Month: May 2024
Arm Says Its Next-Gen Mobile GPU Will Be Its Most ‘Performant and Efficient’
IP core designer Arm announced its next-generation CPU and GPU designs for flagship smartphones: the Cortex-X925 CPU and Immortalis G925 GPU. Both are direct successors to the Cortex-X4 and Immortalis G720 that currently power MediaTek’s Dimensity 9300 chip inside flagship smartphones like the Vivo X100 and X100 Pro and Oppo Find X7. From a report: Arm changed the naming convention for its Cortex-X CPU design to highlight what it says is a much faster CPU design. It claims the X925’s single-core performance is 36 percent faster than the X4 (when measured in Geekbench). Arm says it increased the AI workload performance by 41 percent, time to token, with up to 3MB of private L2 cache. The Cortex-X925 brings a new generation of Cortex-A microarchitectures (“little” cores) with it, too: the Cortex-A725, which Arm says has 35 percent better performance efficiency than last-gen’s A720 and a 15 percent more power-efficient Cortex-A520.
Arm’s new Immortalis G925 GPU is its “most performant and efficient GPU” to date, it says. It’s 37 percent faster on graphics applications compared to the last-gen G720, with improved ray-tracing performance with intricate objects by 52 percent and improved AI and ML workloads by 34 percent — all while using 30 percent less power. For the first time, Arm will offer “optimized layouts” of its new CPU and GPU designs that it says will be easier for device makers to “drop” or implement into their own system on chip (SoC) layouts. Arm says this new physical implementation solution will help other companies get their devices to market faster, which, if true, means we could see more devices with Arm Cortex-X925 and / or Immortalis G925 than the few that shipped with its last-gen ones.
Read more of this story at Slashdot.
IP core designer Arm announced its next-generation CPU and GPU designs for flagship smartphones: the Cortex-X925 CPU and Immortalis G925 GPU. Both are direct successors to the Cortex-X4 and Immortalis G720 that currently power MediaTek’s Dimensity 9300 chip inside flagship smartphones like the Vivo X100 and X100 Pro and Oppo Find X7. From a report: Arm changed the naming convention for its Cortex-X CPU design to highlight what it says is a much faster CPU design. It claims the X925’s single-core performance is 36 percent faster than the X4 (when measured in Geekbench). Arm says it increased the AI workload performance by 41 percent, time to token, with up to 3MB of private L2 cache. The Cortex-X925 brings a new generation of Cortex-A microarchitectures (“little” cores) with it, too: the Cortex-A725, which Arm says has 35 percent better performance efficiency than last-gen’s A720 and a 15 percent more power-efficient Cortex-A520.
Arm’s new Immortalis G925 GPU is its “most performant and efficient GPU” to date, it says. It’s 37 percent faster on graphics applications compared to the last-gen G720, with improved ray-tracing performance with intricate objects by 52 percent and improved AI and ML workloads by 34 percent — all while using 30 percent less power. For the first time, Arm will offer “optimized layouts” of its new CPU and GPU designs that it says will be easier for device makers to “drop” or implement into their own system on chip (SoC) layouts. Arm says this new physical implementation solution will help other companies get their devices to market faster, which, if true, means we could see more devices with Arm Cortex-X925 and / or Immortalis G925 than the few that shipped with its last-gen ones.
Read more of this story at Slashdot.
Take $100 off the PlayStation VR2 and explore new worlds
As of May 29, get the PlayStation VR2 for $449.99, down from its original price of $549.99. That’s a discount of 18% or $100 off.
SAVE $100: As of May 29, get the PlayStation VR2 for $449.99, down from its normal price of $549.99. That’s a discount of 18%.
Opens in a new window
If you’re looking to explore the wide breadth of virtual reality-based games on PlayStation 5, the PlayStation VR2 is a fantastic headset that’ll put you right in the center of the action. It’s the only console-based VR system available, and for that reason alone it’s an interesting prospect. Or you might be interested because you tried the previous, original PlayStation VR and you want to see how it fares. Either way, if you’re interested and ready to jump in, you can do that now for less thanks to today’s deal at Amazon.
