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Boeing eats another $125 million loss over Starliner woes

Boeing has revealed that it has taken another $125 million in losses as a result of its Starliner spacecraft’s delayed return from the ISS. As SpaceNews reports, the company has revealed the losses in a filing with the US Securities and Exchange Commission, along with more details about its earnings for the second quarter of the year. The company already posted $288 million in losses “primarily as a result of delaying” the Crew Flight Test mission in 2023. 
The first crewed Starliner flight took off in June with NASA astronauts Butch Wilmore and Sunita Williams on board. Boeing’s spacecraft was only supposed to stay docked to the ISS for eight days before ferrying the astronauts back to Earth, but issues with its hardware prevented the mission from sticking to its original timeline. 
The company had to examine and find what caused the Starliner’s degraded maneuvering thrusters while it was approaching the ISS. In addition, the helium leak that caused several delays to the spacecraft’s launch seemed to have worsened, as well. Since June, the company has been putting the spacecraft through a series of tests. Just a few days ago, on July 27, it completed a hot fire test of the Starliner’s reaction control system jets and made sure that the vehicle’s helium leak rates remain within the acceptable margin. The tests were conducted with Williams and Wilmore onboard, because they’re part of the preparations for the spacecraft’s flight back home. 
NASA said the tests’ results are still being reviewed. But once Boeing and the agency ensure that the Starliner is ready, they will set a date for the Starliner and the astronauts’ return flight. This article originally appeared on Engadget at https://www.engadget.com/boeing-eats-another-125-million-loss-over-starliner-woes-130027376.html?src=rss

Boeing has revealed that it has taken another $125 million in losses as a result of its Starliner spacecraft’s delayed return from the ISS. As SpaceNews reports, the company has revealed the losses in a filing with the US Securities and Exchange Commission, along with more details about its earnings for the second quarter of the year. The company already posted $288 million in losses “primarily as a result of delaying” the Crew Flight Test mission in 2023. 

The first crewed Starliner flight took off in June with NASA astronauts Butch Wilmore and Sunita Williams on board. Boeing’s spacecraft was only supposed to stay docked to the ISS for eight days before ferrying the astronauts back to Earth, but issues with its hardware prevented the mission from sticking to its original timeline. 

The company had to examine and find what caused the Starliner’s degraded maneuvering thrusters while it was approaching the ISS. In addition, the helium leak that caused several delays to the spacecraft’s launch seemed to have worsened, as well. Since June, the company has been putting the spacecraft through a series of tests. Just a few days ago, on July 27, it completed a hot fire test of the Starliner’s reaction control system jets and made sure that the vehicle’s helium leak rates remain within the acceptable margin. The tests were conducted with Williams and Wilmore onboard, because they’re part of the preparations for the spacecraft’s flight back home. 

NASA said the tests’ results are still being reviewed. But once Boeing and the agency ensure that the Starliner is ready, they will set a date for the Starliner and the astronauts’ return flight. 

This article originally appeared on Engadget at https://www.engadget.com/boeing-eats-another-125-million-loss-over-starliner-woes-130027376.html?src=rss

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The Morning After: Squid Game returns on December 26

After the live experiences, TV shows based on TV shows and a boom in childhood South Korean games and hobbies, Squid Game returns for season two. Almost three years after the bleak, lightly anti-capitalism drama became a massive hit in the US. Season two will hit Netflix December 26, with a final third season coming sometime in 2025.
In a letter, series director and writer, Hwang Dong-hyuk, teased the continuation of Seong Gi-hun’s revenge, facing off against Front Man. We’re expecting more death, betrayal and enough delicious Korean food to make me want to take a trip to Seoul.
— Mat Smith
The biggest stories you might have missed
Tesla involved in fatal Washington crash was using self-driving mode
Etsy just announced a loyalty program that’s (sort of) similar to Amazon Prime
Ayaneo’s take on the Game Boy Micro is available to order starting at $190
​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

Reddit CEO wants Microsoft to pay for its content
Steve Huffman called out Microsoft for scraping data from Reddit.

Reddit boss Steve Huffman called out Microsoft and other AI search engines, like Anthropic and Perplexity, for not paying for the information their AI models have seemingly scraped from Reddit. “Without these agreements, we don’t have any say or knowledge of how our data is displayed and what it’s used for, which has put us in a position now of blocking folks who haven’t been willing to come to terms with how we’d like our data to be used or not used,” Huffman said in an interview with The Verge. Reddit said it’s blocking unauthorized data scraping by updating its Robots Exclusion Protocol (robots.txt), and it’s already stopped Microsoft’s Bing from accessing the social site’s data.
Continue reading.

Twelve South’s AirFly Duo Bluetooth dongle drops to $30
The best way to listen to your inflight movie with wireless headphones.
Engadget
Twelve South’s AirFly Duo is a dongle that connects Bluetooth earbuds and headphones to in-flight entertainment systems. The device is currently on sale for $30, and I swear by it. It plugs into any 3.5mm audio jack, so you can use it with gym equipment, older gaming systems or even TVs. I used it with my Switch before Nintendo finally enabled Bluetooth audio.
Continue reading.

