engadget-rss

Slack AI will generate transcripts and notes from huddles

Salesforce has rolled out some new AI features for its business-focused Slack chat app designed to take over mundane chores like transcription. 
A key new feature is Slack AI huddle notes to “capture key takeaways and action items so users can focus on the work at hand,” the company wrote. This looks like a more powerful version of a previous Slack AI feature that recaps channel highlights and generates summaries for threads in a single click. 
When invited to a huddle, Slack AI creates a transcript based on real-time audio and messages shared in the thread. It can also organize notes with citations, action items and files shared into a canvas. All huddle attendees can then view the notes later, even if they weren’t able to attend.
Slack also updated its AI search feature so that it can surface unique results for a user based on files and apps they uploaded in Slack, including canvases, transcripts from clips, documents from connected apps, Google files and more. 
Another timesaver is the new AI Workflow Builder that helps automate tasks. For instance, users can enter a prompt like “send a welcome message to teammates that join a channel” and Slack AI and Workflow Builder will will generate that functionality with no programming required. 
Also arriving in the latest update are Slack templates, pre-configured for specific use cases like managing a project, collecting feedback and triaging help requests. The new Slack AI features are now available as a paid add-on for all subscription plans, and Slack templates will roll out in October 2024. This article originally appeared on Engadget at https://www.engadget.com/ai/slack-ai-will-generate-transcripts-and-notes-from-huddles-120026621.html?src=rss

Salesforce has rolled out some new AI features for its business-focused Slack chat app designed to take over mundane chores like transcription. 

A key new feature is Slack AI huddle notes to “capture key takeaways and action items so users can focus on the work at hand,” the company wrote. This looks like a more powerful version of a previous Slack AI feature that recaps channel highlights and generates summaries for threads in a single click. 

When invited to a huddle, Slack AI creates a transcript based on real-time audio and messages shared in the thread. It can also organize notes with citations, action items and files shared into a canvas. All huddle attendees can then view the notes later, even if they weren’t able to attend.

Slack also updated its AI search feature so that it can surface unique results for a user based on files and apps they uploaded in Slack, including canvases, transcripts from clips, documents from connected apps, Google files and more. 

Another timesaver is the new AI Workflow Builder that helps automate tasks. For instance, users can enter a prompt like “send a welcome message to teammates that join a channel” and Slack AI and Workflow Builder will will generate that functionality with no programming required. 

Also arriving in the latest update are Slack templates, pre-configured for specific use cases like managing a project, collecting feedback and triaging help requests. The new Slack AI features are now available as a paid add-on for all subscription plans, and Slack templates will roll out in October 2024. 

This article originally appeared on Engadget at https://www.engadget.com/ai/slack-ai-will-generate-transcripts-and-notes-from-huddles-120026621.html?src=rss

Read More 

The Morning After: The AirPods Pro’s new hearing aid features are a big deal

Folded between all the new hardware announcements, Apple surprised us last week with news of FDA-approved hearing aid features for the AirPods Pro. No new hardware needed — it’s all in software updates. In the last decade, we’ve seen several companies tackle hearing-aid technology, aided by the boom in wireless tech. Now, arguably the most influential company in consumer tech is trying it. John Falcone outlines why this is a big deal. Or, at least, a very good deal.
— Mat Smith

The biggest stories you might have missed

23andMe will pay $30 million to settle 2023 data breach lawsuit
What to read: Cosmic horror sci-fi, and the quest to understand how life began
Everything to expect at Meta Connect 2024: AR, AI and the cheaper Quest 3S
How to pre-order the new iPhone 16

The Engadget Podcast: All things iPhone 16
And Apple events in general.

The iPhone 16 event is over, and now we’ve got plenty of thoughts to share after playing with all of Apple’s new hardware. In this episode, Devindra and Cherlynn chat about the entire iPhone 16 and Pro lineup, and Billy Steele joins to chat about his experience with the AirPods 4 and Apple Watch Series 10. It turns out the Apple Watch stole the show.
Listen here

Annapurna’s entire video game team has reportedly left the company
It’s published games including Stray and Cocoon.
Annapurna
The entire Annapurna Interactive team has left the company after its executives walked out, according to a Bloomberg report. Apparently, the video game publisher had been negotiating with Annapurna Pictures to spin off Annapurna Interactive into its own entity. Those talks broke down, so “all 25 members of the Annapurna Interactive team collectively resigned,” the team said in a joint statement.
Continue reading.This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-the-airpods-pros-new-hearing-aid-features-are-a-big-deal-111529376.html?src=rss

Folded between all the new hardware announcements, Apple surprised us last week with news of FDA-approved hearing aid features for the AirPods Pro. No new hardware needed — it’s all in software updates. In the last decade, we’ve seen several companies tackle hearing-aid technology, aided by the boom in wireless tech. Now, arguably the most influential company in consumer tech is trying it. John Falcone outlines why this is a big deal. Or, at least, a very good deal.

— Mat Smith

The biggest stories you might have missed

23andMe will pay $30 million to settle 2023 data breach lawsuit

What to read: Cosmic horror sci-fi, and the quest to understand how life began

Everything to expect at Meta Connect 2024: AR, AI and the cheaper Quest 3S

How to pre-order the new iPhone 16

The Engadget Podcast: All things iPhone 16

And Apple events in general.

The iPhone 16 event is over, and now we’ve got plenty of thoughts to share after playing with all of Apple’s new hardware. In this episode, Devindra and Cherlynn chat about the entire iPhone 16 and Pro lineup, and Billy Steele joins to chat about his experience with the AirPods 4 and Apple Watch Series 10. It turns out the Apple Watch stole the show.