As of May 29, you can get the PlayStation VR2 for $449.99 at Amazon, which is $100 off its normal price of $549.99. That’s a discount of 18%. This edition does not come with a free game, but it does come with the PlayStation VR2 headset and controllers. You’ll have to pick up a game separately.
We named the PlayStation VR2 our favorite VR headset with the best gaming library, and Mashable’s Alex Perry praised it as a “killer headset in need of a killer app.” It’s still waiting for a larger library of exclusive titles, but that doesn’t keep it from being an excellent VR experience right now.
Perry called the headset an improvement over the original PlayStation VR with “impressive specs,” noting that it’s “more than comfortable” as a VR headset. It boasts two 2000×2040 OLED displays that serve 4K HDR visuals up to 120fps (which is four times the resolution of PlayStation VR), intelligent eye tracking, immersive 3D audio, and headset vibrations for feedback while playing.
The PlayStation VR2 Sense controllers are a new addition to the package, which add haptic feedback, adaptive triggers, finger touch detection, and precision tracking as well.
If you’ve yet to experience games like Rez Infinite or Beat Saber, both available on the platform, now’s a great time to jump on this deal and try them out, as well as the rest of what’s currently available in the PSVR2 library.
Netflix movie of the day: Starship Troopers is a bug-blasting sci-fi satire that’s far from subtle
Some viewers completely missed the satire in this sci-fi shooter.
Starship Troopers, like Fight Club and American Psycho, is a member of a select group of movies whose satirical intent sailed right over the heads of many moviegoers. It’s a deliberately over-the-top take on the war movie as militaristic propaganda, a film that’s taking the mickey with its cast of beautiful, sexy people with beautiful, sexy bodies, beautiful, sexy teeth and beautiful, sexy guns set in a future America where you’re only allowed to vote if you’ve served in the military and agree that violence is the answer to pretty much everything. If you’ve played Helldivers 2, this is where that game got all its ideas (and its killer alien bugs) from.
Watch Starship Troopers on Netflix
A high school movie with a massive body count
Starship Troopers is based on the novel of the same name by Robert A Heinlein. That novel, published in the late 50s, is pretty fascist. But the movie takes the source material and subverts it. Director Paul Verhoeven absolutely hated the novel, which he said was “quite bad” and “very right-wing”. So he amped up the fascism and made it so over-the-top that only someone very stupid would take it as a celebration of militarism.
Writing in Vice, Jason Bailey says that “in its early scenes, Troopers is basically a goofy high school movie, complete with love triangles, a big game, and a school dance (and sex) after. Once they’ve begun infantry training, the flexing of machismo so over the top, it can only be satire.” The LA Times said that it is “a cheerfully lobotomized, always watchable experience that has the simple-mindedness of a live-action comic book, with no words spoken that wouldn’t be right at home in a funny paper dialogue balloon. Not just one comic book either, but an improbable and delirious combination of Weird Science, Betty and Veronica and Sgt. Rock and His Howling Commandos.”
As Ian Nathan of Empire pointed out, this is a Paul Verhoeven movie with all that entails: it’s “broad, brash and ultra-violent”. As the Austin Chronicle put it, it has “a special effects budget that would shame the Pentagon, cataclysmic violence, high levels of ambient horniness, and total lack of pretense to any goal higher than pure, mindless fun.”
You might also like
Netflix movie of the day: Inside ManNetflix movie of the day: Hellboy (2019)Netflix movie of the day: Airport
Beats’ smallest and most affordable wireless earbuds will launch on June 20 – but you can order them a few days earlier
Beats has confirmed that its most compact earbuds, Solo Buds, will launch globally on June 20, 2024, at $79 / £79 / AU$129.