Senators introduce bill to protect individuals against AI-generated deepfakes
OpenAI joined several entertainment industry groups in backing the NO FAKES Act.

US senators have introduced a bill to combat the growing threat of AI-generated deepfakes. The legislation would hold online platforms accountable for deepfake content by requiring them to label the material. If it passes, the NO FAKES Act would create an option for people to seek damages when their voice, face or body are recreated by AI. Both individuals and companies would be held liable for producing, hosting or sharing unauthorized digital replicas.
It follows the Senate’s recent passage of the DEFIANCE Act, which would enable victims of sexual deepfakes to sue for damages.
Continue reading.This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-squid-game-returns-on-december-26-111550905.html?src=rss

After the live experiences, TV shows based on TV shows and a boom in childhood South Korean games and hobbies, Squid Game returns for season two. Almost three years after the bleak, lightly anti-capitalism drama became a massive hit in the US. Season two will hit Netflix December 26, with a final third season coming sometime in 2025.

In a letter, series director and writer, Hwang Dong-hyuk, teased the continuation of Seong Gi-hun’s revenge, facing off against Front Man. We’re expecting more death, betrayal and enough delicious Korean food to make me want to take a trip to Seoul.

— Mat Smith

The biggest stories you might have missed

Tesla involved in fatal Washington crash was using self-driving mode

Etsy just announced a loyalty program that’s (sort of) similar to Amazon Prime

Ayaneo’s take on the Game Boy Micro is available to order starting at $190

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

Reddit CEO wants Microsoft to pay for its content

Steve Huffman called out Microsoft for scraping data from Reddit.

Reddit boss Steve Huffman called out Microsoft and other AI search engines, like Anthropic and Perplexity, for not paying for the information their AI models have seemingly scraped from Reddit. “Without these agreements, we don’t have any say or knowledge of how our data is displayed and what it’s used for, which has put us in a position now of blocking folks who haven’t been willing to come to terms with how we’d like our data to be used or not used,” Huffman said in an interview with The Verge. Reddit said it’s blocking unauthorized data scraping by updating its Robots Exclusion Protocol (robots.txt), and it’s already stopped Microsoft’s Bing from accessing the social site’s data.

Continue reading.

Twelve South’s AirFly Duo Bluetooth dongle drops to $30

The best way to listen to your inflight movie with wireless headphones.

Engadget

Twelve South’s AirFly Duo is a dongle that connects Bluetooth earbuds and headphones to in-flight entertainment systems. The device is currently on sale for $30, and I swear by it. It plugs into any 3.5mm audio jack, so you can use it with gym equipment, older gaming systems or even TVs. I used it with my Switch before Nintendo finally enabled Bluetooth audio.

Continue reading.

Senators introduce bill to protect individuals against AI-generated deepfakes

OpenAI joined several entertainment industry groups in backing the NO FAKES Act.

US senators have introduced a bill to combat the growing threat of AI-generated deepfakes. The legislation would hold online platforms accountable for deepfake content by requiring them to label the material. If it passes, the NO FAKES Act would create an option for people to seek damages when their voice, face or body are recreated by AI. Both individuals and companies would be held liable for producing, hosting or sharing unauthorized digital replicas.

It follows the Senate’s recent passage of the DEFIANCE Act, which would enable victims of sexual deepfakes to sue for damages.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-squid-game-returns-on-december-26-111550905.html?src=rss

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OpenAI vows to provide the US government early access to its next AI model

OpenAI will give the US AI Safety Institute early access to its next model as part of its safety efforts, Sam Altman has revealed in a tweet. Apparently, the company has been working with the consortium “to push forward the science of AI evaluations.” The National Institute of Standards and Technology (NIST) has formally established the Artificial Intelligence Safety Institute earlier this year, though Vice President Kamala Harris announced it back in 2023 at the UK AI Safety Summit. Based on the NIST’s description of the consortium, it’s meant “to develop science-based and empirically backed guidelines and standards for AI measurement and policy, laying the foundation for AI safety across the world.”
The company, along with DeepMind, similarly pledged to share AI models with the UK government last year. As TechCrunch notes, there have been growing concerns that OpenAI is making safety less of a priority as it seeks to develop more powerful AI models. There were speculations that the board decided to kick Sam Altman out of the company — he was very quickly reinstated — due to safety and security concerns. However, the company told staff members in an internal memo back then, that it was because of “a breakdown in communication.”
In May this year, OpenAI admitted that it disbanded the Superalignment team it created to ensure that humanity remains safe as the company advances its work on generative artificial intelligence. Before that, OpenAI co-founder and Chief Scientist Ilya Sutskever, who was one of the team’s leaders, left the company. Jan Leike, who was also one of the team’s leaders, quit, as well. He said in a series of tweets that he had been disagreeing with OpenAI’s leadership about the core priorities of the company for quite some time and that “safety culture and processes have taken a backseat to shiny products.” OpenAI created a new safety group by the end of May, but it’s led by board members that include Altman, prompting concerns about self-policing. 
a few quick updates about safety at openai:as we said last july, we’re committed to allocating at least 20% of the computing resources to safety efforts across the entire company.our team has been working with the US AI Safety Institute on an agreement where we would provide…— Sam Altman (@sama) August 1, 2024

