Month: January 2024
Apple Vision Pro Battery Isn’t Hot-Swappable, Switching Requires Restart
The Apple Vision Pro headset comes with an external battery pack with a capacity of 3,166 mAh, compared to the 3,274 mAh battery found in the iPhone 15 Pro, although the voltages are different. Reviewers have also reported that there are significant size and weight differences between the two.
According to Daring Fireball’s John Gruber, the Vision Pro battery is about the width and height of an iPhone 15 Pro, but thicker. Weight-wise, it is also heavier: About 325g, compared to 187g for an iPhone 15 Pro. “It’s closer in thickness and weight to two iPhone 15’s than it is to one,” according to Gruber.
Marques Brownlee in his unboxing video also described the battery as “pretty heavy,” and compared it to phones with larger capacity 5,000+ mAh batteries that feel “much lighter.” We’ll probably have to wait for a teardown to find out what the additional weight can be attributed to.
The external battery pack that comes with the Vision Pro is silver, has a proprietary connector for attaching to the headset, and a USB-C port for charging via the included 30W wall charger. The proprietary connector is connected to the Vision Pro by rotating it a quarter turn to lock it into place.
For those considering buying an additional $200 battery pack, one thing to bear in mind is that Vision Pro batteries are not hot-swappable: As Gruber notes, there is no built-in reserve battery in the headset, so when the power cable is disconnected, Vision Pro immediately powers off. A manual reboot is therefore required to switch batteries.
Apple says the Vision Pro provides up to two hours of battery life overall, and up to 2.5 hours for 2D video playback specifically. However, several reviewers claim to have gotten up to three hours out of a single charge in general use, with one reviewer saying they were able to watch a three-hour movie on a single charge.
Vision Pro Battery specs:3166 MAh35.9 WhOutput 13V 6A max Model number: A2781 pic.twitter.com/XoSbxhHEHA— Aaron (@aaronp613) January 30, 2024
In terms of battery life, it doesn’t make sense to compare the Vision Pro to the iPhone 15 Pro, given that the former undoubtedly draws a lot more juice to power an array of much more sophisticated cameras, sensors, displays, speakers, and microphones.
Apple Vision Pro launches in the U.S. on Friday, February 2. Apple has said the Vision Pro will launch in additional countries later this year.
Related Roundup: Apple Vision ProBuyer’s Guide: Vision Pro (Buy Now)Related Forum: Apple Vision ProThis article, “Apple Vision Pro Battery Isn’t Hot-Swappable, Switching Requires Restart” first appeared on MacRumors.comDiscuss this article in our forums
The Apple Vision Pro headset comes with an external battery pack with a capacity of 3,166 mAh, compared to the 3,274 mAh battery found in the iPhone 15 Pro, although the voltages are different. Reviewers have also reported that there are significant size and weight differences between the two.
According to Daring Fireball‘s John Gruber, the Vision Pro battery is about the width and height of an iPhone 15 Pro, but thicker. Weight-wise, it is also heavier: About 325g, compared to 187g for an iPhone 15 Pro. “It’s closer in thickness and weight to two iPhone 15’s than it is to one,” according to Gruber.
Marques Brownlee in his unboxing video also described the battery as “pretty heavy,” and compared it to phones with larger capacity 5,000+ mAh batteries that feel “much lighter.” We’ll probably have to wait for a teardown to find out what the additional weight can be attributed to.
The external battery pack that comes with the Vision Pro is silver, has a proprietary connector for attaching to the headset, and a USB-C port for charging via the included 30W wall charger. The proprietary connector is connected to the Vision Pro by rotating it a quarter turn to lock it into place.
For those considering buying an additional $200 battery pack, one thing to bear in mind is that Vision Pro batteries are not hot-swappable: As Gruber notes, there is no built-in reserve battery in the headset, so when the power cable is disconnected, Vision Pro immediately powers off. A manual reboot is therefore required to switch batteries.
