Month: August 2024

Animated video game anthology series Secret Level is coming to Prime Video

Secret Level is a gaming-inspired anthology series coming to Prime Video on December 15. The upcoming Amazon title is from the same team behind Netflix’s Love, Death and Robots. From the teaser released during Gamescom, this new project will be continuing the Blur Studio specialty for creating masterful animated works for an adult audience. The creative team was looking to inspire “nerd joy” with Love, Death and Robots and from the first glimpse, Secret Level seems like a natural progression of that goal.
Each of the 15 stories in the show are inspired by a different game. The official list of inspirations is: Armored Core, Concord, Crossfire, Dungeons & Dragons, Exodus, Honor of Kings, Mega Man, New World: Aeternum, PAC-MAN, various PlayStation Studios games, Sifu, Spelunky, The Outer Worlds, Unreal Tournament and Warhammer 40,000.
Games feel like a natural inspiration for this type of animation showcase. The cinematics in some contemporary AAA titles have all the polish and emotion of standalone films. Plus, game-inspired television series have been reaching new levels of success in recent years thanks to projects like Fallout, The Last of Us and Arcane.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/animated-video-game-anthology-series-secret-level-is-coming-to-prime-video-202027254.html?src=rss

Secret Level is a gaming-inspired anthology series coming to Prime Video on December 15. The upcoming Amazon title is from the same team behind Netflix’s Love, Death and Robots. From the teaser released during Gamescom, this new project will be continuing the Blur Studio specialty for creating masterful animated works for an adult audience. The creative team was looking to inspire “nerd joy” with Love, Death and Robots and from the first glimpse, Secret Level seems like a natural progression of that goal.

Each of the 15 stories in the show are inspired by a different game. The official list of inspirations is: Armored Core, Concord, Crossfire, Dungeons & Dragons, Exodus, Honor of Kings, Mega Man, New World: Aeternum, PAC-MAN, various PlayStation Studios games, Sifu, Spelunky, The Outer Worlds, Unreal Tournament and Warhammer 40,000.

Games feel like a natural inspiration for this type of animation showcase. The cinematics in some contemporary AAA titles have all the polish and emotion of standalone films. Plus, game-inspired television series have been reaching new levels of success in recent years thanks to projects like Fallout, The Last of Us and Arcane.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/animated-video-game-anthology-series-secret-level-is-coming-to-prime-video-202027254.html?src=rss

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Reanimal promises a ‘more terrifying journey’ than Little Nightmares

Tarsier Studios, creators of the first two Little Nightmares games, is back with another creepy adventure — and its “partially disemboweled talking pig” teaser video looks like it set the proper tone. Announced at Gamescom Opening Night, Reanimal takes two children on an adventure across land and sea as they work together to rescue their missing friends on an island filled with horrifying creatures.
The developer helmed the first two Little Nightmares installments before Supermassive Games took over for part III. The new game promises to up the ante with “a more terrifying journey than ever before.”
The horror-adventure game stars a brother and sister in an “unsettling tale” who “go through hell to rescue their missing friends.” The protagonists are described as broken but resilient, facing fragments of their troubled past in the guise of gruesome beasts. It will somehow explore themes of hope and redemption as they navigate the chilling environment.
Tarsier Studios / THQ Nordic
The game lets you play single-player or co-op (local and online). In an illustration of the creators’ understanding of the horror genre, it uses a shared, directed camera “to maximize claustrophobia and tension.”
Reanimal doesn’t yet have a launch date other than “coming soon,” but we know it will be available on PS5, Xbox Series X/S and PC. You can check out the announcement trailer below.

This article originally appeared on Engadget at https://www.engadget.com/gaming/reanimal-promises-a-more-terrifying-journey-than-little-nightmares-200457474.html?src=rss

Tarsier Studios, creators of the first two Little Nightmares games, is back with another creepy adventure — and its “partially disemboweled talking pig” teaser video looks like it set the proper tone. Announced at Gamescom Opening Night, Reanimal takes two children on an adventure across land and sea as they work together to rescue their missing friends on an island filled with horrifying creatures.

The developer helmed the first two Little Nightmares installments before Supermassive Games took over for part III. The new game promises to up the ante with “a more terrifying journey than ever before.”

The horror-adventure game stars a brother and sister in an “unsettling tale” who “go through hell to rescue their missing friends.” The protagonists are described as broken but resilient, facing fragments of their troubled past in the guise of gruesome beasts. It will somehow explore themes of hope and redemption as they navigate the chilling environment.

