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Google wins appeal against $1.7 billion EU fine for ‘abusive’ advertising practices
The amount of fines Google has to pay in Europe may have become just a bit smaller. It has successfully convinced the European Union’s General Court to annul the €1.5 billion ($1.7 billion) penalty levied against it back in 2019 for what the European Commission described as “abusive practices in online advertising.” According to the Financial Times, the General Court agreed with the commission’s assessment that Google did block rival advertisers from its platform. However, it argued that the commission failed to take into account “all the relevant circumstances” when it assessed how long the company had implemented anti-competitive practices.
The commission, under competition chief Margrethe Vestager, found back in 2019 that Google had prohibited publishers from placing search adverts from competitors on its search results pages from 2006 until 2009. It changed its rules slightly in 2009, but it wasn’t until 2016 that it removed the clause pertaining to the restriction in its contracts. The fine for this particular case was larger than expected, because the commission said it took into account “the duration and gravity of the infringement.”
“This case is about a very narrow subset of text-only search ads placed on a limited number of publishers’ websites,” Google said in a statement to the Financial Times. “We made changes to our contracts in 2016 to remove the relevant provisions, even before the commission’s decision. We are pleased that the court has recognized errors in the original decision and annulled the fine. We will review the full decision closely.” Meanwhile, the commission told the publication that it “will carefully study the judgment and reflect on possible next steps.” It could still appeal the court’s decision.
This is just one of the multiple antitrust fines the European Commission has slapped against Google over the past years. Earlier this month, EU’s highest court upheld a different $2.7 billion penalty against the company. The commission imposed that fine on Google back in 2017, because it found that the company, as Vestager explained, “abused its market dominance as a search engine by promoting its own comparison shopping service in its search results, and demoting those of competitors.”
Vestager is stepping down from her role as the European Union’s commissioner for competition within the next few weeks. She has been tough on big tech companies throughout her run, and the market abuse cases she has filed over the years led to the creation of the Digital Markets Act (DMA), a regulation meant to prevent the largest players in the industry from abusing their market power.This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-wins-appeal-against-17-billion-eu-fine-for-abusive-advertising-practices-123006698.html?src=rss
The amount of fines Google has to pay in Europe may have become just a bit smaller. It has successfully convinced the European Union’s General Court to annul the €1.5 billion ($1.7 billion) penalty levied against it back in 2019 for what the European Commission described as “abusive practices in online advertising.” According to the Financial Times, the General Court agreed with the commission’s assessment that Google did block rival advertisers from its platform. However, it argued that the commission failed to take into account “all the relevant circumstances” when it assessed how long the company had implemented anti-competitive practices.
The commission, under competition chief Margrethe Vestager, found back in 2019 that Google had prohibited publishers from placing search adverts from competitors on its search results pages from 2006 until 2009. It changed its rules slightly in 2009, but it wasn’t until 2016 that it removed the clause pertaining to the restriction in its contracts. The fine for this particular case was larger than expected, because the commission said it took into account “the duration and gravity of the infringement.”
“This case is about a very narrow subset of text-only search ads placed on a limited number of publishers’ websites,” Google said in a statement to the Financial Times. “We made changes to our contracts in 2016 to remove the relevant provisions, even before the commission’s decision. We are pleased that the court has recognized errors in the original decision and annulled the fine. We will review the full decision closely.” Meanwhile, the commission told the publication that it “will carefully study the judgment and reflect on possible next steps.” It could still appeal the court’s decision.
This is just one of the multiple antitrust fines the European Commission has slapped against Google over the past years. Earlier this month, EU’s highest court upheld a different $2.7 billion penalty against the company. The commission imposed that fine on Google back in 2017, because it found that the company, as Vestager explained, “abused its market dominance as a search engine by promoting its own comparison shopping service in its search results, and demoting those of competitors.”
Vestager is stepping down from her role as the European Union’s commissioner for competition within the next few weeks. She has been tough on big tech companies throughout her run, and the market abuse cases she has filed over the years led to the creation of the Digital Markets Act (DMA), a regulation meant to prevent the largest players in the industry from abusing their market power.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-wins-appeal-against-17-billion-eu-fine-for-abusive-advertising-practices-123006698.html?src=rss
Apple reveals how it’s made the iPhone 16 series (much) easier to repair
Apple has slowly been making its devices easier to fix, but the iPhone 15 fell short in a couple of key areas, according to the repairability site iFixit. Namely, the battery was hard to remove and the device suffered from a “parts pairing” issue that meant you couldn’t easily replace the LiDAR sensor with one from another phone. With those two problems, iFixit gave the iPhone 15 a relatively low 4/10 repairability score.
Apple has now released new updates on iPhone 16 repairability and appears to have addressed both those issues and a bunch more. Saying it tries to strike a balance between durability and repairability, it focused particularly on the “repairability” aspect with its latest devices.
There’s now an entirely new way to remove the battery that’s supposed to make it easier. By running a low voltage electrical current through the new ionic liquid battery adhesive (using a 9V cell, for instance), the battery will release itself from the enclosure. This makes removal faster and safer compared to previous stretch release adhesives, according to the company.
At the same time, Apple made changes to the Face ID sensor hardware starting with the iPhone 16 and iPhone 16 Pro. Now, the TrueDepth Camera can be swapped from one unit to another without compromising security or privacy. Before, only Apple was able to do that type of repair.
Another big change is the new Repair Assistant, designed to address parts pairing issues. That lets customers and repair professionals configure both new and used Apple parts directly on the device, with no need to contact Apple personnel. Repair shops previously needed to order official components directly from Apple and get on the phone with an employee before iOS would accept individual parts replacements.
Apple added newly repairable modules too, saying the TrueDepth Camera can now be configured on-device for iPhone 12 and later, eliminating the need for a tethered Mac. In addition, the LiDAR scanner on iPhone Pro models is now serviceable with the rear camera model.
Another big change is on-device access to diagnostics. Starting with iOS 18, Apple diagnostics for repair will be available on device, so customers can determine which parts need to be replaced without the need for a second device.
Finally, the company announced new support for third-party and used Apple parts. If a third-party part can’t be calibrated on Apple’s cloud-based servers, the iPhone or other device will try to activate the part and operate it to its full capability, while showing the repair history within settings. Used Apple parts can soon be calibrated and will appear as a “used” part in the device’s repair history. Another future update will enable True Tone for third-party displays and battery health for third-party batteries. In addition, the LiDAR Scanner and front camera will still work when the module is replaced and left unconfigured.
All told, the iPhone 16 series looks to have one of the biggest jumps in repairability yet, with improvements in physical access, parts compatibility and parts pairing. We’ll soon see if that’s reflected in iFixit’s impending repairability score.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-reveals-how-its-made-the-iphone-16-series-much-easier-to-repair-120055256.html?src=rss
Apple has slowly been making its devices easier to fix, but the iPhone 15 fell short in a couple of key areas, according to the repairability site iFixit. Namely, the battery was hard to remove and the device suffered from a “parts pairing” issue that meant you couldn’t easily replace the LiDAR sensor with one from another phone. With those two problems, iFixit gave the iPhone 15 a relatively low 4/10 repairability score.
Apple has now released new updates on iPhone 16 repairability and appears to have addressed both those issues and a bunch more. Saying it tries to strike a balance between durability and repairability, it focused particularly on the “repairability” aspect with its latest devices.
There’s now an entirely new way to remove the battery that’s supposed to make it easier. By running a low voltage electrical current through the new ionic liquid battery adhesive (using a 9V cell, for instance), the battery will release itself from the enclosure. This makes removal faster and safer compared to previous stretch release adhesives, according to the company.
At the same time, Apple made changes to the Face ID sensor hardware starting with the iPhone 16 and iPhone 16 Pro. Now, the TrueDepth Camera can be swapped from one unit to another without compromising security or privacy. Before, only Apple was able to do that type of repair.
Another big change is the new Repair Assistant, designed to address parts pairing issues. That lets customers and repair professionals configure both new and used Apple parts directly on the device, with no need to contact Apple personnel. Repair shops previously needed to order official components directly from Apple and get on the phone with an employee before iOS would accept individual parts replacements.
Apple added newly repairable modules too, saying the TrueDepth Camera can now be configured on-device for iPhone 12 and later, eliminating the need for a tethered Mac. In addition, the LiDAR scanner on iPhone Pro models is now serviceable with the rear camera model.
Another big change is on-device access to diagnostics. Starting with iOS 18, Apple diagnostics for repair will be available on device, so customers can determine which parts need to be replaced without the need for a second device.
Finally, the company announced new support for third-party and used Apple parts. If a third-party part can’t be calibrated on Apple’s cloud-based servers, the iPhone or other device will try to activate the part and operate it to its full capability, while showing the repair history within settings. Used Apple parts can soon be calibrated and will appear as a “used” part in the device’s repair history. Another future update will enable True Tone for third-party displays and battery health for third-party batteries. In addition, the LiDAR Scanner and front camera will still work when the module is replaced and left unconfigured.
All told, the iPhone 16 series looks to have one of the biggest jumps in repairability yet, with improvements in physical access, parts compatibility and parts pairing. We’ll soon see if that’s reflected in iFixit’s impending repairability score.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-reveals-how-its-made-the-iphone-16-series-much-easier-to-repair-120055256.html?src=rss
HTC Vive’s Focus Vision is a $999 stab at high-end VR and mixed reality
HTC Vive is following up its intriguing, yet expensive, XR Elite headset with something that’s still quite pricey, the $999 Focus Vision. Built on the same platform as the standalone Vive Focus 3, the upgraded model adds a slew of new features like built-in eye tracking, 16MP stereo color front-facing cameras for mixed reality and automatic IPD adjustment (which makes it easier to share). And with the additional $149 DisplayPort wired streaming kit, gamers can also hook the Focus Vision up to their PCs for more intensive VR experiences.
Judging from the price and features alone, the Focus Vision isn’t much of a mainstream consumer play from HTC Vive. But that’s to be expected. While Meta has poured tens of billions into making its Quest headsets cheaper and more accessible, without any need to worry about profitability, HTC Vive has leaned towards making more expensive headsets better suited for business and government work. The Focus 3, for example, made its way to the International Space Station to help astronauts exercise and relax.
