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A new report raises concerns about the future of NASA

A concerning report from the National Academies of Sciences, Engineering and Medicine (NASEM) expresses some serious concerns about the future of America’s space exploration agency.
The NASEM report was written by a panel of aerospace experts and lays out what it sees as a possible “hollow future” for the National Aeronautics and Space Administration (NASA). It addresses issues of underfunding due to “declining long-term national emphasis on aeronautics and civil space,” an assertion that NASA itself is aware of and agrees with. The report also notes that NASA’s problems extend far beyond having enough funding to carry out its missions and operations.
Some of the report’s “core findings” suggest areas of concern that could affect the space agency’s future. These include a focus on “short-term measures without adequate consideration for longer-term needs and implications,” reliance on “milestone-based purchase-of-service contracts” and inefficiency due to “slow and cumbersome business operations.” The report also raised concerns about the current generation of talent being siphoned off by private aerospace companies, and the next generation of engineers not receiving an adequate foundation of knowledge due to our underfunded public school systems. Finally the report states bluntly that NASA’s infrastructure “is already well beyond its design life.”
These and other issues could lead to even more serious problems. Norman Augustine, a former Lockheed Martin chief executive and the report’s lead author, told The Washington Post that reliance on the private sector could further erode NASA’s workforce, reducing its role to one of oversight instead of problem-solving.
Congress could allocate more funds to NASA to address these concerns but that’s not likely since it’s constantly struggling to prevent government shutdowns. Instead, Augustine says NASA could focus on prioritizing its efforts on more strategic goals and initiatives.This article originally appeared on Engadget at https://www.engadget.com/science/space/a-new-report-raises-concerns-about-the-future-of-nasa-184643260.html?src=rss

A concerning report from the National Academies of Sciences, Engineering and Medicine (NASEM) expresses some serious concerns about the future of America’s space exploration agency.

The NASEM report was written by a panel of aerospace experts and lays out what it sees as a possible “hollow future” for the National Aeronautics and Space Administration (NASA). It addresses issues of underfunding due to “declining long-term national emphasis on aeronautics and civil space,” an assertion that NASA itself is aware of and agrees with. The report also notes that NASA’s problems extend far beyond having enough funding to carry out its missions and operations.

Some of the report’s “core findings” suggest areas of concern that could affect the space agency’s future. These include a focus on “short-term measures without adequate consideration for longer-term needs and implications,” reliance on “milestone-based purchase-of-service contracts” and inefficiency due to “slow and cumbersome business operations.” The report also raised concerns about the current generation of talent being siphoned off by private aerospace companies, and the next generation of engineers not receiving an adequate foundation of knowledge due to our underfunded public school systems. Finally the report states bluntly that NASA’s infrastructure “is already well beyond its design life.”

These and other issues could lead to even more serious problems. Norman Augustine, a former Lockheed Martin chief executive and the report’s lead author, told The Washington Post that reliance on the private sector could further erode NASA’s workforce, reducing its role to one of oversight instead of problem-solving.

Congress could allocate more funds to NASA to address these concerns but that’s not likely since it’s constantly struggling to prevent government shutdowns. Instead, Augustine says NASA could focus on prioritizing its efforts on more strategic goals and initiatives.

This article originally appeared on Engadget at https://www.engadget.com/science/space/a-new-report-raises-concerns-about-the-future-of-nasa-184643260.html?src=rss

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iPhone 16 vs. iPhone 16 Pro: Specs and features compared side by side

Apple

Apple

The Apple event on Monday revealed the newest selection of iPhones, which includes the iPhone 16, 16 Plus, 16 Pro and 16 Pro Max. If you’re looking into upgrading to one of the latest models but are unsure of the differences between the iPhone 16 and 16 Pro (other than the price tag), we can help you decide which one is right for you.
Now that we’ve officially seen the iPhone 16 lineup – and the bells and whistles included – we know that all versions will run iOS 18 and will have access to Apple Intelligence when those features begin to become available in October. But there are some extra perks you get if you spend the extra couple hundred bucks for an iPhone 16 Pro – for instance, better camera features and a slightly larger display.
We’ll tell you the differences between the iPhone 16 and iPhone 16 Pro below. For more, here’s how the iPhone 16 Pro compares to the competition. And if you decide you’re ready to take the plunge, note that pre-orders for the iPhone 16 series start September 13. The iPhone 16 starts at $799 and the iPhone 16 Pro at $999, with prices increasing $100 for each size and storage capacity from the 128GB baseline.

Screen size and technology
When it comes to screen size, the iPhone 16 Pro’s display is only slightly larger than the iPhone 16. The 16 Pro has a 6.3-inch ProMotion technology and Always-On display (just like last year’s iPhone 15 Pro), while the iPhone 16 has a 6.1-inch display. What all that means is that the Pro model offers a faster refresh rate up to 120Hz, delivering smoother video than the standard iPhone 16, which tops out at TKHz.
Otherwise, the screen technology between the two models is very evenly matched. Both sport a Super Retina XDR display with the same HDR, brightness, P3 color gamut and True Tone specs.
As for the actual phone sizes, there’s really not that much of a difference between the two. The iPhone 16 is 5.81 inches tall, 2.82 inches wide and weighs six ounces, while the 16 Pro is 5.89 inches tall, 2.81 inches wide and weighs just over seven ounces.
The resolution is also slightly different – the iPhone 16 has 2,556 x 1,179 pixels, while the 16 Pro has 2,622 x 1,206 pixels.
Both phones have the latest-generation Ceramic Shield screen, which should make for good protection against drops and scratches. They also both offer the Dynamic Island (first introduced with the iPhone 14 Pro), which replaces the notch found on older iPhones.

Camera and microphone differences
As with previous models, two cameras sit on the back of the iPhone 16: the 48-megapixel Fusion main camera and the 12-megapixel ultra wide camera. That combo allows you to “zoom out” for wide angle shots (0.5x) and zoom in up to 2x.
The iPhone 16 Pro has a more sophisticated triple camera array: a 48-megapixel Fusion main camera and a new 48-megapixel ultra wide lens, along with a 12-megapixel Telephoto camera. That third lens 16 Pro lets you zoom in up to 5x, and out up to 0.5x. The Pro phone has “second-generation sensor-shift optical image stabilization,” while the baseline iPhone 16 presumably only has the first-gen version of that feature. The Pro can also shoot in the Apple ProRAW file format, and offers night mode portrait shots not available in the baseline model.
On the video side, both iPhone 16 lines can shoot 4K Dolby Vision video, but the Pro model offers capture up to 120 frames per second. That enables better slow-motion video. The Pro further lives up to its name by offering the Academy Color Encoding System, log video recording and ProRes video recording on the rear and front cameras. (If you have to ask what these are, you don’t need them.)
Otherwise, the camera capabilities between the two models are pretty much the same. That includes two new-for-2024 features: Photographic Styles and the Camera Control button. Photographic Styles is akin to old-school Instagram filters, but with a major twist: you can undo or change the styles after shooting a given photo. Meanwhile, the new Camera Control button also comes equipped on both the iPhone 16 and 16 Pro models on the bottom right side of the phones. It offers one-click access to photo and video shooting, and includes touch-sensitive manipulation to change modes, frame shots and so forth.

