Month: August 2024

The rise and fall of OpenSea

The rise and fall of NFTs made and unmade OpenSea — the largest marketplace for the crypto asset. But insider accounts of the company reveal a chaotic work environment, ever-shifting priorities, and troubles with the SEC.

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The rise and fall of NFTs made and unmade OpenSea — the largest marketplace for the crypto asset. But insider accounts of the company reveal a chaotic work environment, ever-shifting priorities, and troubles with the SEC.

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Xbox’s streaming app is coming to more Fire TV devices

The Xbox August update is here, bringing with it plenty of little tweaks and new features. Perhaps the biggest news is that the Xbox streaming app is coming to more Fire TV devices. This means that more people will be able to access the wonderful world of Xbox Cloud Gaming. 
It was already available for the Fire TV Stick 4K Max (2nd Gen) and the Fire TV Stick 4K (2nd Gen), but now it’s available for the previous iterations of those devices, alongside the Fire TV Cube (3rd Gen.) Expanding the availability of cloud-gaming is never a bad thing. There’s the usual caveat, however, as a Game Pass subscription is required here.
Xbox is also amping up Discord integration, which is welcome news. Xbox consoles will now deliver let people know when a friend is playing, chatting or streaming, making it easy to jump into a voice chat or watch that stream. This can all be done directly from the console, without having to use the Discord app on PC or mobile.
As indicated above, users can now watch Discord streams straight from Xbox consoles — or stream their gameplay directly to Discord — which is a nice add-on.
Xbox
The update will also let people customize downloads. This should allow users to only download what’s needed to actually play the game, saving crucial hard drive space. Somebody should get the Call of Duty team on the horn about this one. 
Finally, there are additional controller customization options. Toggle hold is coming to the Elite Wireless Controller Series 2 and the Xbox Adaptive Controller. When enabled, toggle sends a string of consecutive inputs just like old-school ‘turbo’ buttons, but without the need to keep that button depressed. That sounds like a great way to sail past “push this button a million times” minigames.
This update is rolling out now and should reach all users by the end of the week. It applies to the Xbox One, Xbox Series X and Xbox Series S.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xboxs-streaming-app-is-coming-to-more-fire-tv-devices-172946436.html?src=rss

The Xbox August update is here, bringing with it plenty of little tweaks and new features. Perhaps the biggest news is that the Xbox streaming app is coming to more Fire TV devices. This means that more people will be able to access the wonderful world of Xbox Cloud Gaming. 

It was already available for the Fire TV Stick 4K Max (2nd Gen) and the Fire TV Stick 4K (2nd Gen), but now it’s available for the previous iterations of those devices, alongside the Fire TV Cube (3rd Gen.) Expanding the availability of cloud-gaming is never a bad thing. There’s the usual caveat, however, as a Game Pass subscription is required here.

Xbox is also amping up Discord integration, which is welcome news. Xbox consoles will now deliver let people know when a friend is playing, chatting or streaming, making it easy to jump into a voice chat or watch that stream. This can all be done directly from the console, without having to use the Discord app on PC or mobile.

As indicated above, users can now watch Discord streams straight from Xbox consoles — or stream their gameplay directly to Discord — which is a nice add-on.

Xbox

The update will also let people customize downloads. This should allow users to only download what’s needed to actually play the game, saving crucial hard drive space. Somebody should get the Call of Duty team on the horn about this one

Finally, there are additional controller customization options. Toggle hold is coming to the Elite Wireless Controller Series 2 and the Xbox Adaptive Controller. When enabled, toggle sends a string of consecutive inputs just like old-school ‘turbo’ buttons, but without the need to keep that button depressed. That sounds like a great way to sail past “push this button a million times” minigames.

This update is rolling out now and should reach all users by the end of the week. It applies to the Xbox One, Xbox Series X and Xbox Series S.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xboxs-streaming-app-is-coming-to-more-fire-tv-devices-172946436.html?src=rss

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New iOS 18.1 Beta Adds ‘Clean Up’ Apple Intelligence Photos Feature

The third beta of iOS 18.1 that Apple provided to developers today includes a new Apple Intelligence feature for the Photos app. Clean Up can be used to remove distracting objects from the background of a photo while leaving the subject of the image intact.

