Month: September 2023

Cocoon is a near-perfect puzzle game that everyone should play

A beetle protagonist emerges into a beautiful, lonely world. There’s no preamble, no text overlays; not even a hint of what you’re meant to do next. So, you walk. After finding your way to a small staircase, you descend, and the steps disappear into the ground — a silent cue that you’re on the right path. A few paces further, you discover a purple pad, and as you stand on it, your iridescent wings begin to quiver. Without thinking about it, you press a button on your controller, the pad turns green, and a nearby rock transforms into a new staircase. Progress!
After solving a couple of rudimentary puzzles, you’ll encounter an orb — these are the heart (and the body) of this game. You carry them on your beetle back, initially using them as keys to open doors and solve puzzles, before discovering that inside every orb is a new world of puzzles and challenges to overcome.

Cocoon is the first game from Geometric Interactive, a studio founded in 2016 by Jeppe Carlsen and Jakob Schmid. Both are alums of Playdead, the Danish studio behind Limbo and Inside, for which Carlsen worked as lead gameplay designer. If you’ve played either of those games, Cocoon’s quietly impressive intro may sound familiar. Both were side-scrolling puzzle-platformers that used their environments and challenges to simultaneously tell a story and guide their players. The story is much the same here, but Cocoon’s structure of layered, interconnected worlds showcases another level of maturity and artistry.
The game actually opens inside the orange orb, a gorgeous desert world, and expands out from there. Each world is protected by a guardian, which needs to be defeated in order to fully unlock the orb’s power outside of that world. Unlocking the orange orb, for example, allows you to walk on hidden paths while carrying it. Each orb grants its own powers, and all are critical to progression.
Annapurna Interactive
The guardians are the game’s “boss fights.” Though there is no traditional combat, each guardian is certainly combative, and there is a degree of skill and timing required to best them. One of the later encounters did actually trip me up a few times, which is as good a time as any to mention that Cocoon has absolutely no fail state. Getting tagged by a guardian doesn’t hurt, they merely throw you outside of their orb — hop back in and you’ll return to the encounter within a couple of seconds. Likewise, you can’t mess a puzzle up to the point that you need to reload.
In isolation, the guardians are probably the game’s weakest moments, but they do provide a nice break from the puzzle-solving alongside a bit of visual spectacle. This is broadly a beautiful game to see and hear, full of bright pastel hues and beds of synth pads, and in places it’s surprisingly gross. What starts as a tranquil walk through something approximating the American Southwest quickly devolves into goopy bio-horror, and I’m very here for it. I started playing the game on a little Ayaneo handheld PC, but about quarter-way through moved over to the Xbox — while it’s a fun thing to play on a portable, the art and sound design really does benefit from a big screen and some decent speakers or headphones.
I think the bigger screen actually helped me — though this is more a review of my eyesight than the game — solve puzzles faster. Toward the end of the game, you’ll find yourself truly disoriented as you jump in and out of worlds and portals, twisting the game’s logic on its head to progress. I feel like I would’ve missed some of the environmental cues — again, my old eyes — had I been playing on a 6-inch screen.
Annapurna Interactive
I only truly got stuck once, when I spent an hour wandering around, trying to figure out what exactly I had to do to solve a puzzle. (The answer, as you’d expect, was blindingly obvious.) Cocoon doesn’t hold your hand, but it is a helicopter parent — in a good way! — gently hovering over you and pushing you in the right direction. There are environmental cues scattered around, and you’ll notice throughout that gates shut behind you at key moments. This prevented me from trying to double-back to see if I’d missed something, an activity that represents half of my playtime in similar games. Subtly locking you in an environment is the game’s way of saying “you have everything needed to progress, so stop being so dense and figure it out.”
Cocoon is a game I can (and will) recommend to anyone that plays video games, and plenty who don’t. Perhaps my only complaint is that I want more. The game only actually introduces, to my count, six core mechanics, and each of those are mixed, matched and remixed in truly creative ways. I appreciate a game being as long as its developer wants it to be, but the bones here are so good, so satisfying, that I can’t help feeling it can hold up to more orbs, more puzzles.
That said, the seven hours or so I spent with Cocoon are among the most memorable of this decade, and I’ll definitely be returning to it in a couple of years, once my brain has purged all of the answers to its puzzles.

This article originally appeared on Engadget at https://www.engadget.com/cocoon-is-a-near-perfect-puzzle-game-that-everyone-should-play-190051423.html?src=rss

A beetle protagonist emerges into a beautiful, lonely world. There’s no preamble, no text overlays; not even a hint of what you’re meant to do next. So, you walk. After finding your way to a small staircase, you descend, and the steps disappear into the ground — a silent cue that you’re on the right path. A few paces further, you discover a purple pad, and as you stand on it, your iridescent wings begin to quiver. Without thinking about it, you press a button on your controller, the pad turns green, and a nearby rock transforms into a new staircase. Progress!