This article originally appeared on Engadget at https://www.engadget.com/openai-vows-to-provide-the-us-government-early-access-to-its-next-ai-model-110017697.html?src=rss

OpenAI will give the US AI Safety Institute early access to its next model as part of its safety efforts, Sam Altman has revealed in a tweet. Apparently, the company has been working with the consortium “to push forward the science of AI evaluations.” The National Institute of Standards and Technology (NIST) has formally established the Artificial Intelligence Safety Institute earlier this year, though Vice President Kamala Harris announced it back in 2023 at the UK AI Safety Summit. Based on the NIST’s description of the consortium, it’s meant “to develop science-based and empirically backed guidelines and standards for AI measurement and policy, laying the foundation for AI safety across the world.”

The company, along with DeepMind, similarly pledged to share AI models with the UK government last year. As TechCrunch notes, there have been growing concerns that OpenAI is making safety less of a priority as it seeks to develop more powerful AI models. There were speculations that the board decided to kick Sam Altman out of the company — he was very quickly reinstated — due to safety and security concerns. However, the company told staff members in an internal memo back then, that it was because of “a breakdown in communication.”

In May this year, OpenAI admitted that it disbanded the Superalignment team it created to ensure that humanity remains safe as the company advances its work on generative artificial intelligence. Before that, OpenAI co-founder and Chief Scientist Ilya Sutskever, who was one of the team’s leaders, left the company. Jan Leike, who was also one of the team’s leaders, quit, as well. He said in a series of tweets that he had been disagreeing with OpenAI’s leadership about the core priorities of the company for quite some time and that “safety culture and processes have taken a backseat to shiny products.” OpenAI created a new safety group by the end of May, but it’s led by board members that include Altman, prompting concerns about self-policing. 

a few quick updates about safety at openai:

as we said last july, we’re committed to allocating at least 20% of the computing resources to safety efforts across the entire company.

our team has been working with the US AI Safety Institute on an agreement where we would provide…

— Sam Altman (@sama) August 1, 2024

This article originally appeared on Engadget at https://www.engadget.com/openai-vows-to-provide-the-us-government-early-access-to-its-next-ai-model-110017697.html?src=rss

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Season 2 of ‘Squid Game’ arrives on Netflix December 26

Netflix has finally set a date for the next season of Squid Game, almost three years after the Korean drama became a massive hit in the US. Season 2 is set to hit Netflix December 26, with a final third season coming sometime in 2025, the streamer announced.
While the initial teaser for Season 2 doesn’t reveal much about what to expect in the next installment, Netflix shared a few more details about the plot in a letter from Hwang Dong-hyuk, the series’ director and writer.
Seong Gi-hun who vowed revenge at the end of Season 1 returns and joins the game again. Will he succeed in getting his revenge? Front Man doesn’t seem to be an easy opponent this time either. The fierce clash between their two worlds will continue into the series finale with Season 3, which will be brought to you next year.
I am thrilled to see the seed that was planted in creating a new Squid Game grow and bear fruit through the end of this story.
We’ll do our best to make sure we bring you yet another thrill ride. I hope you’re excited for what’s to come. Thank you, always, and see you soon, everyone.
Despite the long wait since the initial season, Netflix has done a lot to capitalize on the success of Squid Game. The series inspired a spinoff reality show, called Squid Game: The Challenge, which has also been greenlit for a second season. The company also treated fans to an IRL Squid Game pop-up in Los Angeles.
Additionally, Netflix announced plans for a Squid Game multiplayer game that will debut alongside Season 2 of the show. Details of the game are unclear, but the company has said that players will “compete with friends in games they’ll recognize from the series.”This article originally appeared on Engadget at https://www.engadget.com/season-2-of-squid-game-arrives-on-netflix-december-26-000010045.html?src=rss

Netflix has finally set a date for the next season of Squid Game, almost three years after the Korean drama became a massive hit in the US. Season 2 is set to hit Netflix December 26, with a final third season coming sometime in 2025, the streamer announced.

While the initial teaser for Season 2 doesn’t reveal much about what to expect in the next installment, Netflix shared a few more details about the plot in a letter from Hwang Dong-hyuk, the series’ director and writer.

Seong Gi-hun who vowed revenge at the end of Season 1 returns and joins the game again. Will he succeed in getting his revenge? Front Man doesn’t seem to be an easy opponent this time either. The fierce clash between their two worlds will continue into the series finale with Season 3, which will be brought to you next year.

I am thrilled to see the seed that was planted in creating a new Squid Game grow and bear fruit through the end of this story.

We’ll do our best to make sure we bring you yet another thrill ride. I hope you’re excited for what’s to come. Thank you, always, and see you soon, everyone.

