Month: August 2024

Snap is trying to help educators better understand how students use Snapchat

As millions of young people head back to school, Snap wants to help educators have a better understanding of how teens use Snapchat, and be aware of the safety resources and protections that are available. The Educator’s Guide to Snapchat features videos that detail features that schools can employ, as well as safeguards for young people.
The guide offers educators materials they can pass along to parents and counselors to help students navigate serious online risks such as bullying, mental health concerns and sextortion. Through a new form, Snap is also seeking feedback from educators directly about how the app is used in school communities.
Snap’s aim is to help educators stay connected with their students, and having a working knowledge of online platforms plays an important role in that. A toolkit that the company developed in partnership with Safe and Sound Schools provides educators with information on how to better support the online safety and wellbeing of their students. There is, of course, an onus on explaining how Snapchat works.
According to Snap, more than 20 million US teens use Snapchat. Schools across the country have taken a variety of approaches to managing phone use, with some requiring students to seal their handsets in pouches while they’re in class. Some states have outright banned students from using their phones in classrooms or on school grounds. The merits of sweeping bans on phones in schools are up for debate, but there’s no denying that there’s value in helping educators and students have a better understanding of how to safely use their devices, various apps and the internet.This article originally appeared on Engadget at https://www.engadget.com/apps/snap-is-trying-to-help-educators-better-understand-how-students-use-snapchat-150754158.html?src=rss

As millions of young people head back to school, Snap wants to help educators have a better understanding of how teens use Snapchat, and be aware of the safety resources and protections that are available. The Educator’s Guide to Snapchat features videos that detail features that schools can employ, as well as safeguards for young people.

The guide offers educators materials they can pass along to parents and counselors to help students navigate serious online risks such as bullying, mental health concerns and sextortion. Through a new form, Snap is also seeking feedback from educators directly about how the app is used in school communities.

Snap’s aim is to help educators stay connected with their students, and having a working knowledge of online platforms plays an important role in that. A toolkit that the company developed in partnership with Safe and Sound Schools provides educators with information on how to better support the online safety and wellbeing of their students. There is, of course, an onus on explaining how Snapchat works.

According to Snap, more than 20 million US teens use Snapchat. Schools across the country have taken a variety of approaches to managing phone use, with some requiring students to seal their handsets in pouches while they’re in class. Some states have outright banned students from using their phones in classrooms or on school grounds. The merits of sweeping bans on phones in schools are up for debate, but there’s no denying that there’s value in helping educators and students have a better understanding of how to safely use their devices, various apps and the internet.

This article originally appeared on Engadget at https://www.engadget.com/apps/snap-is-trying-to-help-educators-better-understand-how-students-use-snapchat-150754158.html?src=rss

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New Barbie dumbphone could cleave tweens from their screens

Exactly 65 years since the first Barbie doll was released, the Barbie Phone has finally arrived.  As you might expect, the flip-phone is pink. Very pink. And it comes with all sorts of glittery extras so you can bedazzle it to your heart’s content — and relive some late-90s Barbie nostalgia.  The phone is also dumb. Very dumb. No social media, no apps — just good ol’ fashioned SMS and calls. But that’s the point.   “It is the perfect tool to live your best life and take a vacation from your smartphone,” said its creators, Finnish company Human Mobile Devices…This story continues at The Next Web

Exactly 65 years since the first Barbie doll was released, the Barbie Phone has finally arrived.  As you might expect, the flip-phone is pink. Very pink. And it comes with all sorts of glittery extras so you can bedazzle it to your heart’s content — and relive some late-90s Barbie nostalgia.  The phone is also dumb. Very dumb. No social media, no apps — just good ol’ fashioned SMS and calls. But that’s the point.   “It is the perfect tool to live your best life and take a vacation from your smartphone,” said its creators, Finnish company Human Mobile Devices…

This story continues at The Next Web

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Insurance software giant reveals nearly a million customers hit by ransomware risk

Young Consulting sends out breach notification letters, warning individuals about the breach.

Young Consulting has confirmed it lost sensitive data on almost a million people in a ransomware attack that happened earlier in 2024.

The company confirmed the news by sending out data breach notification letters to exactly 954,177 customers, which said it became aware of “technical difficulties” in its computer environment in mid-April 2024.

After an investigation, in which third-party forensics firms were involved, the company concluded that its network was accessed between April 10 and 13, and during these three days, malicious actors managed to steal sensitive data, and then encrypt the systems to demand a ransom payment.

