Month: August 2024

FBI says it’s sure Iran was to blame for Trump campaign hack

Iran behind attempts to influence a ‘particularly consequential’ US election, as intelligence community confirms ‘thefts and disclosures’.

The top US intelligence services believe they know who was behind the recent attack on the Trump 2024 US presidential election campaign which compromised communications.

A joint statement by the FBI, Office of the Director of National Intelligence (ODNI), and the Cybersecurity and Infrastructure Security Agency (CISA) stated the latest attack has been attributed to Iranian-backed threat actors looking to ‘undermine confidence in our democratic institutions’.

“Iran has furthermore demonstrated a longstanding interest in exploiting societal tensions through various means, including through the use of cyber operations to attempt to gain access to sensitive information related to U.S. elections,” the statement added.

Chaos and disorder

This specific incident consisted primarily of a phishing attack, followed by attempts to break into the accounts of a ‘high ranking official’ on the US presidential campaign trail.

The Trump campaign claimed the attack only exposed information that was already in the public domain, but several news outlets have claimed a confidential vetting document relating to VP pick JD Vance was leaked to them.

The Trump campaign was not the only target, with the Harris campaign reporting it had also been the victim of an attempted spear-phishing attack, which was unsuccessful. The IC have said they are confident that Iranians have used ‘social engineering’ and other efforts to seek access to individuals from both presidential campaigns.

This isn’t particularly new information, and the Intelligence Community (IC) in the US has confirmed both Iran and Russia have deployed these tactics in previous US election cycles and in elections across the globe.

The IC said it has observed particularly aggressive Iranian cyberactivity in what it identified as a ‘particularly consequential’ election in terms of potential national security impact. The IC also recently concluded the aims of the Iranian backed cyberattacks were to disrupt political process and further distrust within the US public sphere – targeting both high level politicians and ordinary voters,

The FBI has said it will “continue to investigate and gather information in order to pursue and disrupt the threat actors responsible”, and recommends avoiding clicking on links or opening attachments from suspicious emails, and turning on multi-factor authentication.

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NVIDIA’s ACE virtual human tech is making its way into an actual game

A game developer called Amazing Seasun Games is demonstrating NVIDIA’s Avatar Cloud Engine (ACE) technology through its upcoming multiplayer mecha game Mecha BREAK at Gamescom this year. NVIDIA unveiled ACE at Computer 2023, presenting it as a “custom AI model foundry service” that developers can use to make their games more interactive. Specifically, it will allow players to interact with NPCs without the constraints of pre-programmed conversations and will be able to give them appropriate responses. 
When NVIDIA launched the technology, it showed a player talking to an NPC called Jin at a ramen shop. The player asked how the character was, and Jin was able to respond naturally to tell them about his worries about his city’s rising crime rates. NVIDIA said the developer will use its technology to bring Mecha BREAK’s “characters to life and provide a more dynamic and immersive gameplay experience on GeForce RTX AI PCs.”
The chipmaker also said that more developers are incorporating ACE into their creations. Perfect World Games, a Chinese developer, is using the technology to power its demo for Legends. In that game, or at least the demo of it, a character is able to identify people and objects in the real world through the computer’s camera, thanks to ChatGPT-4o. 
In addition to the ACE demo in Mecha BREAK, NVIDIA has also announced that PC Game Pass access on GeForce NOW will become seamless starting on August 22. Players will only have to link their Xbox profile once to be able to easily stream Game Pass titles in the future. This article originally appeared on Engadget at https://www.engadget.com/gaming/nvidias-ace-virtual-human-tech-is-making-its-way-into-an-actual-game-130055827.html?src=rss

A game developer called Amazing Seasun Games is demonstrating NVIDIA’s Avatar Cloud Engine (ACE) technology through its upcoming multiplayer mecha game Mecha BREAK at Gamescom this year. NVIDIA unveiled ACE at Computer 2023, presenting it as a “custom AI model foundry service” that developers can use to make their games more interactive. Specifically, it will allow players to interact with NPCs without the constraints of pre-programmed conversations and will be able to give them appropriate responses. 

When NVIDIA launched the technology, it showed a player talking to an NPC called Jin at a ramen shop. The player asked how the character was, and Jin was able to respond naturally to tell them about his worries about his city’s rising crime rates. NVIDIA said the developer will use its technology to bring Mecha BREAK’s “characters to life and provide a more dynamic and immersive gameplay experience on GeForce RTX AI PCs.”

