Hz 16:10 WQXGA panel with a resolution of 2,500 x 1,600, if you desire it.

Acer says it has optimized performance with a dual-fan, quad-intake and quad-exhaust thermal system that draws cold air from the the top keyboard and button cover and expels heat through the rear and side vents to prevent throttling. You can activate an MUX (multiplexer) switch to manually toggle the iGPU to boost graphics performance for gaming when needed.

Acer

The 14.5-inch Nitro V 14 model is a new addition to the Acer lineup. It comes with an AMD CPU instead, up to a Ryzen 7 8845HS Processor. If you’re willing to go for a high-end configuration, you can trick out the laptop with an NVIDIA GeForce RTX 4050 GPU, 32GB DDR5 memory and a 2TB SSD. You can have a WQXGA (2,560 x 1,600) or WUXGA (1,920 x 1,200) display with a 120 Hz refresh rate, 3ms overdrive response time and 100 percent sRGB color gamut support. There’s an MUX switch here too, while the pearl white chassis is quite fetching.

Both laptops come with support for NVIDIA’s ray-tracing and DLSS 3.5 upscaling tech. As with all new Windows laptops, there’s a dedicated button to open Microsoft’s Copilot assistant (if anyone’s ever pressed that on purpose on their laptop yet, please do let me know). There are some other fairly standard AI-powered features too, such as noise reduction tech that’s employed when you use the triple microphone array.

The Nitro V 14 will hit North America in September and it will start at $1,100. The Nitro V 16 will arrive the following month and start at $1,300.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/the-acer-nitro-v-16-gaming-laptop-now-comes-in-an-intel-flavor-130030058.html?src=rss

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The GoPro Hero 13’s biggest upgrades are on the outside

GoPro’s latest action cam has officially broken cover, after a few leaks spoiled some of the surprises. With the Hero 13 Black, the company is bolstering its position as the go-to action cam with more versatility and features aimed at high-level users who’ve probably owned a GoPro or two for years. GPS is back, the battery is bigger and there are upgrades to slow-motion capture and more, but the big news might be outside of the camera unit itself.
The biggest upgrade may be the new family of modular lenses it’s calling the HB Series. In addition to ultra-wide, anamorphic (unfortunately not ready for testing) and macro, GoPro is introducing an ND (neutral density) filter four-pack, aimed at amping up motion blur.
Photo by Mat Smith/Engadget

