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An artist says Nerf’s Destiny 2 hand cannon is a ripoff of their work

An artist who goes by @tofu_rabbit on X says that the look of Nerf’s Ace of Spades handgun from Bungie’s Destiny games came from a commissioned artwork they drew almost a decade ago.
Nerf and Bungie unveiled its newest foam dart gun collaboration on Tuesday featuring a limited edition version of Cayde-6’s iconic “Ace of Spades” blaster from Destiny 2 that is available for purchase on Bungie’s online store. The following morning, @tofu_rabbit posted images comparing Nerf’s newest foam dart launcher to a piece of art they made in 2015 and posted on their DeviantArt page based on the same gun from the game.
The artist pointed out 11 parts or designs on the Nerf gun that allegedly line up perfectly with their original design. They include features like an upside down spade on the handle, identical shaped cracks in a strip of paint on the bullet chamber and a paisley pattern etched on the gun just in front of the trigger. They claim the design of the Nerf gun “DIRECTLY lifts a commission” they did in 2015, and add that the likeness goes beyond just being “similar” or “coincidence.”

Hey @Bungie @BungieHelp @DestinyTheGame @A_dmg04 @Cozmo23 @DestinyComArt soo, the NERF ace of spades DIRECTLY lifts a commission i did in 2015. This is not “similar” or a coincidence, you can see my same brush strokes and scratches/smudges.Original: https://t.co/GobNslptoI pic.twitter.com/zQoYEbfdGV— Tofu 🏳️‍⚧️ Bunny (@Tofu_Rabbit) September 11, 2024
Bungie issued a statement on its official Destiny 2 X page that they are investigating the artist’s claims and “will share more on what next steps we are taking once we have gathered more information.” We’ve also reached out to Nerf’s parent company Hasbro for comment.This article originally appeared on Engadget at https://www.engadget.com/gaming/an-artist-says-nerfs-destiny-2-hand-cannon-is-a-ripoff-of-their-work-224824750.html?src=rss

An artist who goes by @tofu_rabbit on X says that the look of Nerf’s Ace of Spades handgun from Bungie’s Destiny games came from a commissioned artwork they drew almost a decade ago.

Nerf and Bungie unveiled its newest foam dart gun collaboration on Tuesday featuring a limited edition version of Cayde-6’s iconic “Ace of Spades” blaster from Destiny 2 that is available for purchase on Bungie’s online store. The following morning, @tofu_rabbit posted images comparing Nerf’s newest foam dart launcher to a piece of art they made in 2015 and posted on their DeviantArt page based on the same gun from the game.

The artist pointed out 11 parts or designs on the Nerf gun that allegedly line up perfectly with their original design. They include features like an upside down spade on the handle, identical shaped cracks in a strip of paint on the bullet chamber and a paisley pattern etched on the gun just in front of the trigger. They claim the design of the Nerf gun “DIRECTLY lifts a commission” they did in 2015, and add that the likeness goes beyond just being “similar” or “coincidence.”

Hey @Bungie @BungieHelp @DestinyTheGame @A_dmg04 @Cozmo23 @DestinyComArt soo, the NERF ace of spades DIRECTLY lifts a commission i did in 2015. This is not “similar” or a coincidence, you can see my same brush strokes and scratches/smudges.

Original: https://t.co/GobNslptoI pic.twitter.com/zQoYEbfdGV

— Tofu 🏳️‍⚧️ Bunny (@Tofu_Rabbit) September 11, 2024

Bungie issued a statement on its official Destiny 2 X page that they are investigating the artist’s claims and “will share more on what next steps we are taking once we have gathered more information.” We’ve also reached out to Nerf’s parent company Hasbro for comment.

This article originally appeared on Engadget at https://www.engadget.com/gaming/an-artist-says-nerfs-destiny-2-hand-cannon-is-a-ripoff-of-their-work-224824750.html?src=rss

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Elgato’s latest Stream Deck is a $900 rackmount unit for pros

Elgato has introduced the Stream Deck Studio, a new version of its creative control tech that’s firmly targeting professional broadcasters. This 19-inch rackmount console has 32 LCD keys and two rotary dials. The $900 price tag shows that this is not an entry-level purchase.
The company collaborated with broadcast software specialist Bitfocus on the Stream Deck Studio. The device can run the Companion software that works on other Stream Deck models, but also supports the company’s new Buttons software. The Buttons app allows for additional interface customization designed specifically for the Stream Deck Studio.
Elgato has been expanding its Stream Deck line, which began life as a simple sidekick for livestreamers, to reach a broader range of users. For instance, it introduced an Adobe Photoshop integration aimed at visual artists. This push to reach more pro-tier customers could put Elgato into more frequent competition with rival brands like Loupedeck, which Logitech acquired last year, along with established broadcast brands like Blackmagic.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/elgatos-latest-stream-deck-is-a-900-rackmount-unit-for-pros-215003305.html?src=rss

Elgato has introduced the Stream Deck Studio, a new version of its creative control tech that’s firmly targeting professional broadcasters. This 19-inch rackmount console has 32 LCD keys and two rotary dials. The $900 price tag shows that this is not an entry-level purchase.

The company collaborated with broadcast software specialist Bitfocus on the Stream Deck Studio. The device can run the Companion software that works on other Stream Deck models, but also supports the company’s new Buttons software. The Buttons app allows for additional interface customization designed specifically for the Stream Deck Studio.

