Month: May 2024
The biggest findings in the Google Search leak
Illustration: The Verge
One thing right off the bat: the Google Search algorithm has not leaked, and SEO experts don’t suddenly have all the answers. But the information that did leak this week — a collection of thousands of internal Google documents — is still huge. It’s an unprecedented look into Google’s inner workings that are typically closely guarded.
Perhaps the most notable revelation from the 2,500 documents is that they suggest Google representatives have misled the public in the past when discussing how the biggest gatekeeper of the internet assesses and ranks content for its search engine.
How Google ranks content is a black box: websites depend on search traffic to survive, and many will go to great lengths — and great expense — to beat out the competition and rise to the top of results. Better ranking means more website visits, which means more money. As a result, website operators hang on to every word Google publishes and each social media post by employees working on search. Their word is taken as gospel, which, in turn, trickles down to everyone using Google to find things.
Over the years, Google spokespeople have repeatedly denied that user clicks factor into ranking websites, for example — but the leaked documents make note of several types of clicks users make and indicate they feed into ranking pages in search. Testimony from the antitrust suit by the US Department of Justice previously revealed a ranking factor called Navboost that uses searchers’ clicks to elevate content in search.
“To me, the larger, meta takeaway is that even more of Google’s public statements about what they collect and how their search engine works have strong evidence against them,” Rand Fishkin, a veteran of the search engine optimization (SEO) industry, told The Verge via email.
The leak first spread after SEO experts Fishkin and Mike King published some of the contents of the leaked documents earlier this week along with accompanying analyses. The leaked API documents contain repositories filled with information about and definitions of data Google collects, some of which may inform how webpages are ranked in search. At first, Google dodged questions about the authenticity of the leaked documents before confirming their veracity on Wednesday.
“We would caution against making inaccurate assumptions about Search based on out-of-context, outdated, or incomplete information,” Google spokesperson Davis Thompson told The Verge in an email on Wednesday. “We’ve shared extensive information about how Search works and the types of factors that our systems weigh, while also working to protect the integrity of our results from manipulation.”
There’s no indication in the documents about how different attributes are weighted, for one. It’s also possible that some of the attributes named in the documents — like an identifier for “small personal sites” or a demotion for product reviews, for example — might have been deployed at some point but have since been phased out. They also may have never been used for ranking sites at all.
“We don’t necessarily know how [the factors named] are being used, aside from the different descriptions of them. But even though they’re somewhat sparse, there’s a lot of information for us,” King says. “What are the aspects that we should be thinking about more specifically when we’re creating websites or optimizing websites?”
The suggestion that the world’s largest search platform doesn’t base search result rankings on how users engage with the content feels absurd on its face. But the repeated denials, carefully worded company responses, and industry publications that unquestioningly carry these claims have made it a contentious topic of debate among SEO marketers.
Another major point highlighted by Fishkin and King relates to how Google may use Chrome data in its search rankings. Google Search representatives have said that they don’t use anything from Chrome for ranking, but the leaked documents suggest that may not be true. One section, for example, lists “chrome_trans_clicks” as informing which links from a domain appear below the main webpage in search results. Fishkin interprets it as meaning Google “uses the number of clicks on pages in Chrome browsers and uses that to determine the most popular/important URLs on a site, which go into the calculation of which to include in the sitelinks feature.”
There are over 14,000 attributes mentioned in the documents, and researchers will be digging for weeks looking for hints contained within the pages. There’s mention of “Twiddlers,” or ranking tweaks deployed outside of major system updates, that boost or demote content according to certain criteria. Elements of webpages, like who the author is, are mentioned, as are measurements of the “authority” of websites. Fishkin points out that there’s plenty that’s not represented much in the documents, too, like information about AI-generated search results.
So what does this all mean for everyone other than the SEO industry? For one, expect that anyone who operates a website will be reading about this leak and trying to make sense of it. A lot of SEO is throwing things against the wall to see what sticks, and publishers, e-commerce companies, and businesses will likely design various experiments to try to test some of what’s suggested in the documents. I imagine that, as this happens, websites might start to look, feel, or read a little differently — all as these industries try to make sense of this wave of new but still vague information.
