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Qualcomm is reportedly eyeing a takeover of Intel

It seems that Qualcomm sees Intel’s struggling business as a potential opportunity. The San Diego-based chipmaker has reportedly expressed an interest in taking over Intel “in recent days,” according to a new report in The Wall Street Journal.
Though the report cautions that such a deal is “far from certain,” it would be a major upheaval in the US chip industry. It would also, as The WSJ notes, likely raise antitrust questions. But Qualcomm’s reported interest in a takeover underscores just how much Intel’s business has struggled over the last year.
Intel announced plans to cut 15,000 jobs last month as its quarterly losses climbed to $1.6 billion. Its foundry business is also struggling, with an operating loss of $2.8 billion last quarter. CEO Pat Gelsinger announced plans earlier this week to separate its foundry business into a separate unit from the rest of Intel.
Intel declined to comment on the report. Qualcomm didn’t immediately respond to a request for comment.This article originally appeared on Engadget at https://www.engadget.com/big-tech/qualcomm-is-reportedly-eyeing-a-takeover-of-intel-210920969.html?src=rss

It seems that Qualcomm sees Intel’s struggling business as a potential opportunity. The San Diego-based chipmaker has reportedly expressed an interest in taking over Intel “in recent days,” according to a new report in The Wall Street Journal.

Though the report cautions that such a deal is “far from certain,” it would be a major upheaval in the US chip industry. It would also, as The WSJ notes, likely raise antitrust questions. But Qualcomm’s reported interest in a takeover underscores just how much Intel’s business has struggled over the last year.

Intel announced plans to cut 15,000 jobs last month as its quarterly losses climbed to $1.6 billion. Its foundry business is also struggling, with an operating loss of $2.8 billion last quarter. CEO Pat Gelsinger announced plans earlier this week to separate its foundry business into a separate unit from the rest of Intel.

Intel declined to comment on the report. Qualcomm didn’t immediately respond to a request for comment.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/qualcomm-is-reportedly-eyeing-a-takeover-of-intel-210920969.html?src=rss

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Twitch will do a better job of telling rulebreakers why their accounts were suspended

TwitchCon San Diego is taking place this weekend and, as always, the platform had some news to share during the opening ceremony. For one thing, Twitch CEO Dan Clancy said the service will offer streamers and viewers who break the rules more clarity over why their accounts were suspended.
Soon, Twitch will share any chat excerpt that led to a suspension with the user in question via email and the appeals portal. Eventually, this will expand to clips, so streamers can see how they were deemed to have broken the rules on a livestream or VOD. “We want to give you this information so that you can see what you did, what policies were violated, and if you feel our decision was incorrect, you can appeal,” Twitch wrote in a blog post.
The service is also aware that permanent strikes on an account can pose a problem for long-time streamers who may eventually get banned for a smaller slip up. To that end, Twitch is bringing in a strike expiration policy starting in early 2025. “Low-severity strikes will no longer put streamers’ livelihoods at risk, but we’ll still enforce the rules for major violations,” Twitch said. “Plus, we’re adding more transparency by showing you exactly what led to a strike.”
On the broadcasting front, viewers of streamers who are using Twitch’s Enhanced Broadcasting feature will be able to watch streams in 2K starting early next year. This option will be available in select regions at first, with Twitch planning to expand it elsewhere throughout 2025. Also of note, Clancy said that “we’re working on 4K.”
Also coming in 2025 is the option for those using Enhanced Broadcasting to stream vertical and landscape video at the same time. The idea here is to offer viewers an optimal experience depending on which device they’re using to watch streams.
Elsewhere, Twitch is planning some improvements to navigation in its overhauled mobile app, such as letting you access your Followed channels with a single swipe and prioritizing audio from the picture-in-picture player. Streamers will have access to a feature called Clip Carousel, which will highlight the best clips from their latest stream and make them easy to share on desktop and mobile. The platform says it’ll be easier for viewers to create clips on mobile devices too.
In addition, Twitch will roll out a shared chat option in the Stream Together feature next week, allowing up to six creators who are streaming together to combine their chats. Streamers’ mods will be able to moderate all of the messages in a shared chat and time out or ban anyone who crosses a line. Creators who hop on a Stream Together session can also turn off Shared Chat for their own community.
Last but not least, Twitch will expand its Unity Guilds and Creator Clubs. The idea behind both is to help streamers forge connections, learn from each other and grow with the help of Twitch staff. Over the last year, Twitch has opened up the Black Guild, Women’s Guild and Hispanic and Latin Guild, and it just announced a Pride Guild for the LGBTQIA+ community. All four guilds will expand to accept members from around the world next year.
Creator Clubs are a newer thing that Twitch debuted last month for the DJ and IRL categories. Twitch says that engagement has been higher than expected. Four more Creator Clubs are coming soon for the Artists/Makers, Music, VTubers and Coworking/Coding categories.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/twitch-will-do-a-better-job-of-telling-rulebreakers-why-their-accounts-were-suspended-191502111.html?src=rss

TwitchCon San Diego is taking place this weekend and, as always, the platform had some news to share during the opening ceremony. For one thing, Twitch CEO Dan Clancy said the service will offer streamers and viewers who break the rules more clarity over why their accounts were suspended.

Soon, Twitch will share any chat excerpt that led to a suspension with the user in question via email and the appeals portal. Eventually, this will expand to clips, so streamers can see how they were deemed to have broken the rules on a livestream or VOD. “We want to give you this information so that you can see what you did, what policies were violated, and if you feel our decision was incorrect, you can appeal,” Twitch wrote in a blog post.

