Month: March 2023
Engadget Podcast: ‘Tetris’ creator chats about the ‘Tetris’ movie
With the Tetris movie hitting Apple TV+ this week, we chat with the game’s creator, Alexey Pajitnov, and Henk Rogers, the man who helped bring it out of the Soviet Union. We discuss just how realistic the film is (it definitely takes plenty of liberties), the impact of Tetris on gaming and where it could be headed in the future. Also, Cherlynn and Devindra dive into the recent letter from the Future of Life Institute, which was signed by Elon Musk and other tech leaders, and called for a pause on AI development beyond GPT4. It turns out that wasn’t entirely altruistic.
Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!
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Topics
Interview with Tetris designer Alexey Pajitnov and Tetris publisher Henk Rogers – 1:17
The open letter asking for a 6-month pause of AI development is more suspicious than you think – 16:57
Do the proposed U.S. DATA and RESTRICT acts reach too far in trying to ban TikTok? – 26:48
Pres. Biden bans the use of commercial spyware – 36:20
Microsoft is focused on security, AI and a light processor friendly version in Windows 12 – 39:11
Google unveils AI planning tool to help beat extreme heat due to climate change – 43:21
Apple’s WWDC dates announced: June 5 to 9 – 45:12
Working on – 57:39
Pop culture picks – 1:02:16
Livestream
CreditsHosts: Cherlynn Low and Devindra HardawarGuests (Audio): Alexey Pajitnov and Henk RogersProducer: Ben EllmanMusic: Dale North and Terrence O’BrienLivestream producers: Julio BarrientosGraphic artists: Luke BrooksThis article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-tetris-movie-interview-123036482.html?src=rss
With the Tetris movie hitting Apple TV+ this week, we chat with the game’s creator, Alexey Pajitnov, and Henk Rogers, the man who helped bring it out of the Soviet Union. We discuss just how realistic the film is (it definitely takes plenty of liberties), the impact of Tetris on gaming and where it could be headed in the future. Also, Cherlynn and Devindra dive into the recent letter from the Future of Life Institute, which was signed by Elon Musk and other tech leaders, and called for a pause on AI development beyond GPT4. It turns out that wasn’t entirely altruistic.
Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!
Subscribe!
Topics
Interview with Tetris designer Alexey Pajitnov and Tetris publisher Henk Rogers – 1:17
The open letter asking for a 6-month pause of AI development is more suspicious than you think – 16:57
Do the proposed U.S. DATA and RESTRICT acts reach too far in trying to ban TikTok? – 26:48
Pres. Biden bans the use of commercial spyware – 36:20
Microsoft is focused on security, AI and a light processor friendly version in Windows 12 – 39:11
Google unveils AI planning tool to help beat extreme heat due to climate change – 43:21
Apple’s WWDC dates announced: June 5 to 9 – 45:12
Working on – 57:39
Pop culture picks – 1:02:16
Livestream
Credits
Hosts: Cherlynn Low and Devindra Hardawar
Guests (Audio): Alexey Pajitnov and Henk Rogers
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien
Livestream producers: Julio Barrientos
Graphic artists: Luke Brooks
This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-tetris-movie-interview-123036482.html?src=rss
The shape of Kirby
Image: Nintendo / The Verge
Kirby developers Shinya Kumazaki and Tatsuya Kamiyama talk about the various shapes of Kirby and what we can learn from them. The line for the “Many Dimensions of Kirby” panel at GDC was so long that it stretched from the doors of the conference room, wrapped around the third floor of the main hall of the Moscone Center, and continued out onto the roof. The presentation was given by Kirby’s stepdads, general director for the Kirby franchise Shinya Kumazaki and director of Kirby and the Forgotten Land Tatsuya Kamiyama. It covered the design challenges the team at HAL Laboratory faced trying to make 3D action Kirby games. But more than that, the presentation and my subsequent chat with the two directors afterward revealed a bit of insight into the mind and ethos of Kirby:
You are what you eat.
