Month: February 2024
Meta partners up with LG to ‘expedite its extended reality ventures’
Meta and LG have partnered up to “expedite” the former company’s extended reality (XR) business. What does that mean exactly? We don’t know, but Meta’s current VR/XR business is fairly robust, with the recent release of the Quest 3 headset.
LG says the ultimate goal of the partnership is “to combine the strengths of both companies across products, content, services and platforms to drive innovation in customer experiences within the burgeoning virtual space.”
Meta CEO Mark Zuckerberg traveled to LG’s headquarters in Seoul to announce the collaboration. During this visit, LG CEO William Cho tried out the Quest 3 and the recently-released Ray-Ban Meta smart glasses. The business leaders discussed “business strategies and considerations for next-gen XR device development.” LG’s CEO also seemed to take a particularly keen interest in Meta’s large language models and the potential to further integrate AI into standalone devices.
As stated above, we don’t know exactly what this partnership will entail. LG says it hopes to bring together “Meta’s platform with its own content/service capabilities” from its TV business. That sounds pretty boring, but LG also said the partnership will combine “Meta’s diverse core technological elements with LG’s cutting-edge product and quality capabilities.”
This leads to the lens-shaped elephant in the room. Meta XR and VR devices require displays and LG makes displays. It could be just that simple. After all, even Apple relied on Sony for the micro-OLED displays inside of the Vision Pro headset.
This news follows LG creating a dedicated XR business unit last year, which was founded to “accelerate the pursuit of new ventures in the virtual space arena.” This led to rumors that the company was planning to launch its own VR/XR headset, which could still happen.This article originally appeared on Engadget at https://www.engadget.com/meta-partners-up-with-lg-to-expedite-its-extended-reality-ventures-163251353.html?src=rss
Meta and LG have partnered up to “expedite” the former company’s extended reality (XR) business. What does that mean exactly? We don’t know, but Meta’s current VR/XR business is fairly robust, with the recent release of the Quest 3 headset.
LG says the ultimate goal of the partnership is “to combine the strengths of both companies across products, content, services and platforms to drive innovation in customer experiences within the burgeoning virtual space.”
Meta CEO Mark Zuckerberg traveled to LG’s headquarters in Seoul to announce the collaboration. During this visit, LG CEO William Cho tried out the Quest 3 and the recently-released Ray-Ban Meta smart glasses. The business leaders discussed “business strategies and considerations for next-gen XR device development.” LG’s CEO also seemed to take a particularly keen interest in Meta’s large language models and the potential to further integrate AI into standalone devices.
As stated above, we don’t know exactly what this partnership will entail. LG says it hopes to bring together “Meta’s platform with its own content/service capabilities” from its TV business. That sounds pretty boring, but LG also said the partnership will combine “Meta’s diverse core technological elements with LG’s cutting-edge product and quality capabilities.”
This leads to the lens-shaped elephant in the room. Meta XR and VR devices require displays and LG makes displays. It could be just that simple. After all, even Apple relied on Sony for the micro-OLED displays inside of the Vision Pro headset.
This news follows LG creating a dedicated XR business unit last year, which was founded to “accelerate the pursuit of new ventures in the virtual space arena.” This led to rumors that the company was planning to launch its own VR/XR headset, which could still happen.
This article originally appeared on Engadget at https://www.engadget.com/meta-partners-up-with-lg-to-expedite-its-extended-reality-ventures-163251353.html?src=rss
Take 29% Off Your Order at Sheets & Giggles With This Leap Day Sale – CNET
Upgrade your mattress and grab new pillows, sheet sets, protectors and more at a fantastic price.
Upgrade your mattress and grab new pillows, sheet sets, protectors and more at a fantastic price.
The golden age of DVDs isn’t over yet for anime fans
Collage by Cath Virginia / The Verge | Images courtesy of Discotek
Physical media might seem like it’s on its deathbed, but the anime DVD and Blu-ray industry couldn’t be more alive. Production studios still regularly release their latest, greatest films and series on DVD and Blu-ray. But over the past few years, it has become increasingly clear that physical media just isn’t as much of a priority as it used to be for Hollywood’s biggest players. You could see it in the way that Barbarian — one of the biggest sleeper hits of 2022 — came and went without a physical release and in the way Disney only seemed keen on putting projects like WandaVision, Loki, and The Mandalorian on disc years after their streaming debuts. Given the way that the pivot to streaming has decimated most brick-and-mortar retail and rental entertainment businesses, it has often felt like we’re hurtling toward a future where people simply won’t be able to physically own copies of their favorite mainstream hits.