Tarsier Studios / THQ Nordic

The game lets you play single-player or co-op (local and online). In an illustration of the creators’ understanding of the horror genre, it uses a shared, directed camera “to maximize claustrophobia and tension.”

Reanimal doesn’t yet have a launch date other than “coming soon,” but we know it will be available on PS5, Xbox Series X/S and PC. You can check out the announcement trailer below.

This article originally appeared on Engadget at https://www.engadget.com/gaming/reanimal-promises-a-more-terrifying-journey-than-little-nightmares-200457474.html?src=rss

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Your TV Set Has Become a Digital Billboard. And It’s Only Getting Worse.

TV manufacturers are shifting their focus from hardware sales to viewer data and advertising revenue. This trend is driven by declining profit margins on TV sets and the growing potential of smart TV operating systems to generate recurring income. Companies like LG, Samsung, and Roku are increasingly prioritizing ad sales and user tracking capabilities in their TVs, ArsTechnica reports. Automatic content recognition (ACR) technology, which analyzes viewing habits, is becoming a key feature for advertisers. TV makers are partnering with data firms to enhance targeting capabilities, with LG recently sharing data with Nielsen and Samsung updating its ACR tech to track streaming ad exposure. This shift raises concerns about privacy and user experience, as TVs become more commercialized and data-driven. Industry experts predict a rise in “shoppable ads” and increased integration between TV viewing and e-commerce platforms. The report adds: With TV sales declining and many shoppers prioritizing pricing, smart TV players will continue developing ads that are harder to avoid and better at targeting. Interestingly, Patrick Horner, practice leader of consumer electronics at analyst Omdia, told Ars that smart TV advertising revenue exceeding smart TV hardware revenue (as well as ad sale margins surpassing those of hardware) is a US-only trend, albeit one that shows no signs of abating. OLED has become a mainstay in the TV marketplace, and until the next big display technology becomes readily available, OEMs are scrambling to make money in a saturated TV market filled with budget options. Selling ads is an obvious way to bridge the gap between today and The Next Big Thing in TVs.

Indeed, with companies like Samsung and LG making big deals with analytics firms and other brands building their businesses around ads, the industry’s obsession with ads will only intensify. As we’ve seen before with TV commercials, which have gotten more frequent over time, once the ad genie is out of the bottle, it tends to grow, not go back inside. One side effect we’re already seeing, Horner notes, is “a proliferation of more TV operating systems.” While choice is often a good thing for consumers, it’s important to consider if new options from companies like Amazon, Comcast, and TiVo actually do anything to notably improve the smart TV experience for owners.

And OS operators’ financial success is tied to the number of hours users spend viewing something on the OS. Roku’s senior director of ad innovation, Peter Hamilton, told Digiday in May that his team works closely with Roku’s consumer team, “whose goal is to drive total viewing hours.” Many smart TV OS operators are therefore focused on making it easier for users to navigate content via AI.

Read more of this story at Slashdot.

TV manufacturers are shifting their focus from hardware sales to viewer data and advertising revenue. This trend is driven by declining profit margins on TV sets and the growing potential of smart TV operating systems to generate recurring income. Companies like LG, Samsung, and Roku are increasingly prioritizing ad sales and user tracking capabilities in their TVs, ArsTechnica reports. Automatic content recognition (ACR) technology, which analyzes viewing habits, is becoming a key feature for advertisers. TV makers are partnering with data firms to enhance targeting capabilities, with LG recently sharing data with Nielsen and Samsung updating its ACR tech to track streaming ad exposure. This shift raises concerns about privacy and user experience, as TVs become more commercialized and data-driven. Industry experts predict a rise in “shoppable ads” and increased integration between TV viewing and e-commerce platforms. The report adds: With TV sales declining and many shoppers prioritizing pricing, smart TV players will continue developing ads that are harder to avoid and better at targeting. Interestingly, Patrick Horner, practice leader of consumer electronics at analyst Omdia, told Ars that smart TV advertising revenue exceeding smart TV hardware revenue (as well as ad sale margins surpassing those of hardware) is a US-only trend, albeit one that shows no signs of abating. OLED has become a mainstay in the TV marketplace, and until the next big display technology becomes readily available, OEMs are scrambling to make money in a saturated TV market filled with budget options. Selling ads is an obvious way to bridge the gap between today and The Next Big Thing in TVs.