The chipmaker also said that more developers are incorporating ACE into their creations. Perfect World Games, a Chinese developer, is using the technology to power its demo for Legends. In that game, or at least the demo of it, a character is able to identify people and objects in the real world through the computer’s camera, thanks to ChatGPT-4o

In addition to the ACE demo in Mecha BREAK, NVIDIA has also announced that PC Game Pass access on GeForce NOW will become seamless starting on August 22. Players will only have to link their Xbox profile once to be able to easily stream Game Pass titles in the future. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nvidias-ace-virtual-human-tech-is-making-its-way-into-an-actual-game-130055827.html?src=rss

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Nvidia Reveals G-Sync Hardware Partner, Half-Life 2 RTX Update and More

At Gamescom, the gaming hardware giant updates us on some long-term projects, like AI-driven characters and the big RTX mod for Half-Life 2.

At Gamescom, the gaming hardware giant updates us on some long-term projects, like AI-driven characters and the big RTX mod for Half-Life 2.

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This Device Sprays Scents From Movies, TV Shows and Video Games

MovieScent uses AI to add dimension to home entertainment.

MovieScent uses AI to add dimension to home entertainment.

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This 1mm ‘fan on a chip’ could put active cooling inside ultra-thin gadgets

What if you could take the benefits of solid-state speaker drivers — specifically, their extreme thinness and lack of moving parts — and bring them to cooling fans? That’s what xMEMS aims to do with its new XMC-2400 µCooling (microcooling) chip. It’s a 1mm-tall solid-state fan on a chip that can actively cool extremely thin devices like smartphones and tablets. Based on the same MEMS (Micro-electromechanical systems) technology as the company’s upcoming ultrasonic driver inside headphones, the micro-cooling chip could lead to slim devices that are less prone to overheating and capable of better sustained performance.
Consider this real-world example: If my fan-less M2 MacBook Air had xMEMS’ XMC-2400 chips installed, it wouldn’t have died on me while I was working in the sun at Apple’s WWDC last year. It’s not hard to imagine other potential solutions: Headphones that can cool down your ears; gaming controllers that can keep your paws from getting sweaty; tablets that can eke out even more speed from their hardware.
xMEMS
In earbuds like Creative’s Aurvana Ace, xMEMS’ solid-state drivers excelled at reproducing mid- and high-range, but they were paired together with a traditional bass driver to handle low-end frequencies. xMEMS’ next-generation solid-state driver, dubbed Cypress, holds its own across all frequencies—-and it’s that same air-pushing power that the new micro-cooling chip relies on.
According to Mike Housholder, xMEMS VP Marketing and Business Development, the XMC-2400 µCooling chip uses ultrasonic modulation to create pressure pulses for air movement. It weighs less than 150 milligrams and can move “up to 39 cubic centimeters of air per second with 1,000 Pascals of back pressure,” xMEMS says. Since it’s a solid-state device, there aren’t any moving parts like rotors or fins to fail, and its thin design means it can be placed directly atop heat-generating components like APUs and GPUs. It’s also resistant to dust and water damage with an IP58 rating.
xMEMS isn’t the only company pursuing ultra-thin, solid-state cooling. Frore’s AirJet Mini and Mini Slim can both generate 1,750 Pascals of back pressure, but they’re also larger and thicker than the XMC-2400, measuring 2.8mm and 2.5mm thick, respectively. Frore showed off its technology by hacking it into a MacBook Air, and according to The Verge, it pushed out heat and led to improved sustained performance.
xMEMS
As Housholder puts it, xMEMS’ technology is more flexible since its far thinner, and manufacturers can also choose from side- and top-venting options. He expects the XMC-2400 to cost under $10 per chip, and that “four to five” existing partners will get their hands on it by the end of the year. Other manufacturers can snag it in the first quarter of 2025. xMEMS’ fabrication partners, TSMC and Bosch, can easily switch from building its speakers today to constructing micro-cooling chips tomorrow, Housholder says. There’s no need to change equipment or production lines. 
As devices like the iPad Pro juggle extreme thinness with powerful performance, the need for some sort of ultra-thin active cooling solution is clear. We can’t escape physics, after all—that’s something I learned when my MacBook Air died on Apple’s own campus. While we still need to see the xMEMS micro-cooling chip in action to form any sort of judgment, theoretically, it could end up being indispensable in the future.This article originally appeared on Engadget at https://www.engadget.com/mobile/this-1mm-fan-on-a-chip-could-put-active-cooling-inside-ultra-thin-gadgets-130014002.html?src=rss