After solving a couple of rudimentary puzzles, you’ll encounter an orb — these are the heart (and the body) of this game. You carry them on your beetle back, initially using them as keys to open doors and solve puzzles, before discovering that inside every orb is a new world of puzzles and challenges to overcome.

Cocoon is the first game from Geometric Interactive, a studio founded in 2016 by Jeppe Carlsen and Jakob Schmid. Both are alums of Playdead, the Danish studio behind Limbo and Inside, for which Carlsen worked as lead gameplay designer. If you’ve played either of those games, Cocoon’s quietly impressive intro may sound familiar. Both were side-scrolling puzzle-platformers that used their environments and challenges to simultaneously tell a story and guide their players. The story is much the same here, but Cocoon’s structure of layered, interconnected worlds showcases another level of maturity and artistry.

The game actually opens inside the orange orb, a gorgeous desert world, and expands out from there. Each world is protected by a guardian, which needs to be defeated in order to fully unlock the orb’s power outside of that world. Unlocking the orange orb, for example, allows you to walk on hidden paths while carrying it. Each orb grants its own powers, and all are critical to progression.

Annapurna Interactive

The guardians are the game’s “boss fights.” Though there is no traditional combat, each guardian is certainly combative, and there is a degree of skill and timing required to best them. One of the later encounters did actually trip me up a few times, which is as good a time as any to mention that Cocoon has absolutely no fail state. Getting tagged by a guardian doesn’t hurt, they merely throw you outside of their orb — hop back in and you’ll return to the encounter within a couple of seconds. Likewise, you can’t mess a puzzle up to the point that you need to reload.

In isolation, the guardians are probably the game’s weakest moments, but they do provide a nice break from the puzzle-solving alongside a bit of visual spectacle. This is broadly a beautiful game to see and hear, full of bright pastel hues and beds of synth pads, and in places it’s surprisingly gross. What starts as a tranquil walk through something approximating the American Southwest quickly devolves into goopy bio-horror, and I’m very here for it. I started playing the game on a little Ayaneo handheld PC, but about quarter-way through moved over to the Xbox — while it’s a fun thing to play on a portable, the art and sound design really does benefit from a big screen and some decent speakers or headphones.

I think the bigger screen actually helped me — though this is more a review of my eyesight than the game — solve puzzles faster. Toward the end of the game, you’ll find yourself truly disoriented as you jump in and out of worlds and portals, twisting the game’s logic on its head to progress. I feel like I would’ve missed some of the environmental cues — again, my old eyes — had I been playing on a 6-inch screen.

Annapurna Interactive

I only truly got stuck once, when I spent an hour wandering around, trying to figure out what exactly I had to do to solve a puzzle. (The answer, as you’d expect, was blindingly obvious.) Cocoon doesn’t hold your hand, but it is a helicopter parent — in a good way! — gently hovering over you and pushing you in the right direction. There are environmental cues scattered around, and you’ll notice throughout that gates shut behind you at key moments. This prevented me from trying to double-back to see if I’d missed something, an activity that represents half of my playtime in similar games. Subtly locking you in an environment is the game’s way of saying “you have everything needed to progress, so stop being so dense and figure it out.”

Cocoon is a game I can (and will) recommend to anyone that plays video games, and plenty who don’t. Perhaps my only complaint is that I want more. The game only actually introduces, to my count, six core mechanics, and each of those are mixed, matched and remixed in truly creative ways. I appreciate a game being as long as its developer wants it to be, but the bones here are so good, so satisfying, that I can’t help feeling it can hold up to more orbs, more puzzles.

That said, the seven hours or so I spent with Cocoon are among the most memorable of this decade, and I’ll definitely be returning to it in a couple of years, once my brain has purged all of the answers to its puzzles.

This article originally appeared on Engadget at https://www.engadget.com/cocoon-is-a-near-perfect-puzzle-game-that-everyone-should-play-190051423.html?src=rss

Read More 

“No choice at all”: Pharma companies begrudgingly agree to negotiate prices

They’re not dropping their lawsuits, but they say they have no choice but to negotiate.

Enlarge (credit: Getty | Kena Betancur)

At least four top pharmaceutical companies suing the federal government over a new requirement to negotiate Medicare drug prices have agreed to come to the table for the first round of negotiations—at least for now.

Merck, AstraZeneca, Bristol Myers Squibb, and Boehringer Ingelheim have all said that they will agree to the negotiations, though some were clearly bitter about it.