Kirby is a bright pink amorphous blob, and the developers really leaned into his malleability for Kirby and the Forgotten Land with its new mouthful mode, which lets Kirby swallow everyday objects to take on their shapes and properties. But having Kirby swallow anything and everything to explore the world in Forgotten Land wasn’t what the developers originally had in mind for him.
“Because Kirby can mouthful anything, it seems like there might not be any standards or rules about what could be held within Kirby’s mouth,” said Kumazaki through a translator. “But there are.”
Kumazaki talked about how, in developing mouthful mode, there was an idea that Kirby could swallow an airplane and use it to fly. “If Kirby were to swallow an airplane, he’s got wings and can fly around, I almost feel like there’s probably a 3D game out there that does this,” he said.
Rather than coming up with powers Kirby gets when he swallows objects in mouthful mode, the developers instead focused more on the shapes Kirby can make when he swallows things and what those shapes might allow him to do.
Image: Nintendo
“But rather than swallowing an airplane, maybe Kirby can swallow something that’s in the arch shape and then use the shape of his body to take on wind and that’s how he flies,” Kumazaki said. “To see what he can do with that shape, I think that’s something truly unique to a Kirby game.”
Image: Nintendo
There are other rules about what and how Kirby swallows.
“Something that we considered when we were doing this was what parts of Kirby do we need to stretch to maintain Kirby’s cuteness and what parts could we not stretch because it makes Kirby not as cute,” Kumazaki said.
“To see what he can do with that shape, I think that’s something truly unique to a Kirby game.”
The team didn’t want to stretch the distance between Kirby’s mouth and eyes because it makes him look too different. They also don’t like stretching the distance between his eyes because that cuteness quickly becomes quite scary. In mouthful mode, Kirby can swallow things like construction cones, scaffolding, and vending machines. But there is a special shape of Kirby that’s Kumazaki’s favorite.
“My favorite mouthful mode object is the circle one, because you can take on wind and move around. But I also really like the fact that it looks like an ‘O’ and if you go to the hotel, complete the sign, and spell out ‘hotel’ you’re rewarded for it.”
For effect, as the translator relayed his answer, Kumazaki made a funny “O” shape with his mouth, like a goldfish in an aquarium. Like his character, Kumazaki can be just as cute.
Image: Nintendo
But Kirby’s pink blobby body is more than a means to take on shapes and powers. Kirby is a mirror, but instead of glass, he uses his stretchy mouth and prodigious stomach to reflect who we are.
“I think if Kirby swallowed me, he’d have bear ears,” Kumazaki said. “And he’d be talking all day and drawing a lot.”
Kamiyama was more reserved in his response. “If Kirby swallowed me, because I’m a little bit tall, he’d probably be a little bit slimmer and a little bit taller. But at the same time, because I don’t like to be in the limelight, I don’t think he’d do a lot.”
“I think if Kirby swallowed me, he’d have bear ears. And he’d be talking all day and drawing a lot.”
There was a moment during the GDC presentation when Kumazaki said that the design ethos of all Kirby games comes back to a central point: to make Kirby the hero.
There was a quite hilarious slide to accompany that declaration featuring a starry-eyed Kirby and a buff-looking pink-haired, blue-eyed man wearing a cape behind him. Looking at the slide, I wondered, is that how Kirby sees himself? Or is that how his creators envision him?
Image: Ash Parrish / The Verge
“In terms of that slide,” Kumazaki answered later during the interview, “the hero is what Kirby aspires to be, but at the same time Kirby isn’t really thinking about whether he is a hero or not.”
According to Kumazaki, Kirby is a neutral presence. He’s a pure character, not in terms of the purity and innocence of childhood that Kirby’s bright and happy countenance might portray, but a true tabula rasa.
