Month: January 2024
BetMGM backs “big splash” into UK market
BetMGM confirmed its arrival on the British gambling landscape back in August 2023 and as they prepare to mark the
The post BetMGM backs “big splash” into UK market appeared first on ReadWrite.
BetMGM confirmed its arrival on the British gambling landscape back in August 2023 and as they prepare to mark the first half-year period, the company believes the results vindicate the “big splash” in the UK.
As reported by i Gaming Business, high-profile sports sponsorships, glitzy ‘Vegas style’ advertising and an engaging customer experience are all said to have contributed to the initial success which has gone above and beyond the expectations of BetMGM’s UK director, Sam Behar.
“It’s been an unbelievable first five months entering the UK, especially given the way we did. We had a unique ambition to make things work and we’ve certainly made a big splash, which is excellent,” he said.
“Of course, we always thought it would, but it’s made a much bigger impact than even we could have anticipated and, even though we had high hopes, we even exceeded those expectations. It’s fair to say punters really like our product, especially the Vegas experience that we’ve brought to the UK,” added Behar.
MGM has appeared to carve a slice of the pie for itself by providing an alternative. That has been made possible by focusing on engagement and the customer experience for users.
Data utilization has been a driver for the company, steering its direction with further credit given to its own exclusive products such as the MGM Grand Gamble slot game.
That’s Entertainment
BetMGM has attempted to bring the glamour of its Las Vegas image into its online casino offering, whilst shaking up the traditional sportsbook market for British customers. On this, Behar confirmed the deliberate ploy to combine US elements with a distinct UK-based identity.
Their endeavors have been helped by a bold television advertisement featuring American comedian Chris Rock and a lion gliding along London’s famed River Thames in a golden speedboat, whilst supplementary ads have run on Sky Sports, a major UK broadcaster.
The brand aims to be more than a disruptor. It wants to be loud, to be brash, to be an entertainer and to provide something different.
Sponsorship and alignment are also part of the plan with high-profile deals in place with Premier League soccer clubs Manchester City, Wolves, Brighton, Aston Villa and Newcastle. MGM branding is apparent at all of those stadiums, with the marketing plan extending to title sponsorship of Darts’ Premier League.
The UK operation is a joint venture between MGM and Entain, a major international gambling company, listed on the London Stock Exchange.
Image: Pixabay/Pexels
The post BetMGM backs “big splash” into UK market appeared first on ReadWrite.
Finvest app will have you invested in US Treasury Bills in minutes
Finvest is out to make the purchase, management and selling of U.S. Treasury Bills seamless, while also offering a high-yield cash management account with a 4.4% yield.
© 2024 TechCrunch. All rights reserved. For personal use only.
Finvest is out to make the purchase, management and selling of U.S. Treasury Bills seamless, while also offering a high-yield cash management account with a 4.4% yield.
© 2024 TechCrunch. All rights reserved. For personal use only.
Persona 3 Reload is a surprising dose of 2000s nostalgia
If you have a popular gaming franchise, now is the time to decide if you can repackage it, upgrade some textures, or completely reimagine the title for the 2020s. Atlus’ Persona games are one of those enduring series, and the company has already relaunched the last three entries across current-gen consoles, almost entirely unchanged from the original releases.
But with Persona 3 Reload, the company chose the most confusing (and influential) entry to remake. There are some big changes you may not even notice if you haven’t played the 2006 original recently, with new English language voice actors (all the Japanese VAs return from the original) and, interestingly, the most voiced scenes from any game in the Persona series.
Mostly, the only way you can tell this is a remade game are the anachronistic gadgets featured within. Flip-phones sure, wired headphones everywhere, standalone MP3 players, DVD players, internet cafes, desktop PCs as standard. Is 2006 retro now? If it is, I’ll throw up.
Atlus
Truly, it’s just a gorgeous version of itself. Reload isn’t a total remake like Final Fantasy 7 Remake, so environments are limited to the ones found in the original, including a world map to fast-travel between them all. There’s some Unreal Engine gloss, and while nothing is utterly stunning outside of battles, some parts, like the sun-dappled classroom, look better than anything in Persona 5’s real-world environments.