“Journalists and publishers of information about SEO and Google Search need to stop uncritically repeating Google’s public statements, and take a much harsher, more adversarial view of the search giant’s representatives,” Fishkin says. “When publications repeat Google’s claims as though they are fact, they’re helping Google spin a story that’s only useful to the company and not to practitioners, users, or the public.”
Illustration: The Verge
One thing right off the bat: the Google Search algorithm has not leaked, and SEO experts don’t suddenly have all the answers. But the information that did leak this week — a collection of thousands of internal Google documents — is still huge. It’s an unprecedented look into Google’s inner workings that are typically closely guarded.
Perhaps the most notable revelation from the 2,500 documents is that they suggest Google representatives have misled the public in the past when discussing how the biggest gatekeeper of the internet assesses and ranks content for its search engine.
How Google ranks content is a black box: websites depend on search traffic to survive, and many will go to great lengths — and great expense — to beat out the competition and rise to the top of results. Better ranking means more website visits, which means more money. As a result, website operators hang on to every word Google publishes and each social media post by employees working on search. Their word is taken as gospel, which, in turn, trickles down to everyone using Google to find things.
Over the years, Google spokespeople have repeatedly denied that user clicks factor into ranking websites, for example — but the leaked documents make note of several types of clicks users make and indicate they feed into ranking pages in search. Testimony from the antitrust suit by the US Department of Justice previously revealed a ranking factor called Navboost that uses searchers’ clicks to elevate content in search.
“To me, the larger, meta takeaway is that even more of Google’s public statements about what they collect and how their search engine works have strong evidence against them,” Rand Fishkin, a veteran of the search engine optimization (SEO) industry, told The Verge via email.
The leak first spread after SEO experts Fishkin and Mike King published some of the contents of the leaked documents earlier this week along with accompanying analyses. The leaked API documents contain repositories filled with information about and definitions of data Google collects, some of which may inform how webpages are ranked in search. At first, Google dodged questions about the authenticity of the leaked documents before confirming their veracity on Wednesday.
“We would caution against making inaccurate assumptions about Search based on out-of-context, outdated, or incomplete information,” Google spokesperson Davis Thompson told The Verge in an email on Wednesday. “We’ve shared extensive information about how Search works and the types of factors that our systems weigh, while also working to protect the integrity of our results from manipulation.”
There’s no indication in the documents about how different attributes are weighted, for one. It’s also possible that some of the attributes named in the documents — like an identifier for “small personal sites” or a demotion for product reviews, for example — might have been deployed at some point but have since been phased out. They also may have never been used for ranking sites at all.
“We don’t necessarily know how [the factors named] are being used, aside from the different descriptions of them. But even though they’re somewhat sparse, there’s a lot of information for us,” King says. “What are the aspects that we should be thinking about more specifically when we’re creating websites or optimizing websites?”
The suggestion that the world’s largest search platform doesn’t base search result rankings on how users engage with the content feels absurd on its face. But the repeated denials, carefully worded company responses, and industry publications that unquestioningly carry these claims have made it a contentious topic of debate among SEO marketers.
Another major point highlighted by Fishkin and King relates to how Google may use Chrome data in its search rankings. Google Search representatives have said that they don’t use anything from Chrome for ranking, but the leaked documents suggest that may not be true. One section, for example, lists “chrome_trans_clicks” as informing which links from a domain appear below the main webpage in search results. Fishkin interprets it as meaning Google “uses the number of clicks on pages in Chrome browsers and uses that to determine the most popular/important URLs on a site, which go into the calculation of which to include in the sitelinks feature.”
There are over 14,000 attributes mentioned in the documents, and researchers will be digging for weeks looking for hints contained within the pages. There’s mention of “Twiddlers,” or ranking tweaks deployed outside of major system updates, that boost or demote content according to certain criteria. Elements of webpages, like who the author is, are mentioned, as are measurements of the “authority” of websites. Fishkin points out that there’s plenty that’s not represented much in the documents, too, like information about AI-generated search results.
So what does this all mean for everyone other than the SEO industry? For one, expect that anyone who operates a website will be reading about this leak and trying to make sense of it. A lot of SEO is throwing things against the wall to see what sticks, and publishers, e-commerce companies, and businesses will likely design various experiments to try to test some of what’s suggested in the documents. I imagine that, as this happens, websites might start to look, feel, or read a little differently — all as these industries try to make sense of this wave of new but still vague information.