Listen here

Annapurna’s entire video game team has reportedly left the company

It’s published games including Stray and Cocoon.

Annapurna

The entire Annapurna Interactive team has left the company after its executives walked out, according to a Bloomberg report. Apparently, the video game publisher had been negotiating with Annapurna Pictures to spin off Annapurna Interactive into its own entity. Those talks broke down, so “all 25 members of the Annapurna Interactive team collectively resigned,” the team said in a joint statement.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-the-airpods-pros-new-hearing-aid-features-are-a-big-deal-111529376.html?src=rss

Read More 

A plastic Apple Watch SE may still be happening, but not until next year

Apple announced a bunch of new products at the It’s Glowtime event on Sept. 9, but the rumored Apple Watch SE with a plastic shell wasn’t among them. That doesn’t necessarily mean we won’t see it at some point, though. According to Bloomberg’s Mark Gurman, who first reported that the company was developing an even cheaper version of the budget watch, the plastic SE “is still moving forward.” Sources told Gurman it could arrive next year.
The Apple Watch SE last got a refresh in 2022 with the release of the second generation line. In addition to a plastic shell, plans for the rumored upcoming watch include bolder colors that would appeal to kids, Gurman reported. But, Apple has apparently hit a manufacturing snag with the plastic design. Last Monday’s official Apple Watch news focused on the Series 10, which has a thinner build and larger display, as was expected in the leadup to the event. In a hands-on with the new wearable, Engadget’s Billy Steele called the Series 10’s brighter, wide-angle OLED display “a massive upgrade” compared to other recent models.
This article originally appeared on Engadget at https://www.engadget.com/wearables/a-plastic-apple-watch-se-may-still-be-happening-but-not-until-next-year-203534583.html?src=rss

Apple announced a bunch of new products at the It’s Glowtime event on Sept. 9, but the rumored Apple Watch SE with a plastic shell wasn’t among them. That doesn’t necessarily mean we won’t see it at some point, though. According to Bloomberg’s Mark Gurman, who first reported that the company was developing an even cheaper version of the budget watch, the plastic SE “is still moving forward.” Sources told Gurman it could arrive next year.

The Apple Watch SE last got a refresh in 2022 with the release of the second generation line. In addition to a plastic shell, plans for the rumored upcoming watch include bolder colors that would appeal to kids, Gurman reported. But, Apple has apparently hit a manufacturing snag with the plastic design. Last Monday’s official Apple Watch news focused on the Series 10, which has a thinner build and larger display, as was expected in the leadup to the event. In a hands-on with the new wearable, Engadget’s Billy Steele called the Series 10’s brighter, wide-angle OLED display “a massive upgrade” compared to other recent models.

This article originally appeared on Engadget at https://www.engadget.com/wearables/a-plastic-apple-watch-se-may-still-be-happening-but-not-until-next-year-203534583.html?src=rss

Read More 

PS1 gem Tomba! is still a wild ride nearly 20 years later

Every couple of years, a core childhood memory resurfaces and sends me hunting for a bizarre PlayStation game my brother and I obsessed over but never actually played in its entirety. The internet search goes like this: game on red-and-black PS1 demo disk featuring feral child with pink hair tackling pigs and trees that look like butts. The results tell me the game I’m looking for is the 1997 platformer Tomba!, and I giddily bask in the nostalgia. Then I forget all about it, and the cycle eventually repeats.
You can imagine my surprise, then, when a trailer popped up earlier this summer announcing Limited Run Games’ rerelease of Tomba! in all its wacky glory for modern consoles. Tomba! Special Edition is now available digitally for PS5, Nintendo Switch and PC. Physical editions, a line of plushies and a themed NEO S controller (pre-orders for which are sadly sold out) are also on the way. And in finally playing it all the way through almost 20 years after its original release, I’ve discovered that Tomba! is even more unhinged than I remembered.

Tomba, the player-character, is a wild boy who lives outside of society, hunting boars and sleeping under the stars. His peace is disrupted one day when a group of delinquent pigs swoops in and wreaks havoc, ultimately robbing him of a gold bracelet that belonged to his grandfather. To get it back, Tomba ventures into the nearby towns to find the Evil Pig ringleaders and take them down. Along the way, he meets a slew of strange characters who will help guide him on his mission, but only after he completes a bunch of tasks for them.
It’s a 2.5D platformer, meaning much of the game operates like a two-dimensional side-scroller, but you can occasionally move into the background or foreground to explore the map in more depth. Tomba! Special Edition doesn’t change much about the original game. The graphics are still distinctly PS1 polygonal, and the controls can feel clunky. There are some quality of life additions, though — namely a rewind feature that ends up being extremely handy because, as it turns out, this game is pretty tricky in some spots. I found myself needing to try certain maneuvers over and over again to get them right.
Just about every part of the story and its environment carries a touch of absurdity. Tomba is able to scale walls, swing on branches, jump with inhuman ability and apparently store items (including living creatures) in his stomach, which he can regurgitate when they’re needed later on. There are the butt trees, as mentioned earlier, which are allegedly meant to depict peaches but when Tomba jumps onto them and squeezes, a cloud of magical gas comes pouring out. You’ll encounter a village of dwarves, but can only communicate with them after leaping on the heads of several dwarves to learn their language. In another village, everyone’s been turned into mice, and for some reason, they’re all wound up about the disappearance of an actual, never-been-human baby mouse.
Limited Run Games
One of the most memorable areas is undoubtedly the Mushroom Forest, a bad trip of a location that’s filled with creepy, clownish anthropomorphic flowers and mushrooms that inflict Tomba with certain ailments if he jumps onto them. One will have him laughing uncontrollably, while the other makes him wail — and that cry is deeply unsettling. It kind of jump-scared me the first time it happened, if I’m being real. With both mushroom illnesses, Tomba becomes unable to wield his weapons, instead flailing his arms and screaming if you try to do an attack.
It is altogether a surprisingly complex game, and visually striking thanks to its loud color palette. But the quest can feel convoluted as you try to navigate the often confusing map layout and fulfill the many, many tasks thrown your way. Boss fights are uniquely frustrating, too. Instead of simply beating up or killing the Evil Pigs, you have to wrangle each one and throw it in a bag… but the bag is floating and, in most cases, spinning.
While frequently maddening, Tomba! was a joy to revisit. It’s consistently silly, and the soundtrack gave me a welcome blast of nostalgia from the moment its steel drums started playing. (Tomba! Special Edition includes both the original soundtrack and a remastered version, and they’re both great.) If anything, the Special Edition release has made it clear why Tomba! has lingered so long in my memory — I can’t say I’ve ever played another game quite like it.This article originally appeared on Engadget at https://www.engadget.com/gaming/ps1-gem-tomba-is-still-a-wild-ride-nearly-20-years-later-163011449.html?src=rss