Reload has the graphical fidelity to do justice to Shigenori Soejima’s original character designs – no more almost chibi-styled character models. The difference between 2D art and 3D models is often imperceptible.
The graphical upgrade is the biggest change; the remaster takes advantage of technological advancements across the three generations of consoles that have launched since the original game debuted on the PlayStation 2. The original Persona 3 was criticized for repetitive environments and battles and while Reload doesn’t try to address the former, battles are improved.
Atlus
Visually, even compared to Persona 5 Royal, the characters are more detailed and more fluid, especially during their anime-styled attacks. The personas – the magical spirits you use to wield magic, defy fate and all things Atlus – look and move better, too.
The game has also gone through a Persona 5 filter of sorts, too. The menus and battle results screens are now dynamic and snappy, with an aqua-blue color scheme suiting the third game’s theme. So yes, Atlus did it again: It made menus cool. There are also new animated scenes, while some old scenes have been recomposed with the latest game engine.
Fights look better, too, and they also play better. It’s still a turn-based RPG, where enemies and allies take turns attacking each other. In Persona games, the battle dynamic hinges on striking an enemy’s weak spot, allowing for extra attacks and interrupting their turn. P3R has integrated some of the series’ quality-of-life improvements, including the ability to ‘pass’ your turn to another player (if you hit an enemy’s weak point), who can perhaps hit harder or topple one of the other enemies.
Also, more often than before, when your character achieves a critical hit or topples an enemy, you’ll get an anime-style close-up cut of the character’s face and a more dynamic Persona summoning flourish. I love it. Critical attacks have also been made more cinematic and these improvements help make what can be repetitive fights seem a little more entertaining. Finishing attacks (all-out attacks that feature the whole party) result in a slick victory screen like Persona 5.
Theurgy is the new battle dynamic introduced in Reload. It’s best to consider them like ultimate attacks (or limit breaks, perhaps): high-powered attacks that take time to build up before you can unleash them. Why call them Theurgy? The word means the “effect of a supernatural or divine agency in human affairs,” which is the Persona series’ jam.
While these attacks will charge through typical battle behaviors, each character has a particular characteristic that, if leaned on, will charge the gauge substantially faster. For one it might be landing a status effect on an enemy. For another, it might be buffing party characters. Regardless, it’s often worth doing these specific actions instead of what you planned to do, if only to tap into a powerful attack quicker. I was pleasantly surprised at how frequently I could unleash these special attacks. The protagonist is unique, so he gets a selection of different Thuergy attacks based on multiple Personas he unlocks through the game.
Atlus
Social links form the game’s backbone and how your character spends time between supernatural fights. Unlike recent Persona games, improving your relationships with NPCs in Persona 3’s world doesn’t offer you many boons during your fights. However, enhancing your connection can also happen through new “Link Episodes” available to some party members and NPCs. Participating in these can lead to new Persona creations and even stat boosts. Oh, and a deeper story.
Most fights occur in Tartarus, a vertiginous tower split into different sections but typically offering more of the same, whatever level you’re on. This component of the Persona experience is equally familiar (you’ve likely played Hades or any roguelike in the last five years) and frustrating. It can get boring fast, especially if you’ve played the original game, which I’m sure many have. It’s also where the least effort’s been made to improve this game. It is repeated corridor mazes, with treasure, enemies and other distractions scattered around. Sometimes there are treasure monsters – high stakes, high reward enemies that will often run away unless you beat them quickly – and the Reaper, a high-powered enemy that will steamroll you until you’re wielding end-game weapons and a high enough level.
It’s a shame. With Persona 5, exploration and battle areas were themed around that chapter’s antagonist. There were puzzles to solve, parts of the level would change, and even resting spots were factored into the level design. Then there was Mementos, built around the randomly generated levels you’d expect from a Persona title. In this remade Persona 3, you’re running around the same very repetitive environments (with light cosmetic changes) spread across over 250 sets of stairs.
Atlus
That won’t put off Persona fans; they know what a Persona game is like. There are enough quality-of-life improvements to make this worth replaying if you’ve played the original over the last… two decades. I’m delighted that those improvements include a “network connection,” also plucked from Persona 5, which shows you what other players are up to each calendar day, helping inform how you spend your time/help with the tricky school tests.