Apple says the Vision Pro provides up to two hours of battery life overall, and up to 2.5 hours for 2D video playback specifically. However, several reviewers claim to have gotten up to three hours out of a single charge in general use, with one reviewer saying they were able to watch a three-hour movie on a single charge.
Vision Pro Battery specs:
3166 MAh
35.9 Wh
Output 13V 6A max
Model number: A2781 pic.twitter.com/XoSbxhHEHA
— Aaron (@aaronp613) January 30, 2024
In terms of battery life, it doesn’t make sense to compare the Vision Pro to the iPhone 15 Pro, given that the former undoubtedly draws a lot more juice to power an array of much more sophisticated cameras, sensors, displays, speakers, and microphones.
Apple Vision Pro launches in the U.S. on Friday, February 2. Apple has said the Vision Pro will launch in additional countries later this year.
This article, “Apple Vision Pro Battery Isn’t Hot-Swappable, Switching Requires Restart” first appeared on MacRumors.com
Discuss this article in our forums
The Vision Pro is a computer for the age of walled gardens
Photo by Vjeran Pavic / The Verge
The Vision Pro, Apple’s new “spatial computing” headset, comes with a lot of limits. It’s a technically impressive $3,499 device that’s straining against the basic capabilities of screens, cameras, eye tracking, and sheer component weight. Yet as I’ve watched the Vision Pro go from announcement to release, it’s also seemed held back by something that has little to do with hardware. Apple is trying to create the computer of the future, but it’s doing so under the tech company mindset of the present: one obsessed with consolidation, closed ecosystems, and treating platforms as a zero-sum game.
Apple is launching the Vision Pro with parts of the iPad catalog and a variety of specially tailored immersive content. But out of the box, you might notice a few gaps. You can’t stream Netflix via a native app on the platform or watch videos on a YouTube app. Despite being a device built around interactive 3D computing, you won’t find projects from Apple’s once-close collaborator Epic, whose Unreal Engine and Infinity Blade series helped establish iOS as a home for 3D games. And there’s a remarkable lack of fitness content, given how much Apple has focused on it elsewhere.
Some of these gaps might be temporary, but none of them are surprising. Tech companies’ appetite for platform control and vertical consolidation — owning all layers of a product stack, from media to software to hardware — has turned the relationship with nearly any potential partner into a tense frenemy-ship. In the Vision Pro’s case, YouTube owner Google is a direct “Big Tech” rival that’s long had its own designs on virtual and augmented reality. Netflix is one of the companies that’s sparred with Apple over digital in-app purchase fees. Epic, of course, has been fighting an antitrust case with the company since 2020, when it deliberately broke Apple’s payment rules in Fortnite and was banned from iOS.
Apple is launching a new kind of computing device during a bitter fight with a sizable number of developers over its “walled garden” approach to iOS — an approach it’s also taken on the Vision Pro, which requires developers to sell native apps via the App Store. Under legal pressure in the US and UK, it’s lifted some of its restrictions on third-party stores and payment processors for iOS, but compensated with new fees and other rules. Antagonism between app developers and hardware makers is nothing new, but on older platforms like macOS, it’s widely accepted that developers should be able to reach users without paying a toll. Apple wants that paradigm gone for good, and app makers are pushing back.
Apple is launching a new product amid a bitter fight over its existing ones
Companies like Netflix can’t really avoid the ubiquitous iOS, and Netflix has gotten a much more favorable arrangement than many developers there. On a fledgling device like the Vision Pro, though, it makes sense for them to flex their muscles a little by sticking to the headset’s built-in Safari browser. This prospect has its upsides for the rest of us — it could be a great boon for an open web, especially if Apple starts supporting WebXR, which enables launching spatial web apps via a browser. (During our Vision Pro review period, it didn’t yet.) But meaningful support is far from a sure thing, and the result could be a subpar experience for everyone involved.