When Beats launched its latest Solo 4 headphones back in April (you can read our full Beats Solo 4 review for more), the Apple-owned audio brand also announced the Solo Buds. These new entry-level true wireless earbuds come with an attractive $79 / £79 / AU$129 price point to challenge the best budget earbuds, but we didn’t have a launch date at the time. We do now – Beats Solo Buds launch globally on June 20 after a short two-day preorder window that kicks off on June 18.
These first earbuds to carry Beats’ Solo branding will focus on portability and a long runtime. Compared to the Beats Studio Buds Plus, the case is 40% smaller and can comfortably fit in the palm of your hand. The Solo Buds are more compact but still feature a corkscrew-like design with a prominent “b” for the Beats logo on each bud.
Beats got the colors right, at least judging from the release photos. There is a lovely Transparent Red shade alongside Matte Black, Storm Gray, and Arctic Purple.
(Image credit: Beats)
Beats has removed any type of battery or wireless charging from the case, which makes it really compact. This means that while the Solo Buds are promised to offer a huge 18 hours of battery life, you’ll need to plug the case in via USB-C to recharge the left and right earbuds – you can’t just put them back in the case to charge them. We haven’t seen a battery life this long on any other of the best true wireless earbuds, so we’re eager to put them through their paces.
At the $79 / £79 / AU$129 price, Solo Buds don’t offer support for Spatial Audio or active noise cancellation, a transparency mode, or support for multi-point Bluetooth – but they promise a signature Beats sound experience, fast pairing and feature parity for Android and iOS alike, including customizing the EQ and the ability to find the earbuds via Find My on iPhone or the Beats app on Android.
Apple and authorized retailers will begin taking orders for Beats Solo Buds on June 18 before a formal launch on June 20. At launch, Solo Buds will be available in your choice of Pick Arctic Purple, Matte Black, Storm Gray, and Transparent Red.
You Might Also Like
I tried Hugh Jackman’s 7-minute workout which ‘uses every single …Apple’s WWDC invite reveals when to tune in for its big iOS 18 …Beats Solo 4 review: a solid update to an iconic pair of wireless …
Sony announces a new State of Play for tomorrow that will feature 14 games
Sony has announced that the next State of Play will take place tomorrow.
Sony has announced that the next State of Play broadcast will air tomorrow (May 30, 2024) and include details on 14 titles for both PlayStation 5 and PSVR 2.
As detailed in an absolutely minuscule new post to the official PlayStation blog, the highly anticipated presentation will feature “updates on PS5 and PSVR 2 titles, plus a look at PlayStation Studios games arriving later this year.”
The post goes on to explain that the show will last for over half an hour and “features 14 titles” in total. It will begin at 15:00 PT / 18:00 ET / 23:00 BST and will be viewable on YouTube, Twitch, and TikTok. The post also includes a small warning for co-streamers or those interested in providing video-on-demand (VOD) coverage, suggesting that the stream may contain some copyrighted content.
The most interesting detail here is definitely the fact that the State of Play will offer details on “PlayStation Studios games” that are set to launch later this year. We don’t currently have much of an idea what Sony is planning for the latter half of the year and, with a very empty first-party release schedule, we’re very curious to see what kind of things might be in store.
Recent rumors suggest that there could be a new Astro Bot game in the works, which might very well make an appearance. Given the company’s underwhelming support for the PSVR 2, the announcement of some new games that are compatible with the peripheral would also be a potential highlight.
Earlier today I reported that Sony may have developed a PC adapter for PSVR 2, so it wouldn’t be a huge surprise if there are some first details about that, too. There is also a slim chance that there will be new information on the long-awaited PS5 Pro, which seems likely to release some time this year. If it is indeed on the way, an announcement in this State of Play is very much on the cards.