I hoped for some new, more complex level design combined with turn-based RPG battles and friendship sim frivolity, but that would have resulted in an entirely new game. I’ll have to wait for Persona 6 – or possibly look elsewhere.
This article originally appeared on Engadget at https://www.engadget.com/persona-3-reload-review-2000s-nostalgia-160022715.html?src=rss
If you have a popular gaming franchise, now is the time to decide if you can repackage it, upgrade some textures, or completely reimagine the title for the 2020s. Atlus’ Persona games are one of those enduring series, and the company has already relaunched the last three entries across current-gen consoles, almost entirely unchanged from the original releases.
But with Persona 3 Reload, the company chose the most confusing (and influential) entry to remake. There are some big changes you may not even notice if you haven’t played the 2006 original recently, with new English language voice actors (all the Japanese VAs return from the original) and, interestingly, the most voiced scenes from any game in the Persona series.
Mostly, the only way you can tell this is a remade game are the anachronistic gadgets featured within. Flip-phones sure, wired headphones everywhere, standalone MP3 players, DVD players, internet cafes, desktop PCs as standard. Is 2006 retro now? If it is, I’ll throw up.
Truly, it’s just a gorgeous version of itself. Reload isn’t a total remake like Final Fantasy 7 Remake, so environments are limited to the ones found in the original, including a world map to fast-travel between them all. There’s some Unreal Engine gloss, and while nothing is utterly stunning outside of battles, some parts, like the sun-dappled classroom, look better than anything in Persona 5’s real-world environments.
Reload has the graphical fidelity to do justice to Shigenori Soejima’s original character designs – no more almost chibi-styled character models. The difference between 2D art and 3D models is often imperceptible.
The graphical upgrade is the biggest change; the remaster takes advantage of technological advancements across the three generations of consoles that have launched since the original game debuted on the PlayStation 2. The original Persona 3 was criticized for repetitive environments and battles and while Reload doesn’t try to address the former, battles are improved.
Visually, even compared to Persona 5 Royal, the characters are more detailed and more fluid, especially during their anime-styled attacks. The personas – the magical spirits you use to wield magic, defy fate and all things Atlus – look and move better, too.
The game has also gone through a Persona 5 filter of sorts, too. The menus and battle results screens are now dynamic and snappy, with an aqua-blue color scheme suiting the third game’s theme. So yes, Atlus did it again: It made menus cool. There are also new animated scenes, while some old scenes have been recomposed with the latest game engine.
Fights look better, too, and they also play better. It’s still a turn-based RPG, where enemies and allies take turns attacking each other. In Persona games, the battle dynamic hinges on striking an enemy’s weak spot, allowing for extra attacks and interrupting their turn. P3R has integrated some of the series’ quality-of-life improvements, including the ability to ‘pass’ your turn to another player (if you hit an enemy’s weak point), who can perhaps hit harder or topple one of the other enemies.
Also, more often than before, when your character achieves a critical hit or topples an enemy, you’ll get an anime-style close-up cut of the character’s face and a more dynamic Persona summoning flourish. I love it. Critical attacks have also been made more cinematic and these improvements help make what can be repetitive fights seem a little more entertaining. Finishing attacks (all-out attacks that feature the whole party) result in a slick victory screen like Persona 5.
Theurgy is the new battle dynamic introduced in Reload. It’s best to consider them like ultimate attacks (or limit breaks, perhaps): high-powered attacks that take time to build up before you can unleash them. Why call them Theurgy? The word means the “effect of a supernatural or divine agency in human affairs,” which is the Persona series’ jam.
While these attacks will charge through typical battle behaviors, each character has a particular characteristic that, if leaned on, will charge the gauge substantially faster. For one it might be landing a status effect on an enemy. For another, it might be buffing party characters. Regardless, it’s often worth doing these specific actions instead of what you planned to do, if only to tap into a powerful attack quicker. I was pleasantly surprised at how frequently I could unleash these special attacks. The protagonist is unique, so he gets a selection of different Thuergy attacks based on multiple Personas he unlocks through the game.