New camera button on the iPhone 16 models. (Apple)

Apple

Lastly, the iPhone 16 Pro includes a “studio-quality” four-mic array which offers better audio capture during video sessions and enables the new multi-track recording option in the Memos app. (No, that feature is not available in the baseline iPhone 16 models.)
Under the hood: CPUs and RAM
The iPhone 16 comes with a new-for-2024 A18 chip, which includes a 6-core CPU and a 5-core GPU, as well as a 16-core Neural Engine. The iPhone 16 Pro has an equally new A18 Pro chip with a 6-core CPU and a 6-core GPU, along with a 16-core Neural Engine.
Both A18 chips offer the performance and power consumption advantages versus the equivalent models that appeared in the 2023 iPhone 15 models. Per Macrumors, all iPhone 16 models sport 8GB of RAM – the same as the iPhone 15 Pro models had last year. The combo of processing power and on-board memory ensure that all of the iPhone 16 models will run the upcoming Apple Intelligence features.
USB speed
While both the iPhone 16 and 16 Pro have USB-C ports, the 16 Pro supports USB 3 to allow for up to 20 times faster transfers. (For reference, the iPhone 16 supports USB 2.) That extra speed is useful for creators who are transferring video, audio and photos from the iPhone Pro.
The charging speeds for these are the same, with a 50-percent charge in just 30 minutes when using a 20W adapter with the USB-C cord.
Color options and design differences
As per usual, the iPhone 16 models come in bright new colors, while the iPhone 16 Pro has more neutral colors. The iPhone 16 is made from aluminum with a glass back, and you can choose from new colors like ultramarine (periwinkle), teal, pink (but darker than last year’s pink), or the standard white and black choices.
As for the iPhone 16 Pro, it’s made from titanium with a textured matte glass back, and your color options are desert (gold), natural (silver), white or black.
Both phones come equipped with the Action button – only the iPhone 15 Pro currently has this – which lets you assign a litany of functions, including the ringer, flashlight or voice memo. (Remember, the camera now has its own dedicated button.)

Apple

Apple

Battery life
If you’re looking for a phone with a battery that can last all day, the iPhone 16 should be a great option if it lives up to Apple’s advertised specs. The iPhone 16 offers up to 22 hours video playback, up to 18 hours of streaming and up to 80 hours of audio playback.
The 16 Pro offers up to 27 hours of video playback, up to 22 hours of streaming and up to 85 hours of audio playback.
What about the iPhone 16 Plus and iPhone 16 Pro Max?
The iPhone 16 Plus is just a bigger version of the iPhone 16 with a longer battery life, and the same goes for the 16 Pro Max. They have all the same features as their smaller counterparts but here’s how the battery life and sizes differ.
iPhone 16 Plus
Battery: Offers up to 27 hours of video playback, up to 24 hours of streaming and up to 100 hours of audio playback. Actually better than the 16 Pro battery span.
Size: Has a 6.7-inch display, and is 6.33 inches tall, 3.06 inches wide and weighs just over seven ounces.
iPhone 16 Pro Max
Battery: Offers up to 33 hours of video playback, up to 29 hours of streaming and up to 105 hours of audio playback.
Size: Has a 6.9-inch display, and is 6.42 inches tall, 3.06 inches wide and weighs nearly eight ounces.
But how do the new iPhone 16 and 16 Pro work in real life?
Our full reviews of the new iPhones are still in the future. But our own Cherlynn Low spent some time with the new iPhones in the demo area at Apple Park on launch day. Check out her first impressions of the iPhone 16 and iPhone 16 Pro.

None
iPhone 16
iPhone 16 Plus
iPhone 16 Pro
iPhone 16 Pro Max

Price
Starting at $799
Starting at $899
Starting at $999
Starting at $1,199

Dimensions
5.81 x 2.82 x 0.31 inches
6.33 x 3.06 x 0.31 inches
5.89 x 2.81 x 0.32 inches
6.422 x 3.06 x 0.32 inches

Weight
6 ounces
7.03 ounces
7.03 ounces
7.99 ounces

Screen size
6.1 inches
6.7 inches
6.3 inches
6.9 inches

Storage options
128GB, 256GB, 512GB
128GB, 256GB, 512GB
128GB, 256GB, 512GB, 1TB
256GB, 512GB, 1TB

Colors and finish
Aluminum with glass back in colors ultramarine, teal, pink, black
Aluminum with glass back in colors ultramarine, teal, pink, black
Titanium with textured matte glass back in colors desert, natural, white, black
Titanium with textured matte glass back in colors desert, natural, white, black

Battery
Up to 22 hours video playback
Up to 27 hours video playback
Up to 27 hours video playback
Up to 33 hours video playback

Resolution
2,556 x 1,179 (460 ppi)
2,796 x 1,290 (460 ppi)
2,622 x 1,206 (460 ppi)
2,868 x 1,320 (460 ppi)

This article originally appeared on Engadget at https://www.engadget.com/mobile/iphone-16-vs-iphone-16-pro-specs-and-features-compared-side-by-side-182312186.html?src=rss

Apple

Apple

The Apple event on Monday revealed the newest selection of iPhones, which includes the iPhone 16, 16 Plus, 16 Pro and 16 Pro Max. If you’re looking into upgrading to one of the latest models but are unsure of the differences between the iPhone 16 and 16 Pro (other than the price tag), we can help you decide which one is right for you.

Now that we’ve officially seen the iPhone 16 lineup – and the bells and whistles included – we know that all versions will run iOS 18 and will have access to Apple Intelligence when those features begin to become available in October. But there are some extra perks you get if you spend the extra couple hundred bucks for an iPhone 16 Pro – for instance, better camera features and a slightly larger display.