Indeed, with companies like Samsung and LG making big deals with analytics firms and other brands building their businesses around ads, the industry’s obsession with ads will only intensify. As we’ve seen before with TV commercials, which have gotten more frequent over time, once the ad genie is out of the bottle, it tends to grow, not go back inside. One side effect we’re already seeing, Horner notes, is “a proliferation of more TV operating systems.” While choice is often a good thing for consumers, it’s important to consider if new options from companies like Amazon, Comcast, and TiVo actually do anything to notably improve the smart TV experience for owners.

And OS operators’ financial success is tied to the number of hours users spend viewing something on the OS. Roku’s senior director of ad innovation, Peter Hamilton, told Digiday in May that his team works closely with Roku’s consumer team, “whose goal is to drive total viewing hours.” Many smart TV OS operators are therefore focused on making it easier for users to navigate content via AI.

Read more of this story at Slashdot.

Read More 

Indiana Jones and the Great Circle has a Nazi-slapping mechanic

Indiana Jones and the Great Circle is set in 1937, in the space between Raiders of the Lost Ark and The Last Crusade, and it’s being developed by MachineGames, the studio behind the most recent Wolfenstein installments. So, of course the game’s main enemies are Nazis, and obviously it has a robust range of Nazi-punching mechanics. What makes The Great Circle intriguing, even after just a 30-minute hands-off preview, is its lighthearted interpretation of classic Indiana Jones tropes, leaning into the series’ humorous tone and adding twists like open-handed Nazi slapping to Indy’s repertoire.
When it comes to combat, Indiana has a whip, a revolver and his fists (or palms). His whip appears to be the most useful tool on his belt, allowing him to swing across gaps, activate levers, and pull in enemies nice and close for a one-two punch. Hitting a Nazi with the whip briefly incapacitates them while they’re reeled in, setting up an advantageous close-quarters melee situation. Hand-to-hand combat requires precise timing in order to land knockout combos or finishing moves, and on top of throwing punches and slaps, Indy is able to block and defensively parry. In fistfights, the game’s first-person perspective crops in extra tight, filling the screen with punchable Nazi surfaces and enhancing the tension behind each blow and dodge. He can also pick up objects and hit enemies with them, and in pre-recorded gameplay footage, it all looks supremely satisfying.
MachineGames
Indiana Jones and the Great Circle isn’t just an action game, though. Many of its encounters can be approached with stealth mechanics, where players sneak past guards and perform silent takedowns without fisticuffs or gunfire at all. The revolver is really a last-ditch option in each scenario, game director Jerk Gustafsson and creative director Axel Torvenius said. Otherwise, puzzles are a pivotal component of gameplay.
Indiana is joined on his adventures by Gina, an Italian journalist who’s searching for her sister, and together they encounter a variety of logic and spatial puzzles. Some are quick, like finding an alternative entrance to a sealed room, and others are more involved, requiring a few minutes of focus to fully understand.
The preview focused on Giza, Egypt, showcasing bustling outdoor marketplaces, a depressing Nazi meeting room and a vibrant temple hidden beneath the sands of the Great Sphinx. Here, Indy and Gina had to catch the sunlight with a series of ancient mirrors, lining them up one by one until the beam bounced to the proper place. This particular puzzle room seemed straightforward and slightly clever (though maybe that’s just because The Mummy is one of my favorite childhood movies), but there are apparently more challenging riddles in the game, too. The most complex puzzles are hidden, requiring some light exploration in various regions, and they’re not necessary in order to complete the main storyline. These bonus riddles are just some of the many secrets to find around the game’s world.
MachineGames
“I don’t really like too difficult puzzles myself,” Gustafsson said. “I like to just enjoy the experience and not be so challenged by them. That said, we do have a mix [of puzzle difficulties] because I like a lot of variation. It’s not like we have some unique puzzle mechanic that goes across the entire game. We tried to create every puzzle in a different, unique way.”
There are also difficulty options for the puzzles overall, allowing players to choose how complex they’ll be throughout the entire game.
Indiana has a notebook that fills up with evidence, objectives and photos that he takes while investigating various relics around the globe. The camera is an essential tool in The Great Circle, and each snapped pic can unlock new clues and trails to follow. Indy also carries a lighter, which functions as a flashlight and can set stationary torches ablaze. His play style is customizable, with dozens of upgrades available as the game progresses. One potential upgrade is True Grit, an ability that allows him to recover from a fatal blow by crawling toward and grabbing his fedora within a certain amount of time. You know, classic Indiana Jones stuff.
MachineGames
I’ve seen some angry chatter online from people who don’t like the first-person perspective in The Great Circle, citing a desire to actually see Indiana as he does all this cool stuff, just like in the movies. I don’t think these people have much to worry about — not only are there plenty of cutscenes featuring Troy Baker’s utterly impressive 1980s Harrison Ford impression, but parts of the game are in third-person after all.
“When it comes to a character like Indiana Jones, I want to play the character and I want to be the character, I want to look through and explore the world through his eyes,” Gustafsson said. “To me that’s a very important part of what we do here. For me, it was a very easy choice. But also, we do mix in some third-person elements here. We have very much come back to our own history with games like Riddick and The Darkness where we also did this mix between first-person and third-person perspective. We do that for this game, too. Everything is not first-person, even though the core experience is in first-person.”
Torvenius added, “There’s a great opportunity here as well for us because we do have a large section of the game that is mystery, it’s solving puzzles, being up front and close to ancient relics and ruins and scriptures. So it adds an intimacy to the adventure to some aspect, that you can get really up and close and can really inspect things, which is actually pretty nice how it plays out in the game.”
MachineGames
Even in first-person scenes, Indiana Jones and the Great Circle looks, sounds and feels right so far. Baker’s Indiana Jones is nearly indistinguishable from the early film versions, his voice drawling and gravelly with a sarcastic bite. There’s a dry humor built into his interactions, as is fitting. In one scene, he’s introducing himself to a woman who has an intricately designed eye patch; she seems to be indigenous to the jungle they’re sitting in.
“I’m an archaeologist,” Indiana says.
“Another one,” she replies, clearly unimpressed.
It’s a quick moment from a short preview, but it sets a solid tone for the game as a whole: dry, lighthearted, and a little punch-drunk in between all the actual punching. Or you could say, a bit slap-happy amid all the slapping. Either way, these Nazis won’t know what hit them.
Indiana Jones and the Great Circle is coming to Xbox Series X/S and PC on December 9. It’ll be available on Game Pass Ultimate, and it’s also coming to PlayStation 5 in spring 2025.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/indiana-jones-and-the-great-circle-has-a-nazi-slapping-mechanic-200052110.html?src=rss