While the Vive XR Elite looked almost like a pair of over-sized glasses, the Focus Vision doesn’t look much different than the Focus 3. It’s clearly a standard VR headset, albeit one a step above the Meta Quest 3, a device mostly made of cheaper plastic and other low-grade materials. There’s plenty of cushioning along the front headset and rear head strap, and there’s more than enough room to fit large glasses.
Under the hood, the Vive Focus Vision features a 5K LCD display, delivering a 2.5K resolution per eye, a 90Hz refresh rate and a wide 120-degree field of view. (HTC says it’ll gain 120Hz support over DisplayPort later this year.) In addition to the two 16MP front-facing cameras, which are positioned like human eyes for distortion-free mixed reality, there’s also an infra-red flood light for hand tracking in low light, four external tracking cameras and the usual depth sensor.
Once again, HTC has stuck a removable battery pack in the headset’s rear strap, but now there’s also a small built-in battery offering an additional 20 minutes of standby charge. That means you can swap battery packs without shutting down the headset and leaving your VR immersion. That feature alone could be compelling to organizations where employees will have to wear the Focus Vision for hours on end. HTC claims the headset can last for two hours of continuous use.
HTC Vive
With the Vive Focus Vision, HTC is also making a play for high-end VR gaming. While Meta’s Quest headsets can connect to gaming PCs wirelessly and with USB-C cables, they’re essentially delivering a compressed video feed of VR experiences from those system. The Focus Vision’s DisplayPort kit functions more like a standard PC VR headset: It gives you a direct connection to your computer’s video card. You shouldn’t see any of the lag or compression artifacts that you occasionally do with Meta Quest to PC connections.
As I expected, the Focus Vision feels very similar to the Focus 3. It’s easy to put on adjust, there’s more than enough room for my glasses to fit, and the front and rear cushioning helps it rest comfortably on my noggin. Thanks to the rear battery pack, the headset also feels well-balanced on my head. Other headsets, even Apple’s Vision Pro, can feel front-heavy and place pressure on your nose and eyes.
HTC Vive
When it comes to the actual VR experience, the Focus Vision delivers what I’d expect from an expensive HTC Vive headset. The 5K display is sharp enough to read small text, and its large field of view makes wandering around locations in Nature Treks VR feel genuinely immersive. I haven’t had much of a chance to try PC gaming just yet, but I’m looking forward to delving into that for our review.
I’m still disappointed by the limited selection of apps in the VivePort store, but once again this isn’t a device that needs to cater much to general VR users. Companies relying on the Focus Vision will either use existing enterprise apps or build something for themselves. And gamers likely won’t spend much time outside of the wired DisplayPort connection, where they can access the full bounty of their SteamVR libraries.
The Vive Focus Vision is available for pre-order today for $999 ($1,299 for businesses with an additional warranty) until September 30. HTC will also throw in the DisplayPort kit free for early adopters, and there are also three game bundles to choose from. This article originally appeared on Engadget at https://www.engadget.com/ar-vr/htc-vives-focus-vision-is-a-999-stab-at-high-end-vr-and-mixed-reality-120054049.html?src=rss
HTC Vive is following up its intriguing, yet expensive, XR Elite headset with something that’s still quite pricey, the $999 Focus Vision. Built on the same platform as the standalone Vive Focus 3, the upgraded model adds a slew of new features like built-in eye tracking, 16MP stereo color front-facing cameras for mixed reality and automatic IPD adjustment (which makes it easier to share). And with the additional $149 DisplayPort wired streaming kit, gamers can also hook the Focus Vision up to their PCs for more intensive VR experiences.
Judging from the price and features alone, the Focus Vision isn’t much of a mainstream consumer play from HTC Vive. But that’s to be expected. While Meta has poured tens of billions into making its Quest headsets cheaper and more accessible, without any need to worry about profitability, HTC Vive has leaned towards making more expensive headsets better suited for business and government work. The Focus 3, for example, made its way to the International Space Station to help astronauts exercise and relax.
While the Vive XR Elite looked almost like a pair of over-sized glasses, the Focus Vision doesn’t look much different than the Focus 3. It’s clearly a standard VR headset, albeit one a step above the Meta Quest 3, a device mostly made of cheaper plastic and other low-grade materials. There’s plenty of cushioning along the front headset and rear head strap, and there’s more than enough room to fit large glasses.
Under the hood, the Vive Focus Vision features a 5K LCD display, delivering a 2.5K resolution per eye, a 90Hz refresh rate and a wide 120-degree field of view. (HTC says it’ll gain 120Hz support over DisplayPort later this year.) In addition to the two 16MP front-facing cameras, which are positioned like human eyes for distortion-free mixed reality, there’s also an infra-red flood light for hand tracking in low light, four external tracking cameras and the usual depth sensor.
Once again, HTC has stuck a removable battery pack in the headset’s rear strap, but now there’s also a small built-in battery offering an additional 20 minutes of standby charge. That means you can swap battery packs without shutting down the headset and leaving your VR immersion. That feature alone could be compelling to organizations where employees will have to wear the Focus Vision for hours on end. HTC claims the headset can last for two hours of continuous use.
With the Vive Focus Vision, HTC is also making a play for high-end VR gaming. While Meta’s Quest headsets can connect to gaming PCs wirelessly and with USB-C cables, they’re essentially delivering a compressed video feed of VR experiences from those system. The Focus Vision’s DisplayPort kit functions more like a standard PC VR headset: It gives you a direct connection to your computer’s video card. You shouldn’t see any of the lag or compression artifacts that you occasionally do with Meta Quest to PC connections.
As I expected, the Focus Vision feels very similar to the Focus 3. It’s easy to put on adjust, there’s more than enough room for my glasses to fit, and the front and rear cushioning helps it rest comfortably on my noggin. Thanks to the rear battery pack, the headset also feels well-balanced on my head. Other headsets, even Apple’s Vision Pro, can feel front-heavy and place pressure on your nose and eyes.
When it comes to the actual VR experience, the Focus Vision delivers what I’d expect from an expensive HTC Vive headset. The 5K display is sharp enough to read small text, and its large field of view makes wandering around locations in Nature Treks VR feel genuinely immersive. I haven’t had much of a chance to try PC gaming just yet, but I’m looking forward to delving into that for our review.
I’m still disappointed by the limited selection of apps in the VivePort store, but once again this isn’t a device that needs to cater much to general VR users. Companies relying on the Focus Vision will either use existing enterprise apps or build something for themselves. And gamers likely won’t spend much time outside of the wired DisplayPort connection, where they can access the full bounty of their SteamVR libraries.
The Vive Focus Vision is available for pre-order today for $999 ($1,299 for businesses with an additional warranty) until September 30. HTC will also throw in the DisplayPort kit free for early adopters, and there are also three game bundles to choose from.
This article originally appeared on Engadget at https://www.engadget.com/ar-vr/htc-vives-focus-vision-is-a-999-stab-at-high-end-vr-and-mixed-reality-120054049.html?src=rss
iPhone 16 Pro and Pro Max review: Cameras and customization
It may seem like Apple is behind the competition a lot of the time. The company appeared to be slow to developments like widgets, bezel-less displays with camera notches and screens with high refresh rates. And with the iPhone 16 Pro, it appears to once again be late to the party, bringing generative-AI features and a real button for the camera to its 2024 flagship. But if you’ll allow me to play therapist for a moment, I think it’s not that Apple is slow. I think Apple is cautious. Perhaps overly so.
Caution on its own isn’t a bad trait — in fact, it could be considered thoughtful. Rather than rush to the cutting edge with its peers, Apple deliberates, usually finding a slightly different approach that is often an improvement on what’s out there. Just look at the Vision Pro headset or Apple Silicon. Or even the iPod, the iPad and the AirPods, which were far from the first of their kind when they launched.
With the iPhone 16 Pro, the focus is on cameras and Apple Intelligence. The problem is, Apple Intelligence isn’t quite here yet. We can test some features in the developer beta that’s currently available, but that’s not necessarily the same as the experience the public will get when the update rolls out in October. It’s not unprecedented for new iPhones to launch without some marquee features, sure, and thankfully there’s still plenty that the iPhone 16 Pro brings. From Camera Control, the Fusion Camera and other video-related updates to slightly bigger displays and iOS 18, the iPhone 16 Pro and Pro Max are intriguing successors, even absent the vaunted Intelligence features that are still to come.
Video review of the iPhone 16 Pro
The iPhone 16 Pro’s design and displays
I’m getting deja vu. Looking back at my review of the iPhone 15 Pro, I see a picture of that phone and its predecessor lined up side by side to show just how much thinner the bezels are. Apple has once again trimmed the borders on its flagship phones, but while doing that enabled it to reduce the handsets’ size in 2023, this year it allowed the company to cram in larger screens without much change in footprint.
The iPhone 16 Pro and Pro Max displays have increased in size from 6.1 inches and 6.7 inches up to 6.3 inches and 6.9 inches, respectively. Both handsets have grown ever so slightly, too, by just under 1mm in width and about 3mm in height.
Basically, the iPhone 16 Pro and Pro Max are a hair wider and taller than their predecessors, but maintain the same 8.25mm (0.32-inch) profile. And yet, in spite of this minimal change, you won’t be able to keep your old cases if you’re upgrading from an iPhone 15 Pro to an iPhone 16 Pro.
Not only would the cases not quite fit, you’d also need something with either a cutout or a sapphire crystal and conductive layer to be able to use the new Camera Control. Of course, Apple sells compatible cases, as do some third parties like Otterbox, so you have plenty of options.
I’ve spent most of this year’s hardware review season remarking how Samsung and Google’s flagships feel like iPhones, and I’ve now reached a strange inception point. As I’ve been comparing competing phones for this review, I’ve been surrounded by about a dozen handsets from all these different companies on my couch, including last year’s iPhones, the Galaxy S24 Plus and the Pixel 9 Pro and Pro XL. Trying to figure out which one is the iPhone has become more confusing than ever, as they all feel similar in build. The best way to verify at a glance is looking at their camera arrays or my wallpaper.
All that is to say that the iPhone 16 Pro feels similar to its predecessor, which is what these other companies have been attempting to emulate. Apple would be right to feel flattered by this imitation, and yet I have to wonder if it’s time to do something different. Google’s Pixel 9 Pro is actually a whole six grams lighter than the iPhone 16 Pro at 221 grams (7.79 ounces), and I’m absolutely smitten by its rich pink hue and shiny edges. Though I like the new golden Desert color for the iPhone 16 Pro, I do wish Apple’s premium flagship had more fun and vibrant exteriors. That said, I do love the base iPhone 16 in pink, teal and Ultramarine.