Elgato has been expanding its Stream Deck line, which began life as a simple sidekick for livestreamers, to reach a broader range of users. For instance, it introduced an Adobe Photoshop integration aimed at visual artists. This push to reach more pro-tier customers could put Elgato into more frequent competition with rival brands like Loupedeck, which Logitech acquired last year, along with established broadcast brands like Blackmagic.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/elgatos-latest-stream-deck-is-a-900-rackmount-unit-for-pros-215003305.html?src=rss

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Google Wallet is testing turning passports into digital IDs

Google will beta test a new feature for Google Wallet that can turn US passports into a new form of digital identification. Google announced the new feature on its official blog.
Now digital IDs made from passports and state issued IDs can be used as valid forms of identification at certain Transportation Security Administration (TSA) checkpoints at some US airports. Now you won’t have to play Beat the Clock with all of your pockets frantically searching for your wallet as you slowly approach a TSA agent in line.
This new digital ID feature won’t work at every airport. As of Thursday, 21 states and the commonwealth of Puerto Rico have at least one airport that accepts digital ID. You can consult the TSA’s digital map on its website to find out if the state you’re leaving or flying to accepts digital IDs at security checkpoints.
Digital ID adoption has grown across the country for both Android and iPhone users even if it’s not available in every state. Major airports in Arizona, Colorado and Georgia started accepting state IDs from Google Wallet users. Last month, California started accepting IDs in Apple Wallet and Google Wallet at some airports.This article originally appeared on Engadget at https://www.engadget.com/apps/google-wallet-is-testing-turning-passports-into-digital-ids-213526915.html?src=rss

Google will beta test a new feature for Google Wallet that can turn US passports into a new form of digital identification. Google announced the new feature on its official blog.

Now digital IDs made from passports and state issued IDs can be used as valid forms of identification at certain Transportation Security Administration (TSA) checkpoints at some US airports. Now you won’t have to play Beat the Clock with all of your pockets frantically searching for your wallet as you slowly approach a TSA agent in line.

This new digital ID feature won’t work at every airport. As of Thursday, 21 states and the commonwealth of Puerto Rico have at least one airport that accepts digital ID. You can consult the TSA’s digital map on its website to find out if the state you’re leaving or flying to accepts digital IDs at security checkpoints.

Digital ID adoption has grown across the country for both Android and iPhone users even if it’s not available in every state. Major airports in Arizona, Colorado and Georgia started accepting state IDs from Google Wallet users. Last month, California started accepting IDs in Apple Wallet and Google Wallet at some airports.

This article originally appeared on Engadget at https://www.engadget.com/apps/google-wallet-is-testing-turning-passports-into-digital-ids-213526915.html?src=rss

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The LCD Steam Deck is up to 25 percent off right now

Valve has big savings on the entry-level (LCD) Steam Deck. You can take 25 percent off the 512GB model or 15 percent off the 64GB one, dropping their prices to $336.75 and $296.65, respectively. The sale runs through September 26 while supplies last for the two phased-out models.
The 512GB (NVMe SSD) LCD Steam Deck initially cost $449, so the sale shaves over $112 off its MSRP. For some perspective, the OLED version with the same storage costs $549. This deal on the (lower-grade but still high-quality) LCD variant is a terrific chance to get started with handheld PC gaming on the cheap.

The LCD Steam Deck has a seven-inch display (1200 x 800) with 60Hz refresh rates and 400 nits brightness. The 512GB model adds anti-glare etched glass that the 64GB lacks, so — if both fall within your budget — the former is a no-brainer upgrade at only $40 extra.
Both variants have 40Wh batteries with a theoretical eight hours of uptime, but our tests found they averaged around 4.5 hours with regular use. (If needed, you can squeeze more out by lowering brightness and refresh rates.) Each model includes a standard carrying case.
In Engadget’s 2023 re-review of the LCD Steam Deck, Jessica Conditt concluded the entry-level model offers “a fantastic return on investment,” even compared to its premium OLED sibling. Most mainstream games that launch today are classified as either Verified or Playable on Steam Deck, and most gamepad-friendly games will fare well with the handheld.
The bottom line: Although the OLED model is worth the upgrade if it fits your budget, this LCD model — especially when cut by up to 25 percent — is still a fantastic entry-level handheld gaming device that offers only a slightly compromised experience compared to the (much more expensive) high-end one.
Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-lcd-steam-deck-is-up-to-25-percent-off-right-now-194740400.html?src=rss

Valve has big savings on the entry-level (LCD) Steam Deck. You can take 25 percent off the 512GB model or 15 percent off the 64GB one, dropping their prices to $336.75 and $296.65, respectively. The sale runs through September 26 while supplies last for the two phased-out models.

The 512GB (NVMe SSD) LCD Steam Deck initially cost $449, so the sale shaves over $112 off its MSRP. For some perspective, the OLED version with the same storage costs $549. This deal on the (lower-grade but still high-quality) LCD variant is a terrific chance to get started with handheld PC gaming on the cheap.

The LCD Steam Deck has a seven-inch display (1200 x 800) with 60Hz refresh rates and 400 nits brightness. The 512GB model adds anti-glare etched glass that the 64GB lacks, so — if both fall within your budget — the former is a no-brainer upgrade at only $40 extra.

Both variants have 40Wh batteries with a theoretical eight hours of uptime, but our tests found they averaged around 4.5 hours with regular use. (If needed, you can squeeze more out by lowering brightness and refresh rates.) Each model includes a standard carrying case.

In Engadget’s 2023 re-review of the LCD Steam Deck, Jessica Conditt concluded the entry-level model offers “a fantastic return on investment,” even compared to its premium OLED sibling. Most mainstream games that launch today are classified as either Verified or Playable on Steam Deck, and most gamepad-friendly games will fare well with the handheld.

The bottom line: Although the OLED model is worth the upgrade if it fits your budget, this LCD model — especially when cut by up to 25 percent — is still a fantastic entry-level handheld gaming device that offers only a slightly compromised experience compared to the (much more expensive) high-end one.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-lcd-steam-deck-is-up-to-25-percent-off-right-now-194740400.html?src=rss

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The PS5 is getting a more customizable home screen

Sony just released a PS5 system update that includes new options for customizing the home screen. The just-announced Welcome hub is basically a blank canvas that users can fill with various widgets that display console storage space, battery level for accessories, online friends, trophies and a lot more. It replaces the current Explore tab.
These widgets can be resized and arranged in various ways, adding another layer of customization. The background can also be changed, allowing players to choose from animated effects or screenshots. This is still a far cry (reference intended) from the kind of system-wide themes of the PS3/PS4 era, but it’s a start.

