Month: May 2024

Insurance giant First American confirms data breach affected thousands of users

Around 44,000 customers had data stolen in December 2023 ransomware attack.

First American, one of the largest insurance companies in the United States, has confirmed losing sensitive data on thousands of people in ransomware attack.

News of a cyberattack on First American emerged in late December 2023, forcing it to shut some of its systems down, including its website. Soon after, it filed a form with the US Securities and Exchange Commission (SEC) confirming that this was attacked with ransomware, and saying it suspected the attackers stole sensitive information: 

“Though the incident is still under investigation, the Company believes the perpetrator of the activity accessed certain Company systems, exfiltrated data and encrypted data on certain non-production systems,” First American said in the filing. “The Company continues to assess whether the incident will have a material impact on the Company’s financial condition or results of operations, which at this point cannot be determined.”

Concluded investigation

Now, an updated form filed on May 28 notes the company has concluded its investigation into the incident.

“Based upon our investigation and findings, the Company has determined that personal information pertaining to approximately 44,000 individuals may have been accessed without authorization as a result of the incident,” the update reads. 

“The Company will provide appropriate notifications to potentially affected individuals and offer those individuals credit monitoring and identity protection services at no cost to them.”

Sadly, it’s still not known who the threat actors are, or what type of data they stole. Usually, ransomware operators will come forward to claim responsibility for the attack and threaten to release the stolen data on the dark web, as a way to pressure the victim into paying its ransom demand. The threat also usually comes with a sample of the stolen data, which might give researchers more insight into what was lost. 

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Nvidia RTX 5090 rumors continue to suggest this graphics card will not just be powerful, but also somehow miraculously slim

RTX 5090 could be a dual-slot graphics card that fits in your high-end PC a lot easier than the RTX 4090.

Nvidia’s incoming RTX 5090 has set tongues wagging again on the topic of how slim the next-gen flagship might just be.

VideoCardz noticed that Kopite7kimi, a regular on X (formerly Twitter) for GPU leaks, chipped in with another post that claims Nvidia’s version of the RTX 5090 (the Founders Edition) will be a two-slot graphics card.

No, RTX 5090 FE has a 2-slot cooler.May 29, 2024

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While you might think that’s not exactly slim as such, it definitely is for a flagship GPU. The RTX 4090 spans three or more slots, eating up huge amounts of space inside the case of the PC it’s installed in.

The leaker further elaborates that the RTX 5090 will be a dual-fan card, so we’re looking at a two-slot cooler with two fans to keep the temperatures of the Blackwell flagship GPU in check.

Analysis: Efficiency in spades

For those who follow heavyweight GPUs, this rumor might be a difficult one to believe – and of course, we should exercise plenty of skepticism here (that’s true of any pre-release speculation).

However, this isn’t the first time we’ve heard about a slimmer RTX 5090, apparently due to a very different design approach Nvidia is taking with the flagship graphics card this time around. The source of that rumor mentioned a dual-slot cooling solution already (and that 32GB of VRAM might be the memory configuration for the 5090).

As we’ve noted before, with the RTX 5090 expected to make a big performance leap, this does beg the question of how much power it’ll use – and how good the cooling will have to be if it’s going to be a more compact solution in the next-gen flagship.

Kopite7kimi wouldn’t comment on the potential power usage of the RTX 5090, but does say: “I am sure the cooling design is more efficient.” This is certainly piquing our interest, as not only might the RTX 5090 forge ahead with gaming GPU performance, but it could also do that while being slimmed down – by a lot. This would fix one of our biggest issues with the RTX 4090 – namely, being able to fit the hulking thing into a PC case that isn’t the size of an aircraft hanger.

Does all this sound too good to be true? Well, to be fair it does, but we’ll just have to wait and see, though we may be in for a longer wait than is ideal, as the RTX 5080 might be the first Blackwell GPU to be released if the grapevine is correct. (That said, the RTX 5090 may not be far behind even in this eventuality).

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Marvel’s What If on Vision Pro Is a Free Taste of the Future – CNET

The immersive story is like an hour-long Marvel special, and it could be a sign of more.

The immersive story is like an hour-long Marvel special, and it could be a sign of more.

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I Spent an Hour in Marvel’s Apple Vision Pro ‘What If…?’ Experience. I’m Still Not Sure Why

The new What If…? experience for Vision Pro is a win-win for Marvel and Apple. But it’s not built for—or accessible to—everyone.

The new What If…? experience for Vision Pro is a win-win for Marvel and Apple. But it’s not built for—or accessible to—everyone.

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Marvel’s What If…? Vision Pro app is an awkward mix of video game and movie

The Watcher is quite large. | Image: Disney

Besides watching movies, there’s not all that much to do with Apple’s Vision Pro once you get over the novelty. That’s why I was eager to try Disney and Marvel’s new What If…? An Immersive Story experience / TV show / video game… thing that’s available on May 30th. The companies promised a mixed reality show that would “push the boundaries of technology.” But what I experienced, while very pretty to look at, ended up feeling like an overlong, no-stakes video game tutorial — with no game to follow it.
You’ll go through the Vision Pro-exclusive app either by standing in one spot in a virtual environment, watching things play out and participating when prompted to, or in passthrough, where you can move around while cell-shaded 3D AR characters talk to you. You play the “Hero of the Multiverse,” a nameless character who is recruited by The Watcher, narrator on the Disney Plus series, to save the multiverse by acquiring the Infinity Stones.