Brian Oh for Engadget
Camera control is (not) just a button
Arguably the biggest change to the iPhone 16 lineup, not to mention the iPhone 16 Pro, is the introduction of Camera Control. This is a button on the right side of the device, which has touch and pressure sensors on it to enable greater control with swipes and semi-presses. (That’s in addition to the Action Button on the top left that was added to last year’s Pros, and carries over to the iPhone 16 and iPhone 16 Plus, too.)
One of the things this was supposed to do was let you push lightly on the button to trigger focus, similar to what half pressing a DSLR shutter button would do. That function won’t be available at launch, so I can’t say if it’s effective.
But by and large, Camera Control is a very Apple approach to a feature that has been around for years. From phones by Sony and Nokia with dedicated shutter buttons to Android handsets with hardware-based double-click shortcuts, the notion of quick access to your camera without having to futz with the screen is a popular one. For good reason, too — I’ve hated having to swipe or long-press the icon on my iPhone’s lock screen in the past, and even though I could set the iPhone 15 Pro’s Action button to open the camera, it just wasn’t positioned well and I’d have to give up my mute button.
So Apple isn’t breaking new ground with its hardware shortcut for a frequently used app. But it does do a few things differently with the touch sensor. You can swipe on it to tweak things like exposure, zoom levels and tone, and the half-press still works as a way to select options or go back out of menus within the new Camera Control interface. In theory, it’s a nice way to make changes on the fly.
In reality, there were a few issues, and they largely have to do with placement. The button sits a little farther from the base of the phone than I’d like, so my fingers have to reach a bit more to press it, whether I was in landscape or portrait mode. This wasn’t usually a problem when I had both hands free and could steady the iPhone with my other hand and readjust my grip.
But if you’re trying to take a quick shot with just one hand, the button’s location can feel unintuitive. Of course, everyone has different finger lengths and ratios, so it’s entirely possible that other people find this logical. It also depends on your grip — if you’re cradling the bottom of the device in your palm, it’s harder to maneuver. If you’re covering part of the screen and reaching for the button head on, it’s slightly easier to use camera control.
Brian Oh for Engadget
Still, even for those with the strongest claws, swiping and half-pressing and double-half-pressing on the sensor is tricky. I was only ever really able to do that if I had my thumb holding up the bottom edge and my middle, ring and little fingers steadying the right end of the phone. Maybe this is a new camera grip I just need to relearn for this button.
The awkward placement is a minor gripe compared to what I found most annoying: the button’s touch sensor. Not only was it difficult to swipe through different settings when holding the device with one hand, it also reacts to accidental touches and swipes. Sometimes, the phone would slide down my palm and change the exposure or zoom level, completely ruining the vibe. I should point out that you can go into accessibility settings to either tweak the swipe sensitivity or turn it off altogether, if it really bothers you. Honestly, if you’re planning on making adjustments with Camera Control, it’s best to have time, patience and both hands free.
In those situations, I had a lot of fun editing settings and watching them be reflected in the viewfinder in real time. I also liked zooming in and out of subjects, recomposing a shot and tweaking exposure till I liked what I saw, before then pushing down to snap the picture. (This action does lead to some small issues, but more on the actual photo quality later.) I especially loved this while recording video, since it makes slowly zooming in or out of a subject smoother than using the onscreen slider.
Then again, for scenarios where I just want to fire off a quick shot without worrying about exposure or zoom settings, the pain of finagling with the sensor mostly goes away. In exchange, being able to rapidly snap pictures is a joy. I found myself taking more pictures than ever thanks to camera control, which if you know me is a feat worthy of the Guinness Book of Records.
A random person cut me off in line? Click. Funny sign on a building I pass by in a Lyft? Click, click. From your lock screen, you’ll have to press the button twice — once to wake the phone up and once to open the camera. Then press again to take the photo. It’s not ideal, but not too far off the same process on a Pixel phone, for instance. Plus, you can long-press the iPhone’s button to start recording a video, and it’ll automatically stop when you let go.
Cherlynn Low for Engadget
This sort of rapid access to the camera is the best thing about the new button, and I could see it being potentially useful not just for shutterbugs like me, but for the upcoming Visual Intelligence feature that Apple teased at its launch event. The company’s version of Google Lens could allow people to ask questions about things in the real world around them. But of course, since this wasn’t available during my review period, I wasn’t able to test it.
For now, you can go into Settings to either change the number of clicks it takes to trigger the camera app, remap it to a Code scanner or the Magnifier tool or disable it altogether. Since you can also set up the Action button to do these things, you have more choices now over where you want your camera shortcut or free up the former volume slider to do something else.
The iPhone 16 Pro: Fusion camera for fast and slow moments
Even if you’re not a glutton for buttons, there are still some camera updates that might intrigue you. This year’s flagships sport what Apple calls a 48-megapixel Fusion Camera, which has a faster quad-pixel sensor. This enables what the company describes as “zero shutter lag,” which is wording it has used repeatedly over the years. In this case, it’s referring to how quickly the camera will capture a shot after you press the shutter button (onscreen or hardware).
I will admit I was initially confused by this update, in part because it requires relearning some behaviors I had adopted to mitigate the shortfalls of older cameras. Basically, the iPhone 16 Pro’s cameras are now so fast that when I asked someone to throw something so I could capture it in motion to see how still the images were, my shots ended up being of the person holding the object.
Our video producer and I were very confused, and it wasn’t until the “zero shutter lag” concept was explained clearer to me that I got it. I had become used to pressing the shutter early since cameras, in my experience, would be fractions of a second slow. Apple has become so fast that it actually captured the literal moment I tapped the button, instead of the split second after, when the object was in mid-air.
Brian Oh for Engadget
This is going to change how people take jump shots, I’m sure, but basically if you and your friends are taking pictures of yourselves floating in the sky, the photographer doesn’t have to hit capture before telling you to jump. I know this is a very specific and silly example, but it’s also the most relatable illustration of how much quicker the Fusion camera is.
Also, why can’t camera stories be silly and fun? That’s what a lot of the best moments in life are, and some of the new features are great in those situations. The support for 4K video at 120 fps in Dolby Vision, for example, led to some beautiful high-quality, rich and colorful clips of my friend’s adorable pomeranian trotting along on a walk. Her little tongue slowly peeking out as she bounded towards the camera looked crisp and smooth when I played it back at 25 percent and 20 percent speeds, too.
The iPhone 16’s new Photographic Styles are excellent
Depending on your mood, the new Photographic Styles can be fun or serious. Apple’s tweaked the built-in camera filters to not only offer more options but give you greater control. Due to how the company has refined its processing each year, there’s also an improved depth map captured when it detects a face in the scene. This, combined with a greater focus on color science around skintone, has led to what might be my favorite new iPhone 16 feature.
Whether I shot them in Portrait mode or not, photos of people that I took using the iPhone 16 Pro were a dream to edit. Simply switching between the Standard, Natural, Luminous, Quiet or Ethereal styles already resulted in improvements to the colors and shadow, but I could also tap on each thumbnail to access the new editing touchpad and drag a dot around. This let me more precisely tweak the hues and contrast levels, and an additional slider below let me adjust how warm the image was.
Cherlynn Low for Engadget
An ugly selfie with my cousin in the hideous overhead lights of a meeting room became a beautiful snapshot after I switched to the Ethereal or Luminous styles. Both of those are quickly becoming my favorites, but I’m more impressed with how well Apple was able to segment the subject from the background. In almost every shot I edited, adjusting the slider mostly only changed the background, keeping people and their complexions within the realm of reality instead of applying harsh oversaturation or extreme contrast levels to them. They also added a background blur that lent a pleasant soft focus effect, and most of the time the system accurately identified outlines of people in the scene.
Perhaps my favorite part is the fact that you can change between styles after you’ve shot the photo on the iPhone 16. As someone who dwells on her Instagram filters and edit tools for some time before each post, I definitely appreciate how much nicer Apple’s versions are and only wish I could retroactively apply them to photos I had taken at a recent wedding. Alas, since the edits are dependent on information captured when the photos were taken, these new retouching features will only work for pictures taken with an iPhone 16 or 16 Pro.
Audio Mix on the iPhone 16 is… mixed
One final camera update I’ll touch on before telling you about actual photo quality is Audio Mix. This uses the spatial audio now recorded by default with the new studio mics on the iPhone 16 Pro (or even the system on the iPhone 16 and 16 Plus) to understand the direction of sound sources in your footage. Then, when you edit the clip, you can choose between Standard, In-frame, Studio and Cinematic mixes, as well as drag a slider to reduce background noise.
You’ll have to be recording in fairly specific acoustic scenarios to get the most out of Audio Mix. I tested it in a variety of situations, like my cousin talking on his phone on a busy New York street, me interviewing my fellow gym buddies after a tiring workout with the background music quietly playing or my friend talking to me while his wife talks about something else off-camera in their fairly quiet kitchen.
For the most part, going to Cinematic or Studio modes from Standard resulted in a noticeable reduction in environmental noise. My favorite is Studio, which generally seemed to improve voice clarity as well, making people sound like they could be talking on a podcast. In-frame, however, rarely did what I expected and occasionally produced some warped distortion. It appears there might need to be more distance between various sources of sound for this to work best, and I have to spend more time testing to better understand this tool. You can check out our review video for examples of a clip with different audio mixes, but for now, while the promised improvements aren’t what I expected, there at least appears to be some benefit to Audio Mix.
Cherlynn Low for Engadget
The iPhone 16 Pro’s photos versus the Pixel 9 Pro
On to the actual photos and how they hold up against the competition. I’ve long considered Google’s Pixel phones to be the gold standard in smartphone photography, since I prefer the company’s color and detail processing. I know some people feel that Google tends to oversharpen, so bear in mind that, as with most things, your preference may be different from mine.
When I compared photos I took with both phones on the same laptop screen, the differences were minimal. Occasionally, Google would expose better, being more able to retain shadows near a bright light source than the iPhone 16 Pro. But the Pixel’s nightscape shots had more light leakage into the sky, whereas Apple was more adept at keeping the background dark against the outline of a skyscraper.
Honestly at this point we’re really nitpicking and pixel-peeping to find differences. Both companies deliver great cameras, and though I still prefer Google’s approach to Portrait shots, Apple has been slowly but surely closing the gap with improvements to its depth maps every year.