Indiana Jones and the Great Circle is set in 1937, in the space between Raiders of the Lost Ark and The Last Crusade, and it’s being developed by MachineGames, the studio behind the most recent Wolfenstein installments. So, of course the game’s main enemies are Nazis, and obviously it has a robust range of Nazi-punching mechanics. What makes The Great Circle intriguing, even after just a 30-minute hands-off preview, is its lighthearted interpretation of classic Indiana Jones tropes, leaning into the series’ humorous tone and adding twists like open-handed Nazi slapping to Indy’s repertoire.

When it comes to combat, Indiana has a whip, a revolver and his fists (or palms). His whip appears to be the most useful tool on his belt, allowing him to swing across gaps, activate levers, and pull in enemies nice and close for a one-two punch. Hitting a Nazi with the whip briefly incapacitates them while they’re reeled in, setting up an advantageous close-quarters melee situation. Hand-to-hand combat requires precise timing in order to land knockout combos or finishing moves, and on top of throwing punches and slaps, Indy is able to block and defensively parry. In fistfights, the game’s first-person perspective crops in extra tight, filling the screen with punchable Nazi surfaces and enhancing the tension behind each blow and dodge. He can also pick up objects and hit enemies with them, and in pre-recorded gameplay footage, it all looks supremely satisfying.

MachineGames

Indiana Jones and the Great Circle isn’t just an action game, though. Many of its encounters can be approached with stealth mechanics, where players sneak past guards and perform silent takedowns without fisticuffs or gunfire at all. The revolver is really a last-ditch option in each scenario, game director Jerk Gustafsson and creative director Axel Torvenius said. Otherwise, puzzles are a pivotal component of gameplay.

Indiana is joined on his adventures by Gina, an Italian journalist who’s searching for her sister, and together they encounter a variety of logic and spatial puzzles. Some are quick, like finding an alternative entrance to a sealed room, and others are more involved, requiring a few minutes of focus to fully understand.

