Month: August 2024

‘Alien: Romulus’ Director Unbanned from Subreddit After Erroneous Accusations He Was Impersonating… Himself

Alien: Romulus director Fede Ãlvarez “briefly dropped into an Alien franchise subreddit this week to chat with fans about his new sequel,” reports Deadline. “But the moderators weren’t having it, flagging Ãlvarez as an imposter in a notice that he is ‘permanently banned’ from the subreddit.”

The moderator shared an update that Ãlvarez “was immediately reinstated and had a very friendly conversation with us. Awesome guy.” They also shared the filmmaker’s response. “I’m sorry, just found it hilarious,” wrote Ãlvarez. “My bad. Not harm done. Thanks again for such great work moderating my favorite subreddit.”

Fangoria notes this might not be the last Alien movie from director Alvarez:
Talking with The Hollywood Reporter earlier this week, the Evil Dead and Don’t Breathe director teased that ideas are in the pipeline for an Alien: Romulus sequel, which would — if it comes to fruition — be the eighth instalment in the legendary sci-fi horror franchise.”
The Hollywood Reporter also notes that Ash, the “calculating synthetic character” from the original 1979 movie Alien (played by the late Ian Holm) got a kind of reprise in 2024 with another character named Rook:

According to Ãlvarez, Rook was a collaborative decision with [Ridley] Scott, who also wanted to see another version of the artificial person he introduced 45 years ago. The Romulus team then received approval from Holm’s estate, and using the English actor’s headcast from The Lord of the Rings as a foundation, Legacy Effects built Rook’s torso and head as an animatronic. The practical character was then enhanced by CG and deepfake AI technology for certain shots as needed… “There might be some deepfake in the eyes because it’s the best when it comes to creating the likeness of the eyes, but it’s a whole bag of tricks from 1970s and 1980s technology to technology from yesterday.”

The article also notes one horrifying plot twist “received some respectful opposition to this unsettling choice from 20th Century and Disney, but that’s precisely when [director Alvarez] knew he was on the right course.”
“If you’re given an Alien movie by a corporation that is owned by Disney and they immediately say, ‘Yeah, let’s make it,’ then you are failing somehow. So we really pushed it to the limit, and I’m glad we did.”

Alvarez’s social media feed also explores what Alien: Romulus would look like as trading cards or as 1950s comic book, shares posts from the movie’s poster designer, and admits that “everything I do is influenced by Terminator / Alien / Predator.”

Read more of this story at Slashdot.

Alien: Romulus director Fede Ãlvarez “briefly dropped into an Alien franchise subreddit this week to chat with fans about his new sequel,” reports Deadline. “But the moderators weren’t having it, flagging Ãlvarez as an imposter in a notice that he is ‘permanently banned’ from the subreddit.”

The moderator shared an update that Ãlvarez “was immediately reinstated and had a very friendly conversation with us. Awesome guy.” They also shared the filmmaker’s response. “I’m sorry, just found it hilarious,” wrote Ãlvarez. “My bad. Not harm done. Thanks again for such great work moderating my favorite subreddit.”

Fangoria notes this might not be the last Alien movie from director Alvarez:
Talking with The Hollywood Reporter earlier this week, the Evil Dead and Don’t Breathe director teased that ideas are in the pipeline for an Alien: Romulus sequel, which would — if it comes to fruition — be the eighth instalment in the legendary sci-fi horror franchise.”
The Hollywood Reporter also notes that Ash, the “calculating synthetic character” from the original 1979 movie Alien (played by the late Ian Holm) got a kind of reprise in 2024 with another character named Rook:

According to Ãlvarez, Rook was a collaborative decision with [Ridley] Scott, who also wanted to see another version of the artificial person he introduced 45 years ago. The Romulus team then received approval from Holm’s estate, and using the English actor’s headcast from The Lord of the Rings as a foundation, Legacy Effects built Rook’s torso and head as an animatronic. The practical character was then enhanced by CG and deepfake AI technology for certain shots as needed… “There might be some deepfake in the eyes because it’s the best when it comes to creating the likeness of the eyes, but it’s a whole bag of tricks from 1970s and 1980s technology to technology from yesterday.”

The article also notes one horrifying plot twist “received some respectful opposition to this unsettling choice from 20th Century and Disney, but that’s precisely when [director Alvarez] knew he was on the right course.”
“If you’re given an Alien movie by a corporation that is owned by Disney and they immediately say, ‘Yeah, let’s make it,’ then you are failing somehow. So we really pushed it to the limit, and I’m glad we did.”

