Month: August 2024

Amazfit’s budget Garmin Fenix 8 rival just leaked –and it has a bigger AMOLED screen

The Amazfit T-Rex 3 appears to have leaked in a premature online listing –and looks like a promising Garmin alternative.

The Garmin Fenix 8 may have only just landed to take on the Apple Watch Ultra 2, but a new rival has already emerged from the sidelines – and the leaked Amazfit T-Rex 3 appears to have an even bigger AMOLED display.

As spotted by Notebookcheck, the wonderfully-named T-Rex 3 appears to have been prematurely listed at the Singapore online store Shopee. The Amazfit T-Rex 2 was already a budget rival to the best running watches and Garmin watches, but its successor appears to include a few handy upgrades.

One of these is a generous, 1.5-inch AMOLED display with a 480 x 480 resolution and 326 PPI (pixels per inch) density. That’s slightly larger than the Fenix 8’s 1.3-inch display, though the Garmin watch packs those pixels in a bit tighter for a sharper 453 PPI display.

Still, that new screen is supposedly twice as bright as previous T-Rex watches (offering 2,000 nits of brightness) and the leak suggests a larger 700mAh battery is on board to help it last for around 21 days without charging. That’s a little short of the claimed 29-day battery life of the Fenix 8 in smartwatch mode, but still more than decent.

One of the leaked T-Rex 3 images from Shopee (above) suggests that its 1.5-inch AMOLED screen will have a Night Display mode that illuminates your data in red, green or orange. (Image credit: Shopee)

It looks like the T-Rex 3 will have even more sports modes than the 150 offered by its predecessor, with 170 modes listed in the leaked specs. While it appears to lack the Amazfit T-Rex Ultra’s diving features, the new sports watch otherwise looks like a fully-features Forerunner or Fenix rival thanks to heart-rate tracking, GPS and Sp02 sensors (which measure your blood oxygen saturation)

Naturally, there’ll also likely be some AI assistance on board, with the listings suggesting that the T-Rex 3 will have the Zepp Flow AI voice assistant. And while we don’t yet know when the sports watch will launch, the leak suggests it’ll have have the tempting price tag of S$359 (which converts to around $275 / £210 / AU$405).  

A Garmin killer?

The Amazfit T-Rex 2 (above) was an attractively-priced Garmin rival, but had a few minor accuracy issues in our testing  (Image credit: Matt Evans)

While the Amazfit T-Rex 3’s leaked specs look promising on paper, we also hope it fixes a few other issues we found with its predecessor.

Our Amazfit T-Rex 2 review concluded that while that model is a “great outdoors watch”, a few “small accuracy issues and some less intuitive on-the-fly controls prevent it from being a budget Garmin-killer”.

More specifically, those accuracy issues were related to its GPS, which appeared to record shorter distances than rival adventure watches when we were out in the wilderness. 

We concluded that the watch was fine for “recording runs and rides”, but that more adventurous fitness fans might be better off with a Garmin Instinct 2 or Garmin Fenix 7.

While we like what we’ve seen from the Garmin Fenix 8 so far, that watch’s price does also start at $999 / £869 / AU$1,699. So if you’re looking for a more affordable adventure watch for tracking sports, and don’t mind a slightly less intuitive UI, it could be worth keeping an eye out for the T-Rex 3’s official launch.

You might also like…

At last! Garmin Fenix 8 revealed, with an Apple Watch Ultra-beating dive mode – alongside the Garmin Enduro 3I ran an entire marathon with a Garmin, an Apple Watch and Strava – here are all the differencesAmazfit’s new low-cost wearable packs in a big display and 26 days of battery life

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Outdoor Propane Pizza Oven

With 16″ rotating cordierite stone & mobile stand.

With 16″ rotating cordierite stone & mobile stand.

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Tempur-Pedic Pro Breeze 10-Month Review: How I Learned to Love Memory Foam

I have been testing mattresses for over six years, and have never been a fan of memory foam until I took the plunge and brought home the Tempur-Pedic Pro Breeze. Here’s my experience.

I have been testing mattresses for over six years, and have never been a fan of memory foam until I took the plunge and brought home the Tempur-Pedic Pro Breeze. Here’s my experience.