Social links form the game’s backbone and how your character spends time between supernatural fights. Unlike recent Persona games, improving your relationships with NPCs in Persona 3’s world doesn’t offer you many boons during your fights. However, enhancing your connection can also happen through new “Link Episodes” available to some party members and NPCs. Participating in these can lead to new Persona creations and even stat boosts. Oh, and a deeper story.
Most fights occur in Tartarus, a vertiginous tower split into different sections but typically offering more of the same, whatever level you’re on. This component of the Persona experience is equally familiar (you’ve likely played Hades or any roguelike in the last five years) and frustrating. It can get boring fast, especially if you’ve played the original game, which I’m sure many have. It’s also where the least effort’s been made to improve this game. It is repeated corridor mazes, with treasure, enemies and other distractions scattered around. Sometimes there are treasure monsters – high stakes, high reward enemies that will often run away unless you beat them quickly – and the Reaper, a high-powered enemy that will steamroll you until you’re wielding end-game weapons and a high enough level.
It’s a shame. With Persona 5, exploration and battle areas were themed around that chapter’s antagonist. There were puzzles to solve, parts of the level would change, and even resting spots were factored into the level design. Then there was Mementos, built around the randomly generated levels you’d expect from a Persona title. In this remade Persona 3, you’re running around the same very repetitive environments (with light cosmetic changes) spread across over 250 sets of stairs.
That won’t put off Persona fans; they know what a Persona game is like. There are enough quality-of-life improvements to make this worth replaying if you’ve played the original over the last… two decades. I’m delighted that those improvements include a “network connection,” also plucked from Persona 5, which shows you what other players are up to each calendar day, helping inform how you spend your time/help with the tricky school tests.
I hoped for some new, more complex level design combined with turn-based RPG battles and friendship sim frivolity, but that would have resulted in an entirely new game. I’ll have to wait for Persona 6 – or possibly look elsewhere.
This article originally appeared on Engadget at https://www.engadget.com/persona-3-reload-review-2000s-nostalgia-160022715.html?src=rss
23andMe’s Fall From $6 Billion To Nearly $0
The once-hot DNA-testing company is struggling to profit. From a report: Five years ago, 23andMe was one of the hottest startups in the world. Millions of people were spitting into its test tubes to learn about their ancestry. Oprah had named its kit one of her favorite things; Lizzo dressed up as one for Halloween; Eddie Murphy name-checked the company on “Saturday Night Live.” 23andMe went public in 2021 and its valuation briefly topped $6 billion. Forbes anointed Anne Wojcicki, 23andMe’s chief executive and a Silicon Valley celebrity, as the “newest self-made billionaire.” Now Wojcicki’s self-made billions have vanished.
23andMe’s valuation has crashed 98% from its peak and Nasdaq has threatened to delist its sub-$1 stock. Wojcicki reduced staff by a quarter last year through three rounds of layoffs and a subsidiary sale. The company has never made a profit and is burning cash so quickly it could run out by 2025. Silicon Valley’s fortunes were built on the lofty ambitions of entrepreneurs swinging for the fences — even if most of them strike out. Wojcicki, for her part, isn’t giving up. She’s sticking to her goal to transform 23andMe from a supplier of basic ancestry and health data into a comprehensive healthcare company that develops drugs, offers medical care and sells subscription health reports. She still has to prove the business can sustain itself. She’s raised about $1.4 billion for 23andMe, and spent roughly 80% of it.
Known for her quirky charm and informal style — she typically wears workout gear to the office — Wojcicki, 50, has been searching for fresh capital. But with 23andMe’s stock trading at just 74 cents, the company likely can’t raise money by selling more shares. And the company’s early-stage drug programs are so expensive, she has sought investor partners for some of them, so far unsuccessfully, and given up stakes in others. She could also plug the hole with her own cash. At the center of 23andMe’s DNA-testing business are two fundamental challenges. Customers only need to take the test once, and few test-takers get life-altering health results.
Read more of this story at Slashdot.