BlackSuit attacks

Among the data stolen were people’s names, Social Security Numbers (SSN), birth dates, and insurance policy/claim information. The company says it is still looking into what types of data were taken, but added that Blue Shield was impacted. Blue Shield of California is a mutual benefit corporation and health plan founded in 1939 by the California Medical Association.

Young Consulting is a company that specializes in providing software solutions tailored for the employer stop-loss insurance marketplace. It develops integrated software designed to assist carriers, brokers, and third-party administrators in the marketing, underwriting, and administration of medical stop-loss insurance.

The company did not state who the threat actors were, but BleepingComputer reports that a threat actor by the name BlackSuit assumed responsibility and already leaked the stolen data.

The difference here is that the threat actors claim to have stolen a lot more than what Young Consulting says, including business contracts, contacts, presentations, employee passports, contracts, contacts, family details, medical examinations, financial audits, reports, and payments, and various content taken from personal folders and network shares.

Individuals who fear their data may have been stolen should reach out to Young Consulting, since the company is providing credit monitoring and identity theft protection services for free.

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LLMs have a strong bias against use of African American English

Feedback gets rid of overt biases but leaves subtle racism intact.

Enlarge (credit: Aurich Lawson | Getty Images)

As far back as 2016, work on AI-based chatbots revealed that they have a disturbing tendency to reflect some of the worst biases of the society that trained them. But as large language models have become ever larger and subjected to more sophisticated training, a lot of that problematic behavior has been ironed out. For example, I asked the current iteration of ChatGPT for five words it associated with African Americans, and it responded with things like “resilience” and “creativity.”

But a lot of research has turned up examples where implicit biases can persist in people long after outward behavior has changed. So some researchers decided to test whether the same might be true of LLMs. And was it ever.

By interacting with a series of LLMs using examples of the African American English sociolect, they found that the AI’s had an extremely negative view of its speakers—something that wasn’t true of speakers of another American English variant. And that bias bled over into decisions the LLMs were asked to make about those who use African American English.

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The best Apple Arcade games for 2024

It’s been nearly five years since Apple Arcade launched, and while the service hasn’t fully delivered on Apple’s promise back in 2019, it can still be worth paying for. Of course, that’s provided you’re willing to hunt through the 200-ish games currently available on the service. I’ve been playing Apple Arcade games since it launched and these are just a few of my favorites that have stood the test of time.
What is Apple Arcade?
Apple originally released Apple Arcade with the promise of high-quality, exclusive games that are playable across basically every device the company makes. That includes the iPhone, iPad, Mac and Apple TV (though you need a controller for the latter). Over time, Apple started allowing games originally launched in the App Store as well, provided that they met certain criteria. All Apple Arcade games are ad-free and have no in-app purchases, something that really helps differentiate its offerings over the flood of low-quality games in the App Store.
While Apple Arcade launched with a pretty excellent lineup, additional games have unfortunately been fewer and farther between in recent years. Apple has also pulled a number of games from the service, including some of the best ones you could get like Sayonara Wild Hearts, Cozy Grove, Assemble with Care, Shinsekai: Into the Depths and numerous others. It’s a reminder that with a subscription service, things can go away at any time.
While we’re not seeing the same cadence of high-quality original games on Apple Arcade as we did a few years ago, I still think the service is worth the $7 per month or $50 per year subscription if you do a lot of gaming on your phone. Some of the best games in the history of the App Store are here (anything with a “plus” symbol denotes a game that was originally sold in the App Store and then brought to Apple Arcade), and there are still a number of excellent originals worth playing. It is worth noting that the “plus” games were not designed with Mac or Apple TV playback in mind and thus only work on an iPhone or iPad. These 16 games are some of the best you can play, and there are a bunch more I want to try for future inclusion on this list. In the meantime, this should be more than enough to get you started.

Check out our entire Best Games series including the best Nintendo Switch games, the best PS5 games, the best Xbox games, the best PC games and the best free games you can play today.This article originally appeared on Engadget at https://www.engadget.com/best-apple-arcade-games-140053796.html?src=rss

It’s been nearly five years since Apple Arcade launched, and while the service hasn’t fully delivered on Apple’s promise back in 2019, it can still be worth paying for. Of course, that’s provided you’re willing to hunt through the 200-ish games currently available on the service. I’ve been playing Apple Arcade games since it launched and these are just a few of my favorites that have stood the test of time.

What is Apple Arcade?