The service is also aware that permanent strikes on an account can pose a problem for long-time streamers who may eventually get banned for a smaller slip up. To that end, Twitch is bringing in a strike expiration policy starting in early 2025. “Low-severity strikes will no longer put streamers’ livelihoods at risk, but we’ll still enforce the rules for major violations,” Twitch said. “Plus, we’re adding more transparency by showing you exactly what led to a strike.”

On the broadcasting front, viewers of streamers who are using Twitch’s Enhanced Broadcasting feature will be able to watch streams in 2K starting early next year. This option will be available in select regions at first, with Twitch planning to expand it elsewhere throughout 2025. Also of note, Clancy said that “we’re working on 4K.”

Also coming in 2025 is the option for those using Enhanced Broadcasting to stream vertical and landscape video at the same time. The idea here is to offer viewers an optimal experience depending on which device they’re using to watch streams.

Elsewhere, Twitch is planning some improvements to navigation in its overhauled mobile app, such as letting you access your Followed channels with a single swipe and prioritizing audio from the picture-in-picture player. Streamers will have access to a feature called Clip Carousel, which will highlight the best clips from their latest stream and make them easy to share on desktop and mobile. The platform says it’ll be easier for viewers to create clips on mobile devices too.

In addition, Twitch will roll out a shared chat option in the Stream Together feature next week, allowing up to six creators who are streaming together to combine their chats. Streamers’ mods will be able to moderate all of the messages in a shared chat and time out or ban anyone who crosses a line. Creators who hop on a Stream Together session can also turn off Shared Chat for their own community.

Last but not least, Twitch will expand its Unity Guilds and Creator Clubs. The idea behind both is to help streamers forge connections, learn from each other and grow with the help of Twitch staff. Over the last year, Twitch has opened up the Black Guild, Women’s Guild and Hispanic and Latin Guild, and it just announced a Pride Guild for the LGBTQIA+ community. All four guilds will expand to accept members from around the world next year.

Creator Clubs are a newer thing that Twitch debuted last month for the DJ and IRL categories. Twitch says that engagement has been higher than expected. Four more Creator Clubs are coming soon for the Artists/Makers, Music, VTubers and Coworking/Coding categories.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/twitch-will-do-a-better-job-of-telling-rulebreakers-why-their-accounts-were-suspended-191502111.html?src=rss

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28 Years Later was partially shot on an iPhone 15 Pro Max

Danny Boyle’s zombie sequel 28 Years Later was shot using several iPhone 15 Pro Max smartphones, according to a report by Wired. This makes it the biggest movie ever made using iPhones, as the budget was around $75 million.
There are some major caveats worth going over. First of all, the sourcing on the story is anonymous, as the film’s staff was required to sign an NDA. Also, the entire film wasn’t shot using last year’s high-end Apple smartphone. Engadget has confirmed that Boyle and his team used a bunch of different cameras, with the iPhone 15 Pro Max being just one tool.
Finally, it’s not like the director just plopped the smartphone on a tripod and called it a day. Each iPhone looks to have been adapted to integrate with full-frame DSLR lenses. Speaking of, those professional-grade lenses cost a small fortune. The phones were also nestled in protective cages.
iphone 15 max with “some attachments” https://t.co/QUBLWEwp1K pic.twitter.com/YKpCWpdRBU— Chris Fallsikkan (@AlsikkanTV) September 20, 2024

Even if the phones weren’t exclusively used to make this movie, it’s still something of a full-circle moment for Boyle and his team. The original 28 Days Later was shot primarily on a prosumer-grade camcorder that cost $4,000 at the time. This camcorder recorded footage to MiniDV tapes.
28 Years Later is the third entry in the franchise and is due to hit theaters in June 2025. The film stars Jodie Comer, Aaron Taylor-Johnson, Ralph Fiennes and Cillian Murphy. This will be the first of three new films set in the universe of fast-moving rage zombies. Plot details are non-existent, but all three upcoming movies are being written by Alex Garland. He co-wrote the first one and has since gone on to direct genre fare like Ex Machina, Annihilation and, most recently, Civil War. He also made a truly underrated TV show called Devs.
As for the intersection of smartphones and Hollywood, several films have been shot with iPhones. These include Sean Baker’s Tangerine and Steven Soderbergh’s Unsane.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/28-years-later-was-partially-shot-on-an-iphone-15-pro-max-182036483.html?src=rss

Danny Boyle’s zombie sequel 28 Years Later was shot using several iPhone 15 Pro Max smartphones, according to a report by Wired. This makes it the biggest movie ever made using iPhones, as the budget was around $75 million.

There are some major caveats worth going over. First of all, the sourcing on the story is anonymous, as the film’s staff was required to sign an NDA. Also, the entire film wasn’t shot using last year’s high-end Apple smartphone. Engadget has confirmed that Boyle and his team used a bunch of different cameras, with the iPhone 15 Pro Max being just one tool.

Finally, it’s not like the director just plopped the smartphone on a tripod and called it a day. Each iPhone looks to have been adapted to integrate with full-frame DSLR lenses. Speaking of, those professional-grade lenses cost a small fortune. The phones were also nestled in protective cages.

iphone 15 max with “some attachments” https://t.co/QUBLWEwp1K pic.twitter.com/YKpCWpdRBU

— Chris Fallsikkan (@AlsikkanTV) September 20, 2024

Even if the phones weren’t exclusively used to make this movie, it’s still something of a full-circle moment for Boyle and his team. The original 28 Days Later was shot primarily on a prosumer-grade camcorder that cost $4,000 at the time. This camcorder recorded footage to MiniDV tapes.