“Journalists and publishers of information about SEO and Google Search need to stop uncritically repeating Google’s public statements, and take a much harsher, more adversarial view of the search giant’s representatives,” Fishkin says. “When publications repeat Google’s claims as though they are fact, they’re helping Google spin a story that’s only useful to the company and not to practitioners, users, or the public.”
Swedish climate fintech startup Doconomy raises $36.9M in Series B funding co-led by UBS and CommerzVentures
Doconomy, a Swedish climate-focused fintech startup, has raised €34 million ($36.9 million) in funding from leading European banks, including UBS and CommerzVentures, the venture arm of Commerzbank. The Series B financing round was co-led by UBS Next and CommerzVentures, with
The post Swedish climate fintech startup Doconomy raises $36.9M in Series B funding co-led by UBS and CommerzVentures first appeared on Tech Startups.
Doconomy, a Swedish climate-focused fintech startup, has raised €34 million ($36.9 million) in funding from leading European banks, including UBS and CommerzVentures, the venture arm of Commerzbank. The Series B financing round was co-led by UBS Next and CommerzVentures, with […]
The post Swedish climate fintech startup Doconomy raises $36.9M in Series B funding co-led by UBS and CommerzVentures first appeared on Tech Startups.
Temu joins Shein in facing stricter regulation in the EU
I mean, has anyone else seen that Temu egg slicer meme? | Image: The Verge
Temu, the popular Chinese shopping platform, is about to face stricter EU regulations after the European Commission deemed it a Very Large Online Platform (VLOP) under the Digital Services Act (DSA).
According to the Commission, Temu has confirmed that it has more than 45 million monthly users in the EU, the threshold for being considered a VLOP. That means it’ll have to comply with the strictest rules under the DSA, particularly around assessing “systemic risks” associated with its services, such as counterfeit goods, illegal products, and items that infringe on intellectual property rights.
Temu is the latest retailer to get hit with stricter regulations under the DSA. The Commission did the same for Shein, a popular fast fashion company, just last month. The move also comes just two weeks after other European consumer organization BEUC and 17 of its member groups filed a complaint against Temu. The complaint alleged that the company failed to be transparent with consumers about its algorithm or where its products come from and used manipulative gamification tactics to get consumers to spend more.
Temu will have four months to provide an initial systemic risk assessment report to the Commission, which it will have to submit annually going forward. The regulations also require Temu to put in place more consumer protection measures, as well as publish transparency reports on content moderation every six months.
While these regulations are mostly focused on EU consumers, Temu’s also facing increased scrutiny in the US. Lawmakers reportedly pushed for a potential import ban on Temu in February, citing forced labor concerns with its suppliers.
I mean, has anyone else seen that Temu egg slicer meme? | Image: The Verge
Temu, the popular Chinese shopping platform, is about to face stricter EU regulations after the European Commission deemed it a Very Large Online Platform (VLOP) under the Digital Services Act (DSA).
According to the Commission, Temu has confirmed that it has more than 45 million monthly users in the EU, the threshold for being considered a VLOP. That means it’ll have to comply with the strictest rules under the DSA, particularly around assessing “systemic risks” associated with its services, such as counterfeit goods, illegal products, and items that infringe on intellectual property rights.
Temu is the latest retailer to get hit with stricter regulations under the DSA. The Commission did the same for Shein, a popular fast fashion company, just last month. The move also comes just two weeks after other European consumer organization BEUC and 17 of its member groups filed a complaint against Temu. The complaint alleged that the company failed to be transparent with consumers about its algorithm or where its products come from and used manipulative gamification tactics to get consumers to spend more.
Temu will have four months to provide an initial systemic risk assessment report to the Commission, which it will have to submit annually going forward. The regulations also require Temu to put in place more consumer protection measures, as well as publish transparency reports on content moderation every six months.
While these regulations are mostly focused on EU consumers, Temu’s also facing increased scrutiny in the US. Lawmakers reportedly pushed for a potential import ban on Temu in February, citing forced labor concerns with its suppliers.
Snag a Peacock subscription for just $19.99 for all the summer streaming you can handle
As of May 31, get a Peacock streaming subscription plan for just $19.99 when you use promo code STREAMTHEDEAL.