The once-hot DNA-testing company is struggling to profit. From a report: Five years ago, 23andMe was one of the hottest startups in the world. Millions of people were spitting into its test tubes to learn about their ancestry. Oprah had named its kit one of her favorite things; Lizzo dressed up as one for Halloween; Eddie Murphy name-checked the company on “Saturday Night Live.” 23andMe went public in 2021 and its valuation briefly topped $6 billion. Forbes anointed Anne Wojcicki, 23andMe’s chief executive and a Silicon Valley celebrity, as the “newest self-made billionaire.” Now Wojcicki’s self-made billions have vanished.
23andMe’s valuation has crashed 98% from its peak and Nasdaq has threatened to delist its sub-$1 stock. Wojcicki reduced staff by a quarter last year through three rounds of layoffs and a subsidiary sale. The company has never made a profit and is burning cash so quickly it could run out by 2025. Silicon Valley’s fortunes were built on the lofty ambitions of entrepreneurs swinging for the fences — even if most of them strike out. Wojcicki, for her part, isn’t giving up. She’s sticking to her goal to transform 23andMe from a supplier of basic ancestry and health data into a comprehensive healthcare company that develops drugs, offers medical care and sells subscription health reports. She still has to prove the business can sustain itself. She’s raised about $1.4 billion for 23andMe, and spent roughly 80% of it.
Known for her quirky charm and informal style — she typically wears workout gear to the office — Wojcicki, 50, has been searching for fresh capital. But with 23andMe’s stock trading at just 74 cents, the company likely can’t raise money by selling more shares. And the company’s early-stage drug programs are so expensive, she has sought investor partners for some of them, so far unsuccessfully, and given up stakes in others. She could also plug the hole with her own cash. At the center of 23andMe’s DNA-testing business are two fundamental challenges. Customers only need to take the test once, and few test-takers get life-altering health results.
Read more of this story at Slashdot.
Android 15: Google may update Bluetooth audio sharing
Google may be adding a new Bluetooth feature for Android 15 that could allow broadcasting audio to nearby devices, according
The post Android 15: Google may update Bluetooth audio sharing appeared first on ReadWrite.
Google may be adding a new Bluetooth feature for Android 15 that could allow broadcasting audio to nearby devices, according to Android Authority. Currently, unless someone is using an app with a built-in social listening feature like Spotify, it can be challenging for them to share what they are listening to with everyone else in their group. However, Auracast is said to be able to use Bluetooth Low Energy without the need for pairing.
In order for this to work, both the sender and receiver will need to have Auracast for it to work, which will only be available for the latest version. This is based on a work-in-progress code that is hidden at present. Android Authority reports that it is possible that “such predicted features may not make it to a public release.”
While investigating the Android 14 QPR2 Beta 3 release, there were a number of new audio “strings” reportedly found within the Settings function. It apparently contained a toggle for sharing audio, along with a button for scanning a QR code to link to a nearby audio stream, a button for selecting a different Bluetooth device for listening, and a section displaying a list of nearby audio streams.
Although Android 13 can already connect to nearby LE Audio broadcasts through a button in Android’s media output switcher, Google is believed to be making this feature more prominent in the Settings for Android 15.
What could we expect from Android 15?
Google hasn’t published official information on Android 15 and its possible release dates, however, it is expected that the company may launch the Android 15 Developer Preview in February or March 2024. There has been speculation regarding Android 15 bringing back lock screen widgets, a functionality removed from the operating system with Android 5.0 Lollipop.
Reports from Android Police also indicate that Android 15 has been named Vanilla Ice Cream, succeeding Android 14’s Upside Down Cake. This name, Vanilla Ice Cream, is said to be a homage to Android’s history. The term “vanilla Android” is commonly used to describe the basic version of Android, a nod to “plain android.”
It’s a bit earlier than usual, but it seems the internal dessert code-name for Android 15 V has been revealed: “Vanilla Ice Cream”. pic.twitter.com/pRTFJ4iIfO
— Mishaal Rahman (@MishaalRahman) March 3, 2023
Mishaal Rahman from Android Authority revealed that the cloud file selection for the Photo Picker will enable apps utilizing the native Photo Picker for media sharing to access images stored in Google Photos’ cloud storage, rather than being limited to only local files.
Another feature reportedly found in many custom skins is Private Space. It generates a list of apps that can be secured with a password or biometric feature, similar to Samsung’s Secure Folder.