28 Years Later is the third entry in the franchise and is due to hit theaters in June 2025. The film stars Jodie Comer, Aaron Taylor-Johnson, Ralph Fiennes and Cillian Murphy. This will be the first of three new films set in the universe of fast-moving rage zombies. Plot details are non-existent, but all three upcoming movies are being written by Alex Garland. He co-wrote the first one and has since gone on to direct genre fare like Ex Machina, Annihilation and, most recently, Civil War. He also made a truly underrated TV show called Devs.

As for the intersection of smartphones and Hollywood, several films have been shot with iPhones. These include Sean Baker’s Tangerine and Steven Soderbergh’s Unsane.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/28-years-later-was-partially-shot-on-an-iphone-15-pro-max-182036483.html?src=rss

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Cards Against Humanity is suing SpaceX for trespassing and filling its property with ‘space garbage’

Cards Against Humanity is the latest entity to take on Elon Musk in court. The irreverent party game company filed a $15 million lawsuit against SpaceX for trespassing on property it owns in Texas, which happens to sit near SpaceX facilities.
According to a lawsuit filed in a federal court in Texas, Musk’s rocket company began using its land without permission for the last six months. SpaceX took what was previously a “pristine” plot of land “and completely fucked that land with gravel, tractors, and space garbage,” CAH wrote in a statement.
As you might expect from the card game company known for its raunchy sense of humor and headline-grabbing stunts, there’s an amusing backstory to how it became neighbors with SpaceX in Texas in the first place. In 2017, the company bought land along the US-Mexico border as part of a crowdfunded effort to protest then President Donald Trump’s plan to build a border wall. Since then, the company writes, it has maintained the land with regular mowing, fencing and “no trespassing” signs.
SpaceX later purchased adjacent land and, earlier this year, allegedly began using CAH’s land amid some kind of construction project. From the lawsuit (emphasis theirs):
The site was cleared of vegetation, and the soil was compacted with gravel or other substance to allow SpaceX and its contractors to run and park its vehicles all over the Property. Generators were brought in to run equipment and lights while work was being performed before and after daylight. An enormous mound of gravel was unloaded onto the Property; the gravel is being stored and used for the construction of buildings by SpaceX’s contractors along the road. Large pieces of construction equipment and numerous construction-related vehicles are utilized and stored on the Property continuously. And, of course, workers are present performing construction work and staging materials and vehicles for work to be performed on other tracts. In short, SpaceX has treated the Property as its own for at least six (6) months without regard for CAH’s property rights nor the safety of anyone entering what has become a worksite that is presumably governed by OSHA safety requirements.
SpaceX, according to the filing, “never asked for permission” to use the land and “and hasnever reached out to CAH to explain or apologize for the damage.” The rocket company did, however, give “a 12-hour ultimatum to accept a lowball offer for less than half our land’s value,” according to a statement posted online. A spokesperson for CAH said the land in question is “about an acre” in size.
What CAH’s Texas land looked like prior to SpaceX’s alleged trespassing.Christopher Markos / Cards Against Humanity
In response to the ultimatum, CAH filed a $15 million lawsuit against SpaceX for trespassing and damaging its property. The game company, which originally was funded via a Kickstarter campaign, says that if it’s successful in court it will share the proceeds with the 150,000 fans who helped originally purchase the land in 2017. It created a website where subscribers can sign-up for a chance to get up to $150 of the potential $15 million payout should their lawsuit succeed. (A disclaimer notes that “Elon Musk has way more money and lawyers than Cards Against Humanity, and while CAH will try its hardest to get me $100, they will probably only be able to get me like $2 or most likely nothing.)
SpaceX didn’t immediately respond to a request for comment. But CAH isn’t the only Texas landowner that’s raised questions about the company’s tactics. SpaceX has been aggressively growing its footprint in Southern Texas in recent years. The expansion, which has resulted in many locals selling their land to SpaceX, has rankled some longtime residents, according to an investigation published by Reuters.
CAH says that Musk’s past behavior makes SpaceX’s actions “particularly offensive” to the company known for taking a stance on social issues. 
“The 2017 holiday campaign that resulted in the purchase of the Property was based upon CAH undertaking efforts to fight against ‘injustice, lies, [and] racism,” it states. “Thus, it is particularly offensive that these egregious acts against the Property have been committed by the company run by Elon Musk. As is widely known, Musk has been accused of tolerating racism and sexism at Tesla and of amplifying the antisemitic ‘Great Replacement Theory.’ Allowing Musk’s company to abuse the Property that CAH’s supporters contributed money to purchase for the sole purpose of stopping such behavior is totally contrary to both the reason for the contribution and the tenets on which CAH is based.”This article originally appeared on Engadget at https://www.engadget.com/science/space/cards-against-humanity-is-suing-spacex-for-trespassing-and-filling-its-property-with-space-garbage-181828453.html?src=rss

Cards Against Humanity is the latest entity to take on Elon Musk in court. The irreverent party game company filed a $15 million lawsuit against SpaceX for trespassing on property it owns in Texas, which happens to sit near SpaceX facilities.