Alvarez’s social media feed also explores what Alien: Romulus would look like as trading cards or as 1950s comic book, shares posts from the movie’s poster designer, and admits that “everything I do is influenced by Terminator / Alien / Predator.”

Read more of this story at Slashdot.

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Meta took down WhatsApp accounts connected to Iranian hackers targeting the US election

Meta has blocked WhatsApp accounts involved in “a small cluster of likely social engineering activity” on the service. In its report, it has revealed that it traced the activity to APT42 (also called UNC788 and Mint Sandstorm), which the FBI previously linked to a phishing campaign that targeted members of the Trump and Harris camps. The company said that the suspicious activity on WhatsApp “attempted to target individuals in Israel, Palestine, Iran, the United States and the UK.” It also seemed to have focused on political and diplomatic officials, which included people associated with both presidential candidates. 
The bad actors on WhatsApp pretended to be technical support representatives from AOL, Google, Yahoo and Microsoft, though Meta didn’t say how they tried to compromise their targets’ accounts. Some of those targets reported the activity to the company, which compelled it to start an investigation. Meta said it believes the perpetrators’ efforts were unsuccessful and that it has not seen any evidence that the targets’ accounts had been compromised. It still reported the malicious activity to law enforcement, though, and shared information with both presidential campaigns. 
Earlier this month, Google also published a report detailing how APT42 has been targeting high-profile users in Israel and the US for years. The company said it observed “unsuccessful attempts” to compromise the “accounts of individuals affiliated with President Biden, Vice President Harris and former President Trump.” While Google described APT42’s attacks as “unsuccessful,” the group had successfully infiltrated the account of at least one high-profile victim: Roger Stone, who is a close political confidante of Trump. The FBI previously reported that he had fallen victim to the phishing emails sent by the Iranian hackers, who then used his account to send more phishing emails to his contacts. This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/meta-took-down-whatsapp-accounts-connected-to-iranian-hackers-targeting-the-us-election-140039124.html?src=rss

Meta has blocked WhatsApp accounts involved in “a small cluster of likely social engineering activity” on the service. In its report, it has revealed that it traced the activity to APT42 (also called UNC788 and Mint Sandstorm), which the FBI previously linked to a phishing campaign that targeted members of the Trump and Harris camps. The company said that the suspicious activity on WhatsApp “attempted to target individuals in Israel, Palestine, Iran, the United States and the UK.” It also seemed to have focused on political and diplomatic officials, which included people associated with both presidential candidates. 

The bad actors on WhatsApp pretended to be technical support representatives from AOL, Google, Yahoo and Microsoft, though Meta didn’t say how they tried to compromise their targets’ accounts. Some of those targets reported the activity to the company, which compelled it to start an investigation. Meta said it believes the perpetrators’ efforts were unsuccessful and that it has not seen any evidence that the targets’ accounts had been compromised. It still reported the malicious activity to law enforcement, though, and shared information with both presidential campaigns. 

Earlier this month, Google also published a report detailing how APT42 has been targeting high-profile users in Israel and the US for years. The company said it observed “unsuccessful attempts” to compromise the “accounts of individuals affiliated with President Biden, Vice President Harris and former President Trump.” While Google described APT42’s attacks as “unsuccessful,” the group had successfully infiltrated the account of at least one high-profile victim: Roger Stone, who is a close political confidante of Trump. The FBI previously reported that he had fallen victim to the phishing emails sent by the Iranian hackers, who then used his account to send more phishing emails to his contacts. 

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/meta-took-down-whatsapp-accounts-connected-to-iranian-hackers-targeting-the-us-election-140039124.html?src=rss

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La Liga Soccer Livestream: How to Watch Barcelona vs. Athletic Bilbao From Anywhere

The Blaugrana play their first home game of the new season against Los Leones.

The Blaugrana play their first home game of the new season against Los Leones.

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One Btn Bosses gets a ton of mileage from single-button gameplay

One Btn Bosses does exactly what it says in the tin, but there’s more to this tongue-in-cheek bullet-hell boss rush than you initially might suspect. You play as a small ship that moves along tracks and battles a string of bosses (quite literally, as you’re fighting your way through the ranks of a peculiar corporation). The only real control you have at your disposal is a single button.
While the visual language draws from Asteroids, it plays a bit like Vampire Survivors, in that your weapon auto fires at your enemy but your agency is even more limited as you can’t move wherever you want. At first, pressing the button will reverse your ship’s direction as you try to avoid attacks (generally, you can take damage three times before you lose a fight). But going the other way means slowing down both your movement and the firing rate. That adds a fun wrinkle to figuring out your approach: play it as safe as possible and take longer to defeat an enemy, or go high risk and try to win as quickly as possible so you can soar up the leaderboard.