The preview focused on Giza, Egypt, showcasing bustling outdoor marketplaces, a depressing Nazi meeting room and a vibrant temple hidden beneath the sands of the Great Sphinx. Here, Indy and Gina had to catch the sunlight with a series of ancient mirrors, lining them up one by one until the beam bounced to the proper place. This particular puzzle room seemed straightforward and slightly clever (though maybe that’s just because The Mummy is one of my favorite childhood movies), but there are apparently more challenging riddles in the game, too. The most complex puzzles are hidden, requiring some light exploration in various regions, and they’re not necessary in order to complete the main storyline. These bonus riddles are just some of the many secrets to find around the game’s world.

MachineGames

“I don’t really like too difficult puzzles myself,” Gustafsson said. “I like to just enjoy the experience and not be so challenged by them. That said, we do have a mix [of puzzle difficulties] because I like a lot of variation. It’s not like we have some unique puzzle mechanic that goes across the entire game. We tried to create every puzzle in a different, unique way.”

There are also difficulty options for the puzzles overall, allowing players to choose how complex they’ll be throughout the entire game.

Indiana has a notebook that fills up with evidence, objectives and photos that he takes while investigating various relics around the globe. The camera is an essential tool in The Great Circle, and each snapped pic can unlock new clues and trails to follow. Indy also carries a lighter, which functions as a flashlight and can set stationary torches ablaze. His play style is customizable, with dozens of upgrades available as the game progresses. One potential upgrade is True Grit, an ability that allows him to recover from a fatal blow by crawling toward and grabbing his fedora within a certain amount of time. You know, classic Indiana Jones stuff.

MachineGames

I’ve seen some angry chatter online from people who don’t like the first-person perspective in The Great Circle, citing a desire to actually see Indiana as he does all this cool stuff, just like in the movies. I don’t think these people have much to worry about — not only are there plenty of cutscenes featuring Troy Baker’s utterly impressive 1980s Harrison Ford impression, but parts of the game are in third-person after all.

“When it comes to a character like Indiana Jones, I want to play the character and I want to be the character, I want to look through and explore the world through his eyes,” Gustafsson said. “To me that’s a very important part of what we do here. For me, it was a very easy choice. But also, we do mix in some third-person elements here. We have very much come back to our own history with games like Riddick and The Darkness where we also did this mix between first-person and third-person perspective. We do that for this game, too. Everything is not first-person, even though the core experience is in first-person.”

Torvenius added, “There’s a great opportunity here as well for us because we do have a large section of the game that is mystery, it’s solving puzzles, being up front and close to ancient relics and ruins and scriptures. So it adds an intimacy to the adventure to some aspect, that you can get really up and close and can really inspect things, which is actually pretty nice how it plays out in the game.”

MachineGames

Even in first-person scenes, Indiana Jones and the Great Circle looks, sounds and feels right so far. Baker’s Indiana Jones is nearly indistinguishable from the early film versions, his voice drawling and gravelly with a sarcastic bite. There’s a dry humor built into his interactions, as is fitting. In one scene, he’s introducing himself to a woman who has an intricately designed eye patch; she seems to be indigenous to the jungle they’re sitting in.

“I’m an archaeologist,” Indiana says.

“Another one,” she replies, clearly unimpressed.

It’s a quick moment from a short preview, but it sets a solid tone for the game as a whole: dry, lighthearted, and a little punch-drunk in between all the actual punching. Or you could say, a bit slap-happy amid all the slapping. Either way, these Nazis won’t know what hit them.

Indiana Jones and the Great Circle is coming to Xbox Series X/S and PC on December 9. It’ll be available on Game Pass Ultimate, and it’s also coming to PlayStation 5 in spring 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/indiana-jones-and-the-great-circle-has-a-nazi-slapping-mechanic-200052110.html?src=rss

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Amazon Games reveals King of Meat, a new co-op hack-and-slash title from UK developer Glowmade

Amazon Games has revealed King of Meat, a new co-op title from Glowmade.

Amazon Games has revealed King of Meat as part of Gamescom 2024’s Opening Night Live show. Developed by UK studio Glowmade Games, King of Meat is an online co-op hack and slash that sees up to four players venture into dangerous and whacky dungeons.

Set in the world of Loregok, the game follows contestants in the titular fictionalized game show ‘King of Meat’ who are forced to battle all kinds of fantasy monsters and dodge brutal traps in order to appease a bloodthirsty crowd of spectators. You are rewarded for impressing the audience with over-the-top Glory Moves, using a variety of weapons, and performing tricky combos.