According to a lawsuit filed in a federal court in Texas, Musk’s rocket company began using its land without permission for the last six months. SpaceX took what was previously a “pristine” plot of land “and completely fucked that land with gravel, tractors, and space garbage,” CAH wrote in a statement.

As you might expect from the card game company known for its raunchy sense of humor and headline-grabbing stunts, there’s an amusing backstory to how it became neighbors with SpaceX in Texas in the first place. In 2017, the company bought land along the US-Mexico border as part of a crowdfunded effort to protest then President Donald Trump’s plan to build a border wall. Since then, the company writes, it has maintained the land with regular mowing, fencing and “no trespassing” signs.

SpaceX later purchased adjacent land and, earlier this year, allegedly began using CAH’s land amid some kind of construction project. From the lawsuit (emphasis theirs):

The site was cleared of vegetation, and the soil was compacted with gravel or other substance to allow SpaceX and its contractors to run and park its vehicles all over the Property. Generators were brought in to run equipment and lights while work was being performed before and after daylight. An enormous mound of gravel was unloaded onto the Property; the gravel is being stored and used for the construction of buildings by SpaceX’s contractors along the road. Large pieces of construction equipment and numerous construction-related vehicles are utilized and stored on the Property continuously. And, of course, workers are present performing construction work and staging materials and vehicles for work to be performed on other tracts. In short, SpaceX has treated the Property as its own for at least six (6) months without regard for CAH’s property rights nor the safety of anyone entering what has become a worksite that is presumably governed by OSHA safety requirements.

SpaceX, according to the filing, “never asked for permission” to use the land and “and hasnever reached out to CAH to explain or apologize for the damage.” The rocket company did, however, give “a 12-hour ultimatum to accept a lowball offer for less than half our land’s value,” according to a statement posted online. A spokesperson for CAH said the land in question is “about an acre” in size.

What CAH’s Texas land looked like prior to SpaceX’s alleged trespassing.

Christopher Markos / Cards Against Humanity

In response to the ultimatum, CAH filed a $15 million lawsuit against SpaceX for trespassing and damaging its property. The game company, which originally was funded via a Kickstarter campaign, says that if it’s successful in court it will share the proceeds with the 150,000 fans who helped originally purchase the land in 2017. It created a website where subscribers can sign-up for a chance to get up to $150 of the potential $15 million payout should their lawsuit succeed. (A disclaimer notes that “Elon Musk has way more money and lawyers than Cards Against Humanity, and while CAH will try its hardest to get me $100, they will probably only be able to get me like $2 or most likely nothing.)

SpaceX didn’t immediately respond to a request for comment. But CAH isn’t the only Texas landowner that’s raised questions about the company’s tactics. SpaceX has been aggressively growing its footprint in Southern Texas in recent years. The expansion, which has resulted in many locals selling their land to SpaceX, has rankled some longtime residents, according to an investigation published by Reuters.

CAH says that Musk’s past behavior makes SpaceX’s actions “particularly offensive” to the company known for taking a stance on social issues. 

“The 2017 holiday campaign that resulted in the purchase of the Property was based upon CAH undertaking efforts to fight against ‘injustice, lies, [and] racism,” it states. “Thus, it is particularly offensive that these egregious acts against the Property have been committed by the company run by Elon Musk. As is widely known, Musk has been accused of tolerating racism and sexism at Tesla and of amplifying the antisemitic ‘Great Replacement Theory.’ Allowing Musk’s company to abuse the Property that CAH’s supporters contributed money to purchase for the sole purpose of stopping such behavior is totally contrary to both the reason for the contribution and the tenets on which CAH is based.”

This article originally appeared on Engadget at https://www.engadget.com/science/space/cards-against-humanity-is-suing-spacex-for-trespassing-and-filling-its-property-with-space-garbage-181828453.html?src=rss

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A PS5 system update squashes those pesky Final Fantasy XVI bugs

Sony pushed a PS5 system update on Friday that Square Enix says is a response to Final Fantasy XVI bugs created by the console’s last firmware update. The publisher addressed the update on X (Twitter). “In response to the crashes and graphical bugs that were occurring on the PlayStation5 version of Final Fantasy XVI, [Sony Interactive Entertainment] have released a new system update,” the account posted. “Please try downloading and installing this update.”
Before today’s alleged fix, users reported that last week’s PS5 system update (24.06-10.00.00) triggered Final Fantasy XVI crashes while loading saves or fast-traveling. It could also add annoying black squares obstructing the in-game camera.
Sony has kept things vague, only describing the update with the alleged fix (24.06-10.01.00) as improving “system software performance and stability.” Earlier this week, IGN reported similar bugs in Star Wars Outlaws, Death Stranding and No Man’s Sky. It isn’t yet clear if the update fixes those games’ glitches.
Users on Reddit claimed today’s update has fixed the problems with Final Fantasy XVI. “Played for an hour post update with no issues,” u/AdSweaty411 wrote. “Yup no issues so far,” Redditor u/Icy-Confection-312 added. (We’ll update this story if any additional bug reports arise.)
You can update your PS5 by heading to Settings > System, then System Software > System Software Update and Settings. After the update appears, choose Update System Software. If you don’t see the available update (and haven’t already installed it), restart your console and try again.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/a-ps5-system-update-squashes-those-pesky-final-fantasy-xvi-bugs-175832092.html?src=rss

Sony pushed a PS5 system update on Friday that Square Enix says is a response to Final Fantasy XVI bugs created by the console’s last firmware update. The publisher addressed the update on X (Twitter). “In response to the crashes and graphical bugs that were occurring on the PlayStation5 version of Final Fantasy XVI, [Sony Interactive Entertainment] have released a new system update,” the account posted. “Please try downloading and installing this update.”