The Clean Up tool in the ‌Photos‌ app is able to automatically detect objects in an image that might not be wanted, but users can also tap, circle, or brush over an unwanted object to remove it.

Zooming in on an image can help with using a finger as a brush to remove smaller blemishes and issues with an image, and it is intelligent enough not to remove part of a person even if a person or main subject is selected.

Clean Up works on all images in the ‌Photos‌ library, including older images and images captured by other devices like a point and shoot camera or a DSLR.

Apple says that Clean Up works using multiple machine learning models to detect distractions, determine the where the edges of an object are, and then fill in the area seamlessly to replace the unwanted object, even filling in the object’s shadow or reflection.

The update also includes notification summaries for additional apps beyond Messages and Mail.This article, “New iOS 18.1 Beta Adds ‘Clean Up’ Apple Intelligence Photos Feature” first appeared on MacRumors.comDiscuss this article in our forums

The third beta of iOS 18.1 that Apple provided to developers today includes a new Apple Intelligence feature for the Photos app. Clean Up can be used to remove distracting objects from the background of a photo while leaving the subject of the image intact.

The Clean Up tool in the ‌Photos‌ app is able to automatically detect objects in an image that might not be wanted, but users can also tap, circle, or brush over an unwanted object to remove it.

Zooming in on an image can help with using a finger as a brush to remove smaller blemishes and issues with an image, and it is intelligent enough not to remove part of a person even if a person or main subject is selected.

Clean Up works on all images in the ‌Photos‌ library, including older images and images captured by other devices like a point and shoot camera or a DSLR.

Apple says that Clean Up works using multiple machine learning models to detect distractions, determine the where the edges of an object are, and then fill in the area seamlessly to replace the unwanted object, even filling in the object’s shadow or reflection.

The update also includes notification summaries for additional apps beyond Messages and Mail.
This article, “New iOS 18.1 Beta Adds ‘Clean Up’ Apple Intelligence Photos Feature” first appeared on MacRumors.com

Discuss this article in our forums

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The World’s Call Center Capital Is Gripped by AI Fever – and Fear

The Philippines’ $38 billion outsourcing industry faces a seismic shift as AI tools threaten to displace hundreds of thousands of jobs. Major players are rapidly deploying AI “copilots” to handle tasks like summarizing customer interactions and providing real-time assistance to human agents, Bloomberg reports. Industry experts estimate up to 300,000 business process outsourcing (BPO) jobs could be lost to AI in the next five years, according to outsourcing advisory firm Avasant.

However, the firm also projects AI could create 100,000 new roles in areas like algorithm training and data curation. The BPO sector is crucial to the Philippine economy as the largest source of private-sector employment. The government has established an AI research center and launched training initiatives to boost workers’ skills.

Read more of this story at Slashdot.

The Philippines’ $38 billion outsourcing industry faces a seismic shift as AI tools threaten to displace hundreds of thousands of jobs. Major players are rapidly deploying AI “copilots” to handle tasks like summarizing customer interactions and providing real-time assistance to human agents, Bloomberg reports. Industry experts estimate up to 300,000 business process outsourcing (BPO) jobs could be lost to AI in the next five years, according to outsourcing advisory firm Avasant.

However, the firm also projects AI could create 100,000 new roles in areas like algorithm training and data curation. The BPO sector is crucial to the Philippine economy as the largest source of private-sector employment. The government has established an AI research center and launched training initiatives to boost workers’ skills.

Read more of this story at Slashdot.

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A long, weird FOSS circle ends as Microsoft donates Mono to Wine project

Mono had many homes over 23 years, but Wine’s repos might be its final stop.

Enlarge / Does Mono fit between the Chilean cab sav and Argentinian malbec, or is it more of an orange, maybe? (credit: Getty Images)

Microsoft has donated the Mono Project, an open-source framework that brought its .NET platform to non-Windows systems, to the Wine community. WineHQ will be the steward of the Mono Project upstream code, while Microsoft will encourage Mono-based apps to migrate to its open source .NET framework.