You might also like…
Our guide to the best PS5 games right nowWhy the PS5 Pro should launch with these 5 featuresThe Sony Inzone Buds are perfect for PS5 and available at a lowest-ever price right now
EA Sports College Football 25 preview: Come for the pageantry, stay for the gameplay
Travis Hunter, the two-way player at receiver and defensive back for Colorado and one of three stars on the cover… Continue reading EA Sports College Football 25 preview: Come for the pageantry, stay for the gameplay
The post EA Sports College Football 25 preview: Come for the pageantry, stay for the gameplay appeared first on ReadWrite.
Travis Hunter, the two-way player at receiver and defensive back for Colorado and one of three stars on the cover of College Football 25, spoke for a lot of gamers when he was asked what he thought of all the presentational elements and pizzazz put into the game that EA Sports invited him to play down at its Orlando, Fla. studio last week.
What’d you think of Folsom Field? Did the crowd sound the same? Did it feel the same? How about Ralphie the Buffalo running out? Hunter had a rather blithe, but nonetheless true answer.
“I was just trying to get to the gameplay,” he shrugged.
He simply buttoned through all the tradition and the pageantry that EA Sports had worked almost three years to build, and has spent a lot of time marketing to draw a crowd back to its first collegiate football video game in more than a decade.
And it’s totally OK. I’ll echo his sentiments. As much as the little fanfares — and in a game comprising 134 universities, there are thousands — are charming to anyone who gives any sentimental rip about college life, this game is still gonna live or die on how well it plays, like all video games do. And after a couple of hours on the sticks, I can give a confident thumbs up that it’ll be worthwhile, and distinct from its Madden NFL cousin, even if it borrows some core gameplay elements that the pro football version will show when it launches a month later.
For starters, players are getting a great spread of playbooks exemplary of collegiate football’s experimental approach to the game. The classic triple-option is joined by modern exponents such as Wake Forest’s long (or slow) run-pass option mesh, in addition to the usual spread-the-field, fire-drill nonsense.
All of this is supported by a gameplay engine that is smarter at contextualizing running behavior, allowing users quicker moves and cutbacks against blocking without triggering special moves on a face button or the right stick. Contextual running behavior — “getting skinny” when passing through the middle of the line-of-scrimmage battle, for example — is mainly applied to forward movement. Lateral motion, such as jukes and spins, are still on the user to execute to fake a tackler and continue on their way.
The best example I can give of this, I accidentally called a reverse pitch in one of my first three plays and was astonished to see an 8 yard gain out of a mistake play. Slow-to-develop plays, particularly behind the line of scrimmage, have long been a weakness in player-vs-CPU games like Madden NFL, which shares a core gameplay engine with College Football 25. But here, my split end had the ball before I even knew what was going on, much less the AI defense, and I still gaffed North Carolina for a 15-yard run by outrunning the coverage and picking a straight lane once I came around end. Go State!
That leads me to a second point: Madden NFL players are very familiar with the gratuitous stumble play, whereby someone is hit from the side, and his momentum stops, he stumbles into a long and unrecoverable animation, and while ostensibly still on his feet and capable of recovering, he’s slowed enough that someone else from the defense comes in to finish the job easily, as if he should have been tackled at the point where he was hit.
It’s not necessarily the case in College Football 25. If you want to take a runner out of the play, you have to hit him square, because recoveries and continuation from anything other than a full wrap-up tackle are now much more viable under the new engine they have running — and much more of which will be revealed when we get to Madden NFL 25 later. But for the version of football that lends itself to the option run, this is going to become very important.
Of course, execution will depend on how well a player reads the defense, and the positions that commit to one outcome of the play, and how to switch to the other outcome once they do. I haven’t run a true triple-option play, much less drawn back to pass in it, since NCAA Football 14 more than a decade ago, simply because the NFL does not play that style of football.
College Football 25 picks up where NCAA 14 left off
College Football 25 will be mainly supported by two persistent modes familiar to players of the old NCAA series: Dynasty, which is the control-everything coach career, and Road to Glory, which is a single-player mode akin to Madden’s Superstar.