Before today’s alleged fix, users reported that last week’s PS5 system update (24.06-10.00.00) triggered Final Fantasy XVI crashes while loading saves or fast-traveling. It could also add annoying black squares obstructing the in-game camera.

Sony has kept things vague, only describing the update with the alleged fix (24.06-10.01.00) as improving “system software performance and stability.” Earlier this week, IGN reported similar bugs in Star Wars Outlaws, Death Stranding and No Man’s Sky. It isn’t yet clear if the update fixes those games’ glitches.

Users on Reddit claimed today’s update has fixed the problems with Final Fantasy XVI. “Played for an hour post update with no issues,” u/AdSweaty411 wrote. “Yup no issues so far,” Redditor u/Icy-Confection-312 added. (We’ll update this story if any additional bug reports arise.)

You can update your PS5 by heading to Settings > System, then System Software > System Software Update and Settings. After the update appears, choose Update System Software. If you don’t see the available update (and haven’t already installed it), restart your console and try again.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/a-ps5-system-update-squashes-those-pesky-final-fantasy-xvi-bugs-175832092.html?src=rss

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Here’s what a TV show based on Untitled Goose Game could have been like

Cast your mind back to 2019, when many people were captivated by the idea of terrorizing a quaint English village as a loud, annoying goose. Untitled Goose Game was an absolute delight, but it was fairly short and left me wanting more. In another universe, a TV adaptation would have happened already. While that didn’t quite pan out here, we do have a funny proof-of-concept to enjoy.
House House, the game’s developer, released a “proof-of-concept for a hypothetical Untitled Goose Programme” on its YouTube channel on Friday. The studio created the short with Playdate maker and Untitled Goose Game publisher Panic and animation house Chromosphere Studio. It’s a great four-minute clip that’s well worth your time. It shows a goose bullying a journalist and groundskeeper during a TV interview. The art style is lovely, the Wallace and Gromit-esque humor is on point and the goose is just as much of a jerk as the one in the game.
Sadly, House House says that the show didn’t gain traction and those involved put the idea on the shelf. But at least we get this very amusing video out of it. If nothing else, it reminded me that I need to play the Panic-published Thank Goodness You’re Here, which seems similarly silly.This article originally appeared on Engadget at https://www.engadget.com/entertainment/heres-what-a-tv-show-based-on-untitled-goose-game-could-have-been-like-165116660.html?src=rss

Cast your mind back to 2019, when many people were captivated by the idea of terrorizing a quaint English village as a loud, annoying goose. Untitled Goose Game was an absolute delight, but it was fairly short and left me wanting more. In another universe, a TV adaptation would have happened already. While that didn’t quite pan out here, we do have a funny proof-of-concept to enjoy.

House House, the game’s developer, released a “proof-of-concept for a hypothetical Untitled Goose Programme” on its YouTube channel on Friday. The studio created the short with Playdate maker and Untitled Goose Game publisher Panic and animation house Chromosphere Studio. It’s a great four-minute clip that’s well worth your time. It shows a goose bullying a journalist and groundskeeper during a TV interview. The art style is lovely, the Wallace and Gromit-esque humor is on point and the goose is just as much of a jerk as the one in the game.

Sadly, House House says that the show didn’t gain traction and those involved put the idea on the shelf. But at least we get this very amusing video out of it. If nothing else, it reminded me that I need to play the Panic-published Thank Goodness You’re Here, which seems similarly silly.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/heres-what-a-tv-show-based-on-untitled-goose-game-could-have-been-like-165116660.html?src=rss

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Elgato’s Stream Deck+ drops to a record low of $170 in this early Prime Day deal

You can save big today on the Elgato Stream Deck+ with $30 off the control panel on Amazon. Great for streamers or anyone who wants tactile shortcuts and dials for their workflow, the Stream Deck+ drops from its usual $200 to $170 with a discount and a clickable coupon.
Although the Stream Deck+ sacrifices some buttons compared to the cheaper Stream Deck MK.2, this model makes up for it with four dials and a touch strip. Each dial is customizable and clickable, allowing you to layer different dial shortcuts with each press inward. You can twist them to adjust things like volume, smart lights and in-game settings.

Its eight buttons are backlit and fully customizable. Streamers can use the Stream Deck desktop app to assign functions for things like muting mics, activating effects or triggering transitions. But you don’t need to be a YouTuber or Twitch streamer for it to be helpful. For example, I’m neither and use a Stream Deck daily to toggle preset macOS window arrangements through the third-party app Moom. It’s also handy for text expansion shortcuts or emojis.
The 4.2 x 0.5-inch touch strip displays labels and levels for each knob, giving you a clear visual cue about what you’re controlling with each twist. The touch-sensitive bar also supports custom long presses and page swipes.
Amazon’s sale covers both the black and white Stream Deck+ models. Make sure you click on the $10 coupon box on the product page to bring it down to $170.
Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice in the lead up to October Prime Day 2024.This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/elgatos-stream-deck-drops-to-a-record-low-of-170-in-this-early-prime-day-deal-163729012.html?src=rss

You can save big today on the Elgato Stream Deck+ with $30 off the control panel on Amazon. Great for streamers or anyone who wants tactile shortcuts and dials for their workflow, the Stream Deck+ drops from its usual $200 to $170 with a discount and a clickable coupon.