Every couple of years, a core childhood memory resurfaces and sends me hunting for a bizarre PlayStation game my brother and I obsessed over but never actually played in its entirety. The internet search goes like this: game on red-and-black PS1 demo disk featuring feral child with pink hair tackling pigs and trees that look like butts. The results tell me the game I’m looking for is the 1997 platformer Tomba!, and I giddily bask in the nostalgia. Then I forget all about it, and the cycle eventually repeats.

You can imagine my surprise, then, when a trailer popped up earlier this summer announcing Limited Run Games’ rerelease of Tomba! in all its wacky glory for modern consoles. Tomba! Special Edition is now available digitally for PS5, Nintendo Switch and PC. Physical editions, a line of plushies and a themed NEO S controller (pre-orders for which are sadly sold out) are also on the way. And in finally playing it all the way through almost 20 years after its original release, I’ve discovered that Tomba! is even more unhinged than I remembered.

Tomba, the player-character, is a wild boy who lives outside of society, hunting boars and sleeping under the stars. His peace is disrupted one day when a group of delinquent pigs swoops in and wreaks havoc, ultimately robbing him of a gold bracelet that belonged to his grandfather. To get it back, Tomba ventures into the nearby towns to find the Evil Pig ringleaders and take them down. Along the way, he meets a slew of strange characters who will help guide him on his mission, but only after he completes a bunch of tasks for them.

It’s a 2.5D platformer, meaning much of the game operates like a two-dimensional side-scroller, but you can occasionally move into the background or foreground to explore the map in more depth. Tomba! Special Edition doesn’t change much about the original game. The graphics are still distinctly PS1 polygonal, and the controls can feel clunky. There are some quality of life additions, though — namely a rewind feature that ends up being extremely handy because, as it turns out, this game is pretty tricky in some spots. I found myself needing to try certain maneuvers over and over again to get them right.

Just about every part of the story and its environment carries a touch of absurdity. Tomba is able to scale walls, swing on branches, jump with inhuman ability and apparently store items (including living creatures) in his stomach, which he can regurgitate when they’re needed later on. There are the butt trees, as mentioned earlier, which are allegedly meant to depict peaches but when Tomba jumps onto them and squeezes, a cloud of magical gas comes pouring out. You’ll encounter a village of dwarves, but can only communicate with them after leaping on the heads of several dwarves to learn their language. In another village, everyone’s been turned into mice, and for some reason, they’re all wound up about the disappearance of an actual, never-been-human baby mouse.

Limited Run Games

One of the most memorable areas is undoubtedly the Mushroom Forest, a bad trip of a location that’s filled with creepy, clownish anthropomorphic flowers and mushrooms that inflict Tomba with certain ailments if he jumps onto them. One will have him laughing uncontrollably, while the other makes him wail — and that cry is deeply unsettling. It kind of jump-scared me the first time it happened, if I’m being real. With both mushroom illnesses, Tomba becomes unable to wield his weapons, instead flailing his arms and screaming if you try to do an attack.

It is altogether a surprisingly complex game, and visually striking thanks to its loud color palette. But the quest can feel convoluted as you try to navigate the often confusing map layout and fulfill the many, many tasks thrown your way. Boss fights are uniquely frustrating, too. Instead of simply beating up or killing the Evil Pigs, you have to wrangle each one and throw it in a bag… but the bag is floating and, in most cases, spinning.

While frequently maddening, Tomba! was a joy to revisit. It’s consistently silly, and the soundtrack gave me a welcome blast of nostalgia from the moment its steel drums started playing. (Tomba! Special Edition includes both the original soundtrack and a remastered version, and they’re both great.) If anything, the Special Edition release has made it clear why Tomba! has lingered so long in my memory — I can’t say I’ve ever played another game quite like it.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ps1-gem-tomba-is-still-a-wild-ride-nearly-20-years-later-163011449.html?src=rss

Read More 

The Polaris Dawn crew is back on Earth after a historic mission

The Polaris Dawn crew safely returned to Earth early Sunday morning, bringing the historic privately funded mission to a close. The Dragon capsule carrying the mission’s four astronauts — Jared Isaacman, Scott “Kidd” Poteet, Sarah Gillis and Anna Menon — splashed down in the Gulf of Mexico around 3:30AM ET.
Splashdown of Dragon confirmed! Welcome back to Earth, @rookisaacman, @kiddpoteet, @Gillis_SarahE, @annawmenon pic.twitter.com/nILpMQh2sR— SpaceX (@SpaceX) September 15, 2024