Apple originally released Apple Arcade with the promise of high-quality, exclusive games that are playable across basically every device the company makes. That includes the iPhone, iPad, Mac and Apple TV (though you need a controller for the latter). Over time, Apple started allowing games originally launched in the App Store as well, provided that they met certain criteria. All Apple Arcade games are ad-free and have no in-app purchases, something that really helps differentiate its offerings over the flood of low-quality games in the App Store.

While Apple Arcade launched with a pretty excellent lineup, additional games have unfortunately been fewer and farther between in recent years. Apple has also pulled a number of games from the service, including some of the best ones you could get like Sayonara Wild Hearts, Cozy Grove, Assemble with Care, Shinsekai: Into the Depths and numerous others. It’s a reminder that with a subscription service, things can go away at any time.

While we’re not seeing the same cadence of high-quality original games on Apple Arcade as we did a few years ago, I still think the service is worth the $7 per month or $50 per year subscription if you do a lot of gaming on your phone. Some of the best games in the history of the App Store are here (anything with a “plus” symbol denotes a game that was originally sold in the App Store and then brought to Apple Arcade), and there are still a number of excellent originals worth playing. It is worth noting that the “plus” games were not designed with Mac or Apple TV playback in mind and thus only work on an iPhone or iPad. These 16 games are some of the best you can play, and there are a bunch more I want to try for future inclusion on this list. In the meantime, this should be more than enough to get you started.

Check out our entire Best Games series including the best Nintendo Switch games, the best PS5 games, the best Xbox games, the best PC games and the best free games you can play today.

This article originally appeared on Engadget at https://www.engadget.com/best-apple-arcade-games-140053796.html?src=rss

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Razer’s first controller with Hall effect joysticks is the $200 Wolverine V3 Pro for Xbox and PC

Razer is trying something new — actually, two things. The Wolverine V3 Pro introduces Hall effect joysticks for the first time in a Razer gamepad, and it’s also the company’s first fully wireless controller for Xbox consoles. The Wolverine V3 Pro was designed with esports and high-skill competitive play in mind, and it’s currently available for $200. The Pro and the Wolverine V3 Tournament Edition, a $100 wired version of the new gamepad, are compatible with Xbox and PC. Though the V3 Pro is on the market right now, the V3 Tournament Edition is coming soon.
The Wolverine V3 Pro features extra bumpers for claw-grip players, an eight-way floating D-pad and Viper mouse switches in its four back paddles. The rear paddles have been reimagined since Razer’s Wolverine V2 gamepads — they’re now horizontal bars that curve around the grips, two per side, rather than vertical buttons clustered near the center of the body. The face buttons on the Wolverine V3 are microswitches in a rubberized membrane and they have a 0.65mm actuation distance, just like the V2. 
Also like Razer’s previous gamepad line, the V3 Pro communicates with your console or PC via a USB dongle over a 2.4GHz wireless connection. Wired, it has a Tournament Mode that nets a 1000Hz polling rate, and this can be toggled on or off at will. The whole gamepad can be customized in the Razer Controller App, with options including thumbstick sensitivity, button remapping, haptic strength and profile creation. The triggers on the V3 controllers have a physical switch with two settings: full pull or mouse click.
Razer
As the top-tier option in this new line, the V3 Pro has rubberized grips, RGB lights on the front Razer logo, and it comes with a carrying case and accessories. These include a 10-foot braided cable (USB to USB-C) and two swappable thumbstick caps — one tall and concave, the other short and domed. The standard thumbsticks are short and concave. But the big news here is still the Hall effect joysticks, a feature that should prevent drift and enable more precise aiming.
Hall effect sensors are the emerging standard in anti-drift gamepads, though the technology isn’t ubiquitous quite yet. Sony, Xbox and Nintendo have yet to release first-party gamepads with Hall effect joysticks, though they’ve all received criticism for stick drift this generation. Even the $180 Xbox Elite Wireless Controller Series 2 doesn’t have Hall effect thumbsticks. The most accessible storefront for drift-immune controllers is 8BitDo, which offers a range of wireless and wired gamepads for Xbox, PlayStation, Switch, PC and Android, plenty of which use Hall effect tech. These controllers generally cost between $30 and $70, and the 8BitDo product page has a helpful little logo on all of its Hall effect products.
Side story: The original gamepad for the Sega Dreamcast used Hall effect sensors in its sticks way back in 1998. While the idea has been widely implemented in modern triggers, the industry is just now applying this upgrade to joysticks on a mass scale.
Of course, Razer’s Wolverine V3 Pro — which costs $200 — is a premium gamepad with lots of upgraded parts and customization options, not just the sexy thumbsticks. I spent a few days with the V3 Pro, mainly playing rounds of Overwatch 2 on Xbox Series S, and I found the controller to be snappy and surprisingly compact, even for my very tiny hands. The face buttons and mouse-click triggers sound great and feel crisp, while the joysticks are precise — they require a little more force than the wireless Forza Horizon 5 Xbox controller I generally use, but they’re nice and accurate. Everything on the V3 Pro is within reach at any given time: My left thumb can literally fall straight from the stick to the D-pad, and the face buttons are snuggled up next to the right stick. The rear paddles are infinitely clicky, and even without mapping them to anything, I enjoy pressing them just for the sound. I wonder if some players may find the paddles intrusive, since they’re literally part of the grip, but I appreciate their placement because it makes them incredibly easy to use.
Razer
And yes, the V3 Pro does have RGB detailing, but it’s subtle for Razer. There are no long lines of customizable lights wrapping around the gamepad — instead, only the small RAZER logo lights up. As a fan of pretty lights on my gaming accessories, I dig it.
The $100 V3 Tournament Edition features the same button layout and internals as the Pro, but it’s wired, it has a textured plastic grip, it doesn’t have RGB details and it doesn’t include a carrying case or additional thumbsticks. It’s also for Xbox and PC, and it should hit the market in “Q3 2024” — so, by the end of September.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/razers-first-controller-with-hall-effect-joysticks-is-the-200-wolverine-v3-pro-for-xbox-and-pc-150021455.html?src=rss