What if you could take the benefits of solid-state speaker drivers — specifically, their extreme thinness and lack of moving parts — and bring them to cooling fans? That’s what xMEMS aims to do with its new XMC-2400 µCooling (microcooling) chip. It’s a 1mm-tall solid-state fan on a chip that can actively cool extremely thin devices like smartphones and tablets. Based on the same MEMS (Micro-electromechanical systems) technology as the company’s upcoming ultrasonic driver inside headphones, the micro-cooling chip could lead to slim devices that are less prone to overheating and capable of better sustained performance.

Consider this real-world example: If my fan-less M2 MacBook Air had xMEMS’ XMC-2400 chips installed, it wouldn’t have died on me while I was working in the sun at Apple’s WWDC last year. It’s not hard to imagine other potential solutions: Headphones that can cool down your ears; gaming controllers that can keep your paws from getting sweaty; tablets that can eke out even more speed from their hardware.

xMEMS

In earbuds like Creative’s Aurvana Ace, xMEMS’ solid-state drivers excelled at reproducing mid- and high-range, but they were paired together with a traditional bass driver to handle low-end frequencies. xMEMS’ next-generation solid-state driver, dubbed Cypress, holds its own across all frequencies—-and it’s that same air-pushing power that the new micro-cooling chip relies on.

According to Mike Housholder, xMEMS VP Marketing and Business Development, the XMC-2400 µCooling chip uses ultrasonic modulation to create pressure pulses for air movement. It weighs less than 150 milligrams and can move “up to 39 cubic centimeters of air per second with 1,000 Pascals of back pressure,” xMEMS says. Since it’s a solid-state device, there aren’t any moving parts like rotors or fins to fail, and its thin design means it can be placed directly atop heat-generating components like APUs and GPUs. It’s also resistant to dust and water damage with an IP58 rating.

xMEMS isn’t the only company pursuing ultra-thin, solid-state cooling. Frore’s AirJet Mini and Mini Slim can both generate 1,750 Pascals of back pressure, but they’re also larger and thicker than the XMC-2400, measuring 2.8mm and 2.5mm thick, respectively. Frore showed off its technology by hacking it into a MacBook Air, and according to The Verge, it pushed out heat and led to improved sustained performance.

xMEMS

As Housholder puts it, xMEMS’ technology is more flexible since its far thinner, and manufacturers can also choose from side- and top-venting options. He expects the XMC-2400 to cost under $10 per chip, and that “four to five” existing partners will get their hands on it by the end of the year. Other manufacturers can snag it in the first quarter of 2025. xMEMS’ fabrication partners, TSMC and Bosch, can easily switch from building its speakers today to constructing micro-cooling chips tomorrow, Housholder says. There’s no need to change equipment or production lines. 

As devices like the iPad Pro juggle extreme thinness with powerful performance, the need for some sort of ultra-thin active cooling solution is clear. We can’t escape physics, after all—that’s something I learned when my MacBook Air died on Apple’s own campus. While we still need to see the xMEMS micro-cooling chip in action to form any sort of judgment, theoretically, it could end up being indispensable in the future.

This article originally appeared on Engadget at https://www.engadget.com/mobile/this-1mm-fan-on-a-chip-could-put-active-cooling-inside-ultra-thin-gadgets-130014002.html?src=rss

Read More 

OnePlus Buds Pro 3 wireless earbuds are official, promising big sound and noise cancellation upgrades

Pretend to be surprised as OnePlus unveils all the OneBuds Pro 3 details that leaked weeks ago

After weeks and weeks of ever more detailed leaks, I wrote last week that if OnePlus’s Buds Pro 3 weren’t about to launch I’d eat my earbuds. But my earbuds are no longer on the menu, because the Buds Pro 3 have actually, finally launched – and I’ve written about them leaking so many times that I just typed that as “they’ve finally leaked”. 

But no: the OnePlus Buds Pro 3 are official as of now. And that means it’s time for us all to put on our surprised faces as we pretend not to know pretty much every detail of OnePlus’s new buds. As we’ll discover, the leaks have been very accurate.

