Leak gives us our first sign that the Samsung Galaxy Tab S10 is coming to take on the iPad

Samsung is apparently readying more Android tablets in the Tab S series to take on Apple’s iPad line.

The successors to the Samsung Galaxy Tab S9 series of tablets shouldn’t be too far off now, and a new leak gives us our first indication of the device models that are being prepared to take on the best iPads that Apple has to offer.

This leak comes courtesy of Android Headlines: model numbers have now surfaced which apparently point to the Samsung Galaxy Tab S10 Plus and the Samsung Galaxy Tab S10 Ultra, which are both set to be launched internationally (as you would expect).

We don’t get any mention here of a standard Samsung Galaxy Tab S10, but that may well be because the tablet is still in an early stage of development. There’s little doubt that a basic version of the tablet will be making an appearance too.

And that’s just about everything we can glean from this particular leak – it doesn’t tell us much, but it’s something, and it shows that work is underway to offer Android alternatives to the new Apple iPad Air 13-inch (2024) and iPad Pro 13-inch (2024).

When will the Galaxy Tab S10 tablet launch?

The Galaxy Tab S9 Ultra (Image credit: Future / Philip Berne)

Tablet devices – whether they’re manufactured by Samsung, Apple, or anyone else – don’t tend to be launched as regularly as smartphones, which makes it difficult to predict when we might actually see the Samsung Galaxy Tab S10 series.

The Tab S9 tablets (including the 14.6-inch Samsung Galaxy Tab S9 Ultra) were officially unveiled in August 2023. The previous Galaxy Tab S8 line-up made its debut in February 2022 – which means a gap of around 18 months.

If we have to wait 18 months again, then we’re looking at February 2025 for the arrival of the Galaxy Tab S10, S10 Plus, and S10 Ultra. It’s possible that Apple is going to push out more tablets – such as the iPad mini 7 – between then and now.

We haven’t heard anything about the Galaxy Tab S10 tablets in terms of specs or design, and we’ve only come across one brief leak about this series so far. That’s likely to change as we go through the second half of 2024.

You might also like

The best Android tablets you can buyWhat we expect from the Samsung Galaxy S25Samsung may launch new devices in July

Read More 

NYT’s The Mini crossword answers for May 19

Answers to each clue for the May 19, 2024 edition of NYT’s The Mini crossword puzzle.

The Mini is a bite-sized version of The New York Times‘ revered daily crossword. While the crossword is a lengthier experience that requires both knowledge and patience to complete, The Mini is an entirely different vibe.

With only a handful of clues to answer, the daily puzzle doubles as a speed-running test for many who play it.

So, when a tricky clue disrupts a player’s flow, it can be frustrating! If you find yourself stumped playing The Mini — much like with Wordle and Connections — we have you covered.

Here are the clues and answers to NYT’s The Mini for Sunday, May 19, 2024:

Across

With 4-Down, popular mint brand … and a hint to this puzzle’s “three-in-a-row”

The answer is Tic.

Scroll in a synagogue

The answer is Torah.

Love to bits

The answer is Adore.

“Official,” as a body of fiction

The answer is Canon.

“You’re ___ best!”

The answer is The.

French fashion monogram since 1962

The answer is YSL.

Down

“___ you are you! That is truer than true! There is no one alive who is you-er than you!”: Dr. Seuss

The answer is Today.

De-wrinkling appliances

The answer is Irons.

Song sung in December

The answer is Carol.

See 1-Across

The answer is Tac.

Female bird

The answer is Hen.

Read More 

Best Internet Providers in Frankfort, Kentucky – CNET

Cable, fiber and fixed wireless broadband providers cover Kentucky’s capital city. Let CNET help you find the best home internet in Frankfort.

Cable, fiber and fixed wireless broadband providers cover Kentucky’s capital city. Let CNET help you find the best home internet in Frankfort.