As Microsoft notes on the Mono Project homepage, the last major release of Mono was in July 2019. Mono was “a trailblazer for the .NET platform across many operating systems” and was the first implementation of .NET on Android, iOS, Linux, and other operating systems.

Ximian, Novell, SUSE, Xamarin, Microsoft—now Wine

Mono began as a project of Miguel de Icaza, co-creator of the GNOME desktop. De Icaza led Ximian (originally Helix Code), aiming to bring Microsoft’s then-new .NET platform to Unix-like platforms. Ximian was acquired by Novell in 2003.

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Concord aside, PlayStation is having a great year

By all accounts, Concord has landed with a heady thud.
The team-based shooter is one of a scant few new first-party PlayStation games that’s coming out this year. Sony released it on both PS5 and PC on August 23. The company doesn’t typically reveal detailed player numbers for its own platforms. However, Steam does. The numbers there are not pretty.
A Steam player count isn’t entirely reflective of a game’s success, Still, it’s a key data point from which we can extrapolate some assumptions. In its first weekend, Concord failed to break 700 concurrent players on Steam. That’s a dismal figure for a reasonably high-profile launch, especially one from a major publisher.
For perspective, Galaxy Burger, an indie cooking sim I’d never heard of that came out on the same day, had more than four times the number of concurrent players on Steam (469) as Concord (104) at one point on Wednesday. As far as a comparison for a supposed blockbuster from this year goes, Suicide Squad: Kill the Justice League peaked at more than 13,400 simultaneous players on Steam. That co-op game was a notorious flop that led to a $200 million loss for Warner Bros. Discovery.

In addition, Concord has amassed 444 reviews on Steam at the time of writing. Some analysts estimate that each Steam review translates to between 30 and 50 sales. At the upper end of the scale, that would put Concord’s volume of sales on Steam at around 22,000.
We don’t have a strong idea of the sales numbers on PlayStation just yet, but as a thought exercise, let’s say three times as many people have bought Concord on PS5 so far. At 40 bucks a pop and a speculative total of 88,000 units sold, that would put Concord’s gross revenue at around $3.5 million (that’s before the cut Valve takes of Steam purchases). That would not remotely come close to covering the development and marketing costs for a game that took Firewalk Studios (which Sony bought last year) eight years to make. So yeah, Concord has all the signs of being a disaster.
There are a bunch of reasons why Concord just hasn’t grabbed people’s attention. I played a few rounds during the open beta and thought it was so-so. The combat is okay and some of the core ideas — such as a cool, lore-filled map — are interesting, but it felt like there was not enough novelty.
The first wave of characters is bland, which is not ideal for a hero shooter when Apex Legends and Overwatch 2 (vastly more popular rival titles that are free-to-play) each have dozens of distinct, engaging personalities for fans to connect with. The influence of Guardians of the Galaxy is keenly felt, for better or worse, which makes it seem even more like Firewalk and Sony are chasing after trends that were popular in 2016.
The biggest mistake of all looks to be the price point. With players able to access so many similar games without paying a penny, having to shell out $40 for Concord was evidently not an enticing proposition for the vast majority of PS5 and PC owners.
It’s not completely impossible that we’ll see a remarkable No Man’s Sky-style turnaround. But the stage looks set for Concord to swiftly hit PlayStation Plus to juice up the player base, then going free-to-play at a later date just like many other live-service games before it.
And yet, Concord seems to only be the one real sour note on what’s actually been a quietly strong year for PlayStation overall so far.