But as dire as the situation seems, there are still a handful of small anime-focused outfits working to give fans the kinds of robustly featured physical home releases they crave. And at a time when it has become clear that viewers should never expect their streaming favorites to always be accessible, the work these smaller companies are doing to preserve beloved pieces of art, and literally get it into people’s hands, feels more important than ever.
Brands like Funimation, Viz Media, and Discotek are typically associated with newly remastered anime classics. And it’s through partnerships with postproduction companies like MediaOCD that they’re able to bring those types of projects to market as physical discs. According to MediaOCD founder and CEO Justin Sevakis, many niche publishers have found success by playing specifically to the small, passionate communities of fans who want to own a piece of the media they love. Though major studios don’t usually consider physical releases for projects that aren’t expected to move at least 50,000 units, according to Sevakis, “a good hit in the niche Blu-ray space will move something like 5,000.”
“We’re not talking huge numbers here,” he said. “But those are 5,000 people that really loved that anime or show or what have you. And because they get excited over the idea of physically owning media like this, I think it’s imperative on us — the people that put these products out — to make something special and definitive.”
Before Sevakis got into remastering anime professionally, he was a high schooler obsessed with Project A-ko and making VHS fan subs of series like Kodocha by hooking up a LaserDisc player to his Amiga in order to twitch-time subtitles in by hand. Producing those early fan subs lit a passion in him — not just for the specific series he loved but also for keeping tabs on all the other anime that was making its way to the market. And after realizing that there weren’t really any websites making it easy for people to follow anime news, Sevakis took it upon himself to get Anime News Network off the ground in 1998.
Sevakis’ time at ANN was brief, but his interest in anime never faded. After a chance encounter on a plane with the president of Central Park Media, Sevakis landed a gig producing subtitles for series like Project A-ko as well as “some of the most flesh-crawlingly awful hentai you’ve ever seen” at one of the biggest anime distributors in America.
“When discs became commoditized, there was a lack of care that became very evident.”
Sevakis remembers the early days of DVD as a time of experimentation for studios that were still figuring out how to get people into the habit of buying media on the new format. “It was good because a lot of cool stuff was made, like a lot of really nifty, innovative bonus features that you just don’t see today that really took advantage of what DVD could do interactivity-wise, like little minigames,” Sevakis described. “But after DVDs became commoditized, the thinking shifted to, ‘Well, people don’t really buy a disc for the bonus features. That doesn’t move the needle sales-wise.’”
Looking back at the menu-focused minigames that were included with the DVD releases of films like Who Framed Roger Rabbit, Charlie and the Chocolate Factory, and Shrek, it is somewhat hard to imagine people rushing to buy those movie discs just for their bonus features. But as simplistic as those features were, they gave viewers a small taste of how much more interactive DVDs could be compared to VHS tapes. But as DVDs became the new standard, those types of features were the first things to be cut for production costs, and Sevakis points to that initial period of paring back as one of the reasons that mainstream Blu-ray releases today tend to feel pretty bare-bones.
“When discs became commoditized, there was a lack of care that became very evident,” Sevakis said. “There’s always been an antipathy towards the end consumer, which might be why they’re not doing super well at direct-to-consumer.”
In 2023, the top-selling DVD in the US (Black Panther: Wakanda Forever) moved just over 300,000 units — a far cry from the millions that used to put films on the charts just a decade ago. Sales of physical media have similarly been on a downward trend in Japan for the better part of the past 20 years. But between Demon Slayer – Kimetsu No Yaiba – The Movie: Mugen Train becoming the highest-grossing Japanese film in global box office history and moving record numbers of Blu-rays in the process, it’s obvious that audiences are still interested in the genre. And with Sony doubling down on its investment in becoming a bigger player in the anime streaming market, it’s clear that bigger studios have come to see that interest in anime as a moneymaking opportunity.