Read More 

The five-year journey to make an adventure game out of ink and paper

Image: John William Evelyn

“I couldn’t walk away from the pen and ink thing,” says John Evelyn, creator of The Collage Atlas, a dreamlike storybook adventure recently released on Steam. The entire game is hand drawn, from tiny flowers and insects to huge buildings and the clouds that float over them. Exploring this world unwraps its dreamlike story, with environments folding out in response to your approach.
“I had been drawing for many years before that and I’d always draw with ink straight away, without any kind of prior pencil work or sketching,” he says. “I liked all the incidental details and the accidents that come out along the way.” He compares it to improv music — “actually, sometimes it goes horribly wrong!” — but says that the feeling of getting into a stride and being surprised by unexpected outcomes was important to the whole game.
It’s because of this that the art style underpins the rest of the experience. Where individual pieces of game art can fall into the background, The Collage Atlas requests your attention to detail — and rewards it. At the very start of the game, a pinwheel appears from a grassy plain; look at it, and it begins spinning. It was one of the first things that Evelyn created, for what was originally an app meant to accompany a picture book.

The book, a follow-up to a self-published work called Asleep As The Breeze, was intended to explore themes of agency and the feeling of disempowerment that can come from traumatic or chaotic life experiences. “You can start to feel like life is something that’s kind of happening to you rather than something that you have meaningful control or authorship of,” says Evelyn.
While experimenting with that theme, “everything clicked into place,” when the pinwheel spun, he says. “It suddenly made sense that, actually, this was the crux of what I was trying to talk about. That, actually, even when it doesn’t feel like it, just your presence within the world is genuinely meaningful and actually does have an impact on it. Even your gaze and your observation is also meaningful.”
“Even your gaze and your observation is also meaningful.”
Evelyn built on the app idea for a short art experience, which he exhibited at the Leftfield Collection at UK gaming convention EGX in 2016. At the time, he says, he had no intention of continuing to expand it into a game that would eventually make it to Apple Arcade and then Steam. Instead, he says, it was “something that I personally felt like I really needed to do.”
“I had gone through a pretty bad run of years,” he says, “and I was finding it difficult to find media that spoke to me about the things I was experiencing.” Other media seemed deeply specific to others’ situations, whereas Evelyn wanted something broader. “Things that just nudge at universal themes I find really useful.”
At the show, people connected with his piece. In particular, Evelyn was swayed by the attention of “business-type people,” who would ask him how long the full game would end up being. “In my mind, I was like, ‘Oh, do you actually think that people would want that?’” He says he was swayed by them because, if they were coming at it from a “fairly cold financial standpoint” and thought there would be an audience for it, he might be able to believe it himself.

Image: John William Evelyn

He knew that he wanted the experience to be something that could “slowly absorb you” — meaning a couple of hours, rather than 10 minutes. For the next four years, he threw everything at filling out that scope. Although he had experience and knowledge from a career that included time making Flash games, working in freelance illustration, and releasing music EPs, he also had a lot to learn. “The day that I started The Collage Atlas as it is now, not the little demo version, that was the very first day I opened up [game engine] Unity,” he says.
In order to convert illustrations to 3D, a process he had never done before, he began by creating the models in Unity before printing their maps and drawing in the details with pen. Once scanned back in, those textures were readded to the model to create the world of The Collage Atlas and everything that makes it up.
“Works don’t have any kind of permanence — they can just vanish.”
After nearly five years of work, in 2020, the game was released on Apple Arcade, but in 2023 it was delisted when the exclusivity period ended. Not long afterward, even people who had downloaded it weren’t able to launch it. “This is the sad thing about the way our kind of creative mediums are going: works don’t have any kind of permanence — they can just vanish,” he says. Evelyn felt he owed it to his past self who did all that work to make sure the game was still available and recently launched it on Steam.
After the game’s Apple Arcade release, Evelyn thought he might be done working on games. “I spoke to one of my friends who’s a AAA developer and I said, ‘That’s it. That’s me done. I’m never doing this again.’ He said, ‘I’ll give you six months.’” Almost exactly six months later, he started working on his next game, The Wings of Sycamore. Also hand-drawn, it’s something of a spiritual sequel to The Collage Atlas.
“Atlas is trying to explore the idea of falling inwards,” he says. “Wings of Sycamore is about flight. After you manage to climb back out of the depths, hopefully, that’s when you just have the pure joy of flying.”

Image: John William Evelyn

“I couldn’t walk away from the pen and ink thing,” says John Evelyn, creator of The Collage Atlas, a dreamlike storybook adventure recently released on Steam. The entire game is hand drawn, from tiny flowers and insects to huge buildings and the clouds that float over them. Exploring this world unwraps its dreamlike story, with environments folding out in response to your approach.