OnePlus Buds Pro 3: key features

The big news here is improved audio, which is delivered by dual 11mm and 6mm drivers and, in a first for OnePlus, two digital to analog converters (DACs) per earbud: one for each tweeter and one for each woofer. So far so leaked, but OnePlus goes into more detail. The woofer now features two magnets to deliver more power and has a new ceramic-metal composite diaphragm; the tweeter gets an improved diaphragm too and a “small but mighty” 35-micrometer flat voice coil to deliver better high-frequency performance.

(Image credit: OnePlus)

The predicted Dynaudio equalizer presets are now official, promising “incredible sound”, and the predicted improvements to the ANC system are official too: OnePlus says that with up to 50dB of active noise cancellation, the new Buds Pro 3 deliver the firm’s best-ever noise cancellation. There’s Apple-style environmental awareness that can adjust the ANC settings as you move in or out of a noisy environment, and OnePlus says that that smart ANC also delivers battery life benefits. The company claims up to 43 hours of play time via the charging case, although it hasn’t stated the battery life with ANC on.

The charging case has been redesigned and there’s a new two-tone finish on the buds themselves. They have the same touch controls as on the OnePlus Buds 3, so you can slide to adjust the volume, pinch to control your music and pinch and hold to switch between noise cancelling and transparency. 

Bluetooth is 5.4 with Fast Pair, and the buds also support Google Spatial Audio. 

There are two colors here with the obligatory fancy names: Midnight Opus and Lunar Radiance, aka beige and black. Both versions are available immediately for £199 (about $250 / AU$380). That’s going to put them right against some fairly premium options among the best wireless earbuds – we’ll let you know if they can stand up to the competition once we’ve tested them.

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Qualcomm’s New Processor Could Bring AI Features to Less Expensive Phones

The Snapdragon 7S Gen 3 processor is expected to arrive in phones as early as September.

The Snapdragon 7S Gen 3 processor is expected to arrive in phones as early as September.

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Nvidia is linking Xbox accounts to GeForce Now so you can automatically sign in to games

Image: Nvidia

Nvidia will soon let you link an Xbox account to its GeForce Now streaming service to enable automatic sign-in for supported games. Starting on August 22nd, the new account linking feature will mean you only need to sign-in and link an Xbox profile once so that it’s stored for all future GeForce Now sessions.
“This new feature joins Xbox game library sync on GeForce Now, which allows members to sync their supported Xbox Game Pass and Microsoft Store games to their cloud streaming library,” explains Nvidia.
Nvidia first started rolling out access to PC Game Pass and Microsoft Store titles on GeForce Now last year, before adding account syncing to bring games from Microsoft’s store to the GeForce Now library. Those features provided access, but without automatic sign-in, you had to manually authenticate each time you used the GeForce Now service. Now, it’s simply set it and forget it.
Nvidia’s improvements for Xbox games on GeForce Now come just weeks after Microsoft integrated GeForce Now into its Xbox game pages on the web. The integration allows you to pick between either Xbox Cloud Gaming or Nvidia’s GeForce Now service when you view a game listing on the web.
All of this close collaboration has been possible thanks to a 10-year deal between Nvidia and Microsoft to allow Nvidia to license Xbox PC games for GeForce Now, including Activision Blizzard titles.

Image: Nvidia

Nvidia will soon let you link an Xbox account to its GeForce Now streaming service to enable automatic sign-in for supported games. Starting on August 22nd, the new account linking feature will mean you only need to sign-in and link an Xbox profile once so that it’s stored for all future GeForce Now sessions.

“This new feature joins Xbox game library sync on GeForce Now, which allows members to sync their supported Xbox Game Pass and Microsoft Store games to their cloud streaming library,” explains Nvidia.

Nvidia first started rolling out access to PC Game Pass and Microsoft Store titles on GeForce Now last year, before adding account syncing to bring games from Microsoft’s store to the GeForce Now library. Those features provided access, but without automatic sign-in, you had to manually authenticate each time you used the GeForce Now service. Now, it’s simply set it and forget it.

Nvidia’s improvements for Xbox games on GeForce Now come just weeks after Microsoft integrated GeForce Now into its Xbox game pages on the web. The integration allows you to pick between either Xbox Cloud Gaming or Nvidia’s GeForce Now service when you view a game listing on the web.