On Thursday, Isaacman and Gillis completed the first commercial spacewalk, each taking a turn to exit the craft and perform a series of spacesuit mobility tests. And with this mission, Gillis and Menon have now traveled farther from Earth than any women before. Polaris reached a peak altitude of about 870 miles, which is also the farthest any humans have ventured since the Apollo program. 
The crew also performed a number of science experiments, and was able to complete a 40-minute video call to Earth and send files in a major test for Starlink’s space communications capabilities. That included a video recorded during the mission of Gillis, an engineer and violinist, playing the violin in space. “A new era of commercial spaceflight dawns, with much more to come,” Polaris posted on X Sunday morning.
HARMONY OF RESILIENCE: Recorded in space and sent to Earth via @SpaceX’s @Starlink constellation, Polaris Dawn crewmember and violinist @Gillis_SarahE invites you to enjoy this music moment in support of @StJude & @ElSistemaUSA → https://t.co/My8cUwAWzg pic.twitter.com/OoxTllCZNP— Polaris (@PolarisProgram) September 13, 2024

This article originally appeared on Engadget at https://www.engadget.com/science/space/the-polaris-dawn-crew-is-back-on-earth-after-a-historic-mission-142028997.html?src=rss

The Polaris Dawn crew safely returned to Earth early Sunday morning, bringing the historic privately funded mission to a close. The Dragon capsule carrying the mission’s four astronauts — Jared Isaacman, Scott “Kidd” Poteet, Sarah Gillis and Anna Menon — splashed down in the Gulf of Mexico around 3:30AM ET.

Splashdown of Dragon confirmed! Welcome back to Earth, @rookisaacman, @kiddpoteet, @Gillis_SarahE, @annawmenon pic.twitter.com/nILpMQh2sR

— SpaceX (@SpaceX) September 15, 2024

On Thursday, Isaacman and Gillis completed the first commercial spacewalk, each taking a turn to exit the craft and perform a series of spacesuit mobility tests. And with this mission, Gillis and Menon have now traveled farther from Earth than any women before. Polaris reached a peak altitude of about 870 miles, which is also the farthest any humans have ventured since the Apollo program. 

The crew also performed a number of science experiments, and was able to complete a 40-minute video call to Earth and send files in a major test for Starlink’s space communications capabilities. That included a video recorded during the mission of Gillis, an engineer and violinist, playing the violin in space. “A new era of commercial spaceflight dawns, with much more to come,” Polaris posted on X Sunday morning.

HARMONY OF RESILIENCE: Recorded in space and sent to Earth via @SpaceX’s @Starlink constellation, Polaris Dawn crewmember and violinist @Gillis_SarahE invites you to enjoy this music moment in support of @StJude & @ElSistemaUSAhttps://t.co/My8cUwAWzg pic.twitter.com/OoxTllCZNP

— Polaris (@PolarisProgram) September 13, 2024

This article originally appeared on Engadget at https://www.engadget.com/science/space/the-polaris-dawn-crew-is-back-on-earth-after-a-historic-mission-142028997.html?src=rss

Read More 

Why the AirPods Pro’s new hearing aid features are a bigger deal than you think

Apple’s high-end earbuds will be able to be used a full-on hearing aids.

Apple

Could Apple really be teeing up a change that could save my elderly mother more than $1,500? That’s the promise of the company’s newly announced initiative to add true hearing aid functionality to the AirPods Pro — and why, with all due respect to the iPhone 16 and its fancy Camera Control button, it was the most promising section of Monday’s keynote, to my eyes. 
The news couldn’t have come at a better time for me. My 80-year-old mother has finally admitted that her hearing is, shall we say, subpar. And she just asked me to book her an appointment at the Miracle Ear clinic down the street (“They’re having a fall sale!”). But before I went down that road, I decided to do some research.
The frustrating world of hearing aids
I knew that there was a burgeoning market for hearing aids since the US government opened the field to over-the-counter competition in 2022. But a bit of googling confirmed that those models — even those with familiar names, like Jabra, Sony and Sennheiser — start at $300 and go north from there, sometimes topping $2,000. And while that’s certainly a lot, the crazy thing is that it’s downright cheap compared to clinical hearing aids. Those often start at $1,000, and can go as high as $5,000 or more. Yes, really.
Some medical insurance may defer costs, but Medicare doesn’t. While retired military personnel can get hearing aids through the VA, I remember my father’s journey down that path meant that his hearing aids arrived many months after the initial hearing exam.

Jabra Enhance’s OTC hearing aid options top out at almost $2,000.