As you progress, you’ll unlock different weapons and movement abilities, as well as different color schemes. You can choose your loadout for each round. On the movement front, you might opt to hold the button to dash through enemy attacks without incurring damage or keep it pressed down to build up speed and accelerate in the other direction. In terms of dealing damage, you might opt for a laser that grows more powerful as you pick up sparks or a pickup weapon that only fires when you run across an item on the track. Experiment to figure out works best for you.
Along with the campaign, there’s a separate roguelite mode called Rifts & Developments that randomizes enemy attacks and layouts (it’s possible to memorize the attacks in campaign levels). Here, you have a total of three lives and they aren’t replenished between rounds unless you choose an upgrade that lets you do so. Nothing carries back over from the roguelite mode to the campaign except for XP, so if you’re stuck on a boss and you’re close to unlocking a new weapon, you can switch over to earn some juicy experience to expand your arsenal.
One Btn Bosses is tough, but it never feels unfair. The enemy attacks are as clear as day thanks to the clean art direction. I haven’t felt that I’ve been boxed in between enemy attacks so that losing a life was inevitable — to my eye, all the damage I’ve sustained was my own fault.
In a weird way, One Btn Bosses kind of reminds me of the early days of Twitter, in that one could only be creative on that platform within the confines of a single 140-character message. The limitation that the studio, Midnight Munchies, placed on itself here forced the developers to come up with inventive ways of keeping One Btn Bosses engaging throughout its duration.
Oneside note: this is one of the first batch of games that received backing from Outersloth, a side project of Among Us developer Innersloth. The whole idea behind Outersloth is to offer indie developers an alternative funding model and to help “fun, original and clever games get made.” One Btn Bosses definitely fits the brief.
One Btn Bosses is out on Steam now.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/one-btn-bosses-gets-a-ton-of-mileage-from-single-button-gameplay-140025604.html?src=rss

One Btn Bosses does exactly what it says in the tin, but there’s more to this tongue-in-cheek bullet-hell boss rush than you initially might suspect. You play as a small ship that moves along tracks and battles a string of bosses (quite literally, as you’re fighting your way through the ranks of a peculiar corporation). The only real control you have at your disposal is a single button.

While the visual language draws from Asteroids, it plays a bit like Vampire Survivors, in that your weapon auto fires at your enemy but your agency is even more limited as you can’t move wherever you want. At first, pressing the button will reverse your ship’s direction as you try to avoid attacks (generally, you can take damage three times before you lose a fight). But going the other way means slowing down both your movement and the firing rate. That adds a fun wrinkle to figuring out your approach: play it as safe as possible and take longer to defeat an enemy, or go high risk and try to win as quickly as possible so you can soar up the leaderboard.

As you progress, you’ll unlock different weapons and movement abilities, as well as different color schemes. You can choose your loadout for each round. On the movement front, you might opt to hold the button to dash through enemy attacks without incurring damage or keep it pressed down to build up speed and accelerate in the other direction. In terms of dealing damage, you might opt for a laser that grows more powerful as you pick up sparks or a pickup weapon that only fires when you run across an item on the track. Experiment to figure out works best for you.

Along with the campaign, there’s a separate roguelite mode called Rifts & Developments that randomizes enemy attacks and layouts (it’s possible to memorize the attacks in campaign levels). Here, you have a total of three lives and they aren’t replenished between rounds unless you choose an upgrade that lets you do so. Nothing carries back over from the roguelite mode to the campaign except for XP, so if you’re stuck on a boss and you’re close to unlocking a new weapon, you can switch over to earn some juicy experience to expand your arsenal.

One Btn Bosses is tough, but it never feels unfair. The enemy attacks are as clear as day thanks to the clean art direction. I haven’t felt that I’ve been boxed in between enemy attacks so that losing a life was inevitable — to my eye, all the damage I’ve sustained was my own fault.

In a weird way, One Btn Bosses kind of reminds me of the early days of Twitter, in that one could only be creative on that platform within the confines of a single 140-character message. The limitation that the studio, Midnight Munchies, placed on itself here forced the developers to come up with inventive ways of keeping One Btn Bosses engaging throughout its duration.

Oneside note: this is one of the first batch of games that received backing from Outersloth, a side project of Among Us developer Innersloth. The whole idea behind Outersloth is to offer indie developers an alternative funding model and to help “fun, original and clever games get made.” One Btn Bosses definitely fits the brief.