“If there is a villain,” Kumazaki continues, “Kirby isn’t thinking, ‘I’m going to defeat this villain.’ He’s just really there to match the player’s feeling. It’s probably rare to have a protagonist that doesn’t put out a lot of emotion, but I think that’s what makes Kirby Kirby.”
I like the idea of Kirby being a no thoughts, head empty kind of character not truly governed by a moral sense of right or wrong but doing whatever feels best in the moment. It’s probably why he has no problem swallowing up those cute beyond belief awoofies in Kirby and the Forgotten Land. And we can learn a thing or two from that.
“If it tastes good, it tastes good,” said Kamiyama.
Image: Nintendo / The Verge
Kirby developers Shinya Kumazaki and Tatsuya Kamiyama talk about the various shapes of Kirby and what we can learn from them.
The line for the “Many Dimensions of Kirby” panel at GDC was so long that it stretched from the doors of the conference room, wrapped around the third floor of the main hall of the Moscone Center, and continued out onto the roof. The presentation was given by Kirby’s stepdads, general director for the Kirby franchise Shinya Kumazaki and director of Kirby and the Forgotten Land Tatsuya Kamiyama. It covered the design challenges the team at HAL Laboratory faced trying to make 3D action Kirby games. But more than that, the presentation and my subsequent chat with the two directors afterward revealed a bit of insight into the mind and ethos of Kirby:
You are what you eat.
Kirby is a bright pink amorphous blob, and the developers really leaned into his malleability for Kirby and the Forgotten Land with its new mouthful mode, which lets Kirby swallow everyday objects to take on their shapes and properties. But having Kirby swallow anything and everything to explore the world in Forgotten Land wasn’t what the developers originally had in mind for him.
“Because Kirby can mouthful anything, it seems like there might not be any standards or rules about what could be held within Kirby’s mouth,” said Kumazaki through a translator. “But there are.”
Kumazaki talked about how, in developing mouthful mode, there was an idea that Kirby could swallow an airplane and use it to fly. “If Kirby were to swallow an airplane, he’s got wings and can fly around, I almost feel like there’s probably a 3D game out there that does this,” he said.
Rather than coming up with powers Kirby gets when he swallows objects in mouthful mode, the developers instead focused more on the shapes Kirby can make when he swallows things and what those shapes might allow him to do.
Image: Nintendo
“But rather than swallowing an airplane, maybe Kirby can swallow something that’s in the arch shape and then use the shape of his body to take on wind and that’s how he flies,” Kumazaki said. “To see what he can do with that shape, I think that’s something truly unique to a Kirby game.”
Image: Nintendo
There are other rules about what and how Kirby swallows.
“Something that we considered when we were doing this was what parts of Kirby do we need to stretch to maintain Kirby’s cuteness and what parts could we not stretch because it makes Kirby not as cute,” Kumazaki said.
The team didn’t want to stretch the distance between Kirby’s mouth and eyes because it makes him look too different. They also don’t like stretching the distance between his eyes because that cuteness quickly becomes quite scary. In mouthful mode, Kirby can swallow things like construction cones, scaffolding, and vending machines. But there is a special shape of Kirby that’s Kumazaki’s favorite.
“My favorite mouthful mode object is the circle one, because you can take on wind and move around. But I also really like the fact that it looks like an ‘O’ and if you go to the hotel, complete the sign, and spell out ‘hotel’ you’re rewarded for it.”
For effect, as the translator relayed his answer, Kumazaki made a funny “O” shape with his mouth, like a goldfish in an aquarium. Like his character, Kumazaki can be just as cute.
Image: Nintendo
But Kirby’s pink blobby body is more than a means to take on shapes and powers. Kirby is a mirror, but instead of glass, he uses his stretchy mouth and prodigious stomach to reflect who we are.
“I think if Kirby swallowed me, he’d have bear ears,” Kumazaki said. “And he’d be talking all day and drawing a lot.”