The Sony-published Helldivers 2 is the second-best selling game in the US so far this year, according to industry analysts at Circana. Only College Football 25 has sold more copies in the country. In fact, Helldivers 2 is the fastest-selling game Sony has ever put out, with more than 12 million copies sold in its first 12 weeks.
Opting to release the game on PS5 and PC simultaneously paid off, as most of the initial wave of sales came via Steam, per analysts. However, the Steam player count has dropped off significantly in recent months, in part because of a controversial account-linking requirement.
Stellar Blade, another Sony-published game from a third-party studio, received a generally positive response from critics and it’s doing well commercially too. Developer Shift Up estimated that sales topped 1 million units within the first two months and said in June that a PC port was under consideration as a result.
Sony’s strategy of bringing its major exclusives to PC in the years following their PlayStation debut has been paying off over the last few years. It’s released two somewhat older games on Steam this year in the form of Horizon Forbidden West and Ghost of Tsushima. Both are excellent, faithful ports that perform well on my high-end PC as well as my Steam Deck. They were successful sales-wise too, with the former cracking the list of the top 10 best-selling games in the US in its first week. Ghost topped the overall US game sales charts for May overall, per Circana, just after Stellar Blade did the same thing in April.
Sony has at least two more blockbuster PC ports on the way this year. God of War: Ragnarök will hit that platform on September 19. The previous game sold more than 2.5 million units on PC as of last February, per the major Insomniac leak, so the sequel seems primed to do well too. The Until Dawn remake is coming to PC and PS5 just a couple of weeks later.
And then there’s the small matter of The Last of Us Part 2 Remastered, which arrived on PS5 earlier this year with a great new roguelike mode included. There’s no PC release date yet, but TLOU Day (Naughty Dog’s annual celebration of the series on September 26) is fast approaching. That seems like a prime opportunity for an announcement ahead of the second season of the HBO adaptation debuting in 2025.
A cautious approach seems wise for Part 2. Sony will want to make sure the PC port has nothing like the kinds of technical issues Part 1 had when it arrived on that platform, so giving developers as much time as they need for polish is important.

Sony even has a couple more first-party games lined up for the last chunk of the year. It might not have to wait long to wash off the stink of Concord as the highly anticipated and completely adorable platformer Astro Bot lands on PS5 on September 6. Lego Horizon Adventures — a more family-friendly take on the Horizon series — is headed to PS5, PC and Nintendo Switch in a notable multi-platform debut this holiday season.
And then there’s the hardware side of the equation. In the first half of the calendar year, Sony sold just under 7 million PS5s. That’s down from 9.3 million over the same period in 2023, but a dip’s to be expected at this point in the system’s life cycle.
How the PS5 stacks up against the competition tells a bigger story. Although Microsoft has long kept quiet about how many Xboxes it’s selling, earlier this year some analysts pegged the ratio of PS5 to Xbox Series X/S sales at more than five to one. Yeesh. Given Sony’s larger install base, it’s little wonder why Microsoft is increasingly eager to bring its first-party games to PlayStation.
Meanwhile, at first glance, the PlayStation Portal seemed like an edge-case peripheral for the diehards. All it does is let you play games from your own PS5 remotely without even supporting Sony’s cloud gaming service.
However, the Portal has proven to be a surprising hit. Sony said the device, which was often sold out for months, exceeded its expectations. It’s the best-selling games accessory so far this year by dollar amount, according to Circana. And rumors are swirling that Sony is “paying very close attention to the current handheld market,” perhaps suggesting that the company is finally ready to work on a proper Vita/PSP successor. One can hope.
Even the beleaguered PS VR2 seems to have had an upturn in fortunes after a recent sale and the release of a dongle that lets owners use it to play virtual reality games on PC. According to one report, the lower price led to a sudden 2,350 percent spike in sales. Sony may have even sold more units in a single day (July 28) than it did in the previous seven months overall, according to The Shortcut. Reports suggest that PS VR2 sales have been disappointing for Sony, but such a sharp increase (or anything close to it) would be astonishing. Along with the discount, the extra utility of being able to use the headset for PC gaming surely helped, as the actual PS VR2 games library remains fairly small.
There’s one other piece of hardware that could make 2024 even more of a barnburner for Sony: the widely rumored PS5 Pro. For months, leaks have been suggesting that a mid-generation refresh is coming this holiday season. Rumors point to the PS5 Pro being able to deliver higher speeds, faster game rendering, improved graphics, better ray-tracing performance and an 8K performance mode. Given that Microsoft’s new Xbox variants either add internal storage, change the box’s color or take away a disc drive, the PS5 Pro may look like an even tastier option for current-gen holdouts.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/concord-aside-playstation-is-having-a-great-year-171506490.html?src=rss

By all accounts, Concord has landed with a heady thud.