One Btn Bosses is out on Steam now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/one-btn-bosses-gets-a-ton-of-mileage-from-single-button-gameplay-140025604.html?src=rss

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iPhone 16 Pro camera predictions: every expected camera on the Pro and Pro Max

The iPhone 16 Pro and iPhone 16 Pro Max could have several significant camera upgrades.

The cameras are often among the most exciting aspects of any new iPhone, and that’s particularly true in the case of Pro and Pro Max models. These handsets typically rank among the best camera phones money can buy, and often have better sensors and lenses than the base and Plus models.

Such is likely to be the case with the iPhone 16 Pro and the iPhone 16 Pro Max. While we don’t know anything about these upcoming phones for certain – and won’t do until they’re announced, probably in September – we have heard plenty of leaks and rumors, giving us a good idea of what to expect from their respective camera setups.

Below, then, we’ve detailed our iPhone 16 Pro and iPhone 16 Pro Max camera predictions. Where rumors aren’t consistent, we’ve mentioned all possibilities – assuming the leaks are credible – but as much as possible we’ve provided an educated guess as to what we think we’ll see from the iPhone 16 Pro cameras.

iPhone 16 Pro camera predictions

The iPhone 15 Pro (Image credit: Future | Alex Walker-Todd)

The iPhone 16 Pro could get two significant camera upgrades over the iPhone 15 Pro. The first of these is rumored to be a new ultra-wide camera, with numerous reports suggesting that the iPhone 16 Pro will have a 48MP sensor, in place of the 12MP one used by its predecessor.

As well as having more megapixels, this might also be a larger 1/2.6-inch sensor according to some sources, so it could be quite an improvement.

The other major upgrade that we’ve heard mentioned numerous times is a 5x telephoto camera in place of the iPhone 15 Pro’s 3x one. This is in some ways less exciting, though, as it’s expected to be exactly the same 5x camera as we’ve already seen on the iPhone 15 Pro Max (that being a 12MP f/2.8 one).

We’re fairly confident that both of these upgrades will happen, since they’ve been mentioned so often, but what we’re slightly less sure of is whether there will be any changes to the main sensor.

On the iPhone 15 Pro, this is a 48MP f/1.8 camera, with a 1/1.28-inch sensor size. However, leaker Digital Chat Station claims that the sensor size on the iPhone 16 Pro will increase to 1/1.14 inches, albeit still with 48 megapixels.

Having said that, a more recent leak – albeit one from a source with less of a track record – suggests that there will be no change at all to the main iPhone 16 Pro camera. Right now, we’re not sure who’s right here, though if we had to guess, we’d say that this main camera won’t be upgraded, since it seems unlikely that Apple would upgrade all three rear cameras in one year.

We’ve also heard that the front-facing camera probably won’t be upgraded on the iPhone 16 Pro, meaning it’s likely to be 12MP again. One source does, however, suggest that one or more of the iPhone 16 Pro’s lenses will have a new type of coating, which should help reduce ghosting and artifacts in images. It’s also possible that one or more of the lenses could use a stacked design, which could improve performance in low light.

iPhone 16 Pro Max camera predictions

The iPhone 15 Pro Max (Image credit: Future / Lance Ulanoff)

The iPhone 16 Pro Max will reportedly get the same 48MP ultra-wide camera as the iPhone 16 Pro, detailed above. This would be an upgrade on the current model’s 12MP ultra-wide camera, and indeed if the iPhone 16 Pro gets this, we’d certainly expect the iPhone 16 Pro Max to get it, too.

As with the iPhone 16 Pro, the iPhone 16 Pro Max might also get a new lens coating to reduce ghosting and artifacts in images, and a new stacked camera design for improved low-light performance.

The iPhone 16 Pro Max could also get a new main sensor, which according to one source won’t be coming to the iPhone 16 Pro. It will, however, apparently stick at 48MP, so it might not be a drastic upgrade. This could be the larger 1/1.14-inch sensor that another source mentioned in relation to the iPhone 16 Pro, above.

There’s no current suggestion that the iPhone 16 Pro Max’s selfie snapper will be upgraded from the current 12MP one, and its telephoto camera also probably won’t be upgraded.

That said, some early leaks did suggest that the iPhone 16 Pro Max might get a ‘super telephoto’ camera, which would extend the zoom range from the current 5x to 10x or beyond. Mind you, we haven’t heard any recent talk of that particular upgrade, so we doubt it will happen.

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iPhone 16 Pro release date predictions: when are the Pros likely to launch?iPhone 16 Pro colors: every rumored shade for the Pro and Pro MaxiPhone 16 rumored features: the key upgrades we’re expecting

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