All of this close collaboration has been possible thanks to a 10-year deal between Nvidia and Microsoft to allow Nvidia to license Xbox PC games for GeForce Now, including Activision Blizzard titles.

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Nvidia’s new G-Sync monitors no longer need a dedicated hardware module

Image: Nvidia

Nvidia is bringing its full set of G-Sync features to monitors that won’t need a proprietary G-Sync module. Nvidia is partnering with MediaTek to integrate all of its current and future G-Sync features into MediaTek scalers, eliminating the need for a dedicated G-Sync module.
“We are working with MediaTek to bring G-Sync to their market leading monitor scalers,” says Nvidia. “We will bring all the G-Sync technologies, including our most recent – Pulsar – to many more gamers and we’ll continue to create more G-Sync technologies with the MediaTek scaler solutions​.”

Image: Nvidia
Your next G-Sync monitor won’t need a dedicated module.

G-Sync originally required a dedicated module in 2013 to allow it to synchronize display refresh rates to a GPU, eliminate screen tearing, and reduce display stutter and input lag. In 2019, Nvidia introduced G-Sync Compatible, a way to support variable refresh rate monitors with FreeSync technology instead of requiring a G-Sync module.
While many monitors now ship with G-Sync Compatible support, most don’t include all of Nvidia’s G-Sync features like low latency HDR, its Reflex Analyzer for measuring system latency, or ultra-low motion blur support. Nvidia’s work with MediaTek will open up this full suite of G-Sync tech to a lot more monitors in the future.
The first three monitors to include full G-Sync support using MediaTek scalers are AOC’s Agon Pro AG276QSG2, Acer’s Predator XB273U F5, and Asus’ ROG Swift 360Hz PG27AQNR. All three of these monitors have 360Hz refresh rates, 1440p resolution, and HDR support. They also include G-Sync Pulsar support, Nvidia’s latest technology to reduce motion blur and ghosting.

Image: Nvidia
The first three monitors with full G-Sync support and no module.

Nvidia’s confirmation of a MediaTek partnership comes after months of rumors that the pair are also working on an Arm-based chip for AI PCs. This work may even extend to a dedicated chip for handheld gaming PCs. Nvidia currently supplies its Tegra X1 GPU for the existing Nintendo Switch, and it’s also rumored to be shipping a more powerful custom chip for the upcoming Switch 2.
Nvidia hasn’t commented on the MediaTek AI PC rumors, but previous reports have suggested Nvidia plans to launch Arm PC chips as soon as 2025. Dell CEO Michael Dell also dropped a pretty big hint that Nvidia could be about to enter the AI PC market next year during a Bloomberg interview in May.

Image: Nvidia

Nvidia is bringing its full set of G-Sync features to monitors that won’t need a proprietary G-Sync module. Nvidia is partnering with MediaTek to integrate all of its current and future G-Sync features into MediaTek scalers, eliminating the need for a dedicated G-Sync module.

“We are working with MediaTek to bring G-Sync to their market leading monitor scalers,” says Nvidia. “We will bring all the G-Sync technologies, including our most recent – Pulsar – to many more gamers and we’ll continue to create more G-Sync technologies with the MediaTek scaler solutions​.”

Image: Nvidia
Your next G-Sync monitor won’t need a dedicated module.

G-Sync originally required a dedicated module in 2013 to allow it to synchronize display refresh rates to a GPU, eliminate screen tearing, and reduce display stutter and input lag. In 2019, Nvidia introduced G-Sync Compatible, a way to support variable refresh rate monitors with FreeSync technology instead of requiring a G-Sync module.

While many monitors now ship with G-Sync Compatible support, most don’t include all of Nvidia’s G-Sync features like low latency HDR, its Reflex Analyzer for measuring system latency, or ultra-low motion blur support. Nvidia’s work with MediaTek will open up this full suite of G-Sync tech to a lot more monitors in the future.

The first three monitors to include full G-Sync support using MediaTek scalers are AOC’s Agon Pro AG276QSG2, Acer’s Predator XB273U F5, and Asus’ ROG Swift 360Hz PG27AQNR. All three of these monitors have 360Hz refresh rates, 1440p resolution, and HDR support. They also include G-Sync Pulsar support, Nvidia’s latest technology to reduce motion blur and ghosting.

Image: Nvidia
The first three monitors with full G-Sync support and no module.