Razer is trying something new — actually, two things. The Wolverine V3 Pro introduces Hall effect joysticks for the first time in a Razer gamepad, and it’s also the company’s first fully wireless controller for Xbox consoles. The Wolverine V3 Pro was designed with esports and high-skill competitive play in mind, and it’s currently available for $200. The Pro and the Wolverine V3 Tournament Edition, a $100 wired version of the new gamepad, are compatible with Xbox and PC. Though the V3 Pro is on the market right now, the V3 Tournament Edition is coming soon.

The Wolverine V3 Pro features extra bumpers for claw-grip players, an eight-way floating D-pad and Viper mouse switches in its four back paddles. The rear paddles have been reimagined since Razer’s Wolverine V2 gamepads — they’re now horizontal bars that curve around the grips, two per side, rather than vertical buttons clustered near the center of the body. The face buttons on the Wolverine V3 are microswitches in a rubberized membrane and they have a 0.65mm actuation distance, just like the V2. 

Also like Razer’s previous gamepad line, the V3 Pro communicates with your console or PC via a USB dongle over a 2.4GHz wireless connection. Wired, it has a Tournament Mode that nets a 1000Hz polling rate, and this can be toggled on or off at will. The whole gamepad can be customized in the Razer Controller App, with options including thumbstick sensitivity, button remapping, haptic strength and profile creation. The triggers on the V3 controllers have a physical switch with two settings: full pull or mouse click.

Razer

As the top-tier option in this new line, the V3 Pro has rubberized grips, RGB lights on the front Razer logo, and it comes with a carrying case and accessories. These include a 10-foot braided cable (USB to USB-C) and two swappable thumbstick caps — one tall and concave, the other short and domed. The standard thumbsticks are short and concave. But the big news here is still the Hall effect joysticks, a feature that should prevent drift and enable more precise aiming.

Hall effect sensors are the emerging standard in anti-drift gamepads, though the technology isn’t ubiquitous quite yet. Sony, Xbox and Nintendo have yet to release first-party gamepads with Hall effect joysticks, though they’ve all received criticism for stick drift this generation. Even the $180 Xbox Elite Wireless Controller Series 2 doesn’t have Hall effect thumbsticks. The most accessible storefront for drift-immune controllers is 8BitDo, which offers a range of wireless and wired gamepads for Xbox, PlayStation, Switch, PC and Android, plenty of which use Hall effect tech. These controllers generally cost between $30 and $70, and the 8BitDo product page has a helpful little logo on all of its Hall effect products.

Side story: The original gamepad for the Sega Dreamcast used Hall effect sensors in its sticks way back in 1998. While the idea has been widely implemented in modern triggers, the industry is just now applying this upgrade to joysticks on a mass scale.