We’ll tell you the differences between the iPhone 16 and iPhone 16 Pro below. For more, here’s how the iPhone 16 Pro compares to the competition. And if you decide you’re ready to take the plunge, note that pre-orders for the iPhone 16 series start September 13. The iPhone 16 starts at $799 and the iPhone 16 Pro at $999, with prices increasing $100 for each size and storage capacity from the 128GB baseline.

Screen size and technology

When it comes to screen size, the iPhone 16 Pro’s display is only slightly larger than the iPhone 16. The 16 Pro has a 6.3-inch ProMotion technology and Always-On display (just like last year’s iPhone 15 Pro), while the iPhone 16 has a 6.1-inch display. What all that means is that the Pro model offers a faster refresh rate up to 120Hz, delivering smoother video than the standard iPhone 16, which tops out at TKHz.

Otherwise, the screen technology between the two models is very evenly matched. Both sport a Super Retina XDR display with the same HDR, brightness, P3 color gamut and True Tone specs.

As for the actual phone sizes, there’s really not that much of a difference between the two. The iPhone 16 is 5.81 inches tall, 2.82 inches wide and weighs six ounces, while the 16 Pro is 5.89 inches tall, 2.81 inches wide and weighs just over seven ounces.

The resolution is also slightly different – the iPhone 16 has 2,556 x 1,179 pixels, while the 16 Pro has 2,622 x 1,206 pixels.

Both phones have the latest-generation Ceramic Shield screen, which should make for good protection against drops and scratches. They also both offer the Dynamic Island (first introduced with the iPhone 14 Pro), which replaces the notch found on older iPhones.

Camera and microphone differences

As with previous models, two cameras sit on the back of the iPhone 16: the 48-megapixel Fusion main camera and the 12-megapixel ultra wide camera. That combo allows you to “zoom out” for wide angle shots (0.5x) and zoom in up to 2x.

The iPhone 16 Pro has a more sophisticated triple camera array: a 48-megapixel Fusion main camera and a new 48-megapixel ultra wide lens, along with a 12-megapixel Telephoto camera. That third lens 16 Pro lets you zoom in up to 5x, and out up to 0.5x. The Pro phone has “second-generation sensor-shift optical image stabilization,” while the baseline iPhone 16 presumably only has the first-gen version of that feature. The Pro can also shoot in the Apple ProRAW file format, and offers night mode portrait shots not available in the baseline model.

On the video side, both iPhone 16 lines can shoot 4K Dolby Vision video, but the Pro model offers capture up to 120 frames per second. That enables better slow-motion video. The Pro further lives up to its name by offering the Academy Color Encoding System, log video recording and ProRes video recording on the rear and front cameras. (If you have to ask what these are, you don’t need them.)

Otherwise, the camera capabilities between the two models are pretty much the same. That includes two new-for-2024 features: Photographic Styles and the Camera Control button. Photographic Styles is akin to old-school Instagram filters, but with a major twist: you can undo or change the styles after shooting a given photo. Meanwhile, the new Camera Control button also comes equipped on both the iPhone 16 and 16 Pro models on the bottom right side of the phones. It offers one-click access to photo and video shooting, and includes touch-sensitive manipulation to change modes, frame shots and so forth.

New camera button on the iPhone 16 models. (Apple)

Apple

Lastly, the iPhone 16 Pro includes a “studio-quality” four-mic array which offers better audio capture during video sessions and enables the new multi-track recording option in the Memos app. (No, that feature is not available in the baseline iPhone 16 models.)

Under the hood: CPUs and RAM

The iPhone 16 comes with a new-for-2024 A18 chip, which includes a 6-core CPU and a 5-core GPU, as well as a 16-core Neural Engine. The iPhone 16 Pro has an equally new A18 Pro chip with a 6-core CPU and a 6-core GPU, along with a 16-core Neural Engine.

Both A18 chips offer the performance and power consumption advantages versus the equivalent models that appeared in the 2023 iPhone 15 models. Per Macrumors, all iPhone 16 models sport 8GB of RAM – the same as the iPhone 15 Pro models had last year. The combo of processing power and on-board memory ensure that all of the iPhone 16 models will run the upcoming Apple Intelligence features.

USB speed

While both the iPhone 16 and 16 Pro have USB-C ports, the 16 Pro supports USB 3 to allow for up to 20 times faster transfers. (For reference, the iPhone 16 supports USB 2.) That extra speed is useful for creators who are transferring video, audio and photos from the iPhone Pro.

The charging speeds for these are the same, with a 50-percent charge in just 30 minutes when using a 20W adapter with the USB-C cord.

Color options and design differences

As per usual, the iPhone 16 models come in bright new colors, while the iPhone 16 Pro has more neutral colors. The iPhone 16 is made from aluminum with a glass back, and you can choose from new colors like ultramarine (periwinkle), teal, pink (but darker than last year’s pink), or the standard white and black choices.

As for the iPhone 16 Pro, it’s made from titanium with a textured matte glass back, and your color options are desert (gold), natural (silver), white or black.

Both phones come equipped with the Action button – only the iPhone 15 Pro currently has this – which lets you assign a litany of functions, including the ringer, flashlight or voice memo. (Remember, the camera now has its own dedicated button.)

Apple

Apple

Battery life

If you’re looking for a phone with a battery that can last all day, the iPhone 16 should be a great option if it lives up to Apple’s advertised specs. The iPhone 16 offers up to 22 hours video playback, up to 18 hours of streaming and up to 80 hours of audio playback.

The 16 Pro offers up to 27 hours of video playback, up to 22 hours of streaming and up to 85 hours of audio playback.

What about the iPhone 16 Plus and iPhone 16 Pro Max?

The iPhone 16 Plus is just a bigger version of the iPhone 16 with a longer battery life, and the same goes for the 16 Pro Max. They have all the same features as their smaller counterparts but here’s how the battery life and sizes differ.

iPhone 16 Plus

Battery: Offers up to 27 hours of video playback, up to 24 hours of streaming and up to 100 hours of audio playback. Actually better than the 16 Pro battery span.

Size: Has a 6.7-inch display, and is 6.33 inches tall, 3.06 inches wide and weighs just over seven ounces.

iPhone 16 Pro Max

Battery: Offers up to 33 hours of video playback, up to 29 hours of streaming and up to 105 hours of audio playback.

Size: Has a 6.9-inch display, and is 6.42 inches tall, 3.06 inches wide and weighs nearly eight ounces.

But how do the new iPhone 16 and 16 Pro work in real life?

Our full reviews of the new iPhones are still in the future. But our own Cherlynn Low spent some time with the new iPhones in the demo area at Apple Park on launch day. Check out her first impressions of the iPhone 16 and iPhone 16 Pro.