I will mention, though, that a lot more of the photos I shot on the iPhone 16 Pro came out blurrier than the Pixel 9 Pro, and it might have to do with the fact that I was using the Camera Control to snap them. This was the issue I alluded to earlier, where using a physical button to take a picture is more likely to introduce shake than a software shutter. It’s not like Samsung or Google phones are immune to this problem, though I will say that the way Camera Control is built, where the recessed button depresses into the phone’s frame, does leave it a bit more vulnerable to this than, say, using a volume rocker might.
Cherlynn Low for Engadget
Oh and finally, a quick note for my Gen Z readers: I know how much you all prefer flash photography compared to night modes in low light scenarios. (Thanks to my much younger cousin for the valuable insight.) I’ve done the testing and can say that I prefer Google’s Pixel 9 Pro for its software, warmer flash compared to the iPhone 16 Pro’s, which is stronger and brighter, leading to my face looking washed out.
iOS 18 is here, but not Apple Intelligence
It’s been about two months since the public beta for iOS 18 was released, and it was nice to get a taste of upcoming features like the new customizable home pages, expanded Tapback reactions and the redesigned Photos app. With the iPhone 16 launch, iOS 18 is basically ready for primetime… with some caveats.
This year, more than ever, it’s hard to figure out what’s coming to your iPhone and what isn’t. With the release of Apple Intelligence slated for October, features like writing tools, Cleanup for photos and the redesigned Siri won’t be ready till next month. And even then, your non-pro iPhone 15 won’t be compatible.
Plus, some features that were teased at WWDC, like Genmoji, still haven’t been added to the iOS 18.1 developer beta, which is where most Apple Intelligence features have been arriving as a preview for app makers. Within the iPhone 16 lineup, too, there are things coming only to the Pro models, like multilayer recording in Voice Memos.
It’s confusing, and can make choosing your iPhone a trickier decision. But for this review, at least the iPhone 16 Pro and Pro Max are getting everything. I cannot wait to try out multi-track recording in Voice Memos, and I hope Apple sees this yearning as a sign that it should bring this to more devices.
It was nice to get time with iOS 18, even in the absence of Apple Intelligence. Honestly, I’m not even sure I’d like those features that much. In a similar way, Gemini AI was nice on the Pixel 9 Pro series, but didn’t feel like must-haves.
Some of the new iOS 18 touches I noticed immediately were the refreshed Control Center, which took some getting used to as I had to re-learn how to swipe back to the home page, since there are more pages to scroll through now. I especially enjoyed seeing the new little chat bubble appear on my voice recordings, indicating that a transcript had been generated for them. And though I haven’t exchanged messages with Android-toting friends yet, I’m glad to see RCS support is finally live this week.
Brian Oh for Engadget
Though I was excited for the new custom routes tool in Maps, I struggled to actually create them. You can set your start and end points and have the app close the loop for you, or just tap landmarks or points on the map to get the route to basically connect the dots. Unfortunately, no matter how many times I tried to get the route to cut through a building where I knew a pedestrian walkway existed, Maps resisted me at every turn, forcing the route to go through more established (and therefore more crowded) paths instead. It’s not unreasonable, but certainly not the open-world route-creation feature I was envisioning.
The best thing about iOS 18, and also some new features in the iPhone 16 lineup (like in the camera controls) is the customizability. I do appreciate that if you don’t like something, you can usually turn it off. With the new ability to place apps outside of a rigid grid, you can now lay your home screen out just the way you like. The redesigned Photos app lets you create and pin collections so you can more easily find the pictures most important to you. And again, I’m glad Apple is giving people the option to turn off Camera Control altogether or adjust its sensitivity.
Performance and battery life
The iPhone 16 Pro and Pro Max are powered by Apple’s A18 Pro chip, which are built on “second-generation 3-nanometer technology and [feature] a new architecture with smaller, faster transistors.” All this is meant to deliver “unprecedented efficiency,” according to Apple’s press release.
Some small software glitches aside, I’ve never run into slowdown on the iPhone 16 Pro, but I was certainly surprised by the smaller handset’s battery life. In general, the iPhone 16 Pro would barely last a full day, which is reminiscent of the iPhone 15 Pro, too. It’s worth noting that before this review I was primarily using an iPhone 15 Pro Max as my daily driver, which usually gets through a day and a half with no problem, so the drop in endurance is even more pronounced for me.
Most days, I’d pick up the iPhone 16 Pro at about 9AM and would get to about 9pm before getting low battery alerts. If I started the day a bit later, closer to 11AM for instance, I got to 1am before the iPhone 16 Pro ran completely dry. On Sunday, I unplugged the phone at about 9:30AM and was shocked on the train home to get a warning that remaining power was at just 20 percent. It was only 6:50PM, and the night had barely just started!
You’ll get significantly better battery life on the iPhone 16 Pro Max, which delivers the same almost two-day runtime as its predecessor. And sure, a phone with a smaller battery not lasting as long makes mathematical sense. But considering the Pixel 9 Pro is a comparably sized handset and manages to last about two days, there’s no excuse for the iPhone 16 Pro to conk out before the night is up.
Brian Oh for Engadget
Which iPhone 16 should you get?
One of the best things about the iPhone 16 Pro lineup is that, unlike last year, there isn’t much of a tradeoff in cameras if you opt for the smaller device. The iPhone 15 Pro Max had a 5x telephoto zoom camera, while the iPhone 15 Pro only went up to 3x. As a budding photographer of skittish wild animals, I opted for the Max, especially since it was much lighter than its predecessor thanks to the titanium build.
With the iPhone 16 Pro having essentially the same camera system as the Pro Max, I thought it was time for me to go back to a size that was much easier on my hands. Alas, with the disappointing battery performance, I might just have to stick with a Max, and you might too.
There’s also the non-Pro iPhone 16 models to consider, and just as there were fewer differences than ever between the Pro and Pro Max, the tradeoffs aren’t as significant this year, either. Apple brought the previously Pro-exclusive Action button to the iPhone 16 and iPhone 16 Plus, while also including the Camera Control on its less-premium phones. The main things that set the two lines apart this year are processors, screen quality, camera sensors and onboard mics. You’ll lose support for ProRaw photos and multi-layer recording by opting for the cheaper devices, too.
Otherwise, you’ll still have all the iOS 18 and Apple Intelligence features coming to the Pros, as well as spatial audio recording, which enables the Audio Mix I described in the camera section earlier.
Cherlynn Low for Engadget
Wrap up
Apple’s caution is sometimes warranted. Especially at a time when mistrust of AI-generated content runs rampant, the company taking its time to get Apple Intelligence right is understandable. But its deliberation doesn’t always lead to winners. While I appreciate the attempt to differentiate camera control with the touch sensor for more versatility, I’m not yet convinced of its usefulness.
The good news is, and I cannot stress this enough, you have the option to tune it to your liking. And that’s a theme I’m seeing in recent Apple features that hint at more thoughtfulness than usual. If you don’t like something, or if something isn’t right for your needs, you can adjust or disable it. In iOS 18, you have greater control over your home screen’s app layout and can pin custom collections for easier reach in the Photos app. The Action button introduced last year could have been a spectacular fail had Apple not let you still keep it as a mute switch, but it managed to give people more functionality while maintaining the status quo for those who are just as resistant to change.
Change is scary. Change is hard. But without change there is no progress. Apple’s cautious approach is a tricky balancing act that’s evident on the iPhone 16 Pro. Some new features, like Audio Mix and custom routes in Maps, deliver mixed results. Others, like Photographic Styles, are hits. Then there are the basic ingredients, like good battery life and durable, attractive designs, that Apple cannot neglect.
The iPhone 16 Pro’s subpar battery life holds it back from beating the competition, which is stiffer than ever this year, especially from Google. Luckily for Apple, most people who have iPhones are going to stick with iPhones — it’s just easier. For those already sucked into the ecosystem, the iPhone 16 Pro (and particularly the Pro Max) are worth the upgrade from a model that’s at least two years old. If you already have an iPhone 15 Pro (or even a 14 Pro), for the sake of our planet and your wallet, you might prefer to hold off on upgrading, especially since this year’s devices aren’t that much different.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-16-pro-and-pro-max-review-cameras-and-customization-120052372.html?src=rss
It may seem like Apple is behind the competition a lot of the time. The company appeared to be slow to developments like widgets, bezel-less displays with camera notches and screens with high refresh rates. And with the iPhone 16 Pro, it appears to once again be late to the party, bringing generative-AI features and a real button for the camera to its 2024 flagship. But if you’ll allow me to play therapist for a moment, I think it’s not that Apple is slow. I think Apple is cautious. Perhaps overly so.
Caution on its own isn’t a bad trait — in fact, it could be considered thoughtful. Rather than rush to the cutting edge with its peers, Apple deliberates, usually finding a slightly different approach that is often an improvement on what’s out there. Just look at the Vision Pro headset or Apple Silicon. Or even the iPod, the iPad and the AirPods, which were far from the first of their kind when they launched.
With the iPhone 16 Pro, the focus is on cameras and Apple Intelligence. The problem is, Apple Intelligence isn’t quite here yet. We can test some features in the developer beta that’s currently available, but that’s not necessarily the same as the experience the public will get when the update rolls out in October. It’s not unprecedented for new iPhones to launch without some marquee features, sure, and thankfully there’s still plenty that the iPhone 16 Pro brings. From Camera Control, the Fusion Camera and other video-related updates to slightly bigger displays and iOS 18, the iPhone 16 Pro and Pro Max are intriguing successors, even absent the vaunted Intelligence features that are still to come.
Video review of the iPhone 16 Pro
The iPhone 16 Pro’s design and displays
I’m getting deja vu. Looking back at my review of the iPhone 15 Pro, I see a picture of that phone and its predecessor lined up side by side to show just how much thinner the bezels are. Apple has once again trimmed the borders on its flagship phones, but while doing that enabled it to reduce the handsets’ size in 2023, this year it allowed the company to cram in larger screens without much change in footprint.
The iPhone 16 Pro and Pro Max displays have increased in size from 6.1 inches and 6.7 inches up to 6.3 inches and 6.9 inches, respectively. Both handsets have grown ever so slightly, too, by just under 1mm in width and about 3mm in height.
Basically, the iPhone 16 Pro and Pro Max are a hair wider and taller than their predecessors, but maintain the same 8.25mm (0.32-inch) profile. And yet, in spite of this minimal change, you won’t be able to keep your old cases if you’re upgrading from an iPhone 15 Pro to an iPhone 16 Pro.