Of course, Razer’s Wolverine V3 Pro — which costs $200 — is a premium gamepad with lots of upgraded parts and customization options, not just the sexy thumbsticks. I spent a few days with the V3 Pro, mainly playing rounds of Overwatch 2 on Xbox Series S, and I found the controller to be snappy and surprisingly compact, even for my very tiny hands. The face buttons and mouse-click triggers sound great and feel crisp, while the joysticks are precise — they require a little more force than the wireless Forza Horizon 5 Xbox controller I generally use, but they’re nice and accurate. Everything on the V3 Pro is within reach at any given time: My left thumb can literally fall straight from the stick to the D-pad, and the face buttons are snuggled up next to the right stick. The rear paddles are infinitely clicky, and even without mapping them to anything, I enjoy pressing them just for the sound. I wonder if some players may find the paddles intrusive, since they’re literally part of the grip, but I appreciate their placement because it makes them incredibly easy to use.

Razer

And yes, the V3 Pro does have RGB detailing, but it’s subtle for Razer. There are no long lines of customizable lights wrapping around the gamepad — instead, only the small RAZER logo lights up. As a fan of pretty lights on my gaming accessories, I dig it.

The $100 V3 Tournament Edition features the same button layout and internals as the Pro, but it’s wired, it has a textured plastic grip, it doesn’t have RGB details and it doesn’t include a carrying case or additional thumbsticks. It’s also for Xbox and PC, and it should hit the market in “Q3 2024” — so, by the end of September.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/razers-first-controller-with-hall-effect-joysticks-is-the-200-wolverine-v3-pro-for-xbox-and-pc-150021455.html?src=rss

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iPhone 15 Pro Max vs. Google’s New Pixel 9 Pro XL

Apple is planning to unveil its new iPhone 16 models in September, but Google decided to move its usual October smartphone announcement to August, beating Apple to new AI-powered devices. We picked up Google’s new Pixel 9 Pro XL and thought we’d compare it to the iPhone 15 Pro Max since we don’t have an ‌iPhone 16‌ to pit against it just yet.

Subscribe to the MacRumors YouTube channel for more videos.
Design wise, the Pixel 9 Pro XL has an iPhone look and feel, and Google has done a lot better matching software with a high-end smartphone design. The Pixel 9 Pro XL has a more premium design than prior Pixel models, and this is the first time that Google has done two “Pro” models like Apple. Google didn’t use titanium and instead opted for stainless steel for the chassis, so the Pixel 9 Pro is bulkier and heavier than the ‌iPhone 15 Pro‌ Max.

Google has adopted a unique camera design for the Pixel series, and the Pixel 9 Pro XL has a camera bar with a triple-lens setup. There’s a 50-megapixel wide-angle lens, a 48-megapixel telephoto lens (with 5x zoom like the ‌iPhone 15 Pro‌ Max), and a 48-megapixel ultra wide lens, pixel binned to 12-megapixels.

That last camera is what we’re expecting to see for the iPhone 16 Pro models, with Apple planning to adopt a 48-megapixel Ultra Wide camera that does better in low light. Right now, the ‌iPhone 15 Pro‌ models only have a 12-megapixel Ultra Wide camera. Pixel binning means that multiple pixels are combined to create a better image without a larger image size.

We’re going to save a full camera comparison for when the ‌iPhone 16 Pro‌ Max launches, but the Pixel 9 Pro XL is taking incredible photos, which is to be expected from any premium smartphone these days.

All of the Pixel 9 smartphones have a whole host of AI features, some of which Apple can’t yet match with Apple Intelligence. There’s a “Reimagine” feature for adding AI objects into existing photos, which Apple has no plan to adopt. When the new Pixel phones first came out, reviewers were able to do things like add dead bodies, bombs, and blood into their images, but Google has shut that down. Google also tweaked its Pixel Studio image generation app to prevent people from using it to do things like create Nazi versions of Elmo.

Other image capabilities include “Add Me” for putting an extra person into an image (AI artifacts included), Video Boost for improving video content, and Zoom Enhance for digital zooming in further than the 5x optical zoom with enhanced clarity.

Google added Call Notes, which is essentially identical to the call recording option Apple introduced in the iOS 18.1 beta. You can record a phone call and get a transcription of what was said. The Pixel Weather app offers an AI roundup of local current and upcoming conditions, which is useful, and there’s a surprisingly nice Screenshots app.

If you screenshot an article or a website, the Pixel 9 will remember where the screenshot came from and it can bring you back to that website later. It doesn’t work within apps, unfortunately, but it’s still nice to have.