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Best Iron Supplements of 2024

It’s not always possible to get an adequate amount of iron from diet alone. A quality supplement can fill in the gaps.

It’s not always possible to get an adequate amount of iron from diet alone. A quality supplement can fill in the gaps.

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Star Wars Outlaws is a perfectly fine open-world game set in an incredible universe

Image: Ubisoft

What Ubisoft’s new game lacks in innovation, it makes up for in fan service. Star Wars Outlaws isn’t a game you play because you want to experience the most innovative open world. It’s not full of ideas that will shake up the genre, and its structure and gameplay can get pretty repetitive. In a lot of ways, it’s standard stuff. But for a certain kind of player, none of that will matter. Because what makes Outlaws notable is the Star Wars part — it’s an average open-world game but an incredible Star Wars simulator.
The game takes place between the events of The Empire Strikes Back and Return of the Jedi and puts players in the role of Kay Vess, a low-level criminal who gets in way over her head very quickly. She’s a wise-cracking Han Solo type with an adorable companion named Nix who is half puppy, half axolotl. The setup is a cliche crime caper: Kay joins a crew to pull off one huge score, with plans to retire safely on all the cash she’s about to steal. Things go sideways, and not only is Kay left penniless — she has also pissed off an incredibly rich and powerful member of the criminal underworld. Whoops!
From there, the story takes an interesting turn, and the rest of the game is spent preparing for another crack at the loot. That means Kay has to build up her underworld credentials by taking on jobs, find a crew that can help pull off the heist successfully, and generally improve her skills and gear for a better shot. It’s a fun premise that works well with the open-world structure, ensuring everything you do in the game is building toward a big payoff at the end.

Image: Ubisoft

Perhaps the most unique thing about the game is the way factions work. There are four criminal syndicates you’ll be dealing with, and your status with them will change over the course of the game depending on what you do. Taking on a mission to appease the Crimson Dawn might piss off their rivals, for instance, and dealing with them all can feel like spinning plates. Getting in the good graces of a gang opens up new mission paths and other opportunities, while angering them can make certain areas off limits and — if things get really bad — have them attack you on sight. It doesn’t fundamentally change the game, but the structure does force you to make some interesting and occasionally tough decisions about whose side you’re on.

Much like with the Star Wars Jedi series, if you’re simply looking to be taken to a galaxy far, far away, Outlaws is a great option. There’s nothing quite like racing across the deserts of Tatooine on a speeder bike or landing on a new planet and heading into the local cantina to ask around. All of the details — the visuals, the sound, the storylines — feel perfectly like, well, Star Wars. Like you’re in one of the movies, able to walk around and soak in the details.
I always love market scenes in fantasy and sci-fi; they’re a great way to quickly get a sense of the culture of a place at a glance. And I spent far too much time in Outlaws wandering around snapping photos of street food vendors and watching patrons in cantinas. It’s not only a way to feel immersed in Star Wars in a way that’s impossible in other mediums, but it often pays to linger; multiple times, I leaned against a wall on a crowded street, only to overhear details for an interesting side quest.
Part of what makes this work is how dense Outlaws is. As opposed to, say, Starfield or No Man’s Sky, sci-fi games that offer giant — but mostly empty — planets to explore, Outlaws is more practical in scale. There are a handful of worlds, and while each has some open expanses to drive through, most of your time is spent in cities, settlements, bases, and other detailed and busy spaces. This doesn’t make Outlaws feel small, but rather more human in scope. You don’t need to spend hours scouring through nothingness to feel like you’ve seen what the game has to offer.