The PS5 Welcome hub starts rolling out to US customers today, though it’s a gradual release so it could take a few days to hit every console. Sony says other parts of the world will get the feature “over the coming weeks,” with Japan and Europe grabbing first dibs.
That’s not the only feature arriving with this latest system update. Sony’s also introducing personalized 3D audio profiles for headphones and earbuds, allowing players to make a variety of adjustments to better fit unique “hearing characteristics.” This is in beta for now. There’s also adaptive charging for PS5 Slim and the forthcoming (and uber-expensive) PS5 Pro, in addition to the ability to enable remote play for individual users.
Sony
Sony also teased something that’s coming in the next few weeks. Soon, users will be able to share party voice chat links on any messaging or social media app. This means players will be able to invite people to join one of these chats even if they aren’t friends on the PlayStation Network.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-ps5-is-getting-a-more-customizable-home-screen-192824758.html?src=rss

Sony just released a PS5 system update that includes new options for customizing the home screen. The just-announced Welcome hub is basically a blank canvas that users can fill with various widgets that display console storage space, battery level for accessories, online friends, trophies and a lot more. It replaces the current Explore tab.

These widgets can be resized and arranged in various ways, adding another layer of customization. The background can also be changed, allowing players to choose from animated effects or screenshots. This is still a far cry (reference intended) from the kind of system-wide themes of the PS3/PS4 era, but it’s a start.

The PS5 Welcome hub starts rolling out to US customers today, though it’s a gradual release so it could take a few days to hit every console. Sony says other parts of the world will get the feature “over the coming weeks,” with Japan and Europe grabbing first dibs.

That’s not the only feature arriving with this latest system update. Sony’s also introducing personalized 3D audio profiles for headphones and earbuds, allowing players to make a variety of adjustments to better fit unique “hearing characteristics.” This is in beta for now. There’s also adaptive charging for PS5 Slim and the forthcoming (and uber-expensive) PS5 Pro, in addition to the ability to enable remote play for individual users.

Sony

Sony also teased something that’s coming in the next few weeks. Soon, users will be able to share party voice chat links on any messaging or social media app. This means players will be able to invite people to join one of these chats even if they aren’t friends on the PlayStation Network.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-ps5-is-getting-a-more-customizable-home-screen-192824758.html?src=rss

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White House gets voluntary commitments from AI companies to curb deepfake porn

The White House released a statement today outlining commitments that several AI companies are making to curb the creation and distribution of image-based sexual abuse. The participating businesses have laid out the steps they are taking to prevent their platforms from being used to generate non-consensual intimate images (NCII) of adults and child sexual abuse material (CSAM).
Specifically, Adobe, Anthropic, Cohere, Common Crawl, Microsoft and OpenAI said they’ll be:

“responsibly sourcing their datasets and safeguarding them from image-based sexual abuse”

All of the aforementioned except Common Crawl also agreed they’d be:

“incorporating feedback loops and iterative stress-testing strategies in their development processes, to guard against AI models outputting image-based sexual abuse”
And “removing nude images from AI training datasets” when appropriate.

It’s a voluntary commitment, so today’s announcement doesn’t create any new actionable steps or consequences for failing to follow through on those promises. But it’s still worth applauding a good faith effort to tackle this serious problem. The notable absences from today’s White House release are Apple, Amazon, Google and Meta.
Many big tech and AI companies have been making strides to make it easier for victims of NCII to stop the spread of deepfake images and videos separately from this federal effort. StopNCII has partnered with several companies for a comprehensive approach to scrubbing this content, while other businesses are rolling out proprietary tools for reporting AI-generated image-based sexual abuse on their platforms.
If you believe you’ve been the victim of non-consensual intimate image-sharing, you can open a case with StopNCII here; if you’re below the age of 18, you can file a report with NCMEC here.This article originally appeared on Engadget at https://www.engadget.com/ai/white-house-gets-voluntary-commitments-from-ai-companies-to-curb-deepfake-porn-191536233.html?src=rss

The White House released a statement today outlining commitments that several AI companies are making to curb the creation and distribution of image-based sexual abuse. The participating businesses have laid out the steps they are taking to prevent their platforms from being used to generate non-consensual intimate images (NCII) of adults and child sexual abuse material (CSAM).

Specifically, Adobe, Anthropic, Cohere, Common Crawl, Microsoft and OpenAI said they’ll be:

“responsibly sourcing their datasets and safeguarding them from image-based sexual abuse”

All of the aforementioned except Common Crawl also agreed they’d be:

“incorporating feedback loops and iterative stress-testing strategies in their development processes, to guard against AI models outputting image-based sexual abuse”

And “removing nude images from AI training datasets” when appropriate.

It’s a voluntary commitment, so today’s announcement doesn’t create any new actionable steps or consequences for failing to follow through on those promises. But it’s still worth applauding a good faith effort to tackle this serious problem. The notable absences from today’s White House release are Apple, Amazon, Google and Meta.

Many big tech and AI companies have been making strides to make it easier for victims of NCII to stop the spread of deepfake images and videos separately from this federal effort. StopNCII has partnered with several companies for a comprehensive approach to scrubbing this content, while other businesses are rolling out proprietary tools for reporting AI-generated image-based sexual abuse on their platforms.

If you believe you’ve been the victim of non-consensual intimate image-sharing, you can open a case with StopNCII here; if you’re below the age of 18, you can file a report with NCMEC here.