Players of the original NCAA Football series will find mostly everything intact with Dynasty, in terms of the ability to alter conference alignments before beginning a playthrough, as well as the “coaching carousel” journey through it, which attempts to simulate the real-life forces of coaches leaving their schools — whether because they’re just that good and get plucked by bigger programs, or they fail expectations and get canned by the athletics office.
The difference in College Football 25 is that coaches will have to manage the “transfer portal” as ones do in real life. This means keeping stars happy, or shopping for them in the open market. It will add an additional wrinkle to what was already a unique personnel management system — based on AI players choosing a team, rather than a team choosing them. Coaches will be obligated to make promises to star players to keep them happy; fail those promises — especially if it concerns playing time — and they are likely to leave.
Transferring schools will be available to players in Road to Glory, the single-player career mode where one builds a superstar and a narrative of achievements for him. The limiting factor there is “coach trust,” a concept borrowed from the defunct NCAA Football series. Coach Trust does a number of things, beginning with creating a “position battle” for starter at your role, against the AI. From there it opens up the playbook and the ability to call more plays from it, or audible to different ones at the line of scrimmage. Moving schools inevitably resets that Coach Trust meter, forcing players to work more to get back on the field.
Created players in Road To Glory will not go through a high school playoff preamble, as they did in NCAA Football 14. However, the TeamBuilder web-based tool that supported that part of the mode will return, allowing players to create FCS (formerly Division I-AA) teams, fictitious teams, and other teams, and bring them to the ranks of major college football.
What is ‘Campus IQ’?
College Football 25 goes forth under a fan service mission that strives to attend to all 134 universities who participate in the Football Bowl Subdivision of the NCAA’s 1-A classification — basically, every school in major football. Campus IQ is a philosophy, more than it is a system or a set of assets. Basically, if your school plays at the top flight of college football, you can expect to hear its fight song, see its traditions observed, and view your home stadium, at minimum.
From there, it gets a little more sophisticated. Some schools have special days, like Penn State’s white-outs covering both bowls of Beaver Stadium. Others coordinate home games by section, advising fans to wear alternating colors according to the sections where they sit. These will be reflected in the game, along with any alternate uniforms and helmets the teams wear for such games.
Campus IQ also manifests itself in the pregame ceremonies, such as Ralphie the Buffalo’s run-out (mentioned above) but also players at Florida and Boston College rubbing their schools’ totems before they take the field, or Clemson running down the hill after touching Howard’s Rock.
The College Football 25 development team took it as a special mission to introduce all of these deeply personal features, said Rob Jones, the game’s senior production director.
“If a team like Insomniac making Spider Man 2 can actually rebuild all New York City, and make you feel like you’re going through New York,” he said, “then why can’t we replicate every single school faithfully so that people feel like we know them, and that we care as much about their school as we care about our own, right?”
The post EA Sports College Football 25 preview: Come for the pageantry, stay for the gameplay appeared first on ReadWrite.
The bones of a dead NCAA Football series rise again with College Football 25
Christian McLeod joined EA Sports as a designer for its college football game in 2011. Ben Haumiller, a producer on… Continue reading The bones of a dead NCAA Football series rise again with College Football 25
The post The bones of a dead NCAA Football series rise again with College Football 25 appeared first on ReadWrite.
Christian McLeod joined EA Sports as a designer for its college football game in 2011. Ben Haumiller, a producer on the old NCAA series, goes back even further, now in his 25th year with the studio and principal designer for the forthcoming EA Sports College Football 25.
Both of them survived Sept. 26, 2013, the day the old NCAA Football series was cancelled after 20 years. Electronic Arts had chosen to settle — at a $30 million cost — several lawsuits brought against collegiate sports licensors that had used athletes’ likenesses and images, if not their names, without permission. That meant the end of a 20-year-run for a death-and-taxes, ship-it-every-year licensed sports video game series, one of the most stable jobs any developer could hope for in an industry turbulent by nature.