None

iPhone 16

iPhone 16 Plus

iPhone 16 Pro

iPhone 16 Pro Max

Price

Starting at $799

Starting at $899

Starting at $999

Starting at $1,199

Dimensions

5.81 x 2.82 x 0.31 inches

6.33 x 3.06 x 0.31 inches

5.89 x 2.81 x 0.32 inches

6.422 x 3.06 x 0.32 inches

Weight

6 ounces

7.03 ounces

7.03 ounces

7.99 ounces

Screen size

6.1 inches

6.7 inches

6.3 inches

6.9 inches

Storage options

128GB, 256GB, 512GB

128GB, 256GB, 512GB

128GB, 256GB, 512GB, 1TB

256GB, 512GB, 1TB

Colors and finish

Aluminum with glass back in colors ultramarine, teal, pink, black

Aluminum with glass back in colors ultramarine, teal, pink, black

Titanium with textured matte glass back in colors desert, natural, white, black

Titanium with textured matte glass back in colors desert, natural, white, black

Battery

Up to 22 hours video playback

Up to 27 hours video playback

Up to 27 hours video playback

Up to 33 hours video playback

Resolution

2,556 x 1,179 (460 ppi)

2,796 x 1,290 (460 ppi)

2,622 x 1,206 (460 ppi)

2,868 x 1,320 (460 ppi)

This article originally appeared on Engadget at https://www.engadget.com/mobile/iphone-16-vs-iphone-16-pro-specs-and-features-compared-side-by-side-182312186.html?src=rss

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Unity dumps the runtime fee that caused a developer revolt

Unity has ditched a controversial fee it was charging game developers. The game engine maker says it’s focusing on its seat-based subscription fee (i.e. an annual payment for each person using the software at a studio), though there will be a price increase for Pro and Enterprise users.
The company announced the runtime fee a year ago. Initially, it was going to make developers pay up every single time someone downloaded one of their games after certain thresholds were met. The backlash was swift and intense, with some industry figures suggesting that it would make Unity unviable for indie developers. Many developers (some of whom were years deep into making a game with Unity) were outraged over the sudden change and some threatened to abandon the engine.
Unity apologized a few days later and made some changes to the runtime fee. But the policy was a near-disaster for the company. Unity CEO and president John Riccitiello left through the back door the following month. In November, Unity laid off 265 workers in a move it attributed to its Weta Digital deal, but this occurred amid the company’s ill-fated attempts to squeeze more revenue from developers. Two months later, Unity said it would lay off 1,800 people, about a quarter of its total workforce.
Current CEO Matt Bromberg, who took on the role in May, is hoping to rebuild trust (or, perhaps, unity) with developers by abandoning a loathed pricing model. The runtime fee is gone, effective immediately. The Unity Personal plan will remain free for developers with under $200,000 in revenue and funding. They’ll also have the option to remove the Made with Unity splash screen from their games starting with Unity 6, which will arrive later this year.
On the flipside, pricing and annual revenue thresholds for Unity Pro and Unity Enterprise subscribers are changing on January 1. Pro users (those with at least $200,000 of total annual revenue and funding have to go with this plan) will need to pay $2,200 per seat per year. That’s an eight percent increase. As for Unity Enterprise, which is required for developers with north of $25 million in annual funding and revenue, a 25 percent price increase will apply. Pricing is customized based various factors, such as the products and services Enterprise customers require.
Bromberg says that, going forward, Unity plans to consider possible price increases only on an annual basis. Developers will also be able to continue using an existing version of Unity on existing terms if they’re not on board with changes to the Editor software.
“We want to deliver value at a fair price in the right way so that you will continue to feel comfortable building your business over the long term with Unity as your partner. And we’re confident that if we’re good partners and deliver great software and services, we’ve barely scratched the surface of what we can do together,” Bromberg wrote in a blog post. “Canceling the Runtime Fee for games and instituting these pricing changes will allow us to continue investing to improve game development for everyone while also being better partners.”This article originally appeared on Engadget at https://www.engadget.com/gaming/unity-dumps-the-runtime-fee-that-caused-a-developer-revolt-181559332.html?src=rss

Unity has ditched a controversial fee it was charging game developers. The game engine maker says it’s focusing on its seat-based subscription fee (i.e. an annual payment for each person using the software at a studio), though there will be a price increase for Pro and Enterprise users.

The company announced the runtime fee a year ago. Initially, it was going to make developers pay up every single time someone downloaded one of their games after certain thresholds were met. The backlash was swift and intense, with some industry figures suggesting that it would make Unity unviable for indie developers. Many developers (some of whom were years deep into making a game with Unity) were outraged over the sudden change and some threatened to abandon the engine.

Unity apologized a few days later and made some changes to the runtime fee. But the policy was a near-disaster for the company. Unity CEO and president John Riccitiello left through the back door the following month. In November, Unity laid off 265 workers in a move it attributed to its Weta Digital deal, but this occurred amid the company’s ill-fated attempts to squeeze more revenue from developers. Two months later, Unity said it would lay off 1,800 people, about a quarter of its total workforce.

Current CEO Matt Bromberg, who took on the role in May, is hoping to rebuild trust (or, perhaps, unity) with developers by abandoning a loathed pricing model. The runtime fee is gone, effective immediately. The Unity Personal plan will remain free for developers with under $200,000 in revenue and funding. They’ll also have the option to remove the Made with Unity splash screen from their games starting with Unity 6, which will arrive later this year.

On the flipside, pricing and annual revenue thresholds for Unity Pro and Unity Enterprise subscribers are changing on January 1. Pro users (those with at least $200,000 of total annual revenue and funding have to go with this plan) will need to pay $2,200 per seat per year. That’s an eight percent increase. As for Unity Enterprise, which is required for developers with north of $25 million in annual funding and revenue, a 25 percent price increase will apply. Pricing is customized based various factors, such as the products and services Enterprise customers require.

Bromberg says that, going forward, Unity plans to consider possible price increases only on an annual basis. Developers will also be able to continue using an existing version of Unity on existing terms if they’re not on board with changes to the Editor software.