Despite the long wait since the initial season, Netflix has done a lot to capitalize on the success of Squid Game. The series inspired a spinoff reality show, called Squid Game: The Challenge, which has also been greenlit for a second season. The company also treated fans to an IRL Squid Game pop-up in Los Angeles.

Additionally, Netflix announced plans for a Squid Game multiplayer game that will debut alongside Season 2 of the show. Details of the game are unclear, but the company has said that players will “compete with friends in games they’ll recognize from the series.”

This article originally appeared on Engadget at https://www.engadget.com/season-2-of-squid-game-arrives-on-netflix-december-26-000010045.html?src=rss

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Belgian researchers found a huge privacy hole in six dating apps

TechCrunch reported that a group of researchers from the university KU Leuven in Belgium identified six popular dating apps that malicious users can use to pinpoint the near-exact location of other users. Dating apps including Hinge, Happn, Bumble, Grindr, Badoo and Hily all exhibited some form of “trilateration” that could expose users’ approximate locations, which prompted some of the apps to take action and tighten their security, according to the published paper.
The term “trilateration” refers to a three-point measurement used in GPS to determine the relative distance to a target. The six named apps fell into one of three categories of trilateration” including “exact distance trilateration” in which a target is accurate to “at least a 111m by 111m square (at the equator),” “round distance trilateration” or “oracle trilateration” in which distance filters are used to approximate a rounded area much like a Venn diagram.
Grindr is “susceptible to exact distance trilateration” while Happn falls under “rounded distance trilateration.” The remaining four fall under “oracle trilateration” despite the fact that Hinge and Hily hide the distances of its users, according to the paper.
Karel Dhondt, one of the researchers involved in the study, told TechCrunch that a user with malicious intent could locate another user up to “2 meters” away using oracle trilateration. This method involves the malicious user going to a rough estimate of the victim’s location based on their profile and moving in increments until the victim is no longer in proximity along three different positions and triangulating the data to one spot. 
Bumble’s vice president of global communication Gabrielle Ferree told the website that they “swiftly resolved the issues outlined” with its distance filter last year. Hily co-founder and chief technology officer Dmytro Kononov said in a statement that an investigation revealed “a potential possibility for trilateration” but “exploiting this for attacks was impossible.”
Happn chief executive officer and president Karima Ben Adelmalek told TechCrunch they discussed trilateration with the Belgian researchers. He says that an additional layer of protection designed to prevent trilateration “was not taken into account in their analysis.”
Grindr’s chief privacy officer Kelly Peterson Miranda noted that users can disable their distance display from their profile. She also noted that “Grindr users are in control of what location information they provide.” Badoo and Hinge did not respond with a comment.
Other dating apps have taken extra steps to ensure its users are speaking to actual people and not spam bots or fake accounts. Tinder started requiring users in February in the US, UK, Brazil and Mexico to upload a copy of an official driver’s license or passport along with a video selfie as part of a new advanced ID verification system.This article originally appeared on Engadget at https://www.engadget.com/belgian-researchers-found-a-huge-privacy-hole-in-six-dating-apps-223227855.html?src=rss

TechCrunch reported that a group of researchers from the university KU Leuven in Belgium identified six popular dating apps that malicious users can use to pinpoint the near-exact location of other users. Dating apps including Hinge, Happn, Bumble, Grindr, Badoo and Hily all exhibited some form of “trilateration” that could expose users’ approximate locations, which prompted some of the apps to take action and tighten their security, according to the published paper.

The term “trilateration” refers to a three-point measurement used in GPS to determine the relative distance to a target. The six named apps fell into one of three categories of trilateration” including “exact distance trilateration” in which a target is accurate to “at least a 111m by 111m square (at the equator),” “round distance trilateration” or “oracle trilateration” in which distance filters are used to approximate a rounded area much like a Venn diagram.

Grindr is “susceptible to exact distance trilateration” while Happn falls under “rounded distance trilateration.” The remaining four fall under “oracle trilateration” despite the fact that Hinge and Hily hide the distances of its users, according to the paper.

Karel Dhondt, one of the researchers involved in the study, told TechCrunch that a user with malicious intent could locate another user up to “2 meters” away using oracle trilateration. This method involves the malicious user going to a rough estimate of the victim’s location based on their profile and moving in increments until the victim is no longer in proximity along three different positions and triangulating the data to one spot. 

Bumble’s vice president of global communication Gabrielle Ferree told the website that they “swiftly resolved the issues outlined” with its distance filter last year. Hily co-founder and chief technology officer Dmytro Kononov said in a statement that an investigation revealed “a potential possibility for trilateration” but “exploiting this for attacks was impossible.”

Happn chief executive officer and president Karima Ben Adelmalek told TechCrunch they discussed trilateration with the Belgian researchers. He says that an additional layer of protection designed to prevent trilateration “was not taken into account in their analysis.”

Grindr’s chief privacy officer Kelly Peterson Miranda noted that users can disable their distance display from their profile. She also noted that “Grindr users are in control of what location information they provide.” Badoo and Hinge did not respond with a comment.