The four companies manufacture prescription drugs that were among the first 10 selected by Department of Health and Human Services to be subject to price negotiations, a provision under the Biden administration’s Inflation Reduction Act. Specifically, Merck makes the Type 2 diabetes drug Januvia, AstraZeneca is behind the diabetes drug Farxiga, Boehringer Ingelheim makes the diabetes drug Jardiance, and Bristol Myers Squibb makes Eliquis, a drug for blood clotting—all of which were selected for drug negotiations.

Read 12 remaining paragraphs | Comments

Read More 

Your phone will blare a national emergency alert test on October 4 at 2:20PM ET

The federal government will conduct a nationwide alert test on Wednesday, October 4. The Federal Emergency Management Agency (FEMA) and the Federal Communications Commission (FCC) will send notifications to cell phones (as well as radios and TVs) to test the National Wireless Emergency Alert System and ensure the system (including the public’s familiarity with it) is ready for a real crisis.
The cellphone portion of the test will assess Wireless Emergency Alerts (WEAs) nationwide. If you live near a decent-sized metro area, there’s a solid chance you’ve received AMBER alerts through this system before; it can also broadcast signals for imminent threats, public safety and presidential notices in a national emergency. The test’s WEA portion will use FEMA’s Integrated Public Alert and Warning System (IPAWS), a centralized internet-based system that can broadcast emergency notifications through various communications networks.
If your cell phone is set to English, you’ll receive a message at around 2:20PM ET reading, “THIS IS A TEST of the National Wireless Emergency Alert System. No action is needed.” Those with phones set to Spanish as their primary language will see, “ESTA ES UNA PRUEBA del Sistema Nacional de Alerta de Emergencia. No se necesita acción.”
Of course, the messages will be accompanied by a “unique tone and vibration.” Based on past tests we’ve received, that could easily be described as “a jarring and obnoxious alarm that will immediately make you stop what you’re doing, utter select obscenities and pick up your phone to make it stop.”
Using the Emergency Alert System (EAS), the television and radio portion of the assessment is scheduled to happen simultaneously. This will be the seventh nationwide EAS test.
The cell phone part of the test is scheduled to last for about 30 minutes, but you should be able to dismiss the notification and shut up your phone as soon as you see and hear it. And in the (extremely unlikely) event of an actual emergency on Wednesday, the test will take place a week later on the backup date of October 11.This article originally appeared on Engadget at https://www.engadget.com/your-phone-will-blare-a-national-emergency-alert-test-on-october-4-at-220pm-et-184322119.html?src=rss

The federal government will conduct a nationwide alert test on Wednesday, October 4. The Federal Emergency Management Agency (FEMA) and the Federal Communications Commission (FCC) will send notifications to cell phones (as well as radios and TVs) to test the National Wireless Emergency Alert System and ensure the system (including the public’s familiarity with it) is ready for a real crisis.

The cellphone portion of the test will assess Wireless Emergency Alerts (WEAs) nationwide. If you live near a decent-sized metro area, there’s a solid chance you’ve received AMBER alerts through this system before; it can also broadcast signals for imminent threats, public safety and presidential notices in a national emergency. The test’s WEA portion will use FEMA’s Integrated Public Alert and Warning System (IPAWS), a centralized internet-based system that can broadcast emergency notifications through various communications networks.

If your cell phone is set to English, you’ll receive a message at around 2:20PM ET reading, “THIS IS A TEST of the National Wireless Emergency Alert System. No action is needed.” Those with phones set to Spanish as their primary language will see, “ESTA ES UNA PRUEBA del Sistema Nacional de Alerta de Emergencia. No se necesita acción.”

Of course, the messages will be accompanied by a “unique tone and vibration.” Based on past tests we’ve received, that could easily be described as “a jarring and obnoxious alarm that will immediately make you stop what you’re doing, utter select obscenities and pick up your phone to make it stop.”

Using the Emergency Alert System (EAS), the television and radio portion of the assessment is scheduled to happen simultaneously. This will be the seventh nationwide EAS test.

The cell phone part of the test is scheduled to last for about 30 minutes, but you should be able to dismiss the notification and shut up your phone as soon as you see and hear it. And in the (extremely unlikely) event of an actual emergency on Wednesday, the test will take place a week later on the backup date of October 11.

This article originally appeared on Engadget at https://www.engadget.com/your-phone-will-blare-a-national-emergency-alert-test-on-october-4-at-220pm-et-184322119.html?src=rss

Read More 

A Founder of the Crypto Hedge Fund Three Arrows Capital Is Arrested

Su Zhu, a founder of Three Arrows Capital, a cryptocurrency hedge fund that collapsed last year, was arrested in Singapore.

Su Zhu, a founder of Three Arrows Capital, a cryptocurrency hedge fund that collapsed last year, was arrested in Singapore.