“We want to deliver value at a fair price in the right way so that you will continue to feel comfortable building your business over the long term with Unity as your partner. And we’re confident that if we’re good partners and deliver great software and services, we’ve barely scratched the surface of what we can do together,” Bromberg wrote in a blog post. “Canceling the Runtime Fee for games and instituting these pricing changes will allow us to continue investing to improve game development for everyone while also being better partners.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/unity-dumps-the-runtime-fee-that-caused-a-developer-revolt-181559332.html?src=rss

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I don’t get why Apple’s multitrack Voice Memos require an iPhone 16 Pro

Apple’s recent iPhone event brought some nifty ideas, from the camera button to a reinvention of Google Lens and beyond. The company also announced that it’s bringing simple multitrack recording to Voice Memos. This was particularly exciting for me since, well, I use Voice Memos a lot. I have nearly 500 of these little recordings that were made during the lifetime of my iPhone 14 Pro and thousands more in the cloud. You never know when you’ll need a random tune you hummed while waiting for the subway in 2013. 
So this feature felt tailor-made for me. I write songs. I play guitar. I do everything that lady in the commercial does, including opening the fridge late at night for no real reason.
Apple
Then reality hit. This isn’t a software update that will hit all iPhone models. It’s tied to the ultra-premium iPhone 16 Pro, which starts at a cool $1,000. I don’t really want to upgrade right now, so the dream of singing over an acoustic guitar track right on the Voice Memos app is dead on arrival.
Why is this particular feature walled behind the iPhone 16 Pro? It’s a simple multitrack recording function. From the ad, it looks like the app can’t even layer more than two tracks at a time. This can’t exactly be taxing that A18 Pro chip, especially when the phone can also handle 4K/120 FPS video recording in Dolby Vision. 
Pro Tools, a popular digital audio workstation, was first introduced in 1991. This was two years before Intel released the Pentium chip. Computers of that era had no trouble layering tracks. For a bit of reference, last year’s A17 Pro chip had around 19 billion transistors. An original Pentium chip had around three million. In other words, a modern smartphone chip is around 6,300 times more powerful than a 1993 Pentium-based PC.
So let us layer tracks on Voice Memos, Apple! It can’t be that complicated. I’ve been using dedicated multitrack apps ever since the iPhone 3. Apple throws GarageBand in with every iPhone. Both GarageBand and third-party recording apps have a place, sure, but nothing beats the quickness and ease-of-use of Voice Memos. It’d sure be great to be able to make a quick-and-dirty acoustic demo of a song and send it out to someone without having to navigate a fairly complicated interface.
Apple
Yeah. I see the elephant in the room. There’s a part of the ad that I’ve been avoiding. The woman records the vocal layer over the guitar track without wearing headphones. She just sang into the phone while standing in front of that refrigerator. Now, that’s something old-school Pentiums could not do. There’s some microphone placement wizardry going on there, along with machine learning algorithms that reduce unwanted ambient noise. The iPhone 16 Pro has a brand-new microphone array, so I get that older models might not be able handle this particular part of the equation.
But who cares? That’s a really neat feature. It’s also completely unnecessary. If you’re reading this, you are likely already wearing earbuds/headphones or have some within reach. Record the first track without the headphones. Record the secondary layer while wearing headphones. That’s it. Problem solved. You can even do it in front of the refrigerator.
Also, both the base-level iPhone 16 and the Pro support Audio Mix, which lets people adjust various sound levels from various sources after capturing video. This is done without the new Studio Mics on the iPhone 16 Pro and seems to reduce ambient noise in a similar way. So it could be possible that there’s a software solution here to handle even that elephant in the room. After all, the company credits “powerful machine learning algorithms” for this tech — if it can erase environmental wind noise, surely it can handle music playing in the background? 
So I am once again asking for Apple to let the rest of us play around with multitrack recording on Voice Memos. There’s no reason every older iPhone model couldn’t compute its way to a simple guitar/vocal two-track wav file. Pop the feature into a software update. I hear there’s one for iOS 18 coming really soon, and another for Apple Intelligence after that.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/i-dont-get-why-apples-multitrack-voice-memos-require-an-iphone-16-pro-175134621.html?src=rss

Apple’s recent iPhone event brought some nifty ideas, from the camera button to a reinvention of Google Lens and beyond. The company also announced that it’s bringing simple multitrack recording to Voice Memos. This was particularly exciting for me since, well, I use Voice Memos a lot. I have nearly 500 of these little recordings that were made during the lifetime of my iPhone 14 Pro and thousands more in the cloud. You never know when you’ll need a random tune you hummed while waiting for the subway in 2013. 

So this feature felt tailor-made for me. I write songs. I play guitar. I do everything that lady in the commercial does, including opening the fridge late at night for no real reason.

Apple

Then reality hit. This isn’t a software update that will hit all iPhone models. It’s tied to the ultra-premium iPhone 16 Pro, which starts at a cool $1,000. I don’t really want to upgrade right now, so the dream of singing over an acoustic guitar track right on the Voice Memos app is dead on arrival.

Why is this particular feature walled behind the iPhone 16 Pro? It’s a simple multitrack recording function. From the ad, it looks like the app can’t even layer more than two tracks at a time. This can’t exactly be taxing that A18 Pro chip, especially when the phone can also handle 4K/120 FPS video recording in Dolby Vision. 

Pro Tools, a popular digital audio workstation, was first introduced in 1991. This was two years before Intel released the Pentium chip. Computers of that era had no trouble layering tracks. For a bit of reference, last year’s A17 Pro chip had around 19 billion transistors. An original Pentium chip had around three million. In other words, a modern smartphone chip is around 6,300 times more powerful than a 1993 Pentium-based PC.

So let us layer tracks on Voice Memos, Apple! It can’t be that complicated. I’ve been using dedicated multitrack apps ever since the iPhone 3. Apple throws GarageBand in with every iPhone. Both GarageBand and third-party recording apps have a place, sure, but nothing beats the quickness and ease-of-use of Voice Memos. It’d sure be great to be able to make a quick-and-dirty acoustic demo of a song and send it out to someone without having to navigate a fairly complicated interface.

Apple

Yeah. I see the elephant in the room. There’s a part of the ad that I’ve been avoiding. The woman records the vocal layer over the guitar track without wearing headphones. She just sang into the phone while standing in front of that refrigerator. Now, that’s something old-school Pentiums could not do. There’s some microphone placement wizardry going on there, along with machine learning algorithms that reduce unwanted ambient noise. The iPhone 16 Pro has a brand-new microphone array, so I get that older models might not be able handle this particular part of the equation.

But who cares? That’s a really neat feature. It’s also completely unnecessary. If you’re reading this, you are likely already wearing earbuds/headphones or have some within reach. Record the first track without the headphones. Record the secondary layer while wearing headphones. That’s it. Problem solved. You can even do it in front of the refrigerator.