Other dating apps have taken extra steps to ensure its users are speaking to actual people and not spam bots or fake accounts. Tinder started requiring users in February in the US, UK, Brazil and Mexico to upload a copy of an official driver’s license or passport along with a video selfie as part of a new advanced ID verification system.

This article originally appeared on Engadget at https://www.engadget.com/belgian-researchers-found-a-huge-privacy-hole-in-six-dating-apps-223227855.html?src=rss

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US Copyright Office calls for better legal protections against AI-generated deepfakes

The US Copyright Office has published a report recommending new and improved protections against digital replicas. “We have concluded that a new law is needed,” the department’s report states. “The speed, precision, and scale of AI-created digital replicas calls for prompt federal action. Without a robust nationwide remedy, their unauthorized publication and distribution threaten substantial harm not only in the entertainment and political arenas, but also for private individuals.”
The Copyright Office’s assessment reveals several areas where current laws fall short of addressing digital replicas. It describes the state level as “a patchwork of protections, with the availability of a remedy dependent on where the affected individual lives or where the unauthorized use occurred.” Likewise, “existing federal laws are too narrowly drawn to fully address the harm from today’s sophisticated digital replicas.”
Among the report’s recommendations are safe harbor provisions to encourage online service providers to quickly remove unauthorized digital replicas. It also notes that “everyone has a legitimate interest in controlling the use of their likenesses, and harms such as blackmail, bullying, defamation, and use in pornography are not suffered only by celebrities,” meaning laws should cover all individuals and not just the famous ones.
The timing of this publication is fitting, considering that the Senate has been making notable moves this month to enact new legal structures around the use of digital replications and AI-generated copycats. Last week, the legislators passed the DEFIANCE Act to offer recourse for victims of sexual deepfakes. Today saw the introduction of the NO FAKES Act to more broadly allow any individual to sue for damages for unauthorized use of their voice or likeness.
Today’s analysis is the first in several parts of the Copyright Office’s investigation into AI. With plenty more questions to explore around the use of AI in art and communication, the agency’s ongoing findings should prove insightful. Hopefully legislators and courts alike will continue to take them seriously.This article originally appeared on Engadget at https://www.engadget.com/us-copyright-office-calls-for-better-legal-protections-against-ai-generated-deepfakes-215259727.html?src=rss

The US Copyright Office has published a report recommending new and improved protections against digital replicas. “We have concluded that a new law is needed,” the department’s report states. “The speed, precision, and scale of AI-created digital replicas calls for prompt federal action. Without a robust nationwide remedy, their unauthorized publication and distribution threaten substantial harm not only in the entertainment and political arenas, but also for private individuals.”

The Copyright Office’s assessment reveals several areas where current laws fall short of addressing digital replicas. It describes the state level as “a patchwork of protections, with the availability of a remedy dependent on where the affected individual lives or where the unauthorized use occurred.” Likewise, “existing federal laws are too narrowly drawn to fully address the harm from today’s sophisticated digital replicas.”

Among the report’s recommendations are safe harbor provisions to encourage online service providers to quickly remove unauthorized digital replicas. It also notes that “everyone has a legitimate interest in controlling the use of their likenesses, and harms such as blackmail, bullying, defamation, and use in pornography are not suffered only by celebrities,” meaning laws should cover all individuals and not just the famous ones.

The timing of this publication is fitting, considering that the Senate has been making notable moves this month to enact new legal structures around the use of digital replications and AI-generated copycats. Last week, the legislators passed the DEFIANCE Act to offer recourse for victims of sexual deepfakes. Today saw the introduction of the NO FAKES Act to more broadly allow any individual to sue for damages for unauthorized use of their voice or likeness.

Today’s analysis is the first in several parts of the Copyright Office’s investigation into AI. With plenty more questions to explore around the use of AI in art and communication, the agency’s ongoing findings should prove insightful. Hopefully legislators and courts alike will continue to take them seriously.

This article originally appeared on Engadget at https://www.engadget.com/us-copyright-office-calls-for-better-legal-protections-against-ai-generated-deepfakes-215259727.html?src=rss

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Reddit CEO wants Microsoft to pay for its content

Reddit’s chief executive officer Steve Huffman didn’t pull any punches with Microsoft in an interview with The Verge. He called out Microsoft and other AI search engines like Anthropic and Perplexity for not paying for the information they take from Reddit, some of which have already been blocked from Huffman’s website.
Reddit has deals in places with companies like Google and OpenAI to receive compensation for using its posts and information. Huffman says Microsoft, however, hasn’t even stepped up to the table to discuss its use of Reddit’s content in its AI searches.
“Without these agreements, we don’t have any say or knowledge of how our data is displayed and what it’s used for, which has put us in a position now of blocking folks who haven’t been willing to come to terms with how we’d like our data to be used or not used,” Huffman told The Verge’s deputy editor Alex Heath.
Huffman says if Microsoft and other AI search sites continue to use Reddit’s information without proper compensation, they’ll have to be blocked. He doesn’t want to do that because it’s “a real pain in the ass to block these companies.”
Reddit has started cracking down on search engines that expunge information from its various forms and communities. The website vowed to block unauthorized data scraping in June by updating its Robots Exclusion Protocol (robots.txt) and it’s already prevented Bing from accessing data from Reddit, a fact confirmed by Microsoft’s head of search Jordi Ribas on X.
Earlier this month, a source confirmed to Engadget’s Will Shanklin that Microsoft’s refusal to work with Reddit’s terms of service led to the blocking of Bing. A spokesperson from Reddit also said, “Anyone accessing Reddit content must abide by our policies, including those in place to protect redditors. We are selective about who we work with and trust with large-scale access to Reddit content.”This article originally appeared on Engadget at https://www.engadget.com/reddit-ceo-wants-microsoft-to-pay-for-its-content-212320245.html?src=rss