To make things even worse, tech giants’ acquisitions are constantly winnowing down the field of successful third-party apps. Let’s go back to fitness. It’s not only a big focus for Apple, it’s one of the few app genres that’s uniquely well-suited for VR, and the Vision Pro is, at its heart, a VR headset. But last year, over the objections of US regulators, Meta snapped up one of the best candidates for inclusion: the polished and successful fitness app Supernatural. It’s a title I’d love to see adapted for the Vision Pro, and if its developers were independent operators, they’d benefit from putting it on more platforms. Post-acquisition, it looks more valuable as an exclusive selling point for Meta’s competing Quest headset. (In case you were wondering, Meta owns the popular fitness / rhythm game Beat Saber as well.)
It’s increasingly hard to make a product that works with an Apple, Google, Amazon, Meta, or Microsoft platform but isn’t in constant danger of getting eaten or crushed by it. Regulation like the Digital Markets Act (DMA) is targeted at fixing this, requiring “gatekeepers,” including Apple, to avoid favoring their own stacks of services. But if Apple’s latest DMA compliance changes are anything to go by, those anti-gatekeeping policies might not change much.
This whole situation is annoying enough on existing platforms, where users are left worrying if their exercise bike will suddenly begin feuding with their smartwatch. But now, Apple is releasing one of the most ambitious attempts at a new all-purpose computing category we’ve seen in years. For all its problems, the Vision Pro is giving us our first glimpse of a computer born into the era of walled gardens… and it’s hard not to wonder what we’re missing as a result.
Photo by Vjeran Pavic / The Verge
The Vision Pro, Apple’s new “spatial computing” headset, comes with a lot of limits. It’s a technically impressive $3,499 device that’s straining against the basic capabilities of screens, cameras, eye tracking, and sheer component weight. Yet as I’ve watched the Vision Pro go from announcement to release, it’s also seemed held back by something that has little to do with hardware. Apple is trying to create the computer of the future, but it’s doing so under the tech company mindset of the present: one obsessed with consolidation, closed ecosystems, and treating platforms as a zero-sum game.
Apple is launching the Vision Pro with parts of the iPad catalog and a variety of specially tailored immersive content. But out of the box, you might notice a few gaps. You can’t stream Netflix via a native app on the platform or watch videos on a YouTube app. Despite being a device built around interactive 3D computing, you won’t find projects from Apple’s once-close collaborator Epic, whose Unreal Engine and Infinity Blade series helped establish iOS as a home for 3D games. And there’s a remarkable lack of fitness content, given how much Apple has focused on it elsewhere.
Some of these gaps might be temporary, but none of them are surprising. Tech companies’ appetite for platform control and vertical consolidation — owning all layers of a product stack, from media to software to hardware — has turned the relationship with nearly any potential partner into a tense frenemy-ship. In the Vision Pro’s case, YouTube owner Google is a direct “Big Tech” rival that’s long had its own designs on virtual and augmented reality. Netflix is one of the companies that’s sparred with Apple over digital in-app purchase fees. Epic, of course, has been fighting an antitrust case with the company since 2020, when it deliberately broke Apple’s payment rules in Fortnite and was banned from iOS.
Apple is launching a new kind of computing device during a bitter fight with a sizable number of developers over its “walled garden” approach to iOS — an approach it’s also taken on the Vision Pro, which requires developers to sell native apps via the App Store. Under legal pressure in the US and UK, it’s lifted some of its restrictions on third-party stores and payment processors for iOS, but compensated with new fees and other rules. Antagonism between app developers and hardware makers is nothing new, but on older platforms like macOS, it’s widely accepted that developers should be able to reach users without paying a toll. Apple wants that paradigm gone for good, and app makers are pushing back.
Companies like Netflix can’t really avoid the ubiquitous iOS, and Netflix has gotten a much more favorable arrangement than many developers there. On a fledgling device like the Vision Pro, though, it makes sense for them to flex their muscles a little by sticking to the headset’s built-in Safari browser. This prospect has its upsides for the rest of us — it could be a great boon for an open web, especially if Apple starts supporting WebXR, which enables launching spatial web apps via a browser. (During our Vision Pro review period, it didn’t yet.) But meaningful support is far from a sure thing, and the result could be a subpar experience for everyone involved.