This article originally appeared on Engadget at https://www.engadget.com/ai/white-house-gets-voluntary-commitments-from-ai-companies-to-curb-deepfake-porn-191536233.html?src=rss

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OpenAI’s new o1 model is slower, on purpose

OpenAI has unveiled its latest artificial intelligence model called o1, which, the company claims, can perform complex reasoning tasks more effectively than its predecessors. The release comes as OpenAI faces increasing competition in the race to develop more sophisticated AI systems. 
O1 was trained to “spend more time thinking through problems before they respond, much like a person would,” OpenAI said on its website. “Through training, [the models] learn to refine their thinking process, try different strategies, and recognize their mistakes.” OpenAI envisions the new model being used by healthcare researchers to annotate cell sequencing data, by physicists to generate mathematical formulas and software developers.  
Current AI systems are essentially fancier versions of autocomplete, generating responses through statistics instead of actually “thinking” through a question, which means that they are less “intelligent” than they appear to be. When Engadget tried to get ChatGPT and other AI chatbots to solve the New York Times Spelling Bee, for instance, they fumbled and produced nonsensical results.
With o1, the company claims that it is “resetting the counter back to 1” with a new kind of AI model designed to actually engage in complex problem-solving and logical thinking. In a blog post detailing the new model, OpenAI said that it performs similarly to PhD students on challenging benchmark tasks in physics, chemistry and biology, and excels in math and coding. For example, its current flagship model, GPT-4o, correctly solved only 13 percent of problems in a qualifying exam for the International Mathematics Olympiad compared to o1, which solved 83 percent.  
The new model, however, doesn’t include capabilities like web browsing or the ability to upload files and images. And, according to The Verge, it’s significantly slower at processing prompts compared to GPT-4o. Despite having longer to consider its outputs, o1 hasn’t solved the problem of “hallucinations” — a term for AI models making up information. “We can’t say we solved hallucinations,” the company’s chief research officer Bob McGrew told The Verge. 
O1 is still at a nascent stage. OpenAI calls it a “preview” and is making it available only to paying ChatGPT customers starting today with restrictions on how many questions they can ask it per week. In addition, OpenAI is also launching o1-mini, a slimmed-down version that the company says is particularly effective for coding. This article originally appeared on Engadget at https://www.engadget.com/ai/openais-new-o1-model-is-slower-on-purpose-185711459.html?src=rss

OpenAI has unveiled its latest artificial intelligence model called o1, which, the company claims, can perform complex reasoning tasks more effectively than its predecessors. The release comes as OpenAI faces increasing competition in the race to develop more sophisticated AI systems. 

O1 was trained to “spend more time thinking through problems before they respond, much like a person would,” OpenAI said on its website. “Through training, [the models] learn to refine their thinking process, try different strategies, and recognize their mistakes.” OpenAI envisions the new model being used by healthcare researchers to annotate cell sequencing data, by physicists to generate mathematical formulas and software developers.  

Current AI systems are essentially fancier versions of autocomplete, generating responses through statistics instead of actually “thinking” through a question, which means that they are less “intelligent” than they appear to be. When Engadget tried to get ChatGPT and other AI chatbots to solve the New York Times Spelling Bee, for instance, they fumbled and produced nonsensical results.

With o1, the company claims that it is “resetting the counter back to 1” with a new kind of AI model designed to actually engage in complex problem-solving and logical thinking. In a blog post detailing the new model, OpenAI said that it performs similarly to PhD students on challenging benchmark tasks in physics, chemistry and biology, and excels in math and coding. For example, its current flagship model, GPT-4o, correctly solved only 13 percent of problems in a qualifying exam for the International Mathematics Olympiad compared to o1, which solved 83 percent.  

The new model, however, doesn’t include capabilities like web browsing or the ability to upload files and images. And, according to The Verge, it’s significantly slower at processing prompts compared to GPT-4o. Despite having longer to consider its outputs, o1 hasn’t solved the problem of “hallucinations” — a term for AI models making up information. “We can’t say we solved hallucinations,” the company’s chief research officer Bob McGrew told The Verge

O1 is still at a nascent stage. OpenAI calls it a “preview” and is making it available only to paying ChatGPT customers starting today with restrictions on how many questions they can ask it per week. In addition, OpenAI is also launching o1-mini, a slimmed-down version that the company says is particularly effective for coding. 

This article originally appeared on Engadget at https://www.engadget.com/ai/openais-new-o1-model-is-slower-on-purpose-185711459.html?src=rss

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A new report raises concerns about the future of NASA

A concerning report from the National Academies of Sciences, Engineering and Medicine (NASEM) expresses some serious concerns about the future of America’s space exploration agency.
The NASEM report was written by a panel of aerospace experts and lays out what it sees as a possible “hollow future” for the National Aeronautics and Space Administration (NASA). It addresses issues of underfunding due to “declining long-term national emphasis on aeronautics and civil space,” an assertion that NASA itself is aware of and agrees with. The report also notes that NASA’s problems extend far beyond having enough funding to carry out its missions and operations.
Some of the report’s “core findings” suggest areas of concern that could affect the space agency’s future. These include a focus on “short-term measures without adequate consideration for longer-term needs and implications,” reliance on “milestone-based purchase-of-service contracts” and inefficiency due to “slow and cumbersome business operations.” The report also raised concerns about the current generation of talent being siphoned off by private aerospace companies, and the next generation of engineers not receiving an adequate foundation of knowledge due to our underfunded public school systems. Finally the report states bluntly that NASA’s infrastructure “is already well beyond its design life.”
These and other issues could lead to even more serious problems. Norman Augustine, a former Lockheed Martin chief executive and the report’s lead author, told The Washington Post that reliance on the private sector could further erode NASA’s workforce, reducing its role to one of oversight instead of problem-solving.
Congress could allocate more funds to NASA to address these concerns but that’s not likely since it’s constantly struggling to prevent government shutdowns. Instead, Augustine says NASA could focus on prioritizing its efforts on more strategic goals and initiatives.This article originally appeared on Engadget at https://www.engadget.com/science/space/a-new-report-raises-concerns-about-the-future-of-nasa-184643260.html?src=rss

A concerning report from the National Academies of Sciences, Engineering and Medicine (NASEM) expresses some serious concerns about the future of America’s space exploration agency.

The NASEM report was written by a panel of aerospace experts and lays out what it sees as a possible “hollow future” for the National Aeronautics and Space Administration (NASA). It addresses issues of underfunding due to “declining long-term national emphasis on aeronautics and civil space,” an assertion that NASA itself is aware of and agrees with. The report also notes that NASA’s problems extend far beyond having enough funding to carry out its missions and operations.