With Gemini integrated into the Pixel 9 models instead of Google Assistant, you can have live conversations with an AI. It’s definitely weird to have a chat with your phone, and that may be something that never really catches on. Plus it costs extra money because you’ll need the premium version of Gemini. Overall, the Gemini integration is better with context and is more helpful than before, so it will be interesting to see how it compares to the revamped version of Siri that Apple is working on.

We’ll come back to the Pixel 9 Pro XL later in 2024 and 2025 to see if Apple is able to match the feature set both with the ‌iPhone 16‌ models and with future Apple Intelligence capabilities.Tag: Google PixelThis article, “iPhone 15 Pro Max vs. Google’s New Pixel 9 Pro XL” first appeared on MacRumors.comDiscuss this article in our forums

Apple is planning to unveil its new iPhone 16 models in September, but Google decided to move its usual October smartphone announcement to August, beating Apple to new AI-powered devices. We picked up Google’s new Pixel 9 Pro XL and thought we’d compare it to the iPhone 15 Pro Max since we don’t have an ‌iPhone 16‌ to pit against it just yet.

Design wise, the Pixel 9 Pro XL has an iPhone look and feel, and Google has done a lot better matching software with a high-end smartphone design. The Pixel 9 Pro XL has a more premium design than prior Pixel models, and this is the first time that Google has done two “Pro” models like Apple. Google didn’t use titanium and instead opted for stainless steel for the chassis, so the Pixel 9 Pro is bulkier and heavier than the ‌iPhone 15 Pro‌ Max.

Google has adopted a unique camera design for the Pixel series, and the Pixel 9 Pro XL has a camera bar with a triple-lens setup. There’s a 50-megapixel wide-angle lens, a 48-megapixel telephoto lens (with 5x zoom like the ‌iPhone 15 Pro‌ Max), and a 48-megapixel ultra wide lens, pixel binned to 12-megapixels.

That last camera is what we’re expecting to see for the iPhone 16 Pro models, with Apple planning to adopt a 48-megapixel Ultra Wide camera that does better in low light. Right now, the ‌iPhone 15 Pro‌ models only have a 12-megapixel Ultra Wide camera. Pixel binning means that multiple pixels are combined to create a better image without a larger image size.

We’re going to save a full camera comparison for when the ‌iPhone 16 Pro‌ Max launches, but the Pixel 9 Pro XL is taking incredible photos, which is to be expected from any premium smartphone these days.

All of the Pixel 9 smartphones have a whole host of AI features, some of which Apple can’t yet match with Apple Intelligence. There’s a “Reimagine” feature for adding AI objects into existing photos, which Apple has no plan to adopt. When the new Pixel phones first came out, reviewers were able to do things like add dead bodies, bombs, and blood into their images, but Google has shut that down. Google also tweaked its Pixel Studio image generation app to prevent people from using it to do things like create Nazi versions of Elmo.

Other image capabilities include “Add Me” for putting an extra person into an image (AI artifacts included), Video Boost for improving video content, and Zoom Enhance for digital zooming in further than the 5x optical zoom with enhanced clarity.

Google added Call Notes, which is essentially identical to the call recording option Apple introduced in the iOS 18.1 beta. You can record a phone call and get a transcription of what was said. The Pixel Weather app offers an AI roundup of local current and upcoming conditions, which is useful, and there’s a surprisingly nice Screenshots app.

If you screenshot an article or a website, the Pixel 9 will remember where the screenshot came from and it can bring you back to that website later. It doesn’t work within apps, unfortunately, but it’s still nice to have.

With Gemini integrated into the Pixel 9 models instead of Google Assistant, you can have live conversations with an AI. It’s definitely weird to have a chat with your phone, and that may be something that never really catches on. Plus it costs extra money because you’ll need the premium version of Gemini. Overall, the Gemini integration is better with context and is more helpful than before, so it will be interesting to see how it compares to the revamped version of Siri that Apple is working on.

We’ll come back to the Pixel 9 Pro XL later in 2024 and 2025 to see if Apple is able to match the feature set both with the ‌iPhone 16‌ models and with future Apple Intelligence capabilities.

This article, “iPhone 15 Pro Max vs. Google’s New Pixel 9 Pro XL” first appeared on MacRumors.com

Discuss this article in our forums

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Save Money While Staying Connected. Here are 8 Ways to Lower Your Internet Bill

You don’t have to pay for expensive internet. Check out these tips on how to lower your monthly bill.

You don’t have to pay for expensive internet. Check out these tips on how to lower your monthly bill.

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