The team-based shooter is one of a scant few new first-party PlayStation games that’s coming out this year. Sony released it on both PS5 and PC on August 23. The company doesn’t typically reveal detailed player numbers for its own platforms. However, Steam does. The numbers there are not pretty.

A Steam player count isn’t entirely reflective of a game’s success, Still, it’s a key data point from which we can extrapolate some assumptions. In its first weekend, Concord failed to break 700 concurrent players on Steam. That’s a dismal figure for a reasonably high-profile launch, especially one from a major publisher.

For perspective, Galaxy Burger, an indie cooking sim I’d never heard of that came out on the same day, had more than four times the number of concurrent players on Steam (469) as Concord (104) at one point on Wednesday. As far as a comparison for a supposed blockbuster from this year goes, Suicide Squad: Kill the Justice League peaked at more than 13,400 simultaneous players on Steam. That co-op game was a notorious flop that led to a $200 million loss for Warner Bros. Discovery.

In addition, Concord has amassed 444 reviews on Steam at the time of writing. Some analysts estimate that each Steam review translates to between 30 and 50 sales. At the upper end of the scale, that would put Concord‘s volume of sales on Steam at around 22,000.

We don’t have a strong idea of the sales numbers on PlayStation just yet, but as a thought exercise, let’s say three times as many people have bought Concord on PS5 so far. At 40 bucks a pop and a speculative total of 88,000 units sold, that would put Concord‘s gross revenue at around $3.5 million (that’s before the cut Valve takes of Steam purchases). That would not remotely come close to covering the development and marketing costs for a game that took Firewalk Studios (which Sony bought last year) eight years to make. So yeah, Concord has all the signs of being a disaster.

There are a bunch of reasons why Concord just hasn’t grabbed people’s attention. I played a few rounds during the open beta and thought it was so-so. The combat is okay and some of the core ideas — such as a cool, lore-filled map — are interesting, but it felt like there was not enough novelty.

The first wave of characters is bland, which is not ideal for a hero shooter when Apex Legends and Overwatch 2 (vastly more popular rival titles that are free-to-play) each have dozens of distinct, engaging personalities for fans to connect with. The influence of Guardians of the Galaxy is keenly felt, for better or worse, which makes it seem even more like Firewalk and Sony are chasing after trends that were popular in 2016.

The biggest mistake of all looks to be the price point. With players able to access so many similar games without paying a penny, having to shell out $40 for Concord was evidently not an enticing proposition for the vast majority of PS5 and PC owners.

It’s not completely impossible that we’ll see a remarkable No Man’s Sky-style turnaround. But the stage looks set for Concord to swiftly hit PlayStation Plus to juice up the player base, then going free-to-play at a later date just like many other live-service games before it.

And yet, Concord seems to only be the one real sour note on what’s actually been a quietly strong year for PlayStation overall so far.

The Sony-published Helldivers 2 is the second-best selling game in the US so far this year, according to industry analysts at Circana. Only College Football 25 has sold more copies in the country. In fact, Helldivers 2 is the fastest-selling game Sony has ever put out, with more than 12 million copies sold in its first 12 weeks.

Opting to release the game on PS5 and PC simultaneously paid off, as most of the initial wave of sales came via Steam, per analysts. However, the Steam player count has dropped off significantly in recent months, in part because of a controversial account-linking requirement.

Stellar Blade, another Sony-published game from a third-party studio, received a generally positive response from critics and it’s doing well commercially too. Developer Shift Up estimated that sales topped 1 million units within the first two months and said in June that a PC port was under consideration as a result.

Sony’s strategy of bringing its major exclusives to PC in the years following their PlayStation debut has been paying off over the last few years. It’s released two somewhat older games on Steam this year in the form of Horizon Forbidden West and Ghost of Tsushima. Both are excellent, faithful ports that perform well on my high-end PC as well as my Steam Deck. They were successful sales-wise too, with the former cracking the list of the top 10 best-selling games in the US in its first week. Ghost topped the overall US game sales charts for May overall, per Circana, just after Stellar Blade did the same thing in April.