SAVE 40%: As of May 31, get a Peacock Premium yearly subscription for just $19.99 when you use promo code STREAMTHEDEAL.That’s a discount of $40 off its normal price of $59.99.
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Looking for something new to watch? There’s always another streaming service to subscribe to. If you haven’t added Peacock to your growing collection of streaming platforms, it might be time to give it a try. Right now’s the best time to do it, too. With the latest Peacock promotion, you can save big on a whole new swath of content to enjoy for an entire year, which can save you some big bucks in the long run.
As of May 31, you can get a 1-year subscription to Peacock for just $19.99 when you use promo code STREAMTHEDEAL. That’s $40 off its normal price of $59.99 and a discount of 40%. That brings your monthly total down from $5.99 to $2.99. Keep in mind, however, that Peacock Premium does have ads, so if you want to skip those you’ll need to upgrade to the more expensive Peacock Premium Plus, which is not currently on sale.
This subscription nets you full access to about 20,000 hours of different movies and TV shows, from Yellowstone to Brooklyn Nine-Nine and plenty more. You can also check out new movies like Night Swim and Civil War, with plenty of others on offer as well. You also get a selection of Peacock Originals, next-day availability for NBC shows, and live events, too. And we stand behind it – Mashable’s Kristy Puchko found Peacock worth it, awarding it a 4.5 out of 5 in our review.
There’s plenty on offer to watch on Peacock, and this is a great deal to see if it’s worth it for you to subscribe next year. But for now, you can’t beat getting all this content for just $19.99, even if you do have to deal with ads. You’d pay much more for regular cable, so might as well give it a look.
Marvel’s “What If…?” for Apple Vision Pro looks incredible, but plays terribly
The Watcher stood tall in my family room, bald and berobed, nestled amongst my kids’ toys, sleeping cats and TV. I was being asked to help save the multiverse! So began Marvel and ILM Interactive’s What If…? on the Apple Vision Pro. Like the Disney+ series and comics of the same name, this interactive experience recontextualizes Marvel’s characters in a variety of intriguing ways — what if the Allies never won World War 2 and the Captain America experiment was a failure, for example.
What If…? has always been a fun concept, but can it actually be transformed into a worthwhile augmented reality showpiece? Well, yes and no — at least, based on the hour I spent with it on the Apple Vision Pro.
Before I dive into major criticisms, I’ll say up front that What If…? is clearly an experiment, so rough edges are to be expected. I give Marvel and ILM Interactive credit for making it completely free for Vision Pro users and for taking a sizable swing at a platform without many users. The entire experience also looks wonderfully detailed, thanks to the combination of Marvel and ILM’s immersive environments and character animation, as well as the sheer power of the Vision Pro’s M2 processor. It’s the closest you’ll get to living inside of a comic.
Marvel has already dabbled in virtual reality with Iron Man for the PSVR and Quest, as well as Marvel Powers United VR, but What If…? is an attempt to accomplish something even more immersive: What if you could interact with superheroes right in your home? Mostly, though, I found myself asking “What if this experience was actually fun to play?”
Marvel
You’re placed in the role of a mystical apprentice, wielding powers similar to Doctor Strange. Initially you can hold up a fist to manifest a shield, or look towards objects to use telekinesis. But you eventually gain the ability to shoot mystical blasts and trap enemies. It all sounds incredibly cool in theory, but in practice it felt worse than the first-gen VR games I played a decade ago.
Mostly, that’s because What If…? relies on your hands for everything. The Vision Pro doesn’t have a dedicated VR controller like the Oculus Quest or HTC Vive, which offer instant button inputs and could be tracked through IR sensors. Instead, you have to wait a fraction of a second for Apple’s headset to recognize your hands and determine what you’re trying to do. Consequently, What If…? feels more like you’re sitting through a Marvel theme park ride, moving from one scenario to the next without much active participation. It’s a poor way to make you feel like a multiverse-hopping adventurer.
At the very least, What If…? shows off what Marvel could do if it focused more on the Vision Pro and whatever Oculus has cooking next. Like a campy 3D film, the game wastes no time trying to blow you away with its core gimmick. It kicks off with a remixed Marvel intro montage in 2D, floating in front of you in augmented reality. As Michael Giacchino’s iconic score crescendoes, you’re suddenly surrounded by clips of the series drifting in from outside your field of view. It’s a brief moment, but it’s the sort of thing that wouldn’t be as impactful in a traditional VR headset, where you’re immersed in an alternate reality from the start.