Some of the report’s “core findings” suggest areas of concern that could affect the space agency’s future. These include a focus on “short-term measures without adequate consideration for longer-term needs and implications,” reliance on “milestone-based purchase-of-service contracts” and inefficiency due to “slow and cumbersome business operations.” The report also raised concerns about the current generation of talent being siphoned off by private aerospace companies, and the next generation of engineers not receiving an adequate foundation of knowledge due to our underfunded public school systems. Finally the report states bluntly that NASA’s infrastructure “is already well beyond its design life.”

These and other issues could lead to even more serious problems. Norman Augustine, a former Lockheed Martin chief executive and the report’s lead author, told The Washington Post that reliance on the private sector could further erode NASA’s workforce, reducing its role to one of oversight instead of problem-solving.

Congress could allocate more funds to NASA to address these concerns but that’s not likely since it’s constantly struggling to prevent government shutdowns. Instead, Augustine says NASA could focus on prioritizing its efforts on more strategic goals and initiatives.

This article originally appeared on Engadget at https://www.engadget.com/science/space/a-new-report-raises-concerns-about-the-future-of-nasa-184643260.html?src=rss

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iPhone 16 vs. iPhone 16 Pro: Specs and features compared side by side

Apple

Apple

The Apple event on Monday revealed the newest selection of iPhones, which includes the iPhone 16, 16 Plus, 16 Pro and 16 Pro Max. If you’re looking into upgrading to one of the latest models but are unsure of the differences between the iPhone 16 and 16 Pro (other than the price tag), we can help you decide which one is right for you.
Now that we’ve officially seen the iPhone 16 lineup – and the bells and whistles included – we know that all versions will run iOS 18 and will have access to Apple Intelligence when those features begin to become available in October. But there are some extra perks you get if you spend the extra couple hundred bucks for an iPhone 16 Pro – for instance, better camera features and a slightly larger display.
We’ll tell you the differences between the iPhone 16 and iPhone 16 Pro below. For more, here’s how the iPhone 16 Pro compares to the competition. And if you decide you’re ready to take the plunge, note that pre-orders for the iPhone 16 series start September 13. The iPhone 16 starts at $799 and the iPhone 16 Pro at $999, with prices increasing $100 for each size and storage capacity from the 128GB baseline.

Screen size and technology
When it comes to screen size, the iPhone 16 Pro’s display is only slightly larger than the iPhone 16. The 16 Pro has a 6.3-inch ProMotion technology and Always-On display (just like last year’s iPhone 15 Pro), while the iPhone 16 has a 6.1-inch display. What all that means is that the Pro model offers a faster refresh rate up to 120Hz, delivering smoother video than the standard iPhone 16, which tops out at TKHz.
Otherwise, the screen technology between the two models is very evenly matched. Both sport a Super Retina XDR display with the same HDR, brightness, P3 color gamut and True Tone specs.
As for the actual phone sizes, there’s really not that much of a difference between the two. The iPhone 16 is 5.81 inches tall, 2.82 inches wide and weighs six ounces, while the 16 Pro is 5.89 inches tall, 2.81 inches wide and weighs just over seven ounces.
The resolution is also slightly different – the iPhone 16 has 2,556 x 1,179 pixels, while the 16 Pro has 2,622 x 1,206 pixels.
Both phones have the latest-generation Ceramic Shield screen, which should make for good protection against drops and scratches. They also both offer the Dynamic Island (first introduced with the iPhone 14 Pro), which replaces the notch found on older iPhones.

Camera and microphone differences
As with previous models, two cameras sit on the back of the iPhone 16: the 48-megapixel Fusion main camera and the 12-megapixel ultra wide camera. That combo allows you to “zoom out” for wide angle shots (0.5x) and zoom in up to 2x.
The iPhone 16 Pro has a more sophisticated triple camera array: a 48-megapixel Fusion main camera and a new 48-megapixel ultra wide lens, along with a 12-megapixel Telephoto camera. That third lens 16 Pro lets you zoom in up to 5x, and out up to 0.5x. The Pro phone has “second-generation sensor-shift optical image stabilization,” while the baseline iPhone 16 presumably only has the first-gen version of that feature. The Pro can also shoot in the Apple ProRAW file format, and offers night mode portrait shots not available in the baseline model.
On the video side, both iPhone 16 lines can shoot 4K Dolby Vision video, but the Pro model offers capture up to 120 frames per second. That enables better slow-motion video. The Pro further lives up to its name by offering the Academy Color Encoding System, log video recording and ProRes video recording on the rear and front cameras. (If you have to ask what these are, you don’t need them.)
Otherwise, the camera capabilities between the two models are pretty much the same. That includes two new-for-2024 features: Photographic Styles and the Camera Control button. Photographic Styles is akin to old-school Instagram filters, but with a major twist: you can undo or change the styles after shooting a given photo. Meanwhile, the new Camera Control button also comes equipped on both the iPhone 16 and 16 Pro models on the bottom right side of the phones. It offers one-click access to photo and video shooting, and includes touch-sensitive manipulation to change modes, frame shots and so forth.

New camera button on the iPhone 16 models. (Apple)