Image: Ubisoft

The problem is that what you’re doing at any given moment is largely identical to every other open-world game of the last few years. The missions revolve around either sneaking into an enemy base to steal something or going somewhere to collect an item and return it. There’s lots of crawling through vents, disabling cameras and alarms, and shootouts with very dumb stormtroopers and criminal thugs. Sometimes, you have a choice for how you approach a mission — you might sneak in the back door, versus going in guns blazing — but mostly, the moment-to-moment action follows a familiar pattern.
As opposed to a game like Tears of the Kingdom, where you have the tools to approach missions in inventive ways, in Outlaws, you’re largely following one of a handful of predetermined paths. Worse still, the game often forces you into specific modes, most notably some very tedious stealth sequences. It’s a structure seen across so many games in the genre, from Assassin’s Creed to Horizon to Ghost of Tsushima; I was having a lot of Starfield flashbacks during my playthrough.
How much you enjoy your time with Outlaws will depend on how much you want to live this fantasy. The underworld of Star Wars has always had some of the universe’s most interesting stories and characters, and here’s a chance to experience it all firsthand. That involves some plodding missions and conventional gameplay, which can be a tough sell if you’re burned out on open-world games already. But when you’re on edge infiltrating Jabba’s palace or enjoying the sights and sounds of the bustling Canto Bight, it’s easy to forget all of that for a few blissful moments.
Star Wars Outlaws launches August 30th on the PC, Xbox, and PS5.

Image: Ubisoft

What Ubisoft’s new game lacks in innovation, it makes up for in fan service.

Star Wars Outlaws isn’t a game you play because you want to experience the most innovative open world. It’s not full of ideas that will shake up the genre, and its structure and gameplay can get pretty repetitive. In a lot of ways, it’s standard stuff. But for a certain kind of player, none of that will matter. Because what makes Outlaws notable is the Star Wars part — it’s an average open-world game but an incredible Star Wars simulator.

The game takes place between the events of The Empire Strikes Back and Return of the Jedi and puts players in the role of Kay Vess, a low-level criminal who gets in way over her head very quickly. She’s a wise-cracking Han Solo type with an adorable companion named Nix who is half puppy, half axolotl. The setup is a cliche crime caper: Kay joins a crew to pull off one huge score, with plans to retire safely on all the cash she’s about to steal. Things go sideways, and not only is Kay left penniless — she has also pissed off an incredibly rich and powerful member of the criminal underworld. Whoops!

From there, the story takes an interesting turn, and the rest of the game is spent preparing for another crack at the loot. That means Kay has to build up her underworld credentials by taking on jobs, find a crew that can help pull off the heist successfully, and generally improve her skills and gear for a better shot. It’s a fun premise that works well with the open-world structure, ensuring everything you do in the game is building toward a big payoff at the end.

Image: Ubisoft

Perhaps the most unique thing about the game is the way factions work. There are four criminal syndicates you’ll be dealing with, and your status with them will change over the course of the game depending on what you do. Taking on a mission to appease the Crimson Dawn might piss off their rivals, for instance, and dealing with them all can feel like spinning plates. Getting in the good graces of a gang opens up new mission paths and other opportunities, while angering them can make certain areas off limits and — if things get really bad — have them attack you on sight. It doesn’t fundamentally change the game, but the structure does force you to make some interesting and occasionally tough decisions about whose side you’re on.

Much like with the Star Wars Jedi series, if you’re simply looking to be taken to a galaxy far, far away, Outlaws is a great option. There’s nothing quite like racing across the deserts of Tatooine on a speeder bike or landing on a new planet and heading into the local cantina to ask around. All of the details — the visuals, the sound, the storylines — feel perfectly like, well, Star Wars. Like you’re in one of the movies, able to walk around and soak in the details.

I always love market scenes in fantasy and sci-fi; they’re a great way to quickly get a sense of the culture of a place at a glance. And I spent far too much time in Outlaws wandering around snapping photos of street food vendors and watching patrons in cantinas. It’s not only a way to feel immersed in Star Wars in a way that’s impossible in other mediums, but it often pays to linger; multiple times, I leaned against a wall on a crowded street, only to overhear details for an interesting side quest.

Part of what makes this work is how dense Outlaws is. As opposed to, say, Starfield or No Man’s Sky, sci-fi games that offer giant — but mostly empty — planets to explore, Outlaws is more practical in scale. There are a handful of worlds, and while each has some open expanses to drive through, most of your time is spent in cities, settlements, bases, and other detailed and busy spaces. This doesn’t make Outlaws feel small, but rather more human in scope. You don’t need to spend hours scouring through nothingness to feel like you’ve seen what the game has to offer.