Marvel
The experience truly begins with the aforementioned Watcher — one of Marvel’s cosmic beings who observe its many universes — roping you in for an adventure. You know the drill: Find all of the Infinity Stones and stop whoever is trying to destroy all known creation. Kids’ stuff. Along the way, you’ll run into alternate-universe versions of familiar characters: Thor’s sister Hela, who only wants to save her beloved giant wolf Fenris; a version of Steve Rogers who looks eerily like the Red Skull; and a more sympathetic Thanos.
What If…? moves between virtual environments that fully immerse you in the action and augmented reality scenarios, where The Watcher and a few companions putter around your room. You can do the same, sometimes, but within the VR segments, the game expects you to stay still. You’ll also have to click through Vision Pro pop-ups about being mindful of your surroundings before every VR scene — a necessary evil for people unfamiliar with VR, but also something that kills immersion since it’s not integrated into the game.
Marvel
Despite my issues with the gameplay, I ultimately had a decently entertaining hour with What If…? It was a quick Marvel fix in a time where I’ve grown tired of the onslaught of Disney+ MCU shows. I just can’t help but wish it were more fun to play. I’m hoping this release helps Marvel and ILM Interactive get better at building AR and VR experiences. And for Apple, it’s a clear sign that some sort of Vision Pro controller would be helpful down the line. This article originally appeared on Engadget at https://www.engadget.com/marvels-what-if-for-apple-vision-pro-looks-incredible-but-plays-terribly-143028639.html?src=rss
The Watcher stood tall in my family room, bald and berobed, nestled amongst my kids’ toys, sleeping cats and TV. I was being asked to help save the multiverse! So began Marvel and ILM Interactive’s What If…? on the Apple Vision Pro. Like the Disney+ series and comics of the same name, this interactive experience recontextualizes Marvel’s characters in a variety of intriguing ways — what if the Allies never won World War 2 and the Captain America experiment was a failure, for example.
What If…? has always been a fun concept, but can it actually be transformed into a worthwhile augmented reality showpiece? Well, yes and no — at least, based on the hour I spent with it on the Apple Vision Pro.
Before I dive into major criticisms, I’ll say up front that What If…? is clearly an experiment, so rough edges are to be expected. I give Marvel and ILM Interactive credit for making it completely free for Vision Pro users and for taking a sizable swing at a platform without many users. The entire experience also looks wonderfully detailed, thanks to the combination of Marvel and ILM’s immersive environments and character animation, as well as the sheer power of the Vision Pro’s M2 processor. It’s the closest you’ll get to living inside of a comic.
Marvel has already dabbled in virtual reality with Iron Man for the PSVR and Quest, as well as Marvel Powers United VR, but What If…? is an attempt to accomplish something even more immersive: What if you could interact with superheroes right in your home? Mostly, though, I found myself asking “What if this experience was actually fun to play?”
You’re placed in the role of a mystical apprentice, wielding powers similar to Doctor Strange. Initially you can hold up a fist to manifest a shield, or look towards objects to use telekinesis. But you eventually gain the ability to shoot mystical blasts and trap enemies. It all sounds incredibly cool in theory, but in practice it felt worse than the first-gen VR games I played a decade ago.
Mostly, that’s because What If…? relies on your hands for everything. The Vision Pro doesn’t have a dedicated VR controller like the Oculus Quest or HTC Vive, which offer instant button inputs and could be tracked through IR sensors. Instead, you have to wait a fraction of a second for Apple’s headset to recognize your hands and determine what you’re trying to do. Consequently, What If…? feels more like you’re sitting through a Marvel theme park ride, moving from one scenario to the next without much active participation. It’s a poor way to make you feel like a multiverse-hopping adventurer.
At the very least, What If…? shows off what Marvel could do if it focused more on the Vision Pro and whatever Oculus has cooking next. Like a campy 3D film, the game wastes no time trying to blow you away with its core gimmick. It kicks off with a remixed Marvel intro montage in 2D, floating in front of you in augmented reality. As Michael Giacchino’s iconic score crescendoes, you’re suddenly surrounded by clips of the series drifting in from outside your field of view. It’s a brief moment, but it’s the sort of thing that wouldn’t be as impactful in a traditional VR headset, where you’re immersed in an alternate reality from the start.
