Month: March 2024
Largely cut off from Western games, Russia looks into a homegrown game console
How hard could it be?
It’s been over two years since major players in the international game industry united to largely cut off the Russian market in response to a request from a beleaguered Ukraine. The relative isolation has apparently forced Vladimir Putin’s government to contemplate the kind of homegrown gaming hardware and software that characterized Cold War gaming behind the Iron Curtain.
PC Gamer brings word of a series of recently approved Russian economic orders from the Kremlin. Amid talk of airport and museum funding, ocean shipping, and road construction is the somewhat bewildering instruction for the government to (machine translation):
consider the issue of organizing the production of stationary and portable game consoles and game consoles, as well as the creation of an operating system and a cloud system for delivering games and programs to users
Oh, is that all?
Hillary Clinton, Election Officials Warn AI Could Threaten Elections
Hillary Clinton and U.S. election officials said they are concerned disinformation generated and spread by AI could threaten the 2024 presidential election [non-paywalled link]. WSJ: Clinton, a former secretary of state and 2016 presidential candidate, said she thinks foreign actors like Russian President Vladimir Putin could use AI to interfere in elections in the U.S. and elsewhere. Dozens of countries are running elections this year. “Anybody who’s not worried is not paying attention,” Clinton said Thursday at Columbia University, where election officials and tech executives discussed how AI could impact global elections.
She added: “It could only be a very small handful of people in St. Petersburg or Moldova or wherever they are right now who are lighting the fire, but because of the algorithms everyone gets burned.” Clinton said Putin tried to undermine her before the 2016 election by spreading disinformation on Facebook, Twitter and Snapchat about “all these terrible things” she purportedly did. “I don’t think any of us understood it,” she said. “I did not understand it. I can tell you my campaign did not understand it. The so-called dark web was filled with these kinds of memes and stories and videos of all sorts portraying me in all kinds of less than flattering ways.” Clinton added: “What they did to me was primitive and what we’re talking about now is the leap in technology.”
Read more of this story at Slashdot.
Hillary Clinton and U.S. election officials said they are concerned disinformation generated and spread by AI could threaten the 2024 presidential election [non-paywalled link]. WSJ: Clinton, a former secretary of state and 2016 presidential candidate, said she thinks foreign actors like Russian President Vladimir Putin could use AI to interfere in elections in the U.S. and elsewhere. Dozens of countries are running elections this year. “Anybody who’s not worried is not paying attention,” Clinton said Thursday at Columbia University, where election officials and tech executives discussed how AI could impact global elections.
She added: “It could only be a very small handful of people in St. Petersburg or Moldova or wherever they are right now who are lighting the fire, but because of the algorithms everyone gets burned.” Clinton said Putin tried to undermine her before the 2016 election by spreading disinformation on Facebook, Twitter and Snapchat about “all these terrible things” she purportedly did. “I don’t think any of us understood it,” she said. “I did not understand it. I can tell you my campaign did not understand it. The so-called dark web was filled with these kinds of memes and stories and videos of all sorts portraying me in all kinds of less than flattering ways.” Clinton added: “What they did to me was primitive and what we’re talking about now is the leap in technology.”
Read more of this story at Slashdot.
Pitch Deck Teardown: Plantee Innovations’ $1.4M seed deck
It’s rare that I come across a pitch deck that ticks almost all the boxes. It’s so good, in fact, that I fed Plantee’s deck into an AI tool I built, and it determined there was a 97.7% chance that Plantee would raise money. This tool generally determines that only about 7.5% of all pitch
© 2024 TechCrunch. All rights reserved. For personal use only.
It’s rare that I come across a pitch deck that ticks almost all the boxes. It’s so good, in fact, that I fed Plantee’s deck into an AI tool I built, and it determined there was a 97.7% chance that Plantee would raise money. This tool generally determines that only about 7.5% of all pitch […]
© 2024 TechCrunch. All rights reserved. For personal use only.
The Pirate Queen interview: How Singer Studios and Lucy Liu brought forgotten history to life
I had a favorite version of Mulan growing up (Anita Yuen in the 1998 Taiwanese TV series). I obsessed over Chinese period TV series like Legend of the Condor Heroes, My Fair Princess and The Book and the Sword. I consider myself fairly well-versed in Chinese historical figures, especially those represented in ‘90s and 2000s entertainment in Asia. So when I found out that a UK-based studio had made a VR game called The Pirate Queen based on a forgotten female leader who was prolific in the South China Sea, I was shocked. How had I never heard of her? How had the Asian film and TV industry never covered her?
I got to play a bit of the game this week, which was released on the Meta Quest store and Steam on March 7th. The titular character Cheng Shih is voiced by actor Lucy Liu, who also executive produced this version of the game with UK-based Singer Studios’ CEO and founder Eloise Singer. Liu and Singer sat with me for an interview discussing The Pirate Queen, Cheng Shih, VR’s strengths and the importance of cultural and historical accuracy in games and films.