Image: Ubisoft

The problem is that what you’re doing at any given moment is largely identical to every other open-world game of the last few years. The missions revolve around either sneaking into an enemy base to steal something or going somewhere to collect an item and return it. There’s lots of crawling through vents, disabling cameras and alarms, and shootouts with very dumb stormtroopers and criminal thugs. Sometimes, you have a choice for how you approach a mission — you might sneak in the back door, versus going in guns blazing — but mostly, the moment-to-moment action follows a familiar pattern.

As opposed to a game like Tears of the Kingdom, where you have the tools to approach missions in inventive ways, in Outlaws, you’re largely following one of a handful of predetermined paths. Worse still, the game often forces you into specific modes, most notably some very tedious stealth sequences. It’s a structure seen across so many games in the genre, from Assassin’s Creed to Horizon to Ghost of Tsushima; I was having a lot of Starfield flashbacks during my playthrough.

How much you enjoy your time with Outlaws will depend on how much you want to live this fantasy. The underworld of Star Wars has always had some of the universe’s most interesting stories and characters, and here’s a chance to experience it all firsthand. That involves some plodding missions and conventional gameplay, which can be a tough sell if you’re burned out on open-world games already. But when you’re on edge infiltrating Jabba’s palace or enjoying the sights and sounds of the bustling Canto Bight, it’s easy to forget all of that for a few blissful moments.

Star Wars Outlaws launches August 30th on the PC, Xbox, and PS5.

Read More 

Don’t Put These Expenses on Your Credit Card — Here’s Why

You’ll end up paying more than you could earn in rewards if you pull out the plastic for these expenses.

You’ll end up paying more than you could earn in rewards if you pull out the plastic for these expenses.

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Trying to outrun Ukrainian drones? Kursk traffic cams still issue speeding tickets.

Drones are everywhere. Traffic cameras don’t care.

Enlarge / Ukrainian FPV drone hunting Russian army assets along a road.

Imagine receiving a traffic ticket in the mail because you were speeding down a Russian road in Kursk with a Ukrainian attack drone on your tail. That’s the reality facing some Russians living near the front lines after Ukraine’s surprise seizure of Russian territory in Kursk Oblast. And they’re complaining about it on Telegram.

Rob Lee, a well-known analyst of the Ukraine/Russia war, comments on X that “traffic cameras are still operating in Kursk, and people are receiving speeding fines when trying to outrun FPVs [first-person-view attack drones]. Some have resorted to covering their license plates but the traffic police force them to remove them.”

The Russian outlet Mash offers more details from a local perspective:

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TikTok must face a lawsuit for recommending the viral ‘blackout challenge’

Illustration by Nick Barclay / The Verge

TikTok must face a lawsuit over the viral “blackout challenge” that several parents blame for their children’s deaths, a Pennsylvania-based appeals court ruled on Tuesday. The ruling illuminates how courts are thinking about platform accountability in the wake of a major Supreme Court ruling this year and could highlight the potential limits of a key tech immunity shield.
TikTok’s algorithmic recommendations on the For You Page (FYP) constitute the platform’s own speech, according to the Third Circuit court of appeals. That means it’s something TikTok can be held accountable for in court. Tech platforms are typically protected by a legal shield known as Section 230, which prevents them from being sued over their users’ posts, and a lower court had initially dismissed the suit on those grounds.
But the appeals court said the speech at issue is TikTok’s own, and sent the case back to the lower court to reconsider. It will be up to that court to determine if TikTok can be held responsible in this particular case, where it faces charges including strict products liability and negligence.
The ruling is particularly significant because it shows one area where courts may find the limits of Section 230 immunity. In July, the Supreme Court issued a ruling in a case known as Moody v. NetChoice, over Texas and Florida’s social media laws. In their decision, the justices provided a guide to how lower courts could determine what kinds of actions by social media platforms could be considered First Amendment-protected speech. The justices included content moderation and curation in that bucket.
The ruling is particularly significant because it shows one area where courts may find the limits of Section 230 immunity
But SCOTUS did not weigh in on “algorithms [that] respond solely to how users act online,” and since the Third Circuit believes TikTok’s algorithm falls into this category in this case, the judges said that its content recommendations to specific users qualifies as TikTok’s “own first-party speech.” Section 230 only protects online platforms from being held liable for how they deal with third-party speech, like for hosting their users’ posts (or choosing to remove them).
The Third Circuit’s opinion draws on Moody in its explanation of why TikTok should have to face a lawsuit from the mother of ten-year-old Nylah Anderson, who “unintentionally hanged herself” after watching videos of the so-called blackout challenge on her algorithmically-curated FYP. The “challenge,” according to the suit, encouraged viewers to “choke themselves until passing out.”
“Given the Supreme Court’s observations that platforms engage in protected first-party speech under the First Amendment when they curate compilations of others’ content via their expressive algorithms, it follows that doing so amounts to first-party speech under [Section] 230, too,” Third Circuit Judge Patty Schwartz wrote in the opinion of the court. TikTok did not immediately respond to a request for comment.
Had Anderson searched for the blackout challenge on TikTok, Schwartz wrote in the court’s opinion, “then TikTok may be viewed more like a repository of third-party content than an affirmative promoter of such content.” The judges said they reached their conclusion “specifically because TikTok’s promotion of a Blackout Challenge video on Nylah’s FYP was not contingent upon any specific user input.”
The judges said that the algorithm that determines what shows up on a user’s FYP decides what third-party speech to include or not in its compilation, and then organizes the videos it chooses to show. “Accordingly, TikTok’s algorithm, which recommended the Blackout Challenge to Nylah on her FYP, was TikTok’s own ‘expressive activity,’ … and thus its first-party speech,” the opinion says.