“I had been drawing for many years before that […] and I’d always draw with ink straight away, without any kind of prior pencil work or sketching,” he says. “I liked all the incidental details and the accidents that come out along the way.” He compares it to improv music — “actually, sometimes it goes horribly wrong!” — but says that the feeling of getting into a stride and being surprised by unexpected outcomes was important to the whole game.

It’s because of this that the art style underpins the rest of the experience. Where individual pieces of game art can fall into the background, The Collage Atlas requests your attention to detail — and rewards it. At the very start of the game, a pinwheel appears from a grassy plain; look at it, and it begins spinning. It was one of the first things that Evelyn created, for what was originally an app meant to accompany a picture book.

The book, a follow-up to a self-published work called Asleep As The Breeze, was intended to explore themes of agency and the feeling of disempowerment that can come from traumatic or chaotic life experiences. “You can start to feel like life is something that’s kind of happening to you rather than something that you have meaningful control or authorship of,” says Evelyn.

While experimenting with that theme, “everything clicked into place,” when the pinwheel spun, he says. “It suddenly made sense that, actually, this was the crux of what I was trying to talk about. That, actually, even when it doesn’t feel like it, just your presence within the world is genuinely meaningful and actually does have an impact on it. Even your gaze and your observation is also meaningful.”

“Even your gaze and your observation is also meaningful.”

Evelyn built on the app idea for a short art experience, which he exhibited at the Leftfield Collection at UK gaming convention EGX in 2016. At the time, he says, he had no intention of continuing to expand it into a game that would eventually make it to Apple Arcade and then Steam. Instead, he says, it was “something that I personally felt like I really needed to do.”

“I had gone through a pretty bad run of years,” he says, “and I was finding it difficult to find media that spoke to me about the things I was experiencing.” Other media seemed deeply specific to others’ situations, whereas Evelyn wanted something broader. “Things that just nudge at universal themes I find really useful.”

At the show, people connected with his piece. In particular, Evelyn was swayed by the attention of “business-type people,” who would ask him how long the full game would end up being. “In my mind, I was like, ‘Oh, do you actually think that people would want that?’” He says he was swayed by them because, if they were coming at it from a “fairly cold financial standpoint” and thought there would be an audience for it, he might be able to believe it himself.

Image: John William Evelyn

He knew that he wanted the experience to be something that could “slowly absorb you” — meaning a couple of hours, rather than 10 minutes. For the next four years, he threw everything at filling out that scope. Although he had experience and knowledge from a career that included time making Flash games, working in freelance illustration, and releasing music EPs, he also had a lot to learn. “The day that I started The Collage Atlas as it is now, not the little demo version, that was the very first day I opened up [game engine] Unity,” he says.

In order to convert illustrations to 3D, a process he had never done before, he began by creating the models in Unity before printing their maps and drawing in the details with pen. Once scanned back in, those textures were readded to the model to create the world of The Collage Atlas and everything that makes it up.

“Works don’t have any kind of permanence — they can just vanish.”

After nearly five years of work, in 2020, the game was released on Apple Arcade, but in 2023 it was delisted when the exclusivity period ended. Not long afterward, even people who had downloaded it weren’t able to launch it. “This is the sad thing about the way our kind of creative mediums are going: works don’t have any kind of permanence — they can just vanish,” he says. Evelyn felt he owed it to his past self who did all that work to make sure the game was still available and recently launched it on Steam.

After the game’s Apple Arcade release, Evelyn thought he might be done working on games. “I spoke to one of my friends who’s a AAA developer and I said, ‘That’s it. That’s me done. I’m never doing this again.’ He said, ‘I’ll give you six months.’” Almost exactly six months later, he started working on his next game, The Wings of Sycamore. Also hand-drawn, it’s something of a spiritual sequel to The Collage Atlas.

Atlas is trying to explore the idea of falling inwards,” he says. “Wings of Sycamore is about flight. After you manage to climb back out of the depths, hopefully, that’s when you just have the pure joy of flying.”

Read More 

AirTag With New Chip and Improved Location Tracking Due Next Year

Apple’s next-generation AirTag item tracker is on track to launch in mid-2025, Bloomberg’s Mark Gurman reports.