That’s not all, however, as you can also take the role of a dungeon creator equipped with a wealth of tools that allow you to create your own fearsome labyrinths. In this mode, you will be able to select from a range of pre-sets or start entirely from scratch. All of the levels present in the game have been created using this system, so you can design gauntlets truly on par with those by the developers.

It all sounds like a lot of fun and could be a real treat for those looking for an amusing game to play with friends. For those who would rather experience King of Meat alone, the game will also support solo play.

Regarding the reveal, Amazon Games vice president Christoph Hartmann said “at Amazon Games we’re diversifying our portfolio to offer a wide range of high-quality experiences for our players.”

He continued: “We’re thrilled to unveil King of Meat, an imaginative and exciting new IP developed by Glowmade, that marks a significant step in that direction.

 “Glowmade have created a rich and vibrant world in King of Meat, and deliver an incredibly fun and compelling gameplay experience for players. We’re excited about the variety of ways players can express themselves through creative co-op gameplay and dungeon creation, and we’re looking forward to King of Meat captivating players around the world at launch and beyond.”

Although there is no official release date yet, we know that King of Meat is coming to PC, PlayStation 5, Xbox Series X, Xbox Series S, and Nintendo Switch.

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The Great Circle is Indiana Jones for a post-Uncharted world

MachineGames isn’t just throwing Indy into Wolfenstein: The New Order.

Enlarge / A time traveler with a flashlight would blow Indiana Jones’ mind.

At first glance, Wolfenstein: The New Order developer MachineGames might seem like an awkward fit for the first (non-Lego) Indiana Jones video game since the Wii era. While there’s some overlap in the over-the-top Nazi villain department, the “shoot your way through every obstacle” nature of the new Wolfenstein games doesn’t seem to lend itself well to Indy’s more free-wheeling, adventurous exploration style.

For the upcoming Indiana Jones and the Great Circle, director Jerk Gustafsson said that going from first-person shooter to a “MachineGames adventure” style change has been a difficult tightrope walk for the developers. While the team never wanted to prevent the player from using their revolver during action scenes, there was the potential that giving a player that freedom would allow them to “just shoot their way through” in a way that’s antithetical to Jones’ character.

To help avoid this problem, Creative Director Alex Torvenius said most of the game has been balanced so that “it’s dangerous to shoot your gun and it’s dangerous to be shot at.” Guns-blazing action will be a winning strategy in some in-game situations, but “[there are] many scenarios where you can go through the environment without using guns at all,” he continued.

Read 13 remaining paragraphs | Comments

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Indiana Jones and the Great Circle Looks Like a Worthy Addition to the Franchise

After the last two disappointing movies, I’m finally excited about a new Indiana Jones title.

After the last two disappointing movies, I’m finally excited about a new Indiana Jones title.

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Indiana Jones and the Great Circle hits Xbox and PC on December 9, PS5 in spring 2025

Indiana Jones and the Great Circle is coming to Xbox Series X/S and PC on December 9. It’ll be available on Game Pass Ultimate day-one. Indiana Jones and the Great Circle is also coming to PlayStation 5, but it’s taking the scenic route to Sony’s console: It’ll hit PS5 in spring 2025.
It’s been rumored for a while that The Great Circle — a game developed by Xbox subsidiary MachineGames and published by Xbox — would also come to PS5. Just in February, Microsoft Gaming CEO Phil Spencer said The Great Circle was not heading to PS5 or Switch, though a handful of other Xbox properties were making the cross-console leap. That hasn’t stopped the rumor mill from spinning, of course.
MachineGames was swept up in Microsoft’s acquisition of ZeniMax in 2021, alongside id Software, Arkane and Bethesda Game Studios. In June 2023, Bethesda VP Pete Hines testified in court proceedings that Disney and ZeniMax originally planned to release The Great Circle on multiple platforms, and it only became exclusive to Xbox after Microsoft’s purchase of ZeniMax was approved.
Xbox is not required to release The Great Circle on PS5 or any other platform. This whole situation is separate from Microsoft’s controversial acquisition of Activision Blizzard, wherein Xbox is legally mandated to release new games like this fall’s Call of Duty: Black Ops 6 on competing consoles.
We recently saw a 30-minute hands-off preview of Indiana Jones and the Great Circle and found it to be charming as hell. It’s filled with plenty of Nazi punching — and slapping, which is a nice surprise. Read the full preview for more insight.This article originally appeared on Engadget at https://www.engadget.com/gaming/indiana-jones-and-the-great-circle-hits-xbox-and-pc-on-december-9-and-ps5-in-spring-2025-195751940.html?src=rss

Indiana Jones and the Great Circle is coming to Xbox Series X/S and PC on December 9. It’ll be available on Game Pass Ultimate day-one. Indiana Jones and the Great Circle is also coming to PlayStation 5, but it’s taking the scenic route to Sony’s console: It’ll hit PS5 in spring 2025.