Jabra Enhance

And here’s the clincher: Many elderly folks seem to loathe their hearing aids, and for good reason: They’re generally tedious and unintuitive to use, sometimes with a single microscopic button to control volume. Want to turn them off? Pop open the battery cover, for starters. (And many hearing aids still use disposable microbatteries.) Case in point: My mother got one of these expensive pair of hearing aids years ago, but found the challenge of wearing and maintaining them wasn’t worth the so-so audio improvement they offered. They still power on, but they don’t seem to work effectively any more — and being out of warranty, the cause of our current hearing aid search.
The competition from the OTC market has helped in that regard, as the Jabras and Sennheisers of the world push the traditional hearing aid providers to become a bit more tech-savvy. Some eschew the behind-the-ear battery pack and go for earbud-style simplicity. Bluetooth connectivity for calls and apps for sound adjustments are finally more common, as older people become accustomed to using their phones and tablets.
But why go for what’s essentially an AirPods knockoff when you can get the real thing at a fraction of the price? (And — amazingly, in an age where everything has gone the subscription route — free of any sort of recurring monthly fees.)
Waiting for the software update — and managing expectations
So, when will the hearing aid features become available? What seemed to be weeks away may now be much closer. FDA regulatory signoff (in the US) is already a done deal, arriving just a few days after the initial announcement. That leaves the requisite software upgrade. You’ll need an AirPods Pro paired with a compatible device running iOS 18, or the equivalent 2024 OS updates for iPad or Mac. On the iPhone side, that’s pretty much every model sold after the 2018 model year (iPhone XS/XR and later). While those initial software updates hit on September 16, it’s unclear if the hearing aid functionality will arrive then, or sometime later — perhaps alongside the first Apple Intelligence coming in October. (Apple’s site simply says “coming this fall.”)
In the meantime, I’ve started the upsell to my mother. I showed her the relevant portion of Apple’s video presentation, and I had her try out my AirPods Pro, just to gauge fit and comfort. The initial response wasn’t enthusiastic. While she liked that they “didn’t fall out of my ears” like the AirPods 2, she’s put off by the penetration of the eartips into her ear canal. Countless other headphone fans agree, and that’s why the design of the new AirPods 4 is more open. But Apple hasn’t suggested the hearing aid functionality is coming to those headphones anytime soon — if ever.

Unlike traditional hearing aids, AirPods Pro are anything but discreet. (This shot is from Apple’s keynote video.)

Apple

And let’s be honest: This isn’t envisioned as a miracle cure. Apple specifically says this feature is “intended for people with perceived mild to moderate hearing loss.” I wouldn’t be surprised if my mother has graduated to the need for pro-level hearing assistance at this point, over-the-counter or otherwise. So we may end up opting for one of those Jabra Enhance models, which offer a 100-day no-hassle return policy.
But now we have the AirPods Pro as a testable alternative. Going forward, anyone in the market for hearing aids can start their journey with the AirPods Pro and its companion free audio test. If you like the results, you’re done — or you at least have a stopgap solution. And if not, you can compare and contrast them against pricier OTC or clinical options in terms of comfort, battery life, ease of use and — of course — the respective efficacy of their actual hearing assistance. The very fact that Apple is in the hearing aid conversation with a $200-ish option feels like a win.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/why-the-airpods-pros-new-hearing-aid-features-are-a-bigger-deal-than-you-think-111543985.html?src=rss

Apple’s high-end earbuds will be able to be used a full-on hearing aids.

Apple

Could Apple really be teeing up a change that could save my elderly mother more than $1,500? That’s the promise of the company’s newly announced initiative to add true hearing aid functionality to the AirPods Pro — and why, with all due respect to the iPhone 16 and its fancy Camera Control button, it was the most promising section of Monday’s keynote, to my eyes. 

The news couldn’t have come at a better time for me. My 80-year-old mother has finally admitted that her hearing is, shall we say, subpar. And she just asked me to book her an appointment at the Miracle Ear clinic down the street (“They’re having a fall sale!”). But before I went down that road, I decided to do some research.

The frustrating world of hearing aids

I knew that there was a burgeoning market for hearing aids since the US government opened the field to over-the-counter competition in 2022. But a bit of googling confirmed that those models — even those with familiar names, like Jabra, Sony and Sennheiser — start at $300 and go north from there, sometimes topping $2,000. And while that’s certainly a lot, the crazy thing is that it’s downright cheap compared to clinical hearing aids. Those often start at $1,000, and can go as high as $5,000 or more. Yes, really.

Some medical insurance may defer costs, but Medicare doesn’t. While retired military personnel can get hearing aids through the VA, I remember my father’s journey down that path meant that his hearing aids arrived many months after the initial hearing exam.

Jabra Enhance’s OTC hearing aid options top out at almost $2,000.

Jabra Enhance

And here’s the clincher: Many elderly folks seem to loathe their hearing aids, and for good reason: They’re generally tedious and unintuitive to use, sometimes with a single microscopic button to control volume. Want to turn them off? Pop open the battery cover, for starters. (And many hearing aids still use disposable microbatteries.) Case in point: My mother got one of these expensive pair of hearing aids years ago, but found the challenge of wearing and maintaining them wasn’t worth the so-so audio improvement they offered. They still power on, but they don’t seem to work effectively any more — and being out of warranty, the cause of our current hearing aid search.

The competition from the OTC market has helped in that regard, as the Jabras and Sennheisers of the world push the traditional hearing aid providers to become a bit more tech-savvy. Some eschew the behind-the-ear battery pack and go for earbud-style simplicity. Bluetooth connectivity for calls and apps for sound adjustments are finally more common, as older people become accustomed to using their phones and tablets.

But why go for what’s essentially an AirPods knockoff when you can get the real thing at a fraction of the price? (And — amazingly, in an age where everything has gone the subscription route — free of any sort of recurring monthly fees.)

Waiting for the software update — and managing expectations

So, when will the hearing aid features become available? What seemed to be weeks away may now be much closer. FDA regulatory signoff (in the US) is already a done deal, arriving just a few days after the initial announcement. That leaves the requisite software upgrade. You’ll need an AirPods Pro paired with a compatible device running iOS 18, or the equivalent 2024 OS updates for iPad or Mac. On the iPhone side, that’s pretty much every model sold after the 2018 model year (iPhone XS/XR and later). While those initial software updates hit on September 16, it’s unclear if the hearing aid functionality will arrive then, or sometime later — perhaps alongside the first Apple Intelligence coming in October. (Apple’s site simply says “coming this fall.”)