That day, an ashen Cam Weber, EA Sports’ group president for American football, delivered the news in a meeting hall at the old EA Tiburon headquarters in Maitland, Fla. Some developers would find a lifeboat working on EA Sports’ Madden NFL series, but many others got the long table in an empty conference room, and a lonely last walk to the parking deck.
If only to keep up their courage, McLeod and Haumiller still held on to their work in the old NCAA series, as a token of faith that some day they’d get to work on it again.
“Ben and I almost had a pet project, on the side, where we had all of our old designs,” McLeod told me. “They were just in this repository that, every time we moved to new shared drives, we’d move them with us. Then we’d take them to Google Drive. It was just super important for us to hold onto that flame, just in case the game ever did come back, so we did have that jump start.
“We were obviously saddened, but I think we always believed that at some point, it would come back,” McLeod said, “so we had to just hang on to this.”
After landmark rulings in U.S. courts, and fundamental changes the NCAA was practically forced to accept with regard to its athletes’ rights, particularly the right to earn money from their own fame and athletic performance, “This” comes back July 19 as the reborn EA Sports College Football 25. It’s the heir to the first video game series that studio EA Tiburon (today EA Orlando) developed entirely for EA Sports.
As much as college football fans have pined for its return, as giddy as they have been at all the teasers and reveals, they should know the game’s developers have had an even greater, more spine-tingling, getting-the-band-back-together, heist-movie feeling returning to work on the greatest love of their professional lives.
“I’m a true believer,” said Haumiller, a guy who, as a rookie QA tester for EA, drove his car to New Orleans and slept in it there on the faith his Florida State Seminoles would win the national championship at the Sugar Bowl that year. (And they did.)
“I always knew this was coming back,” Haumiller said. “I didn’t know when, but I was gonna be prepared for it whenever it did. So I kept everything.”
Haumiller joked with me that he actually had to keep everything as his entire email history was subject to discovery in the ongoing lawsuits that eventually ensnared the old NCAA Football series.
But the old work has indeed proven useful. College Football 25 code, and visuals, are all rebuilt from scratch — there’s no way assets from two console generations ago would be serviceable on the PlayStation 5 and Xbox Series X. But concepts, spreadsheets, and some methodologies from the old game were still able to give developers, if not a head start, at least a nudge off the line to building the kind of game they could only dream of when it was canceled a decade ago.
“I can pull up final rankings of stadiums [by home field advantage] from every game that I’ve worked on since we’ve had that feature in,” Haumiller said. And indeed that feature is in College Football 25, where tougher home fields will cause tremendous problems for visiting teams and younger players unless they stick to a rigid script. That disruptive feature dates to NCAA 05, by the way.
“There was code that was helpful, but nothing was copy-and-paste,” McLeod said. “We knew we would have to rebuild. But I know we had a lot of systems in Dynasty [mode] that we knew what the logic needed to be. So we’re almost getting a head start and a jump start at some of our designs, which was extremely exciting. And then we brought in some ringers, like [programming engineer] Felix Rivero, who had worked on Dynasty in the past, and they were able to, without missing a beat, go and code that into the new codebase, in the new engine, but using a lot of that same logic that we had in the past.”
“I think you get the idea, oh, ’Let’s do everything new,’ right?’” Haumiller said, considering that College Football’s development stretches back to 2020. “But let’s save ourselves the trouble, and keep some of these things that we can that are good. We also have a mixture of a team. We have guys from the old game, and brand new people of well, and a number of people who had left the company and came back to work on this game.”
For Haumiller, even though developing the multi-season Dynasty — the franchise’s signature, multi-season, build-a-champion-from-nothing mode — was a rebuilt from the ground project, the sense of deja vu crept in the longer the features baked.
College Football 25 is ‘an old friend coming back’
“Being back in Dynasty again, it was deja vu of like, building out schedules, and all these other sorts of pieces, like how quickly the muscle memory came back,” he said, “of all the things you did for a decade, to recreate this because there’s so much new in this game. But we also wanted to make sure that it felt like an old friend coming back in a way.”