Not only would the cases not quite fit, you’d also need something with either a cutout or a sapphire crystal and conductive layer to be able to use the new Camera Control. Of course, Apple sells compatible cases, as do some third parties like Otterbox, so you have plenty of options.
I’ve spent most of this year’s hardware review season remarking how Samsung and Google’s flagships feel like iPhones, and I’ve now reached a strange inception point. As I’ve been comparing competing phones for this review, I’ve been surrounded by about a dozen handsets from all these different companies on my couch, including last year’s iPhones, the Galaxy S24 Plus and the Pixel 9 Pro and Pro XL. Trying to figure out which one is the iPhone has become more confusing than ever, as they all feel similar in build. The best way to verify at a glance is looking at their camera arrays or my wallpaper.
All that is to say that the iPhone 16 Pro feels similar to its predecessor, which is what these other companies have been attempting to emulate. Apple would be right to feel flattered by this imitation, and yet I have to wonder if it’s time to do something different. Google’s Pixel 9 Pro is actually a whole six grams lighter than the iPhone 16 Pro at 221 grams (7.79 ounces), and I’m absolutely smitten by its rich pink hue and shiny edges. Though I like the new golden Desert color for the iPhone 16 Pro, I do wish Apple’s premium flagship had more fun and vibrant exteriors. That said, I do love the base iPhone 16 in pink, teal and Ultramarine.
Camera control is (not) just a button
Arguably the biggest change to the iPhone 16 lineup, not to mention the iPhone 16 Pro, is the introduction of Camera Control. This is a button on the right side of the device, which has touch and pressure sensors on it to enable greater control with swipes and semi-presses. (That’s in addition to the Action Button on the top left that was added to last year’s Pros, and carries over to the iPhone 16 and iPhone 16 Plus, too.)
One of the things this was supposed to do was let you push lightly on the button to trigger focus, similar to what half pressing a DSLR shutter button would do. That function won’t be available at launch, so I can’t say if it’s effective.
But by and large, Camera Control is a very Apple approach to a feature that has been around for years. From phones by Sony and Nokia with dedicated shutter buttons to Android handsets with hardware-based double-click shortcuts, the notion of quick access to your camera without having to futz with the screen is a popular one. For good reason, too — I’ve hated having to swipe or long-press the icon on my iPhone’s lock screen in the past, and even though I could set the iPhone 15 Pro’s Action button to open the camera, it just wasn’t positioned well and I’d have to give up my mute button.
So Apple isn’t breaking new ground with its hardware shortcut for a frequently used app. But it does do a few things differently with the touch sensor. You can swipe on it to tweak things like exposure, zoom levels and tone, and the half-press still works as a way to select options or go back out of menus within the new Camera Control interface. In theory, it’s a nice way to make changes on the fly.
In reality, there were a few issues, and they largely have to do with placement. The button sits a little farther from the base of the phone than I’d like, so my fingers have to reach a bit more to press it, whether I was in landscape or portrait mode. This wasn’t usually a problem when I had both hands free and could steady the iPhone with my other hand and readjust my grip.
But if you’re trying to take a quick shot with just one hand, the button’s location can feel unintuitive. Of course, everyone has different finger lengths and ratios, so it’s entirely possible that other people find this logical. It also depends on your grip — if you’re cradling the bottom of the device in your palm, it’s harder to maneuver. If you’re covering part of the screen and reaching for the button head on, it’s slightly easier to use camera control.
Still, even for those with the strongest claws, swiping and half-pressing and double-half-pressing on the sensor is tricky. I was only ever really able to do that if I had my thumb holding up the bottom edge and my middle, ring and little fingers steadying the right end of the phone. Maybe this is a new camera grip I just need to relearn for this button.
The awkward placement is a minor gripe compared to what I found most annoying: the button’s touch sensor. Not only was it difficult to swipe through different settings when holding the device with one hand, it also reacts to accidental touches and swipes. Sometimes, the phone would slide down my palm and change the exposure or zoom level, completely ruining the vibe. I should point out that you can go into accessibility settings to either tweak the swipe sensitivity or turn it off altogether, if it really bothers you. Honestly, if you’re planning on making adjustments with Camera Control, it’s best to have time, patience and both hands free.
In those situations, I had a lot of fun editing settings and watching them be reflected in the viewfinder in real time. I also liked zooming in and out of subjects, recomposing a shot and tweaking exposure till I liked what I saw, before then pushing down to snap the picture. (This action does lead to some small issues, but more on the actual photo quality later.) I especially loved this while recording video, since it makes slowly zooming in or out of a subject smoother than using the onscreen slider.
Then again, for scenarios where I just want to fire off a quick shot without worrying about exposure or zoom settings, the pain of finagling with the sensor mostly goes away. In exchange, being able to rapidly snap pictures is a joy. I found myself taking more pictures than ever thanks to camera control, which if you know me is a feat worthy of the Guinness Book of Records.
A random person cut me off in line? Click. Funny sign on a building I pass by in a Lyft? Click, click. From your lock screen, you’ll have to press the button twice — once to wake the phone up and once to open the camera. Then press again to take the photo. It’s not ideal, but not too far off the same process on a Pixel phone, for instance. Plus, you can long-press the iPhone’s button to start recording a video, and it’ll automatically stop when you let go.
This sort of rapid access to the camera is the best thing about the new button, and I could see it being potentially useful not just for shutterbugs like me, but for the upcoming Visual Intelligence feature that Apple teased at its launch event. The company’s version of Google Lens could allow people to ask questions about things in the real world around them. But of course, since this wasn’t available during my review period, I wasn’t able to test it.
For now, you can go into Settings to either change the number of clicks it takes to trigger the camera app, remap it to a Code scanner or the Magnifier tool or disable it altogether. Since you can also set up the Action button to do these things, you have more choices now over where you want your camera shortcut or free up the former volume slider to do something else.
The iPhone 16 Pro: Fusion camera for fast and slow moments
Even if you’re not a glutton for buttons, there are still some camera updates that might intrigue you. This year’s flagships sport what Apple calls a 48-megapixel Fusion Camera, which has a faster quad-pixel sensor. This enables what the company describes as “zero shutter lag,” which is wording it has used repeatedly over the years. In this case, it’s referring to how quickly the camera will capture a shot after you press the shutter button (onscreen or hardware).
I will admit I was initially confused by this update, in part because it requires relearning some behaviors I had adopted to mitigate the shortfalls of older cameras. Basically, the iPhone 16 Pro’s cameras are now so fast that when I asked someone to throw something so I could capture it in motion to see how still the images were, my shots ended up being of the person holding the object.
Our video producer and I were very confused, and it wasn’t until the “zero shutter lag” concept was explained clearer to me that I got it. I had become used to pressing the shutter early since cameras, in my experience, would be fractions of a second slow. Apple has become so fast that it actually captured the literal moment I tapped the button, instead of the split second after, when the object was in mid-air.
This is going to change how people take jump shots, I’m sure, but basically if you and your friends are taking pictures of yourselves floating in the sky, the photographer doesn’t have to hit capture before telling you to jump. I know this is a very specific and silly example, but it’s also the most relatable illustration of how much quicker the Fusion camera is.
Also, why can’t camera stories be silly and fun? That’s what a lot of the best moments in life are, and some of the new features are great in those situations. The support for 4K video at 120 fps in Dolby Vision, for example, led to some beautiful high-quality, rich and colorful clips of my friend’s adorable pomeranian trotting along on a walk. Her little tongue slowly peeking out as she bounded towards the camera looked crisp and smooth when I played it back at 25 percent and 20 percent speeds, too.
The iPhone 16’s new Photographic Styles are excellent
Depending on your mood, the new Photographic Styles can be fun or serious. Apple’s tweaked the built-in camera filters to not only offer more options but give you greater control. Due to how the company has refined its processing each year, there’s also an improved depth map captured when it detects a face in the scene. This, combined with a greater focus on color science around skintone, has led to what might be my favorite new iPhone 16 feature.
Whether I shot them in Portrait mode or not, photos of people that I took using the iPhone 16 Pro were a dream to edit. Simply switching between the Standard, Natural, Luminous, Quiet or Ethereal styles already resulted in improvements to the colors and shadow, but I could also tap on each thumbnail to access the new editing touchpad and drag a dot around. This let me more precisely tweak the hues and contrast levels, and an additional slider below let me adjust how warm the image was.
An ugly selfie with my cousin in the hideous overhead lights of a meeting room became a beautiful snapshot after I switched to the Ethereal or Luminous styles. Both of those are quickly becoming my favorites, but I’m more impressed with how well Apple was able to segment the subject from the background. In almost every shot I edited, adjusting the slider mostly only changed the background, keeping people and their complexions within the realm of reality instead of applying harsh oversaturation or extreme contrast levels to them. They also added a background blur that lent a pleasant soft focus effect, and most of the time the system accurately identified outlines of people in the scene.
Perhaps my favorite part is the fact that you can change between styles after you’ve shot the photo on the iPhone 16. As someone who dwells on her Instagram filters and edit tools for some time before each post, I definitely appreciate how much nicer Apple’s versions are and only wish I could retroactively apply them to photos I had taken at a recent wedding. Alas, since the edits are dependent on information captured when the photos were taken, these new retouching features will only work for pictures taken with an iPhone 16 or 16 Pro.
Audio Mix on the iPhone 16 is… mixed
One final camera update I’ll touch on before telling you about actual photo quality is Audio Mix. This uses the spatial audio now recorded by default with the new studio mics on the iPhone 16 Pro (or even the system on the iPhone 16 and 16 Plus) to understand the direction of sound sources in your footage. Then, when you edit the clip, you can choose between Standard, In-frame, Studio and Cinematic mixes, as well as drag a slider to reduce background noise.
You’ll have to be recording in fairly specific acoustic scenarios to get the most out of Audio Mix. I tested it in a variety of situations, like my cousin talking on his phone on a busy New York street, me interviewing my fellow gym buddies after a tiring workout with the background music quietly playing or my friend talking to me while his wife talks about something else off-camera in their fairly quiet kitchen.