The advent of services like Crunchyroll — which subsumed Funimation as part of Sony’s plans for anime dominance — has made legally accessing popular Japanese-produced animated series and films easier than ever before. But much in the same way that subscribers to other platforms have watched titles suddenly vanish from their libraries with little to no warning, there are no guarantees that digital offerings from anime streamers will always be there.
Even if people like Sevakis didn’t pour time and energy into painstakingly remastering the projects coded onto the Blu-rays they’re selling, the simple fact that the discs will just play if you’ve got the right equipment on hand would keep people buying them. A deeper and more important reality, though, is that physical releases have also played a key role in the preservation of classic media. It’s only because Sevakis and the Discotek team were able to find an old Betamax tape of Nutcracker Fantasy — Sanrio’s 1979 stop-motion feature based on the Pyotr Ilyich Tchaikovsky ballet and E.T.A. Hoffmann’s 1816 story — that they were able to produce a remaster of the film’s international cut.
Sevakis could not tell me the number of times during the production process “where it’s like, ‘Oh, we need this English dub, but the masters are gone. Better find an old DVD,’” only to then realize that the DVD in question never came out. That’s when the hunt turns to eBay, where, luck willing, there might be a collector with an old VHS they’re willing to part ways with. That willingness, Sevakis insisted, has been crucial to the continued existence of media that would otherwise probably become lost in the streaming age.
“It’s easy to blame the studios, but I’ve been in a fast-paced production environment, and I know what it’s like to not have time or bandwidth to deal with archiving stuff after you’re done,” Sevakis said. “But it’s important to make sure that films are preserved and not ephemera, and things only become ephemera when no one saves them.”
Collage by Cath Virginia / The Verge | Images courtesy of Discotek
Physical media might seem like it’s on its deathbed, but the anime DVD and Blu-ray industry couldn’t be more alive.
Production studios still regularly release their latest, greatest films and series on DVD and Blu-ray. But over the past few years, it has become increasingly clear that physical media just isn’t as much of a priority as it used to be for Hollywood’s biggest players. You could see it in the way that Barbarian — one of the biggest sleeper hits of 2022 — came and went without a physical release and in the way Disney only seemed keen on putting projects like WandaVision, Loki, and The Mandalorian on disc years after their streaming debuts. Given the way that the pivot to streaming has decimated most brick-and-mortar retail and rental entertainment businesses, it has often felt like we’re hurtling toward a future where people simply won’t be able to physically own copies of their favorite mainstream hits.
But as dire as the situation seems, there are still a handful of small anime-focused outfits working to give fans the kinds of robustly featured physical home releases they crave. And at a time when it has become clear that viewers should never expect their streaming favorites to always be accessible, the work these smaller companies are doing to preserve beloved pieces of art, and literally get it into people’s hands, feels more important than ever.
Brands like Funimation, Viz Media, and Discotek are typically associated with newly remastered anime classics. And it’s through partnerships with postproduction companies like MediaOCD that they’re able to bring those types of projects to market as physical discs. According to MediaOCD founder and CEO Justin Sevakis, many niche publishers have found success by playing specifically to the small, passionate communities of fans who want to own a piece of the media they love. Though major studios don’t usually consider physical releases for projects that aren’t expected to move at least 50,000 units, according to Sevakis, “a good hit in the niche Blu-ray space will move something like 5,000.”
“We’re not talking huge numbers here,” he said. “But those are 5,000 people that really loved that anime or show or what have you. And because they get excited over the idea of physically owning media like this, I think it’s imperative on us — the people that put these products out — to make something special and definitive.”
Before Sevakis got into remastering anime professionally, he was a high schooler obsessed with Project A-ko and making VHS fan subs of series like Kodocha by hooking up a LaserDisc player to his Amiga in order to twitch-time subtitles in by hand. Producing those early fan subs lit a passion in him — not just for the specific series he loved but also for keeping tabs on all the other anime that was making its way to the market. And after realizing that there weren’t really any websites making it easy for people to follow anime news, Sevakis took it upon himself to get Anime News Network off the ground in 1998.