Although the Stream Deck+ sacrifices some buttons compared to the cheaper Stream Deck MK.2, this model makes up for it with four dials and a touch strip. Each dial is customizable and clickable, allowing you to layer different dial shortcuts with each press inward. You can twist them to adjust things like volume, smart lights and in-game settings.

Its eight buttons are backlit and fully customizable. Streamers can use the Stream Deck desktop app to assign functions for things like muting mics, activating effects or triggering transitions. But you don’t need to be a YouTuber or Twitch streamer for it to be helpful. For example, I’m neither and use a Stream Deck daily to toggle preset macOS window arrangements through the third-party app Moom. It’s also handy for text expansion shortcuts or emojis.

The 4.2 x 0.5-inch touch strip displays labels and levels for each knob, giving you a clear visual cue about what you’re controlling with each twist. The touch-sensitive bar also supports custom long presses and page swipes.

Amazon’s sale covers both the black and white Stream Deck+ models. Make sure you click on the $10 coupon box on the product page to bring it down to $170.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice in the lead up to October Prime Day 2024.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/elgatos-stream-deck-drops-to-a-record-low-of-170-in-this-early-prime-day-deal-163729012.html?src=rss

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Microsoft plans to restart the Three Mile Island nuclear plant that narrowly avoided disaster

Microsoft is in the midst of a deal that would bring the infamous Three Mile Island nuclear power plant back to life, according to reporting by The Washington Post. If the name sounds familiar, it’s because the Pennsylvania plant was home to a partial meltdown of one of its reactors back in 1979.
The deal would make Microsoft the plant’s sole customer for 20 years, meaning it’ll hoover up 100 percent of the power all for itself. Why does the company need so much juice? You can guess. It’s for AI, which is notoriously power hungry. Look, if it takes an entire nuclear power plant so we can ask Bing to whip up an image of Steve Urkel in space riding a skateboard, then we gotta do it. It’s the future… or whatever.
We’re restarting Three Mile Island Unit 1 as the new Crane Clean Energy Center! Through a 20-year agreement, Microsoft will use the energy from the renewed plant to help match the power its PJM data centers use with carbon-free electricity. 🧵More info⬇️https://t.co/NfKGdJgMA0 pic.twitter.com/z9ydxDXw1U— Constellation (@ConstellationEG) September 20, 2024

Let’s break it down further. If this deal is approved by regulators, Three Mile Island will provide Microsoft with enough energy to power 800,000 homes. Again, no homes will be getting that energy, but don’t worry. Microsoft will be able to hold a live streaming event to show off some ghoulish new AI video generation tools or something.
I know I’m coming off as a real troglodyte here, but there is a silver lining. This could help Microsoft meet its pledge to power AI development with zero emissions electricity. It’s not as if these companies would give up on AI if there wasn’t a decommissioned nuclear power plant sitting around, so this move could help alleviate some of the strain that’s already being placed on our power grid due to ye olde artificial intelligence.
If approved, this would be a first-of-its-kind deal for a couple of reasons. A commercial power plant has never worked exclusively for one client before. It’ll also be the very first time a decommissioned power plant has come back online. It’s worth noting that the plant shut down five years ago for economic reasons, which has nothing to do with the partial meltdown from 1979. The current plan is for it to resume operations by 2028.
“The energy industry cannot be the reason China or Russia beats us in AI,” said Joseph Dominguez, chief executive of Constellation, the company that owns the plant. I’d take his jingoistic language with a grain of salt, however, as Constellation stands to make an absolute boatload of cash from this deal.
Let’s do some math. Yearly profits from a nuclear power plant averages $470 million. Microsoft will be the exclusive buyer of this energy for 20 years, which totals $9.4 billion. Constellation is spending $1.6 billion to get the plant going again, along with federal subsidies and tax breaks provided by the Inflation Recovery Act. This leaves $7.8 billion in sweet, sweet profit. That’s just a guesstimate, but you get the gist. The company does promise $1 million in “philanthropic giving to the region” over the next five years. That’s $200,000 a year.  
To ensure that the local community fully participates in the economic benefits of restarting the facility, Constellation has committed an additional $1M in philanthropic giving to the region over the next five years to support workforce development and other community needs.— Constellation (@ConstellationEG) September 20, 2024

This isn’t a done deal. There are many regulatory hurdles that Constellation will have to jump over. This includes intensive safety inspections from the federal Nuclear Regulatory Commission, which has never authorized a plant reopening. There’s also likely to be an inquiry into those aforementioned tax breaks, as all of the energy is going to one private company and not serving entire communities. But come on. Steve Urkel on a skateboard in space.
On the plus side, Constellation will need around 600 employees to run the plant, according to the New York Times. Jobs are good. Also, the company says it won’t be seeking any additional subsidies from Pennsylvania. The Palisades nuclear plant in Michigan is also looking to reopen for business, but it plans on servicing the local grid and not the gaping maw of AI. This article originally appeared on Engadget at https://www.engadget.com/ai/microsoft-plans-to-restart-the-three-mile-island-nuclear-plant-that-narrowly-avoided-disaster-161256442.html?src=rss

Microsoft is in the midst of a deal that would bring the infamous Three Mile Island nuclear power plant back to life, according to reporting by The Washington Post. If the name sounds familiar, it’s because the Pennsylvania plant was home to a partial meltdown of one of its reactors back in 1979.