If you’re a GoPro fan, you’re probably aware that the company has already dabbled in filters with the Max Lens Mods for the Hero 12, but the company has taken it a lot further here. All the new HB-Series lenses are waterproof and compatible with GoPro’s HyperSmooth video processing. Crucially for non-professionals, the Hero 13 Black will automatically adjust camera settings, including resolution, frame rate and even your Protune settings to match what’s attached. This means you may be locked out of certain capture modes, frame rates or resolutions if the lens isn’t compatible. But that’s preferable to recording something special with a lens, only to discover afterward that it looks like a mess or cropped the best parts out. 
Depending on how you plan to use your new GoPro, some lenses will offer more utility than others. While I’ve only had the camera for a few days, the Ultra Wide Lens ($100) seems like the most tempting addition. With a new 1:1 aspect ratio, it means you can decide whether your video is vertical or horizontal after capture. The lens expands the field of view to 177 degrees and can still capture 4K at 60fps. During my testing, I liked the flexibility to use footage in both orientations, and not having to fuss so much about framing.
If you’re looking at the Hero 13 Black as an additional camera for interesting cutaway shots and close-ups, the Macro Lens ($130) might tempt you. With a minimal focus distance of 11cm (4.3 inches), that’s four times closer than the GoPro’s original lens. This lens also includes its own rotating ring to hone in on the right focal length. (There’s even a focus peaking option, hidden away in Protune settings).
During GoPro’s presentation, it was the Anamorphic Lens Mod ($130) I was most intrigued by, but I’ll have to wait to test that out. Able to capture video with a 21:9 aspect ratio, it’s pitched as a lens for “professional-level artistic filmmaking.”
The footage is de-squeezed while being captured, making for easier editing. (De-squeezing is the process of correcting any oval-shaped image distortion caused by anamorphic lenses.) I like the notion of an action-cam cropping those mushy stretched edges for punchier footage. Plus, it’ll capture lens flares, too.
When it came to ND filters, I found them challenging to work with in the past, even when they were built into traditional cameras. This is where GoPro’s auto-detection makes a lot of sense. Alongside adjustments to shutter speed to suit the filter and available light, the Hero 13 Black will even indicate arrows if it thinks a stronger (or weaker) ND filter would be better within the four-pack ($70). However, you can’t combine these HD-series accessories, so you can’t use an ND filter with the Macro lens, for example. There’s a new “AutoCinematic” shutter option to optimize motion blur while holding onto image stabilization, while a Motion Blur Protune option lets you tweak exactly how much blur you want.
So what about the camera itself? The Hero 13 Black has a 10-percent bigger battery than its predecessor and can capture around one and a half hours of 4K video at 30fps. There’s also improved thermal performance both when it’s static or moving with airflow. GoPro says the new camera has longer runtimes in both hot and cold environments, claiming that some of the biggest improvements will come if you’re used to capturing in 10-bit video, another nod to pro users.
Photo by Mat Smith/Engadget
GoPro has boosted ultra-slow-motion capture to 400 frames per second at 720p resolution. However, this is burst capture, limited to 15 seconds of real-time recording. At its maximum resolution of 5.3K, the Hero 13 Black can capture 120fps for up to five seconds. The Hero 13 Black also supports Hybrid Log Gamma (HLG), an industry-standard HDR format that should yield the highest dynamic range yet on GoPro video.
As I teased earlier, GPS is back, too. This means you’ll be able to search for footage based on location, but the camera can capture telemetry data like speed, path and altitude, pulling that data into your video file. You can then bring this stuff to life with overlay graphics added through GoPro’s Quik app.
There are a lot of smaller, useful UI improvements and upgrades. I won’t touch on all of them, but the most notable may be compatibility with AirPods and other wireless headphones over Bluetooth. The Hero 13 black can capture sounds in a Standard Audio Mode, what GoPro calls “balanced, true-to-life sound,” or there’s a Voice Audio Mode to prioritize speech. With WiFi 6 compatibility, you can also transfer your videos and shots up to 40 percent faster to your smartphone. That’s a true quality-of-life upgrade you’ll notice immediately if you’ve ever had to wait around for files to transfer from action cams (or any camera) over WiFi.
If you’re used to extended shooting (or time-lapse capture), the Hero 13 Black’s new Contacto magnetic door and power cable could be very useful, too. With a pogo-pin style latch, the cable can charge or power the camera from external USB-C battery packs or an adapter plugged into the wall. Notably, it will power the camera even if there’s no battery inside.
GoPro has also decided to add a third mount, a magnetic latch system that works with several new mounts (sold separately). If you’re not here for the peripheral upsell, however, there are still fold-down mounting fingers for extra-secure installation and the standard 1/4-20 mounting threads for your existing tripods and mounts. I love the new magnetic mounts, but now I want one for my tripod, one with a clamp, one for everything. (In the company’s defense, its newest camera is compatible with over 60 GoPro mounts and accessories. It has identical proportions to the Hero 12 Black.)
Photo by Mat Smith/Engadget
If you were hoping for a 1-inch sensor you’ll have to wait a little longer. Current GoPro users may be slightly disappointed by what seems to be the same camera sensor. Many devotees online hoped for a larger sensor to boost low-light performance and picture quality. A lot of the upgrades and additions here seem aimed at high-level users, but it’s those same people hoping for a substantial hardware upgrade beneath all the UI improvements and peripheral additions.
The Hero 13 Black is priced at $400 for the standalone camera, while a Creator Edition ($600) bundles the camera with a Volta Power Grip, Media Mod and Light Mod. The company has teased more bundles that will combine its new camera with lenses and other accessories.
All are available for preorder today at GoPro.com and will ship on September 10.This article originally appeared on Engadget at https://www.engadget.com/cameras/gopro-hero-13-black-release-date-price-hands-on-impressions-130027978.html?src=rss

GoPro’s latest action cam has officially broken cover, after a few leaks spoiled some of the surprises. With the Hero 13 Black, the company is bolstering its position as the go-to action cam with more versatility and features aimed at high-level users who’ve probably owned a GoPro or two for years. GPS is back, the battery is bigger and there are upgrades to slow-motion capture and more, but the big news might be outside of the camera unit itself.

The biggest upgrade may be the new family of modular lenses it’s calling the HB Series. In addition to ultra-wide, anamorphic (unfortunately not ready for testing) and macro, GoPro is introducing an ND (neutral density) filter four-pack, aimed at amping up motion blur.

Photo by Mat Smith/Engadget

If you’re a GoPro fan, you’re probably aware that the company has already dabbled in filters with the Max Lens Mods for the Hero 12, but the company has taken it a lot further here. All the new HB-Series lenses are waterproof and compatible with GoPro’s HyperSmooth video processing. Crucially for non-professionals, the Hero 13 Black will automatically adjust camera settings, including resolution, frame rate and even your Protune settings to match what’s attached. This means you may be locked out of certain capture modes, frame rates or resolutions if the lens isn’t compatible. But that’s preferable to recording something special with a lens, only to discover afterward that it looks like a mess or cropped the best parts out. 

Depending on how you plan to use your new GoPro, some lenses will offer more utility than others. While I’ve only had the camera for a few days, the Ultra Wide Lens ($100) seems like the most tempting addition. With a new 1:1 aspect ratio, it means you can decide whether your video is vertical or horizontal after capture. The lens expands the field of view to 177 degrees and can still capture 4K at 60fps. During my testing, I liked the flexibility to use footage in both orientations, and not having to fuss so much about framing.