Sevakis’ time at ANN was brief, but his interest in anime never faded. After a chance encounter on a plane with the president of Central Park Media, Sevakis landed a gig producing subtitles for series like Project A-ko as well as “some of the most flesh-crawlingly awful hentai you’ve ever seen” at one of the biggest anime distributors in America.
Sevakis remembers the early days of DVD as a time of experimentation for studios that were still figuring out how to get people into the habit of buying media on the new format. “It was good because a lot of cool stuff was made, like a lot of really nifty, innovative bonus features that you just don’t see today that really took advantage of what DVD could do interactivity-wise, like little minigames,” Sevakis described. “But after DVDs became commoditized, the thinking shifted to, ‘Well, people don’t really buy a disc for the bonus features. That doesn’t move the needle sales-wise.’”
Looking back at the menu-focused minigames that were included with the DVD releases of films like Who Framed Roger Rabbit, Charlie and the Chocolate Factory, and Shrek, it is somewhat hard to imagine people rushing to buy those movie discs just for their bonus features. But as simplistic as those features were, they gave viewers a small taste of how much more interactive DVDs could be compared to VHS tapes. But as DVDs became the new standard, those types of features were the first things to be cut for production costs, and Sevakis points to that initial period of paring back as one of the reasons that mainstream Blu-ray releases today tend to feel pretty bare-bones.
“When discs became commoditized, there was a lack of care that became very evident,” Sevakis said. “There’s always been an antipathy towards the end consumer, which might be why they’re not doing super well at direct-to-consumer.”
In 2023, the top-selling DVD in the US (Black Panther: Wakanda Forever) moved just over 300,000 units — a far cry from the millions that used to put films on the charts just a decade ago. Sales of physical media have similarly been on a downward trend in Japan for the better part of the past 20 years. But between Demon Slayer – Kimetsu No Yaiba – The Movie: Mugen Train becoming the highest-grossing Japanese film in global box office history and moving record numbers of Blu-rays in the process, it’s obvious that audiences are still interested in the genre. And with Sony doubling down on its investment in becoming a bigger player in the anime streaming market, it’s clear that bigger studios have come to see that interest in anime as a moneymaking opportunity.
The advent of services like Crunchyroll — which subsumed Funimation as part of Sony’s plans for anime dominance — has made legally accessing popular Japanese-produced animated series and films easier than ever before. But much in the same way that subscribers to other platforms have watched titles suddenly vanish from their libraries with little to no warning, there are no guarantees that digital offerings from anime streamers will always be there.
Even if people like Sevakis didn’t pour time and energy into painstakingly remastering the projects coded onto the Blu-rays they’re selling, the simple fact that the discs will just play if you’ve got the right equipment on hand would keep people buying them. A deeper and more important reality, though, is that physical releases have also played a key role in the preservation of classic media. It’s only because Sevakis and the Discotek team were able to find an old Betamax tape of Nutcracker Fantasy — Sanrio’s 1979 stop-motion feature based on the Pyotr Ilyich Tchaikovsky ballet and E.T.A. Hoffmann’s 1816 story — that they were able to produce a remaster of the film’s international cut.
Sevakis could not tell me the number of times during the production process “where it’s like, ‘Oh, we need this English dub, but the masters are gone. Better find an old DVD,’” only to then realize that the DVD in question never came out. That’s when the hunt turns to eBay, where, luck willing, there might be a collector with an old VHS they’re willing to part ways with. That willingness, Sevakis insisted, has been crucial to the continued existence of media that would otherwise probably become lost in the streaming age.
“It’s easy to blame the studios, but I’ve been in a fast-paced production environment, and I know what it’s like to not have time or bandwidth to deal with archiving stuff after you’re done,” Sevakis said. “But it’s important to make sure that films are preserved and not ephemera, and things only become ephemera when no one saves them.”
HP Targets the Haters With Printer Rental Subscription Plan
submitted by /u/BeautifulBug6801 [link] [comments]
submitted by /u/BeautifulBug6801
[link] [comments]
Casper is launching a whole new mattress line, but your favorite features are sticking around
The new Casper mattress lineup promises beds for every sleep style, but how does it compare to the old range?