Also, both the base-level iPhone 16 and the Pro support Audio Mix, which lets people adjust various sound levels from various sources after capturing video. This is done without the new Studio Mics on the iPhone 16 Pro and seems to reduce ambient noise in a similar way. So it could be possible that there’s a software solution here to handle even that elephant in the room. After all, the company credits “powerful machine learning algorithms” for this tech — if it can erase environmental wind noise, surely it can handle music playing in the background? 

So I am once again asking for Apple to let the rest of us play around with multitrack recording on Voice Memos. There’s no reason every older iPhone model couldn’t compute its way to a simple guitar/vocal two-track wav file. Pop the feature into a software update. I hear there’s one for iOS 18 coming really soon, and another for Apple Intelligence after that.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/i-dont-get-why-apples-multitrack-voice-memos-require-an-iphone-16-pro-175134621.html?src=rss

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One of our favorite MagSafe power banks is 40 percent off right now

This really solid Baseus 30W/10000mAh MagSafe power bank is on sale via Amazon for 40 percent off. That brings the price to $28, from $46. This is a record low for this particular power bank, but be sure to clip the coupon to get the deal.

This is one of the best MagSafe batteries out there and easily found a place on our list of the best power banks. It specializes in magnetic wireless charging for iPhones, of course, but also has a built-in USB-C cable. This means you can use the device to charge the vast majority of modern gadgets, though not wirelessly. The USB-C cable is also used to recharge the bank itself at a power outlet.
This isn’t a Qi2-certified product, but it still managed to charge an iPhone 15 just as quickly as the latest Qi2 Anker bank. It gets a modern iPhone to 55 percent in around 30 minutes. It’s also quite small and pocket-friendly, with a strong magnet that allows for one-handed smartphone use as it provides juice.
On the downside, this is a fairly bare-bones device. There’s no status display or a kickstand, such as the likes found with rival power banks. However, it nails the basics, especially for $26.
Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/one-of-our-favorite-magsafe-power-banks-is-40-percent-off-right-now-165924327.html?src=rss

This really solid Baseus 30W/10000mAh MagSafe power bank is on sale via Amazon for 40 percent off. That brings the price to $28, from $46. This is a record low for this particular power bank, but be sure to clip the coupon to get the deal.

This is one of the best MagSafe batteries out there and easily found a place on our list of the best power banks. It specializes in magnetic wireless charging for iPhones, of course, but also has a built-in USB-C cable. This means you can use the device to charge the vast majority of modern gadgets, though not wirelessly. The USB-C cable is also used to recharge the bank itself at a power outlet.

This isn’t a Qi2-certified product, but it still managed to charge an iPhone 15 just as quickly as the latest Qi2 Anker bank. It gets a modern iPhone to 55 percent in around 30 minutes. It’s also quite small and pocket-friendly, with a strong magnet that allows for one-handed smartphone use as it provides juice.

On the downside, this is a fairly bare-bones device. There’s no status display or a kickstand, such as the likes found with rival power banks. However, it nails the basics, especially for $26.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/one-of-our-favorite-magsafe-power-banks-is-40-percent-off-right-now-165924327.html?src=rss

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The FDA greenlights Apple’s Hearing Aid feature for AirPods Pro

The Food and Drug Administration has approved Apple’s over-the-counter Hearing Aid feature. Designed for people with mild to moderate hearing loss, it transforms the second-gen AirPods Pro into OTC hearing aids. This follows the FDA’s 2022 decision to allow adults with less-than-severe impairment to use corrective consumer hearing devices without a professional test, prescription or fitting.
The FDA says Apple’s software-based Hearing Test feature for AirPods Pro showed similar benefits to those who received a professional fitting of the wireless earbuds. “Results also showed comparable performance for tests measuring levels of amplification in the ear canal, as well as a measure of speech understanding in noise,” the FDA wrote in its announcement. The agency adds that it didn’t observe any “adverse events” from using the device as an OTC hearing aid.
Apple’s Hearing Aid feature, coming in iOS 18, starts with a hearing test on your paired iPhone or iPad. As the image above shows, the test begins by ensuring your earbuds have a good seal. After that, it activates active noise cancellation (ANC) and asks you to tap the screen when you hear tones in the left and right ears.
Once you finish, your results will live in the iOS Health app, where you can see how your results change (or not) over time. You can download your results and give them to an audiologist anytime. (If the test determines you have severe hearing loss, it will recommend you seek a professional assessment since the AirPods feature is only approved for those with mild to moderate impairment.)
Engadget’s Billy Steele got an early preview of the feature after Apple’s big iPhone 16 event earlier this week. “It seems to be as quick and easy as Apple describes,” our audio expert wrote. Although the demo was a simulation, it covered each step of the process, adding up to only about five minutes.
Apple developed the feature using 150,000 real-world audiograms and millions of simulations. The company’s FDA application was reviewed under the agency’s De Novo premarket pathway, which provides a runway for novel devices that don’t carry serious risk.
Apple’s Hearing Aid and Hearing Test features will arrive no earlier than when iOS 18 launches to the public on September 16. The AirPods Pro (second-gen) is required to use the feature.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/the-fda-greenlights-apples-hearing-aid-feature-for-airpods-pro-164912484.html?src=rss

The Food and Drug Administration has approved Apple’s over-the-counter Hearing Aid feature. Designed for people with mild to moderate hearing loss, it transforms the second-gen AirPods Pro into OTC hearing aids. This follows the FDA’s 2022 decision to allow adults with less-than-severe impairment to use corrective consumer hearing devices without a professional test, prescription or fitting.

The FDA says Apple’s software-based Hearing Test feature for AirPods Pro showed similar benefits to those who received a professional fitting of the wireless earbuds. “Results also showed comparable performance for tests measuring levels of amplification in the ear canal, as well as a measure of speech understanding in noise,” the FDA wrote in its announcement. The agency adds that it didn’t observe any “adverse events” from using the device as an OTC hearing aid.

Apple’s Hearing Aid feature, coming in iOS 18, starts with a hearing test on your paired iPhone or iPad. As the image above shows, the test begins by ensuring your earbuds have a good seal. After that, it activates active noise cancellation (ANC) and asks you to tap the screen when you hear tones in the left and right ears.

Once you finish, your results will live in the iOS Health app, where you can see how your results change (or not) over time. You can download your results and give them to an audiologist anytime. (If the test determines you have severe hearing loss, it will recommend you seek a professional assessment since the AirPods feature is only approved for those with mild to moderate impairment.)