Illustration by Nick Barclay / The Verge

TikTok must face a lawsuit over the viral “blackout challenge” that several parents blame for their children’s deaths, a Pennsylvania-based appeals court ruled on Tuesday. The ruling illuminates how courts are thinking about platform accountability in the wake of a major Supreme Court ruling this year and could highlight the potential limits of a key tech immunity shield.

TikTok’s algorithmic recommendations on the For You Page (FYP) constitute the platform’s own speech, according to the Third Circuit court of appeals. That means it’s something TikTok can be held accountable for in court. Tech platforms are typically protected by a legal shield known as Section 230, which prevents them from being sued over their users’ posts, and a lower court had initially dismissed the suit on those grounds.

But the appeals court said the speech at issue is TikTok’s own, and sent the case back to the lower court to reconsider. It will be up to that court to determine if TikTok can be held responsible in this particular case, where it faces charges including strict products liability and negligence.

The ruling is particularly significant because it shows one area where courts may find the limits of Section 230 immunity. In July, the Supreme Court issued a ruling in a case known as Moody v. NetChoice, over Texas and Florida’s social media laws. In their decision, the justices provided a guide to how lower courts could determine what kinds of actions by social media platforms could be considered First Amendment-protected speech. The justices included content moderation and curation in that bucket.

The ruling is particularly significant because it shows one area where courts may find the limits of Section 230 immunity

But SCOTUS did not weigh in on “algorithms [that] respond solely to how users act online,” and since the Third Circuit believes TikTok’s algorithm falls into this category in this case, the judges said that its content recommendations to specific users qualifies as TikTok’s “own first-party speech.” Section 230 only protects online platforms from being held liable for how they deal with third-party speech, like for hosting their users’ posts (or choosing to remove them).

The Third Circuit’s opinion draws on Moody in its explanation of why TikTok should have to face a lawsuit from the mother of ten-year-old Nylah Anderson, who “unintentionally hanged herself” after watching videos of the so-called blackout challenge on her algorithmically-curated FYP. The “challenge,” according to the suit, encouraged viewers to “choke themselves until passing out.”

“Given the Supreme Court’s observations that platforms engage in protected first-party speech under the First Amendment when they curate compilations of others’ content via their expressive algorithms, it follows that doing so amounts to first-party speech under [Section] 230, too,” Third Circuit Judge Patty Schwartz wrote in the opinion of the court. TikTok did not immediately respond to a request for comment.

Had Anderson searched for the blackout challenge on TikTok, Schwartz wrote in the court’s opinion, “then TikTok may be viewed more like a repository of third-party content than an affirmative promoter of such content.” The judges said they reached their conclusion “specifically because TikTok’s promotion of a Blackout Challenge video on Nylah’s FYP was not contingent upon any specific user input.”