Featured image: Canva
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Why has Pokimane quit Twitch after a decade of content?
Imane Anys, or Pokimane to many of her nine million followers sprung a surprise by announcing she is to leave
The post Why has Pokimane quit Twitch after a decade of content? appeared first on ReadWrite.
Imane Anys, or Pokimane to many of her nine million followers sprung a surprise by announcing she is to leave Amazon’s Twitch platform after a decade and concentrate on other, as yet unconfirmed things.
In a tweet to her followers, Pokimane simply said, “The end of an era. twitch has been my home for a decade..but it’s time to say thank you for all the memories and love during my League, Fortnite, & Among Us days.”
Pokimane is one of the most famous streamers on the planet and shot to fame streaming Fortnite, League of Legends, and other popular games such as Minecraft. Her departure from Twitch will be another blow to the platform that recently “had” to lay off a large portion of its staff to keep profitable.
Pokimane has “left” Twitch before, in fact, I have covered her leaving Twitch before, although Twitch managed to hang on to her talent and re-sign her, but this time it seems more final, even though the streamer has often found herself on the edge of controversy despite her popularity.
the end of an era
twitch has been my home for a decade..
but it’s time to say thank you for all the memories and love during my League, Fortnite, & Among us days pic.twitter.com/S8FMp6G3I8
— pokimane (@pokimanelol) January 30, 2024
Why has Pokimane quit Twitch?
The stream queen has not given her reasons yet but she has increasing been taking on other opportunities and increasing her workload. It’s possible she now needs more time on these projects than a full-time streaming career allows.
Starting out at 17 in the streaming game, the Morrocan-Canadian Anys is now 27 and soon grew to be the most followed female streamer on the platform. Her popularity helped her land a role in the 2021 movie Free Guy, directed by Shawn Levy. She has also appeared in music videos.
However, in November last year Poki also launched a “healthy snack alternative cookie” company, Myna which was widely criticized for being expensive and provoked a tirade from her calling those complainers “broke boys”, which sparked further backlash.
Anys also helped launch brand consulting and talent management firm RTS in 2021 where she is still listed as Chief Creative Officer.
It is unlikely we are seeing the end of the Pokimane brand, just that it is moving into other profitable spheres, which we will doubtless hear more of soon.
Featured Image: Pokimane on X
The post Why has Pokimane quit Twitch after a decade of content? appeared first on ReadWrite.
Get ‘Sonic Superstars’ for just $20 on Switch and become the blue blur
As of Jan. 31, ‘Sonic Superstars’ is available at Best Buy for just $19.99 for Nintendo Switch. That’s a discount of 68%.
SAVE $40: As of Jan. 31, get Sonic Superstars for $19.99. That’s a 68% discount and $40 off its usual price of $59.99.
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Sonic fans have had a great time over the past couple of years. Sonic Frontiers offered exciting open-world exploration, while the most recent Sonic adventure, Sonic Superstars, serves up great classic gameplay that feels like a fun throwback to the platforming franchise’s glory days on the Sega Genesis. If you haven’t yet had a chance to try it out, now’s a great time, as it’s up for grabs on the Nintendo Switch for one of the lowest prices we’ve seen.
As of Jan. 31, Sonic Superstars is just $19.99 at Best Buy, down from its normal price of $59.99. That’s $40 off and a discount of 68%. It’s one of the lowest prices we’ve seen on the game since its October debut, making this an even sweeter deal given that it’s only a few months old.
This side-scrolling platformer has you playing as Sonic the Hedgehog, Miles “Tails” Prower, Knuckles the Echidna, and Amy Rose as you work together to take down the nefarious Dr. Eggman, par for the course for a Sonic game. Eggman has allies Fang the Hunter and Trip the Sungazer under his control, and Sonic and the crew have to find seven Chaos Emeralds to thwart the evil gang.
It’s high-octane, fast-paced action across 12 unique zones with 26 levels and a number of special stages that take advantage of each character’s unique abilities. It’s one of the Sonic games that’s gotten closer to what made the original games so great, and even if it isn’t perfect, it’s still some pretty great fun for $20 for Sonic fans. So if that sounds like a (Sonic) blast, you might want to go ahead and grab a copy while it’s this cheap.