It’s been rumored for a while that The Great Circle — a game developed by Xbox subsidiary MachineGames and published by Xbox — would also come to PS5. Just in February, Microsoft Gaming CEO Phil Spencer said The Great Circle was not heading to PS5 or Switch, though a handful of other Xbox properties were making the cross-console leap. That hasn’t stopped the rumor mill from spinning, of course.

MachineGames was swept up in Microsoft’s acquisition of ZeniMax in 2021, alongside id Software, Arkane and Bethesda Game Studios. In June 2023, Bethesda VP Pete Hines testified in court proceedings that Disney and ZeniMax originally planned to release The Great Circle on multiple platforms, and it only became exclusive to Xbox after Microsoft’s purchase of ZeniMax was approved.

Xbox is not required to release The Great Circle on PS5 or any other platform. This whole situation is separate from Microsoft’s controversial acquisition of Activision Blizzard, wherein Xbox is legally mandated to release new games like this fall’s Call of Duty: Black Ops 6 on competing consoles.

We recently saw a 30-minute hands-off preview of Indiana Jones and the Great Circle and found it to be charming as hell. It’s filled with plenty of Nazi punching — and slapping, which is a nice surprise. Read the full preview for more insight.

This article originally appeared on Engadget at https://www.engadget.com/gaming/indiana-jones-and-the-great-circle-hits-xbox-and-pc-on-december-9-and-ps5-in-spring-2025-195751940.html?src=rss

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Microsoft confirms Indiana Jones is coming to PS5 after its Xbox debut

Image: Bethesda

Microsoft and Bethesda are officially bringing Indiana Jones and the Great Circle to PS5 after it debuts first on Xbox. During Gamescom Opening Night Live, Bethesda confirmed Indiana Jones and the Great Circle is coming to Xbox and PC first on December 9th, before launching on PS5 in spring 2025.
The confirmation comes months after The Verge exclusively revealed Microsoft was considering launching Indiana Jones and the Great Circle on PS5. I wrote in February that Bethesda’s Indiana Jones game would have a rather short period of exclusivity, with Bethesda considering a PS5 launch months after the December 2024 launch on Xbox and PC.
Sources familiar with Bethesda’s plans tell me the company has been targeting an April 2025 release for Indiana Jones and the Great Circle on PS5, but this date could naturally shift depending on development schedules.
The Indiana Jones and the Great Circle release on PS5 is part of a new multiplatform approach for certain Xbox games, known internally as Project Latitude. Bethesda’s new Doom: The Dark Ages game is also coming to PS5 in 2025, and Microsoft has already launched previous Xbox-exclusive titles like Hi-Fi Rush, Pentiment, Sea of Thieves, and Grounded on PS5.

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Microsoft and Bethesda are officially bringing Indiana Jones and the Great Circle to PS5 after it debuts first on Xbox. During Gamescom Opening Night Live, Bethesda confirmed Indiana Jones and the Great Circle is coming to Xbox and PC first on December 9th, before launching on PS5 in spring 2025.

The confirmation comes months after The Verge exclusively revealed Microsoft was considering launching Indiana Jones and the Great Circle on PS5. I wrote in February that Bethesda’s Indiana Jones game would have a rather short period of exclusivity, with Bethesda considering a PS5 launch months after the December 2024 launch on Xbox and PC.

Sources familiar with Bethesda’s plans tell me the company has been targeting an April 2025 release for Indiana Jones and the Great Circle on PS5, but this date could naturally shift depending on development schedules.

The Indiana Jones and the Great Circle release on PS5 is part of a new multiplatform approach for certain Xbox games, known internally as Project Latitude. Bethesda’s new Doom: The Dark Ages game is also coming to PS5 in 2025, and Microsoft has already launched previous Xbox-exclusive titles like Hi-Fi Rush, Pentiment, Sea of Thieves, and Grounded on PS5.

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