Nvidia’s confirmation of a MediaTek partnership comes after months of rumors that the pair are also working on an Arm-based chip for AI PCs. This work may even extend to a dedicated chip for handheld gaming PCs. Nvidia currently supplies its Tegra X1 GPU for the existing Nintendo Switch, and it’s also rumored to be shipping a more powerful custom chip for the upcoming Switch 2.

Nvidia hasn’t commented on the MediaTek AI PC rumors, but previous reports have suggested Nvidia plans to launch Arm PC chips as soon as 2025. Dell CEO Michael Dell also dropped a pretty big hint that Nvidia could be about to enter the AI PC market next year during a Bloomberg interview in May.

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Atari’s new 7800 console remake can also play your old Atari 2600 cartridges

Image: Atari

Atari has a treat for those of you sitting on a cache of Atari 7800 game cartridges — a new compact recreation of the classic home console complete with backward compatibility. The company has teamed up with Plaion to announce the Atari 7800 Plus, which comes equipped with an HDMI port to connect to modern televisions, alongside support for both Atari 2600 and 7800 game cartridges — just like the original console.
The $129.99 Atari 7800 Plus is available to preorder now, with a global release expected in “winter 2024,” according to Atari’s press release. Like other mini-console recreations the company has released in recent years, the Atari 7800 Plus is visually identical to the original 1986 console (aside from being shrunken down). Players can also choose between running games in widescreen mode or 4:3 aspect ratio to preserve the feeling of playing on retro hardware.

Image: Atari
The Atari 7800 Plus comes bundled with the new CX78 Plus Wireless Gamepad (pictured).

There are two new wireless controllers launching alongside the Atari 7800 Plus. The CX78 Plus Wireless Gamepad — a recreation of the console’s original two-button controller — comes bundled with the Atari 7800 Plus but can also be purchased separately for $34.99. The gamepad also wirelessly connects to the Atari 2600 Plus recreation released last year and can be connected to a PC via a USB-C adapter. There’s also the $34.99 CX40 Plus Wireless Joystick, which is sold separately and carries the same support.

Image: Atari
Like the CX78 gamepad, the CX40 Plus Wireless Joystick can also be used on PC or the Atari 2600 Plus mini-console.

Atari touts that the Atari 7800 Plus has “near-perfect compatibility” with original and third-party Atari games. Only one game is being shipped with the console itself — a specially designed cartridge for the Crystal Castles sequel, Bentley Bear’s Crystal Quest — but 10 additional titles will be available to purchase separately for $29.99. You can preorder the 7800 Plus right here.

Image: Atari

Atari has a treat for those of you sitting on a cache of Atari 7800 game cartridges — a new compact recreation of the classic home console complete with backward compatibility. The company has teamed up with Plaion to announce the Atari 7800 Plus, which comes equipped with an HDMI port to connect to modern televisions, alongside support for both Atari 2600 and 7800 game cartridges — just like the original console.

The $129.99 Atari 7800 Plus is available to preorder now, with a global release expected in “winter 2024,” according to Atari’s press release. Like other mini-console recreations the company has released in recent years, the Atari 7800 Plus is visually identical to the original 1986 console (aside from being shrunken down). Players can also choose between running games in widescreen mode or 4:3 aspect ratio to preserve the feeling of playing on retro hardware.

Image: Atari
The Atari 7800 Plus comes bundled with the new CX78 Plus Wireless Gamepad (pictured).

There are two new wireless controllers launching alongside the Atari 7800 Plus. The CX78 Plus Wireless Gamepad — a recreation of the console’s original two-button controller — comes bundled with the Atari 7800 Plus but can also be purchased separately for $34.99. The gamepad also wirelessly connects to the Atari 2600 Plus recreation released last year and can be connected to a PC via a USB-C adapter. There’s also the $34.99 CX40 Plus Wireless Joystick, which is sold separately and carries the same support.

Image: Atari
Like the CX78 gamepad, the CX40 Plus Wireless Joystick can also be used on PC or the Atari 2600 Plus mini-console.

Atari touts that the Atari 7800 Plus has “near-perfect compatibility” with original and third-party Atari games. Only one game is being shipped with the console itself — a specially designed cartridge for the Crystal Castles sequel, Bentley Bear’s Crystal Quest — but 10 additional titles will be available to purchase separately for $29.99. You can preorder the 7800 Plus right here.

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