Engadget’s Billy Steele got an early preview of the feature after Apple’s big iPhone 16 event earlier this week. “It seems to be as quick and easy as Apple describes,” our audio expert wrote. Although the demo was a simulation, it covered each step of the process, adding up to only about five minutes.

Apple developed the feature using 150,000 real-world audiograms and millions of simulations. The company’s FDA application was reviewed under the agency’s De Novo premarket pathway, which provides a runway for novel devices that don’t carry serious risk.

Apple’s Hearing Aid and Hearing Test features will arrive no earlier than when iOS 18 launches to the public on September 16. The AirPods Pro (second-gen) is required to use the feature.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/the-fda-greenlights-apples-hearing-aid-feature-for-airpods-pro-164912484.html?src=rss

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GM and Hyundai plan to work together on cars and clean-energy tech

It’s not totally uncommon for major automakers to buddy up on projects, share their knowledge and try to find ideas that benefit all parties. The latest to snuggle up are GM and Hyundai. Through their collaboration, they hope to improve their competitiveness while trying to reduce the costs and risks involved with developing new tech.
The two companies have signed a non-binding agreement and they’ll immediately start assessing joint opportunities and working toward binding agreements. According to GM CEO Mary Barra, the aim “is to unlock the scale and creativity of both companies to deliver even more competitive vehicles to customers faster and more efficiently.”
Projects that the two sides are looking at working on together include co-development and production of passenger and commercial vehicles, internal combustion engines and electric and hydrogen clean energy tech. They’ll also explore supply chain efficiency — combined sourcing for the likes of battery raw materials and steel could save them both a bundle. GM and Hyundai will look into ways that they can harness their scale and knowhow to do all of this while reducing costs.
It might be a while before we see any fruits of these labors, but it’s smart for automakers to team up and try to reduce costs, especially with the EV market being somewhat dicey. Ford’s EV division, for instance, is on track to lose around $5 billion this year.
There are other types of partnerships between automakers, of course. In June, Volkswagen and Rivian teamed up, with the former expected to invest $3 billion into the EV company and a further $2 billion on a joint venture between the two sides.This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/gm-and-hyundai-plan-to-work-together-on-cars-and-clean-energy-tech-162625133.html?src=rss

It’s not totally uncommon for major automakers to buddy up on projects, share their knowledge and try to find ideas that benefit all parties. The latest to snuggle up are GM and Hyundai. Through their collaboration, they hope to improve their competitiveness while trying to reduce the costs and risks involved with developing new tech.

The two companies have signed a non-binding agreement and they’ll immediately start assessing joint opportunities and working toward binding agreements. According to GM CEO Mary Barra, the aim “is to unlock the scale and creativity of both companies to deliver even more competitive vehicles to customers faster and more efficiently.”

Projects that the two sides are looking at working on together include co-development and production of passenger and commercial vehicles, internal combustion engines and electric and hydrogen clean energy tech. They’ll also explore supply chain efficiency — combined sourcing for the likes of battery raw materials and steel could save them both a bundle. GM and Hyundai will look into ways that they can harness their scale and knowhow to do all of this while reducing costs.

It might be a while before we see any fruits of these labors, but it’s smart for automakers to team up and try to reduce costs, especially with the EV market being somewhat dicey. Ford’s EV division, for instance, is on track to lose around $5 billion this year.

There are other types of partnerships between automakers, of course. In June, Volkswagen and Rivian teamed up, with the former expected to invest $3 billion into the EV company and a further $2 billion on a joint venture between the two sides.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/gm-and-hyundai-plan-to-work-together-on-cars-and-clean-energy-tech-162625133.html?src=rss

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Chrome’s latest safety update will be more proactive about protecting you

Chrome is getting a series of safety updates that could improve your security while browsing online. In a release, Google announced the new features, which include protecting against abusive notifications, limiting site permissions and reviewing extensions.   
Safety Check, Chrome’s security monitor, will now run continuously in the background to more readily take protective steps. The tool will let you know what steps it’s taking, which should include removing permissions from sites you no longer visit and ones Google Safe Browsing believes are deceiving you into giving permission. It will also flag any alerts it deems you might not want and notify you of issues that require attention, like security issues. Plus, Safety Check on your desktop should alert you to any Chrome extensions that might pose a risk. 
Google is also reducing the number of permissions that last for sites on Chrome for desktops or Android devices. The new feature will allow you to approve mic or camera access for one time only instead of always for the site. Instead, they will have to request your permission again on the next use. Plus, Google is also expanding the ability to unsubscribe from a site on Chrome with one button beyond Pixel devices to more Android ones.   This article originally appeared on Engadget at https://www.engadget.com/chromes-latest-safety-update-will-be-more-proactive-about-protecting-you-160046221.html?src=rss

Chrome is getting a series of safety updates that could improve your security while browsing online. In a release, Google announced the new features, which include protecting against abusive notifications, limiting site permissions and reviewing extensions.   

Safety Check, Chrome’s security monitor, will now run continuously in the background to more readily take protective steps. The tool will let you know what steps it’s taking, which should include removing permissions from sites you no longer visit and ones Google Safe Browsing believes are deceiving you into giving permission. It will also flag any alerts it deems you might not want and notify you of issues that require attention, like security issues. Plus, Safety Check on your desktop should alert you to any Chrome extensions that might pose a risk. 

Google is also reducing the number of permissions that last for sites on Chrome for desktops or Android devices. The new feature will allow you to approve mic or camera access for one time only instead of always for the site. Instead, they will have to request your permission again on the next use. Plus, Google is also expanding the ability to unsubscribe from a site on Chrome with one button beyond Pixel devices to more Android ones.   

This article originally appeared on Engadget at https://www.engadget.com/chromes-latest-safety-update-will-be-more-proactive-about-protecting-you-160046221.html?src=rss

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Roland just released an (almost) pocket-sized sampler with a built-in mic

Roland just released the Aira Compact P-6, a battery-powered sampler with a built-in microphone for capturing ideas quickly. There’s also a USB-C port and analog inputs for plugging in a higher-grade mic, a smartphone or an actual computer for even more sampling opportunities. Roland calls it a “roving recorder,” likely because it’s nearly small enough to fit inside of a pocket.
The P-6 can hold up to 48 samples at once, split across eight banks of six pads. There are four available sampling rates to suit different tastes, though the internal memory is on the smallish side. The keyboard lets you chop up and trigger these samples on the fly, in addition to playing samples polyphonically.