Kamiyama was more reserved in his response. “If Kirby swallowed me, because I’m a little bit tall, he’d probably be a little bit slimmer and a little bit taller. But at the same time, because I don’t like to be in the limelight, I don’t think he’d do a lot.”
There was a moment during the GDC presentation when Kumazaki said that the design ethos of all Kirby games comes back to a central point: to make Kirby the hero.
There was a quite hilarious slide to accompany that declaration featuring a starry-eyed Kirby and a buff-looking pink-haired, blue-eyed man wearing a cape behind him. Looking at the slide, I wondered, is that how Kirby sees himself? Or is that how his creators envision him?
Image: Ash Parrish / The Verge
“In terms of that slide,” Kumazaki answered later during the interview, “the hero is what Kirby aspires to be, but at the same time Kirby isn’t really thinking about whether he is a hero or not.”
According to Kumazaki, Kirby is a neutral presence. He’s a pure character, not in terms of the purity and innocence of childhood that Kirby’s bright and happy countenance might portray, but a true tabula rasa.
“If there is a villain,” Kumazaki continues, “Kirby isn’t thinking, ‘I’m going to defeat this villain.’ He’s just really there to match the player’s feeling. It’s probably rare to have a protagonist that doesn’t put out a lot of emotion, but I think that’s what makes Kirby Kirby.”
I like the idea of Kirby being a no thoughts, head empty kind of character not truly governed by a moral sense of right or wrong but doing whatever feels best in the moment. It’s probably why he has no problem swallowing up those cute beyond belief awoofies in Kirby and the Forgotten Land. And we can learn a thing or two from that.
“If it tastes good, it tastes good,” said Kamiyama.
24 hours left to save $200 on TC Early Stage tickets
TechCrunch Early Stage is less than three weeks away from kicking off on April 20 in the Hub of the Universe – Boston. That’s just one of Boston’s nicknames. Who knew? But listen up, because in less than 24 hours you’ll miss out on saving some big-time cash if you don’t take advantage of our
24 hours left to save $200 on TC Early Stage tickets by Alexandra Ames originally published on TechCrunch
TechCrunch Early Stage is less than three weeks away from kicking off on April 20 in the Hub of the Universe – Boston. That’s just one of Boston’s nicknames. Who knew? But listen up, because in less than 24 hours you’ll miss out on saving some big-time cash if you don’t take advantage of our early-bird pricing and get your ticket before the clock strikes 11:59 pm PDT on March 31 to be exact.
Don’t watch $200 in savings vanish before your eyes. Buy your ticket now and avoid the price hike that’s set to take place on April 1 – that’s no joke.
Check out the packed event agenda. It’s going to be a day full of actionable advice and guidance — with workshops and roundtables with top top industry experts, founders and investors. People like NFX’s James Currier, Techstars’ Kerty Levy, Harvard Innovation Labs’ Matt Segneri, SOSV’s Pae Wu and many more.
Don’t miss your chance to accelerate your startup dream. Make Boston the hub of your startup’s universe on April 20 and buy an early-bird ticket today — while you still can — and join us at TechCrunch Early Stage in Boston.
Is your company interested in partnering at TechCrunch Early Stage 2023? Contact our partnership sales team by filling out this form.
24 hours left to save $200 on TC Early Stage tickets by Alexandra Ames originally published on TechCrunch
Wimbledon Drops Ban on Players From Russia and Belarus
The All England Club’s decision is a reversal of a policy that drew criticism last year. It will open the door for several top players to compete as neutrals.
The All England Club’s decision is a reversal of a policy that drew criticism last year. It will open the door for several top players to compete as neutrals.
An AI researcher who has been warning about the technology for over 20 years says we should ‘shut it all down,’ and issue an ‘indefinite and worldwide’ ban.
submitted by /u/jack_lafouine [link] [comments]
submitted by /u/jack_lafouine
[link] [comments]
Google Drive is finally making it easier to find your lost files
Users can now filter by file type, creator, or modification date across all of Google Drive.