In the meantime, I’ve started the upsell to my mother. I showed her the relevant portion of Apple’s video presentation, and I had her try out my AirPods Pro, just to gauge fit and comfort. The initial response wasn’t enthusiastic. While she liked that they “didn’t fall out of my ears” like the AirPods 2, she’s put off by the penetration of the eartips into her ear canal. Countless other headphone fans agree, and that’s why the design of the new AirPods 4 is more open. But Apple hasn’t suggested the hearing aid functionality is coming to those headphones anytime soon — if ever.

Unlike traditional hearing aids, AirPods Pro are anything but discreet. (This shot is from Apple’s keynote video.)

Apple

And let’s be honest: This isn’t envisioned as a miracle cure. Apple specifically says this feature is “intended for people with perceived mild to moderate hearing loss.” I wouldn’t be surprised if my mother has graduated to the need for pro-level hearing assistance at this point, over-the-counter or otherwise. So we may end up opting for one of those Jabra Enhance models, which offer a 100-day no-hassle return policy.

But now we have the AirPods Pro as a testable alternative. Going forward, anyone in the market for hearing aids can start their journey with the AirPods Pro and its companion free audio test. If you like the results, you’re done — or you at least have a stopgap solution. And if not, you can compare and contrast them against pricier OTC or clinical options in terms of comfort, battery life, ease of use and — of course — the respective efficacy of their actual hearing assistance. The very fact that Apple is in the hearing aid conversation with a $200-ish option feels like a win.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/why-the-airpods-pros-new-hearing-aid-features-are-a-bigger-deal-than-you-think-111543985.html?src=rss

Read More 

8BitDo’s latest mod kit will make your old GameCube controller wireless and Switch compatible

A new, $26 solderless mod kit from 8BitDo can transform your old GameCube controller into a wireless Bluetooth device that works with Nintendo Switch and Android. It’ll also work with the original GameCube, but for that, you’ll have to buy the $26 Retro Receiver too. The mod kit comes with Hall Effect joysticks, a trigger pack and a rechargeable 300mAh battery, which 8BitDo says should get you around 6 hours of play time. Pre-orders for the kit are now open, and it’ll ship September 25.
Introducing the 8BitDo Mod Kit for Original NGC Controller. Easily modify your original wired NGC controller into a Bluetooth controller, bring wireless compatibility with Switch and Android. Including Hall Effect joysticks and the Trigger Pack.Pre-oder on eShop now:… pic.twitter.com/oeEUq4WRlP— 8BitDo (@8BitDo) September 14, 2024

There are numerous adapters on the market that will allow you to use an original wired GameCube controller with the Switch, including 8BitDo’s own GBros. adapter and an official one from Nintendo, but the mod kit cuts out the middleman to bring completely wireless Bluetooth connectivity. All you’d need to do is open up the controller and swap the old PCB with the new one.
This article originally appeared on Engadget at https://www.engadget.com/gaming/8bitdos-latest-mod-kit-will-make-your-old-gamecube-controller-wireless-and-switch-compatible-214235096.html?src=rss

A new, $26 solderless mod kit from 8BitDo can transform your old GameCube controller into a wireless Bluetooth device that works with Nintendo Switch and Android. It’ll also work with the original GameCube, but for that, you’ll have to buy the $26 Retro Receiver too. The mod kit comes with Hall Effect joysticks, a trigger pack and a rechargeable 300mAh battery, which 8BitDo says should get you around 6 hours of play time. Pre-orders for the kit are now open, and it’ll ship September 25.

Introducing the 8BitDo Mod Kit for Original NGC Controller. Easily modify your original wired NGC controller into a Bluetooth controller, bring wireless compatibility with Switch and Android. Including Hall Effect joysticks and the Trigger Pack.

Pre-oder on eShop now:… pic.twitter.com/oeEUq4WRlP

— 8BitDo (@8BitDo) September 14, 2024

There are numerous adapters on the market that will allow you to use an original wired GameCube controller with the Switch, including 8BitDo’s own GBros. adapter and an official one from Nintendo, but the mod kit cuts out the middleman to bring completely wireless Bluetooth connectivity. All you’d need to do is open up the controller and swap the old PCB with the new one.

This article originally appeared on Engadget at https://www.engadget.com/gaming/8bitdos-latest-mod-kit-will-make-your-old-gamecube-controller-wireless-and-switch-compatible-214235096.html?src=rss

Read More 

What to read this weekend: The Night Guest, Is Earth Exceptional? and Into the Unbeing

New releases in fiction, nonfiction and comics that caught our attention.
The Night Guest by Hildur Knútsdóttir

Anyone who lives with a difficult-to-diagnose chronic illness and has endured the demoralizing process of trying to get proper treatment can tell you it is, at times, a living nightmare. Advocating for yourself, fighting to be taken seriously; it’s something I’ve dealt with most of my life as a person with autoimmune diseases. So when I read the description of Hildur Knútsdóttir’s psychological horror novel, The Night Guest, it resonated with me immediately:
Iðunn is in yet another doctor’s office. She knows her constant fatigue is a sign that something’s not right, but practitioners dismiss her symptoms and blood tests haven’t revealed any cause. When she talks to friends and family about it, the refrain is the same ― have you tried eating better? exercising more? establishing a nighttime routine? She tries to follow their advice, buying everything from vitamins to sleeping pills to a step-counting watch. Nothing helps. Until one night Iðunn falls asleep with the watch on, and wakes up to find she’s walked over 40,000 steps in the night . . . What is happening when she’s asleep?
The Night Guest is a short, compelling read that touches on a subject that’ll really hit home for some people. I pretty much inhaled it.
Is Earth Exceptional? The Quest for Cosmic Life by Mario Livio and Jack Szostak