College Football 25 is, for McLeod, Haumiller, and their colleagues, another dream come true in that it’s been a chance to build a sports video game on a true multi-year development cycle, instead of against the breakneck year-to-year pace that most licensed sports video games must rigidly follow.
“You look at NCAA 14, and NCAA 14 was a culmination of 20 years of design, and passion, and love, and we were able to recreate much of that in, you know, just over two years, which is what we’re pretty excited about,” McLeod said. But, “as we were green lighting this project, we did research, and the world has changed in the last 10 years. The way people consume college football — college football has grown in the last 10 years. And it was important for us to provide an experience that harkens back to what was there in the past, but we also wanted to modernize a lot.
“So, we could always use more time, but I think this was the perfect amount of time to deliver what we wanted,” McLeod said.
Featured image via EA Sports
The post The bones of a dead NCAA Football series rise again with College Football 25 appeared first on ReadWrite.
Apple Pushes Back Against India’s New Digital Market Regulations
Apple, Google, and Amazon are urging India to reconsider its proposed Digital Competition Bill, citing concerns over increased user costs and potential reductions in investment (via Reuters).
A U.S. lobby group representing major technology companies has asked the Indian government to rethink the proposed legislation that closely mirrors the European Union’s Digital Markets Act. The request was made in a letter sent by the U.S.-India Business Council (USIBC), a part of the U.S. Chamber of Commerce, to India’s Corporate Affairs Ministry. The proposed Digital Competition Bill aims to regulate the market power of large digital firms with global revenues exceeding $30 billion and at least 10 million local users.
The Digital Competition Bill seeks to introduce measures to prevent companies from exploiting non-public user data and from giving preferential treatment to their own services over those of rivals. The bill would also remove restrictions on sideloading apps.
The USIBC has raised concerns that these regulations could lead to significant repercussions for targeted companies like Apple. According to the council, the draft Indian law is “much further in scope” than the EU’s regulations, potentially resulting in reduced investment in India, higher prices for digital services, and a decreased range of services available to consumers.
The Indian government argues that the new law is necessary to address the growing market power of a few large digital companies that “wield immense control over the market.” The proposed legislation includes provisions for penalties of up to 10 percent of a company’s annual global turnover for violations.Tags: Apple Antitrust, IndiaThis article, “Apple Pushes Back Against India’s New Digital Market Regulations” first appeared on MacRumors.comDiscuss this article in our forums
Apple, Google, and Amazon are urging India to reconsider its proposed Digital Competition Bill, citing concerns over increased user costs and potential reductions in investment (via Reuters).
A U.S. lobby group representing major technology companies has asked the Indian government to rethink the proposed legislation that closely mirrors the European Union’s Digital Markets Act. The request was made in a letter sent by the U.S.-India Business Council (USIBC), a part of the U.S. Chamber of Commerce, to India’s Corporate Affairs Ministry. The proposed Digital Competition Bill aims to regulate the market power of large digital firms with global revenues exceeding $30 billion and at least 10 million local users.
The Digital Competition Bill seeks to introduce measures to prevent companies from exploiting non-public user data and from giving preferential treatment to their own services over those of rivals. The bill would also remove restrictions on sideloading apps.
The USIBC has raised concerns that these regulations could lead to significant repercussions for targeted companies like Apple. According to the council, the draft Indian law is “much further in scope” than the EU’s regulations, potentially resulting in reduced investment in India, higher prices for digital services, and a decreased range of services available to consumers.
The Indian government argues that the new law is necessary to address the growing market power of a few large digital companies that “wield immense control over the market.” The proposed legislation includes provisions for penalties of up to 10 percent of a company’s annual global turnover for violations.
This article, “Apple Pushes Back Against India’s New Digital Market Regulations” first appeared on MacRumors.com
Discuss this article in our forums