If you’re looking at the Hero 13 Black as an additional camera for interesting cutaway shots and close-ups, the Macro Lens ($130) might tempt you. With a minimal focus distance of 11cm (4.3 inches), that’s four times closer than the GoPro’s original lens. This lens also includes its own rotating ring to hone in on the right focal length. (There’s even a focus peaking option, hidden away in Protune settings).

During GoPro’s presentation, it was the Anamorphic Lens Mod ($130) I was most intrigued by, but I’ll have to wait to test that out. Able to capture video with a 21:9 aspect ratio, it’s pitched as a lens for “professional-level artistic filmmaking.”

The footage is de-squeezed while being captured, making for easier editing. (De-squeezing is the process of correcting any oval-shaped image distortion caused by anamorphic lenses.) I like the notion of an action-cam cropping those mushy stretched edges for punchier footage. Plus, it’ll capture lens flares, too.

When it came to ND filters, I found them challenging to work with in the past, even when they were built into traditional cameras. This is where GoPro’s auto-detection makes a lot of sense. Alongside adjustments to shutter speed to suit the filter and available light, the Hero 13 Black will even indicate arrows if it thinks a stronger (or weaker) ND filter would be better within the four-pack ($70). However, you can’t combine these HD-series accessories, so you can’t use an ND filter with the Macro lens, for example. There’s a new “AutoCinematic” shutter option to optimize motion blur while holding onto image stabilization, while a Motion Blur Protune option lets you tweak exactly how much blur you want.

So what about the camera itself? The Hero 13 Black has a 10-percent bigger battery than its predecessor and can capture around one and a half hours of 4K video at 30fps. There’s also improved thermal performance both when it’s static or moving with airflow. GoPro says the new camera has longer runtimes in both hot and cold environments, claiming that some of the biggest improvements will come if you’re used to capturing in 10-bit video, another nod to pro users.

Photo by Mat Smith/Engadget

GoPro has boosted ultra-slow-motion capture to 400 frames per second at 720p resolution. However, this is burst capture, limited to 15 seconds of real-time recording. At its maximum resolution of 5.3K, the Hero 13 Black can capture 120fps for up to five seconds. The Hero 13 Black also supports Hybrid Log Gamma (HLG), an industry-standard HDR format that should yield the highest dynamic range yet on GoPro video.

As I teased earlier, GPS is back, too. This means you’ll be able to search for footage based on location, but the camera can capture telemetry data like speed, path and altitude, pulling that data into your video file. You can then bring this stuff to life with overlay graphics added through GoPro’s Quik app.

There are a lot of smaller, useful UI improvements and upgrades. I won’t touch on all of them, but the most notable may be compatibility with AirPods and other wireless headphones over Bluetooth. The Hero 13 black can capture sounds in a Standard Audio Mode, what GoPro calls “balanced, true-to-life sound,” or there’s a Voice Audio Mode to prioritize speech. With WiFi 6 compatibility, you can also transfer your videos and shots up to 40 percent faster to your smartphone. That’s a true quality-of-life upgrade you’ll notice immediately if you’ve ever had to wait around for files to transfer from action cams (or any camera) over WiFi.

If you’re used to extended shooting (or time-lapse capture), the Hero 13 Black’s new Contacto magnetic door and power cable could be very useful, too. With a pogo-pin style latch, the cable can charge or power the camera from external USB-C battery packs or an adapter plugged into the wall. Notably, it will power the camera even if there’s no battery inside.

GoPro has also decided to add a third mount, a magnetic latch system that works with several new mounts (sold separately). If you’re not here for the peripheral upsell, however, there are still fold-down mounting fingers for extra-secure installation and the standard 1/4-20 mounting threads for your existing tripods and mounts. I love the new magnetic mounts, but now I want one for my tripod, one with a clamp, one for everything. (In the company’s defense, its newest camera is compatible with over 60 GoPro mounts and accessories. It has identical proportions to the Hero 12 Black.)

Photo by Mat Smith/Engadget

If you were hoping for a 1-inch sensor you’ll have to wait a little longer. Current GoPro users may be slightly disappointed by what seems to be the same camera sensor. Many devotees online hoped for a larger sensor to boost low-light performance and picture quality. A lot of the upgrades and additions here seem aimed at high-level users, but it’s those same people hoping for a substantial hardware upgrade beneath all the UI improvements and peripheral additions.

The Hero 13 Black is priced at $400 for the standalone camera, while a Creator Edition ($600) bundles the camera with a Volta Power Grip, Media Mod and Light Mod. The company has teased more bundles that will combine its new camera with lenses and other accessories.

All are available for preorder today at GoPro.com and will ship on September 10.

This article originally appeared on Engadget at https://www.engadget.com/cameras/gopro-hero-13-black-release-date-price-hands-on-impressions-130027978.html?src=rss

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