Reddit’s chief executive officer Steve Huffman didn’t pull any punches with Microsoft in an interview with The Verge. He called out Microsoft and other AI search engines like Anthropic and Perplexity for not paying for the information they take from Reddit, some of which have already been blocked from Huffman’s website.

Reddit has deals in places with companies like Google and OpenAI to receive compensation for using its posts and information. Huffman says Microsoft, however, hasn’t even stepped up to the table to discuss its use of Reddit’s content in its AI searches.

“Without these agreements, we don’t have any say or knowledge of how our data is displayed and what it’s used for, which has put us in a position now of blocking folks who haven’t been willing to come to terms with how we’d like our data to be used or not used,” Huffman told The Verge’s deputy editor Alex Heath.

Huffman says if Microsoft and other AI search sites continue to use Reddit’s information without proper compensation, they’ll have to be blocked. He doesn’t want to do that because it’s “a real pain in the ass to block these companies.”

Reddit has started cracking down on search engines that expunge information from its various forms and communities. The website vowed to block unauthorized data scraping in June by updating its Robots Exclusion Protocol (robots.txt) and it’s already prevented Bing from accessing data from Reddit, a fact confirmed by Microsoft’s head of search Jordi Ribas on X.

Earlier this month, a source confirmed to Engadget’s Will Shanklin that Microsoft’s refusal to work with Reddit’s terms of service led to the blocking of Bing. A spokesperson from Reddit also said, “Anyone accessing Reddit content must abide by our policies, including those in place to protect redditors. We are selective about who we work with and trust with large-scale access to Reddit content.”

This article originally appeared on Engadget at https://www.engadget.com/reddit-ceo-wants-microsoft-to-pay-for-its-content-212320245.html?src=rss

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Senators introduce bill to protect individuals against AI-generated deepfakes

Today, a group of senators introduced the NO FAKES Act, a law that would make it illegal to create digital recreations of a person’s voice or likeness without that individual’s consent. It’s a bipartisan effort from Senators Chris Coons (D-Del.), Marsha Blackburn (R-Tenn.), Amy Klobuchar (D-Minn.) and Thom Tillis (R-N.C.), fully titled the Nurture Originals, Foster Art, and Keep Entertainment Safe Act of 2024.
If it passes, the NO FAKES Act would create an option for people to seek damages when their voice, face or body are recreated by AI. Both individuals and companies would be held liable for producing, hosting or sharing unauthorized digital replicas, including ones made by generative AI.
We’ve already seen many instances of celebrities finding their imitations of themselves out in the world. “Taylor Swift” was used to scam people with a fake Le Creuset cookware giveaway. A voice that sounded a lot like Scarlet Johannson’s showed up in a ChatGPT voice demo. AI can also be used to make political candidates appear to make false statements, with Kamala Harris the most recent example. And it’s not only celebrities who can be victims of deepfakes.
“Everyone deserves the right to own and protect their voice and likeness, no matter if you’re Taylor Swift or anyone else,” Senator Coons said. “Generative AI can be used as a tool to foster creativity, but that can’t come at the expense of the unauthorized exploitation of anyone’s voice or likeness.”
The speed of new legislation notoriously flags behind the speed of new tech development, so it’s encouraging to see lawmakers taking AI regulation seriously. Today’s proposed act follows the Senate’s recent passage of the DEFIANCE Act, which would allow victims of sexual deepfakes to sue for damages. 
Several entertainment organizations have lent their support to the NO FAKES Act, including SAG-AFTRA, the RIAA, the Motion Picture Association, and the Recording Academy. Many of these groups have been pursuing their own actions to get protection against unauthorized AI recreations. SAG-AFTRA recently went on strike against several game publishers to try and secure a union agreement for likenesses in video games.
Even OpenAI is listed among the act’s backers. “OpenAI is pleased to support the NO FAKES Act, which would protect creators and artists from unauthorized digital replicas of their voices and likenesses,” said Anna Makanju, OpenAI’s vice president of global affairs. “Creators and artists should be protected from improper impersonation, and thoughtful legislation at the federal level can make a difference.”This article originally appeared on Engadget at https://www.engadget.com/senators-introduce-bill-to-protect-individuals-against-ai-generated-deepfakes-202809816.html?src=rss

Today, a group of senators introduced the NO FAKES Act, a law that would make it illegal to create digital recreations of a person’s voice or likeness without that individual’s consent. It’s a bipartisan effort from Senators Chris Coons (D-Del.), Marsha Blackburn (R-Tenn.), Amy Klobuchar (D-Minn.) and Thom Tillis (R-N.C.), fully titled the Nurture Originals, Foster Art, and Keep Entertainment Safe Act of 2024.