For the most part, going to Cinematic or Studio modes from Standard resulted in a noticeable reduction in environmental noise. My favorite is Studio, which generally seemed to improve voice clarity as well, making people sound like they could be talking on a podcast. In-frame, however, rarely did what I expected and occasionally produced some warped distortion. It appears there might need to be more distance between various sources of sound for this to work best, and I have to spend more time testing to better understand this tool. You can check out our review video for examples of a clip with different audio mixes, but for now, while the promised improvements aren’t what I expected, there at least appears to be some benefit to Audio Mix.
The iPhone 16 Pro’s photos versus the Pixel 9 Pro
On to the actual photos and how they hold up against the competition. I’ve long considered Google’s Pixel phones to be the gold standard in smartphone photography, since I prefer the company’s color and detail processing. I know some people feel that Google tends to oversharpen, so bear in mind that, as with most things, your preference may be different from mine.
When I compared photos I took with both phones on the same laptop screen, the differences were minimal. Occasionally, Google would expose better, being more able to retain shadows near a bright light source than the iPhone 16 Pro. But the Pixel’s nightscape shots had more light leakage into the sky, whereas Apple was more adept at keeping the background dark against the outline of a skyscraper.
Honestly at this point we’re really nitpicking and pixel-peeping to find differences. Both companies deliver great cameras, and though I still prefer Google’s approach to Portrait shots, Apple has been slowly but surely closing the gap with improvements to its depth maps every year.
I will mention, though, that a lot more of the photos I shot on the iPhone 16 Pro came out blurrier than the Pixel 9 Pro, and it might have to do with the fact that I was using the Camera Control to snap them. This was the issue I alluded to earlier, where using a physical button to take a picture is more likely to introduce shake than a software shutter. It’s not like Samsung or Google phones are immune to this problem, though I will say that the way Camera Control is built, where the recessed button depresses into the phone’s frame, does leave it a bit more vulnerable to this than, say, using a volume rocker might.
Oh and finally, a quick note for my Gen Z readers: I know how much you all prefer flash photography compared to night modes in low light scenarios. (Thanks to my much younger cousin for the valuable insight.) I’ve done the testing and can say that I prefer Google’s Pixel 9 Pro for its software, warmer flash compared to the iPhone 16 Pro’s, which is stronger and brighter, leading to my face looking washed out.
iOS 18 is here, but not Apple Intelligence
It’s been about two months since the public beta for iOS 18 was released, and it was nice to get a taste of upcoming features like the new customizable home pages, expanded Tapback reactions and the redesigned Photos app. With the iPhone 16 launch, iOS 18 is basically ready for primetime… with some caveats.
This year, more than ever, it’s hard to figure out what’s coming to your iPhone and what isn’t. With the release of Apple Intelligence slated for October, features like writing tools, Cleanup for photos and the redesigned Siri won’t be ready till next month. And even then, your non-pro iPhone 15 won’t be compatible.
Plus, some features that were teased at WWDC, like Genmoji, still haven’t been added to the iOS 18.1 developer beta, which is where most Apple Intelligence features have been arriving as a preview for app makers. Within the iPhone 16 lineup, too, there are things coming only to the Pro models, like multilayer recording in Voice Memos.
It’s confusing, and can make choosing your iPhone a trickier decision. But for this review, at least the iPhone 16 Pro and Pro Max are getting everything. I cannot wait to try out multi-track recording in Voice Memos, and I hope Apple sees this yearning as a sign that it should bring this to more devices.
It was nice to get time with iOS 18, even in the absence of Apple Intelligence. Honestly, I’m not even sure I’d like those features that much. In a similar way, Gemini AI was nice on the Pixel 9 Pro series, but didn’t feel like must-haves.
Some of the new iOS 18 touches I noticed immediately were the refreshed Control Center, which took some getting used to as I had to re-learn how to swipe back to the home page, since there are more pages to scroll through now. I especially enjoyed seeing the new little chat bubble appear on my voice recordings, indicating that a transcript had been generated for them. And though I haven’t exchanged messages with Android-toting friends yet, I’m glad to see RCS support is finally live this week.
Though I was excited for the new custom routes tool in Maps, I struggled to actually create them. You can set your start and end points and have the app close the loop for you, or just tap landmarks or points on the map to get the route to basically connect the dots. Unfortunately, no matter how many times I tried to get the route to cut through a building where I knew a pedestrian walkway existed, Maps resisted me at every turn, forcing the route to go through more established (and therefore more crowded) paths instead. It’s not unreasonable, but certainly not the open-world route-creation feature I was envisioning.
The best thing about iOS 18, and also some new features in the iPhone 16 lineup (like in the camera controls) is the customizability. I do appreciate that if you don’t like something, you can usually turn it off. With the new ability to place apps outside of a rigid grid, you can now lay your home screen out just the way you like. The redesigned Photos app lets you create and pin collections so you can more easily find the pictures most important to you. And again, I’m glad Apple is giving people the option to turn off Camera Control altogether or adjust its sensitivity.
Performance and battery life
The iPhone 16 Pro and Pro Max are powered by Apple’s A18 Pro chip, which are built on “second-generation 3-nanometer technology and [feature] a new architecture with smaller, faster transistors.” All this is meant to deliver “unprecedented efficiency,” according to Apple’s press release.
Some small software glitches aside, I’ve never run into slowdown on the iPhone 16 Pro, but I was certainly surprised by the smaller handset’s battery life. In general, the iPhone 16 Pro would barely last a full day, which is reminiscent of the iPhone 15 Pro, too. It’s worth noting that before this review I was primarily using an iPhone 15 Pro Max as my daily driver, which usually gets through a day and a half with no problem, so the drop in endurance is even more pronounced for me.
Most days, I’d pick up the iPhone 16 Pro at about 9AM and would get to about 9pm before getting low battery alerts. If I started the day a bit later, closer to 11AM for instance, I got to 1am before the iPhone 16 Pro ran completely dry. On Sunday, I unplugged the phone at about 9:30AM and was shocked on the train home to get a warning that remaining power was at just 20 percent. It was only 6:50PM, and the night had barely just started!
You’ll get significantly better battery life on the iPhone 16 Pro Max, which delivers the same almost two-day runtime as its predecessor. And sure, a phone with a smaller battery not lasting as long makes mathematical sense. But considering the Pixel 9 Pro is a comparably sized handset and manages to last about two days, there’s no excuse for the iPhone 16 Pro to conk out before the night is up.
Which iPhone 16 should you get?
One of the best things about the iPhone 16 Pro lineup is that, unlike last year, there isn’t much of a tradeoff in cameras if you opt for the smaller device. The iPhone 15 Pro Max had a 5x telephoto zoom camera, while the iPhone 15 Pro only went up to 3x. As a budding photographer of skittish wild animals, I opted for the Max, especially since it was much lighter than its predecessor thanks to the titanium build.
With the iPhone 16 Pro having essentially the same camera system as the Pro Max, I thought it was time for me to go back to a size that was much easier on my hands. Alas, with the disappointing battery performance, I might just have to stick with a Max, and you might too.
There’s also the non-Pro iPhone 16 models to consider, and just as there were fewer differences than ever between the Pro and Pro Max, the tradeoffs aren’t as significant this year, either. Apple brought the previously Pro-exclusive Action button to the iPhone 16 and iPhone 16 Plus, while also including the Camera Control on its less-premium phones. The main things that set the two lines apart this year are processors, screen quality, camera sensors and onboard mics. You’ll lose support for ProRaw photos and multi-layer recording by opting for the cheaper devices, too.
Otherwise, you’ll still have all the iOS 18 and Apple Intelligence features coming to the Pros, as well as spatial audio recording, which enables the Audio Mix I described in the camera section earlier.
Wrap up
Apple’s caution is sometimes warranted. Especially at a time when mistrust of AI-generated content runs rampant, the company taking its time to get Apple Intelligence right is understandable. But its deliberation doesn’t always lead to winners. While I appreciate the attempt to differentiate camera control with the touch sensor for more versatility, I’m not yet convinced of its usefulness.
The good news is, and I cannot stress this enough, you have the option to tune it to your liking. And that’s a theme I’m seeing in recent Apple features that hint at more thoughtfulness than usual. If you don’t like something, or if something isn’t right for your needs, you can adjust or disable it. In iOS 18, you have greater control over your home screen’s app layout and can pin custom collections for easier reach in the Photos app. The Action button introduced last year could have been a spectacular fail had Apple not let you still keep it as a mute switch, but it managed to give people more functionality while maintaining the status quo for those who are just as resistant to change.
Change is scary. Change is hard. But without change there is no progress. Apple’s cautious approach is a tricky balancing act that’s evident on the iPhone 16 Pro. Some new features, like Audio Mix and custom routes in Maps, deliver mixed results. Others, like Photographic Styles, are hits. Then there are the basic ingredients, like good battery life and durable, attractive designs, that Apple cannot neglect.
The iPhone 16 Pro’s subpar battery life holds it back from beating the competition, which is stiffer than ever this year, especially from Google. Luckily for Apple, most people who have iPhones are going to stick with iPhones — it’s just easier. For those already sucked into the ecosystem, the iPhone 16 Pro (and particularly the Pro Max) are worth the upgrade from a model that’s at least two years old. If you already have an iPhone 15 Pro (or even a 14 Pro), for the sake of our planet and your wallet, you might prefer to hold off on upgrading, especially since this year’s devices aren’t that much different.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-16-pro-and-pro-max-review-cameras-and-customization-120052372.html?src=rss
Meta could face massive EU fines over Marketplace competition
Meta is once again at risk of getting fined heavily by the European Commission. The bloc’s regulatory arm is preparing its findings that Meta linked its Marketplace service to Facebook to undermine competitors, the Financial Times reports, citing sources familiar with the case.
If found guilty, Meta could be on the hook for 10 percent of its global annual revenue — a number that reached almost $135 billion last year. However, the fine could be much smaller, and Meta will almost certainly appeal it.
The Commission launched its initial probe in 2019, announcing its preliminary findings three years later that “Meta ties its dominant social network Facebook to its online classified ad services called Facebook Marketplace,” Margrethe Vestager, executive vice-president in charge of competition policy, stated at the time. “Furthermore, we are concerned that Meta imposed unfair trading conditions, allowing it to use of data on competing online classified ad services. If confirmed, Meta’s practices would be illegal under our competition rules.” Meta faces other investigations from the Commission into its election policies, addiction and safety concerns for minors and its consent or pay model.