Apple

Lastly, the iPhone 16 Pro includes a “studio-quality” four-mic array which offers better audio capture during video sessions and enables the new multi-track recording option in the Memos app. (No, that feature is not available in the baseline iPhone 16 models.)
Under the hood: CPUs and RAM
The iPhone 16 comes with a new-for-2024 A18 chip, which includes a 6-core CPU and a 5-core GPU, as well as a 16-core Neural Engine. The iPhone 16 Pro has an equally new A18 Pro chip with a 6-core CPU and a 6-core GPU, along with a 16-core Neural Engine.
Both A18 chips offer the performance and power consumption advantages versus the equivalent models that appeared in the 2023 iPhone 15 models. Per Macrumors, all iPhone 16 models sport 8GB of RAM – the same as the iPhone 15 Pro models had last year. The combo of processing power and on-board memory ensure that all of the iPhone 16 models will run the upcoming Apple Intelligence features.
USB speed
While both the iPhone 16 and 16 Pro have USB-C ports, the 16 Pro supports USB 3 to allow for up to 20 times faster transfers. (For reference, the iPhone 16 supports USB 2.) That extra speed is useful for creators who are transferring video, audio and photos from the iPhone Pro.
The charging speeds for these are the same, with a 50-percent charge in just 30 minutes when using a 20W adapter with the USB-C cord.
Color options and design differences
As per usual, the iPhone 16 models come in bright new colors, while the iPhone 16 Pro has more neutral colors. The iPhone 16 is made from aluminum with a glass back, and you can choose from new colors like ultramarine (periwinkle), teal, pink (but darker than last year’s pink), or the standard white and black choices.
As for the iPhone 16 Pro, it’s made from titanium with a textured matte glass back, and your color options are desert (gold), natural (silver), white or black.
Both phones come equipped with the Action button – only the iPhone 15 Pro currently has this – which lets you assign a litany of functions, including the ringer, flashlight or voice memo. (Remember, the camera now has its own dedicated button.)

Apple

Apple

Battery life
If you’re looking for a phone with a battery that can last all day, the iPhone 16 should be a great option if it lives up to Apple’s advertised specs. The iPhone 16 offers up to 22 hours video playback, up to 18 hours of streaming and up to 80 hours of audio playback.
The 16 Pro offers up to 27 hours of video playback, up to 22 hours of streaming and up to 85 hours of audio playback.
What about the iPhone 16 Plus and iPhone 16 Pro Max?
The iPhone 16 Plus is just a bigger version of the iPhone 16 with a longer battery life, and the same goes for the 16 Pro Max. They have all the same features as their smaller counterparts but here’s how the battery life and sizes differ.
iPhone 16 Plus
Battery: Offers up to 27 hours of video playback, up to 24 hours of streaming and up to 100 hours of audio playback. Actually better than the 16 Pro battery span.
Size: Has a 6.7-inch display, and is 6.33 inches tall, 3.06 inches wide and weighs just over seven ounces.
iPhone 16 Pro Max
Battery: Offers up to 33 hours of video playback, up to 29 hours of streaming and up to 105 hours of audio playback.
Size: Has a 6.9-inch display, and is 6.42 inches tall, 3.06 inches wide and weighs nearly eight ounces.
But how do the new iPhone 16 and 16 Pro work in real life?
Our full reviews of the new iPhones are still in the future. But our own Cherlynn Low spent some time with the new iPhones in the demo area at Apple Park on launch day. Check out her first impressions of the iPhone 16 and iPhone 16 Pro.

None
iPhone 16
iPhone 16 Plus
iPhone 16 Pro
iPhone 16 Pro Max

Price
Starting at $799
Starting at $899
Starting at $999
Starting at $1,199

Dimensions
5.81 x 2.82 x 0.31 inches
6.33 x 3.06 x 0.31 inches
5.89 x 2.81 x 0.32 inches
6.422 x 3.06 x 0.32 inches

Weight
6 ounces
7.03 ounces
7.03 ounces
7.99 ounces

Screen size
6.1 inches
6.7 inches
6.3 inches
6.9 inches

Storage options
128GB, 256GB, 512GB
128GB, 256GB, 512GB
128GB, 256GB, 512GB, 1TB
256GB, 512GB, 1TB

Colors and finish
Aluminum with glass back in colors ultramarine, teal, pink, black
Aluminum with glass back in colors ultramarine, teal, pink, black
Titanium with textured matte glass back in colors desert, natural, white, black
Titanium with textured matte glass back in colors desert, natural, white, black

Battery
Up to 22 hours video playback
Up to 27 hours video playback
Up to 27 hours video playback
Up to 33 hours video playback

Resolution
2,556 x 1,179 (460 ppi)
2,796 x 1,290 (460 ppi)
2,622 x 1,206 (460 ppi)
2,868 x 1,320 (460 ppi)

This article originally appeared on Engadget at https://www.engadget.com/mobile/iphone-16-vs-iphone-16-pro-specs-and-features-compared-side-by-side-182312186.html?src=rss

Apple

Apple

The Apple event on Monday revealed the newest selection of iPhones, which includes the iPhone 16, 16 Plus, 16 Pro and 16 Pro Max. If you’re looking into upgrading to one of the latest models but are unsure of the differences between the iPhone 16 and 16 Pro (other than the price tag), we can help you decide which one is right for you.

Now that we’ve officially seen the iPhone 16 lineup – and the bells and whistles included – we know that all versions will run iOS 18 and will have access to Apple Intelligence when those features begin to become available in October. But there are some extra perks you get if you spend the extra couple hundred bucks for an iPhone 16 Pro – for instance, better camera features and a slightly larger display.

We’ll tell you the differences between the iPhone 16 and iPhone 16 Pro below. For more, here’s how the iPhone 16 Pro compares to the competition. And if you decide you’re ready to take the plunge, note that pre-orders for the iPhone 16 series start September 13. The iPhone 16 starts at $799 and the iPhone 16 Pro at $999, with prices increasing $100 for each size and storage capacity from the 128GB baseline.

Screen size and technology

When it comes to screen size, the iPhone 16 Pro’s display is only slightly larger than the iPhone 16. The 16 Pro has a 6.3-inch ProMotion technology and Always-On display (just like last year’s iPhone 15 Pro), while the iPhone 16 has a 6.1-inch display. What all that means is that the Pro model offers a faster refresh rate up to 120Hz, delivering smoother video than the standard iPhone 16, which tops out at TKHz.

Otherwise, the screen technology between the two models is very evenly matched. Both sport a Super Retina XDR display with the same HDR, brightness, P3 color gamut and True Tone specs.

As for the actual phone sizes, there’s really not that much of a difference between the two. The iPhone 16 is 5.81 inches tall, 2.82 inches wide and weighs six ounces, while the 16 Pro is 5.89 inches tall, 2.81 inches wide and weighs just over seven ounces.