Like many modern musical gadgets, the Aira Compact P-6 is something of a jack of all trades. Sampling is the main feature, of course, but this thing includes a granular synthesis engine and a 64 step sequencer. This sequencer is fairly feature-rich, with neat options like off-grid sequencing, sub-steps, micro-timing and a lot more. You can even manipulate samples in real time during the sequence, for improvisation purposes.
There are also plenty of effects to make each sample your own. These include a vinyl simulator, a looper, a phaser, a resonator and a lo-fi emulator, among others. The granular synthesis engine allows for even more “microscopic sound design” opportunities, with the ability to detune samples and adjust the grain shape.
Roland
If the idea of manipulating samples on a tiny device gives you the sweats, Roland offers a dedicated software suite called SampleTool. This brings even more features to the table, like downsampling, click removal and precise editing.
The battery should get around three hours of use per charge, so make sure to bring along a charger while out and about. The Aira Compact P-6 costs $220 and is available now. As the name suggests, this sampler is a sibling product to the rest of the Aira Compact line, which are all fairly diminutive gadgets. There’s a drum machine, some synths, a vocoder and more.This article originally appeared on Engadget at https://www.engadget.com/audio/roland-just-released-an-almost-pocket-sized-sampler-with-a-built-in-mic-152737594.html?src=rss

Roland just released the Aira Compact P-6, a battery-powered sampler with a built-in microphone for capturing ideas quickly. There’s also a USB-C port and analog inputs for plugging in a higher-grade mic, a smartphone or an actual computer for even more sampling opportunities. Roland calls it a “roving recorder,” likely because it’s nearly small enough to fit inside of a pocket.

The P-6 can hold up to 48 samples at once, split across eight banks of six pads. There are four available sampling rates to suit different tastes, though the internal memory is on the smallish side. The keyboard lets you chop up and trigger these samples on the fly, in addition to playing samples polyphonically.

Like many modern musical gadgets, the Aira Compact P-6 is something of a jack of all trades. Sampling is the main feature, of course, but this thing includes a granular synthesis engine and a 64 step sequencer. This sequencer is fairly feature-rich, with neat options like off-grid sequencing, sub-steps, micro-timing and a lot more. You can even manipulate samples in real time during the sequence, for improvisation purposes.

There are also plenty of effects to make each sample your own. These include a vinyl simulator, a looper, a phaser, a resonator and a lo-fi emulator, among others. The granular synthesis engine allows for even more “microscopic sound design” opportunities, with the ability to detune samples and adjust the grain shape.

Roland

If the idea of manipulating samples on a tiny device gives you the sweats, Roland offers a dedicated software suite called SampleTool. This brings even more features to the table, like downsampling, click removal and precise editing.

The battery should get around three hours of use per charge, so make sure to bring along a charger while out and about. The Aira Compact P-6 costs $220 and is available now. As the name suggests, this sampler is a sibling product to the rest of the Aira Compact line, which are all fairly diminutive gadgets. There’s a drum machine, some synths, a vocoder and more.

This article originally appeared on Engadget at https://www.engadget.com/audio/roland-just-released-an-almost-pocket-sized-sampler-with-a-built-in-mic-152737594.html?src=rss

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Flappy Bird is finally returning, 10 years after its demise

A decade after its untimely demise and countless clones later, the original Flappy Bird is coming back. Under the banner of the Flappy Bird Foundation, some dedicated fans acquired the rights to the viral mobile hit, per a press release. Flappy Bird will return to iOS and Android as native mobile apps in 2025. But you’ll be able to play it elsewhere before then. The team is planning to bring the game to other platforms, such as desktop and the mobile web, starting this fall.
The Flappy Bird Foundation has some big plans for the revived title, and it showed off some of those in a trailer. While maintaining the original game design is key, you can also expect new modes, characters, progression and multiplayer challenges.
A blend of difficult gameplay and a crude art style (including pipes that seemed very inspired by Mario games) helped Flappy Bird become a sensation. The challenge posed by tapping the screen to flap the bird’s wings and squeeze through gaps between pipes caught the imagination of legions of gamers — more than 100 million of them, according to the Flappy Bird Foundation.
Flappy Bird debuted in May 2013 but it didn’t blow up until the following January. Developer Dong Nguyen soon revealed that the game was raking in $50,000 per day from advertising. However, Flappy Bird’s success was all too much for its creator. Nguyen removed it from the App Store and Google Play in February 2014 for seemingly altruistic reasons (though he brought another version to Amazon Fire TV later that year).
“Flappy Bird was designed to play in a few minutes when you are relaxed,” he told Forbes. “But it happened to become an addictive product. I think it has become a problem. To solve that problem, it’s best to take down Flappy Bird. It’s gone forever.” Thankfully for fans (but maybe not people who were reselling old phones with the original game still installed), “forever” isn’t necessarily permanent.This article originally appeared on Engadget at https://www.engadget.com/gaming/flappy-bird-is-finally-returning-10-years-after-its-demise-142756765.html?src=rss

A decade after its untimely demise and countless clones later, the original Flappy Bird is coming back. Under the banner of the Flappy Bird Foundation, some dedicated fans acquired the rights to the viral mobile hit, per a press release. Flappy Bird will return to iOS and Android as native mobile apps in 2025. But you’ll be able to play it elsewhere before then. The team is planning to bring the game to other platforms, such as desktop and the mobile web, starting this fall.

The Flappy Bird Foundation has some big plans for the revived title, and it showed off some of those in a trailer. While maintaining the original game design is key, you can also expect new modes, characters, progression and multiplayer challenges.

A blend of difficult gameplay and a crude art style (including pipes that seemed very inspired by Mario games) helped Flappy Bird become a sensation. The challenge posed by tapping the screen to flap the bird’s wings and squeeze through gaps between pipes caught the imagination of legions of gamers — more than 100 million of them, according to the Flappy Bird Foundation.

Flappy Bird debuted in May 2013 but it didn’t blow up until the following January. Developer Dong Nguyen soon revealed that the game was raking in $50,000 per day from advertising. However, Flappy Bird‘s success was all too much for its creator. Nguyen removed it from the App Store and Google Play in February 2014 for seemingly altruistic reasons (though he brought another version to Amazon Fire TV later that year).

Flappy Bird was designed to play in a few minutes when you are relaxed,” he told Forbes. “But it happened to become an addictive product. I think it has become a problem. To solve that problem, it’s best to take down Flappy Bird. It’s gone forever.” Thankfully for fans (but maybe not people who were reselling old phones with the original game still installed), “forever” isn’t necessarily permanent.

This article originally appeared on Engadget at https://www.engadget.com/gaming/flappy-bird-is-finally-returning-10-years-after-its-demise-142756765.html?src=rss

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