If it passes, the NO FAKES Act would create an option for people to seek damages when their voice, face or body are recreated by AI. Both individuals and companies would be held liable for producing, hosting or sharing unauthorized digital replicas, including ones made by generative AI.

We’ve already seen many instances of celebrities finding their imitations of themselves out in the world. “Taylor Swift” was used to scam people with a fake Le Creuset cookware giveaway. A voice that sounded a lot like Scarlet Johannson’s showed up in a ChatGPT voice demo. AI can also be used to make political candidates appear to make false statements, with Kamala Harris the most recent example. And it’s not only celebrities who can be victims of deepfakes.

“Everyone deserves the right to own and protect their voice and likeness, no matter if you’re Taylor Swift or anyone else,” Senator Coons said. “Generative AI can be used as a tool to foster creativity, but that can’t come at the expense of the unauthorized exploitation of anyone’s voice or likeness.”

The speed of new legislation notoriously flags behind the speed of new tech development, so it’s encouraging to see lawmakers taking AI regulation seriously. Today’s proposed act follows the Senate’s recent passage of the DEFIANCE Act, which would allow victims of sexual deepfakes to sue for damages. 

Several entertainment organizations have lent their support to the NO FAKES Act, including SAG-AFTRA, the RIAA, the Motion Picture Association, and the Recording Academy. Many of these groups have been pursuing their own actions to get protection against unauthorized AI recreations. SAG-AFTRA recently went on strike against several game publishers to try and secure a union agreement for likenesses in video games.

Even OpenAI is listed among the act’s backers. “OpenAI is pleased to support the NO FAKES Act, which would protect creators and artists from unauthorized digital replicas of their voices and likenesses,” said Anna Makanju, OpenAI’s vice president of global affairs. “Creators and artists should be protected from improper impersonation, and thoughtful legislation at the federal level can make a difference.”

This article originally appeared on Engadget at https://www.engadget.com/senators-introduce-bill-to-protect-individuals-against-ai-generated-deepfakes-202809816.html?src=rss

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Bungie is laying off 220 employees

The gaming industry has been plagued with rounds of layoffs and studio closures and it’s not showing any signs of stopping anytime soon. The latest round of layoffs comes from Sony-owned Bungie, best known at this point for Destiny 2.
Pete Parsons, the chief executive officer for Bungie, announced on its official website that it will eliminate 220 roles “representing roughly 17 percent of its workforce.” Executive and senior leader roles are the ones most affected by this round of layoffs but he also noted “these actions will affect every level of the company.”
Parsons blamed the need for layoffs on several factors including the “rising costs of development,” “industry shifts” and “enduring economic conditions.” He also noted the studio will focus its development efforts “entirely on Destiny and Marathon.”
Bungie and Sony seem to have been butting heads over economic concerns. Sony Interactive Entertainment chairman Hiroki Totoki noted during a February earnings call that he wanted to see more “accountability” with budgets and schedules from Bungie’s leaders. Destiny 2 alone has seen a noticeable dip in player numbers and revenues that fell 45 percent below its projections, according to PC Gamer.
Last year in October, Bloomberg reported that Bungie had to lay off an undetermined number of staffers that caused noticeable delays for its next game Marathon and an expansion for Destiny 2. A month later, Bungie announced it had to push back the release date for The Final Shape expansion for Destiny 2 from February to June.
Sony’s various game studios have also seen scores of layoffs in the last few months. Sony announced in February it had to eliminate around 900 positions from its PlayStation division as well as its Technology, Creative and Support teams. The cuts also affected studios like Insomniac, Naughty Dog and Guerilla that produced some of the PlayStation 5’s biggest titles like Marvel’s Spider-Man 2, The Last of Us and Horizon Forbidden West. Sony also shut down its London studio after more than 20 years in operation that was right in the middle of working on a new fantasy co-op multiplayer game for the PS5.This article originally appeared on Engadget at https://www.engadget.com/bungie-is-laying-off-220-employees-200242815.html?src=rss

The gaming industry has been plagued with rounds of layoffs and studio closures and it’s not showing any signs of stopping anytime soon. The latest round of layoffs comes from Sony-owned Bungie, best known at this point for Destiny 2.

Pete Parsons, the chief executive officer for Bungie, announced on its official website that it will eliminate 220 roles “representing roughly 17 percent of its workforce.” Executive and senior leader roles are the ones most affected by this round of layoffs but he also noted “these actions will affect every level of the company.”

Parsons blamed the need for layoffs on several factors including the “rising costs of development,” “industry shifts” and “enduring economic conditions.” He also noted the studio will focus its development efforts “entirely on Destiny and Marathon.”