Casper Sleep has gotten a head-start on its spring cleaning with a total refresh of its mattress line. Released today, the brand new Casper mattress lineup has done away with some old favorites, while keeping the key features that have made Casper one of the most popular mattress brands around.
According to Casper, this launch has been designed to “meet all consumer needs and price points”, with both all-foam and hybrid designs available. That’s fairly similar to what we’ve come to expect from Casper, with the brand previously offering a variety of beds at different price ranges. However, this update promises a higher performance quality, thanks to some clever updates to your old best mattress. The new lineup includes:
Casper One – All-foam with a medium-firm feelCasper Dream – Hybrid with a medium feelCasper Dream Max – Supportive hybrid with a medium-soft feelCasper Snow – Cooling hybrid with a medium feelCasper Snow Max – Cooling hybrid with a medium-soft feel
(Image credit: Casper)
First, let’s address the obvious – doesn’t the Snow Max Hybrid sound like the gnarliest snowboard? But if we can overlook how Casper seems to have turned to ski equipment for inspiration, these new names should reassure Casper mattress fans that some of the old favorite features have stuck around.
Primarily, the Snow cooling technology, which can be found in both the Snow and Snow Max mattresses. Both beds still make use of the phase-change material and HeatDelete bands that made the previous Snow range so appealing to hot sleepers, with a cool-to-touch Snow cover helping keep those temperatures even throughout the night.
Those who prioritize support should turn their attention to the new Dream line, which appears to be stepping into the shoes of the Original Hybrid and Wave Hybrid by pairing zoned support with gooey, contouring foam. Meanwhile, former Wave beds have been refreshed to Max mattresses, featuring Align+ memory foam that provides an “ultra-supportive” update to the classic Align foam.
(Image credit: Casper)
In terms of pricing, Casper is sticking pretty close to its old approach. Mattresses range from the mid-range to the premium – although we still expect to see semi-frequent Casper mattress deals, with bigger savings around the major holidays. And while Casper might promise a mattress for everyone, shoppers on a tight budget should still head to Amazon for the best cheap mattresses from Casper – the Casper Snug and Casper Element. We might also see some bargains cropping up on discontinued lines.
Toyota wants hydrogen to succeed so bad it’s paying people to buy the Mirai
submitted by /u/digital-didgeridoo [link] [comments]
submitted by /u/digital-didgeridoo
[link] [comments]
‘Paying People To Work on Open Source is Good Actually’
Jacob Kaplan-Moss, one of the lead developers of Django, writes in a long post that he says has come from a place of frustration: […] Instead, every time a maintainer finds a way to get paid, people show up to criticize and complain. Non-OSI licenses “don”t count” as open source. Someone employed by Microsoft is “beholden to corporate interests” and not to be trusted. Patreon is “asking for handouts.” Raising money through GitHub sponsors is “supporting Microsoft’s rent-seeking.” VC funding means we’re being set up for a “rug pull” or “enshitification.” Open Core is “bait and switch.”
None of this is hypothetical; each of these examples are actual things I’ve seen said about maintainers who take money for their work. One maintainer even told me he got criticized for selling t-shirts! Look. There are absolutely problems with every tactic we have to support maintainers. It’s true that VC investment comes with strings attached that often lead to problems down the line. It sucks that Patreon or GitHub (and Stripe) take a cut of sponsor money. The additional restrictions imposed by PolyForm or the BSL really do go against the Freedom 0 ideal. I myself am often frustrated by discovering that some key feature I want out of an open core tool is only available to paid licensees.
But you can criticize these systems while still supporting and celebrating the maintainers! Yell at A16Z all you like, I don’t care. (Neither do they.) But yelling at a maintainer because they took money from a VC is directing that anger in the wrong direction. The structural and societal problems that make all these different funding models problematic aren’t the fault of the people trying to make a living doing open source. It’s like yelling at someone for shopping at Dollar General when it’s the only store they have access to. Dollar General’s predatory business model absolutely sucks, as do the governmental policies that lead to food deserts, but none of that is on the shoulders of the person who needs milk and doesn’t have alternatives.
Read more of this story at Slashdot.