The news comes at a transitionary time for the European Commission, with President Ursula von der Leyen announcing her new team just yesterday. The shakeup for her second term will see Margrethe Vestager, head of competition for the last decade, replaced by Teresa Ribera. Reports that Vestiger would be stepping down this year first surfaced in August.This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-could-face-massive-eu-fines-over-marketplace-competition-113033743.html?src=rss
Meta is once again at risk of getting fined heavily by the European Commission. The bloc’s regulatory arm is preparing its findings that Meta linked its Marketplace service to Facebook to undermine competitors, the Financial Times reports, citing sources familiar with the case.
If found guilty, Meta could be on the hook for 10 percent of its global annual revenue — a number that reached almost $135 billion last year. However, the fine could be much smaller, and Meta will almost certainly appeal it.
The Commission launched its initial probe in 2019, announcing its preliminary findings three years later that “Meta ties its dominant social network Facebook to its online classified ad services called Facebook Marketplace,” Margrethe Vestager, executive vice-president in charge of competition policy, stated at the time. “Furthermore, we are concerned that Meta imposed unfair trading conditions, allowing it to use of data on competing online classified ad services. If confirmed, Meta’s practices would be illegal under our competition rules.” Meta faces other investigations from the Commission into its election policies, addiction and safety concerns for minors and its consent or pay model.
The news comes at a transitionary time for the European Commission, with President Ursula von der Leyen announcing her new team just yesterday. The shakeup for her second term will see Margrethe Vestager, head of competition for the last decade, replaced by Teresa Ribera. Reports that Vestiger would be stepping down this year first surfaced in August.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-could-face-massive-eu-fines-over-marketplace-competition-113033743.html?src=rss
The Morning After: Our verdict on the Apple Watch Series 10
The reviews don’t stop. This morning, we’re checking out how Apple’s latest wearable compares to its predecessors and competition. Deputy Editor Cherlynn Low says that, while the Series 10 is noticeably lighter, you wouldn’t notice many differences compared to the Series 9 unless they were side by side. The latest Apple Watch is ever so slightly bigger (46mm), but if you need something even bigger, you should consider the Watch Ultra 2, which has a 49mm screen. Apple is also using a new wide-angle OLED to make its latest watch easier to read, even if your wrist is resting to the side. Again, the change is noticeable but not in a huge way. Upgraded charging should bring the Series 10 back to 80 percent in 30 minutes, but we’re still not hugely impressed with its battery life.
You might notice we haven’t scored the Apple Watch Series 10. While she’s sharing what’s important for folks considering buying one, Cherlynn needs more time to test its sleep features. However, thanks to its similarity to its predecessors (and watchOS 11 bringing many similar features to the Series 9, Watch Ultra 2 and more), it’s hard to recommend to anyone wearing a Series 9 or Ultra. If you’re coming from the Series 8 or older, the update might be worth it. Check out the full review.
— Mat Smith
How Google will start helping you figure out which images are AI generated
watchOS 11 is out now, with new Sleep Apnea feature
Trump jumps into cryptocurrency, appears to know nothing about it
AirPods Pro 2’s new features have arrived
Snap’s new Spectacles look a mess
But they’re standalone AR glasses. No separate processor or battery.
Snap
Snap’s latest augmented reality glasses have a completely new — and completely bonkers — design, larger field of view and support for full hand tracking. But the company is only making the fifth-generation Spectacles available to approved developers willing to commit to a year-long $99/month subscription to start. These aren’t for consumers, but given how they look, I could have told you that. Karissa Bell tested them and was impressed. But competition is already on the horizon: Meta will show off the first version of its long-promised augmented reality glasses next week at its developer event.
Continue reading.
Microsoft says Russian troll farms are targeting the Harris–Walz campaign
One made a fake video accusing Kamala Harris of a hit-and-run.
Kremlin-affiliated Russian troll farms are running disinformation campaigns discrediting Kamala Harris and Tim Walz before this year’s US presidential elections, according to Microsoft. The Microsoft Threat Analysis Center noted several approaches: One video depicted a supposed attack by Harris supporters on Trump rally attendees. Another video used an actor to accuse Harris of being involved in a 2011 hit-and-run incident, which paralyzed a 13-year-old girl. A second troll farm shared a fake video showing a New York City billboard claiming Harris wants to change children’s gender. Microsoft warned we should expect more Russian-made disinformation materials online, including more staged and AI-edited videos, as we get closer to the election.
Continue reading.
This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111537179.html?src=rss
The reviews don’t stop. This morning, we’re checking out how Apple’s latest wearable compares to its predecessors and competition. Deputy Editor Cherlynn Low says that, while the Series 10 is noticeably lighter, you wouldn’t notice many differences compared to the Series 9 unless they were side by side. The latest Apple Watch is ever so slightly bigger (46mm), but if you need something even bigger, you should consider the Watch Ultra 2, which has a 49mm screen. Apple is also using a new wide-angle OLED to make its latest watch easier to read, even if your wrist is resting to the side. Again, the change is noticeable but not in a huge way. Upgraded charging should bring the Series 10 back to 80 percent in 30 minutes, but we’re still not hugely impressed with its battery life.
You might notice we haven’t scored the Apple Watch Series 10. While she’s sharing what’s important for folks considering buying one, Cherlynn needs more time to test its sleep features. However, thanks to its similarity to its predecessors (and watchOS 11 bringing many similar features to the Series 9, Watch Ultra 2 and more), it’s hard to recommend to anyone wearing a Series 9 or Ultra. If you’re coming from the Series 8 or older, the update might be worth it. Check out the full review.
— Mat Smith
How Google will start helping you figure out which images are AI generated
watchOS 11 is out now, with new Sleep Apnea feature
Trump jumps into cryptocurrency, appears to know nothing about it
AirPods Pro 2’s new features have arrived
Snap’s new Spectacles look a mess
But they’re standalone AR glasses. No separate processor or battery.
Snap’s latest augmented reality glasses have a completely new — and completely bonkers — design, larger field of view and support for full hand tracking. But the company is only making the fifth-generation Spectacles available to approved developers willing to commit to a year-long $99/month subscription to start. These aren’t for consumers, but given how they look, I could have told you that. Karissa Bell tested them and was impressed. But competition is already on the horizon: Meta will show off the first version of its long-promised augmented reality glasses next week at its developer event.
Microsoft says Russian troll farms are targeting the Harris–Walz campaign
One made a fake video accusing Kamala Harris of a hit-and-run.
Kremlin-affiliated Russian troll farms are running disinformation campaigns discrediting Kamala Harris and Tim Walz before this year’s US presidential elections, according to Microsoft. The Microsoft Threat Analysis Center noted several approaches: One video depicted a supposed attack by Harris supporters on Trump rally attendees. Another video used an actor to accuse Harris of being involved in a 2011 hit-and-run incident, which paralyzed a 13-year-old girl. A second troll farm shared a fake video showing a New York City billboard claiming Harris wants to change children’s gender. Microsoft warned we should expect more Russian-made disinformation materials online, including more staged and AI-edited videos, as we get closer to the election.
This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111537179.html?src=rss
Microsoft says Russian troll farms are targeting the Harris-Walz campaign
Kremlin-affiliated Russian troll farms are running disinformation campaigns that aim to interfere with this year’s US presidential elections, and according to Microsoft, they’re focusing their efforts on discrediting Kamala Harris and Tim Walz. The company has published a new report detailing the movements of two troll farms being monitored by the Microsoft Threat Analysis Center.
These Kremlin-backed actors apparently struggled to find the right approach shortly after President Biden stepped down as a candidate, but in late August and early September, one of them started circulating inauthentic videos that managed to generate millions of views. One video depicted a supposed attack by Harris supporters on Trump rally attendees. Another video used an actor to accuse Harris of being involved in a 2011 hit-and-run incident that paralyzed a 13-year-old girl. The second video, which went viral, was released by a days-old website pretending to be a San Francisco based media outlet.
Meanwhile, the second troll farm stopped producing content about the 2024 Paris Olympics games and started creating videos showing Harris in a bad light. One fake video showed a New York City billboard claiming that Harris wants to change children’s gender. It was initially published on Telegram, before being shared on X and getting more than 100,000 views within just a few hours.
Microsoft warned that people should expect more Russian-made disinformation materials, including more staged and AI-edited videos, to circulate online as we get closer to the election. Earlier this month, the US government indicted two employees of Russian state media outlet RT, accusing them of planning to pay a Tennessee company $10 million to spread 2,000 propaganda videos on social media. The Treasury Department also sanctioned ANO Dialog, a Russian nonprofit that was allegedly involved with a campaign known as “Doppelganger,” to create fake websites that would appear to American readers as legitimate major news sites. Microsoft said in its new report that it suspended more than 20 accounts connected to ANO Dialog.
Meta also recently banned RT and other Russian state media outlets “for foreign interference activity.” According to its notes, which the company shared with Engadget, it had seen Russian state-controlled media try to interfere with foreign governments and to evade detection in the past. It said that it expects them to keep trying to “engage in deceptive influence attempts across the internet.”
It’s not just Russia that’s trying to influence the outcome of this year’s US presidential elections, though. Microsoft, Google and even the feds published reports back in August that Iranian hackers had been trying to spear-phish several advisers of the Biden-Harris and Trump campaigns. Microsoft also found campaigns made to sway votes in the US by groups connected with the Iranian government. One such group created a website that attacks and insults former President Donald Trump.This article originally appeared on Engadget at https://www.engadget.com/general/microsoft-says-russian-troll-farms-are-targeting-the-harris-walz-campaign-031321352.html?src=rss
Kremlin-affiliated Russian troll farms are running disinformation campaigns that aim to interfere with this year’s US presidential elections, and according to Microsoft, they’re focusing their efforts on discrediting Kamala Harris and Tim Walz. The company has published a new report detailing the movements of two troll farms being monitored by the Microsoft Threat Analysis Center.
These Kremlin-backed actors apparently struggled to find the right approach shortly after President Biden stepped down as a candidate, but in late August and early September, one of them started circulating inauthentic videos that managed to generate millions of views. One video depicted a supposed attack by Harris supporters on Trump rally attendees. Another video used an actor to accuse Harris of being involved in a 2011 hit-and-run incident that paralyzed a 13-year-old girl. The second video, which went viral, was released by a days-old website pretending to be a San Francisco based media outlet.
Meanwhile, the second troll farm stopped producing content about the 2024 Paris Olympics games and started creating videos showing Harris in a bad light. One fake video showed a New York City billboard claiming that Harris wants to change children’s gender. It was initially published on Telegram, before being shared on X and getting more than 100,000 views within just a few hours.