Bungie and Sony seem to have been butting heads over economic concerns. Sony Interactive Entertainment chairman Hiroki Totoki noted during a February earnings call that he wanted to see more “accountability” with budgets and schedules from Bungie’s leaders. Destiny 2 alone has seen a noticeable dip in player numbers and revenues that fell 45 percent below its projections, according to PC Gamer.

Last year in October, Bloomberg reported that Bungie had to lay off an undetermined number of staffers that caused noticeable delays for its next game Marathon and an expansion for Destiny 2. A month later, Bungie announced it had to push back the release date for The Final Shape expansion for Destiny 2 from February to June.

Sony’s various game studios have also seen scores of layoffs in the last few months. Sony announced in February it had to eliminate around 900 positions from its PlayStation division as well as its Technology, Creative and Support teams. The cuts also affected studios like Insomniac, Naughty Dog and Guerilla that produced some of the PlayStation 5’s biggest titles like Marvel’s Spider-Man 2, The Last of Us and Horizon Forbidden West. Sony also shut down its London studio after more than 20 years in operation that was right in the middle of working on a new fantasy co-op multiplayer game for the PS5.

This article originally appeared on Engadget at https://www.engadget.com/bungie-is-laying-off-220-employees-200242815.html?src=rss

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Ayaneo’s take on the Game Boy Micro is available to order starting at $190

Ayaneo’s Pocket MICRO, a tangible tribute to Nintendo’s GameBoy Micro, is now available for pre-order on Indiegogo. The portable console maker started its crowdfunding campaign for the tiny, rectangular gaming device this morning and it’s already raised more than $50,000 in its opening day.
Ayaneo first announced its new line of portable game players back in May. The lineup included the Pocket MICRO and the Pocket DMG, a GameBoy-esque console with a left thumbstick and touchpad.
The Pocket MICRO may be smaller than the DMG but it offers some features its bigger brother doesn’t have like dual thumbsticks and a 960 x 640 borderless IPS screen. The pocket console’s frame is made from a premium CNC aluminum alloy and runs on a Helio G99 processor and 2,600mAH battery that can power up to 6 hours of play, according to the company’s website.

The Pocket MICRO is available for pre-order with “early bird prices” during the first week of the campaign. You can purchase your Pocket MICRO in one of three tiers: the 6G+128G Pocket Micro in “Magic Black” or “Soul Red” for $190, the 8GB+256GB Pocket Micro in black or red for $220 and the 8G+256GB in “Retro Grey” for $250. Shipping is $30 for each item and 400 orders will be taken for the first two tiers and 200 orders for the third tier.
The “early bird” orders also come with a special gift box that includes a coffee mug, a portable storage bag, a portable stand, tempered film for the screen, a joystick cap and a pack of Ayaneo stickers. The prices increase by $30 once the weeklong “early bird” promotion ends.
Ayaneo is known for its premium portable consoles and Steam Deck competitors, and this GameBoy Advance variant is competing with a ton of other devices that are over $100 cheaper. However, this new portable Android gaming device could feasibly create some real competition with its dual analogs that could play games from all sorts of consoles and streaming services.This article originally appeared on Engadget at https://www.engadget.com/ayaneos-take-on-the-game-boy-micro-is-available-to-order-starting-at-190-192714568.html?src=rss

Ayaneo’s Pocket MICRO, a tangible tribute to Nintendo’s GameBoy Micro, is now available for pre-order on Indiegogo. The portable console maker started its crowdfunding campaign for the tiny, rectangular gaming device this morning and it’s already raised more than $50,000 in its opening day.

Ayaneo first announced its new line of portable game players back in May. The lineup included the Pocket MICRO and the Pocket DMG, a GameBoy-esque console with a left thumbstick and touchpad.

The Pocket MICRO may be smaller than the DMG but it offers some features its bigger brother doesn’t have like dual thumbsticks and a 960 x 640 borderless IPS screen. The pocket console’s frame is made from a premium CNC aluminum alloy and runs on a Helio G99 processor and 2,600mAH battery that can power up to 6 hours of play, according to the company’s website.

The Pocket MICRO is available for pre-order with “early bird prices” during the first week of the campaign. You can purchase your Pocket MICRO in one of three tiers: the 6G+128G Pocket Micro in “Magic Black” or “Soul Red” for $190, the 8GB+256GB Pocket Micro in black or red for $220 and the 8G+256GB in “Retro Grey” for $250. Shipping is $30 for each item and 400 orders will be taken for the first two tiers and 200 orders for the third tier.

The “early bird” orders also come with a special gift box that includes a coffee mug, a portable storage bag, a portable stand, tempered film for the screen, a joystick cap and a pack of Ayaneo stickers. The prices increase by $30 once the weeklong “early bird” promotion ends.

Ayaneo is known for its premium portable consoles and Steam Deck competitors, and this GameBoy Advance variant is competing with a ton of other devices that are over $100 cheaper. However, this new portable Android gaming device could feasibly create some real competition with its dual analogs that could play games from all sorts of consoles and streaming services.

This article originally appeared on Engadget at https://www.engadget.com/ayaneos-take-on-the-game-boy-micro-is-available-to-order-starting-at-190-192714568.html?src=rss

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