The origin of life and the question of whether it exists elsewhere is a topic I find to be endlessly interesting (as evidenced by how regularly books about it land among these recommendations). In their new book Is Earth Exceptional? The Quest for Cosmic Life, astrophysicist Mario Livio and Nobel Prize winning biologist Jack Szostak examine what we know about the things that make life possible — the building blocks of life — and explore how they could have emerged on Earth and, hypothetically, elsewhere. At the heart of the mystery is the as yet unanswered question of whether or not life came to be as the result of a freak accident.
As the authors write in their introduction, “Even with the enormous scientific progress we have witnessed in the past few decades, we still don’t know whether life is an extremely rare chemical accident, in which case we may be alone in our galaxy, or a chemical inevitability, which would potentially make us part of a huge galactic ensemble.”
Into the Unbeing by Zac Thompson, Hayden Sherman

In 2034 as imagined by Into the Unbeing, Earth is well past the tipping point of climate change. The planet has been devastated by natural disasters and species have died off in the masses. Looking for anything that can help improve the world’s situation, a team of climate scientists with the Scientific Institute for Nascent Ecology and Worlds (SINEW) ventures out to explore what appears to be an entirely new environment that has popped up out of nowhere near their camp in the Australian outback. But they’re not prepared for what they find.
Into the Unbeing is a new gripping science-fiction series that weaves in cosmic horror. The first issue came out at the beginning of the summer, and Part One just wrapped up this week with issue number four. If you were into Scavengers Reign or The Southern Reach Trilogy, you’ll probably enjoy Into the Unbeing. The art alone will suck you right in.This article originally appeared on Engadget at https://www.engadget.com/entertainment/what-to-read-this-weekend-the-night-guest-is-earth-exceptional-and-into-the-unbeing-194524310.html?src=rss

New releases in fiction, nonfiction and comics that caught our attention.

The Night Guest by Hildur Knútsdóttir

Anyone who lives with a difficult-to-diagnose chronic illness and has endured the demoralizing process of trying to get proper treatment can tell you it is, at times, a living nightmare. Advocating for yourself, fighting to be taken seriously; it’s something I’ve dealt with most of my life as a person with autoimmune diseases. So when I read the description of Hildur Knútsdóttir’s psychological horror novel, The Night Guest, it resonated with me immediately:

Iðunn is in yet another doctor’s office. She knows her constant fatigue is a sign that something’s not right, but practitioners dismiss her symptoms and blood tests haven’t revealed any cause. When she talks to friends and family about it, the refrain is the same ― have you tried eating better? exercising more? establishing a nighttime routine? She tries to follow their advice, buying everything from vitamins to sleeping pills to a step-counting watch. Nothing helps. Until one night Iðunn falls asleep with the watch on, and wakes up to find she’s walked over 40,000 steps in the night . . . What is happening when she’s asleep?

The Night Guest is a short, compelling read that touches on a subject that’ll really hit home for some people. I pretty much inhaled it.

Is Earth Exceptional? The Quest for Cosmic Life by Mario Livio and Jack Szostak

The origin of life and the question of whether it exists elsewhere is a topic I find to be endlessly interesting (as evidenced by how regularly books about it land among these recommendations). In their new book Is Earth Exceptional? The Quest for Cosmic Life, astrophysicist Mario Livio and Nobel Prize winning biologist Jack Szostak examine what we know about the things that make life possible — the building blocks of life — and explore how they could have emerged on Earth and, hypothetically, elsewhere. At the heart of the mystery is the as yet unanswered question of whether or not life came to be as the result of a freak accident.

As the authors write in their introduction, “Even with the enormous scientific progress we have witnessed in the past few decades, we still don’t know whether life is an extremely rare chemical accident, in which case we may be alone in our galaxy, or a chemical inevitability, which would potentially make us part of a huge galactic ensemble.”

Into the Unbeing by Zac Thompson, Hayden Sherman

In 2034 as imagined by Into the Unbeing, Earth is well past the tipping point of climate change. The planet has been devastated by natural disasters and species have died off in the masses. Looking for anything that can help improve the world’s situation, a team of climate scientists with the Scientific Institute for Nascent Ecology and Worlds (SINEW) ventures out to explore what appears to be an entirely new environment that has popped up out of nowhere near their camp in the Australian outback. But they’re not prepared for what they find.

Into the Unbeing is a new gripping science-fiction series that weaves in cosmic horror. The first issue came out at the beginning of the summer, and Part One just wrapped up this week with issue number four. If you were into Scavengers Reign or The Southern Reach Trilogy, you’ll probably enjoy Into the Unbeing. The art alone will suck you right in.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/what-to-read-this-weekend-the-night-guest-is-earth-exceptional-and-into-the-unbeing-194524310.html?src=rss