The resolution is also slightly different – the iPhone 16 has 2,556 x 1,179 pixels, while the 16 Pro has 2,622 x 1,206 pixels.

Both phones have the latest-generation Ceramic Shield screen, which should make for good protection against drops and scratches. They also both offer the Dynamic Island (first introduced with the iPhone 14 Pro), which replaces the notch found on older iPhones.

Camera and microphone differences

As with previous models, two cameras sit on the back of the iPhone 16: the 48-megapixel Fusion main camera and the 12-megapixel ultra wide camera. That combo allows you to “zoom out” for wide angle shots (0.5x) and zoom in up to 2x.

The iPhone 16 Pro has a more sophisticated triple camera array: a 48-megapixel Fusion main camera and a new 48-megapixel ultra wide lens, along with a 12-megapixel Telephoto camera. That third lens 16 Pro lets you zoom in up to 5x, and out up to 0.5x. The Pro phone has “second-generation sensor-shift optical image stabilization,” while the baseline iPhone 16 presumably only has the first-gen version of that feature. The Pro can also shoot in the Apple ProRAW file format, and offers night mode portrait shots not available in the baseline model.

On the video side, both iPhone 16 lines can shoot 4K Dolby Vision video, but the Pro model offers capture up to 120 frames per second. That enables better slow-motion video. The Pro further lives up to its name by offering the Academy Color Encoding System, log video recording and ProRes video recording on the rear and front cameras. (If you have to ask what these are, you don’t need them.)

Otherwise, the camera capabilities between the two models are pretty much the same. That includes two new-for-2024 features: Photographic Styles and the Camera Control button. Photographic Styles is akin to old-school Instagram filters, but with a major twist: you can undo or change the styles after shooting a given photo. Meanwhile, the new Camera Control button also comes equipped on both the iPhone 16 and 16 Pro models on the bottom right side of the phones. It offers one-click access to photo and video shooting, and includes touch-sensitive manipulation to change modes, frame shots and so forth.

New camera button on the iPhone 16 models. (Apple)

Apple

Lastly, the iPhone 16 Pro includes a “studio-quality” four-mic array which offers better audio capture during video sessions and enables the new multi-track recording option in the Memos app. (No, that feature is not available in the baseline iPhone 16 models.)

Under the hood: CPUs and RAM

The iPhone 16 comes with a new-for-2024 A18 chip, which includes a 6-core CPU and a 5-core GPU, as well as a 16-core Neural Engine. The iPhone 16 Pro has an equally new A18 Pro chip with a 6-core CPU and a 6-core GPU, along with a 16-core Neural Engine.

Both A18 chips offer the performance and power consumption advantages versus the equivalent models that appeared in the 2023 iPhone 15 models. Per Macrumors, all iPhone 16 models sport 8GB of RAM – the same as the iPhone 15 Pro models had last year. The combo of processing power and on-board memory ensure that all of the iPhone 16 models will run the upcoming Apple Intelligence features.

USB speed

While both the iPhone 16 and 16 Pro have USB-C ports, the 16 Pro supports USB 3 to allow for up to 20 times faster transfers. (For reference, the iPhone 16 supports USB 2.) That extra speed is useful for creators who are transferring video, audio and photos from the iPhone Pro.

The charging speeds for these are the same, with a 50-percent charge in just 30 minutes when using a 20W adapter with the USB-C cord.

Color options and design differences

As per usual, the iPhone 16 models come in bright new colors, while the iPhone 16 Pro has more neutral colors. The iPhone 16 is made from aluminum with a glass back, and you can choose from new colors like ultramarine (periwinkle), teal, pink (but darker than last year’s pink), or the standard white and black choices.

As for the iPhone 16 Pro, it’s made from titanium with a textured matte glass back, and your color options are desert (gold), natural (silver), white or black.

Both phones come equipped with the Action button – only the iPhone 15 Pro currently has this – which lets you assign a litany of functions, including the ringer, flashlight or voice memo. (Remember, the camera now has its own dedicated button.)

Apple

Apple

Battery life

If you’re looking for a phone with a battery that can last all day, the iPhone 16 should be a great option if it lives up to Apple’s advertised specs. The iPhone 16 offers up to 22 hours video playback, up to 18 hours of streaming and up to 80 hours of audio playback.

The 16 Pro offers up to 27 hours of video playback, up to 22 hours of streaming and up to 85 hours of audio playback.

What about the iPhone 16 Plus and iPhone 16 Pro Max?

The iPhone 16 Plus is just a bigger version of the iPhone 16 with a longer battery life, and the same goes for the 16 Pro Max. They have all the same features as their smaller counterparts but here’s how the battery life and sizes differ.

iPhone 16 Plus

Battery: Offers up to 27 hours of video playback, up to 24 hours of streaming and up to 100 hours of audio playback. Actually better than the 16 Pro battery span.

Size: Has a 6.7-inch display, and is 6.33 inches tall, 3.06 inches wide and weighs just over seven ounces.

iPhone 16 Pro Max

Battery: Offers up to 33 hours of video playback, up to 29 hours of streaming and up to 105 hours of audio playback.

Size: Has a 6.9-inch display, and is 6.42 inches tall, 3.06 inches wide and weighs nearly eight ounces.

But how do the new iPhone 16 and 16 Pro work in real life?

Our full reviews of the new iPhones are still in the future. But our own Cherlynn Low spent some time with the new iPhones in the demo area at Apple Park on launch day. Check out her first impressions of the iPhone 16 and iPhone 16 Pro.