Cheng Shih, which translates to “Madam Cheng” or “Mrs Cheng,” was born Shi Yang. After she married the pirate Cheng Yi (usually romanized as Zheng Yi), she became known as Cheng Yi Sao, which translates to “wife of Cheng Yi.” Together they led the Guangdong Pirate Confederation in the 1800s. Upon her husband’s death in 1807, she took over the reins and went on to become what South China Morning Post described as “history’s greatest pirate.”
Singer Studios
How did Singer Studios learn about Cheng Shih and decide to build a game (and upcoming franchise including a film, podcast and graphic novels) around her? According to Singer, it was through word of mouth. “It was a friend of mine who first told me the story,” Singer said. “She said, ‘Did you know that the most famous pirate in history was a woman?’”
Cheng Shih had been loosely referenced in various films and games before this, like the character Mistress Ching in the 2007 film Pirates of the Caribbean: At World’s End and Jing Lang in Assassin’s Creed IV: Black Flag. As Singer pointed out, Cheng Shih had also appeared in a recent episode of Doctor Who.
Singer said that her team started developing the project as a film at the end of 2018. But the pandemic disrupted their plans, causing Singer to adapt it into a game. A short version of The Pirate Queen later debuted at Raindance Film Festival, and shortly after, Meta came onboard and provided funding to complete development of the game. Liu was then approached when the full version was ready and about to make its appearance at Tribeca Film Festival 2023.
“The rest is history,” Liu said, “But not forgotten history.” She said Cheng Shih was never really recognized for being the most powerful pirate. “It seems so crazy that in the 19th century, this woman who started as a courtesan would then rise to power and then have this fleet of pirates that she commanded,” Liu added. She went on to talk about how Cheng Shih was ahead of the time and also represented “a bit of an underdog story.” For the full 15-minute interview, you can watch the video in this article or listen to this week’s episode of The Engadget Podcast and learn more about Liu and Singer’s thoughts on VR and technology over the last 20 years.
Capturing the historical and cultural details of Cheng Shih’s life was paramount to Liu and Singer. They said the team had to create women’s hands from scratch to be represented from the player’s perspective in VR, and a dialect coach was hired to help Liu nail the pronunciation for the Cantonese words that Cheng Shih speaks in the game. Though I’m not completely certain if Cheng Shih spoke Mandarin or Cantonese, the latter seems like the more accurate choice given it’s the lingua franca in the Guangdong region.
Singer Studios
All that added to the immersiveness of The Pirate Queen, in which players find themselves in an atmospheric maritime environment. The Meta Quest 3’s controllers served as my hands in the game, and I rowed boats, climbed rope ladders and picked up items with relative ease. Some of the mechanics, especially the idea of “teleportation” as moving around, were a little clunky, but after about five minutes I got used to how things worked. You’ll have to point the left controller and push the joystick when you’ve chosen a spot, and the scene changes around you. This probably minimizes the possibility of nausea, since you’re not standing still while watching your surroundings move. It’s also pretty typical of VR games, so those who have experience playing in headsets will likely be familiar with the movement.
You can still walk around and explore, of course. I scrutinized the corners of rooms, inspected the insides of cabinets and more, while hunting for keys that would unlock boxes containing clues. A lot of this is pretty standard for a puzzle or room escape game, which is what I used to play the most in my teens. But I was particularly taken by sequences like rowing a boat across the sea and climbing up a rope ladder, both of which caused me to break a mild sweat. Inside Cheng Shih’s cabin, I lit a joss stick and placed it in an incense holder — an action I repeated every week at my grandfather’s altar when I was growing up. It felt so realistic that I tried to wave the joss stick to put out the flame and could almost smell the smoke.
It’s these types of activities that make VR games great vehicles for education and empathy. “We didn’t want to have these combat elements that traditional VR games do have,” Singer said, adding that it was one of the challenges in creating The Pirate Queen.
“It’s nice to see and to learn and be part of that, as opposed to ‘Let’s turn to page 48,’” Liu said. “That’s not as exciting as doing something and being actively part of something.” When you play as a historical character in a game, and one that’s as immersive as a VR game, “you’re living that person’s life or that moment in time,” Liu added.
While The Pirate Queen is currently only available on Quest devices, Singer said there are plans to bring it to “as many headsets as we possibly can.” Singer Studios also said it is “extending The Pirate Queen franchise beyond VR into a graphic novel, film and television series.”This article originally appeared on Engadget at https://www.engadget.com/the-pirate-queen-interview-how-singer-studios-and-lucy-liu-brought-forgotten-history-to-life-160007029.html?src=rss
I had a favorite version of Mulan growing up (Anita Yuen in the 1998 Taiwanese TV series). I obsessed over Chinese period TV series like Legend of the Condor Heroes, My Fair Princess and The Book and the Sword. I consider myself fairly well-versed in Chinese historical figures, especially those represented in ‘90s and 2000s entertainment in Asia. So when I found out that a UK-based studio had made a VR game called The Pirate Queen based on a forgotten female leader who was prolific in the South China Sea, I was shocked. How had I never heard of her? How had the Asian film and TV industry never covered her?
