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Getting TIE Fighter: Total Conversion working is worth the hassle and the $10

It has a 1999 engine, 2021 graphics, and that unmistakable ’90s LucasArts feel.

Enlarge / When I originally played TIE Fighter, I could not have imagined such a thing as lens flare. (credit: LucasArts/TFTC)

It had been a long, long while since I last suited up for the Empire and shot up some X-wings. At least 25 years, really, and probably a few more. Star Wars: TIE Fighter was a high point for LucasArts, but also for the amount of time and energy a certain teenage Ars Technica writer could devote to learning the attack patterns of Rebel squadrons.

When I saw recently that a rather massively scaled “Total Conversion” of TIE Fighter had released a new update, it felt like as good a time as any to jump back in the cockpit. TIE Fighter: Total Conversion (TFTC) is a nearly total remake of TIE Fighter, inside the more-advanced engine of its sequel, X-Wing Alliance, piggybacking off that game’s own big fan-made modernization.

TIE Fighter: Total Conversion 1.3.3 update trailer. I love living in an age where a 1.3.3 mod update gets a trailer. I really do.

What Total Conversion promises is still TIE Fighter, but with:

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