To make things even worse, tech giants’ acquisitions are constantly winnowing down the field of successful third-party apps. Let’s go back to fitness. It’s not only a big focus for Apple, it’s one of the few app genres that’s uniquely well-suited for VR, and the Vision Pro is, at its heart, a VR headset. But last year, over the objections of US regulators, Meta snapped up one of the best candidates for inclusion: the polished and successful fitness app Supernatural. It’s a title I’d love to see adapted for the Vision Pro, and if its developers were independent operators, they’d benefit from putting it on more platforms. Post-acquisition, it looks more valuable as an exclusive selling point for Meta’s competing Quest headset. (In case you were wondering, Meta owns the popular fitness / rhythm game Beat Saber as well.)
It’s increasingly hard to make a product that works with an Apple, Google, Amazon, Meta, or Microsoft platform but isn’t in constant danger of getting eaten or crushed by it. Regulation like the Digital Markets Act (DMA) is targeted at fixing this, requiring “gatekeepers,” including Apple, to avoid favoring their own stacks of services. But if Apple’s latest DMA compliance changes are anything to go by, those anti-gatekeeping policies might not change much.
This whole situation is annoying enough on existing platforms, where users are left worrying if their exercise bike will suddenly begin feuding with their smartwatch. But now, Apple is releasing one of the most ambitious attempts at a new all-purpose computing category we’ve seen in years. For all its problems, the Vision Pro is giving us our first glimpse of a computer born into the era of walled gardens… and it’s hard not to wonder what we’re missing as a result.
R Street Institute Concerns about the Kids Online Safety Act.
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News Outlet Blames Photoshop for Making Australian Lawmaker’s Photo More Revealing
9News apologized for the edited photo of the member of Parliament, Georgie Purcell, which it said was a result of “automation by Photoshop.”
9News apologized for the edited photo of the member of Parliament, Georgie Purcell, which it said was a result of “automation by Photoshop.”
Granblue Fantasy: Relink director believes Cygames’ ‘time and effort’ has paid off despite the game’s many delays
Granblue Fantasy: Relink’s director has said that he feels “terrible” for how long the game spent in development.
Granblue Fantasy: Relink‘s director Yasuyuki Kaji has said that he feels “terrible” for how long the game spent in development.
In August 2023, developer Cygames announced that after several delays over the past few years, Granblue Fantasy: Relink will finally launch on February 1, 2024, for PlayStation 5, PlayStation 4, and PC.
The action role-playing game was announced back in 2016, and according to the game director, although he feels “terrible” for how long the game’s development took, the “time and effort” has paid off.
“I feel terrible about how long it took for us to develop Relink and for keeping our fans in limbo,” Kaji said, in an interview with PlayStation Blog published yesterday (January 30). “That said, I truly believe our time and effort have translated well into this title. The great response we’ve received for the demo version has instilled confidence in us that players would appreciate the work we have put into Relink, but of course, I feel nervous as it gets closer to the launch.”
With the game’s launch only one day away, general director Tetsuya Fukuhara said that “the reality hasn’t sunk in yet” for him, and added: “With the support of the company, we were able to focus on the development of the game, and the demo version received a more positive response than we had hoped for, so I feel all the effort we made to make this title as exciting as possible has paid off.”
Relink will be the latest spin-off game based on the original Granblue Fantasy mobile game series. Cygames recently released Granblue Fantasy Versus: Rising, a 2.5D fighting game developed by Arc System Works for PC and PlayStation consoles, which we rated four and half stars out of five.
Granblue Fantasy: Relink is among our most anticipated games of 2024. For more, check out our top picks for the best RPGs, as well as our release schedule for new PS5 games.