Sony has at least two more blockbuster PC ports on the way this year. God of War: Ragnarök will hit that platform on September 19. The previous game sold more than 2.5 million units on PC as of last February, per the major Insomniac leak, so the sequel seems primed to do well too. The Until Dawn remake is coming to PC and PS5 just a couple of weeks later.

And then there’s the small matter of The Last of Us Part 2 Remastered, which arrived on PS5 earlier this year with a great new roguelike mode included. There’s no PC release date yet, but TLOU Day (Naughty Dog’s annual celebration of the series on September 26) is fast approaching. That seems like a prime opportunity for an announcement ahead of the second season of the HBO adaptation debuting in 2025.

A cautious approach seems wise for Part 2. Sony will want to make sure the PC port has nothing like the kinds of technical issues Part 1 had when it arrived on that platform, so giving developers as much time as they need for polish is important.

Sony even has a couple more first-party games lined up for the last chunk of the year. It might not have to wait long to wash off the stink of Concord as the highly anticipated and completely adorable platformer Astro Bot lands on PS5 on September 6. Lego Horizon Adventures — a more family-friendly take on the Horizon series — is headed to PS5, PC and Nintendo Switch in a notable multi-platform debut this holiday season.

And then there’s the hardware side of the equation. In the first half of the calendar year, Sony sold just under 7 million PS5s. That’s down from 9.3 million over the same period in 2023, but a dip’s to be expected at this point in the system’s life cycle.

How the PS5 stacks up against the competition tells a bigger story. Although Microsoft has long kept quiet about how many Xboxes it’s selling, earlier this year some analysts pegged the ratio of PS5 to Xbox Series X/S sales at more than five to one. Yeesh. Given Sony’s larger install base, it’s little wonder why Microsoft is increasingly eager to bring its first-party games to PlayStation.

Meanwhile, at first glance, the PlayStation Portal seemed like an edge-case peripheral for the diehards. All it does is let you play games from your own PS5 remotely without even supporting Sony’s cloud gaming service.

However, the Portal has proven to be a surprising hit. Sony said the device, which was often sold out for months, exceeded its expectations. It’s the best-selling games accessory so far this year by dollar amount, according to Circana. And rumors are swirling that Sony is “paying very close attention to the current handheld market,” perhaps suggesting that the company is finally ready to work on a proper Vita/PSP successor. One can hope.

Even the beleaguered PS VR2 seems to have had an upturn in fortunes after a recent sale and the release of a dongle that lets owners use it to play virtual reality games on PC. According to one report, the lower price led to a sudden 2,350 percent spike in sales. Sony may have even sold more units in a single day (July 28) than it did in the previous seven months overall, according to The Shortcut. Reports suggest that PS VR2 sales have been disappointing for Sony, but such a sharp increase (or anything close to it) would be astonishing. Along with the discount, the extra utility of being able to use the headset for PC gaming surely helped, as the actual PS VR2 games library remains fairly small.

There’s one other piece of hardware that could make 2024 even more of a barnburner for Sony: the widely rumored PS5 Pro. For months, leaks have been suggesting that a mid-generation refresh is coming this holiday season. Rumors point to the PS5 Pro being able to deliver higher speeds, faster game rendering, improved graphics, better ray-tracing performance and an 8K performance mode. Given that Microsoft’s new Xbox variants either add internal storage, change the box’s color or take away a disc drive, the PS5 Pro may look like an even tastier option for current-gen holdouts.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/concord-aside-playstation-is-having-a-great-year-171506490.html?src=rss

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Apple Seeds Third Developer Betas of iOS 18.1, iPadOS 18.1 and macOS Sequoia 15.1 With Apple Intelligence

Apple today provided developers with the third betas of iOS 18.1, iPadOS 18.1, and macOS Sequoia 15.1 to continue testing Apple Intelligence features. The third betas come two weeks after Apple seeded the second iOS 18.1, iPadOS 18.1, and ‌macOS Sequoia‌ 15.1 betas.