Read More 

A Test of iPhone-to-HDMI Adapter That Demands Location/Browsing Data

Slash_Account_Dot writes: I recently got my hands on an ordinary-looking iPhone-to-HDMI adapter that mimics Apple’s branding and, when plugged in, runs a program that implores you to “Scan QR code for use.” That QR code takes you to an ad-riddled website that asks you to download an app that asks for your location data, access to your photos and videos, runs a bizarre web browser, installs tracking cookies, takes “sensor data,” and uses that data to target you with ads. The adapter’s app also kindly informed me that it’s sending all of my data to China.

The cord was discovered by friend of 404 Media John Bumstead, an electronics refurbisher and artist who buys devices in bulk from electronics recyclers. Bumstead tweeted about the cord and was kind enough to send me one so I could try it myself. Joseph has written about malicious lightning cables and USB cables made by hackers that can be used for keystroke logging and spying. While those malicious lightning cables are products marketed for spying, the HDMI adapter Bumstead has been found in the wild and is just another crappy knockoff cable sold on Amazon’s increasingly difficult to navigate website. This HDMI adapter is designed to look exactly like Apple’s same adapter.

Read more of this story at Slashdot.

Slash_Account_Dot writes: I recently got my hands on an ordinary-looking iPhone-to-HDMI adapter that mimics Apple’s branding and, when plugged in, runs a program that implores you to “Scan QR code for use.” That QR code takes you to an ad-riddled website that asks you to download an app that asks for your location data, access to your photos and videos, runs a bizarre web browser, installs tracking cookies, takes “sensor data,” and uses that data to target you with ads. The adapter’s app also kindly informed me that it’s sending all of my data to China.

The cord was discovered by friend of 404 Media John Bumstead, an electronics refurbisher and artist who buys devices in bulk from electronics recyclers. Bumstead tweeted about the cord and was kind enough to send me one so I could try it myself. Joseph has written about malicious lightning cables and USB cables made by hackers that can be used for keystroke logging and spying. While those malicious lightning cables are products marketed for spying, the HDMI adapter Bumstead has been found in the wild and is just another crappy knockoff cable sold on Amazon’s increasingly difficult to navigate website. This HDMI adapter is designed to look exactly like Apple’s same adapter.

Read more of this story at Slashdot.

Read More 

Elon Musk has removed a vital feature on X – fake news could soon get a lot worse

A tool to help users of X (formerly Twitter) report political misinformation has been removed – and that’s just the start.

Elon Musk has made drastic cuts to the ‘election integrity team’ at X (formerly Twitter), a department that was responsible for combating the spread of misinformation online, and also scrapped a feature that lets users self-report false political statements.

The announcement was made just weeks after the platform said it had plans to expand its safety teams, ahead of next year’s US presidential election. Musk took to X to announce that the team had been disbanded via a typically blunt statement.

Following the team cuts, a feature that allows users to report misinformation has also been removed from the X platform.

Oh you mean the “Election Integrity” Team that was undermining election integrity? Yeah, they’re gone.September 27, 2023

See more

Musk acquired the platform last year for $44 billion, and his latest move raises fresh concerns about X’s ability to manage information and content surrounding important political events.

It follows a European Commission study published by TrustLab, which revealed that X has the highest ratio of misinformation spread across its content. The study analyzed content across six social media platforms – Facebook, Instagram, LinkedIn, TikTok, YouTube, and X – that appeared in Poland, Slovakia, and Spain. 

The cuts to X’s election integrity team saw more than half of the global team laid off. It’s uncertain how many people remain on the team. This includes the department based in Ireland where X’s Co-lead of ‘threat disruption’, Aaron Rodericks, was based.

(Image credit: Future)

Recently, X’s CEO Linda Yaccarino had told The Financial Times that the platform was “expanding the safety and election teams all around the world to focus on combating things like manipulation, surfacing of inauthentic accounts and closely monitoring the platform for any emerging threats”.

This came after Elon Musk suggested in a live-streamed interview that X could start charging all users “a small monthly payment” to use the app, beyond the existing Twitter Blue.

The feature that allowed users to report fake news on the platform has been absent since the release of the study. It was noticed by Reset Australia, an organization that campaigns for democracy in digital media, which addressed concerns in an open letter to X.

You can still report X posts that you consider to be spam and hateful; however, there’s currently no option to report electoral misinformation. In the build-up to the US Presidential election, other companies, including Google, have implemented plans to safeguard electoral information online, most recently in its move to eradicate AI deepfakes during the presidential race by enforcing AI transparency policies.

You might also like

Why is Twitter called X now? Elon Musk’s rebrand explained and where it’s going nextX (Twitter) may implement ID verification to fight impersonators, but will it work?Threads: 7 things you need to know about Instagram’s Twitter killer

Read More 

Scroll to top
Generated by Feedzy