Social media bosses face US Senate over online child safety
Social media executives are set to testify at a US Senate hearing aimed at addressing online child exploitation. The CEOs
The post Social media bosses face US Senate over online child safety appeared first on ReadWrite.
Social media executives are set to testify at a US Senate hearing aimed at addressing online child exploitation. The CEOs of Meta, TikTok, Snap, Discord and X, formerly known as Twitter, are expected to defend their stance on Wednesday amid growing concerns and questions about how platforms are considering their impact on children.
Among the politicians attending the hearing, Connecticut Democratic Senator Richard Blumenthal told reporters, “We’re going to work hard to hold their feet to the fire.” Ahead of the meeting, Blumenthal met up with students to discuss the mental health crisis, which he says is driven by social media.
Our young people are on the frontlines of a youth mental health crisis driven by social media.
Today I met with Conard High School students to discuss their experiences on these platforms, the importance of the Kids Online Safety Act, & this week’s hearing with Big Tech CEOs. pic.twitter.com/baXV0VrWpE
— Richard Blumenthal (@SenBlumenthal) January 29, 2024
This is not the first instance of Big Tech executives being summoned before the Senate. Meta founder Mark Zuckerberg appeared before Congress in 2018 concerning the Cambridge Analytica scandal and the spread of fake news on the platform. However, representatives from the various tech firms invited for the hearing mentioned that their CEOs plan to extend gestures of goodwill towards senators and the public by supporting specific legislative proposals and providing policy commitments.
X’s head of U.S. and Canadian public policy, Wifredo Fernandez, told NBC News that CEO Linda Yaccarino is set to express backing for the SHIELD Act and additional child protection laws.
The SHIELD Act, introduced by Minnesota Senator Amy Klobuchar, will criminalize the distribution of sexually exploitative images of a minor that does not constitute sexually explicit content as required under the legal definition of child pornography.
According to POLITICO, a Snapchat spokesperson said its owner, Evan Spiegel, would support the Kids Online Safety Act, which would force social networking sites to promote online safety by tackling illegal material and content that is harmful to children, conducting regular risk assessments, and properly enforcing age limits.
Social media platforms face various lawsuits
In October, a massive lawsuit filed by 33 states accused Meta of knowingly designing its platforms to be addictive and harmful to children’s mental health. The claims originate from internal research leaked by whistleblower Frances Haugen in 2021, revealing that 13.5% of teenage girls reported Instagram worsens suicidal thoughts, and 17% stated it aggravates eating disorders.
CNN reported that Rosemarie Calvoni was also suing Meta and other social media companies over her daughter’s struggle with anorexia.
Only days ago, Meta announced a partnership with the Center for Open Science in a bid to deepen the understanding of how social media usage may affect users’ well-being, particularly among younger demographics. At the same time, it unveiled a major privacy update, marking a significant stride in teen user protection. However, it has received criticism for disbanding its responsible AI team last year amidst the ongoing issues surrounding user well-being.
Featured image: Canva
The post Social media bosses face US Senate over online child safety appeared first on ReadWrite.
Ford CEO confirms complimentary charging adapters coming soon
F-150 Lightning and Mustang Mach-E owners can reserve them soon, CEO says.
Owners of Ford F-150 Lightning electric pickup trucks and Ford Mustang Mach-E electric crossovers will soon be able to reserve an adapter that lets them use Tesla Supercharger stations. Ford CEO Jim Farley—last seen driving Ars around Charlotte Motor Speedway in a 1,300-hp Transit van—took to social media and confirmed that the adapter will be free and that owners will be able to reserve one soon.
“When we announced @Ford EVs would get access to @Tesla Superchargers, I said we’d send customers a Fast Charging Adapter. I’m pleased to confirm that eligible #MustangMachE & #F150Lightning owners in the U.S. + Canada can reserve a complimentary adapter starting soon,” Farley wrote.
“This is our way of saying thank you! We want to make charging more convenient for our Ford EV owners, so we’re excited to add Tesla chargers and will continue growing our BlueOval Charge Network. More details soon.”