The deal would make Microsoft the plant’s sole customer for 20 years, meaning it’ll hoover up 100 percent of the power all for itself. Why does the company need so much juice? You can guess. It’s for AI, which is notoriously power hungry. Look, if it takes an entire nuclear power plant so we can ask Bing to whip up an image of Steve Urkel in space riding a skateboard, then we gotta do it. It’s the future… or whatever.

We’re restarting Three Mile Island Unit 1 as the new Crane Clean Energy Center! Through a 20-year agreement, Microsoft will use the energy from the renewed plant to help match the power its PJM data centers use with carbon-free electricity. 🧵
More info⬇️https://t.co/NfKGdJgMA0 pic.twitter.com/z9ydxDXw1U

— Constellation (@ConstellationEG) September 20, 2024

Let’s break it down further. If this deal is approved by regulators, Three Mile Island will provide Microsoft with enough energy to power 800,000 homes. Again, no homes will be getting that energy, but don’t worry. Microsoft will be able to hold a live streaming event to show off some ghoulish new AI video generation tools or something.

I know I’m coming off as a real troglodyte here, but there is a silver lining. This could help Microsoft meet its pledge to power AI development with zero emissions electricity. It’s not as if these companies would give up on AI if there wasn’t a decommissioned nuclear power plant sitting around, so this move could help alleviate some of the strain that’s already being placed on our power grid due to ye olde artificial intelligence.

If approved, this would be a first-of-its-kind deal for a couple of reasons. A commercial power plant has never worked exclusively for one client before. It’ll also be the very first time a decommissioned power plant has come back online. It’s worth noting that the plant shut down five years ago for economic reasons, which has nothing to do with the partial meltdown from 1979. The current plan is for it to resume operations by 2028.

“The energy industry cannot be the reason China or Russia beats us in AI,” said Joseph Dominguez, chief executive of Constellation, the company that owns the plant. I’d take his jingoistic language with a grain of salt, however, as Constellation stands to make an absolute boatload of cash from this deal.

Let’s do some math. Yearly profits from a nuclear power plant averages $470 million. Microsoft will be the exclusive buyer of this energy for 20 years, which totals $9.4 billion. Constellation is spending $1.6 billion to get the plant going again, along with federal subsidies and tax breaks provided by the Inflation Recovery Act. This leaves $7.8 billion in sweet, sweet profit. That’s just a guesstimate, but you get the gist. The company does promise $1 million in “philanthropic giving to the region” over the next five years. That’s $200,000 a year.  

To ensure that the local community fully participates in the economic benefits of restarting the facility, Constellation has committed an additional $1M in philanthropic giving to the region over the next five years to support workforce development and other community needs.

— Constellation (@ConstellationEG) September 20, 2024

This isn’t a done deal. There are many regulatory hurdles that Constellation will have to jump over. This includes intensive safety inspections from the federal Nuclear Regulatory Commission, which has never authorized a plant reopening. There’s also likely to be an inquiry into those aforementioned tax breaks, as all of the energy is going to one private company and not serving entire communities. But come on. Steve Urkel on a skateboard in space.

On the plus side, Constellation will need around 600 employees to run the plant, according to the New York Times. Jobs are good. Also, the company says it won’t be seeking any additional subsidies from Pennsylvania. The Palisades nuclear plant in Michigan is also looking to reopen for business, but it plans on servicing the local grid and not the gaping maw of AI. 

This article originally appeared on Engadget at https://www.engadget.com/ai/microsoft-plans-to-restart-the-three-mile-island-nuclear-plant-that-narrowly-avoided-disaster-161256442.html?src=rss

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The next Like A Dragon game recasts a series regular as an amnesiac pirate

Ryu Ga Gotoku Studio simply cannot stop pumping out Like A Dragon (aka Yakuza) games. The studio and publisher Sega have revealed that the next entry will hit PS4, PS5, Xbox One, Xbox Series X/S and Steam on February 28, just 13 months after Like A Dragon: Infinite Wealth debuted. The latest spinoff has a typically kooky twist that’s not exactly kept secret by its title: Like a Dragon: Pirate Yakuza in Hawaii.
A seven-minute announcement trailer shown at the studio’s RGG Summit features Goro Majima, a regular of the series, explaining what’s been going on with him recently. About six months earlier, Majima washed up on an island near Hawaii with no memory of how he got there, only to be helped out by a child with a pet tiger cub. It didn’t take long until Majima ran afoul of some pirates and swiftly became a pirate captain himself.
Pirate Yakuza in Hawaii takes place a year after the events of Infinite Wealth and Ichiban Kasuga’s exploits in that game. You’ll assemble your crew, upgrade your ship, engage enemy vessels and discover hidden islands. Majima will have two fighting styles that you can switch between on the fly. Opt for the Mad Dog option to vex enemies with “speed, agility and flair,” and then switch to Sea Dog to dual wield short swords and “pirate tools,” according to a press release. However you slice it, Pirate Yakuza in Hawaii already looks way more fun than the 45 minutes I spent playing Skull and Bones.
While February 28 isn’t too far away in the grand scheme of things, there are plenty of other Like A Dragon-related things to help keep you occupied in the meantime. Like A Dragon: Yakuza, a live-action TV show based on the series, will debut on Prime Video on October 24. The franchise is also debuting on Nintendo Switch the same day with a port of Yakuza Kiwami, a remake of the first game.This article originally appeared on Engadget at https://www.engadget.com/gaming/the-next-like-a-dragon-game-recasts-a-series-regular-as-an-amnesiac-pirate-142935001.html?src=rss

Ryu Ga Gotoku Studio simply cannot stop pumping out Like A Dragon (aka Yakuza) games. The studio and publisher Sega have revealed that the next entry will hit PS4, PS5, Xbox One, Xbox Series X/S and Steam on February 28, just 13 months after Like A Dragon: Infinite Wealth debuted. The latest spinoff has a typically kooky twist that’s not exactly kept secret by its title: Like a Dragon: Pirate Yakuza in Hawaii.