A device capable of supporting Apple Intelligence is required to download the updates, which includes the iPhone 15 Pro and Pro Max, Apple silicon iPads, and Apple silicon Macs. The updates can be downloaded from the Settings app on a compatible device, with developers able to choose between the standard iOS 18/iPadOS 18/‌macOS Sequoia‌ 15 betas or the .1 betas with Apple Intelligence functionality.

Apple Intelligence includes Writing Tools that are available wherever text can be selected and edited, and it can be used for spell checking, fixing grammar, rewriting with a new tone, and summarizing text.

Siri has a new design with a subtle glow around the display, and there is a Type to ‌Siri‌ feature so you don’t have to speak to ‌Siri‌. ‌Siri‌ can follow along if you stumble over your words, and can maintain context between requests. Safari can summarize articles, and there’s a new Reduce Interruptions Focus Mode.

Smart replies are available in Messages and Mail, plus the Mail app surfaces time sensitive messages and puts them at the top of your inbox. Photos has a Memory Movie feature for creating slideshows based on text descriptions, and you can record, transcribe, and summarize phone calls. Transcription and summarization are also available for any audio recording.

More on all of the features that are available in the betas right now can be found in our Apple Intelligence guide. Image Playground, Genmoji, and other new ‌Siri‌ features have not yet been implemented.

Apple has split Apple Intelligence into a separate set of betas because these features will not be available in the initial launch versions of ‌iOS 18‌, ‌iPadOS 18‌, and ‌macOS Sequoia‌. Apple Intelligence will be available to the public later in the fall after a developer testing period.
Related Roundups: iOS 18, iPadOS 18, macOS SequoiaRelated Forums: iOS 18, iPadOS 18, macOS SequoiaThis article, “Apple Seeds Third Developer Betas of iOS 18.1, iPadOS 18.1 and macOS Sequoia 15.1 With Apple Intelligence” first appeared on MacRumors.comDiscuss this article in our forums

Apple today provided developers with the third betas of iOS 18.1, iPadOS 18.1, and macOS Sequoia 15.1 to continue testing Apple Intelligence features. The third betas come two weeks after Apple seeded the second iOS 18.1, iPadOS 18.1, and ‌macOS Sequoia‌ 15.1 betas.

A device capable of supporting Apple Intelligence is required to download the updates, which includes the iPhone 15 Pro and Pro Max, Apple silicon iPads, and Apple silicon Macs. The updates can be downloaded from the Settings app on a compatible device, with developers able to choose between the standard iOS 18/iPadOS 18/‌macOS Sequoia‌ 15 betas or the .1 betas with Apple Intelligence functionality.

Apple Intelligence includes Writing Tools that are available wherever text can be selected and edited, and it can be used for spell checking, fixing grammar, rewriting with a new tone, and summarizing text.

Siri has a new design with a subtle glow around the display, and there is a Type to ‌Siri‌ feature so you don’t have to speak to ‌Siri‌. ‌Siri‌ can follow along if you stumble over your words, and can maintain context between requests. Safari can summarize articles, and there’s a new Reduce Interruptions Focus Mode.

Smart replies are available in Messages and Mail, plus the Mail app surfaces time sensitive messages and puts them at the top of your inbox. Photos has a Memory Movie feature for creating slideshows based on text descriptions, and you can record, transcribe, and summarize phone calls. Transcription and summarization are also available for any audio recording.

More on all of the features that are available in the betas right now can be found in our Apple Intelligence guide. Image Playground, Genmoji, and other new ‌Siri‌ features have not yet been implemented.

Apple has split Apple Intelligence into a separate set of betas because these features will not be available in the initial launch versions of ‌iOS 18‌, ‌iPadOS 18‌, and ‌macOS Sequoia‌. Apple Intelligence will be available to the public later in the fall after a developer testing period.

Related Roundups: iOS 18, iPadOS 18, macOS Sequoia
Related Forums: iOS 18, iPadOS 18, macOS Sequoia

This article, “Apple Seeds Third Developer Betas of iOS 18.1, iPadOS 18.1 and macOS Sequoia 15.1 With Apple Intelligence” first appeared on MacRumors.com

Discuss this article in our forums

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