Google wants to make it easier to find specific files in its Drive cloud storage platform as it adds new search parameters to help users narrow down their results.
Several months after Gmail got a redesign, Google Drive is now fully operational under its new Material You redesign, however that hasn’t stopped the company from tinkering with a few switches here and there to make it easier to surface those long-lost files.
Search chips in Google Drive are now rolling out across the entire platform, offering up filters for file types, people, and last modification date.
Google Drive upgrade
The Material You refresh fundamentally changed the aesthetics of Google’s free office software for users everywhere, however it was oftenmore cosmetic than functional with only a handful of useful tweaks.
The addition of search chips supports the company’s promise to make its Google Drive better at knowing how to “complete your most frequent tasks more quickly.”
Rapid release domains have already been dished out their update, while scheduled release domains will have to wait until an unconfirmed date in Q2 2023. As ever, it may take a full 15 days for the update to apply to some accounts, so don’t be too concerned if it hasn’t arrived but you’re expecting it.
The change is designed to make it easier for workers to find files in a sea of others, hence the availability across all Google Workspace accounts including legacy G Suite accounts. Personal accounts are also in for a treat, too, as they’re included in the update.
Changes to Google Drive occur on a regular basis automatically, with no need to install updates like software, however even with such a solid track record of bug fixes and new features, Google is beginning to lag behind Microsoft which has been busy rolling out OpenAI’s tools and other artificial intelligence features into virtually all of its products, leaving many wondering whether Google will soon follow suit.
Here are the best online collaboration tools
This Samsung app turns your iPhone into a Galaxy S23 – and it feels bizarre
Samsung has updated its Try Galaxy app to support features from One UI 5.1 and the Galaxy S23 series.
If you’ve ever wondered what an Android-powered iPhone might look like, you need to take Samsung’s newly updated Try Galaxy web app for a spin.
Accessible via the Safari web browser, Try Galaxy is designed to allow users of non-Galaxy smartphones to test drive new features from One UI 5.1 and the recently launched Galaxy S23 series.
The web app – which can be saved to your iPhone home screen as if it were a conventional App Store app – actually went live at the end of last year, but Samsung recently updated the experience to include demos of Galaxy S23 and One UI 5.1-specific features like Nightography, Photo Remaster and customizable home screens.
(Image credit: Future)
These new features join existing tutorials of Samsung Health, Samsung Kids, Smart Switch, Messages, object erasing and more.
Suffice to say, seeing the interface used by some of the best Samsung phones play out on one of the best iPhones is a bizarre experience. I played around with Try Galaxy on my iPhone 14 – flicking through settings and customizing wallpapers as if it were a Samsung Galaxy S23 Ultra – and it all felt very… strange.
Of course, you can’t actually use features like Nightography and Photo Remaster on an iPhone, but that’s not to say Try Galaxy is a pointless exercise.
A Galaxy far away
(Image credit: Future)
Despite being pretty laggy, the app really does provide an insightful whistle-stop tour of the headline features offered by One UI 5.1 and Samsung’s latest and greatest handsets.
I, for one, won’t be ending my decade-long love affair with Apple any time soon, but I wouldn’t be surprised if some more weary-eyed iPhone users are impressed enough by Try Galaxy to, well, try Galaxy.
It’s worth noting that Try Galaxy is only available via the Safari browser on iPhone 7 models or later, and anyone trying to boot up the web app on an Android phone will be met with the message, “you’re on an Android already.”
Try Galaxy does, however, support 14 different languages, so there’s a good chance that you’ll be able to sample the headline bells and whistles of the Galaxy ecosystem wherever you are in the world.
If the experience does win you over and you decide to switch, just bear in mind that you may, like TechRadar’s US Phones editor, face an iMessage battle after moving from iPhone to Android. Fortunately, the rest of the process of switching from iPhone to Android isn’t quite as painful as that.