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GIMP 3.0 Enters RC Testing After 20 Years

GIMP 3.0, the long-awaited upgrade from the popular open-source image editor, has entered the release candidate phase, signaling that a stable version may be available by the end of this year or early 2025. Tom’s Hardware reports: So, what has changed with the debut of GIMP 3? The new interface is still quite recognizable to classic GIMP users but has been considerably smoothed out and is far more scalable to high-resolution displays than it used to be. Several familiar icons have been carefully converted to SVGs or Scalable Vector Graphics, enabling supremely high-quality, scalable assets.

While PNGs, or Portable Network Graphics, are also known to be high-quality due to their lack of compression, they are still suboptimal compared to SVGs when SVGs are applicable. The work of converting GIMP’s tool icons to SVG is still in progress per the original blog post, but it’s good that developer Denis Rangelov has already started on the work.

Many aspects of the GIMP 3.0 update are almost wholly on the backend for ensuring project and plugin compatibility with past projects made with previous versions of GIMP. To summarize: a public GIMP API is being stabilized to make it easier to port GIMP 2.10-based plugins and scripts to GIMP 3.0. Several bugs related to color accuracy have been fixed to improve color management while still maintaining compatibility with past GIMP projects. You can read the GIMP team’s blog post here.

Read more of this story at Slashdot.

GIMP 3.0, the long-awaited upgrade from the popular open-source image editor, has entered the release candidate phase, signaling that a stable version may be available by the end of this year or early 2025. Tom’s Hardware reports: So, what has changed with the debut of GIMP 3? The new interface is still quite recognizable to classic GIMP users but has been considerably smoothed out and is far more scalable to high-resolution displays than it used to be. Several familiar icons have been carefully converted to SVGs or Scalable Vector Graphics, enabling supremely high-quality, scalable assets.

While PNGs, or Portable Network Graphics, are also known to be high-quality due to their lack of compression, they are still suboptimal compared to SVGs when SVGs are applicable. The work of converting GIMP’s tool icons to SVG is still in progress per the original blog post, but it’s good that developer Denis Rangelov has already started on the work.

Many aspects of the GIMP 3.0 update are almost wholly on the backend for ensuring project and plugin compatibility with past projects made with previous versions of GIMP. To summarize: a public GIMP API is being stabilized to make it easier to port GIMP 2.10-based plugins and scripts to GIMP 3.0. Several bugs related to color accuracy have been fixed to improve color management while still maintaining compatibility with past GIMP projects. You can read the GIMP team’s blog post here.

Read more of this story at Slashdot.

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