Skull and Bones: everything we know so far
Skull and Bones has been pushed back, and does not currently have a release date. Here’s what we do know.
Skull and Bones was delayed again recently, and at present, does not have a release date. We have a vague idea as to when it could be coming out, but at this point, we’re waiting for Ubisoft to slap a new date on the upcoming pirate adventure game.
Skull and Bones has already been delayed a number of times but the latest delay has pushed the game’s release date into “early 2023-24,” according to Ubisoft, meaning we won’t get our hands on it for a few months yet.
Since having been announced many years ago, Skull and Bones has gone through some pretty dramatic changes. What started out as a class-based ship battling game has evolved into more of a standard Ubisoft adventure game. There’s still PvP, but the main bulk of the game appears to be more of a single-player RPG.
Here’s what we know about Skull and Bones so far, including a prediction as to when it’s likely coming out.
Skull and Bones: cut to the chase
What is it? Ubisoft’s upcoming pirate adventure
What can I play it on? PS5, Xbox Series X|S, and PC
When can I play it? “Early 2023-24”
Skull & Bones: release date and platforms
(Image credit: Ubisoft)
Skull and Bones has been delayed for a sixth time, with the pirate adventure now set to release sometime in “early 2023-24”.
Skull and Bones will release on PS5, Xbox Series X|S, and PC. When the game was first announced was announced it was only confirmed to release on PS4, Xbox One, and PC. Though, back then, it was due for release in 2018. After many delays, and the launch of the new generation of consoles, Skull and Bones has now dropped PS4 and Xbox One. It’ll still be on PC but instead, it’s coming to the PS5, Xbox Series X, and Xbox Series S, too.
Skull and Bones will also be Ubisoft’s first game to sell under a $70 / £70 price tag for new-gen consoles, something it previously hadn’t committed to.
Skull & Bones trailers
Latest trailer
Following the most recent delay for Skull and Bones, Ubisoft released a 30-minute video showcasing some of the new gameplay mechanics. You can watch it below to get a better idea as to how the game has changed over the last year or so.
More trailers
We’ve included some key Skull and Bones trailers throughout this article but you can find all the Skull and Bones trailers that have been released to date on Ubisoft’s official YouTube channel.
Skull & Bones gameplay
When Skull and Bones was first revealed it was more akin to Rainbow Six Siege than it appears now. The game was a small team PvP game where each player took on the role of ship, kitted it out with specialised guns and armor, and then the two teams would blast each other to splinters with their cannons and muskets.
That’s all changed, or at least it’s no longer the focus. Now, Skull and Bones is a survival game first. You start life as a shipwrecked pirate. You have to scout out resources to build a tiny, practically defenceless sailing vessel, and from those humble beginnings you will raise yourself up to become a pirate lord.
Using your ship you will sail around an open world, scouting out lumber, precious metals, and all the other resources you could need to craft equipment. You’ll face AI enemies, such as other ships, but also wild animals, like hippos and sharks. And you’ll harvest more resources and booty from them, using it to trade for money at pirate dens and other outposts, or use it in your crafting.
The best way to earn money, equipment, and blueprints is to take on contracts. These jobs will see you hunting down bounties, assaulting towns, or seeking out long lost treasure. The contracts you have access to are determined by your ‘infamy’ and completing contracts will also help your raise your infamy level. While you can buy gear and ships with the booty you pick up, Skull and Bones lets you craft equipment to fit out your schooner.
As you roam the seven seas of Skull and Bones, you’ll discover blueprints. These may be rewards for completing contracts or hidden away at the bottom of treasure chests. They will be essential for the game’s crafting. With blueprints and resources you find in the world, either from scavenging shipwrecks, harvesting natural resources, or hunting animals in the sea, you can build entirely new ships, create new weapons and armor, and upgrade all of the fittings on your ship.
Some of the most powerful hulls and equipment will need to be crafted. So if you want to become the most fearsome pirate on the seven seas you’ll have to invest your time in crafting and blueprints.
Skull and Bones Multiplayer
Skull and Bones started life as a PvP game, but it’s since evolved into a survival game that can be played entirely solo. It’s quite a drastic change from the original vision for Ubisoft’s open world pirate game. However, Skull and Bones multiplayer still exists in a changed form.
While the whole game can be played alone, you can open it up to other players, both friends and foes. When taking on a contract mission and set out into the world to earn loot, you can invite another player into your party, joining up to take on the mission together. While it will make the game a little easier and you will need to split some of the earnings, because you’ll often find yourself taking on more enemies and earning more loot than your hold can, er, hold, sharing it with a friend doesn’t mean you’ll end up with less.
You can also open up your game to enemy players, turning the seven seas into a PvP arena. While you can’t be attacked in the safe waters around a pirate den, as soon as you slip out of its boundaries you can be targeted by other players. Of course, on the way out to a mission you may not attract much attention but when you’re on the way back to port, your hold full of booty, enemy players will see you as a high value target on the amp and may come to hunt you down.
In this way, PvP and co-op do still have a part in Skull and Bones but it is in a much reduced form.
Skull and Bones ship types
(Image credit: Ubisoft)
There will be multiple ship types in Skull and Bones, each with significant strengths and weaknesses. The three kinds Ubisoft confirmed in the Ubisoft Forward were Cargo Ships, Navigation Ships, and Firepower Ships. There may be more types we’ve yet to see, but as well as these categories, we know there are multiple hulls of each type, so there will be lots of opportunities to find the perfect ship for your playstyle.
Cargo Ships
Larger and slower than the cover ship types, cargo ships have large holds that let you carry much more loot than any other ship type. While they may not be as good in a fight as the firepower ships, nor as fast as the navigation ships, if you take a cargo ship into battle you won’t need to leave any loot behind.
Navigation Ships
While you won’t have much in the way of armor or hardpoints where you can install lines of cannons, the navigation ships are the fastest and most maneuverable type of vessel. Not only are they good for scouting ahead, in a battle a good captain will be able to weave between their enemies and stay ahead of their guns. Their other weakness is a small hold, so this ship type is best used when you have a friend to help pick up the loot after a battle.
Firepower Ships
If you want to bring the fight to a battle then this is going to be the ship type for you. It may not be fast as fast or as maneuverable as a navigation ship, it may not have the armor or the hold of a cargo ship, but the firepower ship can load up the most guns, and dominate the battlefield.
Skull and Bones: news
(Image credit: Ubisoft)
Skull & Bones is ‘not a narrative-driven game’
If you’re hoping for a great story in Skull & Bones, you may want to temper those expectations. Speaking in an interview with True Achievements, game director Ryan Barnard told us:
“Skull and Bones is not a narrative-driven game. We have narrative pieces — in the game, you’ll meet important NPCs called Kingpins which have their own stories that you’ll learn as you develop rapport with them by taking on contracts with them. There is an underlying story to the game with which we build the entire world lore, but that’s not the main focus. We want players to create their own stories and be able to choose the type of pirate they want to be.”
Instead, Barnard calls the progression system, Infamy, to be the driving force in this campaign. Given that this is a live-service experience, this isn’t that surprising that story isn’t the center of attention, though it may prove disappointing for those after a fresh single-player pirate adventure.
Skull and Bones isn’t the only game on the horizon.