I got to play a bit of the game this week, which was released on the Meta Quest store and Steam on March 7th. The titular character Cheng Shih is voiced by actor Lucy Liu, who also executive produced this version of the game with UK-based Singer Studios’ CEO and founder Eloise Singer. Liu and Singer sat with me for an interview discussing The Pirate Queen, Cheng Shih, VR’s strengths and the importance of cultural and historical accuracy in games and films.
Cheng Shih, which translates to “Madam Cheng” or “Mrs Cheng,” was born Shi Yang. After she married the pirate Cheng Yi (usually romanized as Zheng Yi), she became known as Cheng Yi Sao, which translates to “wife of Cheng Yi.” Together they led the Guangdong Pirate Confederation in the 1800s. Upon her husband’s death in 1807, she took over the reins and went on to become what South China Morning Post described as “history’s greatest pirate.”
How did Singer Studios learn about Cheng Shih and decide to build a game (and upcoming franchise including a film, podcast and graphic novels) around her? According to Singer, it was through word of mouth. “It was a friend of mine who first told me the story,” Singer said. “She said, ‘Did you know that the most famous pirate in history was a woman?’”
Cheng Shih had been loosely referenced in various films and games before this, like the character Mistress Ching in the 2007 film Pirates of the Caribbean: At World’s End and Jing Lang in Assassin’s Creed IV: Black Flag. As Singer pointed out, Cheng Shih had also appeared in a recent episode of Doctor Who.
Singer said that her team started developing the project as a film at the end of 2018. But the pandemic disrupted their plans, causing Singer to adapt it into a game. A short version of The Pirate Queen later debuted at Raindance Film Festival, and shortly after, Meta came onboard and provided funding to complete development of the game. Liu was then approached when the full version was ready and about to make its appearance at Tribeca Film Festival 2023.
“The rest is history,” Liu said, “But not forgotten history.” She said Cheng Shih was never really recognized for being the most powerful pirate. “It seems so crazy that in the 19th century, this woman who started as a courtesan would then rise to power and then have this fleet of pirates that she commanded,” Liu added. She went on to talk about how Cheng Shih was ahead of the time and also represented “a bit of an underdog story.” For the full 15-minute interview, you can watch the video in this article or listen to this week’s episode of The Engadget Podcast and learn more about Liu and Singer’s thoughts on VR and technology over the last 20 years.
Capturing the historical and cultural details of Cheng Shih’s life was paramount to Liu and Singer. They said the team had to create women’s hands from scratch to be represented from the player’s perspective in VR, and a dialect coach was hired to help Liu nail the pronunciation for the Cantonese words that Cheng Shih speaks in the game. Though I’m not completely certain if Cheng Shih spoke Mandarin or Cantonese, the latter seems like the more accurate choice given it’s the lingua franca in the Guangdong region.
All that added to the immersiveness of The Pirate Queen, in which players find themselves in an atmospheric maritime environment. The Meta Quest 3’s controllers served as my hands in the game, and I rowed boats, climbed rope ladders and picked up items with relative ease. Some of the mechanics, especially the idea of “teleportation” as moving around, were a little clunky, but after about five minutes I got used to how things worked. You’ll have to point the left controller and push the joystick when you’ve chosen a spot, and the scene changes around you. This probably minimizes the possibility of nausea, since you’re not standing still while watching your surroundings move. It’s also pretty typical of VR games, so those who have experience playing in headsets will likely be familiar with the movement.
You can still walk around and explore, of course. I scrutinized the corners of rooms, inspected the insides of cabinets and more, while hunting for keys that would unlock boxes containing clues. A lot of this is pretty standard for a puzzle or room escape game, which is what I used to play the most in my teens. But I was particularly taken by sequences like rowing a boat across the sea and climbing up a rope ladder, both of which caused me to break a mild sweat. Inside Cheng Shih’s cabin, I lit a joss stick and placed it in an incense holder — an action I repeated every week at my grandfather’s altar when I was growing up. It felt so realistic that I tried to wave the joss stick to put out the flame and could almost smell the smoke.
It’s these types of activities that make VR games great vehicles for education and empathy. “We didn’t want to have these combat elements that traditional VR games do have,” Singer said, adding that it was one of the challenges in creating The Pirate Queen.
“It’s nice to see and to learn and be part of that, as opposed to ‘Let’s turn to page 48,’” Liu said. “That’s not as exciting as doing something and being actively part of something.” When you play as a historical character in a game, and one that’s as immersive as a VR game, “you’re living that person’s life or that moment in time,” Liu added.
While The Pirate Queen is currently only available on Quest devices, Singer said there are plans to bring it to “as many headsets as we possibly can.” Singer Studios also said it is “extending The Pirate Queen franchise beyond VR into a graphic novel, film and television series.”
This article originally appeared on Engadget at https://www.engadget.com/the-pirate-queen-interview-how-singer-studios-and-lucy-liu-brought-forgotten-history-to-life-160007029.html?src=rss
I Replaced My iPhone Battery Myself and It Was Easy. Here’s What I Did. – CNET
DIY battery replacements are easy to do on your iPhone or Android phone. Here’s how I did mine.
DIY battery replacements are easy to do on your iPhone or Android phone. Here’s how I did mine.