The judges said that the algorithm that determines what shows up on a user’s FYP decides what third-party speech to include or not in its compilation, and then organizes the videos it chooses to show. “Accordingly, TikTok’s algorithm, which recommended the Blackout Challenge to Nylah on her FYP, was TikTok’s own ‘expressive activity,’ … and thus its first-party speech,” the opinion says.

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iOS 18.1 Beta Now Offers Notification Summaries for All Apps

With the third beta of iOS 18.1, Apple has introduced new Apple Intelligence features for notifications. The notification summarization option that was previously available for the Mail and Messages apps now works with all of your apps.

After updating to the latest beta, there is an Apple Intelligence setup flow that walks through some of the new features and includes settings for the Summarize Notification Previews section.

During setup, you can opt to summarize all of your notification previews or choose which apps should use the summarization feature. After setup, these preferences can be tweaked in the Summarize Previews of the Settings app under the Notifications heading.

Notification summarization allows Apple Intelligence to glean key details from groups of notifications from an app, making them more succinct so you can see what’s important at a glance. From the Settings app:
Summarize content in direct messages and groups of notifications making them more succinct and easier to read. Summary accuracy may vary based on content.
There are individual toggles to enable or disable summarization on a per-app basis, and it can also be entirely disabled for those who do not want to use the feature.

You will see notification summaries on the Lock Screen, and it is a feature that pairs well with the new Reduce Interruptions Focus Mode.

As with other Apple Intelligence features, notification summarization requires a device that can run Apple Intelligence, aka the iPhone 15 Pro models or an iPad or Mac with an M-series chip. The functionality is limited to developers who have installed the third beta of iOS 18.1 at the current time, but Apple Intelligence will see a public release later this year.

Today’s beta also adds the Clean Up object removal tool to the Photos app.This article, “iOS 18.1 Beta Now Offers Notification Summaries for All Apps” first appeared on MacRumors.comDiscuss this article in our forums

With the third beta of iOS 18.1, Apple has introduced new Apple Intelligence features for notifications. The notification summarization option that was previously available for the Mail and Messages apps now works with all of your apps.

After updating to the latest beta, there is an Apple Intelligence setup flow that walks through some of the new features and includes settings for the Summarize Notification Previews section.

During setup, you can opt to summarize all of your notification previews or choose which apps should use the summarization feature. After setup, these preferences can be tweaked in the Summarize Previews of the Settings app under the Notifications heading.

Notification summarization allows Apple Intelligence to glean key details from groups of notifications from an app, making them more succinct so you can see what’s important at a glance. From the Settings app:

Summarize content in direct messages and groups of notifications making them more succinct and easier to read. Summary accuracy may vary based on content.

There are individual toggles to enable or disable summarization on a per-app basis, and it can also be entirely disabled for those who do not want to use the feature.

You will see notification summaries on the Lock Screen, and it is a feature that pairs well with the new Reduce Interruptions Focus Mode.

As with other Apple Intelligence features, notification summarization requires a device that can run Apple Intelligence, aka the iPhone 15 Pro models or an iPad or Mac with an M-series chip. The functionality is limited to developers who have installed the third beta of iOS 18.1 at the current time, but Apple Intelligence will see a public release later this year.

Today’s beta also adds the Clean Up object removal tool to the Photos app.
This article, “iOS 18.1 Beta Now Offers Notification Summaries for All Apps” first appeared on MacRumors.com

Discuss this article in our forums

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SpaceX is beefing up its Starship launch pad to catch a 20-story-tall rocket

It’s not clear how long upgrades will take or when the FAA will approve a booster catch.

Pretty much every day for the last couple of weeks, workers wielding welding guns and torches have climbed onto SpaceX’s Starship launch pad in South Texas to make last-minute upgrades ahead of the next test flight of the world’s largest rocket.

Livestreams of the launch site provided by LabPadre and NASASpaceflight.com have shown sparks raining down two mechanical arms extending from the side of the Starship launch tower at SpaceX’s Starbase launch site on the Gulf Coast east of Brownsville, Texas. We are publishing several views here of the welding activity with the permission of LabPadre, which runs a YouTube page with multiple live views of Starbase.

If SpaceX has its way on the next flight of Starship, these arms will close together to capture the first-stage booster, called Super Heavy, as it descends back to Earth and slows to a hover over the launch pad.

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