Read More 

23andMe will pay $30 million to settle 2023 data breach lawsuit

23andMe is close to settling a proposed class action lawsuit filed against the company over a data breach that compromised 6.9 million users’ information. According to the preliminary settlement filing, the DNA testing company has agreed to pay $30 million to affected customers, as well as to conduct annual computer scans and cybersecurity audits for three years. A website will be built to notify people eligible to a portion of the settlement fund and to facilitate payments. Affected users will also be sent a link where they can delete all their information from the service, and they’ll be able to enroll to a three-year Privacy & Medical Shield + Genetic Monitoring program for free. A judge still has to approve those terms. 
In October 2023, the company admitted that the DNA Relatives profile information of roughly 5.5 million customers and the Family Tree profile information of 1.4 million DNA Relative participants had been leaked. It later revealed in a legal filing that the bad actors started breaking into customer accounts in late April 2023 and that they had access to its systems until September that year. It said that the hackers used a technique called credential stuffing, which uses previously compromised login credentials to access customer accounts. 
The breach led to several class action lawsuits filed against the company, including one that accused 23andMe of failing to notify the plaintiffs that they were specifically targeted for having Chinese and Ashkenazi Jewish heritage. In the settlement agreement [PDF] for the consolidated lawsuit, 23andMe noted that it “denies the claims and allegations set forth in the Complaint” and that it “denies that it failed to properly protect the Personal Information of its consumers and users.” 
According to Reuters, 23andMe describes its financial condition as “extremely uncertain.” In its financial report for the 2024 fiscal year, it revealed that it earned a total revenue of $220 million, down 27 percent from a $299 million revenue the year before. A huge chunk of the settlement money will come from cyber insurance, though, which the company expects to cover $25 million out of the $30 million total. This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/23andme-will-pay-30-million-to-settle-2023-data-breach-lawsuit-150058702.html?src=rss

23andMe is close to settling a proposed class action lawsuit filed against the company over a data breach that compromised 6.9 million users’ information. According to the preliminary settlement filing, the DNA testing company has agreed to pay $30 million to affected customers, as well as to conduct annual computer scans and cybersecurity audits for three years. A website will be built to notify people eligible to a portion of the settlement fund and to facilitate payments. Affected users will also be sent a link where they can delete all their information from the service, and they’ll be able to enroll to a three-year Privacy & Medical Shield + Genetic Monitoring program for free. A judge still has to approve those terms. 

In October 2023, the company admitted that the DNA Relatives profile information of roughly 5.5 million customers and the Family Tree profile information of 1.4 million DNA Relative participants had been leaked. It later revealed in a legal filing that the bad actors started breaking into customer accounts in late April 2023 and that they had access to its systems until September that year. It said that the hackers used a technique called credential stuffing, which uses previously compromised login credentials to access customer accounts. 

The breach led to several class action lawsuits filed against the company, including one that accused 23andMe of failing to notify the plaintiffs that they were specifically targeted for having Chinese and Ashkenazi Jewish heritage. In the settlement agreement [PDF] for the consolidated lawsuit, 23andMe noted that it “denies the claims and allegations set forth in the Complaint” and that it “denies that it failed to properly protect the Personal Information of its consumers and users.” 

According to Reuters, 23andMe describes its financial condition as “extremely uncertain.” In its financial report for the 2024 fiscal year, it revealed that it earned a total revenue of $220 million, down 27 percent from a $299 million revenue the year before. A huge chunk of the settlement money will come from cyber insurance, though, which the company expects to cover $25 million out of the $30 million total. 

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/23andme-will-pay-30-million-to-settle-2023-data-breach-lawsuit-150058702.html?src=rss

Read More 

ESPN and other channels return to DirecTV as it finally reaches a deal with Disney

After a two-week blackout, ESPN and other Disney-owned channels are back on DirecTV. The Walt Disney Company and DirecTV released a joint statement on Saturday announcing that they are in the process of finalizing a new contract, and that all channels affected by their dispute have been restored. That includes ABC, Freeform, FX and National Geographic channels. Disney yanked its networks off DirecTV at the beginning of September after the two companies failed to reach an agreement before their old contract expired. Inconveniently for sports fans, the blackout coincided with the start of football season.
The new multi-year contract brings Disney’s full linear suite of networks back to DirecTV, with package options for genre-focused channel bundles (sports, family, etc) and Disney’s streaming services — Disney+, Hulu an ESPN+. ESPN’s upcoming direct-to-consumer service, which is expected to launch this fall, will be included for free. In their statement, Disney and DirecTV said the new deal will give customers “the ability to tailor their video experience through more flexible options.” They also added, “We’d like to thank all affected viewers for their patience and are pleased to restore Disney’s entire portfolio of networks in time for college football and the Emmy Awards this weekend.”
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/espn-and-other-channels-return-to-directv-as-it-finally-reaches-a-deal-with-disney-144938541.html?src=rss

After a two-week blackout, ESPN and other Disney-owned channels are back on DirecTV. The Walt Disney Company and DirecTV released a joint statement on Saturday announcing that they are in the process of finalizing a new contract, and that all channels affected by their dispute have been restored. That includes ABC, Freeform, FX and National Geographic channels. Disney yanked its networks off DirecTV at the beginning of September after the two companies failed to reach an agreement before their old contract expired. Inconveniently for sports fans, the blackout coincided with the start of football season.

The new multi-year contract brings Disney’s full linear suite of networks back to DirecTV, with package options for genre-focused channel bundles (sports, family, etc) and Disney’s streaming services — Disney+, Hulu an ESPN+. ESPN’s upcoming direct-to-consumer service, which is expected to launch this fall, will be included for free. In their statement, Disney and DirecTV said the new deal will give customers “the ability to tailor their video experience through more flexible options.” They also added, “We’d like to thank all affected viewers for their patience and are pleased to restore Disney’s entire portfolio of networks in time for college football and the Emmy Awards this weekend.”

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/espn-and-other-channels-return-to-directv-as-it-finally-reaches-a-deal-with-disney-144938541.html?src=rss

Read More 

Scroll to top
Generated by Feedzy