In his latest “Power On” newsletter, Gurman discussed Apple’s work on the next-generation version of the ‌AirTag‌, codenamed “B589.” Apple is currently completing manufacturing tests with partners in Asia and the new item tracker is still timetabled to launch around the middle of next year. The new model will apparently feature an upgraded chip and enhanced location tracking capabilities.

In October 2023, Apple analyst Ming-Chi Kuo said mass production of the second-generation ‌AirTag‌ had been postponed from the fourth quarter of 2024 until some point in 2025. He believes the new ‌AirTag‌ will have some kind of integration with Apple’s Vision Pro headset, but he has not shared any more specific details. See our AirTag 2 guide for more information.Tags: Bloomberg, Mark Gurman, AirTagThis article, “AirTag With New Chip and Improved Location Tracking Due Next Year” first appeared on MacRumors.comDiscuss this article in our forums

Apple’s next-generation AirTag item tracker is on track to launch in mid-2025, Bloomberg‘s Mark Gurman reports.

In his latest “Power On” newsletter, Gurman discussed Apple’s work on the next-generation version of the ‌AirTag‌, codenamed “B589.” Apple is currently completing manufacturing tests with partners in Asia and the new item tracker is still timetabled to launch around the middle of next year. The new model will apparently feature an upgraded chip and enhanced location tracking capabilities.

In October 2023, Apple analyst Ming-Chi Kuo said mass production of the second-generation ‌AirTag‌ had been postponed from the fourth quarter of 2024 until some point in 2025. He believes the new ‌AirTag‌ will have some kind of integration with Apple’s Vision Pro headset, but he has not shared any more specific details. See our AirTag 2 guide for more information.

This article, “AirTag With New Chip and Improved Location Tracking Due Next Year” first appeared on MacRumors.com

Discuss this article in our forums

Read More 

Gurman: No New Mac Studio and Mac Pro Until Mid-2025

Apple will not refresh the Mac Studio and Mac Pro with next-generation high-end chips until the middle of 2025, according to Bloomberg’s Mark Gurman.

In the latest edition of his “Power On” newsletter, Gurman said that Apple’s current schedule does not include the launch of new ‌Mac Studio‌ and ‌Mac Pro‌ models until the middle of next year. Apple last updated the ‌Mac Studio‌ and ‌Mac Pro‌ with M2-series chips at WWDC in 2023, meaning that they could go around 24 months without an update, even though the iPad Pro now contains the M4 chip.

All other Macs with the exception of the MacBook Air should be available with M4-series chips by the end of 2024, but Gurman does not anticipate any new models being unveiled at WWDC in June, making 2022 and 2023 exceptions for recent mid-year Mac releases.Related Roundups: Mac Studio, Mac ProTags: Bloomberg, Mark GurmanBuyer’s Guide: Mac Studio (Caution), Mac Pro (Neutral)Related Forums: Mac Studio, Mac ProThis article, “Gurman: No New Mac Studio and Mac Pro Until Mid-2025” first appeared on MacRumors.comDiscuss this article in our forums

Apple will not refresh the Mac Studio and Mac Pro with next-generation high-end chips until the middle of 2025, according to Bloomberg‘s Mark Gurman.

In the latest edition of his “Power On” newsletter, Gurman said that Apple’s current schedule does not include the launch of new ‌Mac Studio‌ and ‌Mac Pro‌ models until the middle of next year. Apple last updated the ‌Mac Studio‌ and ‌Mac Pro‌ with M2-series chips at WWDC in 2023, meaning that they could go around 24 months without an update, even though the iPad Pro now contains the M4 chip.

All other Macs with the exception of the MacBook Air should be available with M4-series chips by the end of 2024, but Gurman does not anticipate any new models being unveiled at WWDC in June, making 2022 and 2023 exceptions for recent mid-year Mac releases.

Related Roundups: Mac Studio, Mac Pro
Related Forums: Mac Studio, Mac Pro

This article, “Gurman: No New Mac Studio and Mac Pro Until Mid-2025” first appeared on MacRumors.com

Discuss this article in our forums

Read More 

Crystal Palace vs. Aston Villa Livestream: How to Watch English Premier League Soccer From Anywhere – CNET

The Eagles look to maintain a strong finish to the season as they face Champions League-bound Villains.

The Eagles look to maintain a strong finish to the season as they face Champions League-bound Villains.

Read More 

Scroll to top