None

iPhone 16

iPhone 16 Plus

iPhone 16 Pro

iPhone 16 Pro Max

Price

Starting at $799

Starting at $899

Starting at $999

Starting at $1,199

Dimensions

5.81 x 2.82 x 0.31 inches

6.33 x 3.06 x 0.31 inches

5.89 x 2.81 x 0.32 inches

6.422 x 3.06 x 0.32 inches

Weight

6 ounces

7.03 ounces

7.03 ounces

7.99 ounces

Screen size

6.1 inches

6.7 inches

6.3 inches

6.9 inches

Storage options

128GB, 256GB, 512GB

128GB, 256GB, 512GB

128GB, 256GB, 512GB, 1TB

256GB, 512GB, 1TB

Colors and finish

Aluminum with glass back in colors ultramarine, teal, pink, black

Aluminum with glass back in colors ultramarine, teal, pink, black

Titanium with textured matte glass back in colors desert, natural, white, black

Titanium with textured matte glass back in colors desert, natural, white, black

Battery

Up to 22 hours video playback

Up to 27 hours video playback

Up to 27 hours video playback

Up to 33 hours video playback

Resolution

2,556 x 1,179 (460 ppi)

2,796 x 1,290 (460 ppi)

2,622 x 1,206 (460 ppi)

2,868 x 1,320 (460 ppi)

This article originally appeared on Engadget at https://www.engadget.com/mobile/iphone-16-vs-iphone-16-pro-specs-and-features-compared-side-by-side-182312186.html?src=rss

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Unity dumps the runtime fee that caused a developer revolt

Unity has ditched a controversial fee it was charging game developers. The game engine maker says it’s focusing on its seat-based subscription fee (i.e. an annual payment for each person using the software at a studio), though there will be a price increase for Pro and Enterprise users.
The company announced the runtime fee a year ago. Initially, it was going to make developers pay up every single time someone downloaded one of their games after certain thresholds were met. The backlash was swift and intense, with some industry figures suggesting that it would make Unity unviable for indie developers. Many developers (some of whom were years deep into making a game with Unity) were outraged over the sudden change and some threatened to abandon the engine.
Unity apologized a few days later and made some changes to the runtime fee. But the policy was a near-disaster for the company. Unity CEO and president John Riccitiello left through the back door the following month. In November, Unity laid off 265 workers in a move it attributed to its Weta Digital deal, but this occurred amid the company’s ill-fated attempts to squeeze more revenue from developers. Two months later, Unity said it would lay off 1,800 people, about a quarter of its total workforce.
Current CEO Matt Bromberg, who took on the role in May, is hoping to rebuild trust (or, perhaps, unity) with developers by abandoning a loathed pricing model. The runtime fee is gone, effective immediately. The Unity Personal plan will remain free for developers with under $200,000 in revenue and funding. They’ll also have the option to remove the Made with Unity splash screen from their games starting with Unity 6, which will arrive later this year.
On the flipside, pricing and annual revenue thresholds for Unity Pro and Unity Enterprise subscribers are changing on January 1. Pro users (those with at least $200,000 of total annual revenue and funding have to go with this plan) will need to pay $2,200 per seat per year. That’s an eight percent increase. As for Unity Enterprise, which is required for developers with north of $25 million in annual funding and revenue, a 25 percent price increase will apply. Pricing is customized based various factors, such as the products and services Enterprise customers require.
Bromberg says that, going forward, Unity plans to consider possible price increases only on an annual basis. Developers will also be able to continue using an existing version of Unity on existing terms if they’re not on board with changes to the Editor software.
“We want to deliver value at a fair price in the right way so that you will continue to feel comfortable building your business over the long term with Unity as your partner. And we’re confident that if we’re good partners and deliver great software and services, we’ve barely scratched the surface of what we can do together,” Bromberg wrote in a blog post. “Canceling the Runtime Fee for games and instituting these pricing changes will allow us to continue investing to improve game development for everyone while also being better partners.”This article originally appeared on Engadget at https://www.engadget.com/gaming/unity-dumps-the-runtime-fee-that-caused-a-developer-revolt-181559332.html?src=rss

Unity has ditched a controversial fee it was charging game developers. The game engine maker says it’s focusing on its seat-based subscription fee (i.e. an annual payment for each person using the software at a studio), though there will be a price increase for Pro and Enterprise users.

The company announced the runtime fee a year ago. Initially, it was going to make developers pay up every single time someone downloaded one of their games after certain thresholds were met. The backlash was swift and intense, with some industry figures suggesting that it would make Unity unviable for indie developers. Many developers (some of whom were years deep into making a game with Unity) were outraged over the sudden change and some threatened to abandon the engine.

Unity apologized a few days later and made some changes to the runtime fee. But the policy was a near-disaster for the company. Unity CEO and president John Riccitiello left through the back door the following month. In November, Unity laid off 265 workers in a move it attributed to its Weta Digital deal, but this occurred amid the company’s ill-fated attempts to squeeze more revenue from developers. Two months later, Unity said it would lay off 1,800 people, about a quarter of its total workforce.

Current CEO Matt Bromberg, who took on the role in May, is hoping to rebuild trust (or, perhaps, unity) with developers by abandoning a loathed pricing model. The runtime fee is gone, effective immediately. The Unity Personal plan will remain free for developers with under $200,000 in revenue and funding. They’ll also have the option to remove the Made with Unity splash screen from their games starting with Unity 6, which will arrive later this year.

On the flipside, pricing and annual revenue thresholds for Unity Pro and Unity Enterprise subscribers are changing on January 1. Pro users (those with at least $200,000 of total annual revenue and funding have to go with this plan) will need to pay $2,200 per seat per year. That’s an eight percent increase. As for Unity Enterprise, which is required for developers with north of $25 million in annual funding and revenue, a 25 percent price increase will apply. Pricing is customized based various factors, such as the products and services Enterprise customers require.

Bromberg says that, going forward, Unity plans to consider possible price increases only on an annual basis. Developers will also be able to continue using an existing version of Unity on existing terms if they’re not on board with changes to the Editor software.

“We want to deliver value at a fair price in the right way so that you will continue to feel comfortable building your business over the long term with Unity as your partner. And we’re confident that if we’re good partners and deliver great software and services, we’ve barely scratched the surface of what we can do together,” Bromberg wrote in a blog post. “Canceling the Runtime Fee for games and instituting these pricing changes will allow us to continue investing to improve game development for everyone while also being better partners.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/unity-dumps-the-runtime-fee-that-caused-a-developer-revolt-181559332.html?src=rss

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