But Wong, the Master of the Mystic Arts and friend to Doctor Strange in the MCU, opposes your involvement because, well, who the heck are you? But he reluctantly trains you, and then you go on a journey through realities to acquire each Infinity Stone for vague fate-of-the-multiverse reasons. Along the way, you acquire various abilities, and Wong teaches you special gestures that activate them. You can wave your hands around to banish your opponents to the pocket dimension inside the Soul Stone or clench your hand to shoot fist lasers using the Power Stone.
This stuff is actually fun to do, but it’s also very constrained by the fact that you can only do it at scripted moments, which sucks. That would be fine if the story was compelling, but it’s not given any room to be. It’s just a series of brief vignettes that serve as setup for the next interactive section, then you’re dropped in to get whichever stone you’re after, at which point you learn a new skill that you may or may not use again later. Each vignette basically follows the same pattern and ends up feeling like it’s building to something that never pays off.
The biggest disappointment is that so many of the elements feel like they would work in a different package. It looks great, for one, and it’s fun to see The Watcher towering over me in my dining room and to get a sense of how big Thanos is actually supposed to be. I liked shooting fist lasers, too. But the end result — an experience that doesn’t go all the way to full-on video game or movie — sits in a noncommittal, unsatisfying middle zone.

Image: Disney

Dave Bushore, who directed What If…?, told The Verge in an email that the experience is “holistically different than a game.” The interactive bits, he said, are meant to support the story. And Shereif M. Fattouh, an executive producer at ILM Immersive, said the team plans to keep supporting the app and will “be monitoring to see if there are any updates” needed based on user feedback. The app will only be temporarily free, though they didn’t say for how long or how much it will eventually cost.
There’s potential in the approach for What If…? An Immersive Story, if the team decides to do more with it. It seems clear from Bushore’s response to my questions that the format won’t veer further into game territory, and it’s hard to know from Fattouh’s answer whether the team will make any significant changes down the line to the way the story is presented. (Multiple branching paths through it would be neat, for example). But for now, it will be worth a look after it goes live tomorrow if you have a Vision Pro but don’t expect anything revolutionary.

The Watcher is quite large. | Image: Disney

Besides watching movies, there’s not all that much to do with Apple’s Vision Pro once you get over the novelty. That’s why I was eager to try Disney and Marvel’s new What If…? An Immersive Story experience / TV show / video game… thing that’s available on May 30th. The companies promised a mixed reality show that would “push the boundaries of technology.” But what I experienced, while very pretty to look at, ended up feeling like an overlong, no-stakes video game tutorial — with no game to follow it.

You’ll go through the Vision Pro-exclusive app either by standing in one spot in a virtual environment, watching things play out and participating when prompted to, or in passthrough, where you can move around while cell-shaded 3D AR characters talk to you. You play the “Hero of the Multiverse,” a nameless character who is recruited by The Watcher, narrator on the Disney Plus series, to save the multiverse by acquiring the Infinity Stones.

But Wong, the Master of the Mystic Arts and friend to Doctor Strange in the MCU, opposes your involvement because, well, who the heck are you? But he reluctantly trains you, and then you go on a journey through realities to acquire each Infinity Stone for vague fate-of-the-multiverse reasons. Along the way, you acquire various abilities, and Wong teaches you special gestures that activate them. You can wave your hands around to banish your opponents to the pocket dimension inside the Soul Stone or clench your hand to shoot fist lasers using the Power Stone.

This stuff is actually fun to do, but it’s also very constrained by the fact that you can only do it at scripted moments, which sucks. That would be fine if the story was compelling, but it’s not given any room to be. It’s just a series of brief vignettes that serve as setup for the next interactive section, then you’re dropped in to get whichever stone you’re after, at which point you learn a new skill that you may or may not use again later. Each vignette basically follows the same pattern and ends up feeling like it’s building to something that never pays off.

The biggest disappointment is that so many of the elements feel like they would work in a different package. It looks great, for one, and it’s fun to see The Watcher towering over me in my dining room and to get a sense of how big Thanos is actually supposed to be. I liked shooting fist lasers, too. But the end result — an experience that doesn’t go all the way to full-on video game or movie — sits in a noncommittal, unsatisfying middle zone.

Image: Disney

Dave Bushore, who directed What If…?, told The Verge in an email that the experience is “holistically different than a game.” The interactive bits, he said, are meant to support the story. And Shereif M. Fattouh, an executive producer at ILM Immersive, said the team plans to keep supporting the app and will “be monitoring to see if there are any updates” needed based on user feedback. The app will only be temporarily free, though they didn’t say for how long or how much it will eventually cost.

There’s potential in the approach for What If…? An Immersive Story, if the team decides to do more with it. It seems clear from Bushore’s response to my questions that the format won’t veer further into game territory, and it’s hard to know from Fattouh’s answer whether the team will make any significant changes down the line to the way the story is presented. (Multiple branching paths through it would be neat, for example). But for now, it will be worth a look after it goes live tomorrow if you have a Vision Pro but don’t expect anything revolutionary.

Read More 

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