The experience truly begins with the aforementioned Watcher — one of Marvel’s cosmic beings who observe its many universes — roping you in for an adventure. You know the drill: Find all of the Infinity Stones and stop whoever is trying to destroy all known creation. Kids’ stuff. Along the way, you’ll run into alternate-universe versions of familiar characters: Thor’s sister Hela, who only wants to save her beloved giant wolf Fenris; a version of Steve Rogers who looks eerily like the Red Skull; and a more sympathetic Thanos.
What If…? moves between virtual environments that fully immerse you in the action and augmented reality scenarios, where The Watcher and a few companions putter around your room. You can do the same, sometimes, but within the VR segments, the game expects you to stay still. You’ll also have to click through Vision Pro pop-ups about being mindful of your surroundings before every VR scene — a necessary evil for people unfamiliar with VR, but also something that kills immersion since it’s not integrated into the game.
Despite my issues with the gameplay, I ultimately had a decently entertaining hour with What If…? It was a quick Marvel fix in a time where I’ve grown tired of the onslaught of Disney+ MCU shows. I just can’t help but wish it were more fun to play. I’m hoping this release helps Marvel and ILM Interactive get better at building AR and VR experiences. And for Apple, it’s a clear sign that some sort of Vision Pro controller would be helpful down the line.
This article originally appeared on Engadget at https://www.engadget.com/marvels-what-if-for-apple-vision-pro-looks-incredible-but-plays-terribly-143028639.html?src=rss
The IRS is making its free Turbo Tax alternative permanent
The United States notoriously makes tax filing stressful and expensive thanks to greed, the tax lobby and the idea that basically nothing should be free (fun stuff!). However, there’s a little glimmer of hope, as the IRS is making Direct File, its free digital tool announced in late 2023, permanent. According to the US Department of the Treasury, a Direct File pilot program saved 140,000 individuals an estimated $5.6 million in filing costs for the 2024 tax session.
Not only is the program here to stay (with the current government, at least), but its access is expanding. Taxpayers in 12 states could use Direct File this year, but the tool will be available in all 50 states and Washington DC starting with the 2025 filing season. The Treasury reports that Direct File users approved of the tool, with 90 percent of the 11,000 taxpayers surveyed rating the system “excellent” or “above average.”
Right now, the free TurboTax alternative only works for taxpayers with simple filings like a W-2 or standard deduction. However, the Treasury plans to “expand the reach and tax scope” it offers in the coming years. Despite this expansion, it will be up to states whether they want to participate in the program. This article originally appeared on Engadget at https://www.engadget.com/the-irs-is-making-its-free-turbo-tax-alternative-permanent-142055378.html?src=rss
The United States notoriously makes tax filing stressful and expensive thanks to greed, the tax lobby and the idea that basically nothing should be free (fun stuff!). However, there’s a little glimmer of hope, as the IRS is making Direct File, its free digital tool announced in late 2023, permanent. According to the US Department of the Treasury, a Direct File pilot program saved 140,000 individuals an estimated $5.6 million in filing costs for the 2024 tax session.
Not only is the program here to stay (with the current government, at least), but its access is expanding. Taxpayers in 12 states could use Direct File this year, but the tool will be available in all 50 states and Washington DC starting with the 2025 filing season. The Treasury reports that Direct File users approved of the tool, with 90 percent of the 11,000 taxpayers surveyed rating the system “excellent” or “above average.”
Right now, the free TurboTax alternative only works for taxpayers with simple filings like a W-2 or standard deduction. However, the Treasury plans to “expand the reach and tax scope” it offers in the coming years. Despite this expansion, it will be up to states whether they want to participate in the program.
This article originally appeared on Engadget at https://www.engadget.com/the-irs-is-making-its-free-turbo-tax-alternative-permanent-142055378.html?src=rss
TweetDeck for Threads Is Finally Available for All: How to Organize Your Feed – CNET
Here’s how to get the most out of Threads’ new columns feature.
Here’s how to get the most out of Threads’ new columns feature.