Jacob Kaplan-Moss, one of the lead developers of Django, writes in a long post that he says has come from a place of frustration: […] Instead, every time a maintainer finds a way to get paid, people show up to criticize and complain. Non-OSI licenses “don”t count” as open source. Someone employed by Microsoft is “beholden to corporate interests” and not to be trusted. Patreon is “asking for handouts.” Raising money through GitHub sponsors is “supporting Microsoft’s rent-seeking.” VC funding means we’re being set up for a “rug pull” or “enshitification.” Open Core is “bait and switch.”
None of this is hypothetical; each of these examples are actual things I’ve seen said about maintainers who take money for their work. One maintainer even told me he got criticized for selling t-shirts! Look. There are absolutely problems with every tactic we have to support maintainers. It’s true that VC investment comes with strings attached that often lead to problems down the line. It sucks that Patreon or GitHub (and Stripe) take a cut of sponsor money. The additional restrictions imposed by PolyForm or the BSL really do go against the Freedom 0 ideal. I myself am often frustrated by discovering that some key feature I want out of an open core tool is only available to paid licensees.
But you can criticize these systems while still supporting and celebrating the maintainers! Yell at A16Z all you like, I don’t care. (Neither do they.) But yelling at a maintainer because they took money from a VC is directing that anger in the wrong direction. The structural and societal problems that make all these different funding models problematic aren’t the fault of the people trying to make a living doing open source. It’s like yelling at someone for shopping at Dollar General when it’s the only store they have access to. Dollar General’s predatory business model absolutely sucks, as do the governmental policies that lead to food deserts, but none of that is on the shoulders of the person who needs milk and doesn’t have alternatives.
Read more of this story at Slashdot.
World’s biggest printer company wants you to stop buying printers — rent them like cars is what HP reckons you should do
HP says it you’ll never need to own a printer again, thanks to its new All-In Plan
HP has unveiled its long-awaited printing subscription package aimed at keeping businesses and consumers alike wedded to their physical HP printer for a little while longer.
The company says its new HP All-In Plan, “delivers the ultimate in convenience without the hassle of printer ownership” – offering not just ink, but the very printer itself, for a monthly cost.
It’s a bold move, and one that HP says may mean you never own a printer again, as it looks to ensure customers realize the benefits of print-as-a-service models, much like consumers do with their smartphone packages.
HP All-In Plan
“At HP, we’ve heard from some customers that setting up and managing a printer can sometimes feel like a never-ending struggle, but everyone at some point needs to print,” Diana Sroka, Head of Product, Consumer Services at HP wrote in a blog post announcing the news.
“Say goodbye to your tech troubles and hello to hassle-free printing without ever having to buy a printer or cartridge again.”
The HP All-In Plan will start from only $6.99 a month, with prices rising depending on the level of services and products you choose.
Customers will be able to choose one of three HP printer models – either the HP ENVY 6020e, HP ENVY Inspire 7258e or the HP OfficeJet Pro 9010e – then select a plan that suits their printing needs most accurately, with the products then being shipped directly to them.
HP says users will be able to adjust their payment plans, and switch or upgrade their printer after two years to make sure they have the latest hardware – but they will have ink delivered to them without ever needing to re-order, and will also receive dedicated support via HP’s 24/7 Pro live support team.
To boost its sustainability credentials, HP says users will be easily able to return their printer and ink cartridges at no extra cost using pre-paid labels and envelopes, and is also promising next business day replacement at no additional cost.
It’s a bold move by HP, which says it is reacting to customer demand as needs change in the age of hybrid working. The company has recently come under fire for moves towards making printing a subscription-based model, especially as customers try to cut costs at home and at work.
HP is currently facing a class-action lawsuit relating to its printer firmware updates, which were shipped as security fixes but were later found to introduce printer blocking when using third-party cartridges.
A recent interview with HP CEO Enrique Lores saw him confirm that the company’s printers are not profitable as one-time purchases, and that HP makes an undisclosed loss on many models.
More from TechRadar Pro
Need an upgrade? Here are the best inkjet printersThese are the best small business printers to keep your SMB going73,000 days, that’s how long Canon says its printer printouts will last without fading