Microsoft warned that people should expect more Russian-made disinformation materials, including more staged and AI-edited videos, to circulate online as we get closer to the election. Earlier this month, the US government indicted two employees of Russian state media outlet RT, accusing them of planning to pay a Tennessee company $10 million to spread 2,000 propaganda videos on social media. The Treasury Department also sanctioned ANO Dialog, a Russian nonprofit that was allegedly involved with a campaign known as “Doppelganger,” to create fake websites that would appear to American readers as legitimate major news sites. Microsoft said in its new report that it suspended more than 20 accounts connected to ANO Dialog.
Meta also recently banned RT and other Russian state media outlets “for foreign interference activity.” According to its notes, which the company shared with Engadget, it had seen Russian state-controlled media try to interfere with foreign governments and to evade detection in the past. It said that it expects them to keep trying to “engage in deceptive influence attempts across the internet.”
It’s not just Russia that’s trying to influence the outcome of this year’s US presidential elections, though. Microsoft, Google and even the feds published reports back in August that Iranian hackers had been trying to spear-phish several advisers of the Biden-Harris and Trump campaigns. Microsoft also found campaigns made to sway votes in the US by groups connected with the Iranian government. One such group created a website that attacks and insults former President Donald Trump.
This article originally appeared on Engadget at https://www.engadget.com/general/microsoft-says-russian-troll-farms-are-targeting-the-harris-walz-campaign-031321352.html?src=rss
Apple halts iPadOS 18 update for M4 iPad Pro after bricking reports
Apple has temporarily paused the rollout of iPadOS 18 for M4 iPad Pro models, some of the most expensive iPads that the company sells, after some users complained that the update bricked their devices. Apple acknowledged the issue in a statement to Engadget, saying, “We have temporarily removed the iPadOS 18 update for M4 iPad Pro models as we work to resolve an issue that is impacting a small number of devices.”
The issue first came to light through Reddit, where a growing number of M4 iPad Pro users described how their iPads became unusable after they tried installing the latest version of iPadOS. “At some point during the update my iPad turned off, and would no longer turn on,” a user named tcorey23 posted on Reddit. “I just took it to the Apple Store who confirmed it’s completely bricked, but they said they had to send it out to their engineers before they can give me a replacement even though I have Apple care.”
Another Reddit user called Lisegot wrote that the Apple Store they took their bricked M4 iPad Pro to did not have a replacement in stock, which meant they they would need to wait five to seven days for a working iPad. “No one was particularly apologetic and they even insinuated that there was no way for them to know whether the update caused this,” they wrote.
Having a software bug brick an iPad is rare. ArsTechnica, which first reported this story, pointed out that iPads can typically be put into recovery mode if a software update goes bad.
If you own an M4 iPad Pro, Apple will no longer offer you iPadOS 18 until it fixes the issue. It’s not clear when it will be fixed.This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/apple-halts-ipados-18-update-for-m4-ipad-pro-after-bricking-reports-000258237.html?src=rss
Apple has temporarily paused the rollout of iPadOS 18 for M4 iPad Pro models, some of the most expensive iPads that the company sells, after some users complained that the update bricked their devices. Apple acknowledged the issue in a statement to Engadget, saying, “We have temporarily removed the iPadOS 18 update for M4 iPad Pro models as we work to resolve an issue that is impacting a small number of devices.”
The issue first came to light through Reddit, where a growing number of M4 iPad Pro users described how their iPads became unusable after they tried installing the latest version of iPadOS. “At some point during the update my iPad turned off, and would no longer turn on,” a user named tcorey23 posted on Reddit. “I just took it to the Apple Store who confirmed it’s completely bricked, but they said they had to send it out to their engineers before they can give me a replacement even though I have Apple care.”
Another Reddit user called Lisegot wrote that the Apple Store they took their bricked M4 iPad Pro to did not have a replacement in stock, which meant they they would need to wait five to seven days for a working iPad. “No one was particularly apologetic and they even insinuated that there was no way for them to know whether the update caused this,” they wrote.
Having a software bug brick an iPad is rare. ArsTechnica, which first reported this story, pointed out that iPads can typically be put into recovery mode if a software update goes bad.
If you own an M4 iPad Pro, Apple will no longer offer you iPadOS 18 until it fixes the issue. It’s not clear when it will be fixed.
This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/apple-halts-ipados-18-update-for-m4-ipad-pro-after-bricking-reports-000258237.html?src=rss
Discord is rolling out end-to-end encryption for voice and video calls
Discord is rolling out new end-to-end encryption for both audio and video calls on its platform. The tech will be applied to calls from DMs, group DMs, voice channels and Go Live streams. Discord detailed the tech and its goals for the end-to-end encryption (E2EE) in a blog post. Desktop and mobile clients already support the new upgrade, and the rest of the clients should be getting the feature next year.
The company has focused on transparency with its E2EE protocols, and has made plenty of information about it publicly available. Discord is also promising that there should be no sacrifices to call quality with the addition of E2EE. One notable exception to the encryption protocol will be messages. Discord said that’s so that the messages can still fall under the company’s content moderation rules.
This type of thorough encryption has become increasingly common over the years. It’s not unusual to see it as either an option or a new default for users on platforms such as Signal, WhatsApp and Zoom.This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/discord-is-rolling-out-end-to-end-encryption-for-voice-and-video-calls-224548948.html?src=rss
Discord is rolling out new end-to-end encryption for both audio and video calls on its platform. The tech will be applied to calls from DMs, group DMs, voice channels and Go Live streams. Discord detailed the tech and its goals for the end-to-end encryption (E2EE) in a blog post. Desktop and mobile clients already support the new upgrade, and the rest of the clients should be getting the feature next year.
The company has focused on transparency with its E2EE protocols, and has made plenty of information about it publicly available. Discord is also promising that there should be no sacrifices to call quality with the addition of E2EE. One notable exception to the encryption protocol will be messages. Discord said that’s so that the messages can still fall under the company’s content moderation rules.
This type of thorough encryption has become increasingly common over the years. It’s not unusual to see it as either an option or a new default for users on platforms such as Signal, WhatsApp and Zoom.
This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/discord-is-rolling-out-end-to-end-encryption-for-voice-and-video-calls-224548948.html?src=rss
FAA wants to impose more than $630K in fines for SpaceX launch violations
The Federal Aviation Administration (FAA) alleges that SpaceX committed three safety violations by failing to follow its license requirements during two of its space launches in 2023. If the full fines are imposed, SpaceX faces a bill of $633,009, according to an FAA statement.
The license violations are related to two separate SpaceX’s launches. The first two happened on June 18, 2023 as part of the PSN Satria Mission that launched from the Cape Canaveral Space Force Station. The second violation happened on July 28, 2023 involving plans for the EchoStar XXIV/Jupiter mission.
Across the two cases, SpaceX requested to revise part of its communications and explosive site plans respectively. SpaceX allegedly went ahead with its revised plans even though the FAA did not approve or issue modifications to its license, according to letters written by the FAA.
In May 2023, SpaceX requested the addition of a new launch control room and the removal of the T-2 hour readiness poll from its procedures for its June 18, 2023 launch. The FAA informed SpaceX on June 15 and 16 that it would not approve the modifications to SpaceX’s license before its scheduled June 18 launch, but the launch went ahead with its unauthorized control room and without a T-2 hour poll. Two months later, SpaceX submitted a request for a newly constructed rocket propellant farm for its launch on July 28, 2023 at the Kennedy Space Center in Florida. Once again, the FAA did not approve the modification but the farm was used anyway during its scheduled launch.
SpaceX is facing two $175,000 fines for the June 18 violations and a $293,009 fine for the July 28 violation. SpaceX has 30 days to respond to the accusations in writing. The space company can choose to hold an informal conference with an FAA attorney or submit additional information to the FAA to plead its case. A full list of the FAA’s fine enforcement procedures are available on the administration’s website.
That hasn’t stopped SpaceX CEO and self-appointed “Technoking of Tesla” Elon Musk from sounding off about how he plans to address the FAA’s proposed fines. Musk posted on X that “SpaceX will be filing suit against the FAA for regulatory overreach.”This article originally appeared on Engadget at https://www.engadget.com/science/space/faa-wants-to-impose-more-than-630k-in-fines-for-spacex-launch-violations-223408990.html?src=rss
The Federal Aviation Administration (FAA) alleges that SpaceX committed three safety violations by failing to follow its license requirements during two of its space launches in 2023. If the full fines are imposed, SpaceX faces a bill of $633,009, according to an FAA statement.
The license violations are related to two separate SpaceX’s launches. The first two happened on June 18, 2023 as part of the PSN Satria Mission that launched from the Cape Canaveral Space Force Station. The second violation happened on July 28, 2023 involving plans for the EchoStar XXIV/Jupiter mission.
Across the two cases, SpaceX requested to revise part of its communications and explosive site plans respectively. SpaceX allegedly went ahead with its revised plans even though the FAA did not approve or issue modifications to its license, according to letters written by the FAA.
In May 2023, SpaceX requested the addition of a new launch control room and the removal of the T-2 hour readiness poll from its procedures for its June 18, 2023 launch. The FAA informed SpaceX on June 15 and 16 that it would not approve the modifications to SpaceX’s license before its scheduled June 18 launch, but the launch went ahead with its unauthorized control room and without a T-2 hour poll. Two months later, SpaceX submitted a request for a newly constructed rocket propellant farm for its launch on July 28, 2023 at the Kennedy Space Center in Florida. Once again, the FAA did not approve the modification but the farm was used anyway during its scheduled launch.
SpaceX is facing two $175,000 fines for the June 18 violations and a $293,009 fine for the July 28 violation. SpaceX has 30 days to respond to the accusations in writing. The space company can choose to hold an informal conference with an FAA attorney or submit additional information to the FAA to plead its case. A full list of the FAA’s fine enforcement procedures are available on the administration’s website.
That hasn’t stopped SpaceX CEO and self-appointed “Technoking of Tesla” Elon Musk from sounding off about how he plans to address the FAA’s proposed fines. Musk posted on X that “SpaceX will be filing suit against the FAA for regulatory overreach.”
This article originally appeared on Engadget at https://www.engadget.com/science/space/faa-wants-to-impose-more-than-630k-in-fines-for-spacex-launch-violations-223408990.html?src=rss