A seven-minute announcement trailer shown at the studio’s RGG Summit features Goro Majima, a regular of the series, explaining what’s been going on with him recently. About six months earlier, Majima washed up on an island near Hawaii with no memory of how he got there, only to be helped out by a child with a pet tiger cub. It didn’t take long until Majima ran afoul of some pirates and swiftly became a pirate captain himself.

Pirate Yakuza in Hawaii takes place a year after the events of Infinite Wealth and Ichiban Kasuga’s exploits in that game. You’ll assemble your crew, upgrade your ship, engage enemy vessels and discover hidden islands. Majima will have two fighting styles that you can switch between on the fly. Opt for the Mad Dog option to vex enemies with “speed, agility and flair,” and then switch to Sea Dog to dual wield short swords and “pirate tools,” according to a press release. However you slice it, Pirate Yakuza in Hawaii already looks way more fun than the 45 minutes I spent playing Skull and Bones.

While February 28 isn’t too far away in the grand scheme of things, there are plenty of other Like A Dragon-related things to help keep you occupied in the meantime. Like A Dragon: Yakuza, a live-action TV show based on the series, will debut on Prime Video on October 24. The franchise is also debuting on Nintendo Switch the same day with a port of Yakuza Kiwami, a remake of the first game.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-next-like-a-dragon-game-recasts-a-series-regular-as-an-amnesiac-pirate-142935001.html?src=rss

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Theater chains will spend $2.2 billlion to lure you back to the movies

The biggest theater chains in the US and Canada are giving their cinemas a major upgrade in hopes of enticing more people to watch movies outside of their homes. According to Variety, they’re planning to spend $2.2 billion to modernize 21,000 screens over the next three years — even adding activities audiences can do, like pickleball and ziplining. Michael O’Leary, the president and CEO of the National Association of Theatre Owners (NATO), told the publication that the industry feels it has “turned a corner” and that “audiences are coming back to the theaters.” However, they have to do more to make the shared cinematic experience more enjoyable. 
People have become used to waiting for films to come out on streaming over the past years, after all, and they’re not going out for movies they don’t feel compelled to see as soon as they come out. The total US domestic revenue for this year’s summer box office, for instance, is over 10 percent lower than last year’s. Variety says AMC, Regal Cinemas, Cinemark, Cineplex, Marcus Theatres, B&B Theatres, Harkins Theatres and Santikos Entertainment have all told NATO that they’re investing money to better their facilities. 
The companies are expected to spend their budgets on upgrading their laser projectors and their sound systems, as well as on installing more comfortable seating, better AC, lighting and carpeting. And, yes, they’re adding new attractions like pickleball courts, arcades, ziplines and bowling alleys, which could change what it means to go to the movies. The image above is a pickleball court at a B&B Theatre cinema. “This investment of resources is the next step in our industry’s ongoing commitment to ensuring that going to the theater remains a unique and special experience for generations to come,” O’Leary said. Whether the strategy works or not remains to be seen, but that these companies are willing to spend a collective amount of $2.2 billion in upgrades signifies that they’re at least in a better place than they were in at the height of the pandemic. This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/theater-chains-will-spend-22-billlion-to-lure-you-back-to-the-movies-140054935.html?src=rss

The biggest theater chains in the US and Canada are giving their cinemas a major upgrade in hopes of enticing more people to watch movies outside of their homes. According to Variety, they’re planning to spend $2.2 billion to modernize 21,000 screens over the next three years — even adding activities audiences can do, like pickleball and ziplining. Michael O’Leary, the president and CEO of the National Association of Theatre Owners (NATO), told the publication that the industry feels it has “turned a corner” and that “audiences are coming back to the theaters.” However, they have to do more to make the shared cinematic experience more enjoyable. 

People have become used to waiting for films to come out on streaming over the past years, after all, and they’re not going out for movies they don’t feel compelled to see as soon as they come out. The total US domestic revenue for this year’s summer box office, for instance, is over 10 percent lower than last year’s. Variety says AMC, Regal Cinemas, Cinemark, Cineplex, Marcus Theatres, B&B Theatres, Harkins Theatres and Santikos Entertainment have all told NATO that they’re investing money to better their facilities. 

The companies are expected to spend their budgets on upgrading their laser projectors and their sound systems, as well as on installing more comfortable seating, better AC, lighting and carpeting. And, yes, they’re adding new attractions like pickleball courts, arcades, ziplines and bowling alleys, which could change what it means to go to the movies. The image above is a pickleball court at a B&B Theatre cinema. “This investment of resources is the next step in our industry’s ongoing commitment to ensuring that going to the theater remains a unique and special experience for generations to come,” O’Leary said. Whether the strategy works or not remains to be seen, but that these companies are willing to spend a collective amount of $2.2 billion in upgrades signifies that they’re at least in a better place than they were in at the height of the pandemic. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/theater-chains-will-spend-22-billlion-to-lure-you-back-to-the-movies-140054935.html?src=rss

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